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@Fab1n
Created May 9, 2011 13:22
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vgalib
/*
============================================================================
Name : vgalib.c
Author :
Version :
Copyright : Your copyright notice
Description : Hello World in C, Ansi-style
============================================================================
*/
#include <stdlib.h>
#include <vga.h>
struct rect{
int x; //Position rechts
int y; //Position oben
int width; //Breite
int height; //Hoehe
int r,g,b; //Farbe
};
int drawrect(rect mrec){
int i,j=0;
int c=vga_setrgbcolor(0,100,100);
//vga_setcolor(c);
for(i=mrec.x;i<mrec.x+mrec.width;i++)
for(j=mrec.y;j<mrec.y+mrec.height;j++)
vga_drawpixel(i, j);
return 1;
}
int main(void)
{
int i,j;
if(vga_init())
return -1;
if(vga_setmode(G640x480x16))
return -1;
vga_clear();
rect r1;
r1.x=10;
r1.y=10;
r1.width=100;
r1.height=50;
r1.r=0;
drawrect(r1);
//drawrect(120, 10, 100, 50, 16);
//drawrect(230, 10, 100, 50, 16);
// sleep(5);
vga_getch();
vga_setmode(TEXT);
return EXIT_SUCCESS;
}
/*
vga_draw.c - SVGALIB-Malprogramm
*/
#ifdef NEVER
# include <stdio.h>
# include <vga.h>
# include <vgamouse.h>
int main()
{
int x, y, x_old, y_old, i, color;
static unsigned char background[21][21];
if (vga_getmousetype() == MOUSE_NONE)
{
fprintf(stderr, "No mouse configured.\n");
return(1);
}
if (vga_init())
return(1);
vga_setmousesupport(1); /* Maus vorbereiten */
if (vga_setmode(G640x480x16))
return(1);
vga_setpalette(0, 24, 48, 60); /* Hellblau */
vga_setpalette(1, 0, 0, 0); /* Schwarz */
vga_clear();
for (i=0; i<448; i++) /* Palette zeichnen */
{
vga_setcolor(1+i/32);
vga_drawline(0, i, 32, i);
}
vga_setcolor(1); /* Box mit aktueller Farbe */
vga_drawline(1, 478, 1, 449);
vga_drawline(1, 478, 31, 478);
vga_drawline(31, 478, 31, 449);
vga_drawline(1, 449, 31, 449);
color = 5; /* aktuelle Farbe */
vga_setcolor(color);
for (i=451; i<477; i++)
vga_drawline(3, i, 29, i);
x = x_old = 320; /* Startkoordinaten */
y = y_old = 240;
mouse_setposition(x, y); /* Maus einstellen */
mouse_setxrange(10, 629);
mouse_setyrange(10, 469);
mouse_setscale(32);
for (i=0; i<21; i++)
vga_getscansegment(background[i],
x-10, y-10+i, 21);
vga_setcolor(1);
vga_drawline(x-10, y, x+10, y);
vga_drawline(x, y-10, x, y+10);
do
{
mouse_waitforupdate();
for (i=0; i<21; i++)
vga_drawscansegment(background[i],
x-10, y-10+i, 21);
x = mouse_getx();
y = mouse_gety();
if (mouse_getbutton() == MOUSE_LEFTBUTTON)
{
if (x > 32) /* Zeichenflaeche */
{
vga_setcolor(color);
vga_drawline(x_old, y_old, x, y);
x_old = x;
y_old = y;
}
else /* Farbauswahl */
{
color = y/32+1;
vga_setcolor(color);
for (i=451; i<477; i++)
vga_drawline(3, i, 29, i);
}
}
else
{
x_old = x;
y_old = y;
}
for (i=0; i<21; i++)
vga_getscansegment(background[i],
x-10, y-10+i, 21);
vga_setcolor(1);
vga_drawline(x-10, y, x+10, y);
vga_drawline(x, y-10, x, y+10);
}
while (mouse_getbutton() != MOUSE_RIGHTBUTTON);
return(0);
}
/*
vgagl_demo.c - komplexere Grafik mit der LIBVGAGL
*/
#include <stdio.h>
#include <vga.h>
#include <vgagl.h>
#include "DLabel.h"
int main()
{
int mode;
GraphicsContext gc;
DLabel label;
if (vga_init())
return(1);
mode = G640x480x16;
if (vga_setmode(mode))
return(1);
gl_setcontextvga(mode);
gl_getcontext(&gc); /* GraphicsContext holen */
vga_setpalette(0, 58, 58, 58);
vga_clear();
gl_setcontextvgavirtual(mode);
label.draw();
#ifdef NEVER
gl_setfont(8, 8, gl_font8x8); /* Text vorbereiten */
gl_setwritemode(FONT_COMPRESSED
| WRITEMODE_OVERWRITE);
gl_setfontcolors(15, 1);
gl_write(10, 10, "Dies ist ein Test.");
gl_printf(10, 20, "Breite=%d", vga_getxdim());
#endif
gl_circle(320, 240, 100, 1);
gl_fillbox(10, 400, 100, 70, 5);
gl_copyscreen(&gc); /* Grafik ins Video-RAM */
vga_getch(); /* auf Taste warten */
return(0);
}
#endif
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