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float rot = 0;
void setup() {
size(400, 400);
background(100, 200, 50);
smooth();
noStroke();
}
void draw_rotating_rectangle(float x, float y, float rect_size, float r) {
translate(x, y);
rotate(r);
rect(0, 0, rect_size, rect_size);
resetMatrix();
}
void draw() {
background(100, 200, 50);
float x = 0;
while (x < 8) {
float y = 0;
while (y < 8) {
// we give a unique rotation amount to each rectangle, depending
// on which column and row the rectangle is located (x and y)
draw_rotating_rectangle(50 + x * 40, 50 + y * 30, 16, rot + x + y);
y = y + 1;
}
x = x + 1;
}
rot = rot + 0.05;
}
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