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@FabiolaRamirez
Created June 6, 2019 19:14
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// Created by dpd Ghimire (dip kasyap) on 8/18/17.
// Copyright © 2017 dip. dpd.ghimire@gmail.com All rights reserved.
//
/*
Copyright (c) <2017> <dpd Ghimire>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
import UIKit
/// A UIButton subclass that renders a springy animation when tapped.
/// If the damping parameters are set to 1.0, this class may be used to provide subtle feedback to buttons with no elsasticity.
/// - parameter minimumScale: The minimum scale that the button may reach while pressed. Default 0.95
/// - parameter pressSpringDamping: The damping parameter for the spring animation used when the button is pressed. Default 0.4
/// - parameter releaseSpringDamping: The damping parameter for the spring animation used when the button is released. Default 0.35
/// - parameter pressSpringDuration: The duration of the spring animation used when the button is pressed. Default 0.4
/// - parameter releaseSpringDuration: The duration of the spring animation used when the button is reloeased. Default 0.5
open class DGSpringButton: UIButton {
/** sets gradiant on button if yes , default is no*/
@IBInspectable open var showGradiant:Bool = false {
didSet {
if showGradiant {
setUpLayers()
}
}
}
@IBInspectable var languageButtonColor : UIColor = UIColor.clear {
didSet{
setUpSelctedState()
}
}
@IBInspectable open var makeSelected: Bool = false {
didSet {
setUpSelctedState()
}
}
@IBInspectable open var selectedTitleColor: UIColor = UIColor.white {
didSet {
setUpSelctedState()
}
}
@IBInspectable open var unSelectedTitleColor: UIColor = UIColor.blue {
didSet {
setUpSelctedState()
}
}
open var minimumScale: CGFloat = 0.95
open var pressSpringDamping: CGFloat = 0.4
open var releaseSpringDamping: CGFloat = 0.35
open var pressSpringDuration = 0.4
open var releaseSpringDuration = 0.5
open var cornorRadious:CGFloat = 6.0
var shineLayer:CAGradientLayer?
var highlightLayer:CALayer?
open override func awakeFromNib() {
}
public init() {
super.init(frame: CGRect.zero)
}
override init(frame: CGRect) {
super.init(frame:frame)
if showGradiant {
setUpLayers()
}
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
if showGradiant {
setUpLayers()
}
}
open override func layoutSublayers(of layer: CALayer) {
super.layoutSublayers(of: layer)
shineLayer?.frame = self.bounds
highlightLayer?.frame = self.bounds
}
open override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
UIView.animate(withDuration: self.pressSpringDuration, delay: 0, usingSpringWithDamping: self.pressSpringDamping, initialSpringVelocity: 0, options: [.curveLinear, .allowUserInteraction], animations: { () -> Void in
self.transform = CGAffineTransform(scaleX: self.minimumScale, y: self.minimumScale)
}, completion: nil)
self.setHighlighted(highlight: true)
}
open override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
UIView.animate(withDuration: self.releaseSpringDuration, delay: 0, usingSpringWithDamping: self.releaseSpringDamping, initialSpringVelocity: 0, options: [.curveLinear, .allowUserInteraction], animations: { () -> Void in
self.transform = CGAffineTransform.identity
}, completion: nil)
self.setHighlighted(highlight: false)
}
open override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
let location = touches.first!.location(in: self)
if !self.bounds.contains(location) {
UIView.animate(withDuration: self.releaseSpringDuration, delay: 0, usingSpringWithDamping: self.releaseSpringDamping, initialSpringVelocity: 0, options: [.curveLinear, .allowUserInteraction], animations: { () -> Void in
self.transform = CGAffineTransform.identity
}, completion: nil)
}
}
open override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesCancelled(touches, with: event)
UIView.animate(withDuration: self.releaseSpringDuration, delay: 0, usingSpringWithDamping: self.releaseSpringDamping, initialSpringVelocity: 0, options: [.curveLinear, .allowUserInteraction], animations: { () -> Void in
self.transform = CGAffineTransform.identity
}, completion: nil)
}
func setUpLayers() {
self.setUpBorder()
self.addShileLayer()
self.addHighlightLayer()
}
func setUpBorder() {
let layer = self.layer
layer.cornerRadius = 8
layer.masksToBounds = true
layer.borderWidth = 1
layer.borderColor = UIColor.white.withAlphaComponent(0.5).cgColor
}
func addShileLayer() {
self.shineLayer = CAGradientLayer()
self.shineLayer?.frame = self.layer.bounds
shineLayer?.colors = [
UIColor.init(white: 1, alpha: 0.4).cgColor,
UIColor.init(white: 1, alpha: 0.2).cgColor,
UIColor.init(white: 0.75, alpha: 0.2).cgColor,
UIColor.init(white: 0.4, alpha: 0.2).cgColor,
UIColor.init(white: 1, alpha: 0.4).cgColor
]
shineLayer?.locations = [0.0,0.5,0.5,0.8,1.0]
self.layer.addSublayer(shineLayer!)
}
func addHighlightLayer() {
self.highlightLayer = CALayer()
highlightLayer?.backgroundColor = UIColor.black.withAlphaComponent(0.4).cgColor
highlightLayer?.isHidden = true
self.layer.insertSublayer(highlightLayer!, below: self.shineLayer)
}
func setHighlighted(highlight:Bool) {
self.highlightLayer?.isHidden = !highlight
super.isHighlighted = highlight
}
func setUpSelctedState () {
self.tintColor = .clear
self.backgroundColor = .clear
if makeSelected {
self.backgroundColor = languageButtonColor
self.setTitleColor(selectedTitleColor, for: .normal)
} else {
self.layer.borderWidth = 1
self.layer.borderColor = UIColor.red.cgColor //languageButtonColor.cgColor
self.setTitleColor(unSelectedTitleColor, for: .normal)
}
}
}
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