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@Fallenstedt
Created November 10, 2017 06:06
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Three js cube
<html>
<head>
<title>My first three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/88/three.min.js"></script>
<script>
var scene = new THREE.Scene();
scene.fog = new THREE.Fog(0x00000, 0.015, 20);
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var light = makeSpotLight()
scene.add( light );
var plane = makePlane()
scene.add( plane );
var cube = makeCube()
scene.add( cube );
camera.position.y = 3;
camera.position.x = -2;
camera.position.z = 2;
camera.lookAt(cube.position)
function makeSpotLight() {
var light = new THREE.SpotLight( 0xffffff, 4, 50, 20, 1, 2 );
light.position.set( 5, 5, 5 );
light.shadowMapWidth = 4096; // default is 512
light.shadowMapHeight = 4096; // default is 512
light.castShadow = true;
return light
}
function makePlane() {
var geometry = new THREE.PlaneGeometry( 900, 20, 60 );
var material = new THREE.MeshLambertMaterial( {color: 0x23282d, side: THREE.DoubleSide} );
var plane = new THREE.Mesh( geometry, material );
plane.receiveShadow = true;
plane.position.set(0, -4, 0)
plane.rotation.set(-89 * (180/Math.PI), 0, 0)
return plane
}
function makeDirectionalLight(x, y, z) {
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
directionalLight.position.set( x, y, z ).normalize();
return directionalLight
}
function makeCube() {
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshLambertMaterial( { color: 0x778899 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.castShadow = true;
return mesh
}
var animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
};
animate();
</script>
</body>
</html>
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