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@FareedMasood
Created May 3, 2017 06:11
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cha : MonoBehaviour {
public Transform vrCamera;
public float toggleAngle = 30.0f;
public float speed = 3.0f;
public bool moveForward;
private CharacterController cc;
// Use this for initialization
void Start () {
cc = GetComponent<CharacterController> ();
}
// Update is called once per frame
void Update () {
if (vrCamera.eulerAngles.x >= toggleAngle && vrCamera.eulerAngles.x < 90.0f) {
moveForward = true;
}
else {
moveForward = false;
}
if (moveForward) {
Vector3 forward = vrCamera.TransformDirection (Vector3.forward);
cc.SimpleMove (forward * speed);
}
}
}
@FareedMasood
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This is a C# file which enables the user to move around in the VR android application.

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