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June 30, 2014 08:52
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import math | |
# Given a matrix, return euler angles of rotation as (X,Y,Z) in radians. | |
# Matrix is assumed to be either a lx.object.Matrix or a list[3][3] of floats. | |
def matrixToEuler (matrix, rotOrder): | |
if type(matrix) != list: | |
m = matrix.Get3 () | |
else: | |
m = matrix | |
X = 0.0 | |
Y = 0.0 | |
Z = 0.0 | |
if rotOrder == 'XYZ': | |
if m[0][2] < 1: | |
if m[0][2] > -1: | |
Y = math.asin(m[0][2]) | |
X = math.atan2(-m[1][2],m[2][2]) | |
Z = math.atan2(-m[0][1],m[0][0]) | |
else: # m[0][2] = -1 | |
# Not a unique solution: Z - X = math.atan2(m[1][0],m[1][1]) | |
Y = -math.pi/2 | |
X = -math.atan2(m[1][0],m[1][1]) | |
Z = 0.0 | |
else: # m[0][2] = 1 | |
# Not a unique solution: Z + X = math.atan2(m[1][0],m[1][1]) | |
Y = math.pi/2 | |
X = math.atan2(m[1][0],m[1][1]) | |
Z = 0.0 | |
elif rotOrder == 'XZY': | |
if m[0][1] < 1: | |
if m[0][1] > -1: | |
Z = math.asin(-m[0][1]) | |
X = math.atan2(m[2][1],m[1][1]) | |
Y = math.atan2(m[0][2],m[0][0]) | |
else: # m[0][1] = -1 | |
# Not a unique solution: Y - X = math.atan2(-m[2][0],m[2][2]) | |
Z = math.pi/2 | |
X = math.atan2(-m[2][0],m[2][2]) | |
Y = 0.0 | |
else: # m[0][1] = 1 | |
# Not a unique solution: Y + X = math.atan2(-m[2][0],m[2][2]) | |
Z = -math.pi/2 | |
X = math.atan2(-m[2][0],m[2][2]) | |
Y = 0.0 | |
elif rotOrder == 'YXZ': | |
if m[1][2] < 1: | |
if m[1][2] > -1: | |
X = math.asin(-m[1][2]) | |
Y = math.atan2(m[0][2],m[2][2]) | |
Z = math.atan2(m[1][0],m[1][1]) | |
else: # m[1][2] = -1 | |
# Not a unique solution: Z - Y = math.atan2(-m[0][1],m[0][0]) | |
X = math.pi/2 | |
Y = -math.atan2(-m[0][1],m[0][0]) | |
Z = 0.0 | |
else: # m[1][2] = 1 | |
# Not a unique solution: Z + Y = math.atan2(-m[0][1],m[0][0]) | |
X = -math.pi/2 | |
Y = math.atan2(-m[0][1],m[0][0]) | |
Z = 0.0 | |
elif rotOrder == 'YZX': | |
if m[1][0] < 1: | |
if m[1][0] > -1: | |
Z = math.asin(m[1][0]) | |
Y = math.atan2(-m[2][0],m[0][0]) | |
X = math.atan2(-m[1][2],m[1][1]) | |
else: # m[1][0] = -1 | |
# Not a unique solution: X - Y = math.atan2(m[2][1],m[2][2]) | |
Z = -math.pi/2 | |
Y = -math.atan2(m[2][1],m[2][2]) | |
X = 0.0 | |
else: | |
# Not a unique solution: X + Y = math.atan2(m[2][1],m[2][2]) | |
Z = math.pi/2 | |
Y = math.atan2(m[2][1],m[2][2]) | |
X = 0.0 | |
elif rotOrder == 'ZXY': | |
if m[2][1] < 1: | |
if m[2][1] > -1: | |
X = math.asin(m[2][1]) | |
Z = math.atan2(-m[0][1],m[1][1]) | |
Y = math.atan2(-m[2][0],m[2][2]) | |
else: # m[2][1] = -1 | |
# Not a unique solution: Y - Z = math.atan2(m[0][2],m[0][0]) | |
X = -math.pi/2 | |
Z = -math.atan2(m[0][2],m[0][0]) | |
Y = 0.0 | |
else: # m[2][1] = 1 | |
# Not a unique solution: Y + Z = math.atan2(m[0][2],m[0][0]) | |
X = math.pi/2 | |
Z = math.atan2(m[0][2],m[0][0]) | |
Y = 0.0 | |
elif rotOrder == 'ZYX': | |
if m[2][0] < 1: | |
if m[2][0] > -1: | |
Y = math.asin(-m[2][0]) | |
Z = math.atan2(m[1][0],m[0][0]) | |
X = math.atan2(m[2][1],m[2][2]) | |
else: # m[2][0] = -1 | |
# Not a unique solution: X - Z = math.atan2(-m[1][2],m[1][1]) | |
Y = math.pi/2 | |
Z = -math.atan2(-m[1][2],m[1][1]) | |
X = 0.0 | |
else: # m[2][0] = 1 | |
# Not a unique solution: X + Z = math.atan2(-m[1][2],m[1][1]) | |
Y = -math.pi/2 | |
Z = math.atan2(-m[1][2],m[1][1]) | |
X = 0.0 | |
return (X, Y, Z) | |
# Given Euler agnles in radians, return a rotation matrix. | |
def eulerToMatrix (x=0.0, y=0.0, z=0.0, rotOrder='XYZ'): | |
cx = math.cos (x) | |
sx = -math.sin (x) | |
cy = math.cos (y) | |
sy = -math.sin (y) | |
cz = math.cos (z) | |
sz = -math.sin (z) | |
if rotOrder == 'XYZ': | |
return [[cy*cz, cy*sz, -sy], | |
[sx*sy*cz - cx*sz, sx*sy*sz + cx*cz, sx*cy], | |
[cx*sy*cz + sx*sz, cx*sy*sz - sx*cz, cx*cy]] | |
elif rotOrder == 'XZY': | |
return [[cy*cz, sz, -cz*sy], | |
[sx*sy - cx*cy*sz, cz*cx, cx*sy*sz + cy*sx], | |
[cy*sx*sz + cx*sy, -cz*sx, cx*cy - sx*sy*sz]] | |
elif rotOrder == 'YXZ': | |
return [[cy*cz - sx*sy*sz, cy*sz + cz*sx*sy, -cx*sy], | |
[-cx*sz, cx*cz, sx], | |
[cy*sx*sz + cz*sy, sy*sz - cy*cz*sx, cx*cy]] | |
elif rotOrder == 'YZX': | |
return [[cy*cz, cx*cy*sz + sx*sy, cy*sx*sz - cx*sy], | |
[-sz, cx*cz, cz*sx], | |
[cz*sy, cx*sy*sz - cy*sx, sx*sy*sz + cx*cy]] | |
elif rotOrder == 'ZXY': | |
return [[sx*sy*sz + cy*cz, cx*sz, cy*sx*sz - cz*sy], | |
[cz*sx*sy - cy*sz, cx*cz, sy*sz + cy*cz*sx], | |
[cx*sy, -sx, cx*cy]] | |
elif rotOrder == 'ZYX': | |
return [[cy*cz, cx*sz + cz*sx*sy, sx*sz - cx*cz*sy], | |
[-cy*sz, cx*cz - sx*sy*sz, cx*sy*sz + cz*sx], | |
[sy, -cy*sx, cx*cy]] | |
# item is the item you're reading the matrix from. | |
# chan_read is the ChannelRead object you're using. | |
# current_scene is the current Scene. | |
# Get the rotation order. | |
xfrm_graph = lx.object.ItemGraph (current_scene.GraphLookup (lx.symbol.sGRAPH_XFRMCORE)) | |
rotOrders = ['XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'] | |
rotOrder = rotOrders[2] # Seems to be a decent default? | |
transform_item_count = xfrm_graph.RevCount (item) | |
for ri in xrange(transform_item_count): | |
transform_item = xfrm_graph.RevByIndex (item, ri) | |
if transform_item.Type () == type_rotation: | |
chanval = chan_read.Integer (transform_item, transform_item.ChannelLookup (lx.symbol.sICHAN_ROTATION_ORDER)) | |
rotOrder = rotOrders[chanval][::-1] # Reverse it for matrix-euler. | |
break | |
# Get the transform matrix. | |
matrix = lx.object.Matrix (chan_read.ValueObj (item, item.ChannelLookup (lx.symbol.sICHAN_XFRMCORE_WORLDMATRIX))) | |
pos = matrix.GetOffset () # Position. | |
rot = matrixToEuler (matrix, rotOrder) # Get Euler rotation values from rotation matrix. |
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