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@Farfarer
Last active August 23, 2018 01:05
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Save Farfarer/97fc86b050568f517b825e61aa851406 to your computer and use it in GitHub Desktop.
Sets the vertex colour of each mesh island to a random value.
#!/usr/bin/env python
import random
import lx
import lxifc
import lxu.command
class SetMarksVisitor (lxifc.Visitor):
def __init__ (self, elem, marks):
self.elem = elem
self.marks = marks
def vis_Evaluate (self):
self.elem.SetMarks(self.marks)
class RandomValueVisitor (lxifc.Visitor):
def __init__ (self, point, polygon, meshMapID, mode_valid, mode_checked):
self.point = point
self.polygon = polygon
self.meshMapID = meshMapID
self.mode_valid = mode_valid
self.mode_checked = mode_checked
self.value = lx.object.storage ('f', 4)
self.value.set ((0.0,0.0,0.0,1.0))
def vis_Evaluate (self):
self.value.set((random.random(), random.random(), random.random(), 1.0))
# Expand by mesh island.
vlist = []
vset = set()
vID = self.point.ID()
vset.add(vID)
vlist.append(vID)
while (len(vlist)):
vID = vlist.pop()
self.point.Select(vID)
vCount = self.point.PointCount ()
for x in xrange(vCount):
vID2 = self.point.PointByIndex(x)
if vID2 not in vset:
vset.add (vID2)
vlist.append (vID2)
for vID in vset:
self.point.Select(vID)
if self.point.TestMarks(self.mode_valid):
# Clear disco colours.
for pID in (self.point.PolygonByIndex(x) for x in xrange(self.point.PolygonCount())):
self.polygon.Select(pID)
self.polygon.ClearMapValue (vID, self.meshMapID)
# Set colour.
self.point.SetMapValue(self.meshMapID, self.value)
self.point.SetMarks(self.mode_checked)
class RandomRGBA_Cmd(lxu.command.BasicCommand):
def __init__(self):
lxu.command.BasicCommand.__init__(self)
def cmd_UserName(self):
return 'Random Vertex Colour'
def cmd_Desc(self):
return 'Set a random vertex colour for each mesh island.'
def cmd_Tooltip(self):
return 'Set a random vertex colour for each mesh island.'
def cmd_Help(self):
return 'http://www.farfarer.com/'
def basic_ButtonName(self):
return 'Random Vertex Colour'
def cmd_Flags(self):
return lx.symbol.fCMD_MODEL | lx.symbol.fCMD_UNDO
def basic_Enable(self, msg):
return True
def cmd_Interact(self):
pass
def basic_Execute(self, msg, flags):
meshMapName = None
mesh_svc = lx.service.Mesh ()
mode_selected = mesh_svc.ModeCompose ('select', 'hide lock user0')
mode_valid = mesh_svc.ModeCompose (None, 'lock user0')
mode_checked = mesh_svc.ModeCompose ('user0', None)
mode_clearChecked = mesh_svc.ModeCompose (None, 'user0')
sel_svc = lx.service.Selection ()
sel_type_vmap = sel_svc.LookupType (lx.symbol.sSELTYP_VERTEXMAP)
vmap_pkt_trans = lx.object.VMapPacketTranslation (sel_svc.Allocate (lx.symbol.sSELTYP_VERTEXMAP))
sel_vmap_count = sel_svc.Count (sel_type_vmap)
for vmap_idx in xrange (sel_vmap_count):
pkt = sel_svc.ByIndex (sel_type_vmap, vmap_idx)
vmap_type = vmap_pkt_trans.Type (pkt)
if vmap_type == lx.symbol.i_VMAP_RGBA:
meshMapName = vmap_pkt_trans.Name (pkt)
break
layer_svc = lx.service.Layer ()
layer_scan = lx.object.LayerScan (layer_svc.ScanAllocate (lx.symbol.f_LAYERSCAN_EDIT))
if not layer_scan.test ():
return
layer_scan_count = layer_scan.Count ()
for l in xrange (layer_scan_count):
mesh_item = layer_scan.MeshItem (l)
mesh = lx.object.Mesh (layer_scan.MeshEdit (l))
if not mesh.test ():
continue
if mesh.PointCount () == 0:
continue
point = lx.object.Point (mesh.PointAccessor ())
polygon = lx.object.Polygon (mesh.PolygonAccessor ())
meshmap = lx.object.MeshMap (mesh.MeshMapAccessor ())
if not (point.test() and polygon.test() and meshmap.test()):
continue
changes = lx.symbol.f_MESHEDIT_MAP_OTHER | lx.symbol.f_MESHEDIT_MAP_CONTINUITY
try:
meshmap.SelectByName (lx.symbol.i_VMAP_RGBA, meshMapName)
except:
meshMapID = meshmap.New(lx.symbol.i_VMAP_RGBA, "Color")
else:
meshMapID = meshmap.ID ()
visitor_clear = SetMarksVisitor(point, mode_clearChecked)
point.Enumerate (mode_checked, visitor_clear, 0)
visitor = RandomValueVisitor (point, polygon, meshMapID, mode_valid, mode_checked)
point.Enumerate (mode_selected, visitor, 0)
layer_scan.SetMeshChange (l, changes)
layer_scan.Apply ()
lx.bless (RandomRGBA_Cmd, 'ffr.randomRGBA')
@smoluck
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smoluck commented Aug 23, 2018

Excellent and really useful

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