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using UnityEngine; | |
using UnityEditor; | |
using System.Text; | |
using System.Collections.Generic; | |
public class HierarchyStructureSerializer : EditorWindow | |
{ | |
private bool includeComponents = true; | |
private bool includeComponentDetails = true; | |
private bool includeInactiveObjects = true; |
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// -------------------- | |
// 2024/10/11 VRChat OpenBata時点での情報のため、今後のアップデートで変更される可能性があります。 | |
// | |
// Favnirrr 2024/10/11 | |
// Copyright (c) 2024 Favnirrr | |
// All rights reserved. | |
// -------------------- | |
using UdonSharp; | |
using UnityEngine; |