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using UnityEngine;
using UnityEditor;
using System.Text;
using System.Collections.Generic;
public class HierarchyStructureSerializer : EditorWindow
{
private bool includeComponents = true;
private bool includeComponentDetails = true;
private bool includeInactiveObjects = true;
@Favnirrr
Favnirrr / StampCard.cs
Last active October 12, 2024 16:08
VRChat Persistence-StampCard Syatem
// --------------------
// 2024/10/11 VRChat OpenBata時点での情報のため、今後のアップデートで変更される可能性があります。
//
// Favnirrr 2024/10/11
// Copyright (c) 2024 Favnirrr
// All rights reserved.
// --------------------
using UdonSharp;
using UnityEngine;