Created
May 23, 2012 12:26
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auto mksphere(int depth) { | |
alias V = vec3f; | |
(V,V,V)[auto~] res; | |
if false return res[]; // return type hint | |
if (!depth) { | |
auto points = [for tup <- cross([-1, 1] x 3): V tup].eval[]; | |
for auto tup <- [ | |
(0, 1, 3), (0, 3, 2), | |
(4, 5, 7), (4, 7, 6), | |
(0, 1, 5), (0, 5, 4), | |
(2, 3, 7), (2, 7, 6), | |
(0, 2, 6), (0, 6, 4), | |
(1, 3, 7), (1, 7, 5) | |
] { | |
res ~= points[tup]; | |
} | |
} else { | |
auto next = mksphere (depth - 1); | |
onSuccess next.free; | |
V half(V a, b) { return (a*0.5)+(b*0.5); } | |
for auto val <- next { | |
auto halves = (val[0].half val[1], val[1].half val[2], val[2].half val[0]); | |
res ~= (val[0], halves[0], halves[2]); | |
res ~= (val[1], halves[0], halves[1]); | |
res ~= (val[2], halves[1], halves[2]); | |
res ~= (halves[2], halves[1], halves[0]); | |
} | |
} | |
for ref v <- res { | |
v[0] /= |v[0]|; | |
v[1] /= |v[1]|; | |
v[2] /= |v[2]|; | |
} | |
return res[]; | |
} |
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