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using System;
using System.Collections.Generic;
using Entitas;
public class CompositeSystem : Systems {
IContexts contexts;
public CompositeSystem(IContexts contexts) {
this.contexts = contexts;
}
#pragma warning disable 618
#pragma warning disable 612
#pragma warning disable 414
#pragma warning disable 168
namespace MessagePack.Resolvers
{
using System;
using MessagePack;
using System.Collections.Generic;
using UnityEngine;
public class cleanlanguagedropdown : MonoBehaviour {
public List<GameObject> Scenes; //put your scenes in here from the editor
public List<string> LanguageTags; //put "english" "german" etc in this list from the editor. Must correspond to the dropdown
List<GameObject> AllLanguageObjects = new List<GameObject>(); //minor: not public;