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Created July 2, 2021 13:13
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wgpu panicked with gl backend
norkas@lubuntu-HP:~/repos/github/wgpu$ RUST_LOG=trace WGPU_BACKEND=gl cargo run --example hello-triangle
Finished dev [unoptimized + debuginfo] target(s) in 0.12s
Running `target/debug/examples/hello-triangle`
[2021-07-02T13:09:06Z INFO wgpu_hal::vulkan::instance] Unable to find extension: VK_KHR_surface
[2021-07-02T13:09:06Z INFO wgpu_hal::vulkan::instance] Unable to find extension: VK_KHR_xlib_surface
[2021-07-02T13:09:06Z INFO wgpu_hal::vulkan::instance] Unable to find extension: VK_KHR_xcb_surface
[2021-07-02T13:09:06Z INFO wgpu_hal::vulkan::instance] Unable to find extension: VK_KHR_wayland_surface
[2021-07-02T13:09:06Z INFO wgpu_hal::vulkan::instance] Unable to find extension: VK_KHR_get_physical_device_properties2
[2021-07-02T13:09:06Z WARN wgpu_hal::vulkan::instance] Unable to find layer: VK_LAYER_KHRONOS_validation
[2021-07-02T13:09:06Z WARN wgpu_hal::vulkan::instance] create_instance: VkError(ERROR_INCOMPATIBLE_DRIVER)
[2021-07-02T13:09:06Z DEBUG wgpu_hal::gles::egl] Client extensions: [
"EGL_EXT_device_base",
"EGL_EXT_device_enumeration",
"EGL_EXT_device_query",
"EGL_EXT_platform_base",
"EGL_KHR_client_get_all_proc_addresses",
"EGL_EXT_client_extensions",
"EGL_KHR_debug",
"EGL_EXT_platform_wayland",
"EGL_EXT_platform_x11",
"EGL_MESA_platform_gbm",
"EGL_MESA_platform_surfaceless",
"EGL_EXT_platform_device",
]
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::egl] Loading Wayland library to get the current display
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::egl] Loading X11 library to get the current display
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::egl] Using X11 platform
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::egl] Enabling EGL debug output
libEGL warning: DRI2: failed to authenticate
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::egl] Display vendor "Mesa Project", version (1, 4)
[2021-07-02T13:09:06Z DEBUG wgpu_hal::gles::egl] Display extensions: [
"EGL_KHR_cl_event2",
"EGL_KHR_config_attribs",
"EGL_KHR_context_flush_control",
"EGL_KHR_create_context",
"EGL_KHR_create_context_no_error",
"EGL_KHR_fence_sync",
"EGL_KHR_get_all_proc_addresses",
"EGL_KHR_gl_colorspace",
"EGL_KHR_gl_renderbuffer_image",
"EGL_KHR_gl_texture_2D_image",
"EGL_KHR_gl_texture_3D_image",
"EGL_KHR_gl_texture_cubemap_image",
"EGL_KHR_image_base",
"EGL_KHR_no_config_context",
"EGL_KHR_reusable_sync",
"EGL_KHR_surfaceless_context",
"EGL_EXT_pixel_format_float",
"EGL_KHR_wait_sync",
"EGL_MESA_configless_context",
"EGL_MESA_drm_image",
"EGL_MESA_query_driver",
]
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] Configurations:
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z TRACE wgpu_hal::gles::egl] CONFORMANT=0x4D, RENDERABLE=0x4D, NATIVE_RENDERABLE=0x1, SURFACE_TYPE=0x407
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::egl] Trying native-render
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::egl] Max label length: 256
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::egl] Enabling GLES debug output
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::adapter] Vendor: VMware, Inc.
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::adapter] Renderer: llvmpipe (LLVM 10.0.0, 256 bits)
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::adapter] Version: OpenGL ES 3.1 Mesa 20.0.8
[2021-07-02T13:09:06Z DEBUG wgpu_hal::gles::adapter] Extensions: {
"GL_OES_texture_half_float",
"GL_NV_conditional_render",
"GL_OES_texture_storage_multisample_2d_array",
"GL_EXT_sRGB_write_control",
"GL_EXT_draw_buffers",
"GL_KHR_texture_compression_astc_ldr",
"GL_OES_texture_view",
"GL_EXT_texture_format_BGRA8888",
"GL_KHR_parallel_shader_compile",
"GL_OES_vertex_array_object",
"GL_OES_EGL_sync",
"GL_OES_texture_float_linear",
"GL_EXT_shader_integer_mix",
"GL_OES_EGL_image_external_essl3",
"GL_MESA_shader_integer_functions",
"GL_OES_shader_io_blocks",
"GL_EXT_texture_norm16",
"GL_OES_surfaceless_context",
"GL_EXT_texture_border_clamp",
"GL_OES_copy_image",
"GL_APPLE_texture_max_level",
"GL_EXT_unpack_subimage",
"GL_EXT_texture_query_lod",
"GL_OES_get_program_binary",
"GL_OES_EGL_image_external",
"GL_EXT_texture_buffer",
"GL_OES_texture_buffer",
"GL_ANGLE_texture_compression_dxt3",
"GL_MESA_framebuffer_flip_y",
"GL_EXT_multi_draw_arrays",
"GL_EXT_texture_compression_s3tc",
"GL_EXT_color_buffer_float",
"GL_EXT_frag_depth",
"GL_EXT_texture_type_2_10_10_10_REV",
"GL_NV_read_depth",
"GL_OES_EGL_image",
"GL_EXT_occlusion_query_boolean",
"GL_EXT_texture_rg",
"GL_OES_mapbuffer",
"GL_OES_stencil8",
"GL_OES_texture_npot",
"GL_EXT_discard_framebuffer",
"GL_EXT_copy_image",
"GL_NV_read_buffer",
"GL_NV_fbo_color_attachments",
"GL_KHR_debug",
"GL_EXT_clip_cull_distance",
"GL_EXT_depth_clamp",
"GL_OES_vertex_half_float",
"GL_ANGLE_texture_compression_dxt5",
"GL_OES_depth_texture",
"GL_OES_draw_elements_base_vertex",
"GL_EXT_texture_compression_s3tc_srgb",
"GL_OES_texture_float",
"GL_OES_compressed_ETC1_RGB8_texture",
"GL_EXT_render_snorm",
"GL_OES_depth_texture_cube_map",
"GL_EXT_texture_compression_rgtc",
"GL_OES_required_internalformat",
"GL_OES_packed_depth_stencil",
"GL_OES_rgb8_rgba8",
"GL_EXT_disjoint_timer_query",
"GL_KHR_no_error",
"GL_OES_standard_derivatives",
"GL_NV_image_formats",
"GL_EXT_draw_buffers_indexed",
"GL_OES_texture_half_float_linear",
"GL_EXT_polygon_offset_clamp",
"GL_KHR_texture_compression_astc_sliced_3d",
"GL_EXT_texture_sRGB_decode",
"GL_KHR_context_flush_control",
"GL_EXT_read_format_bgra",
"GL_EXT_shader_io_blocks",
"GL_NV_read_depth_stencil",
"GL_EXT_shader_implicit_conversions",
"GL_EXT_blend_func_extended",
"GL_NV_read_stencil",
"GL_OES_element_index_uint",
"GL_EXT_float_blend",
"GL_EXT_clip_control",
"GL_EXT_base_instance",
"GL_OES_texture_border_clamp",
"GL_EXT_texture_compression_bptc",
"GL_EXT_texture_view",
"GL_NV_draw_buffers",
"GL_EXT_draw_elements_base_vertex",
"GL_OES_depth24",
"GL_OES_texture_stencil8",
"GL_EXT_texture_compression_dxt1",
"GL_EXT_compressed_ETC1_RGB8_sub_texture",
"GL_OES_texture_3D",
"GL_OES_draw_buffers_indexed",
"GL_EXT_map_buffer_range",
"GL_EXT_blend_minmax",
"GL_EXT_texture_sRGB_R8",
"GL_EXT_separate_shader_objects",
"GL_OES_fbo_render_mipmap",
"GL_EXT_buffer_storage",
"GL_EXT_EGL_image_storage",
"GL_OES_shader_image_atomic",
}
[2021-07-02T13:09:06Z INFO wgpu_hal::gles::adapter] SL version: OpenGL ES GLSL ES 3.10
[2021-07-02T13:09:06Z INFO wgpu_core::instance] Adapter GL AdapterInfo { name: "llvmpipe (LLVM 10.0.0, 256 bits)", vendor: 0, device: 0, device_type: DiscreteGpu, backend: Gl }
[2021-07-02T13:09:06Z WARN wgpu_core::instance] Missing downlevel flags: BASE_VERTEX | READ_ONLY_DEPTH_STENCIL
The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to limit the features you use to the supported subset, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
[2021-07-02T13:09:06Z INFO wgpu_core::instance] DownlevelCapabilities {
flags: COMPUTE_SHADERS | FRAGMENT_WRITABLE_STORAGE | INDIRECT_EXECUTION | DEVICE_LOCAL_IMAGE_COPIES | NON_POWER_OF_TWO_MIPMAPPED_TEXTURES | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS | INDEPENDENT_BLENDING,
limits: DownlevelLimits,
shader_model: Sm5,
}
thread 'main' panicked at 'Error in Adapter::request_device: some of the requested device limits are not supported', wgpu/src/backend/direct.rs:114:9
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
[2021-07-02T13:09:06Z INFO wgpu_core::hub] Dropping Global
norkas@lubuntu-HP:~/repos/github/wgpu$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_query_renderer,
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read
Extended renderer info (GLX_MESA_query_renderer):
Vendor: VMware, Inc. (0xffffffff)
Device: llvmpipe (LLVM 10.0.0, 256 bits) (0xffffffff)
Version: 20.0.8
Accelerated: no
Video memory: 4944MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 3.3
Max compat profile version: 3.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.1
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: llvmpipe (LLVM 10.0.0, 256 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 20.0.8
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_indirect_parameters,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robustness,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters,
GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ATI_blend_equation_separate,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
GL_MESA_ycbcr_texture, GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_S3_s3tc
OpenGL version string: 3.1 Mesa 20.0.8
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_multi_draw_indirect, GL_AMD_query_buffer_object,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_query_buffer_object, GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_stencil_export,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil,
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_integer, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fog_distance,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 20.0.8
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage,
GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
GL_EXT_buffer_storage, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
GL_EXT_color_buffer_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
GL_EXT_copy_image, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_map_buffer_range,
GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean,
GL_EXT_polygon_offset_clamp, GL_EXT_read_format_bgra, GL_EXT_render_snorm,
GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_texture_border_clamp,
GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb,
GL_EXT_texture_format_BGRA8888, GL_EXT_texture_norm16,
GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_shader_integer_functions, GL_NV_conditional_render,
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_image_formats,
GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil,
GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_image_external,
GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8,
GL_OES_shader_image_atomic, GL_OES_shader_io_blocks,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_float, GL_OES_texture_float_linear,
GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
GL_OES_texture_npot, GL_OES_texture_stencil8,
GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view,
GL_OES_vertex_array_object, GL_OES_vertex_half_float
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