I have worked on many projects with different technologies and platforms along with diverse artist and programmers:
I love to write scalable, flexible and performant code:
Also, I create my custom packages to modularize my work, making it easier to manage, update, and share across multiple projects:
Period | Company | Role | Functions |
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Nov 2023 - now |
Freelance | Developer | Interactive applications (installations, video games, AR, VR) |
May 2023 - Nov 2023 |
Aequaland | Developer | Multi-platform educational video games |
Aug 2022 - May 2023 |
Play&Go | Developer | Tourism gamification and framework maintenance |
May 2022 - Jul 2022 |
SAE | Teacher | Advanced Unity programming lessons |
Sep 2020 - Jul 2022 |
Vitamin | Developer | Interactive experiences, VFX artist and video mapping |
Mar 2020 - Sep 2022 |
Covid-19 | Survivor | Extra jobs for Innoarea and my Bachelor's Thesis |
Jan 2020 - Mar 2020 |
Innoarea | Intern | VR and AR app development for several XR headsets |
Mar 2019 - Jan 2020 |
INIT | Intern | VR games and experiences |
Bachelor's Degree in Video Game Design and Development in Universitat Jaume I (Sep 2016 - Jul 2020)
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Languages: English, Spanish and Valencian.
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Soft skills: Frustration tolerance, problem solving, feminist, assertive, social.
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Programming languages: C#, C++, Python, JavaScript, HTML, CSS, C, GLSL, Java.
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Engines: Unity and Unreal.
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AI: GPT4, DALL·E 3, ElevenLabs, Unity Muse, Pika, Midjourney, Gen-2.
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VR: Quest 2, HTC Vive, Leap Motion.
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AR: Vuzix, Moverio.
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Version control: GitHub Desktop, SourceTree.
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IDE: Arduino, Android Studio, Xcode.
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Tools: Figma, Premiere, Blender, Audition.
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Project management: Jira, DevOps, Trello.
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Other: Poedit, Studio3T, Madmapper, Touch Designer, Spark AR.
Contact me at paufenollosa@gmail.com