Created
April 11, 2018 21:23
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class TicTacToe { | |
constructor() { | |
this.board = [ | |
['-', '-', '-'], | |
['-', '-', '-'], | |
['-', '-', '-'], | |
]; | |
this.currentPlayer = 'x'; | |
} | |
placePiece(i, j) { | |
// piece within bounds | |
if (!(i >= 0 && i < 3 && j >= 0 && j < 3)) { | |
console.log('invalid move'); | |
return; | |
} | |
if (this.board[i][j] === '-') { | |
this.board[i][j] = this.currentPlayer; | |
this.currentPlayer = this.currentPlayer === 'x' ? 'o' : 'x'; | |
this.renderBoard(); | |
let victor = this.checkVictory(); | |
if (victor) { | |
console.log(victor + ' wins!!!!'); | |
this.currentPlayer = 'x'; | |
this.board = [ | |
['-', '-', '-'], | |
['-', '-', '-'], | |
['-', '-', '-'], | |
]; | |
} | |
} | |
} | |
checkVictory() { | |
let victor = undefined; | |
// check rows for victories HORIZONTAL CHECK | |
for (let i = 0; i < this.board.length; ++i) { | |
let row = this.board[i]; | |
victor = this.checkCrossSectionVictory(row); | |
if (victor) { | |
return victor; | |
} | |
} | |
// check columns for victories VERTICAL CHECK | |
for (let i = 0; i < this.board.length; i++) { | |
let column = this.board.map((row) => { | |
return row[i]; | |
}); | |
victor = this.checkCrossSectionVictory(column); | |
if (victor) { | |
return victor; | |
} | |
} | |
// checks top left diagonal for vicotries TOP-LEFT DIAGONAL | |
let topLeftDiag = [this.board[0][0], this.board[1][1], this.board[2][2]]; | |
victor = this.checkCrossSectionVictory(topLeftDiag); | |
if (victor) { | |
return victor; | |
} | |
// checks top right diagonal for vicotries TOP-RIGHT DIAGONAL | |
let topRightDiag = [this.board[0][2], this.board[1][1], this.board[2][0]]; | |
victor = this.checkCrossSectionVictory(topRightDiag); | |
if (victor) { | |
return victor; | |
} | |
return victor; | |
} | |
checkCrossSectionVictory(crossSection) { | |
let victory = crossSection.every((element) => { | |
return element !== '-' && element === crossSection[0]; | |
}); | |
if (victory) { | |
return crossSection[0]; | |
} | |
} | |
renderBoard() { | |
console.log(this.board[0]); | |
console.log(this.board[1]); | |
console.log(this.board[2]); | |
console.log(this.currentPlayer + '\'s turn') | |
} | |
} | |
let t = new TicTacToe(); | |
t.placePiece(0, 0); | |
t.placePiece(0, 1); | |
t.placePiece(1, 0); | |
t.placePiece(0, 2); | |
t.placePiece(2, 0); | |
t.renderBoard(); |
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