Created
July 9, 2014 23:54
-
-
Save Fhernd/8fc616960b8fc5a1f20d to your computer and use it in GitHub Desktop.
Uso de los métodos Pulse y Wait de la clase Monitor.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Threading; | |
namespace Recetas.CSharp.Cap04.R0407 | |
{ | |
public class TicTac | |
{ | |
public void Tic (bool enEjecucion) | |
{ | |
lock (this) | |
{ | |
if (!enEjecucion) | |
{ | |
// Notifica a los threads en espera: | |
Monitor.Pulse (this); | |
return; | |
} | |
Thread.Sleep (1000); | |
Console.Write ("Tic "); | |
// Permite el paso de la ejecución del método Tac | |
Monitor.Pulse (this); | |
// ...y espera a que el método Tac termine: | |
Monitor.Wait (this); | |
} | |
} | |
public void Tac (bool enEjecucion) | |
{ | |
lock (this) | |
{ | |
if (!enEjecucion) | |
{ | |
// Notifica a los threads en espera: | |
Monitor.Pulse (this); | |
return; | |
} | |
Thread.Sleep (1000); | |
Console.WriteLine ("Tac"); | |
// Permite el paso de la ejecución del método Tic | |
Monitor.Pulse (this); | |
// ...y espera a que el método Tic termine: | |
Monitor.Wait (this); | |
} | |
} | |
} | |
public sealed class TicTacPulse | |
{ | |
public static TicTac ticTac; | |
public static void IniciarReloj() | |
{ | |
if (Thread.CurrentThread.Name.Equals ("Tic")) | |
{ | |
// Repite el sonido tic 5 veces: | |
for (int i = 1; i <= 5; ++i) | |
{ | |
ticTac.Tic(true); | |
} | |
// Detiene el sonido tic: | |
ticTac.Tic (false); | |
} | |
else | |
{ | |
// Repite el sonido tac 5 veces: | |
for (int i = 1; i <= 5; ++i) | |
{ | |
ticTac.Tac (true); | |
} | |
// Detiene el sonido tac: | |
ticTac.Tac (false); | |
} | |
} | |
public static void Main() | |
{ | |
ticTac = new TicTac(); | |
// Crea dos threads: | |
Thread t1 = new Thread (IniciarReloj); | |
t1.Name = "Tic"; | |
Thread t2 = new Thread (IniciarReloj); | |
t2.Name = "Tac"; | |
t1.Start (); | |
t2.Start (); | |
t1.Join(); | |
t2.Join(); | |
Console.WriteLine ("\nEl reloj se ha detenido. Presione Enter."); | |
Console.ReadLine (); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment