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August 15, 2016 17:02
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bug in d3.geoStereographic inverse [UNLISTED]
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license: gpl-3.0 |
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<!DOCTYPE html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<style> | |
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
</style> | |
</head> | |
<body> | |
<script> | |
// Feel free to change or delete any of the code you see in this editor! | |
var svg = d3.select("body").append("svg") | |
.attr("width", 960) | |
.attr("height", 500) | |
var point = [ 360 * Math.random() - 180, 180 * Math.random() - 90 ], | |
stereo = d3.geoStereographic(); | |
console.log(point + " = " + stereo.invert(stereo(point))) | |
svg.append("text") | |
.text("* " + point + " = " + stereo.invert(stereo(point))) | |
.attr("y", 200) | |
.attr("x", 120) | |
.style("font-size", 12) | |
.style("font-family", "monospace") | |
</script> | |
</body> |
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