A force that tries to expand to lower density regions.
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October 31, 2018 13:32
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Expand and fill force (work in progress)
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license: gpl-3.0 |
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<body> | |
<script src="https://d3js.org/d3.v4.js"></script> | |
<script src="https://raw.githack.com/d3/d3-plugins/master/hexbin/hexbin.js"></script> | |
<script> | |
var width = 960, | |
height = 500, | |
τ = 2 * Math.PI, | |
maxLength = 10000, | |
maxLength2 = maxLength * maxLength; | |
var hexbin = d3.hexbin() | |
.size([width, height]) | |
.radius(20); | |
var nodes = d3.range(500).map(function() { | |
return { | |
x: width * (5 + Math.random())/11, | |
y: height * (5 + Math.random())/11, | |
r: 2 + 6 * Math.random(), | |
c: d3.rgb(255*Math.random(), 255*Math.random(), 255*Math.random()) | |
}; | |
}); | |
var step = 0; | |
var force = d3.forceSimulation() | |
.nodes(nodes) | |
.force('manybody', d3.forceManyBody().strength(-1)) | |
.force('grid', function(alpha) { | |
var g = 40; | |
for(var i=0, n=nodes.length; i<n; i++) { | |
var d = nodes[i], | |
dx = d.x - g * Math.round(d.x/g), | |
dy = d.y - g * Math.round(d.y/g); | |
d.vx += -dx / 10; | |
d.vy += -dy / 10; | |
}; | |
}) | |
.force('expand', function(alpha) { | |
var radius = 10 + 40 * Math.random(), | |
hx = (Math.random() - 0.5)*radius, | |
hy = (Math.random() - 0.5)*radius, | |
angle = Math.random() * 2 * Math.PI, | |
s = Math.sin(angle), | |
c = Math.cos(angle), | |
e = 3; // alpha * 10 | |
hexbin | |
.radius(radius) | |
.x(d => s * d.x + c * d.y + hx) | |
.y(d => c * d.x - s * d.y + hy); | |
var hex = hexbin(nodes) | |
.map(h => { | |
h.weight = d3.sum(h, d => d.r); | |
return h; | |
}); | |
var hexmap = d3.map(hex, d => [d.i, d.j]); | |
hex | |
.forEach(function(h) { | |
var dest = []; | |
for (var i = -1; i < 2; i++){ | |
for (var j = -1; j < 2; j++){ | |
var k = [h.i + i, h.j + j] | |
if (!hexmap.has(k) || hexmap.get(k).weight < h.weight) { | |
dest.push([i,j]); | |
} | |
} | |
} | |
if (dest.length > 0) | |
h.forEach(function(d){ | |
var l = dest[Math.floor(Math.random()*dest.length)]; | |
d.vx += (s * l[0] + c * l[1]) * e; | |
d.vy += (c * l[0] - s * l[1]) * e; | |
}); | |
}); | |
}) | |
.force('bounds', function(alpha) { | |
for(var i=0, n=nodes.length; i<n; i++) { | |
var d = nodes[i], | |
dx = d.x - width/2, | |
dy = d.y - height/2, | |
dist2 = Math.max(dx*dx , dy*dy), | |
over = Math.sqrt(dist2) - 200; | |
if (over > 0) { | |
d.vx = -dx / 200 * (over+1); | |
d.vy = -dy / 200 * (over+1); | |
} | |
}; | |
}) | |
.force('collide', d3.forceCollide(d => 1 + d.r || 1)) | |
.on("tick", ticked); | |
var canvas = d3.select("body").append("canvas") | |
.attr("width", width) | |
.attr("height", height) | |
.on("ontouchstart" in document ? "touchmove" : "mousemove", moved); | |
var context = canvas.node().getContext("2d"); | |
function moved() { | |
var p1 = d3.mouse(this); | |
nodes[0].fx = p1[0]; | |
nodes[0].fy = p1[1]; | |
force.alpha(0.1).restart(); | |
} | |
function ticked() { | |
//var diagram = voronoi(nodes); | |
var links = [];//diagram.links(); | |
context.clearRect(0, 0, width, height); | |
context.beginPath(); | |
for (var i = 0, n = links.length; i < n; ++i) { | |
var link = links[i], | |
dx = link.source.x - link.target.x, | |
dy = link.source.y - link.target.y; | |
if (dx * dx + dy * dy < maxLength2) { | |
context.moveTo(link.source.x, link.source.y); | |
context.lineTo(link.target.x, link.target.y); | |
} | |
} | |
context.lineWidth = 1; | |
context.strokeStyle = "#bbb"; | |
context.stroke(); | |
for (var i = 0, n = nodes.length; i < n; ++i) { | |
var node = nodes[i]; | |
context.beginPath(); | |
context.moveTo(node.x, node.y); | |
context.arc(node.x, node.y, node.r, 0, τ); | |
context.fillStyle = node.c; | |
context.fill(); | |
} | |
} | |
</script> |
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