Skip to content

Instantly share code, notes, and snippets.

@Fireevil
Created December 28, 2023 16:05
Show Gist options
  • Save Fireevil/bae71cc8958c6994c6d9bdc8abb9c1dc to your computer and use it in GitHub Desktop.
Save Fireevil/bae71cc8958c6994c6d9bdc8abb9c1dc to your computer and use it in GitHub Desktop.
This file has been truncated, but you can view the full file.
Revision: AzerothCore rev. d2dfa4a438a2+ 2023-12-25 09:22:11 +0000 (master branch) (Win64, RelWithDebInfo, Static)
Date 28:12:2023. Time 0:28
//=====================================================
*** Hardware ***
Processor: Intel Core Processor (Haswell, no TSX)
Number Of Processors: 4
Physical Memory: 16383460 KB (Available: 10789004 KB)
Commit Charge Limit: 21503460 KB
*** Operation System ***
Windows Server 2016 Standard (Version 10.0, Build 20348)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00007FF665D121B7 01:00000000007D11B7 C:\Build\bin\RelWithDebInfo\worldserver.exe
Registers:
RAX:0000000000000001
RBX:00000221851FFEF0
RCX:0000000000000000
RDX:0000000000000000
RSI:0000000000000000
RDI:0000007161AFC9F8
R8: 0000007161AFCA40
R9: 0000007161AFCA20
R10:BF5DBF5DF9F417DC
R11:00007FF666A815F8
R12:000002210BC53F70
R13:00000221851FFEF0
R14:0000000000000000
R15:0000000000000001
CS:RIP:0033:00007FF665D121B7
SS:RSP:002B:0000000061AFC8A0 RBP:61AFCAC0
DS:002B ES:002B FS:0053 GS:002B
Flags:00010293
Call stack:
Address Frame Function SourceFile
00007FF665D121B7 0000007161AFC9B0 Object::GetGuidValue+47 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 340
00007FF665D1140B 0000007161AFCB70 Object::GetDebugInfo+DB C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 1012
00007FF6655EC5C5 0000007161AFCC80 WorldObject::GetMap+85 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 519
00007FF6655E573F 0000007161AFD080 AddCreatureToMapCreatureList+5F C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2074
00007FF665606DAE 0000007161AFD2E0 AutoBalance_AllMapScript::OnPlayerEnterAll+11FE C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4617
00007FF66606D941 0000007161AFD310 ExecuteScript<AllMapScript>+61 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptMgrMacros.h line 61
00007FF66606FC46 0000007161AFD550 ScriptMgr::OnPlayerEnterMap+96 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\AllMapScript.cpp line 201
00007FF665FBECDD 0000007161AFD740 Map::AddPlayerToMap+56D C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 534
00007FF665FBE74A 0000007161AFD9D0 InstanceMap::AddPlayerToMap+C9A C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 3018
00007FF66645AE7F 0000007161AFDC50 WorldSession::HandleMoveWorldportAck+6AF C:\azerothcore-wotlk\src\server\game\Handlers\MovementHandler.cpp line 108
00007FF66645C19D 0000007161AFDD40 WorldSession::HandleMoveWorldportAckOpcode+2FD C:\azerothcore-wotlk\src\server\game\Handlers\MovementHandler.cpp line 48
00007FF665D3E4ED 0000007161AFEB60 WorldSession::Update+90D C:\azerothcore-wotlk\src\server\game\Server\WorldSession.cpp line 419
00007FF665CCAD02 0000007161AFEC30 World::UpdateSessions+342 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2915
00007FF665CC9B39 0000007161AFEDF0 World::Update+479 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2342
00007FF6655842DA 0000007161AFF0A0 WorldUpdateLoop+69A C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 604
00007FF665593A49 0000007161AFF700 main+2C59 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 421
00007FF6666FD6F0 0000007161AFF740 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
00007FFA2B494DE0 0000007161AFF770 BaseThreadInitThunk+10
00007FFA2D49E40B 0000007161AFF7F0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4C16B4 0000007161AFA940 NtGetContextThread+14
00007FFA2AB2B0DB 0000007161AFA970 GetThreadContext+B
00007FF6655A06AD 0000007161AFAEA0 WheatyExceptionReport::printTracesForAllThreads+BD C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 582
00007FF66559E57F 0000007161AFB530 WheatyExceptionReport::GenerateExceptionReport+35F C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 693
00007FF66559F8D4 0000007161AFB830 WheatyExceptionReport::WheatyUnhandledExceptionFilter+324 C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 209
00007FFA2AB47CCD 0000007161AFB950 UnhandledExceptionFilter+1BD
00007FFA2D4C8905 0000007161AFB990 memset+2445
00007FFA2D4AE756 0000007161AFBA00 __C_specific_handler+96
00007FFA2D4C471F 0000007161AFBA30 __chkstk+12F
00007FFA2D45170E 0000007161AFC170 RtlVirtualUnwind2+35E
00007FFA2D4C372E 0000007161AFC890 KiUserExceptionDispatcher+2E
00007FF665D121B7 0000007161AFC9B0 Object::GetGuidValue+47 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 340
00007FF665D1140B 0000007161AFCB70 Object::GetDebugInfo+DB C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 1012
00007FF6655EC5C5 0000007161AFCC80 WorldObject::GetMap+85 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 519
00007FF6655E573F 0000007161AFD080 AddCreatureToMapCreatureList+5F C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2074
00007FF665606DAE 0000007161AFD2E0 AutoBalance_AllMapScript::OnPlayerEnterAll+11FE C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4617
00007FF66606D941 0000007161AFD310 ExecuteScript<AllMapScript>+61 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptMgrMacros.h line 61
00007FF66606FC46 0000007161AFD550 ScriptMgr::OnPlayerEnterMap+96 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\AllMapScript.cpp line 201
00007FF665FBECDD 0000007161AFD740 Map::AddPlayerToMap+56D C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 534
00007FF665FBE74A 0000007161AFD9D0 InstanceMap::AddPlayerToMap+C9A C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 3018
00007FF66645AE7F 0000007161AFDC50 WorldSession::HandleMoveWorldportAck+6AF C:\azerothcore-wotlk\src\server\game\Handlers\MovementHandler.cpp line 108
00007FF66645C19D 0000007161AFDD40 WorldSession::HandleMoveWorldportAckOpcode+2FD C:\azerothcore-wotlk\src\server\game\Handlers\MovementHandler.cpp line 48
00007FF665D3E4ED 0000007161AFEB60 WorldSession::Update+90D C:\azerothcore-wotlk\src\server\game\Server\WorldSession.cpp line 419
00007FF665CCAD02 0000007161AFEC30 World::UpdateSessions+342 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2915
00007FF665CC9B39 0000007161AFEDF0 World::Update+479 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2342
00007FF6655842DA 0000007161AFF0A0 WorldUpdateLoop+69A C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 604
00007FF665593A49 0000007161AFF700 main+2C59 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 421
00007FF6666FD6F0 0000007161AFF740 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
00007FFA2B494DE0 0000007161AFF770 BaseThreadInitThunk+10
00007FFA2D49E40B 0000007161AFF7F0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4BF924 0000007161EFF6F0 NtRemoveIoCompletion+14
00007FFA2AB03383 0000007161EFF750 GetQueuedCompletionStatus+53
00007FF665588BAE 0000007161EFF880 boost::asio::detail::win_iocp_io_context::do_one+2AE C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
00007FF66558EEF5 0000007161EFF940 boost::asio::detail::win_iocp_io_context::run+F5 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF66558ED93 0000007161EFF9A0 Acore::Asio::IoContext::run+23 C:\azerothcore-wotlk\src\common\Asio\IoContext.h line 45
00007FF66556DB6A 0000007161EFF9D0 std::thread::_Invoke<std::tuple<`main'::`48'::<lambda_6> >,0>+1A C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 0000007161EFFA00 _recalloc+5C
00007FFA2B494DE0 0000007161EFFA30 BaseThreadInitThunk+10
00007FFA2D49E40B 0000007161EFFAB0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4BF924 0000007161FFFBF0 NtRemoveIoCompletion+14
00007FFA2AB03383 0000007161FFFC50 GetQueuedCompletionStatus+53
00007FF665588BAE 0000007161FFFD80 boost::asio::detail::win_iocp_io_context::do_one+2AE C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
00007FF66558EECC 0000007161FFFE40 boost::asio::detail::win_iocp_io_context::run+CC C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF66558ED93 0000007161FFFEA0 Acore::Asio::IoContext::run+23 C:\azerothcore-wotlk\src\common\Asio\IoContext.h line 45
00007FF66556DB6A 0000007161FFFED0 std::thread::_Invoke<std::tuple<`main'::`48'::<lambda_6> >,0>+1A C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 0000007161FFFF00 _recalloc+5C
00007FFA2B494DE0 0000007161FFFF30 BaseThreadInitThunk+10
00007FFA2D49E40B 0000007161FFFFB0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4C32D4 00000071620FF790 ZwWaitForAlertByThreadId+14
00007FFA2D48CE77 00000071620FF810 RtlSleepConditionVariableSRW+137
00007FFA2AB16749 00000071620FF850 SleepConditionVariableSRW+29
00007FFA1E202939 00000071620FF880 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFA1E202B7A 00000071620FF8B0 _Cnd_wait+3A
00007FF6665D3504 00000071620FF8E0 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF6665D323F 00000071620FF910 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 00000071620FF940 _recalloc+5C
00007FFA2B494DE0 00000071620FF970 BaseThreadInitThunk+10
00007FFA2D49E40B 00000071620FF9F0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4C32D4 00000071621FFD50 ZwWaitForAlertByThreadId+14
00007FFA2D48CE77 00000071621FFDD0 RtlSleepConditionVariableSRW+137
00007FFA2AB16749 00000071621FFE10 SleepConditionVariableSRW+29
00007FFA1E202939 00000071621FFE40 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFA1E202B7A 00000071621FFE70 _Cnd_wait+3A
00007FF6665D3504 00000071621FFEA0 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF6665D323F 00000071621FFED0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 00000071621FFF00 _recalloc+5C
00007FFA2B494DE0 00000071621FFF30 BaseThreadInitThunk+10
00007FFA2D49E40B 00000071621FFFB0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4C32D4 00000071622FF860 ZwWaitForAlertByThreadId+14
00007FFA2D48CE77 00000071622FF8E0 RtlSleepConditionVariableSRW+137
00007FFA2AB16749 00000071622FF920 SleepConditionVariableSRW+29
00007FFA1E202939 00000071622FF950 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFA1E202B7A 00000071622FF980 _Cnd_wait+3A
00007FF6665D3504 00000071622FF9B0 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF6665D323F 00000071622FF9E0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 00000071622FFA10 _recalloc+5C
00007FFA2B494DE0 00000071622FFA40 BaseThreadInitThunk+10
00007FFA2D49E40B 00000071622FFAC0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4BF884 00000071623FFB10 NtWaitForSingleObject+14
00007FFA2AADD52E 00000071623FFBB0 WaitForSingleObjectEx+8E
00007FF66558ED33 00000071623FFBE0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122
00007FF665590CC5 00000071623FFC10 boost::asio::detail::win_thread_function+25 C:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127
00007FFA2B276B4C 00000071623FFC40 _recalloc+5C
00007FFA2B494DE0 00000071623FFC70 BaseThreadInitThunk+10
00007FFA2D49E40B 00000071623FFCF0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4C32D4 00000071624FEEE0 ZwWaitForAlertByThreadId+14
00007FFA2D48CE77 00000071624FEF60 RtlSleepConditionVariableSRW+137
00007FFA2AB16749 00000071624FEFA0 SleepConditionVariableSRW+29
00007FFA1E202939 00000071624FEFD0 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFA1E202B7A 00000071624FF000 _Cnd_wait+3A
00007FF665715B15 00000071624FF7F0 HttpManager::HttpWorkerThread+95 C:\azerothcore-wotlk\modules\mod-eluna\src\LuaEngine\HttpManager.cpp line 110
00007FF66570A93F 00000071624FF820 std::thread::_Invoke<std::tuple<void (__cdecl HttpManager::*)(void),HttpManager *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 00000071624FF850 _recalloc+5C
00007FFA2B494DE0 00000071624FF880 BaseThreadInitThunk+10
00007FFA2D49E40B 00000071624FF900 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4C32D4 00000071625FF950 ZwWaitForAlertByThreadId+14
00007FFA2D48CE77 00000071625FF9D0 RtlSleepConditionVariableSRW+137
00007FFA2AB16749 00000071625FFA10 SleepConditionVariableSRW+29
00007FFA1E202939 00000071625FFA40 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFA1E202B7A 00000071625FFA70 _Cnd_wait+3A
00007FF66643EBF9 00000071625FFAA0 MapUpdater::WorkerThread+69 C:\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 152
00007FF66643E66F 00000071625FFAD0 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 00000071625FFB00 _recalloc+5C
00007FFA2B494DE0 00000071625FFB30 BaseThreadInitThunk+10
00007FFA2D49E40B 00000071625FFBB0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4BF884 00000071626D6EE0 NtWaitForSingleObject+14
00007FFA29EC87D5 00000071626D6F80 0001:00000000000077D5 C:\Windows\SYSTEM32\MSWSOCK.dll
00007FFA29ECE16C 00000071626D7130 NSPStartup+1FEC
00007FFA2D372222 00000071626D7210 select+152
00007FF6665591FB 00000071626D78D0 tcp_select+16B C:\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 6516
00007FF66653F3DE 00000071626D7930 soap_accept+EE C:\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 7040
00007FF665594C18 00000071626FFD20 ACSoapThread+508 C:\azerothcore-wotlk\src\server\apps\worldserver\ACSoap\ACSoap.cpp line 46
00007FF66556DAF3 00000071626FFD50 std::thread::_Invoke<std::tuple<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,unsigned short),std::basic_string<char,std::char_traits<char>,std::allocator<char> >,unsigned short>,0,1,2>+13 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 00000071626FFD80 _recalloc+5C
00007FFA2B494DE0 00000071626FFDB0 BaseThreadInitThunk+10
00007FFA2D49E40B 00000071626FFE30 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4BF884 00000071627FF990 NtWaitForSingleObject+14
00007FFA2AADD52E 00000071627FFA30 WaitForSingleObjectEx+8E
00007FF66558ED33 00000071627FFA60 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122
00007FF665590CC5 00000071627FFA90 boost::asio::detail::win_thread_function+25 C:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127
00007FFA2B276B4C 00000071627FFAC0 _recalloc+5C
00007FFA2B494DE0 00000071627FFAF0 BaseThreadInitThunk+10
00007FFA2D49E40B 00000071627FFB70 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4BF924 00000071628FF410 NtRemoveIoCompletion+14
00007FFA2AB03383 00000071628FF470 GetQueuedCompletionStatus+53
00007FF665588CFD 00000071628FF5A0 boost::asio::detail::win_iocp_io_context::do_one+3FD C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 474
00007FF66558EEF5 00000071628FF660 boost::asio::detail::win_iocp_io_context::run+F5 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF665CFFB7E 00000071628FF770 NetworkThread<WorldSocket>::Run+3EE C:\azerothcore-wotlk\src\server\shared\Network\NetworkThread.h line 130
00007FF665CFC811 00000071628FF7A0 std::thread::_Invoke<std::tuple<`NetworkThread<WorldSocket>::Start'::`2'::<lambda_1> >,0>+11 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 00000071628FF7D0 _recalloc+5C
00007FFA2B494DE0 00000071628FF800 BaseThreadInitThunk+10
00007FFA2D49E40B 00000071628FF880 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4BF8C4 00000071629FF820 ZwReadFile+14
00007FFA2AAE41FB 00000071629FF890 ReadFile+7B
00007FFA2B257859 00000071629FF930 _read+209
00007FFA2B2576F2 00000071629FF970 _read+A2
00007FFA2B257A2A 00000071629FF9A0 _fgetc_nolock+AA
00007FFA2B257BFD 00000071629FF9E0 _fgetwc_nolock+FD
00007FFA2B275211 00000071629FFA40 fgetws+81
00007FF665596C58 00000071629FFEA0 CliThread+218 C:\azerothcore-wotlk\src\server\apps\worldserver\CommandLine\CliRunnable.cpp line 148
00007FF66556DB2B 00000071629FFED0 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 00000071629FFF00 _recalloc+5C
00007FFA2B494DE0 00000071629FFF30 BaseThreadInitThunk+10
00007FFA2D49E40B 00000071629FFFB0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FFA2D4BFE84 0000007162AFF8A0 NtDelayExecution+14
00007FFA2D477AAA 0000007162AFF8E0 RtlDelayExecution+2A
00007FFA2AAA7531 0000007162AFF960 SleepEx+71
00007FFA1E202E1C 0000007162AFF9B0 _Thrd_sleep+3C
00007FF6655720A5 0000007162AFFA00 std::this_thread::sleep_until<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >+85 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 199
00007FF665572019 0000007162AFFA30 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+19 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 205
00007FF66557E218 0000007162AFFBA0 AuctionListingRunnable+578 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 726
00007FF66556DB2B 0000007162AFFBD0 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FFA2B276B4C 0000007162AFFC00 _recalloc+5C
00007FFA2B494DE0 0000007162AFFC30 BaseThreadInitThunk+10
00007FFA2D49E40B 0000007162AFFCB0 RtlUserThreadStart+2B
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
00007FF665D121B7 0000007161AFC9B0 Object::GetGuidValue+47 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 340
00007FF665D1140B 0000007161AFCB70 Object::GetDebugInfo+DB C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 1012
Local std::basic_stringstream<char,std::char_traits<char>,std::allocator<char> > sstr
std::basic_iostream<char,std::char_traits<char> >
std::basic_istream<char,std::char_traits<char> >
std::basic_ios<char,std::char_traits<char> >
std::ios_base
failure
std::system_error
std::_System_error
std::runtime_error
std::exception
__std_exception_data _Data = 0x7161AFCA08
std::error_code _Mycode = 0x7161AFCA18
unsigned int _Stdstr = 0x0
_Iosarray
<user defined> std::_Crt_new_delete = 0x0
std::ios_base::_Iosarray* _Next = 0x7FF666A81600
int _Index = 0x0
long _Lo = 0x0
void* _Vp = 0x7FF666A81608
_Fnarray
<user defined> std::_Crt_new_delete = 0x0
std::ios_base::_Fnarray* _Next = 0x7FF666A81600
int _Index = 0x0
<user defined>* _Pfn = 0x7FF666A81608
int _Mystate = 0x66A81608
int _Except = 0x7FF6
int _Fmtfl = 0x66A70FF8
int _Prec = 0x0
int _Wide = 0x0
std::ios_base::_Iosarray* _Arr = 0x7161AFCA20
std::ios_base::_Fnarray* _Calls = 0x7161AFCA28
std::locale* _Ploc = NULL
std::basic_streambuf<char,std::char_traits<char> >* _Mystrbuf = NULL
std::basic_ostream<char,std::char_traits<char> >* _Tiestr = 0x7161AFCA40
char _Fillch = "Hʯaq"
_Sentry_base
std::basic_istream<char,std::char_traits<char> >& _Myistr = 0x7FF666A81600
sentry
std::basic_istream<char,std::char_traits<char> >::_Sentry_base
<user defined> _Myistr = 0x7FF666A81600
bool _Ok = 0x0
int _Chcount = 0x0
std::basic_ostream<char,std::char_traits<char> >
std::basic_ios<char,std::char_traits<char> >
std::ios_base
failure
std::system_error
std::_System_error
std::runtime_error
std::exception
__std_exception_data _Data = 0x7161AFCA18
std::error_code _Mycode = 0x7161AFCA28
unsigned int _Stdstr = 0x7FF666A70FF8
_Iosarray
<user defined> std::_Crt_new_delete = 0x8
std::ios_base::_Iosarray* _Next = 0x7FF666A81608
int _Index = 0x66A70FF8
long _Lo = 0x7FF6
void* _Vp = NULL
_Fnarray
<user defined> std::_Crt_new_delete = 0x8
std::ios_base::_Fnarray* _Next = 0x7FF666A81608
int _Index = 0x66A70FF8
<user defined>* _Pfn = NULL
int _Mystate = 0x0
int _Except = 0x0
int _Fmtfl = 0x0
int _Prec = 0x7161AFCA20
int _Wide = 0x7161AFCA28
std::ios_base::_Iosarray* _Arr = NULL
std::ios_base::_Fnarray* _Calls = NULL
std::locale* _Ploc = 0x7161AFCA40
std::basic_streambuf<char,std::char_traits<char> >* _Mystrbuf = 0x7161AFCA48
std::basic_ostream<char,std::char_traits<char> >* _Tiestr = NULL
char _Fillch = "`ʯaq"
_Sentry_base
std::basic_ostream<char,std::char_traits<char> >& _Myostr = 0x7FF666A81608
sentry
std::basic_ostream<char,std::char_traits<char> >::_Sentry_base
<user defined> _Myostr = 0x7FF666A81608
bool _Ok = 0xF8
std::basic_ios<char,std::char_traits<char> >
<user defined> _Mystrbuf = 0x0
<user defined> _Tiestr = 0x7161AFCA40
char _Fillch = "Hʯaq"
std::basic_ios<char,std::char_traits<char> >
<user defined> _Mystrbuf = 0x0
<user defined> _Tiestr = 0x7161AFCA40
char _Fillch = "Hʯaq"
std::basic_stringbuf<char,std::char_traits<char>,std::allocator<char> > _Stringbuffer
std::basic_streambuf<char,std::char_traits<char> >
char* _Gfirst = NULL
char* _Pfirst = NULL
<user defined>* _IGfirst = 0x0
<user defined>* _IPfirst = 0x0
char* _Gnext = NULL
char* _Pnext = NULL
<user defined>* _IGnext = 0x0
<user defined>* _IPnext = 0x0
int _Gcount = 0x0
int _Pcount = 0x0
int* _IGcount = 0x0
int* _IPcount = 0x0
std::locale* _Plocale = 0x221856EE520
_Buffer_view
char* _Ptr = ""
unsigned int _Size = 0x0
unsigned int _Res = 0x0
char* _Seekhigh = NULL
int _Mystate = 0x0
00007FF6655EC5C5 0000007161AFCC80 WorldObject::GetMap+85 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 519
00007FF6655E573F 0000007161AFD080 AddCreatureToMapCreatureList+5F C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2074
Parameter Creature* creature = 0x221851FFEF0
Unit
WorldObject
Object
DataMap CustomData = 0x221851FFEF8
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x8258
int* m_int32Values = 0x354E <Unable to read memory>
unsigned int* m_uint32Values = 0x354E <Unable to read memory>
float* m_floatValues = 0x354E <Unable to read memory>
UpdateMask _changesMask = 0x221851FFF50
unsigned int m_valuesCount = 0x354F
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x221851FFF68
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x3552
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x221851FFFAC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x221851FFFB8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x221851FFFC4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x221851FFFF8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x2218520002C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x22185200038
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x22185200048
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = "¸"
bool m_isActive = 0x5F
bool m_isFarVisible = 0x35
std::optional<float> m_visibilityDistanceOverride = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x221B8892680
unsigned int _zoneId = 0x3560
unsigned int _areaId = 0x11AA
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x22185200108
bool _updatePositionData = 0x0
Transport* m_transport = 0x221BAA32190
Map* m_currMap = 0x3562
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0xA8
unsigned int m_notifyflags = 0xB77B
unsigned int m_executed_notifies = 0x221
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x22185200140
unsigned int m_extraAttacks = 0xBAF955B0
bool m_canDualWield = 0x21
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x22185200188
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x221BB1C9790
Unit* defaultValue = 0x3567
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x221B8339FE8
[2] = 0x3568
[3] = 0x0
[4] = 0x221B7C16638
[5] = 0x3569
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x221BA4BC350
[1] = 0x356A
[2] = 0x0
[3] = 0x221B7AB22D8
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x0
float[7] m_threatModifier
[0] = -0.000028
[1] = 0.000000
[2] = 0.000000
[3] = 1.000000
[4] = 0.000000
[5] = 0.000000
[6] = -0.000169
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 1.000000
EventProcessor m_Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x22185200240
bool m_aborting = 0x0
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x22185200258
[1] = 0x22185200270
[2] = 0x22185200288
[3] = 0x221852002A0
[4] = 0x221852002B8
[5] = 0x221852002D0
[6] = 0x221852002E8
[7] = 0x22185200300
unsigned int m_lastSanctuaryTime = 0xB2A2D4B8
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x22185200320
bool IsAIEnabled = 0xD8
bool NeedChangeAI = 0x21
bool m_ControlledByPlayer = 0xB4
bool m_CreatedByPlayer = 0xBA
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x22185200338
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0x221B735ABF8
PositionXYZStreamer
<user defined> m_pos = 0x221B735ABF8
PositionXYZOStreamer
<user defined> m_pos = 0x221B735ABF8
float m_positionX = -0.000011
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x0
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0xF8
Movement::MoveSpline* movespline = 0x2210000357A
Movement::Spline<int> spline = 0x2210000357A
Movement::FacingInfo facing = 0x221000035BA
unsigned int m_Id = 0x221000035CA <Unable to read memory>
Movement::MoveSplineFlag splineflags = 0x221000035CE <Unable to read memory>
int time_passed = 0x221000035D2 <Unable to read memory>
float vertical_acceleration = 0x221000035D6 <Unable to read memory>
float initialOrientation = 0x221000035DA <Unable to read memory>
int effect_start_time = 0x221000035DE <Unable to read memory>
int point_Idx = 0x221000035E2 <Unable to read memory>
int point_Idx_offset = 0x221000035E6 <Unable to read memory>
bool onTransport = 0x221000035EA <Unable to read memory>
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = 0x221BB613EA0
Unit* me = 0x221BCEB3E00
unsigned int m_realRace = 0x7B
unsigned int m_race = 0x35
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = -0.000023
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x90
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x221BA3C7390
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x221BA3C7390
std::_List_node<Unit *,void *>* _Predecessor = 0x2210000357D
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x90
<user defined> _Multi_equal_check_result = 0x90
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0xBA3C7390
std::list<Unit *,std::allocator<Unit *> > _List = 0x221852003B0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x221852003C0
unsigned int _Mask = 0x221B7D87490
unsigned int _Maxidx = 0x357F
Unit* m_attacking = NULL
unsigned int m_deathState = 0x10
int m_procDeep = 0x221
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x22100003580
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = 0x22185200400
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x221852003F8
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x221B7486EA0
std::_List_node<ObjectGuid,void *>* _Head = 0x3581
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x22185200408
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x221B817F6B0
[1] = 0x3582
[2] = NULL
[3] = 0x221B8B26B88
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x22100003583
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x22185200440
<user defined> value_compare = 0x22100003583
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x22185200450
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x22185200450
<user defined> value_compare = 0x221BB0B9438
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = NULL
std::_List_node<Aura *,void *>* _Head = 0x221B7D57708
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x22185200460
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x22100003585
unsigned int m_removedAurasCount = 0x0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x22185200480
[1] = 0x22185200490
[2] = 0x221852004A0
[3] = 0x221852004B0
[4] = 0x221852004C0
[5] = 0x221852004D0
[6] = 0x221852004E0
[7] = 0x221852004F0
[8] = 0x22185200500
[9] = 0x22185200510
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x22100003659
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0x22185201858
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x22185201850
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x221B732FA78
std::_List_node<AuraApplication *,void *>* _Head = 0x365A
std::_List_node<AuraApplication *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x22185201860
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x22185201870
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x22185201870
<user defined> value_compare = 0x22185201870
unsigned int m_interruptMask = 0x365B
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -0.000660
[0] = 0x22185201884
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.004072
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -0.000166
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000017
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -0.000015
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.024818
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -0.001120
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x366C00000221
float[2]
[0] = 247.385986
[1] = 0.000000
[0] = 0x22185201A14
float[2]
[0] = 0.000000
[1] = -0.009990
[0] = 0xBC23ADD000000000
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 164.923996
[1] = 0.000000
[0] = 0x4324EC8B
float[2]
[0] = 0.000000
[1] = -0.000009
bool m_canModifyStats = 0x21
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x2210000366E
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x22185201A48
<user defined> value_compare = 0x22185201A48
float[9] m_speed_rate
[0] = -0.000015
[1] = 0.000000
[2] = 0.000000
[3] = 0.724204
[4] = 0.000000
[5] = 0.000000
[6] = -0.000028
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x221B29F4788
std::_List_node<Player *,void *>* _Head = 0x3671
std::_List_node<Player *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x22185201A88
MotionMaster* i_motionMaster = NULL
unsigned int[4] m_reactiveTimer
[0] = 0xB92F0988
[1] = 0x221
[2] = 0x3672
[3] = 0x0
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = 0x221BAE8B9F0
Unit* iOwner = 0x22100003673
unsigned int iUpdateTimer = 0x0
ThreatContainer iThreatContainer = 0x22185201AD0
ThreatContainer iThreatOfflineContainer = 0x22185201AE8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x22185201B00
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x22185201B00
<user defined> value_compare = 0x22185201B00
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = 0x221B9BB2950
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x221B9BB2958
Unit* _me = NULL
VehicleEntry* _vehicleInfo = 0x221BC50B3D0
unsigned int _usableSeatNum = 0x50E91
unsigned int _creatureEntry = 0x0
int _status = 0xB90EB1B0
unsigned int m_unitTypeMask = 0x3677
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x78
bool _instantCast = 0x76
unsigned int m_rootTimes = 0x221
unsigned int m_state = 0x3678
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x22185201B48
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x22185201B48
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x22185201B60
LinkedListElement iLast = 0x22185201B70
unsigned int iSize = 0x367B
<user defined> ?$Iterator@VLinkedListElement@@ = 0xB8882860
<user defined> iterator = 0xB8882860
<user defined> iterator = 0x0
Unit* iOwner = NULL
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x22185201B98
LinkedListElement iLast = 0x22185201BA8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x367C
<user defined> iterator = 0x367C
<user defined> iterator = 0xB89AC360
Unit* m_comboTarget = 0x221B8321BB0
WorldObject
Object
DataMap CustomData = 0x221B8321BB8
unsigned int m_objectType = 0x4F50
int m_objectTypeId = 0x221
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x2C6F7 <Unable to read memory>
unsigned int* m_uint32Values = 0x2C6F7 <Unable to read memory>
float* m_floatValues = 0x2C6F7 <Unable to read memory>
UpdateMask _changesMask = 0x221B8321C10
unsigned int m_valuesCount = 0xC6F8
unsigned int _fieldNotifyFlags = 0x2
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x221B8321C28
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x221B7A84748
PositionXYZStreamer
<user defined> m_pos = 0x221B7A84748
PositionXYZOStreamer
<user defined> m_pos = 0x221B7A84748
float m_positionX = -0.000020
float m_positionY = 0.000000
float m_positionZ = -0.000047
float m_orientation = 0.000000
unsigned int m_mapId = 0x2C6FB
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x221B8321C6C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x221B8321C78
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x221B8321C84
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x221B8321CB8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x221B8321CEC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x221B8321CF8
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x221B8321D08
ElunaEventProcessor* elunaEvents = 0x221B7AAAE00
std::string m_name = "x2¸!..."
bool m_isActive = 0x8
bool m_isFarVisible = 0xC7
std::optional<float> m_visibilityDistanceOverride = 0xB733136800000000
bool m_isWorldObject = 0x21
ZoneScript* m_zoneScript = 0x221B870D080
unsigned int _zoneId = 0x2C709
unsigned int _areaId = 0x0
float _floorZ = -0.000023
bool _outdoors = 0x21
LiquidData _liquidData = 0x221B8321DC8
bool _updatePositionData = 0x21
Transport* m_transport = 0x221BD401C88
Map* m_currMap = 0x2C70B
unsigned int m_InstanceId = 0xB77B1D18
unsigned int m_phaseMask = 0x221
bool m_useCombinedPhases = 0x98
unsigned int m_notifyflags = 0xBDDE
unsigned int m_executed_notifies = 0x221
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x221B8321E00
unsigned int m_extraAttacks = 0xB90E3410
bool m_canDualWield = 0x21
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x221B8321E48
SafeUnitPointer m_movedByPlayer = 0x221B8321E58
ObjectGuid[7] m_SummonSlot
[0] = 0x221B7C29DD8
[1] = 0x221BB9A9588
[2] = 0x2C711
[3] = 0x221B2A053A0
[4] = 0x221BC6F1A08
[5] = 0x2C712
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x221B930E008
[1] = 0x2C713
[2] = 0x0
[3] = 0x221BB2BE400
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = -0.000026
int m_baseSpellCritChance = 0x221
float[7] m_threatModifier
[0] = -0.000042
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = -0.000030
[5] = 0.000000
[6] = -0.015764
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events = 0x221B8321EF8
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x221B8321F18
[1] = 0x221B8321F30
[2] = 0x221B8321F48
[3] = 0x221B8321F60
[4] = 0x221B8321F78
[5] = 0x221B8321F90
[6] = 0x221B8321FA8
[7] = 0x221B8321FC0
unsigned int m_lastSanctuaryTime = 0xB9FB3FF8
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x221B8321FE0
bool IsAIEnabled = 0x68
bool NeedChangeAI = 0x91
bool m_ControlledByPlayer = 0xDB
bool m_CreatedByPlayer = 0xB8
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x221B8321FF8
Position m_last_notify_position = 0x221B8322008
unsigned int m_last_notify_mstime = 0xB7AA1EB8
unsigned int m_delayed_unit_relocation_timer = 0x221
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x28
Movement::MoveSpline* movespline = 0x2C723
UnitAI* i_AI = 0x221B2B30658
UnitAI* i_disabledAI = 0x221BAF92450
unsigned int m_realRace = 0x24
unsigned int m_race = 0xC7
bool m_AutoRepeatFirstCast = 0x2
int[3] m_attackTimer
[0] = 0x0
[1] = 0xB7D86360
[2] = 0x221
float[5] m_createStats
[0] = -0.000065
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x221B8322068
Unit* m_attacking = NULL
unsigned int m_deathState = 0x70
int m_procDeep = 0x221
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x221B83220B8
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x221B83220C8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x221B8C82840
[1] = 0x2C72B
[2] = NULL
[3] = 0x221B832D4F0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x221B8322100
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x221B8322110
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x221B8322120
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x2C72E
unsigned int m_removedAurasCount = 0x0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x221B8322140
[1] = 0x221B8322150
[2] = 0x221B8322160
[3] = 0x221B8322170
[4] = 0x221B8322180
[5] = 0x221B8322190
[6] = 0x221B83221A0
[7] = 0x221B83221B0
[8] = 0x221B83221C0
[9] = 0x221B83221D0
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x221B8323510
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x221B8323520
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x221B8323530
unsigned int m_interruptMask = 0xBB880F80
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -0.000042
[0] = 0x221B8323544
float[4]
[0] = 0.000000
[1] = -0.021154
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -0.001019
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.047699
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -0.004082
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -0.000017
float[4]
[0] = 0.000000
[1] = -0.000439
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000030
[2] = 0.000000
[3] = -0.000117
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -0.000028
float[2] m_weaponDamage
[0] = 0.000000
[1] = -0.100221
[0] = 0xBDCD40D000000221
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x221B83236D4
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = -0.028565
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x2CD5400000221
float[2]
[0] = 0.000000
[1] = -0.000042
bool m_canModifyStats = 0x21
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x221B8323708
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = -0.091300
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = -0.006282
CharmInfo* m_charmInfo = 0x2CD57
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x221B8323748
MotionMaster* i_motionMaster = 0x2CD58
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0xBC6FA710
[3] = 0x221
int m_regenTimer = 0x2CD59
ThreatMgr m_ThreatMgr = 0x221B8323778
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x221B83237C0
Vehicle* m_vehicle = 0x2CD5D
Vehicle* m_vehicleKit = 0x221B793DA60
unsigned int m_unitTypeMask = 0xBAC324E8
LiquidTypeEntry* _lastLiquid = 0x2CD5E
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0xB9304C88
unsigned int m_CombatTimer = 0x221
unsigned int m_lastManaUse = 0x2CD5F
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x221B8323808
HostileRefMgr m_HostileRefMgr = 0x221B8323818
FollowerRefMgr m_FollowingRefMgr = 0x221B8323850
Unit* m_comboTarget = 0x221B2CC3438
int m_comboPoints = 0xF8
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x221B8323890
RedirectThreatInfo _redirectThreatInfo = 0x221B83238D0
bool m_cleanupDone = 0x98
bool m_duringRemoveFromWorld = 0xF5
unsigned int _oldFactionId = 0x221
bool _isWalkingBeforeCharm = 0xC0
unsigned int _lastExtraAttackSpell = 0x221
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x221B83238F0
ObjectGuid _lastDamagedTargetGuid = 0x221BB6135B8
int m_comboPoints = 0x7E
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = NULL
std::_List_node<Unit *,void *>* _Predecessor = 0x221B7C14B30
std::_List_node<Unit *,void *>* _Next = 0x367F
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0
std::list<Unit *,std::allocator<Unit *> > _List = 0x22185201BD8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x22185201BE8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x221B7A83E18
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x3681
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0xB8
bool m_duringRemoveFromWorld = 0xF8
unsigned int _oldFactionId = 0x221
bool _isWalkingBeforeCharm = 0x82
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = NULL
<user defined> _Range_eraser = 0x0
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x0
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x22185201C38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x22185201C48
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x221BB1BE248
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x3685
GridObject<Creature>
GridReference<Creature> _gridRef
Reference<GridRefMgr<Creature>,Creature>
LinkedListElement
LinkedListElement* iNext = 0x221B8894908
LinkedListElement* iPrev = 0x3686
GridRefMgr<Creature>* iRefTo = NULL
Creature* iRefFrom = 0x221B2A01340
MovableMapObject
Cell _currentCell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x3687
unsigned int grid_y = 0x3687
unsigned int cell_x = 0x3687
unsigned int cell_y = 0x3687
unsigned int nocreate = 0x3687
unsigned int reserved = 0x3687
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x3687
unsigned int All = 0x3687
Cell::<unnamed-type-data> data = 0x3687
int _moveState = 0x0
<unnamed-type-_spellFocusInfo>
Spell* Spell = 0x8
SpellInfo* m_spellInfo = <Unable to read memory>
Item* m_CastItem = <Unable to read memory>
Item* m_weaponItem = <Unable to read memory>
ObjectGuid m_castItemGUID = 0x20 <Unable to read memory>
unsigned int m_cast_count = 0x28 <Unable to read memory>
unsigned int m_glyphIndex = 0x2C <Unable to read memory>
unsigned int m_preCastSpell = 0x30 <Unable to read memory>
SpellCastTargets m_targets = 0x38
int m_customError = 0x128 <Unable to read memory>
Unit* m_comboTarget = <Unable to read memory>
int m_comboPointGain = 0x138 <Unable to read memory>
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x140
Unit* m_caster = <Unable to read memory>
SpellValue* m_spellValue = <Unable to read memory>
ObjectGuid m_originalCasterGUID = 0x160 <Unable to read memory>
Unit* m_originalCaster = <Unable to read memory>
Spell** m_selfContainer = <Unable to read memory>
int m_spellSchoolMask = 0x178 <Unable to read memory>
unsigned int m_attackType = 0x17C <Unable to read memory>
int m_powerCost = 0x180 <Unable to read memory>
int m_casttime = 0x184 <Unable to read memory>
int m_channeledDuration = 0x188 <Unable to read memory>
bool m_canReflect = 0x18C <Unable to read memory>
unsigned int m_spellFlags = 0x18D <Unable to read memory>
bool m_autoRepeat = 0x18E <Unable to read memory>
unsigned int m_runesState = 0x18F <Unable to read memory>
unsigned int m_delayAtDamageCount = 0x190 <Unable to read memory>
unsigned int m_delayStart = 0x198 <Unable to read memory>
unsigned int m_delayMoment = 0x1A0 <Unable to read memory>
unsigned int m_delayTrajectory = 0x1A8 <Unable to read memory>
bool m_immediateHandled = 0x1B0 <Unable to read memory>
bool m_referencedFromCurrentSpell = 0x1B1 <Unable to read memory>
bool m_executedCurrently = 0x1B2 <Unable to read memory>
bool m_needComboPoints = 0x1B3 <Unable to read memory>
unsigned int m_applyMultiplierMask = 0x1B4 <Unable to read memory>
float[3] m_damageMultipliers
[0] = 0x1B8 <Unable to read memory>
[1] = 0x1BC <Unable to read memory>
[2] = 0x1C0 <Unable to read memory>
Unit* unitTarget = <Unable to read memory>
Item* itemTarget = <Unable to read memory>
GameObject* gameObjTarget = <Unable to read memory>
WorldLocation* destTarget = <Unable to read memory>
int damage = 0x1E8 <Unable to read memory>
int effectHandleMode = 0x1EC <Unable to read memory>
Aura* m_spellAura = <Unable to read memory>
int m_diminishLevel = 0x1F8 <Unable to read memory>
int m_diminishGroup = 0x1FC <Unable to read memory>
GameObject* focusObject = <Unable to read memory>
int m_damage = 0x208 <Unable to read memory>
int m_healing = 0x20C <Unable to read memory>
unsigned int m_procAttacker = 0x210 <Unable to read memory>
unsigned int m_procVictim = 0x214 <Unable to read memory>
unsigned int m_procEx = 0x218 <Unable to read memory>
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x220
unsigned int m_channelTargetEffectMask = 0x230 <Unable to read memory>
GOTargetInfo
ObjectGuid targetGUID = 0x8 <Unable to read memory>
unsigned int timeDelay = 0x10 <Unable to read memory>
unsigned int effectMask = 0x18 <Unable to read memory>
bool processed = 0x19 <Unable to read memory>
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x238
ItemTargetInfo
Item* item = <Unable to read memory>
unsigned int effectMask = 0x10 <Unable to read memory>
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x248
SpellDestination[3] m_destTargets
[0] = 0x258
[1] = 0x288
[2] = 0x2B8
bool _scriptsLoaded = 0x2E8 <Unable to read memory>
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x2F0
HitTriggerSpell
SpellInfo* triggeredSpell = <Unable to read memory>
SpellInfo* triggeredByAura = <Unable to read memory>
unsigned int triggeredByEffIdx = 0x18 <Unable to read memory>
int chance = 0x1C <Unable to read memory>
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x300
unsigned int m_spellState = 0x310 <Unable to read memory>
int m_timer = 0x314 <Unable to read memory>
SpellEvent* _spellEvent = <Unable to read memory>
int _triggeredCastFlags = 0x320 <Unable to read memory>
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x328
bool m_skipCheck = 0x338 <Unable to read memory>
unsigned int m_auraScaleMask = 0x339 <Unable to read memory>
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x340 <Unable to read memory>
bool _spellTargetsSelected = 0x348 <Unable to read memory>
ByteBuffer*[3] m_effectExecuteData
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
unsigned int Delay = 0x85201F00
ObjectGuid Target
unsigned int _guid = 0x221B2705850
float Orientation = 0.000000
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo
Spell* Spell = NULL
unsigned int Delay = 0xB2B5E468
ObjectGuid Target
unsigned int _guid = 0x3688
float Orientation = 0.000000
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x22185201CC8
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x22185201CE0
unsigned int gold = 0xB2C9E2B8
unsigned int unlootedCount = 0x21
ObjectGuid roundRobinPlayer
unsigned int _guid = 0x368B
ObjectGuid lootOwnerGUID
unsigned int _guid = 0x0
int loot_type = 0xBDCC9C08
ObjectGuid containerGUID
unsigned int _guid = 0x368C
ObjectGuid sourceWorldObjectGUID
unsigned int _guid = 0x0
GameObject* sourceGameObject = 0x221B2B58800
WorldObject
Object
DataMap CustomData = 0x221B2B58808
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x5460
int* m_int32Values = 0xA6D9 <Unable to read memory>
unsigned int* m_uint32Values = 0xA6D9 <Unable to read memory>
float* m_floatValues = 0xA6D9 <Unable to read memory>
UpdateMask _changesMask = 0x221B2B58860
unsigned int m_valuesCount = 0xA6DA
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x221B2B58878
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = -0.000899
float m_orientation = 0.000000
unsigned int m_mapId = 0xA6DD
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x221B2B588BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x221B2B588C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x221B2B588D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x221B2B58908
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x221B2B5893C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x221B2B58948
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x221B2B58958
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = "ȉµ²!"
bool m_isActive = 0xEA
bool m_isFarVisible = 0xA6
std::optional<float> m_visibilityDistanceOverride = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x221B2CBBE18
unsigned int _zoneId = 0xA6EB
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x221B2B58A18
bool _updatePositionData = 0x0
Transport* m_transport = 0x221BA2A8190
Map* m_currMap = 0xA6ED
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x18
unsigned int m_notifyflags = 0xBDCB
unsigned int m_executed_notifies = 0x221
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x221B2B58A50
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x221B2B58A90
MovableMapObject
Cell _currentCell = 0x0
int _moveState = 0x0
Loot loot = 0x221B2B58AC0
unsigned int m_groupLootTimer = 0xBB75A0C0
unsigned int lootingGroupLowGUID = 0x221
GameObjectModel* m_model = 0xA6FC
unsigned int m_spellId = 0x0
int m_respawnTime = 0x221B73330F8
unsigned int m_respawnDelayTime = 0xA6FD
unsigned int m_despawnDelay = 0x0
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0x0
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x221BA6D98C0
int m_lootState = 0xA6FE
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0x0
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x221B2B58BE0
ObjectGuid m_ritualOwnerGUID = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x221B2B58C28
unsigned int m_usetimes = 0xB2A23878
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x221B2B58C40
unsigned int m_spawnId = 0x0
GameObjectTemplate* m_goInfo = 0x221BA946CE8
GameObjectData* m_goData = 0xA704
GameObjectValue m_goValue = 0x221B2B58C68
bool m_allowModifyDestructibleBuilding = 0x5
int m_packedRotation = 0x0
G3D::Quat m_localRotation = 0x221B2B58C88
Position m_stationaryPosition = 0x221B2B58C98
ObjectGuid m_lootRecipient = 0xA707
unsigned int m_lootRecipientGroup = 0x0
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0xB778E548
ObjectGuid m_linkedTrap = 0xA708
ObjectGuid _lootStateUnitGUID = 0x221B2B4B750
GameObjectAI* m_AI = 0x221B889ECC0
bool m_saveStateOnDb = 0x9
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x22185201D30
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x22185201D40
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x22185201D40
<user defined> value_compare = 0x221B734CA18
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x22185201D50
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x22185201D50
<user defined> value_compare = 0x0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x22185201D60
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x22185201D60
<user defined> value_compare = 0x2210000368F
LootValidatorRefMgr i_LootValidatorRefMgr
RefMgr<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0x22185201D78
LinkedListElement iLast = 0x22185201D88
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x3690
<user defined> iterator = 0x3690
<user defined> iterator = 0x22185201D70
iterator
LootValidatorRef* _Ptr = 0x221B719FD08
unsigned int[8] m_spells
[0] = 0xB7D4D7A0
[1] = 0x221
[2] = 0x3692
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0xBC90DAC8
[7] = 0x221
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> >
<user defined> value_compare = 0x22100003693
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x22185201DC0
<user defined> value_compare = 0x3693
unsigned int[7] m_ProhibitSchoolTime
[0] = 0xB74840F0
[1] = 0x221
[2] = 0x3694
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0xB734BD40
unsigned int m_groupLootTimer = 0x221
unsigned int lootingGroupLowGUID = 0x3695
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
unsigned int m_moveCircleMovementTime = 0xB870F878
unsigned int m_moveBackwardsMovementTime = 0x221
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
<user defined> _List_node_remove_op = 0x3696
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair
std::_List_val<std::_List_simple_types<VendorItemCount> > _Myval2 = 0x22185201E08
ObjectGuid m_lootRecipient
unsigned int _guid = 0x221B7C25C10
unsigned int m_lootRecipientGroup = 0x3697
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x221BBECA9E8
int m_respawnedTime = 0x3698
unsigned int m_respawnDelay = 0x0
unsigned int m_corpseDelay = 0x0
float m_wanderDistance = -0.010854
unsigned int m_boundaryCheckTime = 0x221
unsigned int m_transportCheckTimer = 0x3699
unsigned int lootPickPocketRestoreTime = 0x0
unsigned int m_combatPulseTime = 0x852013A8
unsigned int m_combatPulseDelay = 0x221
unsigned int m_reactState = 0x30
int m_defaultMovementType = 0x221
unsigned int m_spawnId = 0x369A
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x0
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x0
bool m_regenPower = 0x0
bool m_AI_locked = 0x0
int m_meleeDamageSchoolMask = 0x0
unsigned int m_originalEntry = 0xB9D17BD8
bool m_moveInLineOfSightDisabled = 0x21
bool m_moveInLineOfSightStrictlyDisabled = 0x2
Position m_homePosition
PositionXYStreamer
Position* Pos = 0x450010000000369B
PositionXYZStreamer
<user defined> m_pos = 0x450010000000369B
PositionXYZOStreamer
<user defined> m_pos = 0x450010000000369B
float m_positionX = 0.000000
float m_positionY = 2049.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = 0x221B7482768
PositionXYZStreamer
<user defined> m_pos = 0x221B7482768
PositionXYZOStreamer
<user defined> m_pos = 0x221B7482768
float m_positionX = -0.000012
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x221B9619E48
unsigned int Entry = 0x85201EA0
unsigned int[3] DifficultyEntry
[0] = 0x221
[1] = 0xBAB48B38
[2] = 0x221
unsigned int[2] KillCredit
[0] = 0x4A708
[1] = 0x0
unsigned int Modelid1 = 0xB9616760
unsigned int Modelid2 = 0x221
unsigned int Modelid3 = 0xBA4B5E28
unsigned int Modelid4 = 0x221
std::string Name = 0x221B9619E70 <Unable to read memory>
std::string SubName = "..."
std::string IconName = "¨ža¹!"
unsigned int GossipMenuId = 0x4A70D
unsigned int minlevel = 0x0
unsigned int maxlevel = 0x0
unsigned int expansion = 0xB7C1C510
unsigned int faction = 0x221
unsigned int npcflag = 0xBAA43F98
float speed_walk = 0.000000
float speed_run = 0.000000
float speed_swim = 0.000000
float speed_flight = -0.000000
float detection_range = 0.000000
float scale = 0.000000
unsigned int rank = 0x0
unsigned int dmgschool = 0x4A70F
float DamageModifier = 0.000000
unsigned int BaseAttackTime = 0xB7EA3CC8
unsigned int RangeAttackTime = 0x221
float BaseVariance = -0.000441
float RangeVariance = 0.000000
unsigned int unit_class = 0x4A710
unsigned int unit_flags = 0x0
unsigned int unit_flags2 = 0x0
unsigned int dynamicflags = 0x0
unsigned int family = 0xB9BC27A0
unsigned int trainer_type = 0x221
unsigned int trainer_spell = 0x4A711
unsigned int trainer_class = 0x0
unsigned int trainer_race = 0xB9101018
unsigned int type = 0x221
unsigned int type_flags = 0xBA5F8078
unsigned int lootid = 0x221
unsigned int pickpocketLootId = 0x4A712
unsigned int SkinLootId = 0x0
int[7] resistance
[0] = 0xB88A2948
[1] = 0x221
[2] = 0xBA94C410
[3] = 0x221
[4] = 0x4A713
[5] = 0x0
[6] = 0xB7608210
unsigned int[8] spells
[0] = 0x221
[1] = 0xBB1E8C78
[2] = 0x221
[3] = 0x4A714
[4] = 0x0
[5] = 0xB7FF83D0
[6] = 0x221
[7] = 0xB9FC0D60
unsigned int PetSpellDataId = 0x221
unsigned int VehicleId = 0x4A715
unsigned int mingold = 0x0
unsigned int maxgold = 0xB8C7B268
std::string AIName = "˜Ÿa¹!..."
unsigned int MovementType = 0x4A717
CreatureMovementData Movement
unsigned int Ground = 0x0
unsigned int Flight = 0x0
bool Swim = 0x0
bool Rooted = 0x0
unsigned int Chase = 0x48
unsigned int Random = 0x44
unsigned int InteractionPauseTimer = 0x221
float HoverHeight = -0.002886
float ModHealth = 0.000000
float ModMana = 0.000000
float ModArmor = 0.000000
float ModExperience = -0.000036
bool RacialLeader = 0x21
unsigned int movementId = 0xB962E4D0
bool RegenHealth = 0x21
unsigned int MechanicImmuneMask = 0x4A719
unsigned int SpellSchoolImmuneMask = 0x0
unsigned int flags_extra = 0x0
unsigned int ScriptID = 0x0
WorldPacket queryData
ByteBuffer
unsigned int _rpos = 0x4A71A
unsigned int _wpos = 0x221B2CA12F0
std::vector<unsigned char,std::allocator<unsigned char> > _storage = 0x221B961A018
unsigned int m_opcode = 0x9388
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > m_receivedTime = 0x4A71C
CreatureData* m_creatureData = 0x369D
unsigned int id1 = 0x369D <Unable to read memory>
unsigned int id2 = 0x36A1 <Unable to read memory>
unsigned int id3 = 0x36A5 <Unable to read memory>
unsigned int mapid = 0x36A9 <Unable to read memory>
unsigned int phaseMask = 0x36AB <Unable to read memory>
unsigned int displayid = 0x36AF <Unable to read memory>
int equipmentId = 0x36B3 <Unable to read memory>
float posX = 0x36B4 <Unable to read memory>
float posY = 0x36B8 <Unable to read memory>
float posZ = 0x36BC <Unable to read memory>
float orientation = 0x36C0 <Unable to read memory>
unsigned int spawntimesecs = 0x36C4 <Unable to read memory>
float wander_distance = 0x36C8 <Unable to read memory>
unsigned int currentwaypoint = 0x36CC <Unable to read memory>
unsigned int curhealth = 0x36D0 <Unable to read memory>
unsigned int curmana = 0x36D4 <Unable to read memory>
unsigned int movementType = 0x36D8 <Unable to read memory>
unsigned int spawnMask = 0x36D9 <Unable to read memory>
unsigned int npcflag = 0x36DA <Unable to read memory>
unsigned int unit_flags = 0x36DE <Unable to read memory>
unsigned int dynamicflags = 0x36E2 <Unable to read memory>
unsigned int ScriptId = 0x36E6 <Unable to read memory>
bool dbData = 0x36EA <Unable to read memory>
bool overwrittenZ = 0x36EB <Unable to read memory>
float m_detectionDistance = 0.000000
unsigned int m_LootMode = 0x0
unsigned int m_waypointID = 0xB748A078
unsigned int m_path_id = 0x221
CreatureGroup* m_formation = 0x369E
Creature* m_leader = <Unable to read memory>
std::map<Creature *,FormationInfo,std::less<Creature *>,std::allocator<std::pair<Creature * const,FormationInfo> > > m_members
std::_Tree<std::_Tmap_traits<Creature *,FormationInfo,std::less<Creature *>,std::allocator<std::pair<Creature * const,FormationInfo> >,0> >
<user defined> value_compare = 0x36A6
std::_Compressed_pair<std::less<Creature *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<Creature * const,FormationInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<Creature * const,FormationInfo> > >,1>,1> _Mypair = 0x36A6
<user defined> value_compare = 0x36A6 <Unable to read memory>
unsigned int m_groupID = 0x36B6 <Unable to read memory>
bool m_Formed = 0x36BA <Unable to read memory>
bool TriggerJustRespawned = 0x0
std::shared_ptr<__int64> _lastDamagedTime
std::_Ptr_base<__int64>
int* _Ptr = 0x22185201ED0
std::_Ref_count_base* _Rep = 0x369F
ObjectGuid m_cannotReachTarget
unsigned int _guid = 0x0
unsigned int m_cannotReachTimer = 0xB9BBBC18
Spell* _focusSpell = 0x36A0
SpellInfo* m_spellInfo = <Unable to read memory>
Item* m_CastItem = <Unable to read memory>
Item* m_weaponItem = <Unable to read memory>
ObjectGuid m_castItemGUID
unsigned int _guid = 0x36B8 <Unable to read memory>
unsigned int m_cast_count = 0x36C0 <Unable to read memory>
unsigned int m_glyphIndex = 0x36C4 <Unable to read memory>
unsigned int m_preCastSpell = 0x36C8 <Unable to read memory>
SpellCastTargets m_targets
unsigned int m_targetMask = 0x36D0 <Unable to read memory>
WorldObject* m_objectTarget = <Unable to read memory>
Item* m_itemTarget = <Unable to read memory>
ObjectGuid m_objectTargetGUID = 0x36E8 <Unable to read memory>
ObjectGuid m_itemTargetGUID = 0x36F0 <Unable to read memory>
unsigned int m_itemTargetEntry = 0x36F8 <Unable to read memory>
SpellDestination m_src = 0x3700
SpellDestination m_dst = 0x3730
float m_elevation = 0x3760 <Unable to read memory>
float m_speed = 0x3764 <Unable to read memory>
std::string m_strTarget = 0x3768 <Unable to read memory>
SpellDestination m_dstChannel = 0x3788
ObjectGuid m_objectTargetGUIDChannel = 0x37B8 <Unable to read memory>
int m_customError = 0x37C0 <Unable to read memory>
Unit* m_comboTarget = <Unable to read memory>
int m_comboPointGain = 0x37D0 <Unable to read memory>
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
std::_Compressed_pair<std::less<Aura *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Aura *,void *> >,std::_Tree_val<std::_Tree_simple_types<Aura *> >,1>,1> _Mypair = 0x37D8
Unit* m_caster = <Unable to read memory>
SpellValue* m_spellValue = <Unable to read memory>
ObjectGuid m_originalCasterGUID
unsigned int _guid = 0x37F8 <Unable to read memory>
Unit* m_originalCaster = <Unable to read memory>
<user defined>* m_selfContainer = <Unable to read memory>
int m_spellSchoolMask = 0x3810 <Unable to read memory>
unsigned int m_attackType = 0x3814 <Unable to read memory>
int m_powerCost = 0x3818 <Unable to read memory>
int m_casttime = 0x381C <Unable to read memory>
int m_channeledDuration = 0x3820 <Unable to read memory>
bool m_canReflect = 0x3824 <Unable to read memory>
unsigned int m_spellFlags = 0x3825 <Unable to read memory>
bool m_autoRepeat = 0x3826 <Unable to read memory>
unsigned int m_runesState = 0x3827 <Unable to read memory>
unsigned int m_delayAtDamageCount = 0x3828 <Unable to read memory>
unsigned int m_delayStart = 0x3830 <Unable to read memory>
unsigned int m_delayMoment = 0x3838 <Unable to read memory>
unsigned int m_delayTrajectory = 0x3840 <Unable to read memory>
bool m_immediateHandled = 0x3848 <Unable to read memory>
bool m_referencedFromCurrentSpell = 0x3849 <Unable to read memory>
bool m_executedCurrently = 0x384A <Unable to read memory>
bool m_needComboPoints = 0x384B <Unable to read memory>
unsigned int m_applyMultiplierMask = 0x384C <Unable to read memory>
float[3] m_damageMultipliers
[0] = 0x3850 <Unable to read memory>
[1] = 0x3854 <Unable to read memory>
[2] = 0x3858 <Unable to read memory>
Unit* unitTarget = <Unable to read memory>
Item* itemTarget = <Unable to read memory>
GameObject* gameObjTarget = <Unable to read memory>
WorldLocation* destTarget = <Unable to read memory>
int damage = 0x3880 <Unable to read memory>
int effectHandleMode = 0x3884 <Unable to read memory>
Aura* m_spellAura = <Unable to read memory>
int m_diminishLevel = 0x3890 <Unable to read memory>
int m_diminishGroup = 0x3894 <Unable to read memory>
GameObject* focusObject = <Unable to read memory>
int m_damage = 0x38A0 <Unable to read memory>
int m_healing = 0x38A4 <Unable to read memory>
unsigned int m_procAttacker = 0x38A8 <Unable to read memory>
unsigned int m_procVictim = 0x38AC <Unable to read memory>
unsigned int m_procEx = 0x38B0 <Unable to read memory>
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo
<user defined> _List_node_remove_op = 0x38B8 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<TargetInfo,void *> >,std::_List_val<std::_List_simple_types<TargetInfo> >,1> _Mypair = 0x38B8
unsigned int m_channelTargetEffectMask = 0x38C8 <Unable to read memory>
GOTargetInfo
ObjectGuid targetGUID = 0x36A0 <Unable to read memory>
unsigned int timeDelay = 0x36A8 <Unable to read memory>
unsigned int effectMask = 0x36B0 <Unable to read memory>
bool processed = 0x36B1 <Unable to read memory>
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo
value_type
ObjectGuid targetGUID = 0x38D0 <Unable to read memory>
unsigned int timeDelay = 0x38D8 <Unable to read memory>
unsigned int effectMask = 0x38E0 <Unable to read memory>
bool processed = 0x38E1 <Unable to read memory>
<user defined> _List_node_remove_op = 0x38D0
std::_Compressed_pair<std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >,1> _Mypair = 0x38D0
ItemTargetInfo
Item* item = <Unable to read memory>
unsigned int effectMask = 0x36A8 <Unable to read memory>
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo
value_type
Item* item = <Unable to read memory>
unsigned int effectMask = 0x38E8 <Unable to read memory>
<user defined> _List_node_remove_op = 0x38E0
std::_Compressed_pair<std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >,1> _Mypair = 0x38E0
SpellDestination[3] m_destTargets
[0] = 0x38F0
[1] = 0x3920
[2] = 0x3950
bool _scriptsLoaded = 0x3980 <Unable to read memory>
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts
<user defined> _List_node_remove_op = 0x3988
std::_Compressed_pair<std::allocator<std::_List_node<SpellScript *,void *> >,std::_List_val<std::_List_simple_types<SpellScript *> >,1> _Mypair = 0x3988
HitTriggerSpell
SpellInfo* triggeredSpell = <Unable to read memory>
SpellInfo* triggeredByAura = <Unable to read memory>
unsigned int triggeredByEffIdx = 0x36B0 <Unable to read memory>
int chance = 0x36B4 <Unable to read memory>
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells
value_type
SpellInfo* triggeredSpell = <Unable to read memory>
SpellInfo* triggeredByAura = <Unable to read memory>
unsigned int triggeredByEffIdx = 0x39A8 <Unable to read memory>
int chance = 0x39AC <Unable to read memory>
<user defined> _List_node_remove_op = 0x3998
std::_Compressed_pair<std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >,std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >,1> _Mypair = 0x3998
unsigned int m_spellState = 0x39A8 <Unable to read memory>
int m_timer = 0x39AC <Unable to read memory>
SpellEvent* _spellEvent = <Unable to read memory>
int _triggeredCastFlags = 0x39B8 <Unable to read memory>
TriggeredByAuraSpellData m_triggeredByAuraSpell
SpellInfo* spellInfo = <Unable to read memory>
int effectIndex = 0x39C8 <Unable to read memory>
unsigned int tickNumber = 0x39CC <Unable to read memory>
bool m_skipCheck = 0x39D0 <Unable to read memory>
unsigned int m_auraScaleMask = 0x39D1 <Unable to read memory>
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath
std::_Compressed_pair<std::default_delete<PathGenerator>,PathGenerator *,1> _Mypair = 0x39D8 <Unable to read memory>
bool _spellTargetsSelected = 0x39E0 <Unable to read memory>
ByteBuffer*[3] m_effectExecuteData
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
bool _isMissingSwimmingFlagOutOfCombat = 0x0
unsigned int m_assistanceTimer = 0x0
unsigned int _playerDamageReq = 0x14EE
bool _damagedByPlayer = 0x0
Parameter Creature* creature = 0x85DD9A41A400
Unit
WorldObject
Object
DataMap CustomData = 0x85DD9A41A408
unsigned int m_objectType = 0x85DD9A41A448 <Unable to read memory>
int m_objectTypeId = 0x85DD9A41A44C <Unable to read memory>
unsigned int m_updateFlag = 0x85DD9A41A450 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x85DD9A41A460
unsigned int m_valuesCount = 0x85DD9A41A470 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x85DD9A41A472 <Unable to read memory>
bool m_objectUpdated = 0x85DD9A41A474 <Unable to read memory>
bool m_inWorld = 0x85DD9A41A475 <Unable to read memory>
PackedGuid m_PackGUID = 0x85DD9A41A478
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x85DD9A41A4A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x85DD9A41A4A8 <Unable to read memory>
float m_positionX = 0x85DD9A41A4A8 <Unable to read memory>
float m_positionY = 0x85DD9A41A4AC <Unable to read memory>
float m_positionZ = 0x85DD9A41A4B0 <Unable to read memory>
float m_orientation = 0x85DD9A41A4B4 <Unable to read memory>
unsigned int m_mapId = 0x85DD9A41A4B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x85DD9A41A4BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x85DD9A41A4C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x85DD9A41A4D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x85DD9A41A508
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x85DD9A41A53C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x85DD9A41A548
unsigned int LastUsedScriptID = 0x85DD9A41A554 <Unable to read memory>
MovementInfo m_movementInfo = 0x85DD9A41A558
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x85DD9A41A5D0 <Unable to read memory>
bool m_isActive = 0x85DD9A41A5F0 <Unable to read memory>
bool m_isFarVisible = 0x85DD9A41A5F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x85DD9A41A5F4 <Unable to read memory>
bool m_isWorldObject = 0x85DD9A41A5FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x85DD9A41A608 <Unable to read memory>
unsigned int _areaId = 0x85DD9A41A60C <Unable to read memory>
float _floorZ = 0x85DD9A41A610 <Unable to read memory>
bool _outdoors = 0x85DD9A41A614 <Unable to read memory>
LiquidData _liquidData = 0x85DD9A41A618
bool _updatePositionData = 0x85DD9A41A62C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x85DD9A41A640 <Unable to read memory>
unsigned int m_phaseMask = 0x85DD9A41A644 <Unable to read memory>
bool m_useCombinedPhases = 0x85DD9A41A648 <Unable to read memory>
unsigned int m_notifyflags = 0x85DD9A41A64A <Unable to read memory>
unsigned int m_executed_notifies = 0x85DD9A41A64C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x85DD9A41A650
unsigned int m_extraAttacks = 0x85DD9A41A690 <Unable to read memory>
bool m_canDualWield = 0x85DD9A41A694 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x85DD9A41A698
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x85DD9A41A6B8 <Unable to read memory>
[1] = 0x85DD9A41A6C0 <Unable to read memory>
[2] = 0x85DD9A41A6C8 <Unable to read memory>
[3] = 0x85DD9A41A6D0 <Unable to read memory>
[4] = 0x85DD9A41A6D8 <Unable to read memory>
[5] = 0x85DD9A41A6E0 <Unable to read memory>
[6] = 0x85DD9A41A6E8 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x85DD9A41A6F0 <Unable to read memory>
[1] = 0x85DD9A41A6F8 <Unable to read memory>
[2] = 0x85DD9A41A700 <Unable to read memory>
[3] = 0x85DD9A41A708 <Unable to read memory>
float m_modMeleeHitChance = 0x85DD9A41A710 <Unable to read memory>
float m_modRangedHitChance = 0x85DD9A41A714 <Unable to read memory>
float m_modSpellHitChance = 0x85DD9A41A718 <Unable to read memory>
int m_baseSpellCritChance = 0x85DD9A41A71C <Unable to read memory>
float[7] m_threatModifier
[0] = 0x85DD9A41A720 <Unable to read memory>
[1] = 0x85DD9A41A724 <Unable to read memory>
[2] = 0x85DD9A41A728 <Unable to read memory>
[3] = 0x85DD9A41A72C <Unable to read memory>
[4] = 0x85DD9A41A730 <Unable to read memory>
[5] = 0x85DD9A41A734 <Unable to read memory>
[6] = 0x85DD9A41A738 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x85DD9A41A73C <Unable to read memory>
[1] = 0x85DD9A41A740 <Unable to read memory>
[2] = 0x85DD9A41A744 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x85DD9A41A748 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x85DD9A41A750
bool m_aborting = 0x85DD9A41A760 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x85DD9A41A768
[1] = 0x85DD9A41A780
[2] = 0x85DD9A41A798
[3] = 0x85DD9A41A7B0
[4] = 0x85DD9A41A7C8
[5] = 0x85DD9A41A7E0
[6] = 0x85DD9A41A7F8
[7] = 0x85DD9A41A810
unsigned int m_lastSanctuaryTime = 0x85DD9A41A828 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x85DD9A41A830
bool IsAIEnabled = 0x85DD9A41A840 <Unable to read memory>
bool NeedChangeAI = 0x85DD9A41A841 <Unable to read memory>
bool m_ControlledByPlayer = 0x85DD9A41A842 <Unable to read memory>
bool m_CreatedByPlayer = 0x85DD9A41A843 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x85DD9A41A848
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x85DD9A41A858 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x85DD9A41A858 <Unable to read memory>
float m_positionX = 0x85DD9A41A858 <Unable to read memory>
float m_positionY = 0x85DD9A41A85C <Unable to read memory>
float m_positionZ = 0x85DD9A41A860 <Unable to read memory>
float m_orientation = 0x85DD9A41A864 <Unable to read memory>
unsigned int m_last_notify_mstime = 0x85DD9A41A868 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x85DD9A41A86C <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x85DD9A41A86E <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x85DD9A41A870 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x85DD9A41A890 <Unable to read memory>
unsigned int m_race = 0x85DD9A41A891 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x85DD9A41A892 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x85DD9A41A894 <Unable to read memory>
[1] = 0x85DD9A41A898 <Unable to read memory>
[2] = 0x85DD9A41A89C <Unable to read memory>
float[5] m_createStats
[0] = 0x85DD9A41A8A0 <Unable to read memory>
[1] = 0x85DD9A41A8A4 <Unable to read memory>
[2] = 0x85DD9A41A8A8 <Unable to read memory>
[3] = 0x85DD9A41A8AC <Unable to read memory>
[4] = 0x85DD9A41A8B0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x85DD9A41A8B8 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x85DD9A41A8B8 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x85DD9A41A8B8 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x85DD9A41A8B8 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x85DD9A41A8C0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x85DD9A41A8D0
unsigned int _Mask = 0x85DD9A41A8E8 <Unable to read memory>
unsigned int _Maxidx = 0x85DD9A41A8F0 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
unsigned int m_deathState = 0x85DD9A41A900 <Unable to read memory>
int m_procDeep = 0x85DD9A41A904 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x85DD9A41A908
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x85DD9A41A918
unsigned int m_transform = 0x85DD9A41A928 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x85DD9A41A950 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x85DD9A41A950
<user defined> value_compare = 0x85DD9A41A950 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x85DD9A41A960
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x85DD9A41A960
<user defined> value_compare = 0x85DD9A41A960 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x85DD9A41A970
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x85DD9A41A988 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x85DD9A41A990
[1] = 0x85DD9A41A9A0
[2] = 0x85DD9A41A9B0
[3] = 0x85DD9A41A9C0
[4] = 0x85DD9A41A9D0
[5] = 0x85DD9A41A9E0
[6] = 0x85DD9A41A9F0
[7] = 0x85DD9A41AA00
[8] = 0x85DD9A41AA10
[9] = 0x85DD9A41AA20
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x85DD9A41BD60
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x85DD9A41BD70
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x85DD9A41BD80
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x85DD9A41BD80
<user defined> value_compare = 0x85DD9A41BD80
unsigned int m_interruptMask = 0x85DD9A41BD90 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x85DD9A41BD94 <Unable to read memory>
[1] = 0x85DD9A41BD98 <Unable to read memory>
[2] = 0x85DD9A41BD9C <Unable to read memory>
[3] = 0x85DD9A41BDA0 <Unable to read memory>
[0] = 0x85DD9A41BD94
float[4]
[0] = 0x85DD9A41BDA4 <Unable to read memory>
[1] = 0x85DD9A41BDA8 <Unable to read memory>
[2] = 0x85DD9A41BDAC <Unable to read memory>
[3] = 0x85DD9A41BDB0 <Unable to read memory>
float[4]
[0] = 0x85DD9A41BDB4 <Unable to read memory>
[1] = 0x85DD9A41BDB8 <Unable to read memory>
[2] = 0x85DD9A41BDBC <Unable to read memory>
[3] = 0x85DD9A41BDC0 <Unable to read memory>
float[4]
[0] = 0x85DD9A41BDC4 <Unable to read memory>
[1] = 0x85DD9A41BDC8 <Unable to read memory>
[2] = 0x85DD9A41BDCC <Unable to read memory>
[3] = 0x85DD9A41BDD0 <Unable to read memory>
float[4]
[0] = 0x85DD9A41BDD4 <Unable to read memory>
[1] = 0x85DD9A41BDD8 <Unable to read memory>
[2] = 0x85DD9A41BDDC <Unable to read memory>
[3] = 0x85DD9A41BDE0 <Unable to read memory>
float[4]
[0] = 0x85DD9A41BDE4 <Unable to read memory>
[1] = 0x85DD9A41BDE8 <Unable to read memory>
[2] = 0x85DD9A41BDEC <Unable to read memory>
[3] = 0x85DD9A41BDF0 <Unable to read memory>
float[4]
[0] = 0x85DD9A41BDF4 <Unable to read memory>
[1] = 0x85DD9A41BDF8 <Unable to read memory>
[2] = 0x85DD9A41BDFC <Unable to read memory>
[3] = 0x85DD9A41BE00 <Unable to read memory>
float[4]
[0] = 0x85DD9A41BE04 <Unable to read memory>
[1] = 0x85DD9A41BE08 <Unable to read memory>
[2] = 0x85DD9A41BE0C <Unable to read memory>
[3] = 0x85DD9A41BE10 <Unable to read memory>
float[4]
[0] = 0x85DD9A41BE14 <Unable to read memory>
[1] = 0x85DD9A41BE18 <Unable to read memory>
[2] = 0x85DD9A41BE1C <Unable to read memory>
[3] = 0x85DD9A41BE20 <Unable to read memory>
float[4]
[0] = 0x85DD9A41BE24 <Unable to read memory>
[1] = 0x85DD9A41BE28 <Unable to read memory>
[2] = 0x85DD9A41BE2C <Unable to read memory>
[3] = 0x85DD9A41BE30 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x85DD9A41BF24 <Unable to read memory>
[1] = 0x85DD9A41BF28 <Unable to read memory>
[0] = 0x85DD9A41BF24 <Unable to read memory>
float[2]
[0] = 0x85DD9A41BF2C <Unable to read memory>
[1] = 0x85DD9A41BF30 <Unable to read memory>
[0] = 0x85DD9A41BF24
float[2]
[0] = 0x85DD9A41BF34 <Unable to read memory>
[1] = 0x85DD9A41BF38 <Unable to read memory>
[0] = 0x85DD9A41BF34 <Unable to read memory>
float[2]
[0] = 0x85DD9A41BF3C <Unable to read memory>
[1] = 0x85DD9A41BF40 <Unable to read memory>
float[2]
[0] = 0x85DD9A41BF44 <Unable to read memory>
[1] = 0x85DD9A41BF48 <Unable to read memory>
[0] = 0x85DD9A41BF44 <Unable to read memory>
float[2]
[0] = 0x85DD9A41BF4C <Unable to read memory>
[1] = 0x85DD9A41BF50 <Unable to read memory>
bool m_canModifyStats = 0x85DD9A41BF54 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x85DD9A41BF58 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x85DD9A41BF58
<user defined> value_compare = 0x85DD9A41BF58
float[9] m_speed_rate
[0] = 0x85DD9A41BF68 <Unable to read memory>
[1] = 0x85DD9A41BF6C <Unable to read memory>
[2] = 0x85DD9A41BF70 <Unable to read memory>
[3] = 0x85DD9A41BF74 <Unable to read memory>
[4] = 0x85DD9A41BF78 <Unable to read memory>
[5] = 0x85DD9A41BF7C <Unable to read memory>
[6] = 0x85DD9A41BF80 <Unable to read memory>
[7] = 0x85DD9A41BF84 <Unable to read memory>
[8] = 0x85DD9A41BF88 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x85DD9A41BF98
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x85DD9A41BFB0 <Unable to read memory>
[1] = 0x85DD9A41BFB4 <Unable to read memory>
[2] = 0x85DD9A41BFB8 <Unable to read memory>
[3] = 0x85DD9A41BFBC <Unable to read memory>
int m_regenTimer = 0x85DD9A41BFC0 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x85DD9A41BFD8 <Unable to read memory>
ThreatContainer iThreatContainer = 0x85DD9A41BFE0
ThreatContainer iThreatOfflineContainer = 0x85DD9A41BFF8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x85DD9A41C010
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x85DD9A41C010
<user defined> value_compare = 0x85DD9A41C010
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x85DD9A41C030 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x85DD9A41C040 <Unable to read memory>
bool _instantCast = 0x85DD9A41C041 <Unable to read memory>
unsigned int m_rootTimes = 0x85DD9A41C044 <Unable to read memory>
unsigned int m_state = 0x85DD9A41C048 <Unable to read memory>
unsigned int m_CombatTimer = 0x85DD9A41C04C <Unable to read memory>
unsigned int m_lastManaUse = 0x85DD9A41C050 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x85DD9A41C058
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x85DD9A41C058
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x85DD9A41C070
LinkedListElement iLast = 0x85DD9A41C080
unsigned int iSize = 0x85DD9A41C090 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x85DD9A41C070 <Unable to read memory>
<user defined> iterator = 0x85DD9A41C070 <Unable to read memory>
<user defined> iterator = 0x85DD9A41C068
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x85DD9A41C0A8
LinkedListElement iLast = 0x85DD9A41C0B8
unsigned int iSize = 0x85DD9A41C0C8 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x85DD9A41C0A8 <Unable to read memory>
<user defined> iterator = 0x85DD9A41C0A8 <Unable to read memory>
<user defined> iterator = 0x85DD9A41C0A0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x85DD9A41C0D8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x85DD9A41C0E0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x85DD9A41C0E0
<user defined> _Multi_equal_check_result = 0x85DD9A41C0E0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x85DD9A41C0E0 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x85DD9A41C0E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x85DD9A41C0F8
unsigned int _Mask = 0x85DD9A41C110 <Unable to read memory>
unsigned int _Maxidx = 0x85DD9A41C118 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x85DD9A41C120 <Unable to read memory>
unsigned int _threatPct = 0x85DD9A41C128 <Unable to read memory>
bool m_cleanupDone = 0x85DD9A41C130 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x85DD9A41C131 <Unable to read memory>
unsigned int _oldFactionId = 0x85DD9A41C134 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x85DD9A41C138 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x85DD9A41C13C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x85DD9A41C140 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x85DD9A41C140 <Unable to read memory>
<user defined> _Equal_range_result = 0x85DD9A41C140 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x85DD9A41C140 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x85DD9A41C140 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x85DD9A41C148
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x85DD9A41C158
unsigned int _Mask = 0x85DD9A41C170 <Unable to read memory>
unsigned int _Maxidx = 0x85DD9A41C178 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x85DD9A41C180 <Unable to read memory>
GridObject<Creature>
GridReference<Creature> _gridRef
Reference<GridRefMgr<Creature>,Creature>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
GridRefMgr<Creature>* iRefTo = <Unable to read memory>
Creature* iRefFrom = <Unable to read memory>
MovableMapObject
Cell _currentCell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x85DD9A41C1B0 <Unable to read memory>
unsigned int grid_y = 0x85DD9A41C1B0 <Unable to read memory>
unsigned int cell_x = 0x85DD9A41C1B0 <Unable to read memory>
unsigned int cell_y = 0x85DD9A41C1B0 <Unable to read memory>
unsigned int nocreate = 0x85DD9A41C1B0 <Unable to read memory>
unsigned int reserved = 0x85DD9A41C1B0 <Unable to read memory>
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x85DD9A41C1B0 <Unable to read memory>
unsigned int All = 0x85DD9A41C1B0 <Unable to read memory>
Cell::<unnamed-type-data> data = 0x85DD9A41C1B0 <Unable to read memory>
int _moveState = 0x85DD9A41C1B4 <Unable to read memory>
<unnamed-type-_spellFocusInfo>
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0x85DD9A41A408 <Unable to read memory>
ObjectGuid Target
unsigned int _guid = 0x85DD9A41A410 <Unable to read memory>
float Orientation = 0x85DD9A41A418 <Unable to read memory>
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0x85DD9A41C1C0 <Unable to read memory>
ObjectGuid Target
unsigned int _guid = 0x85DD9A41C1C8 <Unable to read memory>
float Orientation = 0x85DD9A41C1D0 <Unable to read memory>
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x85DD9A41C1D8
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x85DD9A41C1F0
unsigned int gold = 0x85DD9A41C208 <Unable to read memory>
unsigned int unlootedCount = 0x85DD9A41C20C <Unable to read memory>
ObjectGuid roundRobinPlayer
unsigned int _guid = 0x85DD9A41C210 <Unable to read memory>
ObjectGuid lootOwnerGUID
unsigned int _guid = 0x85DD9A41C218 <Unable to read memory>
int loot_type = 0x85DD9A41C220 <Unable to read memory>
ObjectGuid containerGUID
unsigned int _guid = 0x85DD9A41C228 <Unable to read memory>
ObjectGuid sourceWorldObjectGUID
unsigned int _guid = 0x85DD9A41C230 <Unable to read memory>
GameObject* sourceGameObject = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x85DD9A41C240
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x85DD9A41C250
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x85DD9A41C250
<user defined> value_compare = 0x85DD9A41C250 <Unable to read memory>
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x85DD9A41C260
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x85DD9A41C260
<user defined> value_compare = 0x85DD9A41C260 <Unable to read memory>
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x85DD9A41C270
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x85DD9A41C270
<user defined> value_compare = 0x85DD9A41C270 <Unable to read memory>
LootValidatorRefMgr i_LootValidatorRefMgr
RefMgr<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0x85DD9A41C288
LinkedListElement iLast = 0x85DD9A41C298
unsigned int iSize = 0x85DD9A41C2A8 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x85DD9A41C288 <Unable to read memory>
<user defined> iterator = 0x85DD9A41C288 <Unable to read memory>
<user defined> iterator = 0x85DD9A41C280
iterator
LootValidatorRef* _Ptr = <Unable to read memory>
unsigned int[8] m_spells
[0] = 0x85DD9A41C2B0 <Unable to read memory>
[1] = 0x85DD9A41C2B4 <Unable to read memory>
[2] = 0x85DD9A41C2B8 <Unable to read memory>
[3] = 0x85DD9A41C2BC <Unable to read memory>
[4] = 0x85DD9A41C2C0 <Unable to read memory>
[5] = 0x85DD9A41C2C4 <Unable to read memory>
[6] = 0x85DD9A41C2C8 <Unable to read memory>
[7] = 0x85DD9A41C2CC <Unable to read memory>
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> >
<user defined> value_compare = 0x85DD9A41C2D0 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x85DD9A41C2D0
<user defined> value_compare = 0x85DD9A41C2D0 <Unable to read memory>
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x85DD9A41C2E0 <Unable to read memory>
[1] = 0x85DD9A41C2E4 <Unable to read memory>
[2] = 0x85DD9A41C2E8 <Unable to read memory>
[3] = 0x85DD9A41C2EC <Unable to read memory>
[4] = 0x85DD9A41C2F0 <Unable to read memory>
[5] = 0x85DD9A41C2F4 <Unable to read memory>
[6] = 0x85DD9A41C2F8 <Unable to read memory>
unsigned int m_groupLootTimer = 0x85DD9A41C2FC <Unable to read memory>
unsigned int lootingGroupLowGUID = 0x85DD9A41C300 <Unable to read memory>
float m_SightDistance = 0x85DD9A41C304 <Unable to read memory>
float m_CombatDistance = 0x85DD9A41C308 <Unable to read memory>
bool m_isTempWorldObject = 0x85DD9A41C30C <Unable to read memory>
unsigned int m_moveCircleMovementTime = 0x85DD9A41C310 <Unable to read memory>
unsigned int m_moveBackwardsMovementTime = 0x85DD9A41C314 <Unable to read memory>
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
<user defined> _List_node_remove_op = 0x85DD9A41C318 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair
std::_List_val<std::_List_simple_types<VendorItemCount> > _Myval2 = 0x85DD9A41C318
ObjectGuid m_lootRecipient
unsigned int _guid = 0x85DD9A41C328 <Unable to read memory>
unsigned int m_lootRecipientGroup = 0x85DD9A41C330 <Unable to read memory>
int m_corpseRemoveTime = 0x85DD9A41C338 <Unable to read memory>
int m_respawnTime = 0x85DD9A41C340 <Unable to read memory>
int m_respawnedTime = 0x85DD9A41C348 <Unable to read memory>
unsigned int m_respawnDelay = 0x85DD9A41C350 <Unable to read memory>
unsigned int m_corpseDelay = 0x85DD9A41C354 <Unable to read memory>
float m_wanderDistance = 0x85DD9A41C358 <Unable to read memory>
unsigned int m_boundaryCheckTime = 0x85DD9A41C35C <Unable to read memory>
unsigned int m_transportCheckTimer = 0x85DD9A41C360 <Unable to read memory>
unsigned int lootPickPocketRestoreTime = 0x85DD9A41C364 <Unable to read memory>
unsigned int m_combatPulseTime = 0x85DD9A41C368 <Unable to read memory>
unsigned int m_combatPulseDelay = 0x85DD9A41C36C <Unable to read memory>
unsigned int m_reactState = 0x85DD9A41C370 <Unable to read memory>
int m_defaultMovementType = 0x85DD9A41C374 <Unable to read memory>
unsigned int m_spawnId = 0x85DD9A41C378 <Unable to read memory>
unsigned int m_equipmentId = 0x85DD9A41C37C <Unable to read memory>
int m_originalEquipmentId = 0x85DD9A41C37D <Unable to read memory>
bool m_AlreadyCallAssistance = 0x85DD9A41C37E <Unable to read memory>
bool m_AlreadySearchedAssistance = 0x85DD9A41C37F <Unable to read memory>
bool m_regenHealth = 0x85DD9A41C380 <Unable to read memory>
bool m_regenPower = 0x85DD9A41C381 <Unable to read memory>
bool m_AI_locked = 0x85DD9A41C382 <Unable to read memory>
int m_meleeDamageSchoolMask = 0x85DD9A41C384 <Unable to read memory>
unsigned int m_originalEntry = 0x85DD9A41C388 <Unable to read memory>
bool m_moveInLineOfSightDisabled = 0x85DD9A41C38C <Unable to read memory>
bool m_moveInLineOfSightStrictlyDisabled = 0x85DD9A41C38D <Unable to read memory>
Position m_homePosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x85DD9A41C390 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x85DD9A41C390 <Unable to read memory>
float m_positionX = 0x85DD9A41C390 <Unable to read memory>
float m_positionY = 0x85DD9A41C394 <Unable to read memory>
float m_positionZ = 0x85DD9A41C398 <Unable to read memory>
float m_orientation = 0x85DD9A41C39C <Unable to read memory>
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x85DD9A41C3A0 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x85DD9A41C3A0 <Unable to read memory>
float m_positionX = 0x85DD9A41C3A0 <Unable to read memory>
float m_positionY = 0x85DD9A41C3A4 <Unable to read memory>
float m_positionZ = 0x85DD9A41C3A8 <Unable to read memory>
float m_orientation = 0x85DD9A41C3AC <Unable to read memory>
bool DisableReputationGain = 0x85DD9A41C3B0 <Unable to read memory>
CreatureTemplate* m_creatureInfo = <Unable to read memory>
CreatureData* m_creatureData = <Unable to read memory>
float m_detectionDistance = 0x85DD9A41C3C8 <Unable to read memory>
unsigned int m_LootMode = 0x85DD9A41C3CC <Unable to read memory>
unsigned int m_waypointID = 0x85DD9A41C3D0 <Unable to read memory>
unsigned int m_path_id = 0x85DD9A41C3D4 <Unable to read memory>
CreatureGroup* m_formation = <Unable to read memory>
bool TriggerJustRespawned = 0x85DD9A41C3E0 <Unable to read memory>
std::shared_ptr<__int64> _lastDamagedTime
std::_Ptr_base<__int64>
int* _Ptr = <Unable to read memory>
std::_Ref_count_base* _Rep = <Unable to read memory>
ObjectGuid m_cannotReachTarget
unsigned int _guid = 0x85DD9A41C3F8 <Unable to read memory>
unsigned int m_cannotReachTimer = 0x85DD9A41C400 <Unable to read memory>
Spell* _focusSpell = <Unable to read memory>
bool _isMissingSwimmingFlagOutOfCombat = 0x85DD9A41C410 <Unable to read memory>
unsigned int m_assistanceTimer = 0x85DD9A41C414 <Unable to read memory>
unsigned int _playerDamageReq = 0x85DD9A41C418 <Unable to read memory>
bool _damagedByPlayer = 0x85DD9A41C41C <Unable to read memory>
Parameter bool addToCreatureList = 0x7161AFD098
Parameter bool forceRecalculation = 0x7161AFD0A0
Local bool isIncludedInMapStats = 0x0 <Unable to read memory>
Local InstanceMap* instanceMap = 0x2218C2F52A0
Map
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2218C2F52A8
LinkedListElement iLast = 0x2218C2F52B8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945CE290
<user defined> iterator = 0x945CE290
<user defined> iterator = 0x7FF666C230C8
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C230C8
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B32C0
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2F52D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2F52E8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2218567BE30
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2F5310
<user defined> value_compare = 0x2218567BE30
TaskScheduler _creatureRespawnScheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2F5320
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B31C0
std::optional<unsigned int> _group = 0xB6EF0A827264
unsigned int _repeated = 0x8567BE70
std::function<void __cdecl(TaskContext)> _task = 0x2218C2F5340
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5320
std::shared_ptr<TaskScheduler> self_reference = 0x2218C2F5320
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0xB6EF0A827264
TaskScheduler::TaskQueue _task_holder = 0x2218C2F5338
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x2218C2F5348
std::function<bool __cdecl(void)> _predicate = 0x2218C2F5370
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2218C2F53B0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2218C2F53F0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2218C2F5408
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2218C2F5420
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5438
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5488
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2210C5771B4
unsigned int MapID = 0x277
unsigned int map_type = 0x2
unsigned int Flags = 0x11D
char*[16] name
[0] = "Icecrown Citadel"
[1] = "Icecrown Citadel"
[2] = "Citadelle de la Couronne de glace"
[3] = "Eiskronenzitadelle"
[4] = ""
[5] = ""
[6] = "Ciudadela de la Corona de Hielo"
[7] = "Ciudadela de la Corona de Hielo"
[8] = "Цитадель Ледяной Короны"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xFA
int entrance_map = 0x23B
float entrance_x = 5776.000000
float entrance_y = 2065.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x14
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 200.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2218C3159E0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2218C2F5510
LinkedListElement iLast = 0x2218C2F5520
unsigned int iSize = 0x7
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F835970
<user defined> iterator = 0x8F835970
<user defined> iterator = 0x66C22F48
iterator
MapReference* _Ptr = 0x7FF666C22F48
const_iterator
MapReference* _Ptr = 0x7FF666C22F48
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2F5540
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C4390
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2F5558
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C4420
Map* m_parentMap = 0x2218C2CCAF0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2218C2CCAF8
LinkedListElement iLast = 0x2218C2CCB08
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945D52E0
<user defined> iterator = 0x945D52E0
<user defined> iterator = 0x7FF666C69658
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C69658
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x2218C2CCB20
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x2218C2CCB60
TaskScheduler _creatureRespawnScheduler = 0x2218C2CCB70
DataMap CustomData = 0x2218C2CCC00
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x2218C2CCC40
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x2218C2CCC58
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x2218C2CCC70
std::mutex Lock = 0x2218C2CCC88
std::mutex GridLock = 0x2218C2CCCD8
std::shared_mutex MMapLock = 0x0
MapEntry* i_mapEntry = 0x2210C5771B4
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree = 0x2218C2ED260
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr = 0x2218C2CCD58
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x2218C2CCD90
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x221857C3CD0
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x2218C2CCDA8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x221857C3B80
Map* m_parentMap = 0x2218C2CCAF0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2CCDC8
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2D4DC8
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells = 0x2218C2DCDC8
std::bitset<262144> marked_cells_large = 0x2218C2E4DC8
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x2218C2ECDD0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x2218C2ECE10
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x2218C2ECE20
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x2218C2ECE60
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x2218C2ECE70
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x2218C2ECEB0
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x2218C2ECEF0
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x2218C2ECF38
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x2218C2ECF48
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x2218C2ED090
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x2218C2ED0D0
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x2218C2ED110
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x2218C2ED150
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x2218C2ED190
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x2218C2ED1D0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2F5578
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2FD578
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2218C305578
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2218C30D578
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3120
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C315588
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C315598
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2218567BAF0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C3155C0
<user defined> value_compare = 0x2218C3155C0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C3155D0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3100
std::_List_node<WorldObject *,void *>* _Next = 0x7
<user defined> _Equal_range_result = 0x2218C3155D0
<user defined> _Multi_equal_check_result = 0x2218C3155D0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C3155D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C3155E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x2218452A1B0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C315610
<user defined> value_compare = 0x2218C315610
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C315620
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C3FD0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xBE
<user defined> _Equal_range_result = 0x2218C315620
<user defined> _Multi_equal_check_result = 0x2218C315620
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315628
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315638
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4450
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315668
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3F70
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C3156A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C3156B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2218567BB30
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C3156E8
<user defined> value_compare = 0x2218C3156E8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2218C3156F8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2218C315840
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C44B0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x1E4
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C44B0
unsigned int _Distance = 0x1E4
<user defined> _Multi_equal_check_result = 0x2218C315840
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C315848
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C315858
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3BE0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x57
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3BE0
unsigned int _Distance = 0x57
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C315888
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C315898
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x22184404280
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C3158C8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C3158D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C315908
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C315918
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B3220
std::_List_node<Corpse *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C315948
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C315958
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B33A0
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2218C315988
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C315998
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
bool m_resetAfterUnload = 0x0
bool m_unloadWhenEmpty = 0x0
InstanceScript* instance_data = 0x2217FB2F4C0
Map* instance = 0x2218C2F52A0
<user defined> i_objectsForDelayedVisibility = 0x2218C2F52D0
<user defined> CreatureGroupHolder = 0x2218C2F5310
<user defined> _creatureRespawnScheduler = 0x2218C2F5320
<user defined> CustomData = 0x2218C2F53B0
<user defined> _creaturesToMove = 0x2218C2F53F0
<user defined> _gameObjectsToMove = 0x2218C2F5408
<user defined> _dynamicObjectsToMove = 0x2218C2F5420
<user defined> Lock = 0x2218C2F5438
<user defined> GridLock = 0x2218C2F5488
<user defined> MMapLock = 0x0
<user defined> i_mapEntry = 0x2210C5771B4
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x14
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 200.000000
<user defined> _dynamicTree = 0x2218C3159E0
int _instanceResetPeriod = 0x0
<user defined> m_mapRefMgr = 0x2218C2F5508
<user defined> m_mapRefIter = 0x0
<user defined> m_activeNonPlayers = 0x2218C2F5540
<user defined> m_activeNonPlayersIter = 0x221857C4390
<user defined> _transports = 0x2218C2F5558
<user defined> _transportsUpdateIter = 0x221857C4420
<user defined> m_parentMap = 0x2218C2CCAF0
<user defined> i_grids = 0x2218C2F5578
<user defined> GridMaps = 0x2218C2FD578
<user defined> marked_cells = 0x2218C305578
<user defined> marked_cells_large = 0x2218C30D578
bool i_scriptLock = 0x0
<user defined> i_objectsToRemove = 0x2218C315580
<user defined> i_objectsToSwitch = 0x2218C3155C0
<user defined> i_worldObjects = 0x2218C3155D0
<user defined> m_scriptSchedule = 0x2218C315610
<user defined> _creatureRespawnTimes = 0x2218C315620
<user defined> _goRespawnTimes = 0x2218C315660
<user defined> _zoneDynamicInfo = 0x2218C3156A0
unsigned int _defaultLight = 0x9B8
<user defined> _guidGenerators = 0x2218C3156E8
<user defined> _objectsStore = 0x2218C3156F8
<user defined> _creatureBySpawnIdStore = 0x2218C315840
<user defined> _gameobjectBySpawnIdStore = 0x2218C315880
<user defined> _corpsesByCell = 0x2218C3158C0
<user defined> _corpsesByPlayer = 0x2218C315900
<user defined> _corpseBones = 0x2218C315940
<user defined> _updateObjects = 0x2218C315980
TaskScheduler scheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2217FB2F4D0
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B37C0
std::optional<unsigned int> _group = 0xB634610DB064
unsigned int _repeated = 0x8567B3B0
std::function<void __cdecl(TaskContext)> _task = 0x2217FB2F4F0
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2217FB2F4D0
std::shared_ptr<TaskScheduler> self_reference = 0x2217FB2F4D0
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0xB634610DB064
TaskScheduler::TaskQueue _task_holder = 0x2217FB2F4E8
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x2217FB2F4F8
std::function<bool __cdecl(void)> _predicate = 0x2217FB2F520
std::vector<char,std::allocator<char> > headers
std::_Compressed_pair<std::allocator<char>,std::_Vector_val<std::_Simple_types<char> >,1> _Mypair = 0x2217FB2F560
std::vector<BossInfo,std::allocator<BossInfo> > bosses
std::_Compressed_pair<std::allocator<BossInfo>,std::_Vector_val<std::_Simple_types<BossInfo> >,1> _Mypair = 0x2217FB2F578
std::vector<unsigned int,std::allocator<unsigned int> > persistentData
std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair = 0x2217FB2F590
std::multimap<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> > > doors
std::_Tree<std::_Tmap_traits<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> >,1> >
<user defined> value_compare = 0x2217FB2F5A8
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,DoorInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,DoorInfo> > >,1>,1> _Mypair = 0x2217FB2F5A8
<user defined> value_compare = 0x2217FB2F5A8
std::map<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> > > minions
std::_Tree<std::_Tmap_traits<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> >,0> >
<user defined> value_compare = 0x2217FB2F5B8
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,MinionInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,MinionInfo> > >,1>,1> _Mypair = 0x2217FB2F5B8
<user defined> value_compare = 0x2217FB2F5B8
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _creatureInfo
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
<user defined> value_compare = 0x2217FB2F5C8
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x2217FB2F5C8
<user defined> value_compare = 0x2217FB2F5C8
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _gameObjectInfo
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
<user defined> value_compare = 0x2217FB2F5D8
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x2217FB2F5D8
<user defined> value_compare = 0x2217FB2F5D8
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > _objectGuids
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
<user defined> value_compare = 0x2217FB2F5E8
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0x2217FB2F5E8
<user defined> value_compare = 0x2217FB2F5E8
unsigned int completedEncounters = 0x67F
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > _activatedAreaTriggers
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2217FB2F600
_Clear_guard
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = 0x2213F800000
_Range_eraser
std::list<unsigned int,std::allocator<unsigned int> >& _List = 0x2213F800000
std::_List_node<unsigned int,void *>* _Predecessor = 0x2218C2B3240
std::_List_node<unsigned int,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2217FB2F600
<user defined> _Multi_equal_check_result = 0x2217FB2F600
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x3F800000
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x2217FB2F608
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x2217FB2F618
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int i_script_id = 0x307
Local AutoBalanceCreatureInfo* creatureABInfo = <Unable to read memory>
Local AutoBalanceMapInfo* mapABInfo = 0x22185D0B040
unsigned int globalConfigTime = 0x60D8AFDF2DFB9
unsigned int mapConfigTime = 0x1
unsigned int playerCount = 0x6
unsigned int adjustedPlayerCount = 0x6
unsigned int minPlayers = 0x3
unsigned int mapLevel = 0x51
unsigned int lowestPlayerLevel = 0x50
unsigned int highestPlayerLevel = 0x50
unsigned int lfgMinLevel = 0x50
unsigned int lfgTargetLevel = 0x50
unsigned int lfgMaxLevel = 0x53
unsigned int worldMultiplierTargetLevel = 0x51
float worldDamageHealingMultiplier = 0.088952
float scaledWorldDamageHealingMultiplier = 0.088952
float worldHealthMultiplier = 0.088952
bool enabled = 0x1
std::vector<Creature *,std::allocator<Creature *> > allMapCreatures
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x22185D0B078
std::vector<Player *,std::allocator<Player *> > allMapPlayers
std::_Compressed_pair<std::allocator<Player *>,std::_Vector_val<std::_Simple_types<Player *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Player *> > _Myval2 = 0x22185D0B090
bool combatLocked = 0x0
bool combatLockTripped = 0x0
unsigned int combatLockMinPlayers = 0x0
unsigned int highestCreatureLevel = 0x53
unsigned int lowestCreatureLevel = 0x50
float avgCreatureLevel = 80.827003
unsigned int activeCreatureCount = 0xB9
bool isLevelScalingEnabled = 0x0
unsigned int levelScalingSkipHigherLevels = 0x3
unsigned int levelScalingSkipLowerLevels = 0x5
unsigned int levelScalingDynamicCeiling = 0x3
unsigned int levelScalingDynamicFloor = 0x5
unsigned int prevMapLevel = 0x51
Local bool isCreatureAlreadyInCreatureList = 0x0 <Unable to read memory>
Local Map* map = <Unable to read memory>
Local std::exception& e = 0x7161AFD420
__std_exception_data _Data
char* _What = ""
bool _DoFree = 0xA0
Local Creature* summoner = <Unable to read memory>
Local std::exception& e = NULL
Local AutoBalanceCreatureInfo* summonerABInfo = <Unable to read memory>
Local std::exception& e = NULL
Local std::exception& e = 0x8FE6F48D8DFE
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x8FE6F48D8E0E <Unable to read memory>
Local std::exception& e = 0x7FFA2B26208B
__std_exception_data _Data
char* _What = 0xCCCCCCC328C48348 <Unable to read memory>
bool _DoFree = 0xCC
Local std::exception& e = 0x2218C2F52A0
__std_exception_data _Data
char* _What = " pk”!"
bool _DoFree = 0x0
Local std::exception& e = 0x2218F832C50
__std_exception_data _Data
char* _What = "n Niffelem, Las Cumbres Tormentosas."
bool _DoFree = 0xE0
Local Player* summoner = <Unable to read memory>
Local std::exception& e = NULL
Local unsigned int newLevel = 0x0 <Unable to read memory>
Local std::exception& e = 0x2210BC53F70
__std_exception_data _Data
char* _What = 0xB <Unable to read memory>
bool _DoFree = 0xC0
Local std::exception& e = 0x2218F832C50
__std_exception_data _Data
char* _What = "n Niffelem, Las Cumbres Tormentosas."
bool _DoFree = 0xE0
Local std::exception& e = 0x2218F832C50
__std_exception_data _Data
char* _What = "n Niffelem, Las Cumbres Tormentosas."
bool _DoFree = 0xE0
Local std::exception& e = 0x7FF6655EAA42
__std_exception_data _Data
char* _What = 0x48738B49405B8B49 <Unable to read memory>
bool _DoFree = 0x49
Local std::exception& e = 0x22185D0B040
__std_exception_data _Data
char* _What = 0x60D8AFDF2DFB9 <Unable to read memory>
bool _DoFree = 0x1
Local std::exception& e = NULL
Local std::exception& e = 0x403
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x413 <Unable to read memory>
Local std::exception& e = 0x22185D0B059
__std_exception_data _Data
char* _What = 0x5E3DB62C5E000051 <Unable to read memory>
bool _DoFree = 0x2C
Local std::exception& e = 0x221098C0000
__std_exception_data _Data
char* _What = "è© !"
bool _DoFree = 0x50
Local std::exception& e = 0x221098C0CC0
__std_exception_data _Data
char* _What = NULL
bool _DoFree = 0x50
Local std::exception& e = 0x7FFA2D43C94D
__std_exception_data _Data
char* _What = 0x89D10BCAFFC08B44 <Unable to read memory>
bool _DoFree = 0x57
Local std::exception& e = 0x4E200C8
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x4E200D8 <Unable to read memory>
Local std::exception& e = 0x30
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x40 <Unable to read memory>
Local std::exception& e = 0x221B0E645A0
__std_exception_data _Data
char* _What = " Eæ°!"
bool _DoFree = 0x0
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Player *> > > playerIterator
Player** _Ptr = <Unable to read memory>
Local Player* thisPlayer = <Unable to read memory>
Local std::exception& e = 0x9D0
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x9E0 <Unable to read memory>
Local unsigned int distance = 0x0 <Unable to read memory>
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Player *> > > playerIterator
Player** _Ptr = <Unable to read memory>
Local Player* thisPlayer = <Unable to read memory>
Local std::exception& e = NULL
Local std::exception& e = 0x9D
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0xAD <Unable to read memory>
Local float newAvgCreatureLevel = 0x0 <Unable to read memory>
Local float creatureCount = 0x0 <Unable to read memory>
Local float oldAvgCreatureLevel = 0x0 <Unable to read memory>
Local std::exception& e = 0x22100000000
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x22100000010 <Unable to read memory>
Local std::exception& e = 0x221098C1200
__std_exception_data _Data
char* _What = ""
bool _DoFree = 0x0
Local std::exception& e = 0x2218F832C50
__std_exception_data _Data
char* _What = "n Niffelem, Las Cumbres Tormentosas."
bool _DoFree = 0xE0
00007FF665606DAE 0000007161AFD2E0 AutoBalance_AllMapScript::OnPlayerEnterAll+11FE C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4617
Local AutoBalance_AllMapScript* this = 0x22109BE6360
AllMapScript
ScriptObject
std::string _name = "ථ !"
Parameter Map* map = 0x2218C2F52A0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2218C2F52A8
LinkedListElement iLast = 0x2218C2F52B8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945CE290
<user defined> iterator = 0x945CE290
<user defined> iterator = 0xC8
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C230C8
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B32C0
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2F52D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2F52E8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2218567BE30
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2F5310
<user defined> value_compare = 0x30
TaskScheduler _creatureRespawnScheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2F5320
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B31C0
std::optional<unsigned int> _group = 0xB6EF0A827264
unsigned int _repeated = 0x8567BE70
std::function<void __cdecl(TaskContext)> _task = 0x2218C2F5340
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5320
std::shared_ptr<TaskScheduler> self_reference
std::_Ptr_base<TaskScheduler>
TaskScheduler* _Ptr = 0x2218C2F5320
std::_Ref_count_base* _Rep = 0x2218C2B31C0
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur = 0xB6EF0A827264
TaskScheduler::TaskQueue _task_holder
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5338
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder
std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > c = 0x2218C2F5348
std::function<bool __cdecl(void)> _predicate
std::_Func_class<bool>
<user defined> std::_Arg_types<> = 0x50
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "Pbªfö..."
std::_Func_base<bool>*[8] _Ptrs
[0] = 0x7FF666AA6250
[1] = 0x7FF6656B3DA0
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x2218C2F5370
std::_Func_class<bool>::_Storage _Mystorage = 0x2218C2F5370
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2F53B0
_Clear_guard
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x3F800000
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0x2218567B8F0
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2218C2F53B0
<user defined> _Multi_equal_check_result = 0x2218C2F53B0
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x2218C2F53B8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x2218C2F53C8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x2218C2F53F0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x2218C2F5408
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x2218C2F5420
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5438
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5488
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2210C5771B4
unsigned int MapID = 0x277
unsigned int map_type = 0x2
unsigned int Flags = 0x11D
char*[16] name
[0] = "Icecrown Citadel"
[1] = "Icecrown Citadel"
[2] = "Citadelle de la Couronne de glace"
[3] = "Eiskronenzitadelle"
[4] = ""
[5] = ""
[6] = "Ciudadela de la Corona de Hielo"
[7] = "Ciudadela de la Corona de Hielo"
[8] = "Цитадель Ледяной Короны"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xFA
int entrance_map = 0x23B
float entrance_x = 5776.000000
float entrance_y = 2065.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x14
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 200.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2218C3159E0
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> >
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x2218C3159E0
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C315A10
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
Cell
int x = 0x66C97D20
int y = 0x7FF6
TimeTrackerSmall rebalance_timer = 0x5D
int unbalanced_times = 0x24
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2218C2F5510
LinkedListElement iLast = 0x2218C2F5520
unsigned int iSize = 0x7
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F835970
<user defined> iterator = 0x8F835970
<user defined> iterator = 0x66C22F48
iterator
MapReference* _Ptr = 0x7FF666C22F48
const_iterator
MapReference* _Ptr = 0x7FF666C22F48
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2F5540
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C4390
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2F5558
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C4420
Map* m_parentMap = 0x2218C2CCAF0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2218C2CCAF8
LinkedListElement iLast = 0x2218C2CCB08
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945D52E0
<user defined> iterator = 0x945D52E0
<user defined> iterator = 0x66C69658
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C69658
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B2920
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2CCB28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2CCB38
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2218567BCF0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2CCB60
<user defined> value_compare = 0x8567BCF0
TaskScheduler _creatureRespawnScheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2CCB70
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B2F80
std::optional<unsigned int> _group = 0xB6EF0A7F933C
unsigned int _repeated = 0x8567BDB0
std::function<void __cdecl(TaskContext)> _task = 0x2218C2CCB90
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2CCB70
std::shared_ptr<TaskScheduler> self_reference = 0x2218C2CCB70
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0xB6EF0A7F933C
TaskScheduler::TaskQueue _task_holder = 0x2218C2CCB88
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x2218C2CCB98
std::function<bool __cdecl(void)> _predicate = 0x2218C2CCBC0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2218C2CCC00
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2218C2CCC40
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2218C2CCC58
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2218C2CCC70
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCC88
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCCD8
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2210C5771B4
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2218C2ED260
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2218C2CCD60
LinkedListElement iLast = 0x2218C2CCD70
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8C2CCD70
<user defined> iterator = 0x8C2CCD70
<user defined> iterator = 0x2218C2CCD58
iterator
MapReference* _Ptr = 0x7FF666C22F48
const_iterator
MapReference* _Ptr = 0x7FF666C22F48
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2CCD90
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C3CD0
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2CCDA8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C3B80
Map* m_parentMap = 0x2218C2CCAF0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2CCDC8
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2D4DC8
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2218C2DCDC8
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2218C2E4DC8
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2C40
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECDD8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECDE8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2218567B470
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C2ECE10
<user defined> value_compare = 0x2218C2ECE10
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2940
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218C2ECE20
<user defined> _Multi_equal_check_result = 0x2218C2ECE20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECE28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECE38
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x22184529D00
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C2ECE60
<user defined> value_compare = 0x2218C2ECE60
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE70
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4300
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218C2ECE70
<user defined> _Multi_equal_check_result = 0x2218C2ECE70
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECE78
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECE88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C41E0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECEB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECEC8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3CA0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C2ECEF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C2ECF08
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2218567B9B0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C2ECF38
<user defined> value_compare = 0x2218C2ECF38
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2218C2ECF48
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2ED090
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C41B0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C41B0
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x2218C2ED090
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C2ED098
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C2ED0A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3A60
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3A60
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C2ED0D8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C2ED0E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x221844048E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C2ED118
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C2ED128
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C2ED158
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C2ED168
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B2980
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C2ED198
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B3800
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2218C2ED1D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2F5578
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2FD578
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2218C305578
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2218C30D578
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3120
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C315588
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C315598
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2218567BAF0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C3155C0
<user defined> value_compare = 0x2218C3155C0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C3155D0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3100
std::_List_node<WorldObject *,void *>* _Next = 0x7
<user defined> _Equal_range_result = 0x2218C3155D0
<user defined> _Multi_equal_check_result = 0x2218C3155D0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C3155D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C3155E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x2218452A1B0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C315610
<user defined> value_compare = 0x2218C315610
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C315620
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C3FD0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xBE
<user defined> _Equal_range_result = 0x2218C315620
<user defined> _Multi_equal_check_result = 0x2218C315620
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315628
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315638
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4450
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315668
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3F70
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C3156A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C3156B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2218567BB30
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C3156E8
<user defined> value_compare = 0x2218C3156E8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x2218C3156F8
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x2218C315738
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2218C315840
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C44B0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x1E4
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C44B0
unsigned int _Distance = 0x1E4
<user defined> _Multi_equal_check_result = 0x2218C315840
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C315848
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C315858
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3BE0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x57
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3BE0
unsigned int _Distance = 0x57
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C315888
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C315898
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x22184404280
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C3158C8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C3158D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C315908
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C315918
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B3220
std::_List_node<Corpse *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C315948
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C315958
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B33A0
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2218C315988
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C315998
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
Parameter Map* map = 0x2218C2F52A0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2218C2F52A8
LinkedListElement iLast = 0x2218C2F52B8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945CE290
<user defined> iterator = 0x945CE290
<user defined> iterator = 0x2218C2F52A0
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C230C8
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B32C0
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2F52D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2F52E8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2218567BE30
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2F5310
<user defined> value_compare = 0x2218C2F5310
TaskScheduler _creatureRespawnScheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2F5320
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B31C0
std::optional<unsigned int> _group = 0xB6EF0A827264
unsigned int _repeated = 0x8567BE70
std::function<void __cdecl(TaskContext)> _task = 0x2218C2F5340
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5320
std::shared_ptr<TaskScheduler> self_reference
std::_Ptr_base<TaskScheduler>
TaskScheduler* _Ptr = 0x2218C2F5320
std::_Ref_count_base* _Rep = 0x2218C2B31C0
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur = 0xB6EF0A827264
TaskScheduler::TaskQueue _task_holder
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5338
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder
std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > c = 0x2218C2F5348
std::function<bool __cdecl(void)> _predicate
std::_Func_class<bool>
<user defined> std::_Arg_types<> = 0x50
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "Pbªfö..."
std::_Func_base<bool>*[8] _Ptrs
[0] = 0x7FF666AA6250
[1] = 0x7FF6656B3DA0
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x2218C2F5370
std::_Func_class<bool>::_Storage _Mystorage = 0x2218C2F5370
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2F53B0
_Clear_guard
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x3F800000
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0x2218567B8F0
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2218C2F53B0
<user defined> _Multi_equal_check_result = 0x2218C2F53B0
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x2218C2F53B8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x2218C2F53C8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x2218C2F53F0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x2218C2F5408
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x2218C2F5420
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5438
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5488
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2210C5771B4
unsigned int MapID = 0x277
unsigned int map_type = 0x2
unsigned int Flags = 0x11D
char*[16] name
[0] = "Icecrown Citadel"
[1] = "Icecrown Citadel"
[2] = "Citadelle de la Couronne de glace"
[3] = "Eiskronenzitadelle"
[4] = ""
[5] = ""
[6] = "Ciudadela de la Corona de Hielo"
[7] = "Ciudadela de la Corona de Hielo"
[8] = "Цитадель Ледяной Короны"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xFA
int entrance_map = 0x23B
float entrance_x = 5776.000000
float entrance_y = 2065.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x14
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 200.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2218C3159E0
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> >
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x2218C3159E0
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C315A10
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
Cell
int x = 0x66C97D20
int y = 0x7FF6
TimeTrackerSmall rebalance_timer = 0x5D
int unbalanced_times = 0x24
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2218C2F5510
LinkedListElement iLast = 0x2218C2F5520
unsigned int iSize = 0x7
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F835970
<user defined> iterator = 0x8F835970
<user defined> iterator = 0x66C22F48
iterator
MapReference* _Ptr = 0x7FF666C22F48
const_iterator
MapReference* _Ptr = 0x7FF666C22F48
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2F5540
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C4390
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2F5558
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C4420
Map* m_parentMap = 0x2218C2CCAF0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2218C2CCAF8
LinkedListElement iLast = 0x2218C2CCB08
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945D52E0
<user defined> iterator = 0x945D52E0
<user defined> iterator = 0x66C69658
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C69658
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B2920
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2CCB28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2CCB38
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2218567BCF0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2CCB60
<user defined> value_compare = 0x8567BCF0
TaskScheduler _creatureRespawnScheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2CCB70
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B2F80
std::optional<unsigned int> _group = 0xB6EF0A7F933C
unsigned int _repeated = 0x8567BDB0
std::function<void __cdecl(TaskContext)> _task = 0x2218C2CCB90
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2CCB70
std::shared_ptr<TaskScheduler> self_reference = 0x2218C2CCB70
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0xB6EF0A7F933C
TaskScheduler::TaskQueue _task_holder = 0x2218C2CCB88
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x2218C2CCB98
std::function<bool __cdecl(void)> _predicate = 0x2218C2CCBC0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2218C2CCC00
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2218C2CCC40
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2218C2CCC58
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2218C2CCC70
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCC88
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCCD8
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2210C5771B4
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2218C2ED260
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2218C2CCD60
LinkedListElement iLast = 0x2218C2CCD70
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8C2CCD70
<user defined> iterator = 0x8C2CCD70
<user defined> iterator = 0x2218C2CCD58
iterator
MapReference* _Ptr = 0x7FF666C22F48
const_iterator
MapReference* _Ptr = 0x7FF666C22F48
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2CCD90
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C3CD0
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2CCDA8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C3B80
Map* m_parentMap = 0x2218C2CCAF0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2CCDC8
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2D4DC8
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2218C2DCDC8
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2218C2E4DC8
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2C40
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECDD8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECDE8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2218567B470
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C2ECE10
<user defined> value_compare = 0x2218C2ECE10
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2940
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218C2ECE20
<user defined> _Multi_equal_check_result = 0x2218C2ECE20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECE28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECE38
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x22184529D00
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C2ECE60
<user defined> value_compare = 0x2218C2ECE60
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE70
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4300
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218C2ECE70
<user defined> _Multi_equal_check_result = 0x2218C2ECE70
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECE78
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECE88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C41E0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECEB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECEC8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3CA0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C2ECEF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C2ECF08
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2218567B9B0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C2ECF38
<user defined> value_compare = 0x2218C2ECF38
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2218C2ECF48
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2ED090
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C41B0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C41B0
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x2218C2ED090
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C2ED098
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C2ED0A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3A60
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3A60
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C2ED0D8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C2ED0E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x221844048E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C2ED118
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C2ED128
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C2ED158
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C2ED168
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B2980
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C2ED198
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B3800
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2218C2ED1D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2F5578
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2FD578
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2218C305578
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2218C30D578
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3120
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C315588
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C315598
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2218567BAF0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C3155C0
<user defined> value_compare = 0x2218C3155C0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C3155D0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3100
std::_List_node<WorldObject *,void *>* _Next = 0x7
<user defined> _Equal_range_result = 0x2218C3155D0
<user defined> _Multi_equal_check_result = 0x2218C3155D0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C3155D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C3155E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x2218452A1B0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C315610
<user defined> value_compare = 0x2218C315610
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C315620
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C3FD0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xBE
<user defined> _Equal_range_result = 0x2218C315620
<user defined> _Multi_equal_check_result = 0x2218C315620
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315628
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315638
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4450
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315668
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3F70
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C3156A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C3156B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2218567BB30
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C3156E8
<user defined> value_compare = 0x2218C3156E8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x2218C3156F8
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x2218C315738
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2218C315840
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C44B0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x1E4
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C44B0
unsigned int _Distance = 0x1E4
<user defined> _Multi_equal_check_result = 0x2218C315840
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C315848
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C315858
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3BE0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x57
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3BE0
unsigned int _Distance = 0x57
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C315888
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C315898
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x22184404280
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C3158C8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C3158D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C315908
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C315918
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B3220
std::_List_node<Corpse *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C315948
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C315958
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B33A0
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2218C315988
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C315998
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
Parameter Map* map = 0x120
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x128
LinkedListElement iLast = 0x138
unsigned int iSize = 0x148 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x128 <Unable to read memory>
<user defined> iterator = 0x128 <Unable to read memory>
<user defined> iterator = 0x120
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x150 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x150 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x150 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x150 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x158
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x168
unsigned int _Mask = 0x180 <Unable to read memory>
unsigned int _Maxidx = 0x188 <Unable to read memory>
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x190 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x190
<user defined> value_compare = 0x190
TaskScheduler _creatureRespawnScheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x1A0 <Unable to read memory>
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x1A8 <Unable to read memory>
std::optional<unsigned int> _group = 0x1B0 <Unable to read memory>
unsigned int _repeated = 0x1B8 <Unable to read memory>
std::function<void __cdecl(TaskContext)> _task = 0x1C0
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x1A0
std::shared_ptr<TaskScheduler> self_reference
std::_Ptr_base<TaskScheduler>
TaskScheduler* _Ptr = <Unable to read memory>
std::_Ref_count_base* _Rep = <Unable to read memory>
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur = 0x1B0 <Unable to read memory>
TaskScheduler::TaskQueue _task_holder
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x1B8
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder
std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > c = 0x1C8
std::function<bool __cdecl(void)> _predicate
std::_Func_class<bool>
<user defined> std::_Arg_types<> = 0x1F0 <Unable to read memory>
_Storage
float _Dummy1 = 0x1F0 <Unable to read memory>
char[56] _Dummy2 = 0x1F0 <Unable to read memory>
std::_Func_base<bool>*[8] _Ptrs
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
std::_Func_class<bool>::_Storage _Mystorage = 0x1F0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x230
_Clear_guard
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = <Unable to read memory>
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x230
<user defined> _Multi_equal_check_result = 0x230
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x230 <Unable to read memory>
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x238
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x248
unsigned int _Mask = 0x260 <Unable to read memory>
unsigned int _Maxidx = 0x268 <Unable to read memory>
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x270
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x288
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x2A0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x308
std::shared_mutex MMapLock
void* _Myhandle = <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0x368 <Unable to read memory>
unsigned int i_InstanceId = 0x36C <Unable to read memory>
unsigned int m_unloadTimer = 0x370 <Unable to read memory>
float m_VisibleDistance = 0x374 <Unable to read memory>
DynamicMapTree _dynamicTree
DynTreeImpl* impl = <Unable to read memory>
int _instanceResetPeriod = 0x380 <Unable to read memory>
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x390
LinkedListElement iLast = 0x3A0
unsigned int iSize = 0x3B0 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x390 <Unable to read memory>
<user defined> iterator = 0x390 <Unable to read memory>
<user defined> iterator = 0x388
iterator
MapReference* _Ptr = <Unable to read memory>
const_iterator
MapReference* _Ptr = <Unable to read memory>
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x3C0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x3D8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0x3F8
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0x83F8
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells
<user defined> reference = 0x103F8
unsigned int[4096] _Array
[0] = 0x103F8 <Unable to read memory>
[1] = 0x10400 <Unable to read memory>
[2] = 0x10408 <Unable to read memory>
[3] = 0x10410 <Unable to read memory>
[4] = 0x10418 <Unable to read memory>
[5] = 0x10420 <Unable to read memory>
[6] = 0x10428 <Unable to read memory>
[7] = 0x10430 <Unable to read memory>
[8] = 0x10438 <Unable to read memory>
[9] = 0x10440 <Unable to read memory>
std::bitset<262144> marked_cells_large
<user defined> reference = 0x183F8
unsigned int[4096] _Array
[0] = 0x183F8 <Unable to read memory>
[1] = 0x18400 <Unable to read memory>
[2] = 0x18408 <Unable to read memory>
[3] = 0x18410 <Unable to read memory>
[4] = 0x18418 <Unable to read memory>
[5] = 0x18420 <Unable to read memory>
[6] = 0x18428 <Unable to read memory>
[7] = 0x18430 <Unable to read memory>
[8] = 0x18438 <Unable to read memory>
[9] = 0x18440 <Unable to read memory>
bool i_scriptLock = 0x203F8 <Unable to read memory>
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x20400 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = <Unable to read memory>
std::_List_node<WorldObject *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<WorldObject *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x20400 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x20400 <Unable to read memory>
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x20400 <Unable to read memory>
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x20408
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x20418
unsigned int _Mask = 0x20430 <Unable to read memory>
unsigned int _Maxidx = 0x20438 <Unable to read memory>
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x20440 <Unable to read memory>
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x20440
<user defined> value_compare = 0x20440
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x20450
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = <Unable to read memory>
std::_List_node<WorldObject *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<WorldObject *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x20450
<user defined> _Multi_equal_check_result = 0x20450
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x20450 <Unable to read memory>
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x20458
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x20468
unsigned int _Mask = 0x20480 <Unable to read memory>
unsigned int _Maxidx = 0x20488 <Unable to read memory>
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x20490 <Unable to read memory>
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x20490
<user defined> value_compare = 0x20490
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x204A0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x204A0
<user defined> _Multi_equal_check_result = 0x204A0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x204A0 <Unable to read memory>
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x204A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x204B8
unsigned int _Mask = 0x204D0 <Unable to read memory>
unsigned int _Maxidx = 0x204D8 <Unable to read memory>
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x204E0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x204E0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x204E0 <Unable to read memory>
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x204E0 <Unable to read memory>
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x204E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x204F8
unsigned int _Mask = 0x20510 <Unable to read memory>
unsigned int _Maxidx = 0x20518 <Unable to read memory>
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x20520 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x20520 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x20520 <Unable to read memory>
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x20520 <Unable to read memory>
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x20528
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x20538
unsigned int _Mask = 0x20550 <Unable to read memory>
unsigned int _Maxidx = 0x20558 <Unable to read memory>
unsigned int _defaultLight = 0x20560 <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x20568 <Unable to read memory>
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x20568
<user defined> value_compare = 0x20568
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x20578
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x205B8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x206C0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = <Unable to read memory>
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x206C0 <Unable to read memory>
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x206C8 <Unable to read memory>
unsigned int _Distance = 0x206D0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x206C0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x206C0 <Unable to read memory>
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x206C8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x206D8
unsigned int _Mask = 0x206F0 <Unable to read memory>
unsigned int _Maxidx = 0x206F8 <Unable to read memory>
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x20700 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = <Unable to read memory>
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x20700 <Unable to read memory>
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x20708 <Unable to read memory>
unsigned int _Distance = 0x20710 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x20700 <Unable to read memory>
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x20700 <Unable to read memory>
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x20708
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x20718
unsigned int _Mask = 0x20730 <Unable to read memory>
unsigned int _Maxidx = 0x20738 <Unable to read memory>
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x20740 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x20740 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x20740 <Unable to read memory>
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x20740 <Unable to read memory>
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x20748
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x20758
unsigned int _Mask = 0x20770 <Unable to read memory>
unsigned int _Maxidx = 0x20778 <Unable to read memory>
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x20780 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x20780 <Unable to read memory>
<user defined> _Equal_range_result = 0x20780 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x20780 <Unable to read memory>
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x20780 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x20788
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x20798
unsigned int _Mask = 0x207B0 <Unable to read memory>
unsigned int _Maxidx = 0x207B8 <Unable to read memory>
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x207C0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = <Unable to read memory>
std::_List_node<Corpse *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Corpse *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x207C0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x207C0 <Unable to read memory>
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x207C0 <Unable to read memory>
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x207C8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x207D8
unsigned int _Mask = 0x207F0 <Unable to read memory>
unsigned int _Maxidx = 0x207F8 <Unable to read memory>
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x20800 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = <Unable to read memory>
std::_List_node<Object *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Object *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x20800 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x20800 <Unable to read memory>
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x20800 <Unable to read memory>
std::list<Object *,std::allocator<Object *> > _List = 0x20808
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x20818
unsigned int _Mask = 0x20830 <Unable to read memory>
unsigned int _Maxidx = 0x20838 <Unable to read memory>
Parameter Player* player = 0x2218F832C50
Unit
WorldObject
Object
DataMap CustomData = 0x2218F832C58
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1DE0
unsigned int* m_uint32Values = 0x1DE0
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x2218F832CB0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x0
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x2218F832CC8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x450A35EC4299BA44
PositionXYZStreamer
<user defined> m_pos = 0x450A35EC4299BA44
PositionXYZOStreamer
<user defined> m_pos = 0x450A35EC4299BA44
float m_positionX = 76.863800
float m_positionY = 2211.370117
float m_positionZ = 30.000000
float m_orientation = 3.149650
unsigned int m_mapId = 0x277
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x2218F832D0C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x2218F832D18
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x2218F832D24
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x2218F832D58
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x2218F832D8C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x2218F832D98
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x2218F832DA8
ElunaEventProcessor* elunaEvents = 0x2218A234F30
std::string m_name = "Nais"
bool m_isActive = 0x1
bool m_isFarVisible = 0x20
std::optional<float> m_visibilityDistanceOverride = 0x2030200020302030
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x12CC
unsigned int _areaId = 0x12CC
float _floorZ = 4.165649
bool _outdoors = 0x1
LiquidData _liquidData = 0x2218F832E68
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x2218C2F52A0
unsigned int m_InstanceId = 0x14
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x2218F832EA0
unsigned int m_extraAttacks = 0x30203020
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2218F832EE8
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x2218F832C50
Unit* defaultValue = 0x2218F832C50
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 9.210125
float m_modRangedHitChance = 9.210125
float m_modSpellHitChance = 11.512655
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.780584
[1] = 0.780584
[2] = 0.854351
EventProcessor m_Events
unsigned int m_time = 0xC2670
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x2218F832FA0
bool m_aborting = 0x20
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x2218F832FB8
[1] = 0x2218F832FD0
[2] = 0x2218F832FE8
[3] = 0x2218F833000
[4] = 0x2218F833018
[5] = 0x2218F833030
[6] = 0x2218F833048
[7] = 0x2218F833060
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x2218F833080
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x1
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x2218F833098
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0x45015AF945B4A3FB
PositionXYZStreamer
<user defined> m_pos = 0x45015AF945B4A3FB
PositionXYZOStreamer
<user defined> m_pos = 0x45015AF945B4A3FB
float m_positionX = 5780.497559
float m_positionY = 2069.685791
float m_positionZ = 636.063843
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0xCB824
unsigned int m_delayed_unit_relocation_timer = 0x96
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x2218C69BAE0
Movement::Spline<int> spline = 0x2218C69BAE0
Movement::FacingInfo facing = 0x2218C69BB20
unsigned int m_Id = 0x0
Movement::MoveSplineFlag splineflags = 0x100
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 0.000000
int effect_start_time = 0x0
int point_Idx = 0x0
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x6
unsigned int m_race = 0x6
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 94.000000
[1] = 78.000000
[2] = 99.000000
[3] = 139.000000
[4] = 161.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x302030203F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x302030203F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F845940
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F833110
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F833120
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Unit* m_attacking = NULL
unsigned int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x2218F845500
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = 0x2218F845460
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x2218F833158
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x2218F845460
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x2218F833168
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x2218F8CA5A0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x2218F8331A0
<user defined> value_compare = 0x2218F8CA5A0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x2218F8331B0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8331B0
<user defined> value_compare = 0x2218F8CA560
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F8458C0
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0x2218F8D54A0
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8331C0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x2218F8CA5A0
unsigned int m_removedAurasCount = 0x57
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x2218F8331E0
[1] = 0x2218F8331F0
[2] = 0x2218F833200
[3] = 0x2218F833210
[4] = 0x2218F833220
[5] = 0x2218F833230
[6] = 0x2218F833240
[7] = 0x2218F833250
[8] = 0x2218F833260
[9] = 0x2218F833270
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F848200
std::_List_node<Aura *,void *>* _Head = 0x1
std::_List_node<Aura *,void *>** _Tail = 0x2218F847E20
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8345B0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x2218F847E20
std::_List_node<AuraApplication *,void *>* _Head = NULL
std::_List_node<AuraApplication *,void *>** _Tail = 0x2218F8CADA0
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x2218F8345C0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x2218F8345D0
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8345D0
<user defined> value_compare = 0x2218F8345D0
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 143.000000
[3] = 1.308252
[0] = 0x2218F8345E4
float[4]
[0] = 1254.000000
[1] = 1.000000
[2] = 151.000000
[3] = 1.189320
float[4]
[0] = 1424.000000
[1] = 1.000000
[2] = 262.000000
[3] = 1.308252
float[4]
[0] = 161.000000
[1] = 1.000000
[2] = 157.000000
[3] = 1.427184
float[4]
[0] = 124.000000
[1] = 1.000000
[2] = 137.000000
[3] = 1.189320
float[4]
[0] = 0.000000
[1] = 1.050000
[2] = 300.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[2] m_weaponDamage
[0] = 540.000000
[1] = 0.000000
[0] = 0x44070000
float[2]
[0] = 811.000000
[1] = 0.000000
[0] = 0x2218F834774
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 2.000000
[1] = 0.000000
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 2.000000
[1] = 0.000000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x2218F8CA9E0
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8347A8
<user defined> value_compare = 0x2218F8347A8
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x2218F848160
std::_List_node<Player *,void *>* _Head = NULL
std::_List_node<Player *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x2218F8347E8
MotionMaster* i_motionMaster = 0x2218F8CAD20
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x7FF6670C2888
[1] = NULL
[2] = NULL
int _top = 0x0
Unit* _owner = 0x2218F832C50
bool[3] _needInit
[0] = 0x0
[1] = 0x1
[2] = 0x1
unsigned int _cleanFlag = 0x0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x2218F832C50
unsigned int iUpdateTimer = 0x7D0
ThreatContainer iThreatContainer = 0x2218F834830
ThreatContainer iThreatOfflineContainer = 0x2218F834848
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x60
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x2218F834860
<user defined> value_compare = 0x2218F834860
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x1
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0xC21DE
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x2218F8348A8
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x2218F8348A8
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x2218F8348C0
LinkedListElement iLast = 0x2218F8348D0
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F8348D0
<user defined> iterator = 0x8F8348D0
<user defined> iterator = 0x2218F8348B8
Unit* iOwner = 0x2218F832C50
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x2218F8348F8
LinkedListElement iLast = 0x2218F834908
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F834908
<user defined> iterator = 0x8F834908
<user defined> iterator = 0x2218F8348F0
Unit* m_comboTarget = NULL
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F834930
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x203020303F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x203020303F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F848040
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218F834930
<user defined> _Multi_equal_check_result = 0x2218F834930
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F834938
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F834948
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x2218F834998
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x2218F8349A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x0
GridObject<Player>
GridReference<Player> _gridRef
Reference<GridRefMgr<Player>,Player>
LinkedListElement
LinkedListElement* iNext = 0x221945CF388
LinkedListElement* iPrev = 0x221945CF378
GridRefMgr<Player>* iRefTo = 0x221945CF370
Player* iRefFrom = 0x2218F832C50
std::string autoReplyMsg = ""
PlayerTaxi m_taxi
std::array<unsigned int,14> m_taximask
unsigned int[14] _Elems
[0] = 0x600000
[1] = 0x0
[2] = 0x0
[3] = 0x4
[4] = 0x0
[5] = 0x0
[6] = 0x100000
[7] = 0x8000000
[8] = 0x0
[9] = 0x200000
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations
std::_Compressed_pair<std::allocator<unsigned int>,std::_Deque_val<std::_Deque_simple_types<unsigned int> >,1> _Mypair = 0x2218F834A58
unsigned int m_flightMasterFactionId = 0x0
int m_logintime = 0x658D0460
int m_Last_tick = 0x658D077E
unsigned int[2] m_Played_time
[0] = 0x101BB
[1] = 0xC207
bool m_mailsUpdated = 0x0
unsigned int unReadMails = 0x0
int m_nextMailDelivereTime = 0x0
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xCFCCE33F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = 0xCFCCE33F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = 0xCFCCE33F800000
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = 0x2218F86FFA0
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0xCFCCE33F800000
<user defined> _Multi_equal_check_result = 0xCFCCE33F800000
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x2218F834AB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x2218F834AC8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
PvPInfo pvpInfo
bool IsHostile = 0x1
bool IsInHostileArea = 0x0
bool IsInNoPvPArea = 0x0
bool IsInFFAPvPArea = 0x0
int EndTimer = 0x0
int FFAPvPEndTimer = 0x0
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair
DuelInfo* _Myval2 = NULL
PlayerMenu* PlayerTalkClass = 0x22164C96C30
GossipMenu _gossipMenu
std::map<unsigned int,GossipMenuItem,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItem> > > _menuItems = 0x22164C96C30
std::map<unsigned int,GossipMenuItemData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemData> > > _menuItemData = 0x22164C96C40
unsigned int _menuId = 0x0
int _locale = 0x6
ObjectGuid _senderGUID = 0x0
QuestMenu _questMenu
std::vector<QuestMenuItem,std::allocator<QuestMenuItem> > _questMenuItems = 0x22164C96C60
WorldSession* _session = 0x2217FB2F070
int m_muteTime = 0x0
std::atomic<__int64> m_timeOutTime = 0xEA60
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListItemsMSTime = 0x0
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListOwnerItemsMSTime = 0x0
AsyncCallbackProcessor<QueryCallback> _queryProcessor = 0x2217FB2F090
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks = 0x2217FB2F0A8
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor = 0x2217FB2F0C0
DosProtection
WorldSession* Session = NULL
int _policy = 0xEA60
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x2217FB2F080
WorldSession::DosProtection AntiDOS = 0x2217FB2F0D8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > _legitCharacters = 0x2217FB2F128
unsigned int m_GUIDLow = 0x1DE0
Player* _player = 0x2218F832C50
std::shared_ptr<WorldSocket> m_Socket = 0x2217FB2F148
std::string m_Address = "152.206.174.43"
int _security = 0x0
bool _skipQueue = 0x0
unsigned int _accountId = 0xDEC
std::string _accountName = "NAIS"
unsigned int m_expansion = 0x2
unsigned int m_total_time = 0x1708B
std::unique_ptr<Warden,std::default_delete<Warden> > _warden = 0x2215CCE8FE0
int _logoutTime = 0x0
bool m_inQueue = 0x0
bool m_playerLoading = 0x0
bool m_playerLogout = 0x0
bool m_playerRecentlyLogout = 0x0
bool m_playerSave = 0x0
int m_sessionDbcLocale = 0x0
int m_sessionDbLocaleIndex = 0x6
std::atomic<unsigned int> m_latency = 0x7D
AccountData[8] m_accountData
[0] = 0x2217FB2F1D8
[1] = 0x2217FB2F200
[2] = 0x2217FB2F228
[3] = 0x2217FB2F250
[4] = 0x2217FB2F278
[5] = 0x2217FB2F2A0
[6] = 0x2217FB2F2C8
[7] = 0x2217FB2F2F0
unsigned int[8] m_Tutorials
[0] = 0xFBFFBFF7
[1] = 0x7FE2BE7
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
bool m_TutorialsChanged = 0x0
std::list<AddonInfo,std::allocator<AddonInfo> > m_addonsList = 0x2217FB2F340
unsigned int recruiterId = 0x0
bool isRecruiter = 0x0
LockedQueue<WorldPacket *,std::deque<WorldPacket *,std::allocator<WorldPacket *> > > _recvQueue = 0x2217FB2F358
unsigned int m_currentVendorEntry = 0x0
ObjectGuid m_currentBankerGUID = 0xF13000700300161A
unsigned int _offlineTime = 0x0
bool _kicked = 0x0
int _calendarEventCreationCooldown = 0x0
std::atomic<unsigned int> _addonMessageReceiveCount = 0x0
CircularBuffer<std::pair<__int64,unsigned int> > _timeSyncClockDeltaQueue = 0x2217FB2F408
int _timeSyncClockDelta = 0xFFFFFFFFF7CB61E2
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _pendingTimeSyncRequests = 0x2217FB2F488
unsigned int _timeSyncNextCounter = 0x4A
unsigned int _timeSyncTimer = 0x473
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<ItemSetEffect *> > _Myval2 = 0x2218F834B18
ChatFloodThrottle
int Time = 0x7FF666C012A8
unsigned int Count = 0x3F800000
SafeUnitPointer m_mover
Unit* ptr = 0x2218F832C50
Unit* defaultValue = 0x2218F832C50
WorldObject* m_seer = 0x2218F832C50
<user defined> m_stealth = 0x2218F832D0C
<user defined> m_stealthDetect = 0x2218F832D18
<user defined> m_invisibility = 0x2218F832D24
<user defined> m_invisibilityDetect = 0x2218F832D58
<user defined> m_serverSideVisibility = 0x2218F832D8C
<user defined> m_serverSideVisibilityDetect = 0x2218F832D98
unsigned int LastUsedScriptID = 0x0
<user defined> m_movementInfo = 0x2218F832DA8
<user defined> elunaEvents = 0x2218A234F30
<user defined> m_name = 0x2218F832E20
bool m_isActive = 0x1
bool m_isFarVisible = 0x20
<user defined> m_visibilityDistanceOverride = 0x2030200020302030
bool m_isWorldObject = 0x1
<user defined> m_zoneScript = 0x0
unsigned int _zoneId = 0x12CC
unsigned int _areaId = 0x12CC
float _floorZ = 4.165649
bool _outdoors = 0x1
<user defined> _liquidData = 0x2218F832E68
bool _updatePositionData = 0x0
<user defined> m_transport = 0x0
<user defined> m_currMap = 0x2218C2F52A0
unsigned int m_InstanceId = 0x14
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
<user defined> _allowedLooters = 0x2218F832EA0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2218F834B48
unsigned int m_recallMap = 0x277
float m_recallX = 4248.241211
float m_recallY = 2754.567383
float m_recallZ = 349.028839
float m_recallO = 3.621489
unsigned int m_homebindMapId = 0x23B
unsigned int m_homebindAreaId = 0x112B
float m_homebindX = 5848.898438
float m_homebindY = 635.373413
float m_homebindZ = 647.513489
float m_homebindO = 3.426202
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F834B88
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x203020303F800000
<user defined> _Range_eraser = 0x2218F834B88
<user defined> _Equal_range_result = 0x2218F834B88
<user defined> _Multi_equal_check_result = 0x2218F834B88
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2218F834B90
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2218F834BA0
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::vector<Unit *,std::allocator<Unit *> > m_newVisible
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Unit *> > _Myval2 = 0x2218F834BC8
unsigned int[9] m_forced_speed_changes
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834BF0
unsigned int m_HomebindTimer = 0x0
bool m_InstanceValid = 0x1
Spell* m_spellModTakingSpell = NULL
bool isDebugAreaTriggers = 0x0
unsigned int m_pendingSpectatorForBG = 0x0
unsigned int m_pendingSpectatorInviteInstanceId = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F834C20
ObjectGuid m_drwGUID
unsigned int _guid = 0x0
unsigned int m_charmUpdateTimer = 0x0
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x2218F847D00
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair
std::_List_val<std::_List_simple_types<ObjectGuid> > _Myval2 = 0x2218F834C40
bool m_NeedToSaveGlyphs = 0x0
unsigned int m_MountBlockId = 0x0
float m_realDodge = 34.864929
float m_realParry = 0.000000
unsigned int[10] m_charmAISpells
[0] = 0x48E2
[1] = 0x696D
[2] = 0x0
[3] = 0x0
[4] = 0xBD4D
[5] = 0x6969
[6] = 0x696C
[7] = 0x0
[8] = 0x0
[9] = 0x824D
unsigned int m_AreaID = 0x20302030
unsigned int m_regenTimerCount = 0x110
unsigned int m_foodEmoteTimerCount = 0x4F8
float[7] m_powerFraction
[0] = 0.518964
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
unsigned int m_contestedPvPTimer = 0x0
BgBattlegroundQueueID_Rec
unsigned int bgQueueTypeId = 0xA8
unsigned int invitedToInstance = 0x7FF6
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID
value_type
unsigned int bgQueueTypeId = 0x0
unsigned int invitedToInstance = 0x0
Player::BgBattlegroundQueueID_Rec[2] _Elems
[0] = 0x20302000
[1] = 0x20302000
BGData m_bgData
unsigned int bgInstanceID = 0x0
unsigned int bgTypeID = 0x0
unsigned int bgTeamId = 0x2
unsigned int bgQueueSlot = 0x2
bool isInvited = 0x0
bool bgIsRandom = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F834CD8
unsigned int bgAfkReportedCount = 0x0
int bgAfkReportedTimer = 0x658D07E4
bool m_IsBGRandomWinner = 0x0
EntryPointData m_entryPointData
unsigned int mountSpell = 0x10A5C
std::array<unsigned int,2> taxiPath
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
WorldLocation joinPos
Position
PositionXYStreamer
Position* Pos = 0x441F1C9A45B7B0F8
PositionXYZStreamer
<user defined> m_pos = 0x441F1C9A45B7B0F8
PositionXYZOStreamer
<user defined> m_pos = 0x441F1C9A45B7B0F8
float m_positionX = 5878.121094
float m_positionY = 636.446899
float m_positionZ = 646.964417
float m_orientation = 0.705162
unsigned int m_mapId = 0x23B
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D20
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D30
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D40
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F834D50
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = 0x302030203F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = 0x302030203F800000
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = 0x2218F86FD60
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x2218F834D50
<user defined> _Multi_equal_check_result = 0x2218F834D50
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x2218F834D58
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x2218F834D68
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
ObjectGuid m_divider
unsigned int _guid = 0x0
unsigned int m_ingametime = 0x8D8C
int m_lastHonorUpdateTime = 0x658D06CB
ObjectGuid m_lootGuid
unsigned int _guid = 0x0
unsigned int m_team = 0x1
unsigned int m_nextSave = 0x1DB49
unsigned int m_additionalSaveTimer = 0x0
unsigned int m_additionalSaveMask = 0x0
unsigned int m_hostileReferenceCheckTimer = 0x364B
std::array<Player::ChatFloodThrottle,2> m_chatFloodData
value_type
int Time = 0x0
unsigned int Count = 0x0
Player::ChatFloodThrottle[2] _Elems
[0] = 0x2218F834DC0
[1] = 0x2218F834DD0
unsigned int m_dungeonDifficulty = 0x0
unsigned int m_raidDifficulty = 0x1
unsigned int m_raidMapDifficulty = 0x1
unsigned int m_atLoginFlags = 0x0
Item*[150] m_items
[0] = 0x2218C4A2AB0
[1] = 0x2218C4A10B0
[2] = 0x221A3AC9280
[3] = 0x2218C4A0EB0
[4] = 0x2218C4A12B0
[5] = 0x2218C4A26B0
[6] = 0x2218C4A70B0
[7] = 0x2218C4A9CB0
[8] = 0x2218C4A92B0
[9] = 0x2218C4AB0B0
unsigned int m_currentBuybackSlot = 0x55
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Item *> > _Myval2 = 0x2218F8352A0
bool m_itemUpdateQueueBlocked = 0x0
unsigned int m_ExtraFlags = 0xC
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
<user defined> value_compare = 0x8F8ACCC0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x2218F8352C0
<user defined> value_compare = 0x2218F8ACCC0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x2218F8352D0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2218F8352D0
<user defined> value_compare = 0x2218F870000
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F8352E0
_Clear_guard
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<unsigned int,std::allocator<unsigned int> >& _List = 0x3F800000
std::_List_node<unsigned int,void *>* _Predecessor = 0x2218F8482A0
std::_List_node<unsigned int,void *>* _Next = 0x1C
<user defined> _Equal_range_result = 0x2218F8352E0
<user defined> _Multi_equal_check_result = 0x2218F8352E0
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x3F800000
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x2218F8352E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x2218F8352F8
unsigned int _Mask = 0x1F
unsigned int _Maxidx = 0x20
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x2218F8700F0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2218F835320
<user defined> value_compare = 0x2218F8700F0
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F835330
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = 0x203020303F800000
_Range_eraser
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = 0x203020303F800000
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = 0x2218F8703F0
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = 0x15
<user defined> _Equal_range_result = 0x2218F835330
<user defined> _Multi_equal_check_result = 0x2218F835330
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x2218F835338
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x2218F835348
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
unsigned int m_GuildIdInvited = 0x0
unsigned int m_ArenaTeamIdInvited = 0x0
std::deque<Mail *,std::allocator<Mail *> > m_mail
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair
std::_Deque_val<std::_Deque_simple_types<Mail *> > _Myval2 = 0x2218F835378
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x203020303F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = 0x203020303F800000
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = 0x203020303F800000
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = 0x2218F86FCD0
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = 0x1EB
<user defined> _Equal_range_result = 0x203020303F800000
<user defined> _Multi_equal_check_result = 0x203020303F800000
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x2218F8353A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x2218F8353B8
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = 0x2218F870030
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = 0x32
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x2218F8353E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x2218F8353F8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
unsigned int m_lastPotionId = 0x0
GlobalCooldownMgr m_GlobalCooldownMgr
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >* _Target = 0x203020303F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > >& _List = 0x203020303F800000
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Predecessor = 0x2218F870150
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > _List = 0x2218F835430
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GlobalCooldown> > > > > > _Vec = 0x2218F835440
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int m_activeSpec = 0x0
unsigned int m_specsCount = 0x2
unsigned int[6] m_Glyphs
[0] = 0xA5
[1] = 0x0
[2] = 0x0
[3] = 0x2A2
[4] = 0x0
[5] = 0xA6
[0] = 0x2218F83546C
unsigned int[6]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
<user defined> value_compare = 0x8F8704B0
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x2218F8354A0
<user defined> value_compare = 0x2218F8354A0
float[2] m_auraBaseMod
[0] = 0.000000
[1] = 28.631500
[0] = 0x41E50D5000000000
float[2]
[0] = 0.000000
[1] = 28.631500
float[2]
[0] = 0.000000
[1] = 28.631500
float[2]
[0] = 0.000000
[1] = 1.000000
int[25] m_baseRatingValue
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x12E
[6] = 0x12E
[7] = 0x12E
[8] = 0x1EB
[9] = 0x1EB
unsigned int m_baseSpellPower = 0xF4
unsigned int m_baseFeralAP = 0xC65
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x0
int m_spellPenetrationItemMod = 0x0
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x2218F835548
[1] = 0x2218F835558
[2] = 0x2218F835568
[3] = 0x2218F835578
[4] = 0x2218F835588
[5] = 0x2218F835598
[6] = 0x2218F8355A8
[7] = 0x2218F8355B8
[8] = 0x2218F8355C8
[9] = 0x2218F8355D8
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration
<user defined> _List_node_remove_op = 0x2218F835748
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair
std::_List_val<std::_List_simple_types<EnchantDuration> > _Myval2 = 0x2218F835748
std::list<Item *,std::allocator<Item *> > m_itemDuration
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = 0x2218F848420
std::_List_node<Item *,void *>* _Head = NULL
std::_List_node<Item *,void *>** _Tail = 0x2218F84B8E0
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2218F835758
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = 0x2218F848A60
std::_List_node<Item *,void *>* _Head = 0x2
std::_List_node<Item *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2218F835768
std::mutex m_soulboundTradableLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218F835778
ObjectGuid m_resurrectGUID
unsigned int _guid = 0x0
unsigned int m_resurrectMap = 0x0
float m_resurrectX = 0.000000
float m_resurrectY = 0.000000
float m_resurrectZ = 0.000000
unsigned int m_resurrectHealth = 0x0
unsigned int m_resurrectMana = 0x0
WorldSession* m_session = 0x2217FB2F070
std::list<Channel *,std::allocator<Channel *> > m_channels
_List_node_remove_op
std::list<Channel *,std::allocator<Channel *> >& _List = 0x2218F8486E0
std::_List_node<Channel *,void *>* _Head = 0x4
std::_List_node<Channel *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Channel *> > _Myval2 = 0x2218F8357F0
unsigned int m_cinematic = 0x1
TradeData* m_trade = NULL
bool m_DailyQuestChanged = 0x0
bool m_WeeklyQuestChanged = 0x0
bool m_MonthlyQuestChanged = 0x0
bool m_SeasonalQuestChanged = 0x0
int m_lastDailyQuestTime = 0x658D059D
unsigned int m_drunkTimer = 0x0
unsigned int m_weaponChangeTimer = 0x0
unsigned int m_zoneUpdateId = 0xD2
unsigned int m_zoneUpdateTimer = 0x80
unsigned int m_areaUpdateId = 0x11AA
unsigned int m_deathTimer = 0x0
int m_deathExpireTime = 0x658532D5
unsigned int m_WeaponProficiency = 0xE470
unsigned int m_ArmorProficiency = 0x107
bool m_canParry = 0x0
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
float m_ammoDPS = 0.000000
int _restTime = 0x0
unsigned int _innTriggerId = 0x14CF
float _restBonus = 0.000000
unsigned int _restFlagMask = 0x0
unsigned int m_resetTalentsCost = 0xC350
int m_resetTalentsTime = 0x65845B3D
unsigned int m_usedTalentCount = 0x47
unsigned int m_questRewardTalentCount = 0x0
unsigned int m_extraBonusTalentCount = 0x0
PlayerSocial* m_social = 0x2218F8B1298
std::map<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> > > m_playerSocialMap
std::_Tree<std::_Tmap_traits<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> >,0> >
<user defined> value_compare = 0x22164C9BD30
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,FriendInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,FriendInfo> > >,1>,1> _Mypair = 0x2218F8B1298
<user defined> value_compare = 0x22164C9BD30
ObjectGuid m_playerGUID
unsigned int _guid = 0x1DE0
GroupReference m_group
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x2218F85B6F0
LinkedListElement* iPrev = 0x221904A4C60
Group* iRefTo = 0x22143493F10
Player* iRefFrom = 0x2218F832C50
unsigned int iSubGroup = 0x1
GroupReference m_originalGroup
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Group* iRefTo = NULL
Player* iRefFrom = NULL
unsigned int iSubGroup = 0x0
Group* m_groupInvite = NULL
unsigned int m_groupUpdateMask = 0x300
unsigned int m_auraRaidUpdateMask = 0x20000
bool m_bPassOnGroupLoot = 0x0
unsigned int m_lastpetnumber = 0x0
int m_summon_expire = 0x0
unsigned int m_summon_mapid = 0x0
float m_summon_x = 0.000000
float m_summon_y = 0.000000
float m_summon_z = 0.000000
bool m_summon_asSpectator = 0x0
DeclinedName* m_declinedname = NULL
Runes* m_runes = NULL
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >
<user defined> value_compare = 0x2218F835938
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x2218F835938
<user defined> value_compare = 0x10
unsigned int m_grantableLevels = 0x0
bool m_needZoneUpdate = 0x0
CinematicMgr* _cinematicMgr = 0x2218F8CAEA0
Player* player = 0x2218F832C50
unsigned int m_cinematicDiff = 0xC2670
unsigned int m_lastCinematicCheck = 0x0
unsigned int m_activeCinematicCameraId = 0x0
unsigned int m_cinematicLength = 0x0
std::vector<FlyByCamera,std::allocator<FlyByCamera> >* m_cinematicCamera = NULL
Position m_remoteSightPosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
TempSummon* m_CinematicObject = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F835958
MapReference m_mapRef
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x22193D00E00
LinkedListElement* iPrev = 0x2218C2F5510
Map* iRefTo = 0x2218C2F52A0
Player* iRefFrom = 0x2218F832C50
unsigned int m_lastFallTime = 0x658D077E
float m_lastFallZ = 30.000000
int[3] m_MirrorTimer
[0] = 0xFFFFFFFF
[1] = 0xFFFFFFFF
[2] = 0xFFFFFFFF
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
WorldLocation teleportStore_dest
Position
PositionXYStreamer
Position* Pos = 0x450A35EC4299BA44
PositionXYZStreamer
<user defined> m_pos = 0x450A35EC4299BA44
PositionXYZOStreamer
<user defined> m_pos = 0x450A35EC4299BA44
float m_positionX = 76.863800
float m_positionY = 2211.370117
float m_positionZ = 30.000000
float m_orientation = 3.149650
unsigned int m_mapId = 0x277
unsigned int teleportStore_options = 0x0
int mSemaphoreTeleport_Near = 0x0
int mSemaphoreTeleport_Far = 0x0
unsigned int m_DelayedOperations = 0x0
bool m_bMustDelayTeleport = 0x0
bool m_bHasDelayedTeleport = 0x0
bool m_canTeleport = 0x1
bool m_canKnockback = 0x0
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair
PetStable* _Myval2 = NULL
unsigned int m_temporaryUnsummonedPetNumber = 0x0
unsigned int m_oldpetspell = 0x0
AchievementMgr* m_achievementMgr = 0x2218E40BCD0
Player* _player = 0x2218F832C50
std::unordered_map<unsigned int,CriteriaProgress,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _criteriaProgress
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,CriteriaProgress>,void *>* _Predecessor = 0x2218F8CB0A0
std::_List_node<std::pair<unsigned int const ,CriteriaProgress>,void *>* _Next = 0x19B
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _List = 0x2218E40BCE0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CriteriaProgress> > > > > > _Vec = 0x2218E40BCF0
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,CompletedAchievementData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _completedAchievements
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,CompletedAchievementData>,void *>* _Predecessor = 0x2218F86FBE0
std::_List_node<std::pair<unsigned int const ,CompletedAchievementData>,void *>* _Next = 0x5B
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _List = 0x2218E40BD20
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CompletedAchievementData> > > > > > _Vec = 0x2218E40BD30
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _timedAchievements
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
<user defined> value_compare = 0x2218F870060
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x2218E40BD58
<user defined> value_compare = 0x8F870060
ReputationMgr* m_reputationMgr = 0x2218F8CA420
Player* _player = 0x2218F832C50
std::map<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> > > _factions
std::_Tree<std::_Tmap_traits<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> >,0> >
<user defined> value_compare = 0x2218F8CA428
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,FactionState>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,FactionState> > >,1>,1> _Mypair = 0x2218F8CA428
<user defined> value_compare = 0x8F8CAC20
std::map<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> > > _forcedReactions
std::_Tree<std::_Tmap_traits<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> >,0> >
<user defined> value_compare = 0x2218F8CA438
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,enum ReputationRank>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum ReputationRank> > >,1>,1> _Mypair = 0x2218F8CA438
<user defined> value_compare = 0x8F86FB50
unsigned int _visibleFactionCount = 0x13
unsigned int _honoredFactionCount = 0x6
unsigned int _reveredFactionCount = 0x2
unsigned int _exaltedFactionCount = 0x1
bool _sendFactionIncreased = 0x0
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >
<user defined> value_compare = 0xE0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x2218F8359F8
<user defined> value_compare = 0x8F8CA4E0
unsigned int m_ChampioningFaction = 0x0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F835A10
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x13F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x13F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2218F86FB80
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2218F835A10
<user defined> _Multi_equal_check_result = 0x2218F835A10
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218F835A18
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218F835A28
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _pendingBindId = 0x0
unsigned int _pendingBindTimer = 0x0
unsigned int _activeCheats = 0x0
unsigned int healthBeforeDuel = 0x1
unsigned int manaBeforeDuel = 0x8C499000
bool m_isInstantFlightOn = 0x1
unsigned int m_flightSpellActivated = 0x0
WorldLocation _corpseLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0xFFFFFFFF
std::optional<float> _farSightDistance
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = -0.000000
bool _Has_value = 0x0
?$_AllowUnwrappingAssignment@M
bool _wasOutdoor = 0x0
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> >
<user defined> value_compare = 0x64C95DF0
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x2218F835A90
<user defined> value_compare = 0x64C95DF0
std::chrono::duration<__int64,std::ratio<1,1> > m_creationTime
int _MyRep = 0x6583D11F
Parameter Player* player = 0x2218F832C50
Unit
WorldObject
Object
DataMap CustomData = 0x2218F832C58
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1DE0
unsigned int* m_uint32Values = 0x1DE0
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x2218F832CB0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x0
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x2218F832CC8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x450A35EC4299BA44
PositionXYZStreamer
<user defined> m_pos = 0x450A35EC4299BA44
PositionXYZOStreamer
<user defined> m_pos = 0x450A35EC4299BA44
float m_positionX = 76.863800
float m_positionY = 2211.370117
float m_positionZ = 30.000000
float m_orientation = 3.149650
unsigned int m_mapId = 0x277
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x2218F832D0C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x2218F832D18
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x2218F832D24
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x2218F832D58
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x2218F832D8C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x2218F832D98
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x2218F832DA8
ElunaEventProcessor* elunaEvents = 0x2218A234F30
std::string m_name = "Nais"
bool m_isActive = 0x1
bool m_isFarVisible = 0x20
std::optional<float> m_visibilityDistanceOverride = 0x2030200020302030
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x12CC
unsigned int _areaId = 0x12CC
float _floorZ = 4.165649
bool _outdoors = 0x1
LiquidData _liquidData = 0x2218F832E68
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x2218C2F52A0
unsigned int m_InstanceId = 0x14
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x2218F832EA0
unsigned int m_extraAttacks = 0x30203020
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2218F832EE8
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x2218F832C50
Unit* defaultValue = 0x2218F832C50
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 9.210125
float m_modRangedHitChance = 9.210125
float m_modSpellHitChance = 11.512655
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.780584
[1] = 0.780584
[2] = 0.854351
EventProcessor m_Events
unsigned int m_time = 0xC2670
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x2218F832FA0
bool m_aborting = 0x20
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x2218F832FB8
[1] = 0x2218F832FD0
[2] = 0x2218F832FE8
[3] = 0x2218F833000
[4] = 0x2218F833018
[5] = 0x2218F833030
[6] = 0x2218F833048
[7] = 0x2218F833060
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x2218F833080
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x1
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x2218F833098
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0x45015AF945B4A3FB
PositionXYZStreamer
<user defined> m_pos = 0x45015AF945B4A3FB
PositionXYZOStreamer
<user defined> m_pos = 0x45015AF945B4A3FB
float m_positionX = 5780.497559
float m_positionY = 2069.685791
float m_positionZ = 636.063843
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0xCB824
unsigned int m_delayed_unit_relocation_timer = 0x96
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x2218C69BAE0
Movement::Spline<int> spline = 0x2218C69BAE0
Movement::FacingInfo facing = 0x2218C69BB20
unsigned int m_Id = 0x0
Movement::MoveSplineFlag splineflags = 0x100
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 0.000000
int effect_start_time = 0x0
int point_Idx = 0x0
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x6
unsigned int m_race = 0x6
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 94.000000
[1] = 78.000000
[2] = 99.000000
[3] = 139.000000
[4] = 161.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x302030203F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x302030203F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F845940
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F833110
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F833120
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Unit* m_attacking = NULL
unsigned int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x2218F845500
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = 0x2218F845460
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x2218F833158
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x2218F845460
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x2218F833168
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x2218F8CA5A0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x2218F8331A0
<user defined> value_compare = 0x2218F8CA5A0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x2218F8331B0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8331B0
<user defined> value_compare = 0x2218F8CA560
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F8458C0
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0x2218F8D54A0
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8331C0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x2218F8CA5A0
unsigned int m_removedAurasCount = 0x57
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x2218F8331E0
[1] = 0x2218F8331F0
[2] = 0x2218F833200
[3] = 0x2218F833210
[4] = 0x2218F833220
[5] = 0x2218F833230
[6] = 0x2218F833240
[7] = 0x2218F833250
[8] = 0x2218F833260
[9] = 0x2218F833270
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F848200
std::_List_node<Aura *,void *>* _Head = 0x1
std::_List_node<Aura *,void *>** _Tail = 0x2218F847E20
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8345B0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x2218F847E20
std::_List_node<AuraApplication *,void *>* _Head = NULL
std::_List_node<AuraApplication *,void *>** _Tail = 0x2218F8CADA0
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x2218F8345C0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x2218F8345D0
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8345D0
<user defined> value_compare = 0x2218F8345D0
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 143.000000
[3] = 1.308252
[0] = 0x2218F8345E4
float[4]
[0] = 1254.000000
[1] = 1.000000
[2] = 151.000000
[3] = 1.189320
float[4]
[0] = 1424.000000
[1] = 1.000000
[2] = 262.000000
[3] = 1.308252
float[4]
[0] = 161.000000
[1] = 1.000000
[2] = 157.000000
[3] = 1.427184
float[4]
[0] = 124.000000
[1] = 1.000000
[2] = 137.000000
[3] = 1.189320
float[4]
[0] = 0.000000
[1] = 1.050000
[2] = 300.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[2] m_weaponDamage
[0] = 540.000000
[1] = 0.000000
[0] = 0x44070000
float[2]
[0] = 811.000000
[1] = 0.000000
[0] = 0x2218F834774
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 2.000000
[1] = 0.000000
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 2.000000
[1] = 0.000000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x2218F8CA9E0
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8347A8
<user defined> value_compare = 0x2218F8347A8
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x2218F848160
std::_List_node<Player *,void *>* _Head = NULL
std::_List_node<Player *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x2218F8347E8
MotionMaster* i_motionMaster = 0x2218F8CAD20
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x7FF6670C2888
[1] = NULL
[2] = NULL
int _top = 0x0
Unit* _owner = 0x2218F832C50
bool[3] _needInit
[0] = 0x0
[1] = 0x1
[2] = 0x1
unsigned int _cleanFlag = 0x0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x2218F832C50
unsigned int iUpdateTimer = 0x7D0
ThreatContainer iThreatContainer = 0x2218F834830
ThreatContainer iThreatOfflineContainer = 0x2218F834848
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x60
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x2218F834860
<user defined> value_compare = 0x2218F834860
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x1
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0xC21DE
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x2218F8348A8
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x2218F8348A8
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x2218F8348C0
LinkedListElement iLast = 0x2218F8348D0
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F8348D0
<user defined> iterator = 0x8F8348D0
<user defined> iterator = 0x2218F8348B8
Unit* iOwner = 0x2218F832C50
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x2218F8348F8
LinkedListElement iLast = 0x2218F834908
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F834908
<user defined> iterator = 0x8F834908
<user defined> iterator = 0x2218F8348F0
Unit* m_comboTarget = NULL
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F834930
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x203020303F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x203020303F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F848040
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218F834930
<user defined> _Multi_equal_check_result = 0x2218F834930
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F834938
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F834948
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x2218F834998
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x2218F8349A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x0
GridObject<Player>
GridReference<Player> _gridRef
Reference<GridRefMgr<Player>,Player>
LinkedListElement
LinkedListElement* iNext = 0x221945CF388
LinkedListElement* iPrev = 0x221945CF378
GridRefMgr<Player>* iRefTo = 0x221945CF370
Player* iRefFrom = 0x2218F832C50
std::string autoReplyMsg = ""
PlayerTaxi m_taxi
std::array<unsigned int,14> m_taximask
unsigned int[14] _Elems
[0] = 0x600000
[1] = 0x0
[2] = 0x0
[3] = 0x4
[4] = 0x0
[5] = 0x0
[6] = 0x100000
[7] = 0x8000000
[8] = 0x0
[9] = 0x200000
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations
std::_Compressed_pair<std::allocator<unsigned int>,std::_Deque_val<std::_Deque_simple_types<unsigned int> >,1> _Mypair = 0x2218F834A58
unsigned int m_flightMasterFactionId = 0x0
int m_logintime = 0x658D0460
int m_Last_tick = 0x658D077E
unsigned int[2] m_Played_time
[0] = 0x101BB
[1] = 0xC207
bool m_mailsUpdated = 0x0
unsigned int unReadMails = 0x0
int m_nextMailDelivereTime = 0x0
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xCFCCE33F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = 0xCFCCE33F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = 0xCFCCE33F800000
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = 0x2218F86FFA0
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0xCFCCE33F800000
<user defined> _Multi_equal_check_result = 0xCFCCE33F800000
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x2218F834AB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x2218F834AC8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
PvPInfo pvpInfo
bool IsHostile = 0x1
bool IsInHostileArea = 0x0
bool IsInNoPvPArea = 0x0
bool IsInFFAPvPArea = 0x0
int EndTimer = 0x0
int FFAPvPEndTimer = 0x0
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair
DuelInfo* _Myval2 = NULL
PlayerMenu* PlayerTalkClass = 0x22164C96C30
GossipMenu _gossipMenu
std::map<unsigned int,GossipMenuItem,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItem> > > _menuItems = 0x22164C96C30
std::map<unsigned int,GossipMenuItemData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemData> > > _menuItemData = 0x22164C96C40
unsigned int _menuId = 0x0
int _locale = 0x6
ObjectGuid _senderGUID = 0x0
QuestMenu _questMenu
std::vector<QuestMenuItem,std::allocator<QuestMenuItem> > _questMenuItems = 0x22164C96C60
WorldSession* _session = 0x2217FB2F070
int m_muteTime = 0x0
std::atomic<__int64> m_timeOutTime = 0xEA60
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListItemsMSTime = 0x0
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListOwnerItemsMSTime = 0x0
AsyncCallbackProcessor<QueryCallback> _queryProcessor = 0x2217FB2F090
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks = 0x2217FB2F0A8
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor = 0x2217FB2F0C0
DosProtection
WorldSession* Session = NULL
int _policy = 0xEA60
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x2217FB2F080
WorldSession::DosProtection AntiDOS = 0x2217FB2F0D8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > _legitCharacters = 0x2217FB2F128
unsigned int m_GUIDLow = 0x1DE0
Player* _player = 0x2218F832C50
std::shared_ptr<WorldSocket> m_Socket = 0x2217FB2F148
std::string m_Address = "152.206.174.43"
int _security = 0x0
bool _skipQueue = 0x0
unsigned int _accountId = 0xDEC
std::string _accountName = "NAIS"
unsigned int m_expansion = 0x2
unsigned int m_total_time = 0x1708B
std::unique_ptr<Warden,std::default_delete<Warden> > _warden = 0x2215CCE8FE0
int _logoutTime = 0x0
bool m_inQueue = 0x0
bool m_playerLoading = 0x0
bool m_playerLogout = 0x0
bool m_playerRecentlyLogout = 0x0
bool m_playerSave = 0x0
int m_sessionDbcLocale = 0x0
int m_sessionDbLocaleIndex = 0x6
std::atomic<unsigned int> m_latency = 0x7D
AccountData[8] m_accountData
[0] = 0x2217FB2F1D8
[1] = 0x2217FB2F200
[2] = 0x2217FB2F228
[3] = 0x2217FB2F250
[4] = 0x2217FB2F278
[5] = 0x2217FB2F2A0
[6] = 0x2217FB2F2C8
[7] = 0x2217FB2F2F0
unsigned int[8] m_Tutorials
[0] = 0xFBFFBFF7
[1] = 0x7FE2BE7
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
bool m_TutorialsChanged = 0x0
std::list<AddonInfo,std::allocator<AddonInfo> > m_addonsList = 0x2217FB2F340
unsigned int recruiterId = 0x0
bool isRecruiter = 0x0
LockedQueue<WorldPacket *,std::deque<WorldPacket *,std::allocator<WorldPacket *> > > _recvQueue = 0x2217FB2F358
unsigned int m_currentVendorEntry = 0x0
ObjectGuid m_currentBankerGUID = 0xF13000700300161A
unsigned int _offlineTime = 0x0
bool _kicked = 0x0
int _calendarEventCreationCooldown = 0x0
std::atomic<unsigned int> _addonMessageReceiveCount = 0x0
CircularBuffer<std::pair<__int64,unsigned int> > _timeSyncClockDeltaQueue = 0x2217FB2F408
int _timeSyncClockDelta = 0xFFFFFFFFF7CB61E2
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _pendingTimeSyncRequests = 0x2217FB2F488
unsigned int _timeSyncNextCounter = 0x4A
unsigned int _timeSyncTimer = 0x473
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<ItemSetEffect *> > _Myval2 = 0x2218F834B18
ChatFloodThrottle
int Time = 0x7FF666C012A8
unsigned int Count = 0x3F800000
SafeUnitPointer m_mover
Unit* ptr = 0x2218F832C50
Unit* defaultValue = 0x2218F832C50
WorldObject* m_seer = 0x2218F832C50
<user defined> m_stealth = 0x2218F832D0C
<user defined> m_stealthDetect = 0x2218F832D18
<user defined> m_invisibility = 0x2218F832D24
<user defined> m_invisibilityDetect = 0x2218F832D58
<user defined> m_serverSideVisibility = 0x2218F832D8C
<user defined> m_serverSideVisibilityDetect = 0x2218F832D98
unsigned int LastUsedScriptID = 0x0
<user defined> m_movementInfo = 0x2218F832DA8
<user defined> elunaEvents = 0x2218A234F30
<user defined> m_name = 0x2218F832E20
bool m_isActive = 0x1
bool m_isFarVisible = 0x20
<user defined> m_visibilityDistanceOverride = 0x2030200020302030
bool m_isWorldObject = 0x1
<user defined> m_zoneScript = 0x0
unsigned int _zoneId = 0x12CC
unsigned int _areaId = 0x12CC
float _floorZ = 4.165649
bool _outdoors = 0x1
<user defined> _liquidData = 0x2218F832E68
bool _updatePositionData = 0x0
<user defined> m_transport = 0x0
<user defined> m_currMap = 0x2218C2F52A0
unsigned int m_InstanceId = 0x14
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
<user defined> _allowedLooters = 0x2218F832EA0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2218F834B48
unsigned int m_recallMap = 0x277
float m_recallX = 4248.241211
float m_recallY = 2754.567383
float m_recallZ = 349.028839
float m_recallO = 3.621489
unsigned int m_homebindMapId = 0x23B
unsigned int m_homebindAreaId = 0x112B
float m_homebindX = 5848.898438
float m_homebindY = 635.373413
float m_homebindZ = 647.513489
float m_homebindO = 3.426202
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F834B88
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x203020303F800000
<user defined> _Range_eraser = 0x2218F834B88
<user defined> _Equal_range_result = 0x2218F834B88
<user defined> _Multi_equal_check_result = 0x2218F834B88
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2218F834B90
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2218F834BA0
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::vector<Unit *,std::allocator<Unit *> > m_newVisible
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Unit *> > _Myval2 = 0x2218F834BC8
unsigned int[9] m_forced_speed_changes
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834BF0
unsigned int m_HomebindTimer = 0x0
bool m_InstanceValid = 0x1
Spell* m_spellModTakingSpell = NULL
bool isDebugAreaTriggers = 0x0
unsigned int m_pendingSpectatorForBG = 0x0
unsigned int m_pendingSpectatorInviteInstanceId = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F834C20
ObjectGuid m_drwGUID
unsigned int _guid = 0x0
unsigned int m_charmUpdateTimer = 0x0
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x2218F847D00
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair
std::_List_val<std::_List_simple_types<ObjectGuid> > _Myval2 = 0x2218F834C40
bool m_NeedToSaveGlyphs = 0x0
unsigned int m_MountBlockId = 0x0
float m_realDodge = 34.864929
float m_realParry = 0.000000
unsigned int[10] m_charmAISpells
[0] = 0x48E2
[1] = 0x696D
[2] = 0x0
[3] = 0x0
[4] = 0xBD4D
[5] = 0x6969
[6] = 0x696C
[7] = 0x0
[8] = 0x0
[9] = 0x824D
unsigned int m_AreaID = 0x20302030
unsigned int m_regenTimerCount = 0x110
unsigned int m_foodEmoteTimerCount = 0x4F8
float[7] m_powerFraction
[0] = 0.518964
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
unsigned int m_contestedPvPTimer = 0x0
BgBattlegroundQueueID_Rec
unsigned int bgQueueTypeId = 0xA8
unsigned int invitedToInstance = 0x7FF6
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID
value_type
unsigned int bgQueueTypeId = 0x0
unsigned int invitedToInstance = 0x0
Player::BgBattlegroundQueueID_Rec[2] _Elems
[0] = 0x20302000
[1] = 0x20302000
BGData m_bgData
unsigned int bgInstanceID = 0x0
unsigned int bgTypeID = 0x0
unsigned int bgTeamId = 0x2
unsigned int bgQueueSlot = 0x2
bool isInvited = 0x0
bool bgIsRandom = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F834CD8
unsigned int bgAfkReportedCount = 0x0
int bgAfkReportedTimer = 0x658D07E4
bool m_IsBGRandomWinner = 0x0
EntryPointData m_entryPointData
unsigned int mountSpell = 0x10A5C
std::array<unsigned int,2> taxiPath
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
WorldLocation joinPos
Position
PositionXYStreamer
Position* Pos = 0x441F1C9A45B7B0F8
PositionXYZStreamer
<user defined> m_pos = 0x441F1C9A45B7B0F8
PositionXYZOStreamer
<user defined> m_pos = 0x441F1C9A45B7B0F8
float m_positionX = 5878.121094
float m_positionY = 636.446899
float m_positionZ = 646.964417
float m_orientation = 0.705162
unsigned int m_mapId = 0x23B
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D20
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D30
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D40
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F834D50
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = 0x302030203F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = 0x302030203F800000
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = 0x2218F86FD60
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x2218F834D50
<user defined> _Multi_equal_check_result = 0x2218F834D50
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x2218F834D58
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x2218F834D68
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
ObjectGuid m_divider
unsigned int _guid = 0x0
unsigned int m_ingametime = 0x8D8C
int m_lastHonorUpdateTime = 0x658D06CB
ObjectGuid m_lootGuid
unsigned int _guid = 0x0
unsigned int m_team = 0x1
unsigned int m_nextSave = 0x1DB49
unsigned int m_additionalSaveTimer = 0x0
unsigned int m_additionalSaveMask = 0x0
unsigned int m_hostileReferenceCheckTimer = 0x364B
std::array<Player::ChatFloodThrottle,2> m_chatFloodData
value_type
int Time = 0x0
unsigned int Count = 0x0
Player::ChatFloodThrottle[2] _Elems
[0] = 0x2218F834DC0
[1] = 0x2218F834DD0
unsigned int m_dungeonDifficulty = 0x0
unsigned int m_raidDifficulty = 0x1
unsigned int m_raidMapDifficulty = 0x1
unsigned int m_atLoginFlags = 0x0
Item*[150] m_items
[0] = 0x2218C4A2AB0
[1] = 0x2218C4A10B0
[2] = 0x221A3AC9280
[3] = 0x2218C4A0EB0
[4] = 0x2218C4A12B0
[5] = 0x2218C4A26B0
[6] = 0x2218C4A70B0
[7] = 0x2218C4A9CB0
[8] = 0x2218C4A92B0
[9] = 0x2218C4AB0B0
unsigned int m_currentBuybackSlot = 0x55
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Item *> > _Myval2 = 0x2218F8352A0
bool m_itemUpdateQueueBlocked = 0x0
unsigned int m_ExtraFlags = 0xC
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
<user defined> value_compare = 0x8F8ACCC0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x2218F8352C0
<user defined> value_compare = 0x2218F8ACCC0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x2218F8352D0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2218F8352D0
<user defined> value_compare = 0x2218F870000
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F8352E0
_Clear_guard
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<unsigned int,std::allocator<unsigned int> >& _List = 0x3F800000
std::_List_node<unsigned int,void *>* _Predecessor = 0x2218F8482A0
std::_List_node<unsigned int,void *>* _Next = 0x1C
<user defined> _Equal_range_result = 0x2218F8352E0
<user defined> _Multi_equal_check_result = 0x2218F8352E0
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x3F800000
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x2218F8352E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x2218F8352F8
unsigned int _Mask = 0x1F
unsigned int _Maxidx = 0x20
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x2218F8700F0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2218F835320
<user defined> value_compare = 0x2218F8700F0
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F835330
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = 0x203020303F800000
_Range_eraser
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = 0x203020303F800000
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = 0x2218F8703F0
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = 0x15
<user defined> _Equal_range_result = 0x2218F835330
<user defined> _Multi_equal_check_result = 0x2218F835330
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x2218F835338
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x2218F835348
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
unsigned int m_GuildIdInvited = 0x0
unsigned int m_ArenaTeamIdInvited = 0x0
std::deque<Mail *,std::allocator<Mail *> > m_mail
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair
std::_Deque_val<std::_Deque_simple_types<Mail *> > _Myval2 = 0x2218F835378
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x203020303F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = 0x203020303F800000
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = 0x203020303F800000
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = 0x2218F86FCD0
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = 0x1EB
<user defined> _Equal_range_result = 0x203020303F800000
<user defined> _Multi_equal_check_result = 0x203020303F800000
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x2218F8353A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x2218F8353B8
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = 0x2218F870030
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = 0x32
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x2218F8353E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x2218F8353F8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
unsigned int m_lastPotionId = 0x0
GlobalCooldownMgr m_GlobalCooldownMgr
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >* _Target = 0x203020303F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > >& _List = 0x203020303F800000
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Predecessor = 0x2218F870150
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > _List = 0x2218F835430
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GlobalCooldown> > > > > > _Vec = 0x2218F835440
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int m_activeSpec = 0x0
unsigned int m_specsCount = 0x2
unsigned int[6] m_Glyphs
[0] = 0xA5
[1] = 0x0
[2] = 0x0
[3] = 0x2A2
[4] = 0x0
[5] = 0xA6
[0] = 0x2218F83546C
unsigned int[6]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
<user defined> value_compare = 0x8F8704B0
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x2218F8354A0
<user defined> value_compare = 0x2218F8354A0
float[2] m_auraBaseMod
[0] = 0.000000
[1] = 28.631500
[0] = 0x41E50D5000000000
float[2]
[0] = 0.000000
[1] = 28.631500
float[2]
[0] = 0.000000
[1] = 28.631500
float[2]
[0] = 0.000000
[1] = 1.000000
int[25] m_baseRatingValue
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x12E
[6] = 0x12E
[7] = 0x12E
[8] = 0x1EB
[9] = 0x1EB
unsigned int m_baseSpellPower = 0xF4
unsigned int m_baseFeralAP = 0xC65
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x0
int m_spellPenetrationItemMod = 0x0
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x2218F835548
[1] = 0x2218F835558
[2] = 0x2218F835568
[3] = 0x2218F835578
[4] = 0x2218F835588
[5] = 0x2218F835598
[6] = 0x2218F8355A8
[7] = 0x2218F8355B8
[8] = 0x2218F8355C8
[9] = 0x2218F8355D8
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration
<user defined> _List_node_remove_op = 0x2218F835748
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair
std::_List_val<std::_List_simple_types<EnchantDuration> > _Myval2 = 0x2218F835748
std::list<Item *,std::allocator<Item *> > m_itemDuration
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = 0x2218F848420
std::_List_node<Item *,void *>* _Head = NULL
std::_List_node<Item *,void *>** _Tail = 0x2218F84B8E0
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2218F835758
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = 0x2218F848A60
std::_List_node<Item *,void *>* _Head = 0x2
std::_List_node<Item *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2218F835768
std::mutex m_soulboundTradableLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218F835778
ObjectGuid m_resurrectGUID
unsigned int _guid = 0x0
unsigned int m_resurrectMap = 0x0
float m_resurrectX = 0.000000
float m_resurrectY = 0.000000
float m_resurrectZ = 0.000000
unsigned int m_resurrectHealth = 0x0
unsigned int m_resurrectMana = 0x0
WorldSession* m_session = 0x2217FB2F070
std::list<Channel *,std::allocator<Channel *> > m_channels
_List_node_remove_op
std::list<Channel *,std::allocator<Channel *> >& _List = 0x2218F8486E0
std::_List_node<Channel *,void *>* _Head = 0x4
std::_List_node<Channel *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Channel *> > _Myval2 = 0x2218F8357F0
unsigned int m_cinematic = 0x1
TradeData* m_trade = NULL
bool m_DailyQuestChanged = 0x0
bool m_WeeklyQuestChanged = 0x0
bool m_MonthlyQuestChanged = 0x0
bool m_SeasonalQuestChanged = 0x0
int m_lastDailyQuestTime = 0x658D059D
unsigned int m_drunkTimer = 0x0
unsigned int m_weaponChangeTimer = 0x0
unsigned int m_zoneUpdateId = 0xD2
unsigned int m_zoneUpdateTimer = 0x80
unsigned int m_areaUpdateId = 0x11AA
unsigned int m_deathTimer = 0x0
int m_deathExpireTime = 0x658532D5
unsigned int m_WeaponProficiency = 0xE470
unsigned int m_ArmorProficiency = 0x107
bool m_canParry = 0x0
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
float m_ammoDPS = 0.000000
int _restTime = 0x0
unsigned int _innTriggerId = 0x14CF
float _restBonus = 0.000000
unsigned int _restFlagMask = 0x0
unsigned int m_resetTalentsCost = 0xC350
int m_resetTalentsTime = 0x65845B3D
unsigned int m_usedTalentCount = 0x47
unsigned int m_questRewardTalentCount = 0x0
unsigned int m_extraBonusTalentCount = 0x0
PlayerSocial* m_social = 0x2218F8B1298
std::map<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> > > m_playerSocialMap
std::_Tree<std::_Tmap_traits<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> >,0> >
<user defined> value_compare = 0x22164C9BD30
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,FriendInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,FriendInfo> > >,1>,1> _Mypair = 0x2218F8B1298
<user defined> value_compare = 0x22164C9BD30
ObjectGuid m_playerGUID
unsigned int _guid = 0x1DE0
GroupReference m_group
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x2218F85B6F0
LinkedListElement* iPrev = 0x221904A4C60
Group* iRefTo = 0x22143493F10
Player* iRefFrom = 0x2218F832C50
unsigned int iSubGroup = 0x1
GroupReference m_originalGroup
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Group* iRefTo = NULL
Player* iRefFrom = NULL
unsigned int iSubGroup = 0x0
Group* m_groupInvite = NULL
unsigned int m_groupUpdateMask = 0x300
unsigned int m_auraRaidUpdateMask = 0x20000
bool m_bPassOnGroupLoot = 0x0
unsigned int m_lastpetnumber = 0x0
int m_summon_expire = 0x0
unsigned int m_summon_mapid = 0x0
float m_summon_x = 0.000000
float m_summon_y = 0.000000
float m_summon_z = 0.000000
bool m_summon_asSpectator = 0x0
DeclinedName* m_declinedname = NULL
Runes* m_runes = NULL
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >
<user defined> value_compare = 0x2218F835938
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x2218F835938
<user defined> value_compare = 0x10
unsigned int m_grantableLevels = 0x0
bool m_needZoneUpdate = 0x0
CinematicMgr* _cinematicMgr = 0x2218F8CAEA0
Player* player = 0x2218F832C50
unsigned int m_cinematicDiff = 0xC2670
unsigned int m_lastCinematicCheck = 0x0
unsigned int m_activeCinematicCameraId = 0x0
unsigned int m_cinematicLength = 0x0
std::vector<FlyByCamera,std::allocator<FlyByCamera> >* m_cinematicCamera = NULL
Position m_remoteSightPosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
TempSummon* m_CinematicObject = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F835958
MapReference m_mapRef
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x22193D00E00
LinkedListElement* iPrev = 0x2218C2F5510
Map* iRefTo = 0x2218C2F52A0
Player* iRefFrom = 0x2218F832C50
unsigned int m_lastFallTime = 0x658D077E
float m_lastFallZ = 30.000000
int[3] m_MirrorTimer
[0] = 0xFFFFFFFF
[1] = 0xFFFFFFFF
[2] = 0xFFFFFFFF
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
WorldLocation teleportStore_dest
Position
PositionXYStreamer
Position* Pos = 0x450A35EC4299BA44
PositionXYZStreamer
<user defined> m_pos = 0x450A35EC4299BA44
PositionXYZOStreamer
<user defined> m_pos = 0x450A35EC4299BA44
float m_positionX = 76.863800
float m_positionY = 2211.370117
float m_positionZ = 30.000000
float m_orientation = 3.149650
unsigned int m_mapId = 0x277
unsigned int teleportStore_options = 0x0
int mSemaphoreTeleport_Near = 0x0
int mSemaphoreTeleport_Far = 0x0
unsigned int m_DelayedOperations = 0x0
bool m_bMustDelayTeleport = 0x0
bool m_bHasDelayedTeleport = 0x0
bool m_canTeleport = 0x1
bool m_canKnockback = 0x0
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair
PetStable* _Myval2 = NULL
unsigned int m_temporaryUnsummonedPetNumber = 0x0
unsigned int m_oldpetspell = 0x0
AchievementMgr* m_achievementMgr = 0x2218E40BCD0
Player* _player = 0x2218F832C50
std::unordered_map<unsigned int,CriteriaProgress,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _criteriaProgress
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,CriteriaProgress>,void *>* _Predecessor = 0x2218F8CB0A0
std::_List_node<std::pair<unsigned int const ,CriteriaProgress>,void *>* _Next = 0x19B
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _List = 0x2218E40BCE0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CriteriaProgress> > > > > > _Vec = 0x2218E40BCF0
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,CompletedAchievementData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _completedAchievements
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,CompletedAchievementData>,void *>* _Predecessor = 0x2218F86FBE0
std::_List_node<std::pair<unsigned int const ,CompletedAchievementData>,void *>* _Next = 0x5B
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _List = 0x2218E40BD20
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CompletedAchievementData> > > > > > _Vec = 0x2218E40BD30
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _timedAchievements
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
<user defined> value_compare = 0x2218F870060
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x2218E40BD58
<user defined> value_compare = 0x8F870060
ReputationMgr* m_reputationMgr = 0x2218F8CA420
Player* _player = 0x2218F832C50
std::map<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> > > _factions
std::_Tree<std::_Tmap_traits<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> >,0> >
<user defined> value_compare = 0x2218F8CA428
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,FactionState>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,FactionState> > >,1>,1> _Mypair = 0x2218F8CA428
<user defined> value_compare = 0x8F8CAC20
std::map<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> > > _forcedReactions
std::_Tree<std::_Tmap_traits<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> >,0> >
<user defined> value_compare = 0x2218F8CA438
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,enum ReputationRank>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum ReputationRank> > >,1>,1> _Mypair = 0x2218F8CA438
<user defined> value_compare = 0x8F86FB50
unsigned int _visibleFactionCount = 0x13
unsigned int _honoredFactionCount = 0x6
unsigned int _reveredFactionCount = 0x2
unsigned int _exaltedFactionCount = 0x1
bool _sendFactionIncreased = 0x0
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >
<user defined> value_compare = 0xE0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x2218F8359F8
<user defined> value_compare = 0x8F8CA4E0
unsigned int m_ChampioningFaction = 0x0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F835A10
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x13F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x13F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2218F86FB80
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2218F835A10
<user defined> _Multi_equal_check_result = 0x2218F835A10
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218F835A18
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218F835A28
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _pendingBindId = 0x0
unsigned int _pendingBindTimer = 0x0
unsigned int _activeCheats = 0x0
unsigned int healthBeforeDuel = 0x1
unsigned int manaBeforeDuel = 0x8C499000
bool m_isInstantFlightOn = 0x1
unsigned int m_flightSpellActivated = 0x0
WorldLocation _corpseLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0xFFFFFFFF
std::optional<float> _farSightDistance
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = -0.000000
bool _Has_value = 0x0
?$_AllowUnwrappingAssignment@M
bool _wasOutdoor = 0x0
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> >
<user defined> value_compare = 0x64C95DF0
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x2218F835A90
<user defined> value_compare = 0x64C95DF0
std::chrono::duration<__int64,std::ratio<1,1> > m_creationTime
int _MyRep = 0x6583D11F
Parameter Player* player = 0x2210BC53F70
Unit
WorldObject
Object
DataMap CustomData = 0x2210BC53F78
unsigned int m_objectType = 0x3F
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x67F
int* m_int32Values = 0x22100000002 <Unable to read memory>
unsigned int* m_uint32Values = 0x22100000002 <Unable to read memory>
float* m_floatValues = 0x22100000002 <Unable to read memory>
UpdateMask _changesMask = 0x2210BC53FD0
unsigned int m_valuesCount = 0x7
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x2210BC53FE8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x9000042167600A06
PositionXYZStreamer
<user defined> m_pos = 0x9000042167600A06
PositionXYZOStreamer
<user defined> m_pos = 0x9000042167600A06
float m_positionX = 1057994991949101850951680.000000
float m_positionY = -0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x10EEAE70
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x2210BC5402C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x2210BC54038
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x2210BC54044
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x2210BC54078
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x2210BC540AC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x2210BC540B8
unsigned int LastUsedScriptID = 0x62645F6C
MovementInfo m_movementInfo = 0x2210BC540C8
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = 0x2210BC54140 <Unable to read memory>
bool m_isActive = 0x4
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x100000001
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = 0xFFFFFFFF
unsigned int _zoneId = 0x67160A10
unsigned int _areaId = 0x88000600
float _floorZ = 0.000000
bool _outdoors = 0x21
LiquidData _liquidData = 0x2210BC54188
bool _updatePositionData = 0x0
Transport* m_transport = 0x2670000001B
Map* m_currMap = 0x6169726574690000
unsigned int m_InstanceId = 0x2053204F
unsigned int m_phaseMask = 0x20332033
bool m_useCombinedPhases = 0x33
unsigned int m_notifyflags = 0x2033
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x2210BC541C0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2210BC54208
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x80000F0067000000
Unit* defaultValue = 0xFFFFFFFF
ObjectGuid[7] m_SummonSlot
[0] = 0x9000070067010A25
[1] = 0x22110EB68A0
[2] = 0x22110EB68C8
[3] = 0x22110EB68F0
[4] = 0x22110EB6918
[5] = 0x22110EB6940
[6] = 0x22110EB6968
ObjectGuid[4] m_ObjectSlot
[0] = 0x22110EB6990
[1] = 0x22110EB69B8
[2] = 0x22110EB69E0
[3] = 0x22110EB6A08
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x221
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x22110EB6B48
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x2210BC542C0
bool m_aborting = 0x0
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x2210BC542D8
[1] = 0x2210BC542F0
[2] = 0x2210BC54308
[3] = 0x2210BC54320
[4] = 0x2210BC54338
[5] = 0x2210BC54350
[6] = 0x2210BC54368
[7] = 0x2210BC54380
unsigned int m_lastSanctuaryTime = 0x10EB26D8
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x2210BC543A0
bool IsAIEnabled = 0x50
bool NeedChangeAI = 0x27
bool m_ControlledByPlayer = 0xEB
bool m_CreatedByPlayer = 0x10
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x2210BC543B8
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0x22110EB27C8
PositionXYZStreamer
<user defined> m_pos = 0x22110EB27C8
PositionXYZOStreamer
<user defined> m_pos = 0x22110EB27C8
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x10EB2818
unsigned int m_delayed_unit_relocation_timer = 0x221
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x40
Movement::MoveSpline* movespline = 0x22110EB2868
Movement::Spline<int> spline = 0x22110EB2868
Movement::FacingInfo facing = 0x22110EB28A8
unsigned int m_Id = 0x2AE
Movement::MoveSplineFlag splineflags = 0xD
int time_passed = 0x212
float vertical_acceleration = -1899.301880
float initialOrientation = 4366.586426
int effect_start_time = 0x41AD784C
int point_Idx = 0x0
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = 0x22110EB2890
Unit* me = 0xC4E3BA9B00000212
UnitAI* i_disabledAI = 0x22110EB28B8
Unit* me = 0xC4ED69A900000212
unsigned int m_realRace = 0xE0
unsigned int m_race = 0x28
bool m_AutoRepeatFirstCast = 0xEB
int[3] m_attackTimer
[0] = 0x221
[1] = 0x10EB2908
[2] = 0x221
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0xA8
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x22110EB29A8
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x22110EB29A8
std::_List_node<Unit *,void *>* _Predecessor = 0x22110EB29D0
std::_List_node<Unit *,void *>* _Next = 0x88000A6C67220A44
<user defined> _Equal_range_result = 0xA8
<user defined> _Multi_equal_check_result = 0xA8
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x10EB29A8
std::list<Unit *,std::allocator<Unit *> > _List = 0x2210BC54430
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2210BC54440
unsigned int _Mask = 0x22110EB1EE0
unsigned int _Maxidx = 0x22110EB1F08
Unit* m_attacking = 0x22110EB1F30
WorldObject
Object
DataMap CustomData = 0x22110EB1F38
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x2AA
int* m_int32Values = 0xC634805B00000000 <Unable to read memory>
unsigned int* m_uint32Values = 0xC634805B00000000 <Unable to read memory>
float* m_floatValues = 0xC634805B00000000 <Unable to read memory>
UpdateMask _changesMask = 0x22110EB1F90
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x22110EB1FA8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC62B215400000000
PositionXYZStreamer
<user defined> m_pos = 0xC62B215400000000
PositionXYZOStreamer
<user defined> m_pos = 0xC62B215400000000
float m_positionX = 0.000000
float m_positionY = -10952.332031
float m_positionZ = 234.578537
float m_orientation = 111.592529
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x22110EB1FEC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x22110EB1FF8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x22110EB2004
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x22110EB2038
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x22110EB206C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x22110EB2078
unsigned int LastUsedScriptID = 0x431B825D
MovementInfo m_movementInfo = 0x22110EB2088
ElunaEventProcessor* elunaEvents = 0x43533825C4A274D0
std::string m_name = "(null)..."
bool m_isActive = 0x5B
bool m_isFarVisible = 0x1A
std::optional<float> m_visibilityDistanceOverride = 0x433C4672
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x2AA
unsigned int _areaId = 0x12
float _floorZ = 0.000000
bool _outdoors = 0x6B
LiquidData _liquidData = 0x22110EB2148
bool _updatePositionData = 0x0
Transport* m_transport = 0x13000002AA
Map* m_currMap = 0xC5F044A500000000
unsigned int m_InstanceId = 0xC50038B4
unsigned int m_phaseMask = 0x43315BC0
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x22110EB2180
unsigned int m_extraAttacks = 0xC508DA97
bool m_canDualWield = 0x51
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x22110EB21C8
SafeUnitPointer m_movedByPlayer = 0x22110EB21D8
ObjectGuid[7] m_SummonSlot
[0] = 0x432954C6C5083681
[1] = 0x0
[2] = 0x0
[3] = 0x2000002AB
[4] = 0xC5ED852000000000
[5] = 0x432CB13AC5058904
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x3000002AB
[2] = 0xC5F1013E00000000
[3] = 0x4330DBE7C4FC4F8E
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x0
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -7884.353516
[4] = -1805.494019
[5] = 177.942368
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events = 0x22110EB2278
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x22110EB2298
[1] = 0x22110EB22B0
[2] = 0x22110EB22C8
[3] = 0x22110EB22E0
[4] = 0x22110EB22F8
[5] = 0x22110EB2310
[6] = 0x22110EB2328
[7] = 0x22110EB2340
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x22110EB2360
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x22110EB2378
Position m_last_notify_position = 0x22110EB2388
unsigned int m_last_notify_mstime = 0x0
unsigned int m_delayed_unit_relocation_timer = 0x9ABD
unsigned int m_delayed_unit_ai_notify_timer = 0xC629
bool bRequestForcedVisibilityUpdate = 0x45
Movement::MoveSpline* movespline = NULL
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = 0xD000002AB
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0xC62FBC5D
[1] = 0xC3B9FA1D
[2] = 0x43043B4B
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x22110EB23E8
Unit* m_attacking = NULL
unsigned int m_deathState = 0xAB
int m_procDeep = 0x10
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x22110EB2438
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x22110EB2448
unsigned int m_transform = 0x2AB
Spell*[4] m_currentSpells
[0] = 0xC644426C00000000
[1] = 0x41EC4C07C2F77E14
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x22110EB2480
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x22110EB2490
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x22110EB24A0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0xC642B0F500000000
unsigned int m_removedAurasCount = 0x42F1D29C
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x22110EB24C0
[1] = 0x22110EB24D0
[2] = 0x22110EB24E0
[3] = 0x22110EB24F0
[4] = 0x22110EB2500
[5] = 0x22110EB2510
[6] = 0x22110EB2520
[7] = 0x22110EB2530
[8] = 0x22110EB2540
[9] = 0x22110EB2550
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x22110EB3890
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x22110EB38A0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x22110EB38B0
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x22110EB38C4
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = -2652.597900
[3] = -2563.493408
float[4]
[0] = 235.609818
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = -2433.735840
[1] = -2400.931641
[2] = 162.471024
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = -2352.479980
[3] = -2264.138428
float[4]
[0] = 131.165512
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = -2316.825928
[1] = -2067.319336
[2] = 123.332191
[3] = 0.000000
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x22110EB3A54
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x100000003
float[2]
[0] = -2265.479248
[1] = -1899.359009
float[2]
[0] = 109.999184
[1] = 0.000000
[0] = 0x42DBFF95
float[2]
[0] = 0.000000
[1] = 0.000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x22110EB3A88
float[9] m_speed_rate
[0] = -2000.676636
[1] = 113.971451
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = 0x42F32A44C5074B4D
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x22110EB3AC8
MotionMaster* i_motionMaster = 0x6000002B5
unsigned int[4] m_reactiveTimer
[0] = 0x1
[1] = 0xC518164D
[2] = 0xC50FC7A5
[3] = 0x430C86EB
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr = 0x22110EB3AF8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x22110EB3B40
Vehicle* m_vehicle = 0x9000002B5
Vehicle* m_vehicleKit = 0xC5458E3D00000001
unsigned int m_unitTypeMask = 0xC5235AD2
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x2B5
unsigned int m_CombatTimer = 0xA
unsigned int m_lastManaUse = 0x1
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x22110EB3B88
HostileRefMgr m_HostileRefMgr = 0x22110EB3B98
FollowerRefMgr m_FollowingRefMgr = 0x22110EB3BD0
Unit* m_comboTarget = 0x420A1AA6C531B0AC
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x22110EB3C10
RedirectThreatInfo _redirectThreatInfo = 0x22110EB3C50
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0xB6
unsigned int _lastExtraAttackSpell = 0x3
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x22110EB3C70
ObjectGuid _lastDamagedTargetGuid = 0x0
unsigned int m_deathState = 0x58
int m_procDeep = 0x221
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x22110EB1F80
std::_List_node<DynamicObject *,void *>* _Head = 0x22110EB1FA8
std::_List_node<DynamicObject *,void *>** _Tail = 0x9000002AA
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x2210BC54478
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x22110EB1FD0
std::_List_node<ObjectGuid,void *>* _Head = 0x22110EB1FF8
std::_List_node<ObjectGuid,void *>** _Tail = 0xB000002AA
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x2210BC54488
unsigned int m_transform = 0x10EB2020
Spell*[4] m_currentSpells
[0] = 0x22110EB2048
[1] = 0x22110EB2070
[2] = 0x22110EB2098
[3] = 0x22110EB20C0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x22110EB20E8
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x2210BC544C0
<user defined> value_compare = 0x22110EB20E8
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x2210BC544D0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x2210BC544D0
<user defined> value_compare = 0x22110EB2138
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x22110EB2188
std::_List_node<Aura *,void *>* _Head = 0x88000B00672D0A49
std::_List_node<Aura *,void *>** _Tail = 0x2AB
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2210BC544E0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x22110EB21B0
unsigned int m_removedAurasCount = 0x10EB21D8
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x2210BC54500
[1] = 0x2210BC54510
[2] = 0x2210BC54520
[3] = 0x2210BC54530
[4] = 0x2210BC54540
[5] = 0x2210BC54550
[6] = 0x2210BC54560
[7] = 0x2210BC54570
[8] = 0x2210BC54580
[9] = 0x2210BC54590
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x6F775F65726F6361
std::_List_node<Aura *,void *>* _Head = 0x9000286C66EC0B8A
std::_List_node<Aura *,void *>** _Tail = 0x720
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2210BC558D0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x22110F13B18
std::_List_node<AuraApplication *,void *>* _Head = 0x22110F13B40
std::_List_node<AuraApplication *,void *>** _Tail = 0x200000720
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x2210BC558E0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x2210BC558F0
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x2210BC558F0
<user defined> value_compare = 0x2210BC558F0
unsigned int m_interruptMask = 0x10F13BB8
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x2210BC55904
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 356645855127789631438848.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x10F0975800000221
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x2210BC55A94
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x10F097A800000221
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x10F097F800000221
float[2]
[0] = 0.000000
[1] = 0.000000
bool m_canModifyStats = 0x21
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x22110F09848
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x2210BC55AC8
<user defined> value_compare = 0x2210BC55AC8
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 333034383001411595010048.000000
[5] = -0.000000
[6] = 4742882860722870181762644836352.000000
[7] = 18063596049713543668998078464.000000
[8] = 0.000000
CharmInfo* m_charmInfo = 0x676E6520746E6564
Unit* _unit = <Unable to read memory>
UnitActionBarEntry[10] PetActionBar
[0] = 0x676E6520746E656C <Unable to read memory>
[1] = 0x676E6520746E6570 <Unable to read memory>
[2] = 0x676E6520746E6574 <Unable to read memory>
[3] = 0x676E6520746E6578 <Unable to read memory>
[4] = 0x676E6520746E657C <Unable to read memory>
[5] = 0x676E6520746E6580 <Unable to read memory>
[6] = 0x676E6520746E6584 <Unable to read memory>
[7] = 0x676E6520746E6588 <Unable to read memory>
[8] = 0x676E6520746E658C <Unable to read memory>
[9] = 0x676E6520746E6590 <Unable to read memory>
UnitActionBarEntry[4] _charmspells
[0] = 0x676E6520746E6594 <Unable to read memory>
[1] = 0x676E6520746E6598 <Unable to read memory>
[2] = 0x676E6520746E659C <Unable to read memory>
[3] = 0x676E6520746E65A0 <Unable to read memory>
int _CommandState = 0x676E6520746E65A4 <Unable to read memory>
unsigned int _petnumber = 0x676E6520746E65A8 <Unable to read memory>
unsigned int _oldReactState = 0x676E6520746E65AC <Unable to read memory>
bool _isCommandAttack = 0x676E6520746E65AD <Unable to read memory>
bool _isCommandFollow = 0x676E6520746E65AE <Unable to read memory>
bool _isAtStay = 0x676E6520746E65AF <Unable to read memory>
bool _isFollowing = 0x676E6520746E65B0 <Unable to read memory>
bool _isReturning = 0x676E6520746E65B1 <Unable to read memory>
int _forcedSpellId = 0x676E6520746E65B4 <Unable to read memory>
ObjectGuid _forcedTargetGUID = 0x676E6520746E65BC <Unable to read memory>
float _stayX = 0x676E6520746E65C4 <Unable to read memory>
float _stayY = 0x676E6520746E65C8 <Unable to read memory>
float _stayZ = 0x676E6520746E65CC <Unable to read memory>
GlobalCooldownMgr _GlobalCooldownMgr = 0x676E6520746E65D4
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x7274207265656E69
std::_List_node<Player *,void *>* _Head = 0x73692072656E6961
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x2210BC55B08
MotionMaster* i_motionMaster = 0x65676E69206E6120
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = <Unable to read memory>
MovementGenerator*[3] Impl
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
int _top = 0x65676E69206E6140 <Unable to read memory>
Unit* _owner = <Unable to read memory>
bool[3] _needInit
[0] = 0x65676E69206E6150 <Unable to read memory>
[1] = 0x65676E69206E6151 <Unable to read memory>
[2] = 0x65676E69206E6152 <Unable to read memory>
unsigned int _cleanFlag = 0x65676E69206E6153 <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x756F696E
[1] = 0x6E672073
[2] = 0x20656D6F
[3] = 0x74207962
int m_regenTimer = 0x6E206568
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = 0x696C6C694C20666F
Unit* iOwner = 0x6B72617053206D61
unsigned int iUpdateTimer = 0x6E697073
ThreatContainer iThreatContainer = 0x2210BC55B50
ThreatContainer iThreatOfflineContainer = 0x2210BC55B68
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x72
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x2210BC55B80
<user defined> value_compare = 0x2210BC55B80
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = 0x90002C2166B80BBE
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x90002C2166B80BC6
Unit* _me = <Unable to read memory>
VehicleEntry* _vehicleInfo = <Unable to read memory>
unsigned int _usableSeatNum = 0x90002C2166B80BE6 <Unable to read memory>
unsigned int _creatureEntry = 0x90002C2166B80BEA <Unable to read memory>
int _status = 0x90002C2166B80BEE <Unable to read memory>
unsigned int m_unitTypeMask = 0x64697567
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x4
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0xF
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x101
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x2210BC55BC8
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x2210BC55BC8
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x2210BC55BE0
LinkedListElement iLast = 0x2210BC55BF0
unsigned int iSize = 0x5
<user defined> ?$Iterator@VLinkedListElement@@ = 0xF
<user defined> iterator = 0xF
<user defined> iterator = 0x9
Unit* iOwner = 0xF
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x2210BC55C18
LinkedListElement iLast = 0x2210BC55C28
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x67616C66
<user defined> iterator = 0x67616C66
<user defined> iterator = 0x0
Unit* m_comboTarget = NULL
int m_comboPoints = 0xC3
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x10BB1B40
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x22110BB1B40
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x22110BB1B40
std::_List_node<Unit *,void *>* _Predecessor = 0xC
std::_List_node<Unit *,void *>* _Next = 0x659238C0
<user defined> _Equal_range_result = 0x10BB1B40
<user defined> _Multi_equal_check_result = 0x10BB1B40
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x10BB1B40
std::list<Unit *,std::allocator<Unit *> > _List = 0x2210BC55C58
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2210BC55C68
unsigned int _Mask = 0x2211338DAE0
unsigned int _Maxidx = 0x0
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x3D
unsigned int _threatPct = 0x3F
bool m_cleanupDone = 0xBF
bool m_duringRemoveFromWorld = 0x7
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x2
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FFA1E24A2B0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x7FFA1E24A2B0
<user defined> _Range_eraser = 0x7FFA1E24A2B0
<user defined> _Equal_range_result = 0x7FFA1E24A2B0
<user defined> _Multi_equal_check_result = 0x7FFA1E24A2B0
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x1E24A2B0
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x2210BC55CB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x2210BC55CC8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0xF
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0xFFFFFFFF
GridObject<Player>
GridReference<Player> _gridRef
Reference<GridRefMgr<Player>,Player>
LinkedListElement
LinkedListElement* iNext = 0x22110F174E8
LinkedListElement* iPrev = 0x22110F17510
GridRefMgr<Player>* iRefTo = 0x22110F17538
Player* iRefFrom = 0x22110F17560
std::string autoReplyMsg = "...."
PlayerTaxi m_taxi
std::array<unsigned int,14> m_taximask
unsigned int[14] _Elems
[0] = 0x10F17628
[1] = 0x221
[2] = 0x10F17650
[3] = 0x221
[4] = 0x10F17678
[5] = 0x221
[6] = 0x10F176A0
[7] = 0x221
[8] = 0x10F176C8
[9] = 0x221
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations
std::_Compressed_pair<std::allocator<unsigned int>,std::_Deque_val<std::_Deque_simple_types<unsigned int> >,1> _Mypair = 0x2210BC55D78
unsigned int m_flightMasterFactionId = 0x0
int m_logintime = 0x88002F0065590BDD
int m_Last_tick = 0x22110BB1BE0
unsigned int[2] m_Played_time
[0] = 0x1
[1] = 0x0
bool m_mailsUpdated = 0xC0
unsigned int unReadMails = 0x38
int m_nextMailDelivereTime = 0x659238C0
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2700000000E
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = 0x2700000000E
_Range_eraser
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = 0x2700000000E
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = 0x22110DA0001
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = 0x2030203020412056
<user defined> _Equal_range_result = 0x2700000000E
<user defined> _Multi_equal_check_result = 0x2700000000E
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0xE
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x2210BC55DD8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x2210BC55DE8
unsigned int _Mask = 0x7FFA00000008
unsigned int _Maxidx = 0x2
PvPInfo pvpInfo
bool IsHostile = 0xB0
bool IsInHostileArea = 0xA2
bool IsInNoPvPArea = 0x24
bool IsInFFAPvPArea = 0x1E
int EndTimer = 0x0
int FFAPvPEndTimer = 0x6
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair
DuelInfo* _Myval2 = 0x100000001
PlayerMenu* PlayerTalkClass = NULL
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<ItemSetEffect *> > _Myval2 = 0x2210BC55E38
ChatFloodThrottle
int Time = 0x22110BB1E00
unsigned int Count = 0xB
SafeUnitPointer m_mover
Unit* ptr = 0xFFFFFFFF
Unit* defaultValue = 0x8800300065440BE2
WorldObject
Object
DataMap CustomData = 0x8800300065440BEA
unsigned int m_objectType = 0x8800300065440C2A <Unable to read memory>
int m_objectTypeId = 0x8800300065440C2E <Unable to read memory>
unsigned int m_updateFlag = 0x8800300065440C32 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x8800300065440C42
unsigned int m_valuesCount = 0x8800300065440C52 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8800300065440C54 <Unable to read memory>
bool m_objectUpdated = 0x8800300065440C56 <Unable to read memory>
bool m_inWorld = 0x8800300065440C57 <Unable to read memory>
PackedGuid m_PackGUID = 0x8800300065440C5A
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8800300065440C8A <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8800300065440C8A <Unable to read memory>
float m_positionX = 0x8800300065440C8A <Unable to read memory>
float m_positionY = 0x8800300065440C8E <Unable to read memory>
float m_positionZ = 0x8800300065440C92 <Unable to read memory>
float m_orientation = 0x8800300065440C96 <Unable to read memory>
unsigned int m_mapId = 0x8800300065440C9A <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x8800300065440C9E
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x8800300065440CAA
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x8800300065440CB6
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x8800300065440CEA
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x8800300065440D1E
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x8800300065440D2A
unsigned int LastUsedScriptID = 0x8800300065440D36 <Unable to read memory>
MovementInfo m_movementInfo = 0x8800300065440D3A
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8800300065440DB2 <Unable to read memory>
bool m_isActive = 0x8800300065440DD2 <Unable to read memory>
bool m_isFarVisible = 0x8800300065440DD3 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x8800300065440DD6 <Unable to read memory>
bool m_isWorldObject = 0x8800300065440DDE <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8800300065440DEA <Unable to read memory>
unsigned int _areaId = 0x8800300065440DEE <Unable to read memory>
float _floorZ = 0x8800300065440DF2 <Unable to read memory>
bool _outdoors = 0x8800300065440DF6 <Unable to read memory>
LiquidData _liquidData = 0x8800300065440DFA
bool _updatePositionData = 0x8800300065440E0E <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8800300065440E22 <Unable to read memory>
unsigned int m_phaseMask = 0x8800300065440E26 <Unable to read memory>
bool m_useCombinedPhases = 0x8800300065440E2A <Unable to read memory>
unsigned int m_notifyflags = 0x8800300065440E2C <Unable to read memory>
unsigned int m_executed_notifies = 0x8800300065440E2E <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x8800300065440E32
unsigned int m_extraAttacks = 0x8800300065440E72 <Unable to read memory>
bool m_canDualWield = 0x8800300065440E76 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x8800300065440E7A
SafeUnitPointer m_movedByPlayer = 0x8800300065440E8A
ObjectGuid[7] m_SummonSlot
[0] = 0x8800300065440E9A <Unable to read memory>
[1] = 0x8800300065440EA2 <Unable to read memory>
[2] = 0x8800300065440EAA <Unable to read memory>
[3] = 0x8800300065440EB2 <Unable to read memory>
[4] = 0x8800300065440EBA <Unable to read memory>
[5] = 0x8800300065440EC2 <Unable to read memory>
[6] = 0x8800300065440ECA <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x8800300065440ED2 <Unable to read memory>
[1] = 0x8800300065440EDA <Unable to read memory>
[2] = 0x8800300065440EE2 <Unable to read memory>
[3] = 0x8800300065440EEA <Unable to read memory>
float m_modMeleeHitChance = 0x8800300065440EF2 <Unable to read memory>
float m_modRangedHitChance = 0x8800300065440EF6 <Unable to read memory>
float m_modSpellHitChance = 0x8800300065440EFA <Unable to read memory>
int m_baseSpellCritChance = 0x8800300065440EFE <Unable to read memory>
float[7] m_threatModifier
[0] = 0x8800300065440F02 <Unable to read memory>
[1] = 0x8800300065440F06 <Unable to read memory>
[2] = 0x8800300065440F0A <Unable to read memory>
[3] = 0x8800300065440F0E <Unable to read memory>
[4] = 0x8800300065440F12 <Unable to read memory>
[5] = 0x8800300065440F16 <Unable to read memory>
[6] = 0x8800300065440F1A <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x8800300065440F1E <Unable to read memory>
[1] = 0x8800300065440F22 <Unable to read memory>
[2] = 0x8800300065440F26 <Unable to read memory>
EventProcessor m_Events = 0x8800300065440F2A
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x8800300065440F4A
[1] = 0x8800300065440F62
[2] = 0x8800300065440F7A
[3] = 0x8800300065440F92
[4] = 0x8800300065440FAA
[5] = 0x8800300065440FC2
[6] = 0x8800300065440FDA
[7] = 0x8800300065440FF2
unsigned int m_lastSanctuaryTime = 0x880030006544100A <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x8800300065441012
bool IsAIEnabled = 0x8800300065441022 <Unable to read memory>
bool NeedChangeAI = 0x8800300065441023 <Unable to read memory>
bool m_ControlledByPlayer = 0x8800300065441024 <Unable to read memory>
bool m_CreatedByPlayer = 0x8800300065441025 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x880030006544102A
Position m_last_notify_position = 0x880030006544103A
unsigned int m_last_notify_mstime = 0x880030006544104A <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x880030006544104E <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x8800300065441050 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x8800300065441052 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x8800300065441072 <Unable to read memory>
unsigned int m_race = 0x8800300065441073 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x8800300065441074 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x8800300065441076 <Unable to read memory>
[1] = 0x880030006544107A <Unable to read memory>
[2] = 0x880030006544107E <Unable to read memory>
float[5] m_createStats
[0] = 0x8800300065441082 <Unable to read memory>
[1] = 0x8800300065441086 <Unable to read memory>
[2] = 0x880030006544108A <Unable to read memory>
[3] = 0x880030006544108E <Unable to read memory>
[4] = 0x8800300065441092 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x880030006544109A
Unit* m_attacking = <Unable to read memory>
unsigned int m_deathState = 0x88003000654410E2 <Unable to read memory>
int m_procDeep = 0x88003000654410E6 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x88003000654410EA
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x88003000654410FA
unsigned int m_transform = 0x880030006544110A <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x8800300065441132
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x8800300065441142
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x8800300065441152
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x8800300065441162 <Unable to read memory>
unsigned int m_removedAurasCount = 0x880030006544116A <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x8800300065441172
[1] = 0x8800300065441182
[2] = 0x8800300065441192
[3] = 0x88003000654411A2
[4] = 0x88003000654411B2
[5] = 0x88003000654411C2
[6] = 0x88003000654411D2
[7] = 0x88003000654411E2
[8] = 0x88003000654411F2
[9] = 0x8800300065441202
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x8800300065442542
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x8800300065442552
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x8800300065442562
unsigned int m_interruptMask = 0x8800300065442572 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x8800300065442576 <Unable to read memory>
[1] = 0x880030006544257A <Unable to read memory>
[2] = 0x880030006544257E <Unable to read memory>
[3] = 0x8800300065442582 <Unable to read memory>
[0] = 0x8800300065442576
float[4]
[0] = 0x8800300065442586 <Unable to read memory>
[1] = 0x880030006544258A <Unable to read memory>
[2] = 0x880030006544258E <Unable to read memory>
[3] = 0x8800300065442592 <Unable to read memory>
float[4]
[0] = 0x8800300065442596 <Unable to read memory>
[1] = 0x880030006544259A <Unable to read memory>
[2] = 0x880030006544259E <Unable to read memory>
[3] = 0x88003000654425A2 <Unable to read memory>
float[4]
[0] = 0x88003000654425A6 <Unable to read memory>
[1] = 0x88003000654425AA <Unable to read memory>
[2] = 0x88003000654425AE <Unable to read memory>
[3] = 0x88003000654425B2 <Unable to read memory>
float[4]
[0] = 0x88003000654425B6 <Unable to read memory>
[1] = 0x88003000654425BA <Unable to read memory>
[2] = 0x88003000654425BE <Unable to read memory>
[3] = 0x88003000654425C2 <Unable to read memory>
float[4]
[0] = 0x88003000654425C6 <Unable to read memory>
[1] = 0x88003000654425CA <Unable to read memory>
[2] = 0x88003000654425CE <Unable to read memory>
[3] = 0x88003000654425D2 <Unable to read memory>
float[4]
[0] = 0x88003000654425D6 <Unable to read memory>
[1] = 0x88003000654425DA <Unable to read memory>
[2] = 0x88003000654425DE <Unable to read memory>
[3] = 0x88003000654425E2 <Unable to read memory>
float[4]
[0] = 0x88003000654425E6 <Unable to read memory>
[1] = 0x88003000654425EA <Unable to read memory>
[2] = 0x88003000654425EE <Unable to read memory>
[3] = 0x88003000654425F2 <Unable to read memory>
float[4]
[0] = 0x88003000654425F6 <Unable to read memory>
[1] = 0x88003000654425FA <Unable to read memory>
[2] = 0x88003000654425FE <Unable to read memory>
[3] = 0x8800300065442602 <Unable to read memory>
float[4]
[0] = 0x8800300065442606 <Unable to read memory>
[1] = 0x880030006544260A <Unable to read memory>
[2] = 0x880030006544260E <Unable to read memory>
[3] = 0x8800300065442612 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x8800300065442706 <Unable to read memory>
[1] = 0x880030006544270A <Unable to read memory>
[0] = 0x8800300065442706 <Unable to read memory>
float[2]
[0] = 0x880030006544270E <Unable to read memory>
[1] = 0x8800300065442712 <Unable to read memory>
[0] = 0x8800300065442706
float[2]
[0] = 0x8800300065442716 <Unable to read memory>
[1] = 0x880030006544271A <Unable to read memory>
[0] = 0x8800300065442716 <Unable to read memory>
float[2]
[0] = 0x880030006544271E <Unable to read memory>
[1] = 0x8800300065442722 <Unable to read memory>
float[2]
[0] = 0x8800300065442726 <Unable to read memory>
[1] = 0x880030006544272A <Unable to read memory>
[0] = 0x8800300065442726 <Unable to read memory>
float[2]
[0] = 0x880030006544272E <Unable to read memory>
[1] = 0x8800300065442732 <Unable to read memory>
bool m_canModifyStats = 0x8800300065442736 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x880030006544273A
float[9] m_speed_rate
[0] = 0x880030006544274A <Unable to read memory>
[1] = 0x880030006544274E <Unable to read memory>
[2] = 0x8800300065442752 <Unable to read memory>
[3] = 0x8800300065442756 <Unable to read memory>
[4] = 0x880030006544275A <Unable to read memory>
[5] = 0x880030006544275E <Unable to read memory>
[6] = 0x8800300065442762 <Unable to read memory>
[7] = 0x8800300065442766 <Unable to read memory>
[8] = 0x880030006544276A <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x880030006544277A
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x8800300065442792 <Unable to read memory>
[1] = 0x8800300065442796 <Unable to read memory>
[2] = 0x880030006544279A <Unable to read memory>
[3] = 0x880030006544279E <Unable to read memory>
int m_regenTimer = 0x88003000654427A2 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x88003000654427AA
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x88003000654427F2
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x8800300065442812 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x8800300065442822 <Unable to read memory>
bool _instantCast = 0x8800300065442823 <Unable to read memory>
unsigned int m_rootTimes = 0x8800300065442826 <Unable to read memory>
unsigned int m_state = 0x880030006544282A <Unable to read memory>
unsigned int m_CombatTimer = 0x880030006544282E <Unable to read memory>
unsigned int m_lastManaUse = 0x8800300065442832 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x880030006544283A
HostileRefMgr m_HostileRefMgr = 0x880030006544284A
FollowerRefMgr m_FollowingRefMgr = 0x8800300065442882
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x88003000654428BA <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x88003000654428C2
RedirectThreatInfo _redirectThreatInfo = 0x8800300065442902
bool m_cleanupDone = 0x8800300065442912 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x8800300065442913 <Unable to read memory>
unsigned int _oldFactionId = 0x8800300065442916 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x880030006544291A <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x880030006544291E <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x8800300065442922
ObjectGuid _lastDamagedTargetGuid = 0x8800300065442962 <Unable to read memory>
WorldObject* m_seer = 0x22110EA2AA8
Object
DataMap CustomData = 0x22110EA2AB0
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x258
int* m_int32Values = 0x4580F01900000212 <Unable to read memory>
unsigned int* m_uint32Values = 0x4580F01900000212 <Unable to read memory>
float* m_floatValues = 0x4580F01900000212 <Unable to read memory>
UpdateMask _changesMask = 0x22110EA2B08
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x22110EA2B20
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x4578207000000212
PositionXYZStreamer
<user defined> m_pos = 0x4578207000000212
PositionXYZOStreamer
<user defined> m_pos = 0x4578207000000212
float m_positionX = 0.000000
float m_positionY = 3970.027344
float m_positionZ = 3163.630615
float m_orientation = 353.062469
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x258
[1] = 0x5
unsigned int m_flags = 0x212
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x456ECF15
[1] = 0x45526BED
[2] = 0x438C80EB
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x258
[8] = 0x6
[9] = 0x212
unsigned int m_flags = 0x4321CD29
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x258
[5] = 0x7
[6] = 0x212
[7] = 0x4558ABF6
[8] = 0x4573BF8E
[9] = 0x4333F7E4
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x258
unsigned int m_flags = 0x8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x212
[1] = 0x4556950E
unsigned int m_flags = 0x458237B4
unsigned int LastUsedScriptID = 0x4349D48E
MovementInfo m_movementInfo
ObjectGuid guid = 0x0
unsigned int flags = 0x0
unsigned int flags2 = 0x0
Position pos = 0x22110EA2C10
unsigned int time = 0x458A4561
TransportInfo
ObjectGuid guid = 0x0
Position pos = 0x22110EA2C08
int seat = 0x12
unsigned int time = 0x455143BD
unsigned int time2 = 0x458A4561
MovementInfo::TransportInfo transport = 0x22110EA2C28
float pitch = 0.000000
unsigned int fallTime = 0x0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump = 0x22110EA2C58
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0x43BAFBE945A270DB
std::unordered_map<int,LuaEvent *,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,LuaEvent *> > > eventMap = 0x43BAFBE945A270DB
std::multimap<unsigned __int64,LuaEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,LuaEvent *> > > eventList = 0x43BAFBE945A2711B
unsigned int m_time = 0x43BAFBE945A2712B <Unable to read memory>
WorldObject* obj = <Unable to read memory>
Eluna** E = <Unable to read memory>
std::string m_name = "(null)..."
bool m_isActive = 0x3E
bool m_isFarVisible = 0x5D
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 273.524506
bool _Has_value = 0x0
?$_AllowUnwrappingAssignment@M
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x258
unsigned int _areaId = 0xD
float _floorZ = 0.000000
bool _outdoors = 0x59
LiquidData _liquidData
unsigned int Entry = 0x45C0B473
unsigned int Flags = 0x43553821
float Level = 0.000000
float DepthLevel = 0.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = 0xE00000258
GameObject
WorldObject
Object
DataMap CustomData = 0xE00000260
unsigned int m_objectType = 0xE000002A0 <Unable to read memory>
int m_objectTypeId = 0xE000002A4 <Unable to read memory>
unsigned int m_updateFlag = 0xE000002A8 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xE000002B8
unsigned int m_valuesCount = 0xE000002C8 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xE000002CA <Unable to read memory>
bool m_objectUpdated = 0xE000002CC <Unable to read memory>
bool m_inWorld = 0xE000002CD <Unable to read memory>
PackedGuid m_PackGUID = 0xE000002D0
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xE00000300 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xE00000300 <Unable to read memory>
float m_positionX = 0xE00000300 <Unable to read memory>
float m_positionY = 0xE00000304 <Unable to read memory>
float m_positionZ = 0xE00000308 <Unable to read memory>
float m_orientation = 0xE0000030C <Unable to read memory>
unsigned int m_mapId = 0xE00000310 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xE00000314
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xE00000320
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xE0000032C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xE00000360
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xE00000394
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xE000003A0
unsigned int LastUsedScriptID = 0xE000003AC <Unable to read memory>
MovementInfo m_movementInfo = 0xE000003B0
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0xE00000428 <Unable to read memory>
bool m_isActive = 0xE00000448 <Unable to read memory>
bool m_isFarVisible = 0xE00000449 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0xE0000044C <Unable to read memory>
bool m_isWorldObject = 0xE00000454 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0xE00000460 <Unable to read memory>
unsigned int _areaId = 0xE00000464 <Unable to read memory>
float _floorZ = 0xE00000468 <Unable to read memory>
bool _outdoors = 0xE0000046C <Unable to read memory>
LiquidData _liquidData = 0xE00000470
bool _updatePositionData = 0xE00000484 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xE00000498 <Unable to read memory>
unsigned int m_phaseMask = 0xE0000049C <Unable to read memory>
bool m_useCombinedPhases = 0xE000004A0 <Unable to read memory>
unsigned int m_notifyflags = 0xE000004A2 <Unable to read memory>
unsigned int m_executed_notifies = 0xE000004A4 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xE000004A8
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0xE000004E8
MovableMapObject
Cell _currentCell = 0xE00000510 <Unable to read memory>
int _moveState = 0xE00000514 <Unable to read memory>
Loot loot = 0xE00000518
unsigned int m_groupLootTimer = 0xE000005F0 <Unable to read memory>
unsigned int lootingGroupLowGUID = 0xE000005F4 <Unable to read memory>
GameObjectModel* m_model = <Unable to read memory>
unsigned int m_spellId = 0xE00000600 <Unable to read memory>
int m_respawnTime = 0xE00000608 <Unable to read memory>
unsigned int m_respawnDelayTime = 0xE00000610 <Unable to read memory>
unsigned int m_despawnDelay = 0xE00000614 <Unable to read memory>
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xE00000618 <Unable to read memory>
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0xE00000620 <Unable to read memory>
int m_lootState = 0xE00000628 <Unable to read memory>
bool m_spawnedByDefault = 0xE0000062C <Unable to read memory>
unsigned int m_cooldownTime = 0xE00000630 <Unable to read memory>
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0xE00000638
ObjectGuid m_ritualOwnerGUID = 0xE00000678 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0xE00000680
unsigned int m_usetimes = 0xE00000690 <Unable to read memory>
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0xE00000698
unsigned int m_spawnId = 0xE000006A8 <Unable to read memory>
GameObjectTemplate* m_goInfo = <Unable to read memory>
GameObjectData* m_goData = <Unable to read memory>
GameObjectValue m_goValue = 0xE000006C0
bool m_allowModifyDestructibleBuilding = 0xE000006D0 <Unable to read memory>
int m_packedRotation = 0xE000006D8 <Unable to read memory>
G3D::Quat m_localRotation = 0xE000006E0
Position m_stationaryPosition = 0xE000006F0
ObjectGuid m_lootRecipient = 0xE00000700 <Unable to read memory>
unsigned int m_lootRecipientGroup = 0xE00000708 <Unable to read memory>
unsigned int m_LootMode = 0xE0000070C <Unable to read memory>
unsigned int m_lootGenerationTime = 0xE00000710 <Unable to read memory>
ObjectGuid m_linkedTrap = 0xE00000718 <Unable to read memory>
ObjectGuid _lootStateUnitGUID = 0xE00000720 <Unable to read memory>
GameObjectAI* m_AI = <Unable to read memory>
bool m_saveStateOnDb = 0xE00000730 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0xE00000740
Map* m_currMap = 0x4526D02000000212
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x4526D0200000021A
LinkedListElement iLast = 0x4526D0200000022A
unsigned int iSize = 0x4526D0200000023A <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x4526D0200000021A <Unable to read memory>
<user defined> iterator = 0x4526D0200000021A <Unable to read memory>
<user defined> iterator = 0x4526D02000000212 <Unable to read memory>
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x4526D02000000242
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x4526D02000000282
TaskScheduler _creatureRespawnScheduler = 0x4526D02000000292
DataMap CustomData = 0x4526D02000000322
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x4526D02000000362
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x4526D0200000037A
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x4526D02000000392
std::mutex Lock = 0x4526D020000003AA
std::mutex GridLock = 0x4526D020000003FA
std::shared_mutex MMapLock = 0x4526D0200000044A <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0x4526D0200000045A <Unable to read memory>
unsigned int i_InstanceId = 0x4526D0200000045E <Unable to read memory>
unsigned int m_unloadTimer = 0x4526D02000000462 <Unable to read memory>
float m_VisibleDistance = 0x4526D02000000466 <Unable to read memory>
DynamicMapTree _dynamicTree = 0x4526D0200000046A <Unable to read memory>
int _instanceResetPeriod = 0x4526D02000000472 <Unable to read memory>
MapRefMgr m_mapRefMgr = 0x4526D0200000047A
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x4526D020000004AA <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x4526D020000004B2
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x4526D020000004C2 <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x4526D020000004CA
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x4526D020000004DA <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0x4526D020000004EA
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0x4526D020000084EA
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells = 0x4526D020000104EA
std::bitset<262144> marked_cells_large = 0x4526D020000184EA
bool i_scriptLock = 0x4526D020000204EA <Unable to read memory>
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x4526D020000204F2
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x4526D02000020532
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x4526D02000020542
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x4526D02000020582
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x4526D02000020592
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x4526D020000205D2
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x4526D02000020612
unsigned int _defaultLight = 0x4526D02000020652 <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x4526D0200002065A
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x4526D0200002066A
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x4526D020000207B2
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x4526D020000207F2
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x4526D02000020832
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x4526D02000020872
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x4526D020000208B2
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x4526D020000208F2
unsigned int m_InstanceId = 0x45C8F9A1
unsigned int m_phaseMask = 0x432BD4A1
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x22110EA2CF8
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = NULL
<user defined> _Range_eraser = 0x22110EA2CF8
<user defined> _Equal_range_result = 0x22110EA2CF8
<user defined> _Multi_equal_check_result = 0x22110EA2CF8
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x0
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x22110EA2D00
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x22110EA2D10
unsigned int _Mask = 0x1000000258
unsigned int _Maxidx = 0x451C3CDB00000212
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2210BC55E68
unsigned int m_recallMap = 0x10EA2B20
float m_recallX = 0.000000
float m_recallY = 0.000000
float m_recallZ = 0.000000
float m_recallO = 0.000000
unsigned int m_homebindMapId = 0x221
unsigned int m_homebindAreaId = 0x2B98
float m_homebindX = 0.000000
float m_homebindY = 0.000000
float m_homebindZ = 0.000000
float m_homebindO = 0.000000
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2210BC55EA8
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x22110EA2C10
<user defined> _Range_eraser = 0x2210BC55EA8
<user defined> _Equal_range_result = 0x2210BC55EA8
<user defined> _Multi_equal_check_result = 0x2210BC55EA8
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x10EA2C10
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2210BC55EB0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2210BC55EC0
unsigned int _Mask = 0x22110EA2D00
unsigned int _Maxidx = 0x22110EA2D28
std::vector<Unit *,std::allocator<Unit *> > m_newVisible
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Unit *> > _Myval2 = 0x2210BC55EE8
unsigned int[9] m_forced_speed_changes
[0] = 0xC8
[1] = 0x2D
[2] = 0xEA
[3] = 0x10
[4] = 0x21
[5] = 0x2
[6] = 0x0
[7] = 0x0
[8] = 0xF7
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2210BC55F10
unsigned int m_HomebindTimer = 0x10F04C80
bool m_InstanceValid = 0x21
Spell* m_spellModTakingSpell = 0x22110F04CA8
SpellInfo* m_spellInfo = 0x300000485
unsigned int Id = 0x300000485 <Unable to read memory>
SpellCategoryEntry* CategoryEntry = <Unable to read memory>
unsigned int Dispel = 0x300000495 <Unable to read memory>
unsigned int Mechanic = 0x300000499 <Unable to read memory>
unsigned int Attributes = 0x30000049D <Unable to read memory>
unsigned int AttributesEx = 0x3000004A1 <Unable to read memory>
unsigned int AttributesEx2 = 0x3000004A5 <Unable to read memory>
unsigned int AttributesEx3 = 0x3000004A9 <Unable to read memory>
unsigned int AttributesEx4 = 0x3000004AD <Unable to read memory>
unsigned int AttributesEx5 = 0x3000004B1 <Unable to read memory>
unsigned int AttributesEx6 = 0x3000004B5 <Unable to read memory>
unsigned int AttributesEx7 = 0x3000004B9 <Unable to read memory>
unsigned int AttributesCu = 0x3000004BD <Unable to read memory>
unsigned int Stances = 0x3000004C1 <Unable to read memory>
unsigned int StancesNot = 0x3000004C5 <Unable to read memory>
unsigned int Targets = 0x3000004C9 <Unable to read memory>
unsigned int TargetCreatureType = 0x3000004CD <Unable to read memory>
unsigned int RequiresSpellFocus = 0x3000004D1 <Unable to read memory>
unsigned int FacingCasterFlags = 0x3000004D5 <Unable to read memory>
unsigned int CasterAuraState = 0x3000004D9 <Unable to read memory>
unsigned int TargetAuraState = 0x3000004DD <Unable to read memory>
unsigned int CasterAuraStateNot = 0x3000004E1 <Unable to read memory>
unsigned int TargetAuraStateNot = 0x3000004E5 <Unable to read memory>
unsigned int CasterAuraSpell = 0x3000004E9 <Unable to read memory>
unsigned int TargetAuraSpell = 0x3000004ED <Unable to read memory>
unsigned int ExcludeCasterAuraSpell = 0x3000004F1 <Unable to read memory>
unsigned int ExcludeTargetAuraSpell = 0x3000004F5 <Unable to read memory>
SpellCastTimesEntry* CastTimeEntry = <Unable to read memory>
unsigned int RecoveryTime = 0x300000505 <Unable to read memory>
unsigned int CategoryRecoveryTime = 0x300000509 <Unable to read memory>
unsigned int StartRecoveryCategory = 0x30000050D <Unable to read memory>
unsigned int StartRecoveryTime = 0x300000511 <Unable to read memory>
unsigned int InterruptFlags = 0x300000515 <Unable to read memory>
unsigned int AuraInterruptFlags = 0x300000519 <Unable to read memory>
unsigned int ChannelInterruptFlags = 0x30000051D <Unable to read memory>
unsigned int ProcFlags = 0x300000521 <Unable to read memory>
unsigned int ProcChance = 0x300000525 <Unable to read memory>
unsigned int ProcCharges = 0x300000529 <Unable to read memory>
unsigned int MaxLevel = 0x30000052D <Unable to read memory>
unsigned int BaseLevel = 0x300000531 <Unable to read memory>
unsigned int SpellLevel = 0x300000535 <Unable to read memory>
SpellDurationEntry* DurationEntry = <Unable to read memory>
unsigned int PowerType = 0x300000545 <Unable to read memory>
unsigned int ManaCost = 0x300000549 <Unable to read memory>
unsigned int ManaCostPerlevel = 0x30000054D <Unable to read memory>
unsigned int ManaPerSecond = 0x300000551 <Unable to read memory>
unsigned int ManaPerSecondPerLevel = 0x300000555 <Unable to read memory>
unsigned int ManaCostPercentage = 0x300000559 <Unable to read memory>
unsigned int RuneCostID = 0x30000055D <Unable to read memory>
SpellRangeEntry* RangeEntry = <Unable to read memory>
float Speed = 0x30000056D <Unable to read memory>
unsigned int StackAmount = 0x300000571 <Unable to read memory>
std::array<unsigned int,2> Totem = 0x300000575 <Unable to read memory>
std::array<int,8> Reagent = 0x30000057D
std::array<unsigned int,8> ReagentCount = 0x30000059D
int EquippedItemClass = 0x3000005BD <Unable to read memory>
int EquippedItemSubClassMask = 0x3000005C1 <Unable to read memory>
int EquippedItemInventoryTypeMask = 0x3000005C5 <Unable to read memory>
std::array<unsigned int,2> TotemCategory = 0x3000005C9 <Unable to read memory>
std::array<unsigned int,2> SpellVisual = 0x3000005D1 <Unable to read memory>
unsigned int SpellIconID = 0x3000005D9 <Unable to read memory>
unsigned int ActiveIconID = 0x3000005DD <Unable to read memory>
unsigned int SpellPriority = 0x3000005E1 <Unable to read memory>
std::array<char const *,16> SpellName = 0x3000005E5
std::array<char const *,16> Rank = 0x300000665
unsigned int MaxTargetLevel = 0x3000006E5 <Unable to read memory>
unsigned int MaxAffectedTargets = 0x3000006E9 <Unable to read memory>
unsigned int SpellFamilyName = 0x3000006ED <Unable to read memory>
flag96 SpellFamilyFlags = 0x3000006F1
unsigned int DmgClass = 0x3000006FD <Unable to read memory>
unsigned int PreventionType = 0x300000701 <Unable to read memory>
int AreaGroupId = 0x300000705 <Unable to read memory>
unsigned int SchoolMask = 0x300000709 <Unable to read memory>
std::array<SpellEffectInfo,3> Effects = 0x30000070D
unsigned int ExplicitTargetMask = 0x30000085D <Unable to read memory>
SpellChainNode* ChainEntry = <Unable to read memory>
int _auraState = 0x30000086D <Unable to read memory>
int _spellSpecific = 0x300000871 <Unable to read memory>
bool _isStackableWithRanks = 0x300000875 <Unable to read memory>
bool _isSpellValid = 0x300000876 <Unable to read memory>
bool _isCritCapable = 0x300000877 <Unable to read memory>
bool _requireCooldownInfo = 0x300000878 <Unable to read memory>
Item* m_CastItem = 0x45B5E06B0000023B
Object
DataMap CustomData = 0x45B5E06B00000243
unsigned int m_objectType = 0x45B5E06B00000283 <Unable to read memory>
int m_objectTypeId = 0x45B5E06B00000287 <Unable to read memory>
unsigned int m_updateFlag = 0x45B5E06B0000028B <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x45B5E06B0000029B
unsigned int m_valuesCount = 0x45B5E06B000002AB <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x45B5E06B000002AD <Unable to read memory>
bool m_objectUpdated = 0x45B5E06B000002AF <Unable to read memory>
bool m_inWorld = 0x45B5E06B000002B0 <Unable to read memory>
PackedGuid m_PackGUID = 0x45B5E06B000002B3
Loot loot = 0x45B5E06B000002E3
bool m_lootGenerated = 0x45B5E06B000003BB <Unable to read memory>
std::string m_text = 0x45B5E06B000003C3 <Unable to read memory>
unsigned int m_slot = 0x45B5E06B000003E3 <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0x45B5E06B000003F3 <Unable to read memory>
int uQueuePos = 0x45B5E06B000003F7 <Unable to read memory>
bool mb_in_trade = 0x45B5E06B000003FB <Unable to read memory>
int m_lastPlayedTimeUpdate = 0x45B5E06B00000403 <Unable to read memory>
unsigned int m_refundRecipient = 0x45B5E06B0000040B <Unable to read memory>
unsigned int m_paidMoney = 0x45B5E06B0000040F <Unable to read memory>
unsigned int m_paidExtendedCost = 0x45B5E06B00000413 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x45B5E06B0000041B
Item* m_weaponItem = 0x4425CA2843B89EDB
Object
DataMap CustomData = 0x4425CA2843B89EE3
unsigned int m_objectType = 0x4425CA2843B89F23 <Unable to read memory>
int m_objectTypeId = 0x4425CA2843B89F27 <Unable to read memory>
unsigned int m_updateFlag = 0x4425CA2843B89F2B <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x4425CA2843B89F3B
unsigned int m_valuesCount = 0x4425CA2843B89F4B <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x4425CA2843B89F4D <Unable to read memory>
bool m_objectUpdated = 0x4425CA2843B89F4F <Unable to read memory>
bool m_inWorld = 0x4425CA2843B89F50 <Unable to read memory>
PackedGuid m_PackGUID = 0x4425CA2843B89F53
Loot loot = 0x4425CA2843B89F83
bool m_lootGenerated = 0x4425CA2843B8A05B <Unable to read memory>
std::string m_text = 0x4425CA2843B8A063 <Unable to read memory>
unsigned int m_slot = 0x4425CA2843B8A083 <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0x4425CA2843B8A093 <Unable to read memory>
int uQueuePos = 0x4425CA2843B8A097 <Unable to read memory>
bool mb_in_trade = 0x4425CA2843B8A09B <Unable to read memory>
int m_lastPlayedTimeUpdate = 0x4425CA2843B8A0A3 <Unable to read memory>
unsigned int m_refundRecipient = 0x4425CA2843B8A0AB <Unable to read memory>
unsigned int m_paidMoney = 0x4425CA2843B8A0AF <Unable to read memory>
unsigned int m_paidExtendedCost = 0x4425CA2843B8A0B3 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x4425CA2843B8A0BB
ObjectGuid m_castItemGUID
unsigned int _guid = 0x0
unsigned int m_cast_count = 0x0
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0x485
SpellCastTargets m_targets
unsigned int m_targetMask = 0x23B
WorldObject* m_objectTarget = 0x441D930C439B6C15
Item* m_itemTarget = NULL
ObjectGuid m_objectTargetGUID = 0x0
ObjectGuid m_itemTargetGUID = 0x500000485
unsigned int m_itemTargetEntry = 0x23B
SpellDestination m_src = 0x22110F04D08
SpellDestination m_dst = 0x22110F04D38
float m_elevation = 0.000000
float m_speed = 0.000000
std::string m_strTarget = "…..."
SpellDestination m_dstChannel = 0x22110F04D90
ObjectGuid m_objectTargetGUIDChannel = 0xA00000485
int m_customError = 0x23B
Unit* m_comboTarget = 0x43B14CEFC3C9618E
WorldObject
Object
DataMap CustomData = 0x43B14CEFC3C96196
unsigned int m_objectType = 0x43B14CEFC3C961D6 <Unable to read memory>
int m_objectTypeId = 0x43B14CEFC3C961DA <Unable to read memory>
unsigned int m_updateFlag = 0x43B14CEFC3C961DE <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x43B14CEFC3C961EE
unsigned int m_valuesCount = 0x43B14CEFC3C961FE <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x43B14CEFC3C96200 <Unable to read memory>
bool m_objectUpdated = 0x43B14CEFC3C96202 <Unable to read memory>
bool m_inWorld = 0x43B14CEFC3C96203 <Unable to read memory>
PackedGuid m_PackGUID = 0x43B14CEFC3C96206
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x43B14CEFC3C96236 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x43B14CEFC3C96236 <Unable to read memory>
float m_positionX = 0x43B14CEFC3C96236 <Unable to read memory>
float m_positionY = 0x43B14CEFC3C9623A <Unable to read memory>
float m_positionZ = 0x43B14CEFC3C9623E <Unable to read memory>
float m_orientation = 0x43B14CEFC3C96242 <Unable to read memory>
unsigned int m_mapId = 0x43B14CEFC3C96246 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x43B14CEFC3C9624A
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x43B14CEFC3C96256
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x43B14CEFC3C96262
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x43B14CEFC3C96296
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x43B14CEFC3C962CA
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x43B14CEFC3C962D6
unsigned int LastUsedScriptID = 0x43B14CEFC3C962E2 <Unable to read memory>
MovementInfo m_movementInfo = 0x43B14CEFC3C962E6
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x43B14CEFC3C9635E <Unable to read memory>
bool m_isActive = 0x43B14CEFC3C9637E <Unable to read memory>
bool m_isFarVisible = 0x43B14CEFC3C9637F <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x43B14CEFC3C96382 <Unable to read memory>
bool m_isWorldObject = 0x43B14CEFC3C9638A <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x43B14CEFC3C96396 <Unable to read memory>
unsigned int _areaId = 0x43B14CEFC3C9639A <Unable to read memory>
float _floorZ = 0x43B14CEFC3C9639E <Unable to read memory>
bool _outdoors = 0x43B14CEFC3C963A2 <Unable to read memory>
LiquidData _liquidData = 0x43B14CEFC3C963A6
bool _updatePositionData = 0x43B14CEFC3C963BA <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x43B14CEFC3C963CE <Unable to read memory>
unsigned int m_phaseMask = 0x43B14CEFC3C963D2 <Unable to read memory>
bool m_useCombinedPhases = 0x43B14CEFC3C963D6 <Unable to read memory>
unsigned int m_notifyflags = 0x43B14CEFC3C963D8 <Unable to read memory>
unsigned int m_executed_notifies = 0x43B14CEFC3C963DA <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x43B14CEFC3C963DE
unsigned int m_extraAttacks = 0x43B14CEFC3C9641E <Unable to read memory>
bool m_canDualWield = 0x43B14CEFC3C96422 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x43B14CEFC3C96426
SafeUnitPointer m_movedByPlayer = 0x43B14CEFC3C96436
ObjectGuid[7] m_SummonSlot
[0] = 0x43B14CEFC3C96446 <Unable to read memory>
[1] = 0x43B14CEFC3C9644E <Unable to read memory>
[2] = 0x43B14CEFC3C96456 <Unable to read memory>
[3] = 0x43B14CEFC3C9645E <Unable to read memory>
[4] = 0x43B14CEFC3C96466 <Unable to read memory>
[5] = 0x43B14CEFC3C9646E <Unable to read memory>
[6] = 0x43B14CEFC3C96476 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x43B14CEFC3C9647E <Unable to read memory>
[1] = 0x43B14CEFC3C96486 <Unable to read memory>
[2] = 0x43B14CEFC3C9648E <Unable to read memory>
[3] = 0x43B14CEFC3C96496 <Unable to read memory>
float m_modMeleeHitChance = 0x43B14CEFC3C9649E <Unable to read memory>
float m_modRangedHitChance = 0x43B14CEFC3C964A2 <Unable to read memory>
float m_modSpellHitChance = 0x43B14CEFC3C964A6 <Unable to read memory>
int m_baseSpellCritChance = 0x43B14CEFC3C964AA <Unable to read memory>
float[7] m_threatModifier
[0] = 0x43B14CEFC3C964AE <Unable to read memory>
[1] = 0x43B14CEFC3C964B2 <Unable to read memory>
[2] = 0x43B14CEFC3C964B6 <Unable to read memory>
[3] = 0x43B14CEFC3C964BA <Unable to read memory>
[4] = 0x43B14CEFC3C964BE <Unable to read memory>
[5] = 0x43B14CEFC3C964C2 <Unable to read memory>
[6] = 0x43B14CEFC3C964C6 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x43B14CEFC3C964CA <Unable to read memory>
[1] = 0x43B14CEFC3C964CE <Unable to read memory>
[2] = 0x43B14CEFC3C964D2 <Unable to read memory>
EventProcessor m_Events = 0x43B14CEFC3C964D6
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x43B14CEFC3C964F6
[1] = 0x43B14CEFC3C9650E
[2] = 0x43B14CEFC3C96526
[3] = 0x43B14CEFC3C9653E
[4] = 0x43B14CEFC3C96556
[5] = 0x43B14CEFC3C9656E
[6] = 0x43B14CEFC3C96586
[7] = 0x43B14CEFC3C9659E
unsigned int m_lastSanctuaryTime = 0x43B14CEFC3C965B6 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x43B14CEFC3C965BE
bool IsAIEnabled = 0x43B14CEFC3C965CE <Unable to read memory>
bool NeedChangeAI = 0x43B14CEFC3C965CF <Unable to read memory>
bool m_ControlledByPlayer = 0x43B14CEFC3C965D0 <Unable to read memory>
bool m_CreatedByPlayer = 0x43B14CEFC3C965D1 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x43B14CEFC3C965D6
Position m_last_notify_position = 0x43B14CEFC3C965E6
unsigned int m_last_notify_mstime = 0x43B14CEFC3C965F6 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x43B14CEFC3C965FA <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x43B14CEFC3C965FC <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x43B14CEFC3C965FE <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x43B14CEFC3C9661E <Unable to read memory>
unsigned int m_race = 0x43B14CEFC3C9661F <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x43B14CEFC3C96620 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x43B14CEFC3C96622 <Unable to read memory>
[1] = 0x43B14CEFC3C96626 <Unable to read memory>
[2] = 0x43B14CEFC3C9662A <Unable to read memory>
float[5] m_createStats
[0] = 0x43B14CEFC3C9662E <Unable to read memory>
[1] = 0x43B14CEFC3C96632 <Unable to read memory>
[2] = 0x43B14CEFC3C96636 <Unable to read memory>
[3] = 0x43B14CEFC3C9663A <Unable to read memory>
[4] = 0x43B14CEFC3C9663E <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x43B14CEFC3C96646
Unit* m_attacking = <Unable to read memory>
unsigned int m_deathState = 0x43B14CEFC3C9668E <Unable to read memory>
int m_procDeep = 0x43B14CEFC3C96692 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x43B14CEFC3C96696
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x43B14CEFC3C966A6
unsigned int m_transform = 0x43B14CEFC3C966B6 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x43B14CEFC3C966DE
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x43B14CEFC3C966EE
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x43B14CEFC3C966FE
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x43B14CEFC3C9670E <Unable to read memory>
unsigned int m_removedAurasCount = 0x43B14CEFC3C96716 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x43B14CEFC3C9671E
[1] = 0x43B14CEFC3C9672E
[2] = 0x43B14CEFC3C9673E
[3] = 0x43B14CEFC3C9674E
[4] = 0x43B14CEFC3C9675E
[5] = 0x43B14CEFC3C9676E
[6] = 0x43B14CEFC3C9677E
[7] = 0x43B14CEFC3C9678E
[8] = 0x43B14CEFC3C9679E
[9] = 0x43B14CEFC3C967AE
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x43B14CEFC3C97AEE
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x43B14CEFC3C97AFE
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x43B14CEFC3C97B0E
unsigned int m_interruptMask = 0x43B14CEFC3C97B1E <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x43B14CEFC3C97B22 <Unable to read memory>
[1] = 0x43B14CEFC3C97B26 <Unable to read memory>
[2] = 0x43B14CEFC3C97B2A <Unable to read memory>
[3] = 0x43B14CEFC3C97B2E <Unable to read memory>
[0] = 0x43B14CEFC3C97B22
float[4]
[0] = 0x43B14CEFC3C97B32 <Unable to read memory>
[1] = 0x43B14CEFC3C97B36 <Unable to read memory>
[2] = 0x43B14CEFC3C97B3A <Unable to read memory>
[3] = 0x43B14CEFC3C97B3E <Unable to read memory>
float[4]
[0] = 0x43B14CEFC3C97B42 <Unable to read memory>
[1] = 0x43B14CEFC3C97B46 <Unable to read memory>
[2] = 0x43B14CEFC3C97B4A <Unable to read memory>
[3] = 0x43B14CEFC3C97B4E <Unable to read memory>
float[4]
[0] = 0x43B14CEFC3C97B52 <Unable to read memory>
[1] = 0x43B14CEFC3C97B56 <Unable to read memory>
[2] = 0x43B14CEFC3C97B5A <Unable to read memory>
[3] = 0x43B14CEFC3C97B5E <Unable to read memory>
float[4]
[0] = 0x43B14CEFC3C97B62 <Unable to read memory>
[1] = 0x43B14CEFC3C97B66 <Unable to read memory>
[2] = 0x43B14CEFC3C97B6A <Unable to read memory>
[3] = 0x43B14CEFC3C97B6E <Unable to read memory>
float[4]
[0] = 0x43B14CEFC3C97B72 <Unable to read memory>
[1] = 0x43B14CEFC3C97B76 <Unable to read memory>
[2] = 0x43B14CEFC3C97B7A <Unable to read memory>
[3] = 0x43B14CEFC3C97B7E <Unable to read memory>
float[4]
[0] = 0x43B14CEFC3C97B82 <Unable to read memory>
[1] = 0x43B14CEFC3C97B86 <Unable to read memory>
[2] = 0x43B14CEFC3C97B8A <Unable to read memory>
[3] = 0x43B14CEFC3C97B8E <Unable to read memory>
float[4]
[0] = 0x43B14CEFC3C97B92 <Unable to read memory>
[1] = 0x43B14CEFC3C97B96 <Unable to read memory>
[2] = 0x43B14CEFC3C97B9A <Unable to read memory>
[3] = 0x43B14CEFC3C97B9E <Unable to read memory>
float[4]
[0] = 0x43B14CEFC3C97BA2 <Unable to read memory>
[1] = 0x43B14CEFC3C97BA6 <Unable to read memory>
[2] = 0x43B14CEFC3C97BAA <Unable to read memory>
[3] = 0x43B14CEFC3C97BAE <Unable to read memory>
float[4]
[0] = 0x43B14CEFC3C97BB2 <Unable to read memory>
[1] = 0x43B14CEFC3C97BB6 <Unable to read memory>
[2] = 0x43B14CEFC3C97BBA <Unable to read memory>
[3] = 0x43B14CEFC3C97BBE <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x43B14CEFC3C97CB2 <Unable to read memory>
[1] = 0x43B14CEFC3C97CB6 <Unable to read memory>
[0] = 0x43B14CEFC3C97CB2 <Unable to read memory>
float[2]
[0] = 0x43B14CEFC3C97CBA <Unable to read memory>
[1] = 0x43B14CEFC3C97CBE <Unable to read memory>
[0] = 0x43B14CEFC3C97CB2
float[2]
[0] = 0x43B14CEFC3C97CC2 <Unable to read memory>
[1] = 0x43B14CEFC3C97CC6 <Unable to read memory>
[0] = 0x43B14CEFC3C97CC2 <Unable to read memory>
float[2]
[0] = 0x43B14CEFC3C97CCA <Unable to read memory>
[1] = 0x43B14CEFC3C97CCE <Unable to read memory>
float[2]
[0] = 0x43B14CEFC3C97CD2 <Unable to read memory>
[1] = 0x43B14CEFC3C97CD6 <Unable to read memory>
[0] = 0x43B14CEFC3C97CD2 <Unable to read memory>
float[2]
[0] = 0x43B14CEFC3C97CDA <Unable to read memory>
[1] = 0x43B14CEFC3C97CDE <Unable to read memory>
bool m_canModifyStats = 0x43B14CEFC3C97CE2 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x43B14CEFC3C97CE6
float[9] m_speed_rate
[0] = 0x43B14CEFC3C97CF6 <Unable to read memory>
[1] = 0x43B14CEFC3C97CFA <Unable to read memory>
[2] = 0x43B14CEFC3C97CFE <Unable to read memory>
[3] = 0x43B14CEFC3C97D02 <Unable to read memory>
[4] = 0x43B14CEFC3C97D06 <Unable to read memory>
[5] = 0x43B14CEFC3C97D0A <Unable to read memory>
[6] = 0x43B14CEFC3C97D0E <Unable to read memory>
[7] = 0x43B14CEFC3C97D12 <Unable to read memory>
[8] = 0x43B14CEFC3C97D16 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x43B14CEFC3C97D26
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x43B14CEFC3C97D3E <Unable to read memory>
[1] = 0x43B14CEFC3C97D42 <Unable to read memory>
[2] = 0x43B14CEFC3C97D46 <Unable to read memory>
[3] = 0x43B14CEFC3C97D4A <Unable to read memory>
int m_regenTimer = 0x43B14CEFC3C97D4E <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x43B14CEFC3C97D56
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x43B14CEFC3C97D9E
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x43B14CEFC3C97DBE <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x43B14CEFC3C97DCE <Unable to read memory>
bool _instantCast = 0x43B14CEFC3C97DCF <Unable to read memory>
unsigned int m_rootTimes = 0x43B14CEFC3C97DD2 <Unable to read memory>
unsigned int m_state = 0x43B14CEFC3C97DD6 <Unable to read memory>
unsigned int m_CombatTimer = 0x43B14CEFC3C97DDA <Unable to read memory>
unsigned int m_lastManaUse = 0x43B14CEFC3C97DDE <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x43B14CEFC3C97DE6
HostileRefMgr m_HostileRefMgr = 0x43B14CEFC3C97DF6
FollowerRefMgr m_FollowingRefMgr = 0x43B14CEFC3C97E2E
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x43B14CEFC3C97E66 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x43B14CEFC3C97E6E
RedirectThreatInfo _redirectThreatInfo = 0x43B14CEFC3C97EAE
bool m_cleanupDone = 0x43B14CEFC3C97EBE <Unable to read memory>
bool m_duringRemoveFromWorld = 0x43B14CEFC3C97EBF <Unable to read memory>
unsigned int _oldFactionId = 0x43B14CEFC3C97EC2 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x43B14CEFC3C97EC6 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x43B14CEFC3C97ECA <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x43B14CEFC3C97ECE
ObjectGuid _lastDamagedTargetGuid = 0x43B14CEFC3C97F0E <Unable to read memory>
int m_comboPointGain = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
std::_Compressed_pair<std::less<Aura *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Aura *,void *> >,std::_Tree_val<std::_Tree_simple_types<Aura *> >,1>,1> _Mypair = 0x22110F04DE0
Unit* m_caster = 0x45A9F7450000023B
WorldObject
Object
DataMap CustomData = 0x45A9F74500000243
unsigned int m_objectType = 0x45A9F74500000283 <Unable to read memory>
int m_objectTypeId = 0x45A9F74500000287 <Unable to read memory>
unsigned int m_updateFlag = 0x45A9F7450000028B <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x45A9F7450000029B
unsigned int m_valuesCount = 0x45A9F745000002AB <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x45A9F745000002AD <Unable to read memory>
bool m_objectUpdated = 0x45A9F745000002AF <Unable to read memory>
bool m_inWorld = 0x45A9F745000002B0 <Unable to read memory>
PackedGuid m_PackGUID = 0x45A9F745000002B3
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x45A9F745000002E3 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x45A9F745000002E3 <Unable to read memory>
float m_positionX = 0x45A9F745000002E3 <Unable to read memory>
float m_positionY = 0x45A9F745000002E7 <Unable to read memory>
float m_positionZ = 0x45A9F745000002EB <Unable to read memory>
float m_orientation = 0x45A9F745000002EF <Unable to read memory>
unsigned int m_mapId = 0x45A9F745000002F3 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x45A9F745000002F7
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x45A9F74500000303
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x45A9F7450000030F
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x45A9F74500000343
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x45A9F74500000377
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x45A9F74500000383
unsigned int LastUsedScriptID = 0x45A9F7450000038F <Unable to read memory>
MovementInfo m_movementInfo = 0x45A9F74500000393
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x45A9F7450000040B <Unable to read memory>
bool m_isActive = 0x45A9F7450000042B <Unable to read memory>
bool m_isFarVisible = 0x45A9F7450000042C <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x45A9F7450000042F <Unable to read memory>
bool m_isWorldObject = 0x45A9F74500000437 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x45A9F74500000443 <Unable to read memory>
unsigned int _areaId = 0x45A9F74500000447 <Unable to read memory>
float _floorZ = 0x45A9F7450000044B <Unable to read memory>
bool _outdoors = 0x45A9F7450000044F <Unable to read memory>
LiquidData _liquidData = 0x45A9F74500000453
bool _updatePositionData = 0x45A9F74500000467 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x45A9F7450000047B <Unable to read memory>
unsigned int m_phaseMask = 0x45A9F7450000047F <Unable to read memory>
bool m_useCombinedPhases = 0x45A9F74500000483 <Unable to read memory>
unsigned int m_notifyflags = 0x45A9F74500000485 <Unable to read memory>
unsigned int m_executed_notifies = 0x45A9F74500000487 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x45A9F7450000048B
unsigned int m_extraAttacks = 0x45A9F745000004CB <Unable to read memory>
bool m_canDualWield = 0x45A9F745000004CF <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x45A9F745000004D3
SafeUnitPointer m_movedByPlayer = 0x45A9F745000004E3
ObjectGuid[7] m_SummonSlot
[0] = 0x45A9F745000004F3 <Unable to read memory>
[1] = 0x45A9F745000004FB <Unable to read memory>
[2] = 0x45A9F74500000503 <Unable to read memory>
[3] = 0x45A9F7450000050B <Unable to read memory>
[4] = 0x45A9F74500000513 <Unable to read memory>
[5] = 0x45A9F7450000051B <Unable to read memory>
[6] = 0x45A9F74500000523 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x45A9F7450000052B <Unable to read memory>
[1] = 0x45A9F74500000533 <Unable to read memory>
[2] = 0x45A9F7450000053B <Unable to read memory>
[3] = 0x45A9F74500000543 <Unable to read memory>
float m_modMeleeHitChance = 0x45A9F7450000054B <Unable to read memory>
float m_modRangedHitChance = 0x45A9F7450000054F <Unable to read memory>
float m_modSpellHitChance = 0x45A9F74500000553 <Unable to read memory>
int m_baseSpellCritChance = 0x45A9F74500000557 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x45A9F7450000055B <Unable to read memory>
[1] = 0x45A9F7450000055F <Unable to read memory>
[2] = 0x45A9F74500000563 <Unable to read memory>
[3] = 0x45A9F74500000567 <Unable to read memory>
[4] = 0x45A9F7450000056B <Unable to read memory>
[5] = 0x45A9F7450000056F <Unable to read memory>
[6] = 0x45A9F74500000573 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x45A9F74500000577 <Unable to read memory>
[1] = 0x45A9F7450000057B <Unable to read memory>
[2] = 0x45A9F7450000057F <Unable to read memory>
EventProcessor m_Events = 0x45A9F74500000583
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x45A9F745000005A3
[1] = 0x45A9F745000005BB
[2] = 0x45A9F745000005D3
[3] = 0x45A9F745000005EB
[4] = 0x45A9F74500000603
[5] = 0x45A9F7450000061B
[6] = 0x45A9F74500000633
[7] = 0x45A9F7450000064B
unsigned int m_lastSanctuaryTime = 0x45A9F74500000663 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x45A9F7450000066B
bool IsAIEnabled = 0x45A9F7450000067B <Unable to read memory>
bool NeedChangeAI = 0x45A9F7450000067C <Unable to read memory>
bool m_ControlledByPlayer = 0x45A9F7450000067D <Unable to read memory>
bool m_CreatedByPlayer = 0x45A9F7450000067E <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x45A9F74500000683
Position m_last_notify_position = 0x45A9F74500000693
unsigned int m_last_notify_mstime = 0x45A9F745000006A3 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x45A9F745000006A7 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x45A9F745000006A9 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x45A9F745000006AB <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x45A9F745000006CB <Unable to read memory>
unsigned int m_race = 0x45A9F745000006CC <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x45A9F745000006CD <Unable to read memory>
int[3] m_attackTimer
[0] = 0x45A9F745000006CF <Unable to read memory>
[1] = 0x45A9F745000006D3 <Unable to read memory>
[2] = 0x45A9F745000006D7 <Unable to read memory>
float[5] m_createStats
[0] = 0x45A9F745000006DB <Unable to read memory>
[1] = 0x45A9F745000006DF <Unable to read memory>
[2] = 0x45A9F745000006E3 <Unable to read memory>
[3] = 0x45A9F745000006E7 <Unable to read memory>
[4] = 0x45A9F745000006EB <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x45A9F745000006F3
Unit* m_attacking = <Unable to read memory>
unsigned int m_deathState = 0x45A9F7450000073B <Unable to read memory>
int m_procDeep = 0x45A9F7450000073F <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x45A9F74500000743
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x45A9F74500000753
unsigned int m_transform = 0x45A9F74500000763 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x45A9F7450000078B
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x45A9F7450000079B
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x45A9F745000007AB
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x45A9F745000007BB <Unable to read memory>
unsigned int m_removedAurasCount = 0x45A9F745000007C3 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x45A9F745000007CB
[1] = 0x45A9F745000007DB
[2] = 0x45A9F745000007EB
[3] = 0x45A9F745000007FB
[4] = 0x45A9F7450000080B
[5] = 0x45A9F7450000081B
[6] = 0x45A9F7450000082B
[7] = 0x45A9F7450000083B
[8] = 0x45A9F7450000084B
[9] = 0x45A9F7450000085B
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x45A9F74500001B9B
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x45A9F74500001BAB
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x45A9F74500001BBB
unsigned int m_interruptMask = 0x45A9F74500001BCB <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x45A9F74500001BCF <Unable to read memory>
[1] = 0x45A9F74500001BD3 <Unable to read memory>
[2] = 0x45A9F74500001BD7 <Unable to read memory>
[3] = 0x45A9F74500001BDB <Unable to read memory>
[0] = 0x45A9F74500001BCF
float[4]
[0] = 0x45A9F74500001BDF <Unable to read memory>
[1] = 0x45A9F74500001BE3 <Unable to read memory>
[2] = 0x45A9F74500001BE7 <Unable to read memory>
[3] = 0x45A9F74500001BEB <Unable to read memory>
float[4]
[0] = 0x45A9F74500001BEF <Unable to read memory>
[1] = 0x45A9F74500001BF3 <Unable to read memory>
[2] = 0x45A9F74500001BF7 <Unable to read memory>
[3] = 0x45A9F74500001BFB <Unable to read memory>
float[4]
[0] = 0x45A9F74500001BFF <Unable to read memory>
[1] = 0x45A9F74500001C03 <Unable to read memory>
[2] = 0x45A9F74500001C07 <Unable to read memory>
[3] = 0x45A9F74500001C0B <Unable to read memory>
float[4]
[0] = 0x45A9F74500001C0F <Unable to read memory>
[1] = 0x45A9F74500001C13 <Unable to read memory>
[2] = 0x45A9F74500001C17 <Unable to read memory>
[3] = 0x45A9F74500001C1B <Unable to read memory>
float[4]
[0] = 0x45A9F74500001C1F <Unable to read memory>
[1] = 0x45A9F74500001C23 <Unable to read memory>
[2] = 0x45A9F74500001C27 <Unable to read memory>
[3] = 0x45A9F74500001C2B <Unable to read memory>
float[4]
[0] = 0x45A9F74500001C2F <Unable to read memory>
[1] = 0x45A9F74500001C33 <Unable to read memory>
[2] = 0x45A9F74500001C37 <Unable to read memory>
[3] = 0x45A9F74500001C3B <Unable to read memory>
float[4]
[0] = 0x45A9F74500001C3F <Unable to read memory>
[1] = 0x45A9F74500001C43 <Unable to read memory>
[2] = 0x45A9F74500001C47 <Unable to read memory>
[3] = 0x45A9F74500001C4B <Unable to read memory>
float[4]
[0] = 0x45A9F74500001C4F <Unable to read memory>
[1] = 0x45A9F74500001C53 <Unable to read memory>
[2] = 0x45A9F74500001C57 <Unable to read memory>
[3] = 0x45A9F74500001C5B <Unable to read memory>
float[4]
[0] = 0x45A9F74500001C5F <Unable to read memory>
[1] = 0x45A9F74500001C63 <Unable to read memory>
[2] = 0x45A9F74500001C67 <Unable to read memory>
[3] = 0x45A9F74500001C6B <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x45A9F74500001D5F <Unable to read memory>
[1] = 0x45A9F74500001D63 <Unable to read memory>
[0] = 0x45A9F74500001D5F <Unable to read memory>
float[2]
[0] = 0x45A9F74500001D67 <Unable to read memory>
[1] = 0x45A9F74500001D6B <Unable to read memory>
[0] = 0x45A9F74500001D5F
float[2]
[0] = 0x45A9F74500001D6F <Unable to read memory>
[1] = 0x45A9F74500001D73 <Unable to read memory>
[0] = 0x45A9F74500001D6F <Unable to read memory>
float[2]
[0] = 0x45A9F74500001D77 <Unable to read memory>
[1] = 0x45A9F74500001D7B <Unable to read memory>
float[2]
[0] = 0x45A9F74500001D7F <Unable to read memory>
[1] = 0x45A9F74500001D83 <Unable to read memory>
[0] = 0x45A9F74500001D7F <Unable to read memory>
float[2]
[0] = 0x45A9F74500001D87 <Unable to read memory>
[1] = 0x45A9F74500001D8B <Unable to read memory>
bool m_canModifyStats = 0x45A9F74500001D8F <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x45A9F74500001D93
float[9] m_speed_rate
[0] = 0x45A9F74500001DA3 <Unable to read memory>
[1] = 0x45A9F74500001DA7 <Unable to read memory>
[2] = 0x45A9F74500001DAB <Unable to read memory>
[3] = 0x45A9F74500001DAF <Unable to read memory>
[4] = 0x45A9F74500001DB3 <Unable to read memory>
[5] = 0x45A9F74500001DB7 <Unable to read memory>
[6] = 0x45A9F74500001DBB <Unable to read memory>
[7] = 0x45A9F74500001DBF <Unable to read memory>
[8] = 0x45A9F74500001DC3 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x45A9F74500001DD3
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x45A9F74500001DEB <Unable to read memory>
[1] = 0x45A9F74500001DEF <Unable to read memory>
[2] = 0x45A9F74500001DF3 <Unable to read memory>
[3] = 0x45A9F74500001DF7 <Unable to read memory>
int m_regenTimer = 0x45A9F74500001DFB <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x45A9F74500001E03
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x45A9F74500001E4B
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x45A9F74500001E6B <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x45A9F74500001E7B <Unable to read memory>
bool _instantCast = 0x45A9F74500001E7C <Unable to read memory>
unsigned int m_rootTimes = 0x45A9F74500001E7F <Unable to read memory>
unsigned int m_state = 0x45A9F74500001E83 <Unable to read memory>
unsigned int m_CombatTimer = 0x45A9F74500001E87 <Unable to read memory>
unsigned int m_lastManaUse = 0x45A9F74500001E8B <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x45A9F74500001E93
HostileRefMgr m_HostileRefMgr = 0x45A9F74500001EA3
FollowerRefMgr m_FollowingRefMgr = 0x45A9F74500001EDB
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x45A9F74500001F13 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x45A9F74500001F1B
RedirectThreatInfo _redirectThreatInfo = 0x45A9F74500001F5B
bool m_cleanupDone = 0x45A9F74500001F6B <Unable to read memory>
bool m_duringRemoveFromWorld = 0x45A9F74500001F6C <Unable to read memory>
unsigned int _oldFactionId = 0x45A9F74500001F6F <Unable to read memory>
bool _isWalkingBeforeCharm = 0x45A9F74500001F73 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x45A9F74500001F77 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x45A9F74500001F7B
ObjectGuid _lastDamagedTargetGuid = 0x45A9F74500001FBB <Unable to read memory>
SpellValue* m_spellValue = 0x4392B3F4C409255D
int[3] EffectBasePoints
[0] = 0x4392B3F4C409255D <Unable to read memory>
[1] = 0x4392B3F4C4092561 <Unable to read memory>
[2] = 0x4392B3F4C4092565 <Unable to read memory>
unsigned int MaxAffectedTargets = 0x4392B3F4C4092569 <Unable to read memory>
float RadiusMod = 0x4392B3F4C409256D <Unable to read memory>
unsigned int AuraStackAmount = 0x4392B3F4C4092571 <Unable to read memory>
int AuraDuration = 0x4392B3F4C4092575 <Unable to read memory>
bool ForcedCritResult = 0x4392B3F4C4092579 <Unable to read memory>
ObjectGuid m_originalCasterGUID
unsigned int _guid = 0x0
Unit* m_originalCaster = NULL
Spell** m_selfContainer = <Unable to read memory>
int m_spellSchoolMask = 0x23B
unsigned int m_attackType = 0x96
int m_powerCost = 0xC42EF8F5
int m_casttime = 0x438393E7
int m_channeledDuration = 0x0
bool m_canReflect = 0x0
unsigned int m_spellFlags = 0x0
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0xD00000485
unsigned int m_delayMoment = 0x45AC8F2E0000023B
unsigned int m_delayTrajectory = 0x4379926DC44E149D
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x0
bool m_executedCurrently = 0x0
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = 0x45AEB0CD0000023B
WorldObject
Object
DataMap CustomData = 0x45AEB0CD00000243
unsigned int m_objectType = 0x45AEB0CD00000283 <Unable to read memory>
int m_objectTypeId = 0x45AEB0CD00000287 <Unable to read memory>
unsigned int m_updateFlag = 0x45AEB0CD0000028B <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x45AEB0CD0000029B
unsigned int m_valuesCount = 0x45AEB0CD000002AB <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x45AEB0CD000002AD <Unable to read memory>
bool m_objectUpdated = 0x45AEB0CD000002AF <Unable to read memory>
bool m_inWorld = 0x45AEB0CD000002B0 <Unable to read memory>
PackedGuid m_PackGUID = 0x45AEB0CD000002B3
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x45AEB0CD000002E3 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x45AEB0CD000002E3 <Unable to read memory>
float m_positionX = 0x45AEB0CD000002E3 <Unable to read memory>
float m_positionY = 0x45AEB0CD000002E7 <Unable to read memory>
float m_positionZ = 0x45AEB0CD000002EB <Unable to read memory>
float m_orientation = 0x45AEB0CD000002EF <Unable to read memory>
unsigned int m_mapId = 0x45AEB0CD000002F3 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x45AEB0CD000002F7
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x45AEB0CD00000303
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x45AEB0CD0000030F
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x45AEB0CD00000343
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x45AEB0CD00000377
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x45AEB0CD00000383
unsigned int LastUsedScriptID = 0x45AEB0CD0000038F <Unable to read memory>
MovementInfo m_movementInfo = 0x45AEB0CD00000393
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x45AEB0CD0000040B <Unable to read memory>
bool m_isActive = 0x45AEB0CD0000042B <Unable to read memory>
bool m_isFarVisible = 0x45AEB0CD0000042C <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x45AEB0CD0000042F <Unable to read memory>
bool m_isWorldObject = 0x45AEB0CD00000437 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x45AEB0CD00000443 <Unable to read memory>
unsigned int _areaId = 0x45AEB0CD00000447 <Unable to read memory>
float _floorZ = 0x45AEB0CD0000044B <Unable to read memory>
bool _outdoors = 0x45AEB0CD0000044F <Unable to read memory>
LiquidData _liquidData = 0x45AEB0CD00000453
bool _updatePositionData = 0x45AEB0CD00000467 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x45AEB0CD0000047B <Unable to read memory>
unsigned int m_phaseMask = 0x45AEB0CD0000047F <Unable to read memory>
bool m_useCombinedPhases = 0x45AEB0CD00000483 <Unable to read memory>
unsigned int m_notifyflags = 0x45AEB0CD00000485 <Unable to read memory>
unsigned int m_executed_notifies = 0x45AEB0CD00000487 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x45AEB0CD0000048B
unsigned int m_extraAttacks = 0x45AEB0CD000004CB <Unable to read memory>
bool m_canDualWield = 0x45AEB0CD000004CF <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x45AEB0CD000004D3
SafeUnitPointer m_movedByPlayer = 0x45AEB0CD000004E3
ObjectGuid[7] m_SummonSlot
[0] = 0x45AEB0CD000004F3 <Unable to read memory>
[1] = 0x45AEB0CD000004FB <Unable to read memory>
[2] = 0x45AEB0CD00000503 <Unable to read memory>
[3] = 0x45AEB0CD0000050B <Unable to read memory>
[4] = 0x45AEB0CD00000513 <Unable to read memory>
[5] = 0x45AEB0CD0000051B <Unable to read memory>
[6] = 0x45AEB0CD00000523 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x45AEB0CD0000052B <Unable to read memory>
[1] = 0x45AEB0CD00000533 <Unable to read memory>
[2] = 0x45AEB0CD0000053B <Unable to read memory>
[3] = 0x45AEB0CD00000543 <Unable to read memory>
float m_modMeleeHitChance = 0x45AEB0CD0000054B <Unable to read memory>
float m_modRangedHitChance = 0x45AEB0CD0000054F <Unable to read memory>
float m_modSpellHitChance = 0x45AEB0CD00000553 <Unable to read memory>
int m_baseSpellCritChance = 0x45AEB0CD00000557 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x45AEB0CD0000055B <Unable to read memory>
[1] = 0x45AEB0CD0000055F <Unable to read memory>
[2] = 0x45AEB0CD00000563 <Unable to read memory>
[3] = 0x45AEB0CD00000567 <Unable to read memory>
[4] = 0x45AEB0CD0000056B <Unable to read memory>
[5] = 0x45AEB0CD0000056F <Unable to read memory>
[6] = 0x45AEB0CD00000573 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x45AEB0CD00000577 <Unable to read memory>
[1] = 0x45AEB0CD0000057B <Unable to read memory>
[2] = 0x45AEB0CD0000057F <Unable to read memory>
EventProcessor m_Events = 0x45AEB0CD00000583
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x45AEB0CD000005A3
[1] = 0x45AEB0CD000005BB
[2] = 0x45AEB0CD000005D3
[3] = 0x45AEB0CD000005EB
[4] = 0x45AEB0CD00000603
[5] = 0x45AEB0CD0000061B
[6] = 0x45AEB0CD00000633
[7] = 0x45AEB0CD0000064B
unsigned int m_lastSanctuaryTime = 0x45AEB0CD00000663 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x45AEB0CD0000066B
bool IsAIEnabled = 0x45AEB0CD0000067B <Unable to read memory>
bool NeedChangeAI = 0x45AEB0CD0000067C <Unable to read memory>
bool m_ControlledByPlayer = 0x45AEB0CD0000067D <Unable to read memory>
bool m_CreatedByPlayer = 0x45AEB0CD0000067E <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x45AEB0CD00000683
Position m_last_notify_position = 0x45AEB0CD00000693
unsigned int m_last_notify_mstime = 0x45AEB0CD000006A3 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x45AEB0CD000006A7 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x45AEB0CD000006A9 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x45AEB0CD000006AB <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x45AEB0CD000006CB <Unable to read memory>
unsigned int m_race = 0x45AEB0CD000006CC <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x45AEB0CD000006CD <Unable to read memory>
int[3] m_attackTimer
[0] = 0x45AEB0CD000006CF <Unable to read memory>
[1] = 0x45AEB0CD000006D3 <Unable to read memory>
[2] = 0x45AEB0CD000006D7 <Unable to read memory>
float[5] m_createStats
[0] = 0x45AEB0CD000006DB <Unable to read memory>
[1] = 0x45AEB0CD000006DF <Unable to read memory>
[2] = 0x45AEB0CD000006E3 <Unable to read memory>
[3] = 0x45AEB0CD000006E7 <Unable to read memory>
[4] = 0x45AEB0CD000006EB <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x45AEB0CD000006F3
Unit* m_attacking = <Unable to read memory>
unsigned int m_deathState = 0x45AEB0CD0000073B <Unable to read memory>
int m_procDeep = 0x45AEB0CD0000073F <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x45AEB0CD00000743
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x45AEB0CD00000753
unsigned int m_transform = 0x45AEB0CD00000763 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x45AEB0CD0000078B
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x45AEB0CD0000079B
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x45AEB0CD000007AB
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x45AEB0CD000007BB <Unable to read memory>
unsigned int m_removedAurasCount = 0x45AEB0CD000007C3 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x45AEB0CD000007CB
[1] = 0x45AEB0CD000007DB
[2] = 0x45AEB0CD000007EB
[3] = 0x45AEB0CD000007FB
[4] = 0x45AEB0CD0000080B
[5] = 0x45AEB0CD0000081B
[6] = 0x45AEB0CD0000082B
[7] = 0x45AEB0CD0000083B
[8] = 0x45AEB0CD0000084B
[9] = 0x45AEB0CD0000085B
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x45AEB0CD00001B9B
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x45AEB0CD00001BAB
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x45AEB0CD00001BBB
unsigned int m_interruptMask = 0x45AEB0CD00001BCB <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x45AEB0CD00001BCF <Unable to read memory>
[1] = 0x45AEB0CD00001BD3 <Unable to read memory>
[2] = 0x45AEB0CD00001BD7 <Unable to read memory>
[3] = 0x45AEB0CD00001BDB <Unable to read memory>
[0] = 0x45AEB0CD00001BCF
float[4]
[0] = 0x45AEB0CD00001BDF <Unable to read memory>
[1] = 0x45AEB0CD00001BE3 <Unable to read memory>
[2] = 0x45AEB0CD00001BE7 <Unable to read memory>
[3] = 0x45AEB0CD00001BEB <Unable to read memory>
float[4]
[0] = 0x45AEB0CD00001BEF <Unable to read memory>
[1] = 0x45AEB0CD00001BF3 <Unable to read memory>
[2] = 0x45AEB0CD00001BF7 <Unable to read memory>
[3] = 0x45AEB0CD00001BFB <Unable to read memory>
float[4]
[0] = 0x45AEB0CD00001BFF <Unable to read memory>
[1] = 0x45AEB0CD00001C03 <Unable to read memory>
[2] = 0x45AEB0CD00001C07 <Unable to read memory>
[3] = 0x45AEB0CD00001C0B <Unable to read memory>
float[4]
[0] = 0x45AEB0CD00001C0F <Unable to read memory>
[1] = 0x45AEB0CD00001C13 <Unable to read memory>
[2] = 0x45AEB0CD00001C17 <Unable to read memory>
[3] = 0x45AEB0CD00001C1B <Unable to read memory>
float[4]
[0] = 0x45AEB0CD00001C1F <Unable to read memory>
[1] = 0x45AEB0CD00001C23 <Unable to read memory>
[2] = 0x45AEB0CD00001C27 <Unable to read memory>
[3] = 0x45AEB0CD00001C2B <Unable to read memory>
float[4]
[0] = 0x45AEB0CD00001C2F <Unable to read memory>
[1] = 0x45AEB0CD00001C33 <Unable to read memory>
[2] = 0x45AEB0CD00001C37 <Unable to read memory>
[3] = 0x45AEB0CD00001C3B <Unable to read memory>
float[4]
[0] = 0x45AEB0CD00001C3F <Unable to read memory>
[1] = 0x45AEB0CD00001C43 <Unable to read memory>
[2] = 0x45AEB0CD00001C47 <Unable to read memory>
[3] = 0x45AEB0CD00001C4B <Unable to read memory>
float[4]
[0] = 0x45AEB0CD00001C4F <Unable to read memory>
[1] = 0x45AEB0CD00001C53 <Unable to read memory>
[2] = 0x45AEB0CD00001C57 <Unable to read memory>
[3] = 0x45AEB0CD00001C5B <Unable to read memory>
float[4]
[0] = 0x45AEB0CD00001C5F <Unable to read memory>
[1] = 0x45AEB0CD00001C63 <Unable to read memory>
[2] = 0x45AEB0CD00001C67 <Unable to read memory>
[3] = 0x45AEB0CD00001C6B <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x45AEB0CD00001D5F <Unable to read memory>
[1] = 0x45AEB0CD00001D63 <Unable to read memory>
[0] = 0x45AEB0CD00001D5F <Unable to read memory>
float[2]
[0] = 0x45AEB0CD00001D67 <Unable to read memory>
[1] = 0x45AEB0CD00001D6B <Unable to read memory>
[0] = 0x45AEB0CD00001D5F
float[2]
[0] = 0x45AEB0CD00001D6F <Unable to read memory>
[1] = 0x45AEB0CD00001D73 <Unable to read memory>
[0] = 0x45AEB0CD00001D6F <Unable to read memory>
float[2]
[0] = 0x45AEB0CD00001D77 <Unable to read memory>
[1] = 0x45AEB0CD00001D7B <Unable to read memory>
float[2]
[0] = 0x45AEB0CD00001D7F <Unable to read memory>
[1] = 0x45AEB0CD00001D83 <Unable to read memory>
[0] = 0x45AEB0CD00001D7F <Unable to read memory>
float[2]
[0] = 0x45AEB0CD00001D87 <Unable to read memory>
[1] = 0x45AEB0CD00001D8B <Unable to read memory>
bool m_canModifyStats = 0x45AEB0CD00001D8F <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x45AEB0CD00001D93
float[9] m_speed_rate
[0] = 0x45AEB0CD00001DA3 <Unable to read memory>
[1] = 0x45AEB0CD00001DA7 <Unable to read memory>
[2] = 0x45AEB0CD00001DAB <Unable to read memory>
[3] = 0x45AEB0CD00001DAF <Unable to read memory>
[4] = 0x45AEB0CD00001DB3 <Unable to read memory>
[5] = 0x45AEB0CD00001DB7 <Unable to read memory>
[6] = 0x45AEB0CD00001DBB <Unable to read memory>
[7] = 0x45AEB0CD00001DBF <Unable to read memory>
[8] = 0x45AEB0CD00001DC3 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x45AEB0CD00001DD3
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x45AEB0CD00001DEB <Unable to read memory>
[1] = 0x45AEB0CD00001DEF <Unable to read memory>
[2] = 0x45AEB0CD00001DF3 <Unable to read memory>
[3] = 0x45AEB0CD00001DF7 <Unable to read memory>
int m_regenTimer = 0x45AEB0CD00001DFB <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x45AEB0CD00001E03
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x45AEB0CD00001E4B
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x45AEB0CD00001E6B <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x45AEB0CD00001E7B <Unable to read memory>
bool _instantCast = 0x45AEB0CD00001E7C <Unable to read memory>
unsigned int m_rootTimes = 0x45AEB0CD00001E7F <Unable to read memory>
unsigned int m_state = 0x45AEB0CD00001E83 <Unable to read memory>
unsigned int m_CombatTimer = 0x45AEB0CD00001E87 <Unable to read memory>
unsigned int m_lastManaUse = 0x45AEB0CD00001E8B <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x45AEB0CD00001E93
HostileRefMgr m_HostileRefMgr = 0x45AEB0CD00001EA3
FollowerRefMgr m_FollowingRefMgr = 0x45AEB0CD00001EDB
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x45AEB0CD00001F13 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x45AEB0CD00001F1B
RedirectThreatInfo _redirectThreatInfo = 0x45AEB0CD00001F5B
bool m_cleanupDone = 0x45AEB0CD00001F6B <Unable to read memory>
bool m_duringRemoveFromWorld = 0x45AEB0CD00001F6C <Unable to read memory>
unsigned int _oldFactionId = 0x45AEB0CD00001F6F <Unable to read memory>
bool _isWalkingBeforeCharm = 0x45AEB0CD00001F73 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x45AEB0CD00001F77 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x45AEB0CD00001F7B
ObjectGuid _lastDamagedTargetGuid = 0x45AEB0CD00001FBB <Unable to read memory>
Item* itemTarget = 0x43760434C4506B67
Object
DataMap CustomData = 0x43760434C4506B6F
unsigned int m_objectType = 0x43760434C4506BAF <Unable to read memory>
int m_objectTypeId = 0x43760434C4506BB3 <Unable to read memory>
unsigned int m_updateFlag = 0x43760434C4506BB7 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x43760434C4506BC7
unsigned int m_valuesCount = 0x43760434C4506BD7 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x43760434C4506BD9 <Unable to read memory>
bool m_objectUpdated = 0x43760434C4506BDB <Unable to read memory>
bool m_inWorld = 0x43760434C4506BDC <Unable to read memory>
PackedGuid m_PackGUID = 0x43760434C4506BDF
Loot loot = 0x43760434C4506C0F
bool m_lootGenerated = 0x43760434C4506CE7 <Unable to read memory>
std::string m_text = 0x43760434C4506CEF <Unable to read memory>
unsigned int m_slot = 0x43760434C4506D0F <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0x43760434C4506D1F <Unable to read memory>
int uQueuePos = 0x43760434C4506D23 <Unable to read memory>
bool mb_in_trade = 0x43760434C4506D27 <Unable to read memory>
int m_lastPlayedTimeUpdate = 0x43760434C4506D2F <Unable to read memory>
unsigned int m_refundRecipient = 0x43760434C4506D37 <Unable to read memory>
unsigned int m_paidMoney = 0x43760434C4506D3B <Unable to read memory>
unsigned int m_paidExtendedCost = 0x43760434C4506D3F <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x43760434C4506D47
GameObject* gameObjTarget = NULL
WorldLocation* destTarget = NULL
int damage = 0x485
int effectHandleMode = 0xF
Aura* m_spellAura = 0x45AF49CB0000023B
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts = 0x45AF49CB00000243
SpellInfo* m_spellInfo = <Unable to read memory>
ObjectGuid m_casterGuid = 0x45AF49CB0000025B <Unable to read memory>
ObjectGuid m_castItemGuid = 0x45AF49CB00000263 <Unable to read memory>
unsigned int m_castItemEntry = 0x45AF49CB0000026B <Unable to read memory>
int m_applyTime = 0x45AF49CB00000273 <Unable to read memory>
WorldObject* m_owner = <Unable to read memory>
int m_maxDuration = 0x45AF49CB00000283 <Unable to read memory>
int m_duration = 0x45AF49CB00000287 <Unable to read memory>
int m_timeCla = 0x45AF49CB0000028B <Unable to read memory>
int m_updateTargetMapInterval = 0x45AF49CB0000028F <Unable to read memory>
unsigned int m_casterLevel = 0x45AF49CB00000293 <Unable to read memory>
unsigned int m_procCharges = 0x45AF49CB00000294 <Unable to read memory>
unsigned int m_stackAmount = 0x45AF49CB00000295 <Unable to read memory>
AuraEffect*[3] m_effects
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications = 0x45AF49CB000002B3
bool m_isRemoved = 0x45AF49CB000002C3 <Unable to read memory>
bool m_isSingleTarget = 0x45AF49CB000002C3 <Unable to read memory>
bool m_isUsingCharges = 0x45AF49CB000002C3 <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications = 0x45AF49CB000002CB
SpellInfo* m_triggeredByAuraSpellInfo = <Unable to read memory>
int m_diminishLevel = 0xC4441895
int m_diminishGroup = 0x4374126E
GameObject* focusObject = NULL
int m_damage = 0x0
int m_healing = 0x0
unsigned int m_procAttacker = 0x485
unsigned int m_procVictim = 0x10
unsigned int m_procEx = 0x23B
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo
<user defined> _List_node_remove_op = 0xC4381E1D
std::_Compressed_pair<std::allocator<std::_List_node<TargetInfo,void *> >,std::_List_val<std::_List_simple_types<TargetInfo> >,1> _Mypair = 0x22110F04EC0
unsigned int m_channelTargetEffectMask = 0x0
GOTargetInfo
ObjectGuid targetGUID = 0x300000485
unsigned int timeDelay = 0x45B5E06B0000023B
unsigned int effectMask = 0xDB
bool processed = 0x9E
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo
value_type
ObjectGuid targetGUID = 0x1100000485
unsigned int timeDelay = 0x45AF70000000023B
unsigned int effectMask = 0xB
bool processed = 0x5E
<user defined> _List_node_remove_op = 0x22110F04ED8
std::_Compressed_pair<std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >,1> _Mypair = 0x22110F04ED8
ItemTargetInfo
Item* item = 0x300000485
unsigned int effectMask = 0x3B
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo
value_type
Item* item = 0x435B0B4EC4305E0B
unsigned int effectMask = 0x0
<user defined> _List_node_remove_op = 0x22110F04EE8
std::_Compressed_pair<std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >,1> _Mypair = 0x22110F04EE8
SpellDestination[3] m_destTargets
[0] = 0x22110F04EF8
[1] = 0x22110F04F28
[2] = 0x22110F04F58
bool _scriptsLoaded = 0x3E
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts
<user defined> _List_node_remove_op = 0x22110F04F90
std::_Compressed_pair<std::allocator<std::_List_node<SpellScript *,void *> >,std::_List_val<std::_List_simple_types<SpellScript *> >,1> _Mypair = 0x22110F04F90
HitTriggerSpell
SpellInfo* triggeredSpell = 0x300000485
SpellInfo* triggeredByAura = 0x45B5E06B0000023B
unsigned int triggeredByEffIdx = 0xDB
int chance = 0x4425CA28
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells
value_type
SpellInfo* triggeredSpell = 0x200000486
SpellInfo* triggeredByAura = 0x45B5BA9D0000023B
unsigned int triggeredByEffIdx = 0x57
int chance = 0x4426D97D
<user defined> _List_node_remove_op = 0x22110F04FA0
std::_Compressed_pair<std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >,std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >,1> _Mypair = 0x22110F04FA0
unsigned int m_spellState = 0x43CBA157
int m_timer = 0x4426D97D
SpellEvent* _spellEvent = NULL
int _triggeredCastFlags = 0x0
TriggeredByAuraSpellData m_triggeredByAuraSpell
SpellInfo* spellInfo = 0x300000486
int effectIndex = 0x3B
unsigned int tickNumber = 0x45B5B71B
bool m_skipCheck = 0xDD
unsigned int m_auraScaleMask = 0x5A
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath
std::_Compressed_pair<std::default_delete<PathGenerator>,PathGenerator *,1> _Mypair = 0x0
bool _spellTargetsSelected = 0x0
ByteBuffer*[3] m_effectExecuteData
[0] = 0x400000486
[1] = 0x45B5BED60000023B
[2] = 0x441AF7CD43A6D08B
bool isDebugAreaTriggers = 0xD0
unsigned int m_pendingSpectatorForBG = 0x221
unsigned int m_pendingSpectatorInviteInstanceId = 0x10F04CF8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2210BC55F40
ObjectGuid m_drwGUID
unsigned int _guid = 0x22110F04D70
unsigned int m_charmUpdateTimer = 0x10F04D98
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x22110F04DC0
std::_List_node<ObjectGuid,void *>* _Head = 0x22110F04DE8
std::_List_node<ObjectGuid,void *>** _Tail = 0xC00000485
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair
std::_List_val<std::_List_simple_types<ObjectGuid> > _Myval2 = 0x2210BC55F60
bool m_NeedToSaveGlyphs = 0x10
unsigned int m_MountBlockId = 0x221
float m_realDodge = 0.000000
float m_realParry = 0.000000
unsigned int[10] m_charmAISpells
[0] = 0x10F04E60
[1] = 0x221
[2] = 0x10F04E88
[3] = 0x221
[4] = 0x10F04EB0
[5] = 0x221
[6] = 0x10F04ED8
[7] = 0x221
[8] = 0x10F04F00
[9] = 0x221
unsigned int m_AreaID = 0x10F04F28
unsigned int m_regenTimerCount = 0x221
unsigned int m_foodEmoteTimerCount = 0x726F6361
float[7] m_powerFraction
[0] = 76558122337750391580784590848.000000
[1] = 73800793338494979145728.000000
[2] = -0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
unsigned int m_contestedPvPTimer = 0x659238C0
BgBattlegroundQueueID_Rec
unsigned int bgQueueTypeId = 0x0
unsigned int invitedToInstance = 0x221
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID
value_type
unsigned int bgQueueTypeId = 0x0
unsigned int invitedToInstance = 0x659238C0
Player::BgBattlegroundQueueID_Rec[2] _Elems
[0] = 0x659238C000000000
[1] = 0x1000000000
BGData m_bgData
unsigned int bgInstanceID = 0x670001
unsigned int bgTypeID = 0x0
unsigned int bgTeamId = 0x0
unsigned int bgQueueSlot = 0x20432054
bool isInvited = 0x52
bool bgIsRandom = 0x20
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2210BC55FF8
unsigned int bgAfkReportedCount = 0xF
int bgAfkReportedTimer = 0x1F
bool m_IsBGRandomWinner = 0x2
EntryPointData m_entryPointData
unsigned int mountSpell = 0x0
std::array<unsigned int,2> taxiPath
unsigned int[2] _Elems
[0] = 0x1E24A2B0
[1] = 0x7FFA
WorldLocation joinPos
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x6D657400
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2210BC56040
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2210BC56050
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2210BC56060
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2210BC56070
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = 0x64697567
_Range_eraser
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = 0x64697567
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = 0x4
<user defined> _Equal_range_result = 0x2210BC56070
<user defined> _Multi_equal_check_result = 0x2210BC56070
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x64697567
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x2210BC56078
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x2210BC56088
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x4
ObjectGuid m_divider
unsigned int _guid = 0xF
unsigned int m_ingametime = 0x0
int m_lastHonorUpdateTime = 0x656D6974
ObjectGuid m_lootGuid
unsigned int _guid = 0x0
unsigned int m_team = 0x4
unsigned int m_nextSave = 0x0
unsigned int m_additionalSaveTimer = 0xF
unsigned int m_additionalSaveMask = 0x0
unsigned int m_hostileReferenceCheckTimer = 0x0
std::array<Player::ChatFloodThrottle,2> m_chatFloodData
value_type
int Time = 0x0
unsigned int Count = 0x61746164
Player::ChatFloodThrottle[2] _Elems
[0] = 0x2210BC560E0
[1] = 0x2210BC560F0
unsigned int m_dungeonDifficulty = 0xF
unsigned int m_raidDifficulty = 0x0
unsigned int m_raidMapDifficulty = 0x0
unsigned int m_atLoginFlags = 0x0
Item*[150] m_items
[0] = NULL
[1] = NULL
[2] = 0x9000340065100816
[3] = 0x64697567
[4] = NULL
[5] = 0x4
[6] = 0xF
[7] = 0x62645F6C6C650102
[8] = 0x6C6C657073
[9] = NULL
unsigned int m_currentBuybackSlot = 0x10EF9BF0
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Item *> > _Myval2 = 0x2210BC565C0
bool m_itemUpdateQueueBlocked = 0x90
unsigned int m_ExtraFlags = 0x221
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
<user defined> value_compare = 0x10EF9CB8
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x2210BC565E0
<user defined> value_compare = 0x22110EF9CB8
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x2210BC565F0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2210BC565F0
<user defined> value_compare = 0x22110EC5D50
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2210BC56600
_Clear_guard
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = 0x22110EC5DA0
_Range_eraser
std::list<unsigned int,std::allocator<unsigned int> >& _List = 0x22110EC5DA0
std::_List_node<unsigned int,void *>* _Predecessor = 0x22110EC5DC8
std::_List_node<unsigned int,void *>* _Next = 0x22110EC5DF0
<user defined> _Equal_range_result = 0x2210BC56600
<user defined> _Multi_equal_check_result = 0x2210BC56600
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x10EC5DA0
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x2210BC56608
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x2210BC56618
unsigned int _Mask = 0x22110EC5E90
unsigned int _Maxidx = 0x22110EC5EB8
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x22110EC5EE0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2210BC56640
<user defined> value_compare = 0x22110EC5EE0
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2210BC56650
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = 0x22110EC5F30
_Range_eraser
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = 0x22110EC5F30
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = 0x22110EC5F58
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = 0x22110EC5F80
<user defined> _Equal_range_result = 0x2210BC56650
<user defined> _Multi_equal_check_result = 0x2210BC56650
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x10EC5F30
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x2210BC56658
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x2210BC56668
unsigned int _Mask = 0x22110EC6020
unsigned int _Maxidx = 0x22110EC6048
unsigned int m_GuildIdInvited = 0x10EC6070
unsigned int m_ArenaTeamIdInvited = 0x221
std::deque<Mail *,std::allocator<Mail *> > m_mail
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair
std::_Deque_val<std::_Deque_simple_types<Mail *> > _Myval2 = 0x2210BC56698
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x101
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = 0x101
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = 0x101
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = 0x6E6F6974636166
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x101
<user defined> _Multi_equal_check_result = 0x101
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x101
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x2210BC566C8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x2210BC566D8
unsigned int _Mask = 0x676E69646E617473
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = 0x8
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = 0x8
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = 0xF
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x8
<user defined> _Multi_equal_check_result = 0x8
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x8
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x2210BC56708
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x2210BC56718
unsigned int _Mask = 0xF
unsigned int _Maxidx = 0x0
unsigned int m_lastPotionId = 0x0
GlobalCooldownMgr m_GlobalCooldownMgr
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x65F30873
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >* _Target = 0x90003D0065F30873
_Range_eraser
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > >& _List = 0x90003D0065F30873
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Predecessor = 0x22110EE1848
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Next = 0x22110EE1870
<user defined> _Equal_range_result = 0x65F30873
<user defined> _Multi_equal_check_result = 0x65F30873
std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> _Traitsobj = 0x65F30873
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > _List = 0x2210BC56750
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GlobalCooldown> > > > > > _Vec = 0x2210BC56760
unsigned int _Mask = 0x22110EE1910
unsigned int _Maxidx = 0x22110EE1938
unsigned int m_activeSpec = 0x60
unsigned int m_specsCount = 0x19
unsigned int[6] m_Glyphs
[0] = 0x221
[1] = 0x10EE1988
[2] = 0x221
[3] = 0x10EE19B0
[4] = 0x221
[5] = 0x10EE19D8
[0] = 0x2210BC5678C
unsigned int[6]
[0] = 0x221
[1] = 0x10EE1A00
[2] = 0x221
[3] = 0x10EE1A28
[4] = 0x221
[5] = 0x10EE1A50
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
<user defined> value_compare = 0x10EE1A78
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x2210BC567C0
<user defined> value_compare = 0x2210BC567C0
float[2] m_auraBaseMod
[0] = 0.000000
[1] = 0.000000
[0] = 0x22110EE1AC8
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
int[25] m_baseRatingValue
[0] = 0x0
[1] = 0xDEAD
[2] = 0x65FE0878
[3] = 0x90003E00
[4] = 0x64697567
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x4
[9] = 0x0
unsigned int m_baseSpellPower = 0x65
unsigned int m_baseFeralAP = 0x0
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x5
int m_spellPenetrationItemMod = 0x0
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x2210BC56868
[1] = 0x2210BC56878
[2] = 0x2210BC56888
[3] = 0x2210BC56898
[4] = 0x2210BC568A8
[5] = 0x2210BC568B8
[6] = 0x2210BC568C8
[7] = 0x2210BC568D8
[8] = 0x2210BC568E8
[9] = 0x2210BC568F8
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration
<user defined> _List_node_remove_op = 0x2210BC56A68
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair
std::_List_val<std::_List_simple_types<EnchantDuration> > _Myval2 = 0x2210BC56A68
std::list<Item *,std::allocator<Item *> > m_itemDuration
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = NULL
std::_List_node<Item *,void *>* _Head = NULL
std::_List_node<Item *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2210BC56A78
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = NULL
std::_List_node<Item *,void *>* _Head = 0x2210BBFD7A0
std::_List_node<Item *,void *>** _Tail = 0xFFFFFFFF
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2210BC56A88
std::mutex m_soulboundTradableLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2210BC56A98
ObjectGuid m_resurrectGUID
unsigned int _guid = 0x2210BC50001
unsigned int m_resurrectMap = 0x2B931500
float m_resurrectX = 0.000000
float m_resurrectY = 0.000000
float m_resurrectZ = 0.000000
unsigned int m_resurrectHealth = 0x12
unsigned int m_resurrectMana = 0x0
WorldSession* m_session = 0x1F
int m_muteTime = 0x1F <Unable to read memory>
std::atomic<__int64> m_timeOutTime
std::_Atomic_integral_facade<__int64>
std::_Atomic_integral<__int64,8>
std::_Atomic_storage<__int64,8>
std::_Atomic_padded<__int64> _Storage = 0x27 <Unable to read memory>
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListItemsMSTime
int _MyRep = 0x2F <Unable to read memory>
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListOwnerItemsMSTime
int _MyRep = 0x37 <Unable to read memory>
AsyncCallbackProcessor<QueryCallback> _queryProcessor
std::vector<QueryCallback,std::allocator<QueryCallback> > _callbacks = 0x3F
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks
std::vector<TransactionCallback,std::allocator<TransactionCallback> > _callbacks = 0x57
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor
std::vector<SQLQueryHolderCallback,std::allocator<SQLQueryHolderCallback> > _callbacks = 0x6F
DosProtection
WorldSession* Session = <Unable to read memory>
int _policy = 0x27 <Unable to read memory>
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x2F
WorldSession::DosProtection AntiDOS
WorldSession* Session = <Unable to read memory>
int _policy = 0x8F <Unable to read memory>
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x97
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > _legitCharacters
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xD7
unsigned int m_GUIDLow = 0xE7 <Unable to read memory>
Player* _player = <Unable to read memory>
std::shared_ptr<WorldSocket> m_Socket
std::_Ptr_base<WorldSocket>
WorldSocket* _Ptr = <Unable to read memory>
std::_Ref_count_base* _Rep = <Unable to read memory>
std::string m_Address = 0x107 <Unable to read memory>
int _security = 0x127 <Unable to read memory>
bool _skipQueue = 0x12B <Unable to read memory>
unsigned int _accountId = 0x12F <Unable to read memory>
std::string _accountName = 0x137 <Unable to read memory>
unsigned int m_expansion = 0x157 <Unable to read memory>
unsigned int m_total_time = 0x15B <Unable to read memory>
std::unique_ptr<Warden,std::default_delete<Warden> > _warden
std::_Compressed_pair<std::default_delete<Warden>,Warden *,1> _Mypair = 0x15F <Unable to read memory>
int _logoutTime = 0x167 <Unable to read memory>
bool m_inQueue = 0x16F <Unable to read memory>
bool m_playerLoading = 0x170 <Unable to read memory>
bool m_playerLogout = 0x171 <Unable to read memory>
bool m_playerRecentlyLogout = 0x172 <Unable to read memory>
bool m_playerSave = 0x173 <Unable to read memory>
int m_sessionDbcLocale = 0x177 <Unable to read memory>
int m_sessionDbLocaleIndex = 0x17B <Unable to read memory>
std::atomic<unsigned int> m_latency
std::_Atomic_integral_facade<unsigned int>
std::_Atomic_integral<unsigned int,4>
std::_Atomic_storage<unsigned int,4>
std::_Atomic_padded<unsigned int> _Storage = 0x17F <Unable to read memory>
AccountData[8] m_accountData
[0] = 0x187
[1] = 0x1AF
[2] = 0x1D7
[3] = 0x1FF
[4] = 0x227
[5] = 0x24F
[6] = 0x277
[7] = 0x29F
unsigned int[8] m_Tutorials
[0] = 0x2C7 <Unable to read memory>
[1] = 0x2CB <Unable to read memory>
[2] = 0x2CF <Unable to read memory>
[3] = 0x2D3 <Unable to read memory>
[4] = 0x2D7 <Unable to read memory>
[5] = 0x2DB <Unable to read memory>
[6] = 0x2DF <Unable to read memory>
[7] = 0x2E3 <Unable to read memory>
bool m_TutorialsChanged = 0x2E7 <Unable to read memory>
std::list<AddonInfo,std::allocator<AddonInfo> > m_addonsList
<user defined> _List_node_remove_op = 0x2EF <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AddonInfo,void *> >,std::_List_val<std::_List_simple_types<AddonInfo> >,1> _Mypair = 0x2EF
unsigned int recruiterId = 0x2FF <Unable to read memory>
bool isRecruiter = 0x303 <Unable to read memory>
LockedQueue<WorldPacket *,std::deque<WorldPacket *,std::allocator<WorldPacket *> > > _recvQueue
std::mutex _lock = 0x30F
std::deque<WorldPacket *,std::allocator<WorldPacket *> > _queue = 0x35F
bool _canceled = 0x387 <Unable to read memory>
unsigned int m_currentVendorEntry = 0x38F <Unable to read memory>
ObjectGuid m_currentBankerGUID
unsigned int _guid = 0x397 <Unable to read memory>
unsigned int _offlineTime = 0x39F <Unable to read memory>
bool _kicked = 0x3A3 <Unable to read memory>
int _calendarEventCreationCooldown = 0x3A7 <Unable to read memory>
std::atomic<unsigned int> _addonMessageReceiveCount
std::_Atomic_integral_facade<unsigned int>
std::_Atomic_integral<unsigned int,4>
std::_Atomic_storage<unsigned int,4>
std::_Atomic_padded<unsigned int> _Storage = 0x3AF <Unable to read memory>
CircularBuffer<std::pair<__int64,unsigned int> > _timeSyncClockDeltaQueue
std::mutex mutex_ = 0x3B7
std::unique_ptr<std::pair<__int64,unsigned int> [0],std::default_delete<std::pair<__int64,unsigned int> [0]> > buf_ = 0x407 <Unable to read memory>
unsigned int head_ = 0x40F <Unable to read memory>
unsigned int tail_ = 0x417 <Unable to read memory>
unsigned int max_size_ = 0x41F <Unable to read memory>
bool full_ = 0x427 <Unable to read memory>
int _timeSyncClockDelta = 0x42F <Unable to read memory>
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _pendingTimeSyncRequests
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
<user defined> value_compare = 0x437
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x437
<user defined> value_compare = 0x437 <Unable to read memory>
unsigned int _timeSyncNextCounter = 0x447 <Unable to read memory>
unsigned int _timeSyncTimer = 0x44B <Unable to read memory>
std::list<Channel *,std::allocator<Channel *> > m_channels
_List_node_remove_op
std::list<Channel *,std::allocator<Channel *> >& _List = 0xDEAD0000000F
std::_List_node<Channel *,void *>* _Head = 0x2
std::_List_node<Channel *,void *>** _Tail = 0x7FFA1E202EB0
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Channel *> > _Myval2 = 0x2210BC56B10
unsigned int m_cinematic = 0xB0
TradeData* m_trade = NULL
bool m_DailyQuestChanged = 0x0
bool m_WeeklyQuestChanged = 0x6E
bool m_MonthlyQuestChanged = 0xC5
bool m_SeasonalQuestChanged = 0xB
int m_lastDailyQuestTime = 0x2210BC56B50
unsigned int m_drunkTimer = 0x6C657073
unsigned int m_weaponChangeTimer = 0x62645F6C
unsigned int m_zoneUpdateId = 0x62640063
unsigned int m_zoneUpdateTimer = 0x7A696C
unsigned int m_areaUpdateId = 0x0
unsigned int m_deathTimer = 0x0
int m_deathExpireTime = 0x8000930065B408B2
unsigned int m_WeaponProficiency = 0xFFFFFFFF
unsigned int m_ArmorProficiency = 0x0
bool m_canParry = 0xB1
bool m_canBlock = 0x8
bool m_canTitanGrip = 0xB5
unsigned int m_swingErrorMsg = 0x65
float m_ammoDPS = -0.000000
int _restTime = 0x22110BB2220
unsigned int _innTriggerId = 0x1
float _restBonus = 0.000000
unsigned int _restFlagMask = 0x659238C0
unsigned int m_resetTalentsCost = 0x0
int m_resetTalentsTime = 0x659238C0
unsigned int m_usedTalentCount = 0x62
unsigned int m_questRewardTalentCount = 0x2D4
unsigned int m_extraBonusTalentCount = 0x656D0003
PlayerSocial* m_social = 0x2212B931350
std::map<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> > > m_playerSocialMap
std::_Tree<std::_Tmap_traits<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> >,0> >
<user defined> value_compare = 0x2212B931350
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,FriendInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,FriendInfo> > >,1>,1> _Mypair = 0x2212B931350
<user defined> value_compare = 0x52
ObjectGuid m_playerGUID
unsigned int _guid = 0x2033
GroupReference m_group
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x12
LinkedListElement* iPrev = 0x1F
Group* iRefTo = 0xF
Player* iRefFrom = 0x2
unsigned int iSubGroup = 0xB0
GroupReference m_originalGroup
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x65707954636F7250
LinkedListElement* iPrev = 0x614C5F006B73614D
Group* iRefTo = 0x5754687A5F676E
Player* iRefFrom = 0x8000950065BE08B8
unsigned int iSubGroup = 0x0
Group* m_groupInvite = 0x28
MemberSlot
ObjectGuid guid = 0x28 <Unable to read memory>
std::string name = 0x30 <Unable to read memory>
unsigned int group = 0x50 <Unable to read memory>
unsigned int flags = 0x51 <Unable to read memory>
unsigned int roles = 0x52 <Unable to read memory>
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x28
std::list<Group::MemberSlot,std::allocator<Group::MemberSlot> > m_memberSlots
value_type
ObjectGuid guid = 0x68 <Unable to read memory>
std::string name = 0x70 <Unable to read memory>
unsigned int group = 0x90 <Unable to read memory>
unsigned int flags = 0x91 <Unable to read memory>
unsigned int roles = 0x92 <Unable to read memory>
<user defined> _List_node_remove_op = 0x68
std::_Compressed_pair<std::allocator<std::_List_node<Group::MemberSlot,void *> >,std::_List_val<std::_List_simple_types<Group::MemberSlot> >,1> _Mypair = 0x68
GroupRefMgr m_memberMgr
RefMgr<Group,Player>
LinkedListHead
LinkedListElement iFirst = 0x80
LinkedListElement iLast = 0x90
unsigned int iSize = 0xA0 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x80 <Unable to read memory>
<user defined> iterator = 0x80 <Unable to read memory>
<user defined> iterator = 0x78 <Unable to read memory>
std::set<Player *,std::less<Player *>,std::allocator<Player *> > m_invitees
std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> >
std::_Compressed_pair<std::less<Player *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Player *,void *> >,std::_Tree_val<std::_Tree_simple_types<Player *> >,1>,1> _Mypair = 0xA8
ObjectGuid m_leaderGuid
unsigned int _guid = 0xB8 <Unable to read memory>
std::string m_leaderName = 0xC0 <Unable to read memory>
int m_groupType = 0xE0 <Unable to read memory>
unsigned int m_dungeonDifficulty = 0xE4 <Unable to read memory>
unsigned int m_raidDifficulty = 0xE5 <Unable to read memory>
Battlefield* m_bfGroup = <Unable to read memory>
Battleground* m_bgGroup = <Unable to read memory>
ObjectGuid[8] m_targetIcons
[0] = 0xF8 <Unable to read memory>
[1] = 0x100 <Unable to read memory>
[2] = 0x108 <Unable to read memory>
[3] = 0x110 <Unable to read memory>
[4] = 0x118 <Unable to read memory>
[5] = 0x120 <Unable to read memory>
[6] = 0x128 <Unable to read memory>
[7] = 0x130 <Unable to read memory>
int m_lootMethod = 0x138 <Unable to read memory>
int m_lootThreshold = 0x13C <Unable to read memory>
ObjectGuid m_looterGuid
unsigned int _guid = 0x140 <Unable to read memory>
ObjectGuid m_masterLooterGuid
unsigned int _guid = 0x148 <Unable to read memory>
std::vector<Roll *,std::allocator<Roll *> > RollId
std::_Compressed_pair<std::allocator<Roll *>,std::_Vector_val<std::_Simple_types<Roll *> >,1> _Mypair = 0x150
unsigned int* m_subGroupsCounts = <Unable to read memory>
ObjectGuid m_guid
unsigned int _guid = 0x170 <Unable to read memory>
unsigned int m_counter = 0x178 <Unable to read memory>
unsigned int m_maxEnchantingLevel = 0x17C <Unable to read memory>
unsigned int m_lfgGroupFlags = 0x180 <Unable to read memory>
unsigned int _difficultyChangePreventionTime = 0x184 <Unable to read memory>
int _difficultyChangePreventionType = 0x188 <Unable to read memory>
unsigned int m_groupUpdateMask = 0xFFFFFFFF
unsigned int m_auraRaidUpdateMask = 0x8800440065A008C6
bool m_bPassOnGroupLoot = 0x20
unsigned int m_lastpetnumber = 0x221
int m_summon_expire = 0x3
unsigned int m_summon_mapid = 0x659238C0
float m_summon_x = 0.000000
float m_summon_y = 86314044903143902281728.000000
float m_summon_z = 0.000000
bool m_summon_asSpectator = 0x35
DeclinedName* m_declinedname = 0x8000960065A30002
std::string[5] name
[0] = 0x8000960065A30002 <Unable to read memory>
[1] = 0x8000960065A30022 <Unable to read memory>
[2] = 0x8000960065A30042 <Unable to read memory>
[3] = 0x8000960065A30062 <Unable to read memory>
[4] = 0x8000960065A30082 <Unable to read memory>
Runes* m_runes = 0x2211338D860
RuneInfo[6] runes
[0] = 0x2211338D860
[1] = 0x2211338D878
[2] = 0x2211338D890
[3] = 0x2211338D8A8
[4] = 0x2211338D8C0
[5] = 0x2211338D8D8
unsigned int runeState = 0x0
int lastUsedRune = 0x0
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x2210BC56C58
<user defined> value_compare = 0x0
unsigned int m_grantableLevels = 0x3F
bool m_needZoneUpdate = 0x0
CinematicMgr* _cinematicMgr = 0x221000001FF
Player* player = <Unable to read memory>
unsigned int m_cinematicDiff = 0x22100000207 <Unable to read memory>
unsigned int m_lastCinematicCheck = 0x2210000020B <Unable to read memory>
unsigned int m_activeCinematicCameraId = 0x2210000020F <Unable to read memory>
unsigned int m_cinematicLength = 0x22100000213 <Unable to read memory>
std::vector<FlyByCamera,std::allocator<FlyByCamera> >* m_cinematicCamera = <Unable to read memory>
Position m_remoteSightPosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x2210000021F <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x2210000021F <Unable to read memory>
float m_positionX = 0x2210000021F <Unable to read memory>
float m_positionY = 0x22100000223 <Unable to read memory>
float m_positionZ = 0x22100000227 <Unable to read memory>
float m_orientation = 0x2210000022B <Unable to read memory>
TempSummon* m_CinematicObject = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2210BC56C78
MapReference m_mapRef
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x7367616C46
LinkedListElement* iPrev = 0x8000970065A808CE
Map* iRefTo = 0xDEAD00000000
Player* iRefFrom = 0x20
unsigned int m_lastFallTime = 0x0
float m_lastFallZ = 0.000000
int[3] m_MirrorTimer
[0] = 0x0
[1] = 0x0
[2] = 0xFFFFFFFF
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
WorldLocation teleportStore_dest
Position
PositionXYStreamer
Position* Pos = 0x8800452165AB08CB
PositionXYZStreamer
<user defined> m_pos = 0x8800452165AB08CB
PositionXYZOStreamer
<user defined> m_pos = 0x8800452165AB08CB
float m_positionX = 100960858776861088415744.000000
float m_positionY = -0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x1
unsigned int teleportStore_options = 0x0
int mSemaphoreTeleport_Near = 0x659238C0
int mSemaphoreTeleport_Far = 0x659238C0
unsigned int m_DelayedOperations = 0x30
bool m_bMustDelayTeleport = 0x89
bool m_bHasDelayedTeleport = 0x2
bool m_canTeleport = 0x0
bool m_canKnockback = 0x0
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair
PetStable* _Myval2 = NULL
unsigned int m_temporaryUnsummonedPetNumber = 0x20432054
unsigned int m_oldpetspell = 0x30312052
AchievementMgr* m_achievementMgr = NULL
ReputationMgr* m_reputationMgr = 0x8
Player* _player = <Unable to read memory>
std::map<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> > > _factions
std::_Tree<std::_Tmap_traits<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> >,0> >
<user defined> value_compare = 0x10 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,FactionState>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,FactionState> > >,1>,1> _Mypair = 0x10
<user defined> value_compare = 0x10 <Unable to read memory>
std::map<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> > > _forcedReactions
std::_Tree<std::_Tmap_traits<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> >,0> >
<user defined> value_compare = 0x20
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,enum ReputationRank>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum ReputationRank> > >,1>,1> _Mypair = 0x20
<user defined> value_compare = 0x20 <Unable to read memory>
unsigned int _visibleFactionCount = 0x30 <Unable to read memory>
unsigned int _honoredFactionCount = 0x31 <Unable to read memory>
unsigned int _reveredFactionCount = 0x32 <Unable to read memory>
unsigned int _exaltedFactionCount = 0x33 <Unable to read memory>
bool _sendFactionIncreased = 0x34 <Unable to read memory>
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >
<user defined> value_compare = 0xF
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x2210BC56D18
<user defined> value_compare = 0xF
unsigned int m_ChampioningFaction = 0x2
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2210BC56D30
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x7FFA1E24A2B0
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x7FFA1E24A2B0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xDEAD00000000
<user defined> _Equal_range_result = 0x2210BC56D30
<user defined> _Multi_equal_check_result = 0x2210BC56D30
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x1E24A2B0
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2210BC56D38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2210BC56D48
unsigned int _Mask = 0x2210BC56770
unsigned int _Maxidx = 0x2210BC56D80
unsigned int _pendingBindId = 0xFFFFFFFF
unsigned int _pendingBindTimer = 0x0
unsigned int _activeCheats = 0x645608D0
unsigned int healthBeforeDuel = 0x8800466C
unsigned int manaBeforeDuel = 0x10BB2080
bool m_isInstantFlightOn = 0x21
unsigned int m_flightSpellActivated = 0x3
WorldLocation _corpseLocation
Position
PositionXYStreamer
Position* Pos = 0x659238C000000000
PositionXYZStreamer
<user defined> m_pos = 0x659238C000000000
PositionXYZOStreamer
<user defined> m_pos = 0x659238C000000000
float m_positionX = 0.000000
float m_positionY = 86314044903143902281728.000000
float m_positionZ = 0.000000
float m_orientation = 86314044903143902281728.000000
unsigned int m_mapId = 0x0
std::optional<float> _farSightDistance
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x77
?$_AllowUnwrappingAssignment@M
bool _wasOutdoor = 0x2
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> >
<user defined> value_compare = 0x1338DC70
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x2210BC56DB0
<user defined> value_compare = 0x1338DC70
std::chrono::duration<__int64,std::ratio<1,1> > m_creationTime
int _MyRep = 0x3D
Local AutoBalanceMapInfo* mapABInfo = 0x22185D0B040
unsigned int globalConfigTime = 0x60D8AFDF2DFB9
unsigned int mapConfigTime = 0x1
unsigned int playerCount = 0x6
unsigned int adjustedPlayerCount = 0x6
unsigned int minPlayers = 0x3
unsigned int mapLevel = 0x51
unsigned int lowestPlayerLevel = 0x50
unsigned int highestPlayerLevel = 0x50
unsigned int lfgMinLevel = 0x50
unsigned int lfgTargetLevel = 0x50
unsigned int lfgMaxLevel = 0x53
unsigned int worldMultiplierTargetLevel = 0x51
float worldDamageHealingMultiplier = 0.088952
float scaledWorldDamageHealingMultiplier = 0.088952
float worldHealthMultiplier = 0.088952
bool enabled = 0x1
std::vector<Creature *,std::allocator<Creature *> > allMapCreatures
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x22185D0B078
std::vector<Player *,std::allocator<Player *> > allMapPlayers
std::_Compressed_pair<std::allocator<Player *>,std::_Vector_val<std::_Simple_types<Player *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Player *> > _Myval2 = 0x22185D0B090
bool combatLocked = 0x0
bool combatLockTripped = 0x0
unsigned int combatLockMinPlayers = 0x0
unsigned int highestCreatureLevel = 0x53
unsigned int lowestCreatureLevel = 0x50
float avgCreatureLevel = 80.827003
unsigned int activeCreatureCount = 0xB9
bool isLevelScalingEnabled = 0x0
unsigned int levelScalingSkipHigherLevels = 0x3
unsigned int levelScalingSkipLowerLevels = 0x5
unsigned int levelScalingDynamicCeiling = 0x3
unsigned int levelScalingDynamicFloor = 0x5
unsigned int prevMapLevel = 0x51
Local std::exception& e = 0x4D9
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x4E9 <Unable to read memory>
Local std::exception& e = 0x22109A80000
__std_exception_data _Data
char* _What = 0x100572C7C9FB97E <Unable to read memory>
bool _DoFree = 0xEE
Local std::exception& e = 0x12D43BF5A
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x12D43BF6A <Unable to read memory>
Local std::exception& e = 0x1
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x11 <Unable to read memory>
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Player *> > > playerIterator
Player** _Ptr = <Unable to read memory>
Local Player* thisPlayer = <Unable to read memory>
Local ChatHandler chatHandle
WorldSession* m_session = <Unable to read memory>
bool sentErrorMessage = 0x10 <Unable to read memory>
Local std::string instanceDifficulty = 0x0 <Unable to read memory>
00007FF66606D941 0000007161AFD310 ExecuteScript<AllMapScript>+61 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptMgrMacros.h line 61
Parameter std::function<void __cdecl(AllMapScript *)>* executeHook = 0x7161AFD440
std::_Func_class<void,AllMapScript *>
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "ÀÕÂfö..."
std::_Func_base<void,AllMapScript *>*[8] _Ptrs
[0] = 0x7FF666C2D5C0
[1] = 0x7161AFD360
[2] = 0x7161AFD570
[3] = 0x2218C2F52A0
[4] = 0x22100000000
[5] = NULL
[6] = NULL
[7] = 0x7161AFD440
std::_Func_class<void,AllMapScript *>::_Storage _Mystorage
float _Dummy1 = 0.000000
<user defined> _Dummy2 = 0x7161AFD440
<user defined> _Ptrs = 0x7161AFD440
00007FF66606FC46 0000007161AFD550 ScriptMgr::OnPlayerEnterMap+96 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\AllMapScript.cpp line 201
Local ScriptMgr* this = 0x2218F832C50
unsigned int _scriptCount = 0x3F800000
std::atomic<long> _scheduledScripts
std::_Atomic_integral_facade<long>
std::_Atomic_integral<long,4>
std::_Atomic_storage<long,4>
std::_Atomic_padded<long> _Storage = 0x221
<user defined>* _script_loader_callback = 0x2218F8CA8E0
<user defined>* _modules_loader_callback = NULL
Parameter Map* map = 0x2218C2F52A0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2218C2F52A8
LinkedListElement iLast = 0x2218C2F52B8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945CE290
<user defined> iterator = 0x945CE290
<user defined> iterator = 0x7FF666C230C8
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C230C8
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B32C0
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2F52D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2F52E8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2218567BE30
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2F5310
<user defined> value_compare = 0x2218567BE30
TaskScheduler _creatureRespawnScheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2F5320
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B31C0
std::optional<unsigned int> _group = 0xB6EF0A827264
unsigned int _repeated = 0x8567BE70
std::function<void __cdecl(TaskContext)> _task = 0x2218C2F5340
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5320
std::shared_ptr<TaskScheduler> self_reference
std::_Ptr_base<TaskScheduler>
TaskScheduler* _Ptr = 0x2218C2F5320
std::_Ref_count_base* _Rep = 0x2218C2B31C0
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur = 0xB6EF0A827264
TaskScheduler::TaskQueue _task_holder
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5338
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder
std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > c = 0x2218C2F5348
std::function<bool __cdecl(void)> _predicate
std::_Func_class<bool>
<user defined> std::_Arg_types<> = 0x50
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "Pbªfö..."
std::_Func_base<bool>*[8] _Ptrs
[0] = 0x7FF666AA6250
[1] = 0x7FF6656B3DA0
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x2218C2F5370
std::_Func_class<bool>::_Storage _Mystorage = 0x2218C2F5370
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2F53B0
_Clear_guard
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x3F800000
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0x2218567B8F0
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2218C2F53B0
<user defined> _Multi_equal_check_result = 0x2218C2F53B0
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x2218C2F53B8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x2218C2F53C8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x2218C2F53F0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x2218C2F5408
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x2218C2F5420
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5438
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5488
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2210C5771B4
unsigned int MapID = 0x277
unsigned int map_type = 0x2
unsigned int Flags = 0x11D
char*[16] name
[0] = "Icecrown Citadel"
[1] = "Icecrown Citadel"
[2] = "Citadelle de la Couronne de glace"
[3] = "Eiskronenzitadelle"
[4] = ""
[5] = ""
[6] = "Ciudadela de la Corona de Hielo"
[7] = "Ciudadela de la Corona de Hielo"
[8] = "Цитадель Ледяной Короны"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xFA
int entrance_map = 0x23B
float entrance_x = 5776.000000
float entrance_y = 2065.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x14
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 200.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2218C3159E0
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> >
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x2218C3159E0
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C315A10
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
Cell
int x = 0x66C97D20
int y = 0x7FF6
TimeTrackerSmall rebalance_timer = 0x5D
int unbalanced_times = 0x24
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2218C2F5510
LinkedListElement iLast = 0x2218C2F5520
unsigned int iSize = 0x7
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F835970
<user defined> iterator = 0x8F835970
<user defined> iterator = 0x66C22F48
iterator
MapReference* _Ptr = 0x7FF666C22F48
const_iterator
MapReference* _Ptr = 0x7FF666C22F48
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2F5540
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C4390
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2F5558
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C4420
Map* m_parentMap = 0x2218C2CCAF0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2218C2CCAF8
LinkedListElement iLast = 0x2218C2CCB08
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945D52E0
<user defined> iterator = 0x945D52E0
<user defined> iterator = 0x66C69658
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C69658
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B2920
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2CCB28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2CCB38
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2218567BCF0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2CCB60
<user defined> value_compare = 0x8567BCF0
TaskScheduler _creatureRespawnScheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2CCB70
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B2F80
std::optional<unsigned int> _group = 0xB6EF0A7F933C
unsigned int _repeated = 0x8567BDB0
std::function<void __cdecl(TaskContext)> _task = 0x2218C2CCB90
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2CCB70
std::shared_ptr<TaskScheduler> self_reference = 0x2218C2CCB70
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0xB6EF0A7F933C
TaskScheduler::TaskQueue _task_holder = 0x2218C2CCB88
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x2218C2CCB98
std::function<bool __cdecl(void)> _predicate = 0x2218C2CCBC0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2218C2CCC00
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2218C2CCC40
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2218C2CCC58
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2218C2CCC70
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCC88
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCCD8
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2210C5771B4
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2218C2ED260
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2218C2CCD60
LinkedListElement iLast = 0x2218C2CCD70
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8C2CCD70
<user defined> iterator = 0x8C2CCD70
<user defined> iterator = 0x2218C2CCD58
iterator
MapReference* _Ptr = 0x7FF666C22F48
const_iterator
MapReference* _Ptr = 0x7FF666C22F48
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2CCD90
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C3CD0
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2CCDA8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C3B80
Map* m_parentMap = 0x2218C2CCAF0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2CCDC8
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2D4DC8
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2218C2DCDC8
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2218C2E4DC8
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2C40
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECDD8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECDE8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2218567B470
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C2ECE10
<user defined> value_compare = 0x2218C2ECE10
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2940
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218C2ECE20
<user defined> _Multi_equal_check_result = 0x2218C2ECE20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECE28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECE38
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x22184529D00
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C2ECE60
<user defined> value_compare = 0x2218C2ECE60
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE70
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4300
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218C2ECE70
<user defined> _Multi_equal_check_result = 0x2218C2ECE70
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECE78
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECE88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C41E0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECEB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECEC8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3CA0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C2ECEF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C2ECF08
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2218567B9B0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C2ECF38
<user defined> value_compare = 0x2218C2ECF38
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2218C2ECF48
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2218C2ED090
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C41B0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C41B0
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x2218C2ED090
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C2ED098
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C2ED0A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3A60
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3A60
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C2ED0D8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C2ED0E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x221844048E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C2ED118
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C2ED128
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C2ED158
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C2ED168
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B2980
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C2ED198
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B3800
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2218C2ED1D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2F5578
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2218C2FD578
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2218C305578
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2218C30D578
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3120
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C315588
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C315598
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2218567BAF0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C3155C0
<user defined> value_compare = 0x2218C3155C0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C3155D0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3100
std::_List_node<WorldObject *,void *>* _Next = 0x7
<user defined> _Equal_range_result = 0x2218C3155D0
<user defined> _Multi_equal_check_result = 0x2218C3155D0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C3155D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C3155E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x2218452A1B0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C315610
<user defined> value_compare = 0x2218C315610
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218C315620
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C3FD0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xBE
<user defined> _Equal_range_result = 0x2218C315620
<user defined> _Multi_equal_check_result = 0x2218C315620
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315628
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315638
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4450
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315668
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3F70
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C3156A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C3156B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2218567BB30
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C3156E8
<user defined> value_compare = 0x2218C3156E8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x2218C3156F8
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x2218C315738
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2218C315840
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C44B0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x1E4
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C44B0
unsigned int _Distance = 0x1E4
<user defined> _Multi_equal_check_result = 0x2218C315840
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C315848
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C315858
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3BE0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x57
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3BE0
unsigned int _Distance = 0x57
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C315888
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C315898
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x22184404280
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C3158C8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C3158D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C315908
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C315918
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B3220
std::_List_node<Corpse *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C315948
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C315958
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B33A0
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2218C315988
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C315998
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
Parameter Map* map = 0x2218F832C50
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2218F832C58
LinkedListElement iLast = 0x2218F832C68
unsigned int iSize = 0x8C667390
<user defined> ?$Iterator@VLinkedListElement@@ = 0x3F800000
<user defined> iterator = 0x3F800000
<user defined> iterator = 0x2218F832C50
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C012A8
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8C667390
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x2218C667390
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x2218C667390
std::_List_node<Unit *,void *>* _Predecessor = 0x7
std::_List_node<Unit *,void *>* _Next = 0x8
<user defined> _Equal_range_result = 0x8C667390
<user defined> _Multi_equal_check_result = 0x8C667390
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x8C667390
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F832C88
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F832C98
unsigned int _Mask = 0x2A0000052E
unsigned int _Maxidx = 0x2218F763480
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x1000100052E
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218F832CC0
<user defined> value_compare = 0x2218F832CC0
TaskScheduler _creatureRespawnScheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x0
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x3
std::optional<unsigned int> _group = 0x2218F8457E0
unsigned int _repeated = 0x8F8457E3
std::function<void __cdecl(TaskContext)> _task = 0x2218F832CF0
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218F832CD0
std::shared_ptr<TaskScheduler> self_reference
std::_Ptr_base<TaskScheduler>
TaskScheduler* _Ptr = NULL
std::_Ref_count_base* _Rep = 0x3
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur = 0x2218F8457E0
TaskScheduler::TaskQueue _task_holder
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218F832CE8
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder
std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > c = 0x2218F832CF8
std::function<bool __cdecl(void)> _predicate
std::_Func_class<bool>
<user defined> std::_Arg_types<> = 0x0
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "..."
std::_Func_base<bool>*[8] _Ptrs
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
std::_Func_class<bool>::_Storage _Mystorage = 0x2218F832D20
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F832D60
_Clear_guard
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = NULL
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218F832D60
<user defined> _Multi_equal_check_result = 0x2218F832D60
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x0
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x2218F832D68
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x2218F832D78
unsigned int _Mask = 0x1
unsigned int _Maxidx = 0x100000000
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x2218F832DA0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x2218F832DB8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x2218F832DD0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218F832DE8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2218F832E38
std::shared_mutex MMapLock
void* _Myhandle = 0x2218C2F52A0
MapEntry* i_mapEntry = 0x100000014
unsigned int MapID = 0x100000014 <Unable to read memory>
unsigned int map_type = 0x100000018 <Unable to read memory>
unsigned int Flags = 0x10000001C <Unable to read memory>
char*[16] name
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
unsigned int linked_zone = 0x1000000A0 <Unable to read memory>
unsigned int multimap_id = 0x1000000A4 <Unable to read memory>
int entrance_map = 0x1000000A8 <Unable to read memory>
float entrance_x = 0x1000000AC <Unable to read memory>
float entrance_y = 0x1000000B0 <Unable to read memory>
unsigned int addon = 0x1000000B4 <Unable to read memory>
unsigned int unk_time = 0x1000000B8 <Unable to read memory>
unsigned int maxPlayers = 0x1000000BC <Unable to read memory>
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x200000
unsigned int m_unloadTimer = 0x3F800000
float m_VisibleDistance = 0.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2218F8455E0
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> >
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x2218F8455E0
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
[0] = 0xF11003138E00000B
[1] = 0x8800D3006EA61B66
[2] = 0x2218F848820
[3] = 0x221856ED280
[4] = 0x84
[5] = 0x8800D4006EA01B64
[6] = 0x2218F845640
[7] = 0x2218F845640
[8] = 0x2218F858AB0
[9] = 0x8800D5006EA21B62
[0] = 0x2218F845610
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = 0x8000E3006EC61B86
[2] = 0x221979D8C90
[3] = 0x2218F750C50
[4] = 0xF11003138C00000C
[5] = 0x8800E4006EC01B84
[6] = 0x2218F74F970
[7] = 0x2218F752810
[8] = 0x22164C98610
[9] = 0x9000E5006EC21B82
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = 0x8000F3006EE61BA6
[2] = NULL
[3] = 0x2218F845A20
[4] = NULL
[5] = 0x8800F4006EE01BA4
[6] = 0x2218F845A40
[7] = 0x2218F845A40
[8] = 0x46
[9] = 0x8000F5006EE21BA2
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = 0x880103006D061BC6
[2] = 0x2218F845C20
[3] = 0x2218F845C20
[4] = NULL
[5] = 0x880104006D001BC4
[6] = 0x2218F8496E0
[7] = 0x2218F8496E0
[8] = NULL
[9] = 0x880105006D021BC2
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = 0x880113006D261BE6
[2] = 0x2218F845E20
[3] = 0x2218F845E20
[4] = NULL
[5] = 0x880114006D201BE4
[6] = 0x2218F845E40
[7] = 0x2218F845E40
[8] = NULL
[9] = 0x880115006D221BE2
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = 0x880123006D461806
[2] = 0x2218F846020
[3] = 0x2218F846020
[4] = NULL
[5] = 0x880124006D401804
[6] = 0x2218F846040
[7] = 0x2218F846040
[8] = NULL
[9] = 0x880125006D421802
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = 0x880133006D661826
[2] = 0x2218F84A9E0
[3] = 0x2218F84A9E0
[4] = NULL
[5] = 0x880134006D601824
[6] = 0x2218F846240
[7] = 0x2218F846240
[8] = NULL
[9] = 0x880135006D621822
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = 0x880143006D861846
[2] = 0x2218F846420
[3] = 0x2218F846420
[4] = NULL
[5] = 0x880144006D801844
[6] = 0x2218F846440
[7] = 0x2218F846440
[8] = NULL
[9] = 0x880145006D821842
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = 0x880153006DA61866
[2] = 0x2218F846620
[3] = 0x2218F846620
[4] = NULL
[5] = 0x880154006DA01864
[6] = 0x2218F846640
[7] = 0x2218F846640
[8] = NULL
[9] = 0x880155006DA21862
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = 0x880163006DC61886
[2] = 0x2218F8491A0
[3] = 0x2218F8491A0
[4] = NULL
[5] = 0x880164006DC01884
[6] = 0x221AC9782D0
[7] = 0x221AC9788D0
[8] = NULL
[9] = 0x880165006DC21882
Cell
int x = 0x8F8455E0
int y = 0x221
TimeTrackerSmall rebalance_timer = 0x0
int unbalanced_times = 0xA0000063
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2218F832EC0
LinkedListElement iLast = 0x2218F832ED0
unsigned int iSize = 0x30203020
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8C666460
<user defined> iterator = 0x8C666460
<user defined> iterator = 0x8C6663E0
iterator
MapReference* _Ptr = 0x2218C6663E0
const_iterator
MapReference* _Ptr = 0x2218C6663E0
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x2218F86FD90
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x2218F86FD90
LinkedListElement* iPrev = 0x2218F86FD90
Map* iRefTo = 0x300000101
Player* iRefFrom = NULL
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218F832EF0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x2218F832C50
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218F832F08
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = NULL
Map* m_parentMap = NULL
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x41135CAC41135CAC
[8] = 0x5413833D6
[9] = 0x3F8000003F800000
[0] = 0x2218F832F28
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x2218C665770
[1] = 0x2218C665770
[2] = 0x7
[3] = 0x8
[4] = NULL
[5] = 0x20302000
[6] = 0x2218F845500
[7] = NULL
[8] = 0x2218F845460
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = 0x2218F845680
[2] = NULL
[3] = 0x2218F8456A0
[4] = 0x1
[5] = 0x2218F845700
[6] = NULL
[7] = 0x2218F845740
[8] = NULL
[9] = 0x2218F8463A0
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = 0x2218F845FE0
[2] = NULL
[3] = 0x2218F845DE0
[4] = NULL
[5] = 0x2218F8460A0
[6] = NULL
[7] = 0x2218F846040
[8] = NULL
[9] = 0x2218F845D20
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = 0x2218F846220
[2] = 0x1
[3] = 0x2218F845CA0
[4] = NULL
[5] = 0x2218F845D00
[6] = 0x1
[7] = 0x2218F845CE0
[8] = NULL
[9] = 0x2218F846880
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = 0x2218F846980
[2] = NULL
[3] = 0x2218F846B60
[4] = NULL
[5] = 0x2218F846540
[6] = NULL
[7] = 0x2218F8467C0
[8] = NULL
[9] = 0x2218F8468E0
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = 0x2218F8469C0
[2] = NULL
[3] = 0x2218F846480
[4] = NULL
[5] = 0x2218F8464C0
[6] = NULL
[7] = 0x2218F8464E0
[8] = NULL
[9] = 0x2218F847140
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = 0x2218F847200
[2] = NULL
[3] = 0x2218F847320
[4] = NULL
[5] = 0x2218F846E80
[6] = NULL
[7] = 0x2218F847220
[8] = NULL
[9] = 0x2218F847240
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = 0x2218F846CE0
[2] = NULL
[3] = 0x2218F846E60
[4] = NULL
[5] = 0x2218F846D00
[6] = NULL
[7] = 0x2218F846D40
[8] = NULL
[9] = 0x2218F8477E0
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = 0x2218F847AC0
[2] = NULL
[3] = 0x2218F847B60
[4] = NULL
[5] = 0x2218F8475E0
[6] = NULL
[7] = 0x2218F8473C0
[8] = NULL
[9] = 0x2218F8479A0
GridMap*[64] GridMaps
[0] = 0x206578BE080C7100
[1] = 0x2218F83AF50
[2] = 0x2218F83AF48
[3] = 0x2030203000000008
[4] = 0x206578BE080C7200
[5] = 0x2218F83AF70
[6] = 0x2218F83AF68
[7] = 0xA3E7001900000008
[8] = 0x306578BE080C7300
[9] = 0x2218F83AF90
[0] = 0x2218F83AF28
<user defined>*[64] GridMap
[0] = 0x30656D37530EEB00
[1] = 0x2218F83B150
[2] = 0x2218F83B148
[3] = 0x8
[4] = 0x65493FB90EFE00
[5] = 0x2218F83B170
[6] = 0x2218F83B168
[7] = 0x22100000008
[8] = 0x65497BEB0EFF00
[9] = 0x2218F83B190
<user defined>*[64] GridMap
[0] = 0x206549BCC511A400
[1] = 0x2218F83B350
[2] = 0x2218F83B348
[3] = 0xB528012A00000008
[4] = 0x65585CC711A500
[5] = 0x2218F83B370
[6] = 0x2218F83B368
[7] = 0x22100000008
[8] = 0x65585FDE11A600
[9] = 0x2218F83B390
<user defined>*[64] GridMap
[0] = 0x6577811D11B600
[1] = 0x2218F83B550
[2] = 0x2218F83B548
[3] = 0x22100000008
[4] = 0x654949E411B800
[5] = 0x2218F83B570
[6] = 0x2218F83B568
[7] = 0x1203000000008
[8] = 0x30654BE34411B900
[9] = 0x2218F83B590
<user defined>*[64] GridMap
[0] = 0x658CD04011FF00
[1] = 0x2218F83B750
[2] = 0x2218F83B748
[3] = 0x1203000000008
[4] = 0x30658CE641120000
[5] = 0x2218F83B770
[6] = 0x2218F83B768
[7] = 0x3020302000000008
[8] = 0x3065765C6F120200
[9] = 0x2218F83B790
<user defined>*[64] GridMap
[0] = 0x30657657B112D100
[1] = NULL
[2] = 0x2218F83B948
[3] = 0x3020302000000008
[4] = 0x30657657B112D200
[5] = 0x3020302030203020
[6] = 0x3020302030203020
[7] = 0x3020302030203020
[8] = 0x3020302030203020
[9] = 0x203020
<user defined>*[64] GridMap
[0] = 0x3020302030203020
[1] = 0x3020302030203020
[2] = 0x3020302030203020
[3] = 0x3020302030203020
[4] = 0x3020302030203020
[5] = 0xC100460000203020
[6] = 0x7C2
[7] = 0x7E79000E032033
[8] = 0x2218F831700
[9] = 0x2218F83BC10
<user defined>*[64] GridMap
[0] = 0x3020302030203020
[1] = 0x28004B0000203020
[2] = 0x710
[3] = 0x82D7000D0A4136
[4] = 0x2218F831A00
[5] = 0x2218F83BDF0
[6] = 0x2218F83BD68
[7] = 0x22100000082
[8] = NULL
[9] = 0x1000000
<user defined>*[64] GridMap
[0] = 0xC103B7FDC0A20A71
[1] = 0x2C0000002
[2] = 0x8000002A00000000
[3] = 0x4116B6444155DEDE
[4] = 0x2C0000004
[5] = 0x2000003000000000
[6] = 0xC0C90A5DC124E65D
[7] = 0xC0F69DF700000033
[8] = 0xC0000006C10693BD
[9] = 0x1
<user defined>*[64] GridMap
[0] = 0x40E97E57200000A8
[1] = 0xC641145E29
[2] = 0x40BB108440F24D72
[3] = 0xFF800000000000A8
[4] = 0x400000AE40E97E57
[5] = 0xC02FCB4CC02E4FDF
[6] = 0x4083AE1D800000B4
[7] = 0xC000002D3FB7B99D
[8] = 0x1
[9] = 0x41021592000000BA
std::bitset<262144> marked_cells
<user defined> reference = 0x2218F842F28
unsigned int[4096] _Array
[0] = 0x4E420A4E20353532
[1] = 0x5F454E494C4E495F
[2] = 0x52425F5453414F54
[3] = 0x205453414344414F
[4] = 0x2037393120303331
[5] = 0x4E420A4E20353532
[6] = 0x5F454E494C4E495F
[7] = 0x52425F5453414F54
[8] = 0x5F5453414344414F
[9] = 0x31204D524F464E49
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2218F84AF28
unsigned int[4096] _Array
[0] = 0x2218DC9B590
[1] = 0x2101180201
[2] = 0x88039C00685014F4
[3] = 0x2218F84B040
[4] = 0x2218F84B180
[5] = 0x22164C9B4F0
[6] = 0x88039D00685214F2
[7] = 0x2218F832C50
[8] = 0x2218DC9DA50
[9] = 0x1190700
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F852F18
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x2218F852F18
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x2218F852F18
std::_List_node<WorldObject *,void *>* _Predecessor = 0x22100000000
std::_List_node<WorldObject *,void *>* _Next = 0x7FF666C23078
<user defined> _Equal_range_result = 0x2218F852F18
<user defined> _Multi_equal_check_result = 0x2218F852F18
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x8F852F18
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218F852F38
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218F852F48
unsigned int _Mask = 0x2218F852F48
unsigned int _Maxidx = 0x22100000000
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2218F82E7E7
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218F852F70
<user defined> value_compare = 0x2218F852F70
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F852F80
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x2218F852F90
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x2218F852F90
std::_List_node<WorldObject *,void *>* _Predecessor = NULL
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218F852F80
<user defined> _Multi_equal_check_result = 0x2218F852F80
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x8F852F90
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218F852F88
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218F852F98
unsigned int _Mask = 0x2218F852FC0
unsigned int _Maxidx = 0x0
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218F852FC0
<user defined> value_compare = 0x2218F852FC0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F852FD0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x22100000000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x22100000000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x7FF666C23078
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x2218F852FF0
<user defined> _Equal_range_result = 0x2218F852FD0
<user defined> _Multi_equal_check_result = 0x2218F852FD0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218F852FD8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218F852FE8
unsigned int _Mask = 0x22100000000
unsigned int _Maxidx = 0x7FF666C23098
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F853020
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x2218F853020
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x2218F853020
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218F853020
<user defined> _Multi_equal_check_result = 0x2218F853020
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x8F853020
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218F853018
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218F853028
unsigned int _Mask = 0x7FF666C23038
unsigned int _Maxidx = 0x2218F853058
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0x2218F853048
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218F853058
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218F853068
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
unsigned int _defaultLight = 0x8F853078
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x100000000
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218F853098
<user defined> value_compare = 0x2218F853098
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x2218F8530A8
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x2218F8530E8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2218F8531F0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x22100000000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x22100000000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x2218F82E82C
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x7FF666C23038
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x22100000000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x2218F82E82C
unsigned int _Distance = 0x7FF666C23038
<user defined> _Multi_equal_check_result = 0x2218F8531F0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218F8531F8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218F853208
unsigned int _Mask = 0x2218F853208
unsigned int _Maxidx = 0x22100000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x7FF666C230B8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x7FF666C230B8
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x7FF666C230B8
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x2218F853248
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x7FF666C230B8
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x2218F853248
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x7FF666C230B8
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x66C230B8
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218F853238
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218F853248
unsigned int _Mask = 0x7FF666C23058
unsigned int _Maxidx = 0x2218F853278
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x2218F853268
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218F853278
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218F853288
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F853298
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x2218F853298
<user defined> _Range_eraser = 0x2218F853298
<user defined> _Equal_range_result = 0x2218F853298
<user defined> _Multi_equal_check_result = 0x2218F853298
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x8F853298
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218F8532B8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218F8532C8
unsigned int _Mask = 0x2218F8532C8
unsigned int _Maxidx = 0x22100000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x100000001
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x100000001
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x100000001
std::_List_node<Corpse *,void *>* _Predecessor = 0x7FF666C23038
std::_List_node<Corpse *,void *>* _Next = 0x2218F853310
<user defined> _Equal_range_result = 0x100000001
<user defined> _Multi_equal_check_result = 0x100000001
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x1
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218F8532F8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218F853308
unsigned int _Mask = 0x100000000
unsigned int _Maxidx = 0x7FF666C23058
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F853340
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x2218F853340
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x2218F853340
std::_List_node<Object *,void *>* _Predecessor = NULL
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218F853340
<user defined> _Multi_equal_check_result = 0x2218F853340
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x8F853340
std::list<Object *,std::allocator<Object *> > _List = 0x2218F853338
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218F853348
unsigned int _Mask = 0x2218F853370
unsigned int _Maxidx = 0x0
Parameter Player* player = 0x2218F832C50
Unit
WorldObject
Object
DataMap CustomData = 0x2218F832C58
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1DE0
unsigned int* m_uint32Values = 0x1DE0
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x2218F832CB0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x0
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x2218F832CC8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x450A35EC4299BA44
PositionXYZStreamer
<user defined> m_pos = 0x450A35EC4299BA44
PositionXYZOStreamer
<user defined> m_pos = 0x450A35EC4299BA44
float m_positionX = 76.863800
float m_positionY = 2211.370117
float m_positionZ = 30.000000
float m_orientation = 3.149650
unsigned int m_mapId = 0x277
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x2218F832D0C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x2218F832D18
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x2218F832D24
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x2218F832D58
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x2218F832D8C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x2218F832D98
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x2218F832DA8
ElunaEventProcessor* elunaEvents = 0x2218A234F30
std::string m_name = "Nais"
bool m_isActive = 0x1
bool m_isFarVisible = 0x20
std::optional<float> m_visibilityDistanceOverride = 0x2030200020302030
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x12CC
unsigned int _areaId = 0x12CC
float _floorZ = 4.165649
bool _outdoors = 0x1
LiquidData _liquidData = 0x2218F832E68
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x2218C2F52A0
unsigned int m_InstanceId = 0x14
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x2218F832EA0
unsigned int m_extraAttacks = 0x30203020
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2218F832EE8
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x2218F832C50
Unit* defaultValue = 0x2218F832C50
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 9.210125
float m_modRangedHitChance = 9.210125
float m_modSpellHitChance = 11.512655
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.780584
[1] = 0.780584
[2] = 0.854351
EventProcessor m_Events
unsigned int m_time = 0xC2670
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x2218F832FA0
bool m_aborting = 0x20
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x2218F832FB8
[1] = 0x2218F832FD0
[2] = 0x2218F832FE8
[3] = 0x2218F833000
[4] = 0x2218F833018
[5] = 0x2218F833030
[6] = 0x2218F833048
[7] = 0x2218F833060
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x2218F833080
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x1
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x2218F833098
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0x45015AF945B4A3FB
PositionXYZStreamer
<user defined> m_pos = 0x45015AF945B4A3FB
PositionXYZOStreamer
<user defined> m_pos = 0x45015AF945B4A3FB
float m_positionX = 5780.497559
float m_positionY = 2069.685791
float m_positionZ = 636.063843
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0xCB824
unsigned int m_delayed_unit_relocation_timer = 0x96
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x2218C69BAE0
Movement::Spline<int> spline = 0x2218C69BAE0
Movement::FacingInfo facing = 0x2218C69BB20
unsigned int m_Id = 0x0
Movement::MoveSplineFlag splineflags = 0x100
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 0.000000
int effect_start_time = 0x0
int point_Idx = 0x0
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x6
unsigned int m_race = 0x6
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 94.000000
[1] = 78.000000
[2] = 99.000000
[3] = 139.000000
[4] = 161.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x302030203F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x302030203F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F845940
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F833110
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F833120
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Unit* m_attacking = NULL
unsigned int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x2218F845500
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = 0x2218F845460
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x2218F833158
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x2218F845460
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x2218F833168
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x2218F8CA5A0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x2218F8331A0
<user defined> value_compare = 0x2218F8CA5A0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x2218F8331B0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8331B0
<user defined> value_compare = 0x2218F8CA560
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F8458C0
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0x2218F8D54A0
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8331C0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x2218F8CA5A0
unsigned int m_removedAurasCount = 0x57
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x2218F8331E0
[1] = 0x2218F8331F0
[2] = 0x2218F833200
[3] = 0x2218F833210
[4] = 0x2218F833220
[5] = 0x2218F833230
[6] = 0x2218F833240
[7] = 0x2218F833250
[8] = 0x2218F833260
[9] = 0x2218F833270
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F848200
std::_List_node<Aura *,void *>* _Head = 0x1
std::_List_node<Aura *,void *>** _Tail = 0x2218F847E20
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8345B0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x2218F847E20
std::_List_node<AuraApplication *,void *>* _Head = NULL
std::_List_node<AuraApplication *,void *>** _Tail = 0x2218F8CADA0
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x2218F8345C0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x2218F8345D0
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8345D0
<user defined> value_compare = 0x2218F8345D0
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 143.000000
[3] = 1.308252
[0] = 0x2218F8345E4
float[4]
[0] = 1254.000000
[1] = 1.000000
[2] = 151.000000
[3] = 1.189320
float[4]
[0] = 1424.000000
[1] = 1.000000
[2] = 262.000000
[3] = 1.308252
float[4]
[0] = 161.000000
[1] = 1.000000
[2] = 157.000000
[3] = 1.427184
float[4]
[0] = 124.000000
[1] = 1.000000
[2] = 137.000000
[3] = 1.189320
float[4]
[0] = 0.000000
[1] = 1.050000
[2] = 300.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[2] m_weaponDamage
[0] = 540.000000
[1] = 0.000000
[0] = 0x44070000
float[2]
[0] = 811.000000
[1] = 0.000000
[0] = 0x2218F834774
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 2.000000
[1] = 0.000000
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 2.000000
[1] = 0.000000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x2218F8CA9E0
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8347A8
<user defined> value_compare = 0x2218F8347A8
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x2218F848160
std::_List_node<Player *,void *>* _Head = NULL
std::_List_node<Player *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x2218F8347E8
MotionMaster* i_motionMaster = 0x2218F8CAD20
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x7FF6670C2888
[1] = NULL
[2] = NULL
int _top = 0x0
Unit* _owner = 0x2218F832C50
bool[3] _needInit
[0] = 0x0
[1] = 0x1
[2] = 0x1
unsigned int _cleanFlag = 0x0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x2218F832C50
unsigned int iUpdateTimer = 0x7D0
ThreatContainer iThreatContainer = 0x2218F834830
ThreatContainer iThreatOfflineContainer = 0x2218F834848
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x60
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x2218F834860
<user defined> value_compare = 0x2218F834860
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x1
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0xC21DE
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x2218F8348A8
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x2218F8348A8
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x2218F8348C0
LinkedListElement iLast = 0x2218F8348D0
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F8348D0
<user defined> iterator = 0x8F8348D0
<user defined> iterator = 0x2218F8348B8
Unit* iOwner = 0x2218F832C50
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x2218F8348F8
LinkedListElement iLast = 0x2218F834908
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F834908
<user defined> iterator = 0x8F834908
<user defined> iterator = 0x2218F8348F0
Unit* m_comboTarget = NULL
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2218F834930
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x203020303F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x203020303F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F848040
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2218F834930
<user defined> _Multi_equal_check_result = 0x2218F834930
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F834938
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F834948
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x2218F834998
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x2218F8349A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x0
GridObject<Player>
GridReference<Player> _gridRef
Reference<GridRefMgr<Player>,Player>
LinkedListElement
LinkedListElement* iNext = 0x221945CF388
LinkedListElement* iPrev = 0x221945CF378
GridRefMgr<Player>* iRefTo = 0x221945CF370
Player* iRefFrom = 0x2218F832C50
std::string autoReplyMsg = ""
PlayerTaxi m_taxi
std::array<unsigned int,14> m_taximask
unsigned int[14] _Elems
[0] = 0x600000
[1] = 0x0
[2] = 0x0
[3] = 0x4
[4] = 0x0
[5] = 0x0
[6] = 0x100000
[7] = 0x8000000
[8] = 0x0
[9] = 0x200000
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations
std::_Compressed_pair<std::allocator<unsigned int>,std::_Deque_val<std::_Deque_simple_types<unsigned int> >,1> _Mypair = 0x2218F834A58
unsigned int m_flightMasterFactionId = 0x0
int m_logintime = 0x658D0460
int m_Last_tick = 0x658D077E
unsigned int[2] m_Played_time
[0] = 0x101BB
[1] = 0xC207
bool m_mailsUpdated = 0x0
unsigned int unReadMails = 0x0
int m_nextMailDelivereTime = 0x0
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment