Created
December 28, 2023 16:05
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Revision: AzerothCore rev. d2dfa4a438a2+ 2023-12-25 09:22:11 +0000 (master branch) (Win64, RelWithDebInfo, Static) | |
Date 28:12:2023. Time 0:28 | |
//===================================================== | |
*** Hardware *** | |
Processor: Intel Core Processor (Haswell, no TSX) | |
Number Of Processors: 4 | |
Physical Memory: 16383460 KB (Available: 10789004 KB) | |
Commit Charge Limit: 21503460 KB | |
*** Operation System *** | |
Windows Server 2016 Standard (Version 10.0, Build 20348) | |
//===================================================== | |
Exception code: C0000005 ACCESS_VIOLATION | |
Fault address: 00007FF665D121B7 01:00000000007D11B7 C:\Build\bin\RelWithDebInfo\worldserver.exe | |
Registers: | |
RAX:0000000000000001 | |
RBX:00000221851FFEF0 | |
RCX:0000000000000000 | |
RDX:0000000000000000 | |
RSI:0000000000000000 | |
RDI:0000007161AFC9F8 | |
R8: 0000007161AFCA40 | |
R9: 0000007161AFCA20 | |
R10:BF5DBF5DF9F417DC | |
R11:00007FF666A815F8 | |
R12:000002210BC53F70 | |
R13:00000221851FFEF0 | |
R14:0000000000000000 | |
R15:0000000000000001 | |
CS:RIP:0033:00007FF665D121B7 | |
SS:RSP:002B:0000000061AFC8A0 RBP:61AFCAC0 | |
DS:002B ES:002B FS:0053 GS:002B | |
Flags:00010293 | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF665D121B7 0000007161AFC9B0 Object::GetGuidValue+47 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 340 | |
00007FF665D1140B 0000007161AFCB70 Object::GetDebugInfo+DB C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 1012 | |
00007FF6655EC5C5 0000007161AFCC80 WorldObject::GetMap+85 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 519 | |
00007FF6655E573F 0000007161AFD080 AddCreatureToMapCreatureList+5F C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2074 | |
00007FF665606DAE 0000007161AFD2E0 AutoBalance_AllMapScript::OnPlayerEnterAll+11FE C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4617 | |
00007FF66606D941 0000007161AFD310 ExecuteScript<AllMapScript>+61 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptMgrMacros.h line 61 | |
00007FF66606FC46 0000007161AFD550 ScriptMgr::OnPlayerEnterMap+96 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\AllMapScript.cpp line 201 | |
00007FF665FBECDD 0000007161AFD740 Map::AddPlayerToMap+56D C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 534 | |
00007FF665FBE74A 0000007161AFD9D0 InstanceMap::AddPlayerToMap+C9A C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 3018 | |
00007FF66645AE7F 0000007161AFDC50 WorldSession::HandleMoveWorldportAck+6AF C:\azerothcore-wotlk\src\server\game\Handlers\MovementHandler.cpp line 108 | |
00007FF66645C19D 0000007161AFDD40 WorldSession::HandleMoveWorldportAckOpcode+2FD C:\azerothcore-wotlk\src\server\game\Handlers\MovementHandler.cpp line 48 | |
00007FF665D3E4ED 0000007161AFEB60 WorldSession::Update+90D C:\azerothcore-wotlk\src\server\game\Server\WorldSession.cpp line 419 | |
00007FF665CCAD02 0000007161AFEC30 World::UpdateSessions+342 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2915 | |
00007FF665CC9B39 0000007161AFEDF0 World::Update+479 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2342 | |
00007FF6655842DA 0000007161AFF0A0 WorldUpdateLoop+69A C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 604 | |
00007FF665593A49 0000007161AFF700 main+2C59 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 421 | |
00007FF6666FD6F0 0000007161AFF740 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288 | |
00007FFA2B494DE0 0000007161AFF770 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 0000007161AFF7F0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4C16B4 0000007161AFA940 NtGetContextThread+14 | |
00007FFA2AB2B0DB 0000007161AFA970 GetThreadContext+B | |
00007FF6655A06AD 0000007161AFAEA0 WheatyExceptionReport::printTracesForAllThreads+BD C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 582 | |
00007FF66559E57F 0000007161AFB530 WheatyExceptionReport::GenerateExceptionReport+35F C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 693 | |
00007FF66559F8D4 0000007161AFB830 WheatyExceptionReport::WheatyUnhandledExceptionFilter+324 C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 209 | |
00007FFA2AB47CCD 0000007161AFB950 UnhandledExceptionFilter+1BD | |
00007FFA2D4C8905 0000007161AFB990 memset+2445 | |
00007FFA2D4AE756 0000007161AFBA00 __C_specific_handler+96 | |
00007FFA2D4C471F 0000007161AFBA30 __chkstk+12F | |
00007FFA2D45170E 0000007161AFC170 RtlVirtualUnwind2+35E | |
00007FFA2D4C372E 0000007161AFC890 KiUserExceptionDispatcher+2E | |
00007FF665D121B7 0000007161AFC9B0 Object::GetGuidValue+47 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 340 | |
00007FF665D1140B 0000007161AFCB70 Object::GetDebugInfo+DB C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 1012 | |
00007FF6655EC5C5 0000007161AFCC80 WorldObject::GetMap+85 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 519 | |
00007FF6655E573F 0000007161AFD080 AddCreatureToMapCreatureList+5F C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2074 | |
00007FF665606DAE 0000007161AFD2E0 AutoBalance_AllMapScript::OnPlayerEnterAll+11FE C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4617 | |
00007FF66606D941 0000007161AFD310 ExecuteScript<AllMapScript>+61 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptMgrMacros.h line 61 | |
00007FF66606FC46 0000007161AFD550 ScriptMgr::OnPlayerEnterMap+96 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\AllMapScript.cpp line 201 | |
00007FF665FBECDD 0000007161AFD740 Map::AddPlayerToMap+56D C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 534 | |
00007FF665FBE74A 0000007161AFD9D0 InstanceMap::AddPlayerToMap+C9A C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 3018 | |
00007FF66645AE7F 0000007161AFDC50 WorldSession::HandleMoveWorldportAck+6AF C:\azerothcore-wotlk\src\server\game\Handlers\MovementHandler.cpp line 108 | |
00007FF66645C19D 0000007161AFDD40 WorldSession::HandleMoveWorldportAckOpcode+2FD C:\azerothcore-wotlk\src\server\game\Handlers\MovementHandler.cpp line 48 | |
00007FF665D3E4ED 0000007161AFEB60 WorldSession::Update+90D C:\azerothcore-wotlk\src\server\game\Server\WorldSession.cpp line 419 | |
00007FF665CCAD02 0000007161AFEC30 World::UpdateSessions+342 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2915 | |
00007FF665CC9B39 0000007161AFEDF0 World::Update+479 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2342 | |
00007FF6655842DA 0000007161AFF0A0 WorldUpdateLoop+69A C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 604 | |
00007FF665593A49 0000007161AFF700 main+2C59 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 421 | |
00007FF6666FD6F0 0000007161AFF740 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288 | |
00007FFA2B494DE0 0000007161AFF770 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 0000007161AFF7F0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4BF924 0000007161EFF6F0 NtRemoveIoCompletion+14 | |
00007FFA2AB03383 0000007161EFF750 GetQueuedCompletionStatus+53 | |
00007FF665588BAE 0000007161EFF880 boost::asio::detail::win_iocp_io_context::do_one+2AE C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434 | |
00007FF66558EEF5 0000007161EFF940 boost::asio::detail::win_iocp_io_context::run+F5 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204 | |
00007FF66558ED93 0000007161EFF9A0 Acore::Asio::IoContext::run+23 C:\azerothcore-wotlk\src\common\Asio\IoContext.h line 45 | |
00007FF66556DB6A 0000007161EFF9D0 std::thread::_Invoke<std::tuple<`main'::`48'::<lambda_6> >,0>+1A C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 0000007161EFFA00 _recalloc+5C | |
00007FFA2B494DE0 0000007161EFFA30 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 0000007161EFFAB0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4BF924 0000007161FFFBF0 NtRemoveIoCompletion+14 | |
00007FFA2AB03383 0000007161FFFC50 GetQueuedCompletionStatus+53 | |
00007FF665588BAE 0000007161FFFD80 boost::asio::detail::win_iocp_io_context::do_one+2AE C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434 | |
00007FF66558EECC 0000007161FFFE40 boost::asio::detail::win_iocp_io_context::run+CC C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204 | |
00007FF66558ED93 0000007161FFFEA0 Acore::Asio::IoContext::run+23 C:\azerothcore-wotlk\src\common\Asio\IoContext.h line 45 | |
00007FF66556DB6A 0000007161FFFED0 std::thread::_Invoke<std::tuple<`main'::`48'::<lambda_6> >,0>+1A C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 0000007161FFFF00 _recalloc+5C | |
00007FFA2B494DE0 0000007161FFFF30 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 0000007161FFFFB0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4C32D4 00000071620FF790 ZwWaitForAlertByThreadId+14 | |
00007FFA2D48CE77 00000071620FF810 RtlSleepConditionVariableSRW+137 | |
00007FFA2AB16749 00000071620FF850 SleepConditionVariableSRW+29 | |
00007FFA1E202939 00000071620FF880 ?_Winerror_message@std@@YAKKPEADK@Z+139 | |
00007FFA1E202B7A 00000071620FF8B0 _Cnd_wait+3A | |
00007FF6665D3504 00000071620FF8E0 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48 | |
00007FF6665D323F 00000071620FF910 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 00000071620FF940 _recalloc+5C | |
00007FFA2B494DE0 00000071620FF970 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 00000071620FF9F0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4C32D4 00000071621FFD50 ZwWaitForAlertByThreadId+14 | |
00007FFA2D48CE77 00000071621FFDD0 RtlSleepConditionVariableSRW+137 | |
00007FFA2AB16749 00000071621FFE10 SleepConditionVariableSRW+29 | |
00007FFA1E202939 00000071621FFE40 ?_Winerror_message@std@@YAKKPEADK@Z+139 | |
00007FFA1E202B7A 00000071621FFE70 _Cnd_wait+3A | |
00007FF6665D3504 00000071621FFEA0 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48 | |
00007FF6665D323F 00000071621FFED0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 00000071621FFF00 _recalloc+5C | |
00007FFA2B494DE0 00000071621FFF30 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 00000071621FFFB0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4C32D4 00000071622FF860 ZwWaitForAlertByThreadId+14 | |
00007FFA2D48CE77 00000071622FF8E0 RtlSleepConditionVariableSRW+137 | |
00007FFA2AB16749 00000071622FF920 SleepConditionVariableSRW+29 | |
00007FFA1E202939 00000071622FF950 ?_Winerror_message@std@@YAKKPEADK@Z+139 | |
00007FFA1E202B7A 00000071622FF980 _Cnd_wait+3A | |
00007FF6665D3504 00000071622FF9B0 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48 | |
00007FF6665D323F 00000071622FF9E0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 00000071622FFA10 _recalloc+5C | |
00007FFA2B494DE0 00000071622FFA40 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 00000071622FFAC0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4BF884 00000071623FFB10 NtWaitForSingleObject+14 | |
00007FFA2AADD52E 00000071623FFBB0 WaitForSingleObjectEx+8E | |
00007FF66558ED33 00000071623FFBE0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122 | |
00007FF665590CC5 00000071623FFC10 boost::asio::detail::win_thread_function+25 C:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127 | |
00007FFA2B276B4C 00000071623FFC40 _recalloc+5C | |
00007FFA2B494DE0 00000071623FFC70 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 00000071623FFCF0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4C32D4 00000071624FEEE0 ZwWaitForAlertByThreadId+14 | |
00007FFA2D48CE77 00000071624FEF60 RtlSleepConditionVariableSRW+137 | |
00007FFA2AB16749 00000071624FEFA0 SleepConditionVariableSRW+29 | |
00007FFA1E202939 00000071624FEFD0 ?_Winerror_message@std@@YAKKPEADK@Z+139 | |
00007FFA1E202B7A 00000071624FF000 _Cnd_wait+3A | |
00007FF665715B15 00000071624FF7F0 HttpManager::HttpWorkerThread+95 C:\azerothcore-wotlk\modules\mod-eluna\src\LuaEngine\HttpManager.cpp line 110 | |
00007FF66570A93F 00000071624FF820 std::thread::_Invoke<std::tuple<void (__cdecl HttpManager::*)(void),HttpManager *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 00000071624FF850 _recalloc+5C | |
00007FFA2B494DE0 00000071624FF880 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 00000071624FF900 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4C32D4 00000071625FF950 ZwWaitForAlertByThreadId+14 | |
00007FFA2D48CE77 00000071625FF9D0 RtlSleepConditionVariableSRW+137 | |
00007FFA2AB16749 00000071625FFA10 SleepConditionVariableSRW+29 | |
00007FFA1E202939 00000071625FFA40 ?_Winerror_message@std@@YAKKPEADK@Z+139 | |
00007FFA1E202B7A 00000071625FFA70 _Cnd_wait+3A | |
00007FF66643EBF9 00000071625FFAA0 MapUpdater::WorkerThread+69 C:\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 152 | |
00007FF66643E66F 00000071625FFAD0 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 00000071625FFB00 _recalloc+5C | |
00007FFA2B494DE0 00000071625FFB30 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 00000071625FFBB0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4BF884 00000071626D6EE0 NtWaitForSingleObject+14 | |
00007FFA29EC87D5 00000071626D6F80 0001:00000000000077D5 C:\Windows\SYSTEM32\MSWSOCK.dll | |
00007FFA29ECE16C 00000071626D7130 NSPStartup+1FEC | |
00007FFA2D372222 00000071626D7210 select+152 | |
00007FF6665591FB 00000071626D78D0 tcp_select+16B C:\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 6516 | |
00007FF66653F3DE 00000071626D7930 soap_accept+EE C:\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 7040 | |
00007FF665594C18 00000071626FFD20 ACSoapThread+508 C:\azerothcore-wotlk\src\server\apps\worldserver\ACSoap\ACSoap.cpp line 46 | |
00007FF66556DAF3 00000071626FFD50 std::thread::_Invoke<std::tuple<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,unsigned short),std::basic_string<char,std::char_traits<char>,std::allocator<char> >,unsigned short>,0,1,2>+13 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 00000071626FFD80 _recalloc+5C | |
00007FFA2B494DE0 00000071626FFDB0 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 00000071626FFE30 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4BF884 00000071627FF990 NtWaitForSingleObject+14 | |
00007FFA2AADD52E 00000071627FFA30 WaitForSingleObjectEx+8E | |
00007FF66558ED33 00000071627FFA60 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122 | |
00007FF665590CC5 00000071627FFA90 boost::asio::detail::win_thread_function+25 C:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127 | |
00007FFA2B276B4C 00000071627FFAC0 _recalloc+5C | |
00007FFA2B494DE0 00000071627FFAF0 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 00000071627FFB70 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4BF924 00000071628FF410 NtRemoveIoCompletion+14 | |
00007FFA2AB03383 00000071628FF470 GetQueuedCompletionStatus+53 | |
00007FF665588CFD 00000071628FF5A0 boost::asio::detail::win_iocp_io_context::do_one+3FD C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 474 | |
00007FF66558EEF5 00000071628FF660 boost::asio::detail::win_iocp_io_context::run+F5 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204 | |
00007FF665CFFB7E 00000071628FF770 NetworkThread<WorldSocket>::Run+3EE C:\azerothcore-wotlk\src\server\shared\Network\NetworkThread.h line 130 | |
00007FF665CFC811 00000071628FF7A0 std::thread::_Invoke<std::tuple<`NetworkThread<WorldSocket>::Start'::`2'::<lambda_1> >,0>+11 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 00000071628FF7D0 _recalloc+5C | |
00007FFA2B494DE0 00000071628FF800 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 00000071628FF880 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4BF8C4 00000071629FF820 ZwReadFile+14 | |
00007FFA2AAE41FB 00000071629FF890 ReadFile+7B | |
00007FFA2B257859 00000071629FF930 _read+209 | |
00007FFA2B2576F2 00000071629FF970 _read+A2 | |
00007FFA2B257A2A 00000071629FF9A0 _fgetc_nolock+AA | |
00007FFA2B257BFD 00000071629FF9E0 _fgetwc_nolock+FD | |
00007FFA2B275211 00000071629FFA40 fgetws+81 | |
00007FF665596C58 00000071629FFEA0 CliThread+218 C:\azerothcore-wotlk\src\server\apps\worldserver\CommandLine\CliRunnable.cpp line 148 | |
00007FF66556DB2B 00000071629FFED0 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 00000071629FFF00 _recalloc+5C | |
00007FFA2B494DE0 00000071629FFF30 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 00000071629FFFB0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FFA2D4BFE84 0000007162AFF8A0 NtDelayExecution+14 | |
00007FFA2D477AAA 0000007162AFF8E0 RtlDelayExecution+2A | |
00007FFA2AAA7531 0000007162AFF960 SleepEx+71 | |
00007FFA1E202E1C 0000007162AFF9B0 _Thrd_sleep+3C | |
00007FF6655720A5 0000007162AFFA00 std::this_thread::sleep_until<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >+85 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 199 | |
00007FF665572019 0000007162AFFA30 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+19 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 205 | |
00007FF66557E218 0000007162AFFBA0 AuctionListingRunnable+578 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 726 | |
00007FF66556DB2B 0000007162AFFBD0 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FFA2B276B4C 0000007162AFFC00 _recalloc+5C | |
00007FFA2B494DE0 0000007162AFFC30 BaseThreadInitThunk+10 | |
00007FFA2D49E40B 0000007162AFFCB0 RtlUserThreadStart+2B | |
======================== | |
Local Variables And Parameters | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF665D121B7 0000007161AFC9B0 Object::GetGuidValue+47 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 340 | |
00007FF665D1140B 0000007161AFCB70 Object::GetDebugInfo+DB C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 1012 | |
Local std::basic_stringstream<char,std::char_traits<char>,std::allocator<char> > sstr | |
std::basic_iostream<char,std::char_traits<char> > | |
std::basic_istream<char,std::char_traits<char> > | |
std::basic_ios<char,std::char_traits<char> > | |
std::ios_base | |
failure | |
std::system_error | |
std::_System_error | |
std::runtime_error | |
std::exception | |
__std_exception_data _Data = 0x7161AFCA08 | |
std::error_code _Mycode = 0x7161AFCA18 | |
unsigned int _Stdstr = 0x0 | |
_Iosarray | |
<user defined> std::_Crt_new_delete = 0x0 | |
std::ios_base::_Iosarray* _Next = 0x7FF666A81600 | |
int _Index = 0x0 | |
long _Lo = 0x0 | |
void* _Vp = 0x7FF666A81608 | |
_Fnarray | |
<user defined> std::_Crt_new_delete = 0x0 | |
std::ios_base::_Fnarray* _Next = 0x7FF666A81600 | |
int _Index = 0x0 | |
<user defined>* _Pfn = 0x7FF666A81608 | |
int _Mystate = 0x66A81608 | |
int _Except = 0x7FF6 | |
int _Fmtfl = 0x66A70FF8 | |
int _Prec = 0x0 | |
int _Wide = 0x0 | |
std::ios_base::_Iosarray* _Arr = 0x7161AFCA20 | |
std::ios_base::_Fnarray* _Calls = 0x7161AFCA28 | |
std::locale* _Ploc = NULL | |
std::basic_streambuf<char,std::char_traits<char> >* _Mystrbuf = NULL | |
std::basic_ostream<char,std::char_traits<char> >* _Tiestr = 0x7161AFCA40 | |
char _Fillch = "Hʯaq" | |
_Sentry_base | |
std::basic_istream<char,std::char_traits<char> >& _Myistr = 0x7FF666A81600 | |
sentry | |
std::basic_istream<char,std::char_traits<char> >::_Sentry_base | |
<user defined> _Myistr = 0x7FF666A81600 | |
bool _Ok = 0x0 | |
int _Chcount = 0x0 | |
std::basic_ostream<char,std::char_traits<char> > | |
std::basic_ios<char,std::char_traits<char> > | |
std::ios_base | |
failure | |
std::system_error | |
std::_System_error | |
std::runtime_error | |
std::exception | |
__std_exception_data _Data = 0x7161AFCA18 | |
std::error_code _Mycode = 0x7161AFCA28 | |
unsigned int _Stdstr = 0x7FF666A70FF8 | |
_Iosarray | |
<user defined> std::_Crt_new_delete = 0x8 | |
std::ios_base::_Iosarray* _Next = 0x7FF666A81608 | |
int _Index = 0x66A70FF8 | |
long _Lo = 0x7FF6 | |
void* _Vp = NULL | |
_Fnarray | |
<user defined> std::_Crt_new_delete = 0x8 | |
std::ios_base::_Fnarray* _Next = 0x7FF666A81608 | |
int _Index = 0x66A70FF8 | |
<user defined>* _Pfn = NULL | |
int _Mystate = 0x0 | |
int _Except = 0x0 | |
int _Fmtfl = 0x0 | |
int _Prec = 0x7161AFCA20 | |
int _Wide = 0x7161AFCA28 | |
std::ios_base::_Iosarray* _Arr = NULL | |
std::ios_base::_Fnarray* _Calls = NULL | |
std::locale* _Ploc = 0x7161AFCA40 | |
std::basic_streambuf<char,std::char_traits<char> >* _Mystrbuf = 0x7161AFCA48 | |
std::basic_ostream<char,std::char_traits<char> >* _Tiestr = NULL | |
char _Fillch = "`ʯaq" | |
_Sentry_base | |
std::basic_ostream<char,std::char_traits<char> >& _Myostr = 0x7FF666A81608 | |
sentry | |
std::basic_ostream<char,std::char_traits<char> >::_Sentry_base | |
<user defined> _Myostr = 0x7FF666A81608 | |
bool _Ok = 0xF8 | |
std::basic_ios<char,std::char_traits<char> > | |
<user defined> _Mystrbuf = 0x0 | |
<user defined> _Tiestr = 0x7161AFCA40 | |
char _Fillch = "Hʯaq" | |
std::basic_ios<char,std::char_traits<char> > | |
<user defined> _Mystrbuf = 0x0 | |
<user defined> _Tiestr = 0x7161AFCA40 | |
char _Fillch = "Hʯaq" | |
std::basic_stringbuf<char,std::char_traits<char>,std::allocator<char> > _Stringbuffer | |
std::basic_streambuf<char,std::char_traits<char> > | |
char* _Gfirst = NULL | |
char* _Pfirst = NULL | |
<user defined>* _IGfirst = 0x0 | |
<user defined>* _IPfirst = 0x0 | |
char* _Gnext = NULL | |
char* _Pnext = NULL | |
<user defined>* _IGnext = 0x0 | |
<user defined>* _IPnext = 0x0 | |
int _Gcount = 0x0 | |
int _Pcount = 0x0 | |
int* _IGcount = 0x0 | |
int* _IPcount = 0x0 | |
std::locale* _Plocale = 0x221856EE520 | |
_Buffer_view | |
char* _Ptr = "" | |
unsigned int _Size = 0x0 | |
unsigned int _Res = 0x0 | |
char* _Seekhigh = NULL | |
int _Mystate = 0x0 | |
00007FF6655EC5C5 0000007161AFCC80 WorldObject::GetMap+85 C:\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 519 | |
00007FF6655E573F 0000007161AFD080 AddCreatureToMapCreatureList+5F C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2074 | |
Parameter Creature* creature = 0x221851FFEF0 | |
Unit | |
WorldObject | |
Object | |
DataMap CustomData = 0x221851FFEF8 | |
unsigned int m_objectType = 0x0 | |
int m_objectTypeId = 0x0 | |
unsigned int m_updateFlag = 0x8258 | |
int* m_int32Values = 0x354E <Unable to read memory> | |
unsigned int* m_uint32Values = 0x354E <Unable to read memory> | |
float* m_floatValues = 0x354E <Unable to read memory> | |
UpdateMask _changesMask = 0x221851FFF50 | |
unsigned int m_valuesCount = 0x354F | |
unsigned int _fieldNotifyFlags = 0x0 | |
bool m_objectUpdated = 0x0 | |
bool m_inWorld = 0x0 | |
PackedGuid m_PackGUID = 0x221851FFF68 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
unsigned int m_mapId = 0x3552 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x221851FFFAC | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x221851FFFB8 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x221851FFFC4 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x221851FFFF8 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x2218520002C | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x22185200038 | |
unsigned int LastUsedScriptID = 0x0 | |
MovementInfo m_movementInfo = 0x22185200048 | |
ElunaEventProcessor* elunaEvents = NULL | |
std::string m_name = "¸" | |
bool m_isActive = 0x5F | |
bool m_isFarVisible = 0x35 | |
std::optional<float> m_visibilityDistanceOverride = 0x0 | |
bool m_isWorldObject = 0x0 | |
ZoneScript* m_zoneScript = 0x221B8892680 | |
unsigned int _zoneId = 0x3560 | |
unsigned int _areaId = 0x11AA | |
float _floorZ = 0.000000 | |
bool _outdoors = 0x0 | |
LiquidData _liquidData = 0x22185200108 | |
bool _updatePositionData = 0x0 | |
Transport* m_transport = 0x221BAA32190 | |
Map* m_currMap = 0x3562 | |
unsigned int m_InstanceId = 0x0 | |
unsigned int m_phaseMask = 0x0 | |
bool m_useCombinedPhases = 0xA8 | |
unsigned int m_notifyflags = 0xB77B | |
unsigned int m_executed_notifies = 0x221 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x22185200140 | |
unsigned int m_extraAttacks = 0xBAF955B0 | |
bool m_canDualWield = 0x21 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x22185200188 | |
SafeUnitPointer m_movedByPlayer | |
Unit* ptr = 0x221BB1C9790 | |
Unit* defaultValue = 0x3567 | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x0 | |
[1] = 0x221B8339FE8 | |
[2] = 0x3568 | |
[3] = 0x0 | |
[4] = 0x221B7C16638 | |
[5] = 0x3569 | |
[6] = 0x0 | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x221BA4BC350 | |
[1] = 0x356A | |
[2] = 0x0 | |
[3] = 0x221B7AB22D8 | |
float m_modMeleeHitChance = 0.000000 | |
float m_modRangedHitChance = 0.000000 | |
float m_modSpellHitChance = 0.000000 | |
int m_baseSpellCritChance = 0x0 | |
float[7] m_threatModifier | |
[0] = -0.000028 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = -0.000169 | |
float[3] m_modAttackSpeedPct | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 1.000000 | |
EventProcessor m_Events | |
unsigned int m_time = 0x0 | |
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x22185200240 | |
bool m_aborting = 0x0 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x22185200258 | |
[1] = 0x22185200270 | |
[2] = 0x22185200288 | |
[3] = 0x221852002A0 | |
[4] = 0x221852002B8 | |
[5] = 0x221852002D0 | |
[6] = 0x221852002E8 | |
[7] = 0x22185200300 | |
unsigned int m_lastSanctuaryTime = 0xB2A2D4B8 | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras | |
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> > | |
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x22185200320 | |
bool IsAIEnabled = 0xD8 | |
bool NeedChangeAI = 0x21 | |
bool m_ControlledByPlayer = 0xB4 | |
bool m_CreatedByPlayer = 0xBA | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet | |
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> > | |
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x22185200338 | |
Position m_last_notify_position | |
PositionXYStreamer | |
Position* Pos = 0x221B735ABF8 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x221B735ABF8 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x221B735ABF8 | |
float m_positionX = -0.000011 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
unsigned int m_last_notify_mstime = 0x0 | |
unsigned int m_delayed_unit_relocation_timer = 0x0 | |
unsigned int m_delayed_unit_ai_notify_timer = 0x0 | |
bool bRequestForcedVisibilityUpdate = 0xF8 | |
Movement::MoveSpline* movespline = 0x2210000357A | |
Movement::Spline<int> spline = 0x2210000357A | |
Movement::FacingInfo facing = 0x221000035BA | |
unsigned int m_Id = 0x221000035CA <Unable to read memory> | |
Movement::MoveSplineFlag splineflags = 0x221000035CE <Unable to read memory> | |
int time_passed = 0x221000035D2 <Unable to read memory> | |
float vertical_acceleration = 0x221000035D6 <Unable to read memory> | |
float initialOrientation = 0x221000035DA <Unable to read memory> | |
int effect_start_time = 0x221000035DE <Unable to read memory> | |
int point_Idx = 0x221000035E2 <Unable to read memory> | |
int point_Idx_offset = 0x221000035E6 <Unable to read memory> | |
bool onTransport = 0x221000035EA <Unable to read memory> | |
UnitAI* i_AI = NULL | |
UnitAI* i_disabledAI = 0x221BB613EA0 | |
Unit* me = 0x221BCEB3E00 | |
unsigned int m_realRace = 0x7B | |
unsigned int m_race = 0x35 | |
bool m_AutoRepeatFirstCast = 0x0 | |
int[3] m_attackTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
float[5] m_createStats | |
[0] = -0.000023 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x90 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x221BA3C7390 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x221BA3C7390 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2210000357D | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x90 | |
<user defined> _Multi_equal_check_result = 0x90 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0xBA3C7390 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x221852003B0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x221852003C0 | |
unsigned int _Mask = 0x221B7D87490 | |
unsigned int _Maxidx = 0x357F | |
Unit* m_attacking = NULL | |
unsigned int m_deathState = 0x10 | |
int m_procDeep = 0x221 | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj | |
_List_node_remove_op | |
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x22100003580 | |
std::_List_node<DynamicObject *,void *>* _Head = NULL | |
std::_List_node<DynamicObject *,void *>** _Tail = 0x22185200400 | |
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x221852003F8 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x221B7486EA0 | |
std::_List_node<ObjectGuid,void *>* _Head = 0x3581 | |
std::_List_node<ObjectGuid,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x22185200408 | |
unsigned int m_transform = 0x0 | |
Spell*[4] m_currentSpells | |
[0] = 0x221B817F6B0 | |
[1] = 0x3582 | |
[2] = NULL | |
[3] = 0x221B8B26B88 | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> > | |
<user defined> value_compare = 0x22100003583 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x22185200440 | |
<user defined> value_compare = 0x22100003583 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x22185200450 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x22185200450 | |
<user defined> value_compare = 0x221BB0B9438 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = NULL | |
std::_List_node<Aura *,void *>* _Head = 0x221B7D57708 | |
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x22185200460 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0> | |
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x22100003585 | |
unsigned int m_removedAurasCount = 0x0 | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x22185200480 | |
[1] = 0x22185200490 | |
[2] = 0x221852004A0 | |
[3] = 0x221852004B0 | |
[4] = 0x221852004C0 | |
[5] = 0x221852004D0 | |
[6] = 0x221852004E0 | |
[7] = 0x221852004F0 | |
[8] = 0x22185200500 | |
[9] = 0x22185200510 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x22100003659 | |
std::_List_node<Aura *,void *>* _Head = NULL | |
std::_List_node<Aura *,void *>** _Tail = 0x22185201858 | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x22185201850 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras | |
_List_node_remove_op | |
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x221B732FA78 | |
std::_List_node<AuraApplication *,void *>* _Head = 0x365A | |
std::_List_node<AuraApplication *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x22185201860 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras | |
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x22185201870 | |
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x22185201870 | |
<user defined> value_compare = 0x22185201870 | |
unsigned int m_interruptMask = 0x365B | |
float[4] m_auraModifiersGroup | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = -0.000660 | |
[0] = 0x22185201884 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = -0.004072 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = -0.000166 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = -0.000017 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = -0.000015 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = -0.024818 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = -0.001120 | |
float[2] m_weaponDamage | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x366C00000221 | |
float[2] | |
[0] = 247.385986 | |
[1] = 0.000000 | |
[0] = 0x22185201A14 | |
float[2] | |
[0] = 0.000000 | |
[1] = -0.009990 | |
[0] = 0xBC23ADD000000000 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
float[2] | |
[0] = 164.923996 | |
[1] = 0.000000 | |
[0] = 0x4324EC8B | |
float[2] | |
[0] = 0.000000 | |
[1] = -0.000009 | |
bool m_canModifyStats = 0x21 | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras | |
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> > | |
<user defined> value_compare = 0x2210000366E | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x22185201A48 | |
<user defined> value_compare = 0x22185201A48 | |
float[9] m_speed_rate | |
[0] = -0.000015 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.724204 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = -0.000028 | |
[7] = 0.000000 | |
[8] = 0.000000 | |
CharmInfo* m_charmInfo = NULL | |
std::list<Player *,std::allocator<Player *> > m_sharedVision | |
_List_node_remove_op | |
std::list<Player *,std::allocator<Player *> >& _List = 0x221B29F4788 | |
std::_List_node<Player *,void *>* _Head = 0x3671 | |
std::_List_node<Player *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x22185201A88 | |
MotionMaster* i_motionMaster = NULL | |
unsigned int[4] m_reactiveTimer | |
[0] = 0xB92F0988 | |
[1] = 0x221 | |
[2] = 0x3672 | |
[3] = 0x0 | |
int m_regenTimer = 0x0 | |
ThreatMgr m_ThreatMgr | |
HostileReference* iCurrentVictim = 0x221BAE8B9F0 | |
Unit* iOwner = 0x22100003673 | |
unsigned int iUpdateTimer = 0x0 | |
ThreatContainer iThreatContainer = 0x22185201AD0 | |
ThreatContainer iThreatOfflineContainer = 0x22185201AE8 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo | |
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> > | |
<user defined> value_compare = 0x22185201B00 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x22185201B00 | |
<user defined> value_compare = 0x22185201B00 | |
Vehicle* m_vehicle = NULL | |
Vehicle* m_vehicleKit = 0x221B9BB2950 | |
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x221B9BB2958 | |
Unit* _me = NULL | |
VehicleEntry* _vehicleInfo = 0x221BC50B3D0 | |
unsigned int _usableSeatNum = 0x50E91 | |
unsigned int _creatureEntry = 0x0 | |
int _status = 0xB90EB1B0 | |
unsigned int m_unitTypeMask = 0x3677 | |
LiquidTypeEntry* _lastLiquid = NULL | |
bool m_applyResilience = 0x78 | |
bool _instantCast = 0x76 | |
unsigned int m_rootTimes = 0x221 | |
unsigned int m_state = 0x3678 | |
unsigned int m_CombatTimer = 0x0 | |
unsigned int m_lastManaUse = 0x0 | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing | |
<user defined> _List_node_remove_op = 0x22185201B48 | |
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x22185201B48 | |
HostileRefMgr m_HostileRefMgr | |
RefMgr<Unit,ThreatMgr> | |
LinkedListHead | |
LinkedListElement iFirst = 0x22185201B60 | |
LinkedListElement iLast = 0x22185201B70 | |
unsigned int iSize = 0x367B | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0xB8882860 | |
<user defined> iterator = 0xB8882860 | |
<user defined> iterator = 0x0 | |
Unit* iOwner = NULL | |
FollowerRefMgr m_FollowingRefMgr | |
RefMgr<Unit,TargetedMovementGeneratorBase> | |
LinkedListHead | |
LinkedListElement iFirst = 0x22185201B98 | |
LinkedListElement iLast = 0x22185201BA8 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x367C | |
<user defined> iterator = 0x367C | |
<user defined> iterator = 0xB89AC360 | |
Unit* m_comboTarget = 0x221B8321BB0 | |
WorldObject | |
Object | |
DataMap CustomData = 0x221B8321BB8 | |
unsigned int m_objectType = 0x4F50 | |
int m_objectTypeId = 0x221 | |
unsigned int m_updateFlag = 0x0 | |
int* m_int32Values = 0x2C6F7 <Unable to read memory> | |
unsigned int* m_uint32Values = 0x2C6F7 <Unable to read memory> | |
float* m_floatValues = 0x2C6F7 <Unable to read memory> | |
UpdateMask _changesMask = 0x221B8321C10 | |
unsigned int m_valuesCount = 0xC6F8 | |
unsigned int _fieldNotifyFlags = 0x2 | |
bool m_objectUpdated = 0x0 | |
bool m_inWorld = 0x0 | |
PackedGuid m_PackGUID = 0x221B8321C28 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x221B7A84748 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x221B7A84748 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x221B7A84748 | |
float m_positionX = -0.000020 | |
float m_positionY = 0.000000 | |
float m_positionZ = -0.000047 | |
float m_orientation = 0.000000 | |
unsigned int m_mapId = 0x2C6FB | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x221B8321C6C | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x221B8321C78 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x221B8321C84 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x221B8321CB8 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x221B8321CEC | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x221B8321CF8 | |
unsigned int LastUsedScriptID = 0x0 | |
MovementInfo m_movementInfo = 0x221B8321D08 | |
ElunaEventProcessor* elunaEvents = 0x221B7AAAE00 | |
std::string m_name = "x2¸!..." | |
bool m_isActive = 0x8 | |
bool m_isFarVisible = 0xC7 | |
std::optional<float> m_visibilityDistanceOverride = 0xB733136800000000 | |
bool m_isWorldObject = 0x21 | |
ZoneScript* m_zoneScript = 0x221B870D080 | |
unsigned int _zoneId = 0x2C709 | |
unsigned int _areaId = 0x0 | |
float _floorZ = -0.000023 | |
bool _outdoors = 0x21 | |
LiquidData _liquidData = 0x221B8321DC8 | |
bool _updatePositionData = 0x21 | |
Transport* m_transport = 0x221BD401C88 | |
Map* m_currMap = 0x2C70B | |
unsigned int m_InstanceId = 0xB77B1D18 | |
unsigned int m_phaseMask = 0x221 | |
bool m_useCombinedPhases = 0x98 | |
unsigned int m_notifyflags = 0xBDDE | |
unsigned int m_executed_notifies = 0x221 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x221B8321E00 | |
unsigned int m_extraAttacks = 0xB90E3410 | |
bool m_canDualWield = 0x21 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x221B8321E48 | |
SafeUnitPointer m_movedByPlayer = 0x221B8321E58 | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x221B7C29DD8 | |
[1] = 0x221BB9A9588 | |
[2] = 0x2C711 | |
[3] = 0x221B2A053A0 | |
[4] = 0x221BC6F1A08 | |
[5] = 0x2C712 | |
[6] = 0x0 | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x221B930E008 | |
[1] = 0x2C713 | |
[2] = 0x0 | |
[3] = 0x221BB2BE400 | |
float m_modMeleeHitChance = 0.000000 | |
float m_modRangedHitChance = 0.000000 | |
float m_modSpellHitChance = -0.000026 | |
int m_baseSpellCritChance = 0x221 | |
float[7] m_threatModifier | |
[0] = -0.000042 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = -0.000030 | |
[5] = 0.000000 | |
[6] = -0.015764 | |
float[3] m_modAttackSpeedPct | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
EventProcessor m_Events = 0x221B8321EF8 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x221B8321F18 | |
[1] = 0x221B8321F30 | |
[2] = 0x221B8321F48 | |
[3] = 0x221B8321F60 | |
[4] = 0x221B8321F78 | |
[5] = 0x221B8321F90 | |
[6] = 0x221B8321FA8 | |
[7] = 0x221B8321FC0 | |
unsigned int m_lastSanctuaryTime = 0xB9FB3FF8 | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x221B8321FE0 | |
bool IsAIEnabled = 0x68 | |
bool NeedChangeAI = 0x91 | |
bool m_ControlledByPlayer = 0xDB | |
bool m_CreatedByPlayer = 0xB8 | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x221B8321FF8 | |
Position m_last_notify_position = 0x221B8322008 | |
unsigned int m_last_notify_mstime = 0xB7AA1EB8 | |
unsigned int m_delayed_unit_relocation_timer = 0x221 | |
unsigned int m_delayed_unit_ai_notify_timer = 0x0 | |
bool bRequestForcedVisibilityUpdate = 0x28 | |
Movement::MoveSpline* movespline = 0x2C723 | |
UnitAI* i_AI = 0x221B2B30658 | |
UnitAI* i_disabledAI = 0x221BAF92450 | |
unsigned int m_realRace = 0x24 | |
unsigned int m_race = 0xC7 | |
bool m_AutoRepeatFirstCast = 0x2 | |
int[3] m_attackTimer | |
[0] = 0x0 | |
[1] = 0xB7D86360 | |
[2] = 0x221 | |
float[5] m_createStats | |
[0] = -0.000065 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x221B8322068 | |
Unit* m_attacking = NULL | |
unsigned int m_deathState = 0x70 | |
int m_procDeep = 0x221 | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x221B83220B8 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x221B83220C8 | |
unsigned int m_transform = 0x0 | |
Spell*[4] m_currentSpells | |
[0] = 0x221B8C82840 | |
[1] = 0x2C72B | |
[2] = NULL | |
[3] = 0x221B832D4F0 | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x221B8322100 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x221B8322110 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x221B8322120 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x2C72E | |
unsigned int m_removedAurasCount = 0x0 | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x221B8322140 | |
[1] = 0x221B8322150 | |
[2] = 0x221B8322160 | |
[3] = 0x221B8322170 | |
[4] = 0x221B8322180 | |
[5] = 0x221B8322190 | |
[6] = 0x221B83221A0 | |
[7] = 0x221B83221B0 | |
[8] = 0x221B83221C0 | |
[9] = 0x221B83221D0 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x221B8323510 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x221B8323520 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x221B8323530 | |
unsigned int m_interruptMask = 0xBB880F80 | |
float[4] m_auraModifiersGroup | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = -0.000042 | |
[0] = 0x221B8323544 | |
float[4] | |
[0] = 0.000000 | |
[1] = -0.021154 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = -0.001019 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = -0.047699 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = -0.004082 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = -0.000017 | |
float[4] | |
[0] = 0.000000 | |
[1] = -0.000439 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = -0.000030 | |
[2] = 0.000000 | |
[3] = -0.000117 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = -0.000028 | |
float[2] m_weaponDamage | |
[0] = 0.000000 | |
[1] = -0.100221 | |
[0] = 0xBDCD40D000000221 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x221B83236D4 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x0 | |
float[2] | |
[0] = 0.000000 | |
[1] = -0.028565 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x2CD5400000221 | |
float[2] | |
[0] = 0.000000 | |
[1] = -0.000042 | |
bool m_canModifyStats = 0x21 | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x221B8323708 | |
float[9] m_speed_rate | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = -0.091300 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = 0.000000 | |
[7] = 0.000000 | |
[8] = -0.006282 | |
CharmInfo* m_charmInfo = 0x2CD57 | |
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x221B8323748 | |
MotionMaster* i_motionMaster = 0x2CD58 | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0xBC6FA710 | |
[3] = 0x221 | |
int m_regenTimer = 0x2CD59 | |
ThreatMgr m_ThreatMgr = 0x221B8323778 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x221B83237C0 | |
Vehicle* m_vehicle = 0x2CD5D | |
Vehicle* m_vehicleKit = 0x221B793DA60 | |
unsigned int m_unitTypeMask = 0xBAC324E8 | |
LiquidTypeEntry* _lastLiquid = 0x2CD5E | |
bool m_applyResilience = 0x0 | |
bool _instantCast = 0x0 | |
unsigned int m_rootTimes = 0x0 | |
unsigned int m_state = 0xB9304C88 | |
unsigned int m_CombatTimer = 0x221 | |
unsigned int m_lastManaUse = 0x2CD5F | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x221B8323808 | |
HostileRefMgr m_HostileRefMgr = 0x221B8323818 | |
FollowerRefMgr m_FollowingRefMgr = 0x221B8323850 | |
Unit* m_comboTarget = 0x221B2CC3438 | |
int m_comboPoints = 0xF8 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x221B8323890 | |
RedirectThreatInfo _redirectThreatInfo = 0x221B83238D0 | |
bool m_cleanupDone = 0x98 | |
bool m_duringRemoveFromWorld = 0xF5 | |
unsigned int _oldFactionId = 0x221 | |
bool _isWalkingBeforeCharm = 0xC0 | |
unsigned int _lastExtraAttackSpell = 0x221 | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x221B83238F0 | |
ObjectGuid _lastDamagedTargetGuid = 0x221BB6135B8 | |
int m_comboPoints = 0x7E | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = NULL | |
std::_List_node<Unit *,void *>* _Predecessor = 0x221B7C14B30 | |
std::_List_node<Unit *,void *>* _Next = 0x367F | |
<user defined> _Equal_range_result = 0x0 | |
<user defined> _Multi_equal_check_result = 0x0 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x22185201BD8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x22185201BE8 | |
unsigned int _Mask = 0x0 | |
unsigned int _Maxidx = 0x221B7A83E18 | |
RedirectThreatInfo _redirectThreatInfo | |
ObjectGuid _targetGUID = 0x3681 | |
unsigned int _threatPct = 0x0 | |
bool m_cleanupDone = 0xB8 | |
bool m_duringRemoveFromWorld = 0xF8 | |
unsigned int _oldFactionId = 0x221 | |
bool _isWalkingBeforeCharm = 0x82 | |
unsigned int _lastExtraAttackSpell = 0x0 | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = NULL | |
<user defined> _Range_eraser = 0x0 | |
<user defined> _Equal_range_result = 0x0 | |
<user defined> _Multi_equal_check_result = 0x0 | |
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x0 | |
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x22185201C38 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x22185201C48 | |
unsigned int _Mask = 0x0 | |
unsigned int _Maxidx = 0x221BB1BE248 | |
ObjectGuid _lastDamagedTargetGuid | |
unsigned int _guid = 0x3685 | |
GridObject<Creature> | |
GridReference<Creature> _gridRef | |
Reference<GridRefMgr<Creature>,Creature> | |
LinkedListElement | |
LinkedListElement* iNext = 0x221B8894908 | |
LinkedListElement* iPrev = 0x3686 | |
GridRefMgr<Creature>* iRefTo = NULL | |
Creature* iRefFrom = 0x221B2A01340 | |
MovableMapObject | |
Cell _currentCell | |
<unnamed-type-data> | |
<unnamed-type-Part> | |
unsigned int grid_x = 0x3687 | |
unsigned int grid_y = 0x3687 | |
unsigned int cell_x = 0x3687 | |
unsigned int cell_y = 0x3687 | |
unsigned int nocreate = 0x3687 | |
unsigned int reserved = 0x3687 | |
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x3687 | |
unsigned int All = 0x3687 | |
Cell::<unnamed-type-data> data = 0x3687 | |
int _moveState = 0x0 | |
<unnamed-type-_spellFocusInfo> | |
Spell* Spell = 0x8 | |
SpellInfo* m_spellInfo = <Unable to read memory> | |
Item* m_CastItem = <Unable to read memory> | |
Item* m_weaponItem = <Unable to read memory> | |
ObjectGuid m_castItemGUID = 0x20 <Unable to read memory> | |
unsigned int m_cast_count = 0x28 <Unable to read memory> | |
unsigned int m_glyphIndex = 0x2C <Unable to read memory> | |
unsigned int m_preCastSpell = 0x30 <Unable to read memory> | |
SpellCastTargets m_targets = 0x38 | |
int m_customError = 0x128 <Unable to read memory> | |
Unit* m_comboTarget = <Unable to read memory> | |
int m_comboPointGain = 0x138 <Unable to read memory> | |
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x140 | |
Unit* m_caster = <Unable to read memory> | |
SpellValue* m_spellValue = <Unable to read memory> | |
ObjectGuid m_originalCasterGUID = 0x160 <Unable to read memory> | |
Unit* m_originalCaster = <Unable to read memory> | |
Spell** m_selfContainer = <Unable to read memory> | |
int m_spellSchoolMask = 0x178 <Unable to read memory> | |
unsigned int m_attackType = 0x17C <Unable to read memory> | |
int m_powerCost = 0x180 <Unable to read memory> | |
int m_casttime = 0x184 <Unable to read memory> | |
int m_channeledDuration = 0x188 <Unable to read memory> | |
bool m_canReflect = 0x18C <Unable to read memory> | |
unsigned int m_spellFlags = 0x18D <Unable to read memory> | |
bool m_autoRepeat = 0x18E <Unable to read memory> | |
unsigned int m_runesState = 0x18F <Unable to read memory> | |
unsigned int m_delayAtDamageCount = 0x190 <Unable to read memory> | |
unsigned int m_delayStart = 0x198 <Unable to read memory> | |
unsigned int m_delayMoment = 0x1A0 <Unable to read memory> | |
unsigned int m_delayTrajectory = 0x1A8 <Unable to read memory> | |
bool m_immediateHandled = 0x1B0 <Unable to read memory> | |
bool m_referencedFromCurrentSpell = 0x1B1 <Unable to read memory> | |
bool m_executedCurrently = 0x1B2 <Unable to read memory> | |
bool m_needComboPoints = 0x1B3 <Unable to read memory> | |
unsigned int m_applyMultiplierMask = 0x1B4 <Unable to read memory> | |
float[3] m_damageMultipliers | |
[0] = 0x1B8 <Unable to read memory> | |
[1] = 0x1BC <Unable to read memory> | |
[2] = 0x1C0 <Unable to read memory> | |
Unit* unitTarget = <Unable to read memory> | |
Item* itemTarget = <Unable to read memory> | |
GameObject* gameObjTarget = <Unable to read memory> | |
WorldLocation* destTarget = <Unable to read memory> | |
int damage = 0x1E8 <Unable to read memory> | |
int effectHandleMode = 0x1EC <Unable to read memory> | |
Aura* m_spellAura = <Unable to read memory> | |
int m_diminishLevel = 0x1F8 <Unable to read memory> | |
int m_diminishGroup = 0x1FC <Unable to read memory> | |
GameObject* focusObject = <Unable to read memory> | |
int m_damage = 0x208 <Unable to read memory> | |
int m_healing = 0x20C <Unable to read memory> | |
unsigned int m_procAttacker = 0x210 <Unable to read memory> | |
unsigned int m_procVictim = 0x214 <Unable to read memory> | |
unsigned int m_procEx = 0x218 <Unable to read memory> | |
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x220 | |
unsigned int m_channelTargetEffectMask = 0x230 <Unable to read memory> | |
GOTargetInfo | |
ObjectGuid targetGUID = 0x8 <Unable to read memory> | |
unsigned int timeDelay = 0x10 <Unable to read memory> | |
unsigned int effectMask = 0x18 <Unable to read memory> | |
bool processed = 0x19 <Unable to read memory> | |
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x238 | |
ItemTargetInfo | |
Item* item = <Unable to read memory> | |
unsigned int effectMask = 0x10 <Unable to read memory> | |
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x248 | |
SpellDestination[3] m_destTargets | |
[0] = 0x258 | |
[1] = 0x288 | |
[2] = 0x2B8 | |
bool _scriptsLoaded = 0x2E8 <Unable to read memory> | |
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x2F0 | |
HitTriggerSpell | |
SpellInfo* triggeredSpell = <Unable to read memory> | |
SpellInfo* triggeredByAura = <Unable to read memory> | |
unsigned int triggeredByEffIdx = 0x18 <Unable to read memory> | |
int chance = 0x1C <Unable to read memory> | |
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x300 | |
unsigned int m_spellState = 0x310 <Unable to read memory> | |
int m_timer = 0x314 <Unable to read memory> | |
SpellEvent* _spellEvent = <Unable to read memory> | |
int _triggeredCastFlags = 0x320 <Unable to read memory> | |
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x328 | |
bool m_skipCheck = 0x338 <Unable to read memory> | |
unsigned int m_auraScaleMask = 0x339 <Unable to read memory> | |
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x340 <Unable to read memory> | |
bool _spellTargetsSelected = 0x348 <Unable to read memory> | |
ByteBuffer*[3] m_effectExecuteData | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
unsigned int Delay = 0x85201F00 | |
ObjectGuid Target | |
unsigned int _guid = 0x221B2705850 | |
float Orientation = 0.000000 | |
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo | |
Spell* Spell = NULL | |
unsigned int Delay = 0xB2B5E468 | |
ObjectGuid Target | |
unsigned int _guid = 0x3688 | |
float Orientation = 0.000000 | |
Loot loot | |
std::vector<LootItem,std::allocator<LootItem> > items | |
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x22185201CC8 | |
std::vector<LootItem,std::allocator<LootItem> > quest_items | |
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x22185201CE0 | |
unsigned int gold = 0xB2C9E2B8 | |
unsigned int unlootedCount = 0x21 | |
ObjectGuid roundRobinPlayer | |
unsigned int _guid = 0x368B | |
ObjectGuid lootOwnerGUID | |
unsigned int _guid = 0x0 | |
int loot_type = 0xBDCC9C08 | |
ObjectGuid containerGUID | |
unsigned int _guid = 0x368C | |
ObjectGuid sourceWorldObjectGUID | |
unsigned int _guid = 0x0 | |
GameObject* sourceGameObject = 0x221B2B58800 | |
WorldObject | |
Object | |
DataMap CustomData = 0x221B2B58808 | |
unsigned int m_objectType = 0x0 | |
int m_objectTypeId = 0x0 | |
unsigned int m_updateFlag = 0x5460 | |
int* m_int32Values = 0xA6D9 <Unable to read memory> | |
unsigned int* m_uint32Values = 0xA6D9 <Unable to read memory> | |
float* m_floatValues = 0xA6D9 <Unable to read memory> | |
UpdateMask _changesMask = 0x221B2B58860 | |
unsigned int m_valuesCount = 0xA6DA | |
unsigned int _fieldNotifyFlags = 0x0 | |
bool m_objectUpdated = 0x0 | |
bool m_inWorld = 0x0 | |
PackedGuid m_PackGUID = 0x221B2B58878 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = -0.000899 | |
float m_orientation = 0.000000 | |
unsigned int m_mapId = 0xA6DD | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x221B2B588BC | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x221B2B588C8 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x221B2B588D4 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x221B2B58908 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x221B2B5893C | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x221B2B58948 | |
unsigned int LastUsedScriptID = 0x0 | |
MovementInfo m_movementInfo = 0x221B2B58958 | |
ElunaEventProcessor* elunaEvents = NULL | |
std::string m_name = "ȉµ²!" | |
bool m_isActive = 0xEA | |
bool m_isFarVisible = 0xA6 | |
std::optional<float> m_visibilityDistanceOverride = 0x0 | |
bool m_isWorldObject = 0x0 | |
ZoneScript* m_zoneScript = 0x221B2CBBE18 | |
unsigned int _zoneId = 0xA6EB | |
unsigned int _areaId = 0x0 | |
float _floorZ = 0.000000 | |
bool _outdoors = 0x0 | |
LiquidData _liquidData = 0x221B2B58A18 | |
bool _updatePositionData = 0x0 | |
Transport* m_transport = 0x221BA2A8190 | |
Map* m_currMap = 0xA6ED | |
unsigned int m_InstanceId = 0x0 | |
unsigned int m_phaseMask = 0x0 | |
bool m_useCombinedPhases = 0x18 | |
unsigned int m_notifyflags = 0xBDCB | |
unsigned int m_executed_notifies = 0x221 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x221B2B58A50 | |
GridObject<GameObject> | |
GridReference<GameObject> _gridRef = 0x221B2B58A90 | |
MovableMapObject | |
Cell _currentCell = 0x0 | |
int _moveState = 0x0 | |
Loot loot = 0x221B2B58AC0 | |
unsigned int m_groupLootTimer = 0xBB75A0C0 | |
unsigned int lootingGroupLowGUID = 0x221 | |
GameObjectModel* m_model = 0xA6FC | |
unsigned int m_spellId = 0x0 | |
int m_respawnTime = 0x221B73330F8 | |
unsigned int m_respawnDelayTime = 0xA6FD | |
unsigned int m_despawnDelay = 0x0 | |
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0x0 | |
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x221BA6D98C0 | |
int m_lootState = 0xA6FE | |
bool m_spawnedByDefault = 0x0 | |
unsigned int m_cooldownTime = 0x0 | |
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x221B2B58BE0 | |
ObjectGuid m_ritualOwnerGUID = 0x0 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x221B2B58C28 | |
unsigned int m_usetimes = 0xB2A23878 | |
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x221B2B58C40 | |
unsigned int m_spawnId = 0x0 | |
GameObjectTemplate* m_goInfo = 0x221BA946CE8 | |
GameObjectData* m_goData = 0xA704 | |
GameObjectValue m_goValue = 0x221B2B58C68 | |
bool m_allowModifyDestructibleBuilding = 0x5 | |
int m_packedRotation = 0x0 | |
G3D::Quat m_localRotation = 0x221B2B58C88 | |
Position m_stationaryPosition = 0x221B2B58C98 | |
ObjectGuid m_lootRecipient = 0xA707 | |
unsigned int m_lootRecipientGroup = 0x0 | |
unsigned int m_LootMode = 0x0 | |
unsigned int m_lootGenerationTime = 0xB778E548 | |
ObjectGuid m_linkedTrap = 0xA708 | |
ObjectGuid _lootStateUnitGUID = 0x221B2B4B750 | |
GameObjectAI* m_AI = 0x221B889ECC0 | |
bool m_saveStateOnDb = 0x9 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x22185201D30 | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x22185201D40 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x22185201D40 | |
<user defined> value_compare = 0x221B734CA18 | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x22185201D50 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x22185201D50 | |
<user defined> value_compare = 0x0 | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x22185201D60 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x22185201D60 | |
<user defined> value_compare = 0x2210000368F | |
LootValidatorRefMgr i_LootValidatorRefMgr | |
RefMgr<Loot,LootValidatorRef> | |
LinkedListHead | |
LinkedListElement iFirst = 0x22185201D78 | |
LinkedListElement iLast = 0x22185201D88 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x3690 | |
<user defined> iterator = 0x3690 | |
<user defined> iterator = 0x22185201D70 | |
iterator | |
LootValidatorRef* _Ptr = 0x221B719FD08 | |
unsigned int[8] m_spells | |
[0] = 0xB7D4D7A0 | |
[1] = 0x221 | |
[2] = 0x3692 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0xBC90DAC8 | |
[7] = 0x221 | |
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> > | |
<user defined> value_compare = 0x22100003693 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x22185201DC0 | |
<user defined> value_compare = 0x3693 | |
unsigned int[7] m_ProhibitSchoolTime | |
[0] = 0xB74840F0 | |
[1] = 0x221 | |
[2] = 0x3694 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0xB734BD40 | |
unsigned int m_groupLootTimer = 0x221 | |
unsigned int lootingGroupLowGUID = 0x3695 | |
float m_SightDistance = 50.000000 | |
float m_CombatDistance = 0.000000 | |
bool m_isTempWorldObject = 0x0 | |
unsigned int m_moveCircleMovementTime = 0xB870F878 | |
unsigned int m_moveBackwardsMovementTime = 0x221 | |
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts | |
<user defined> _List_node_remove_op = 0x3696 | |
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<VendorItemCount> > _Myval2 = 0x22185201E08 | |
ObjectGuid m_lootRecipient | |
unsigned int _guid = 0x221B7C25C10 | |
unsigned int m_lootRecipientGroup = 0x3697 | |
int m_corpseRemoveTime = 0x0 | |
int m_respawnTime = 0x221BBECA9E8 | |
int m_respawnedTime = 0x3698 | |
unsigned int m_respawnDelay = 0x0 | |
unsigned int m_corpseDelay = 0x0 | |
float m_wanderDistance = -0.010854 | |
unsigned int m_boundaryCheckTime = 0x221 | |
unsigned int m_transportCheckTimer = 0x3699 | |
unsigned int lootPickPocketRestoreTime = 0x0 | |
unsigned int m_combatPulseTime = 0x852013A8 | |
unsigned int m_combatPulseDelay = 0x221 | |
unsigned int m_reactState = 0x30 | |
int m_defaultMovementType = 0x221 | |
unsigned int m_spawnId = 0x369A | |
unsigned int m_equipmentId = 0x0 | |
int m_originalEquipmentId = 0x0 | |
bool m_AlreadyCallAssistance = 0x0 | |
bool m_AlreadySearchedAssistance = 0x0 | |
bool m_regenHealth = 0x0 | |
bool m_regenPower = 0x0 | |
bool m_AI_locked = 0x0 | |
int m_meleeDamageSchoolMask = 0x0 | |
unsigned int m_originalEntry = 0xB9D17BD8 | |
bool m_moveInLineOfSightDisabled = 0x21 | |
bool m_moveInLineOfSightStrictlyDisabled = 0x2 | |
Position m_homePosition | |
PositionXYStreamer | |
Position* Pos = 0x450010000000369B | |
PositionXYZStreamer | |
<user defined> m_pos = 0x450010000000369B | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x450010000000369B | |
float m_positionX = 0.000000 | |
float m_positionY = 2049.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
Position m_transportHomePosition | |
PositionXYStreamer | |
Position* Pos = 0x221B7482768 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x221B7482768 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x221B7482768 | |
float m_positionX = -0.000012 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
bool DisableReputationGain = 0x0 | |
CreatureTemplate* m_creatureInfo = 0x221B9619E48 | |
unsigned int Entry = 0x85201EA0 | |
unsigned int[3] DifficultyEntry | |
[0] = 0x221 | |
[1] = 0xBAB48B38 | |
[2] = 0x221 | |
unsigned int[2] KillCredit | |
[0] = 0x4A708 | |
[1] = 0x0 | |
unsigned int Modelid1 = 0xB9616760 | |
unsigned int Modelid2 = 0x221 | |
unsigned int Modelid3 = 0xBA4B5E28 | |
unsigned int Modelid4 = 0x221 | |
std::string Name = 0x221B9619E70 <Unable to read memory> | |
std::string SubName = "..." | |
std::string IconName = "¨ža¹!" | |
unsigned int GossipMenuId = 0x4A70D | |
unsigned int minlevel = 0x0 | |
unsigned int maxlevel = 0x0 | |
unsigned int expansion = 0xB7C1C510 | |
unsigned int faction = 0x221 | |
unsigned int npcflag = 0xBAA43F98 | |
float speed_walk = 0.000000 | |
float speed_run = 0.000000 | |
float speed_swim = 0.000000 | |
float speed_flight = -0.000000 | |
float detection_range = 0.000000 | |
float scale = 0.000000 | |
unsigned int rank = 0x0 | |
unsigned int dmgschool = 0x4A70F | |
float DamageModifier = 0.000000 | |
unsigned int BaseAttackTime = 0xB7EA3CC8 | |
unsigned int RangeAttackTime = 0x221 | |
float BaseVariance = -0.000441 | |
float RangeVariance = 0.000000 | |
unsigned int unit_class = 0x4A710 | |
unsigned int unit_flags = 0x0 | |
unsigned int unit_flags2 = 0x0 | |
unsigned int dynamicflags = 0x0 | |
unsigned int family = 0xB9BC27A0 | |
unsigned int trainer_type = 0x221 | |
unsigned int trainer_spell = 0x4A711 | |
unsigned int trainer_class = 0x0 | |
unsigned int trainer_race = 0xB9101018 | |
unsigned int type = 0x221 | |
unsigned int type_flags = 0xBA5F8078 | |
unsigned int lootid = 0x221 | |
unsigned int pickpocketLootId = 0x4A712 | |
unsigned int SkinLootId = 0x0 | |
int[7] resistance | |
[0] = 0xB88A2948 | |
[1] = 0x221 | |
[2] = 0xBA94C410 | |
[3] = 0x221 | |
[4] = 0x4A713 | |
[5] = 0x0 | |
[6] = 0xB7608210 | |
unsigned int[8] spells | |
[0] = 0x221 | |
[1] = 0xBB1E8C78 | |
[2] = 0x221 | |
[3] = 0x4A714 | |
[4] = 0x0 | |
[5] = 0xB7FF83D0 | |
[6] = 0x221 | |
[7] = 0xB9FC0D60 | |
unsigned int PetSpellDataId = 0x221 | |
unsigned int VehicleId = 0x4A715 | |
unsigned int mingold = 0x0 | |
unsigned int maxgold = 0xB8C7B268 | |
std::string AIName = "˜Ÿa¹!..." | |
unsigned int MovementType = 0x4A717 | |
CreatureMovementData Movement | |
unsigned int Ground = 0x0 | |
unsigned int Flight = 0x0 | |
bool Swim = 0x0 | |
bool Rooted = 0x0 | |
unsigned int Chase = 0x48 | |
unsigned int Random = 0x44 | |
unsigned int InteractionPauseTimer = 0x221 | |
float HoverHeight = -0.002886 | |
float ModHealth = 0.000000 | |
float ModMana = 0.000000 | |
float ModArmor = 0.000000 | |
float ModExperience = -0.000036 | |
bool RacialLeader = 0x21 | |
unsigned int movementId = 0xB962E4D0 | |
bool RegenHealth = 0x21 | |
unsigned int MechanicImmuneMask = 0x4A719 | |
unsigned int SpellSchoolImmuneMask = 0x0 | |
unsigned int flags_extra = 0x0 | |
unsigned int ScriptID = 0x0 | |
WorldPacket queryData | |
ByteBuffer | |
unsigned int _rpos = 0x4A71A | |
unsigned int _wpos = 0x221B2CA12F0 | |
std::vector<unsigned char,std::allocator<unsigned char> > _storage = 0x221B961A018 | |
unsigned int m_opcode = 0x9388 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > m_receivedTime = 0x4A71C | |
CreatureData* m_creatureData = 0x369D | |
unsigned int id1 = 0x369D <Unable to read memory> | |
unsigned int id2 = 0x36A1 <Unable to read memory> | |
unsigned int id3 = 0x36A5 <Unable to read memory> | |
unsigned int mapid = 0x36A9 <Unable to read memory> | |
unsigned int phaseMask = 0x36AB <Unable to read memory> | |
unsigned int displayid = 0x36AF <Unable to read memory> | |
int equipmentId = 0x36B3 <Unable to read memory> | |
float posX = 0x36B4 <Unable to read memory> | |
float posY = 0x36B8 <Unable to read memory> | |
float posZ = 0x36BC <Unable to read memory> | |
float orientation = 0x36C0 <Unable to read memory> | |
unsigned int spawntimesecs = 0x36C4 <Unable to read memory> | |
float wander_distance = 0x36C8 <Unable to read memory> | |
unsigned int currentwaypoint = 0x36CC <Unable to read memory> | |
unsigned int curhealth = 0x36D0 <Unable to read memory> | |
unsigned int curmana = 0x36D4 <Unable to read memory> | |
unsigned int movementType = 0x36D8 <Unable to read memory> | |
unsigned int spawnMask = 0x36D9 <Unable to read memory> | |
unsigned int npcflag = 0x36DA <Unable to read memory> | |
unsigned int unit_flags = 0x36DE <Unable to read memory> | |
unsigned int dynamicflags = 0x36E2 <Unable to read memory> | |
unsigned int ScriptId = 0x36E6 <Unable to read memory> | |
bool dbData = 0x36EA <Unable to read memory> | |
bool overwrittenZ = 0x36EB <Unable to read memory> | |
float m_detectionDistance = 0.000000 | |
unsigned int m_LootMode = 0x0 | |
unsigned int m_waypointID = 0xB748A078 | |
unsigned int m_path_id = 0x221 | |
CreatureGroup* m_formation = 0x369E | |
Creature* m_leader = <Unable to read memory> | |
std::map<Creature *,FormationInfo,std::less<Creature *>,std::allocator<std::pair<Creature * const,FormationInfo> > > m_members | |
std::_Tree<std::_Tmap_traits<Creature *,FormationInfo,std::less<Creature *>,std::allocator<std::pair<Creature * const,FormationInfo> >,0> > | |
<user defined> value_compare = 0x36A6 | |
std::_Compressed_pair<std::less<Creature *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<Creature * const,FormationInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<Creature * const,FormationInfo> > >,1>,1> _Mypair = 0x36A6 | |
<user defined> value_compare = 0x36A6 <Unable to read memory> | |
unsigned int m_groupID = 0x36B6 <Unable to read memory> | |
bool m_Formed = 0x36BA <Unable to read memory> | |
bool TriggerJustRespawned = 0x0 | |
std::shared_ptr<__int64> _lastDamagedTime | |
std::_Ptr_base<__int64> | |
int* _Ptr = 0x22185201ED0 | |
std::_Ref_count_base* _Rep = 0x369F | |
ObjectGuid m_cannotReachTarget | |
unsigned int _guid = 0x0 | |
unsigned int m_cannotReachTimer = 0xB9BBBC18 | |
Spell* _focusSpell = 0x36A0 | |
SpellInfo* m_spellInfo = <Unable to read memory> | |
Item* m_CastItem = <Unable to read memory> | |
Item* m_weaponItem = <Unable to read memory> | |
ObjectGuid m_castItemGUID | |
unsigned int _guid = 0x36B8 <Unable to read memory> | |
unsigned int m_cast_count = 0x36C0 <Unable to read memory> | |
unsigned int m_glyphIndex = 0x36C4 <Unable to read memory> | |
unsigned int m_preCastSpell = 0x36C8 <Unable to read memory> | |
SpellCastTargets m_targets | |
unsigned int m_targetMask = 0x36D0 <Unable to read memory> | |
WorldObject* m_objectTarget = <Unable to read memory> | |
Item* m_itemTarget = <Unable to read memory> | |
ObjectGuid m_objectTargetGUID = 0x36E8 <Unable to read memory> | |
ObjectGuid m_itemTargetGUID = 0x36F0 <Unable to read memory> | |
unsigned int m_itemTargetEntry = 0x36F8 <Unable to read memory> | |
SpellDestination m_src = 0x3700 | |
SpellDestination m_dst = 0x3730 | |
float m_elevation = 0x3760 <Unable to read memory> | |
float m_speed = 0x3764 <Unable to read memory> | |
std::string m_strTarget = 0x3768 <Unable to read memory> | |
SpellDestination m_dstChannel = 0x3788 | |
ObjectGuid m_objectTargetGUIDChannel = 0x37B8 <Unable to read memory> | |
int m_customError = 0x37C0 <Unable to read memory> | |
Unit* m_comboTarget = <Unable to read memory> | |
int m_comboPointGain = 0x37D0 <Unable to read memory> | |
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods | |
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> > | |
std::_Compressed_pair<std::less<Aura *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Aura *,void *> >,std::_Tree_val<std::_Tree_simple_types<Aura *> >,1>,1> _Mypair = 0x37D8 | |
Unit* m_caster = <Unable to read memory> | |
SpellValue* m_spellValue = <Unable to read memory> | |
ObjectGuid m_originalCasterGUID | |
unsigned int _guid = 0x37F8 <Unable to read memory> | |
Unit* m_originalCaster = <Unable to read memory> | |
<user defined>* m_selfContainer = <Unable to read memory> | |
int m_spellSchoolMask = 0x3810 <Unable to read memory> | |
unsigned int m_attackType = 0x3814 <Unable to read memory> | |
int m_powerCost = 0x3818 <Unable to read memory> | |
int m_casttime = 0x381C <Unable to read memory> | |
int m_channeledDuration = 0x3820 <Unable to read memory> | |
bool m_canReflect = 0x3824 <Unable to read memory> | |
unsigned int m_spellFlags = 0x3825 <Unable to read memory> | |
bool m_autoRepeat = 0x3826 <Unable to read memory> | |
unsigned int m_runesState = 0x3827 <Unable to read memory> | |
unsigned int m_delayAtDamageCount = 0x3828 <Unable to read memory> | |
unsigned int m_delayStart = 0x3830 <Unable to read memory> | |
unsigned int m_delayMoment = 0x3838 <Unable to read memory> | |
unsigned int m_delayTrajectory = 0x3840 <Unable to read memory> | |
bool m_immediateHandled = 0x3848 <Unable to read memory> | |
bool m_referencedFromCurrentSpell = 0x3849 <Unable to read memory> | |
bool m_executedCurrently = 0x384A <Unable to read memory> | |
bool m_needComboPoints = 0x384B <Unable to read memory> | |
unsigned int m_applyMultiplierMask = 0x384C <Unable to read memory> | |
float[3] m_damageMultipliers | |
[0] = 0x3850 <Unable to read memory> | |
[1] = 0x3854 <Unable to read memory> | |
[2] = 0x3858 <Unable to read memory> | |
Unit* unitTarget = <Unable to read memory> | |
Item* itemTarget = <Unable to read memory> | |
GameObject* gameObjTarget = <Unable to read memory> | |
WorldLocation* destTarget = <Unable to read memory> | |
int damage = 0x3880 <Unable to read memory> | |
int effectHandleMode = 0x3884 <Unable to read memory> | |
Aura* m_spellAura = <Unable to read memory> | |
int m_diminishLevel = 0x3890 <Unable to read memory> | |
int m_diminishGroup = 0x3894 <Unable to read memory> | |
GameObject* focusObject = <Unable to read memory> | |
int m_damage = 0x38A0 <Unable to read memory> | |
int m_healing = 0x38A4 <Unable to read memory> | |
unsigned int m_procAttacker = 0x38A8 <Unable to read memory> | |
unsigned int m_procVictim = 0x38AC <Unable to read memory> | |
unsigned int m_procEx = 0x38B0 <Unable to read memory> | |
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo | |
<user defined> _List_node_remove_op = 0x38B8 <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<TargetInfo,void *> >,std::_List_val<std::_List_simple_types<TargetInfo> >,1> _Mypair = 0x38B8 | |
unsigned int m_channelTargetEffectMask = 0x38C8 <Unable to read memory> | |
GOTargetInfo | |
ObjectGuid targetGUID = 0x36A0 <Unable to read memory> | |
unsigned int timeDelay = 0x36A8 <Unable to read memory> | |
unsigned int effectMask = 0x36B0 <Unable to read memory> | |
bool processed = 0x36B1 <Unable to read memory> | |
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo | |
value_type | |
ObjectGuid targetGUID = 0x38D0 <Unable to read memory> | |
unsigned int timeDelay = 0x38D8 <Unable to read memory> | |
unsigned int effectMask = 0x38E0 <Unable to read memory> | |
bool processed = 0x38E1 <Unable to read memory> | |
<user defined> _List_node_remove_op = 0x38D0 | |
std::_Compressed_pair<std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >,1> _Mypair = 0x38D0 | |
ItemTargetInfo | |
Item* item = <Unable to read memory> | |
unsigned int effectMask = 0x36A8 <Unable to read memory> | |
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo | |
value_type | |
Item* item = <Unable to read memory> | |
unsigned int effectMask = 0x38E8 <Unable to read memory> | |
<user defined> _List_node_remove_op = 0x38E0 | |
std::_Compressed_pair<std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >,1> _Mypair = 0x38E0 | |
SpellDestination[3] m_destTargets | |
[0] = 0x38F0 | |
[1] = 0x3920 | |
[2] = 0x3950 | |
bool _scriptsLoaded = 0x3980 <Unable to read memory> | |
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts | |
<user defined> _List_node_remove_op = 0x3988 | |
std::_Compressed_pair<std::allocator<std::_List_node<SpellScript *,void *> >,std::_List_val<std::_List_simple_types<SpellScript *> >,1> _Mypair = 0x3988 | |
HitTriggerSpell | |
SpellInfo* triggeredSpell = <Unable to read memory> | |
SpellInfo* triggeredByAura = <Unable to read memory> | |
unsigned int triggeredByEffIdx = 0x36B0 <Unable to read memory> | |
int chance = 0x36B4 <Unable to read memory> | |
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells | |
value_type | |
SpellInfo* triggeredSpell = <Unable to read memory> | |
SpellInfo* triggeredByAura = <Unable to read memory> | |
unsigned int triggeredByEffIdx = 0x39A8 <Unable to read memory> | |
int chance = 0x39AC <Unable to read memory> | |
<user defined> _List_node_remove_op = 0x3998 | |
std::_Compressed_pair<std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >,std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >,1> _Mypair = 0x3998 | |
unsigned int m_spellState = 0x39A8 <Unable to read memory> | |
int m_timer = 0x39AC <Unable to read memory> | |
SpellEvent* _spellEvent = <Unable to read memory> | |
int _triggeredCastFlags = 0x39B8 <Unable to read memory> | |
TriggeredByAuraSpellData m_triggeredByAuraSpell | |
SpellInfo* spellInfo = <Unable to read memory> | |
int effectIndex = 0x39C8 <Unable to read memory> | |
unsigned int tickNumber = 0x39CC <Unable to read memory> | |
bool m_skipCheck = 0x39D0 <Unable to read memory> | |
unsigned int m_auraScaleMask = 0x39D1 <Unable to read memory> | |
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath | |
std::_Compressed_pair<std::default_delete<PathGenerator>,PathGenerator *,1> _Mypair = 0x39D8 <Unable to read memory> | |
bool _spellTargetsSelected = 0x39E0 <Unable to read memory> | |
ByteBuffer*[3] m_effectExecuteData | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
bool _isMissingSwimmingFlagOutOfCombat = 0x0 | |
unsigned int m_assistanceTimer = 0x0 | |
unsigned int _playerDamageReq = 0x14EE | |
bool _damagedByPlayer = 0x0 | |
Parameter Creature* creature = 0x85DD9A41A400 | |
Unit | |
WorldObject | |
Object | |
DataMap CustomData = 0x85DD9A41A408 | |
unsigned int m_objectType = 0x85DD9A41A448 <Unable to read memory> | |
int m_objectTypeId = 0x85DD9A41A44C <Unable to read memory> | |
unsigned int m_updateFlag = 0x85DD9A41A450 <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0x85DD9A41A460 | |
unsigned int m_valuesCount = 0x85DD9A41A470 <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0x85DD9A41A472 <Unable to read memory> | |
bool m_objectUpdated = 0x85DD9A41A474 <Unable to read memory> | |
bool m_inWorld = 0x85DD9A41A475 <Unable to read memory> | |
PackedGuid m_PackGUID = 0x85DD9A41A478 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x85DD9A41A4A8 <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x85DD9A41A4A8 <Unable to read memory> | |
float m_positionX = 0x85DD9A41A4A8 <Unable to read memory> | |
float m_positionY = 0x85DD9A41A4AC <Unable to read memory> | |
float m_positionZ = 0x85DD9A41A4B0 <Unable to read memory> | |
float m_orientation = 0x85DD9A41A4B4 <Unable to read memory> | |
unsigned int m_mapId = 0x85DD9A41A4B8 <Unable to read memory> | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x85DD9A41A4BC | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x85DD9A41A4C8 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x85DD9A41A4D4 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x85DD9A41A508 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x85DD9A41A53C | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x85DD9A41A548 | |
unsigned int LastUsedScriptID = 0x85DD9A41A554 <Unable to read memory> | |
MovementInfo m_movementInfo = 0x85DD9A41A558 | |
ElunaEventProcessor* elunaEvents = <Unable to read memory> | |
std::string m_name = 0x85DD9A41A5D0 <Unable to read memory> | |
bool m_isActive = 0x85DD9A41A5F0 <Unable to read memory> | |
bool m_isFarVisible = 0x85DD9A41A5F1 <Unable to read memory> | |
std::optional<float> m_visibilityDistanceOverride = 0x85DD9A41A5F4 <Unable to read memory> | |
bool m_isWorldObject = 0x85DD9A41A5FC <Unable to read memory> | |
ZoneScript* m_zoneScript = <Unable to read memory> | |
unsigned int _zoneId = 0x85DD9A41A608 <Unable to read memory> | |
unsigned int _areaId = 0x85DD9A41A60C <Unable to read memory> | |
float _floorZ = 0x85DD9A41A610 <Unable to read memory> | |
bool _outdoors = 0x85DD9A41A614 <Unable to read memory> | |
LiquidData _liquidData = 0x85DD9A41A618 | |
bool _updatePositionData = 0x85DD9A41A62C <Unable to read memory> | |
Transport* m_transport = <Unable to read memory> | |
Map* m_currMap = <Unable to read memory> | |
unsigned int m_InstanceId = 0x85DD9A41A640 <Unable to read memory> | |
unsigned int m_phaseMask = 0x85DD9A41A644 <Unable to read memory> | |
bool m_useCombinedPhases = 0x85DD9A41A648 <Unable to read memory> | |
unsigned int m_notifyflags = 0x85DD9A41A64A <Unable to read memory> | |
unsigned int m_executed_notifies = 0x85DD9A41A64C <Unable to read memory> | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x85DD9A41A650 | |
unsigned int m_extraAttacks = 0x85DD9A41A690 <Unable to read memory> | |
bool m_canDualWield = 0x85DD9A41A694 <Unable to read memory> | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x85DD9A41A698 | |
SafeUnitPointer m_movedByPlayer | |
Unit* ptr = <Unable to read memory> | |
Unit* defaultValue = <Unable to read memory> | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x85DD9A41A6B8 <Unable to read memory> | |
[1] = 0x85DD9A41A6C0 <Unable to read memory> | |
[2] = 0x85DD9A41A6C8 <Unable to read memory> | |
[3] = 0x85DD9A41A6D0 <Unable to read memory> | |
[4] = 0x85DD9A41A6D8 <Unable to read memory> | |
[5] = 0x85DD9A41A6E0 <Unable to read memory> | |
[6] = 0x85DD9A41A6E8 <Unable to read memory> | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x85DD9A41A6F0 <Unable to read memory> | |
[1] = 0x85DD9A41A6F8 <Unable to read memory> | |
[2] = 0x85DD9A41A700 <Unable to read memory> | |
[3] = 0x85DD9A41A708 <Unable to read memory> | |
float m_modMeleeHitChance = 0x85DD9A41A710 <Unable to read memory> | |
float m_modRangedHitChance = 0x85DD9A41A714 <Unable to read memory> | |
float m_modSpellHitChance = 0x85DD9A41A718 <Unable to read memory> | |
int m_baseSpellCritChance = 0x85DD9A41A71C <Unable to read memory> | |
float[7] m_threatModifier | |
[0] = 0x85DD9A41A720 <Unable to read memory> | |
[1] = 0x85DD9A41A724 <Unable to read memory> | |
[2] = 0x85DD9A41A728 <Unable to read memory> | |
[3] = 0x85DD9A41A72C <Unable to read memory> | |
[4] = 0x85DD9A41A730 <Unable to read memory> | |
[5] = 0x85DD9A41A734 <Unable to read memory> | |
[6] = 0x85DD9A41A738 <Unable to read memory> | |
float[3] m_modAttackSpeedPct | |
[0] = 0x85DD9A41A73C <Unable to read memory> | |
[1] = 0x85DD9A41A740 <Unable to read memory> | |
[2] = 0x85DD9A41A744 <Unable to read memory> | |
EventProcessor m_Events | |
unsigned int m_time = 0x85DD9A41A748 <Unable to read memory> | |
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x85DD9A41A750 | |
bool m_aborting = 0x85DD9A41A760 <Unable to read memory> | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x85DD9A41A768 | |
[1] = 0x85DD9A41A780 | |
[2] = 0x85DD9A41A798 | |
[3] = 0x85DD9A41A7B0 | |
[4] = 0x85DD9A41A7C8 | |
[5] = 0x85DD9A41A7E0 | |
[6] = 0x85DD9A41A7F8 | |
[7] = 0x85DD9A41A810 | |
unsigned int m_lastSanctuaryTime = 0x85DD9A41A828 <Unable to read memory> | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras | |
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> > | |
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x85DD9A41A830 | |
bool IsAIEnabled = 0x85DD9A41A840 <Unable to read memory> | |
bool NeedChangeAI = 0x85DD9A41A841 <Unable to read memory> | |
bool m_ControlledByPlayer = 0x85DD9A41A842 <Unable to read memory> | |
bool m_CreatedByPlayer = 0x85DD9A41A843 <Unable to read memory> | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet | |
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> > | |
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x85DD9A41A848 | |
Position m_last_notify_position | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x85DD9A41A858 <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x85DD9A41A858 <Unable to read memory> | |
float m_positionX = 0x85DD9A41A858 <Unable to read memory> | |
float m_positionY = 0x85DD9A41A85C <Unable to read memory> | |
float m_positionZ = 0x85DD9A41A860 <Unable to read memory> | |
float m_orientation = 0x85DD9A41A864 <Unable to read memory> | |
unsigned int m_last_notify_mstime = 0x85DD9A41A868 <Unable to read memory> | |
unsigned int m_delayed_unit_relocation_timer = 0x85DD9A41A86C <Unable to read memory> | |
unsigned int m_delayed_unit_ai_notify_timer = 0x85DD9A41A86E <Unable to read memory> | |
bool bRequestForcedVisibilityUpdate = 0x85DD9A41A870 <Unable to read memory> | |
Movement::MoveSpline* movespline = <Unable to read memory> | |
UnitAI* i_AI = <Unable to read memory> | |
UnitAI* i_disabledAI = <Unable to read memory> | |
unsigned int m_realRace = 0x85DD9A41A890 <Unable to read memory> | |
unsigned int m_race = 0x85DD9A41A891 <Unable to read memory> | |
bool m_AutoRepeatFirstCast = 0x85DD9A41A892 <Unable to read memory> | |
int[3] m_attackTimer | |
[0] = 0x85DD9A41A894 <Unable to read memory> | |
[1] = 0x85DD9A41A898 <Unable to read memory> | |
[2] = 0x85DD9A41A89C <Unable to read memory> | |
float[5] m_createStats | |
[0] = 0x85DD9A41A8A0 <Unable to read memory> | |
[1] = 0x85DD9A41A8A4 <Unable to read memory> | |
[2] = 0x85DD9A41A8A8 <Unable to read memory> | |
[3] = 0x85DD9A41A8AC <Unable to read memory> | |
[4] = 0x85DD9A41A8B0 <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x85DD9A41A8B8 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory> | |
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<Unit *,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x85DD9A41A8B8 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x85DD9A41A8B8 <Unable to read memory> | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x85DD9A41A8B8 <Unable to read memory> | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x85DD9A41A8C0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x85DD9A41A8D0 | |
unsigned int _Mask = 0x85DD9A41A8E8 <Unable to read memory> | |
unsigned int _Maxidx = 0x85DD9A41A8F0 <Unable to read memory> | |
Unit* m_attacking = <Unable to read memory> | |
unsigned int m_deathState = 0x85DD9A41A900 <Unable to read memory> | |
int m_procDeep = 0x85DD9A41A904 <Unable to read memory> | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj | |
_List_node_remove_op | |
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory> | |
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory> | |
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x85DD9A41A908 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory> | |
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory> | |
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x85DD9A41A918 | |
unsigned int m_transform = 0x85DD9A41A928 <Unable to read memory> | |
Spell*[4] m_currentSpells | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> > | |
<user defined> value_compare = 0x85DD9A41A950 <Unable to read memory> | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x85DD9A41A950 | |
<user defined> value_compare = 0x85DD9A41A950 <Unable to read memory> | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x85DD9A41A960 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x85DD9A41A960 | |
<user defined> value_compare = 0x85DD9A41A960 <Unable to read memory> | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory> | |
std::_List_node<Aura *,void *>* _Head = <Unable to read memory> | |
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x85DD9A41A970 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0> | |
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory> | |
unsigned int m_removedAurasCount = 0x85DD9A41A988 <Unable to read memory> | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x85DD9A41A990 | |
[1] = 0x85DD9A41A9A0 | |
[2] = 0x85DD9A41A9B0 | |
[3] = 0x85DD9A41A9C0 | |
[4] = 0x85DD9A41A9D0 | |
[5] = 0x85DD9A41A9E0 | |
[6] = 0x85DD9A41A9F0 | |
[7] = 0x85DD9A41AA00 | |
[8] = 0x85DD9A41AA10 | |
[9] = 0x85DD9A41AA20 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory> | |
std::_List_node<Aura *,void *>* _Head = <Unable to read memory> | |
<user defined>* _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x85DD9A41BD60 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras | |
_List_node_remove_op | |
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory> | |
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory> | |
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x85DD9A41BD70 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras | |
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x85DD9A41BD80 | |
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x85DD9A41BD80 | |
<user defined> value_compare = 0x85DD9A41BD80 | |
unsigned int m_interruptMask = 0x85DD9A41BD90 <Unable to read memory> | |
float[4] m_auraModifiersGroup | |
[0] = 0x85DD9A41BD94 <Unable to read memory> | |
[1] = 0x85DD9A41BD98 <Unable to read memory> | |
[2] = 0x85DD9A41BD9C <Unable to read memory> | |
[3] = 0x85DD9A41BDA0 <Unable to read memory> | |
[0] = 0x85DD9A41BD94 | |
float[4] | |
[0] = 0x85DD9A41BDA4 <Unable to read memory> | |
[1] = 0x85DD9A41BDA8 <Unable to read memory> | |
[2] = 0x85DD9A41BDAC <Unable to read memory> | |
[3] = 0x85DD9A41BDB0 <Unable to read memory> | |
float[4] | |
[0] = 0x85DD9A41BDB4 <Unable to read memory> | |
[1] = 0x85DD9A41BDB8 <Unable to read memory> | |
[2] = 0x85DD9A41BDBC <Unable to read memory> | |
[3] = 0x85DD9A41BDC0 <Unable to read memory> | |
float[4] | |
[0] = 0x85DD9A41BDC4 <Unable to read memory> | |
[1] = 0x85DD9A41BDC8 <Unable to read memory> | |
[2] = 0x85DD9A41BDCC <Unable to read memory> | |
[3] = 0x85DD9A41BDD0 <Unable to read memory> | |
float[4] | |
[0] = 0x85DD9A41BDD4 <Unable to read memory> | |
[1] = 0x85DD9A41BDD8 <Unable to read memory> | |
[2] = 0x85DD9A41BDDC <Unable to read memory> | |
[3] = 0x85DD9A41BDE0 <Unable to read memory> | |
float[4] | |
[0] = 0x85DD9A41BDE4 <Unable to read memory> | |
[1] = 0x85DD9A41BDE8 <Unable to read memory> | |
[2] = 0x85DD9A41BDEC <Unable to read memory> | |
[3] = 0x85DD9A41BDF0 <Unable to read memory> | |
float[4] | |
[0] = 0x85DD9A41BDF4 <Unable to read memory> | |
[1] = 0x85DD9A41BDF8 <Unable to read memory> | |
[2] = 0x85DD9A41BDFC <Unable to read memory> | |
[3] = 0x85DD9A41BE00 <Unable to read memory> | |
float[4] | |
[0] = 0x85DD9A41BE04 <Unable to read memory> | |
[1] = 0x85DD9A41BE08 <Unable to read memory> | |
[2] = 0x85DD9A41BE0C <Unable to read memory> | |
[3] = 0x85DD9A41BE10 <Unable to read memory> | |
float[4] | |
[0] = 0x85DD9A41BE14 <Unable to read memory> | |
[1] = 0x85DD9A41BE18 <Unable to read memory> | |
[2] = 0x85DD9A41BE1C <Unable to read memory> | |
[3] = 0x85DD9A41BE20 <Unable to read memory> | |
float[4] | |
[0] = 0x85DD9A41BE24 <Unable to read memory> | |
[1] = 0x85DD9A41BE28 <Unable to read memory> | |
[2] = 0x85DD9A41BE2C <Unable to read memory> | |
[3] = 0x85DD9A41BE30 <Unable to read memory> | |
float[2] m_weaponDamage | |
[0] = 0x85DD9A41BF24 <Unable to read memory> | |
[1] = 0x85DD9A41BF28 <Unable to read memory> | |
[0] = 0x85DD9A41BF24 <Unable to read memory> | |
float[2] | |
[0] = 0x85DD9A41BF2C <Unable to read memory> | |
[1] = 0x85DD9A41BF30 <Unable to read memory> | |
[0] = 0x85DD9A41BF24 | |
float[2] | |
[0] = 0x85DD9A41BF34 <Unable to read memory> | |
[1] = 0x85DD9A41BF38 <Unable to read memory> | |
[0] = 0x85DD9A41BF34 <Unable to read memory> | |
float[2] | |
[0] = 0x85DD9A41BF3C <Unable to read memory> | |
[1] = 0x85DD9A41BF40 <Unable to read memory> | |
float[2] | |
[0] = 0x85DD9A41BF44 <Unable to read memory> | |
[1] = 0x85DD9A41BF48 <Unable to read memory> | |
[0] = 0x85DD9A41BF44 <Unable to read memory> | |
float[2] | |
[0] = 0x85DD9A41BF4C <Unable to read memory> | |
[1] = 0x85DD9A41BF50 <Unable to read memory> | |
bool m_canModifyStats = 0x85DD9A41BF54 <Unable to read memory> | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras | |
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> > | |
<user defined> value_compare = 0x85DD9A41BF58 <Unable to read memory> | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x85DD9A41BF58 | |
<user defined> value_compare = 0x85DD9A41BF58 | |
float[9] m_speed_rate | |
[0] = 0x85DD9A41BF68 <Unable to read memory> | |
[1] = 0x85DD9A41BF6C <Unable to read memory> | |
[2] = 0x85DD9A41BF70 <Unable to read memory> | |
[3] = 0x85DD9A41BF74 <Unable to read memory> | |
[4] = 0x85DD9A41BF78 <Unable to read memory> | |
[5] = 0x85DD9A41BF7C <Unable to read memory> | |
[6] = 0x85DD9A41BF80 <Unable to read memory> | |
[7] = 0x85DD9A41BF84 <Unable to read memory> | |
[8] = 0x85DD9A41BF88 <Unable to read memory> | |
CharmInfo* m_charmInfo = <Unable to read memory> | |
std::list<Player *,std::allocator<Player *> > m_sharedVision | |
_List_node_remove_op | |
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory> | |
std::_List_node<Player *,void *>* _Head = <Unable to read memory> | |
std::_List_node<Player *,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x85DD9A41BF98 | |
MotionMaster* i_motionMaster = <Unable to read memory> | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x85DD9A41BFB0 <Unable to read memory> | |
[1] = 0x85DD9A41BFB4 <Unable to read memory> | |
[2] = 0x85DD9A41BFB8 <Unable to read memory> | |
[3] = 0x85DD9A41BFBC <Unable to read memory> | |
int m_regenTimer = 0x85DD9A41BFC0 <Unable to read memory> | |
ThreatMgr m_ThreatMgr | |
HostileReference* iCurrentVictim = <Unable to read memory> | |
Unit* iOwner = <Unable to read memory> | |
unsigned int iUpdateTimer = 0x85DD9A41BFD8 <Unable to read memory> | |
ThreatContainer iThreatContainer = 0x85DD9A41BFE0 | |
ThreatContainer iThreatOfflineContainer = 0x85DD9A41BFF8 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo | |
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> > | |
<user defined> value_compare = 0x85DD9A41C010 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x85DD9A41C010 | |
<user defined> value_compare = 0x85DD9A41C010 | |
Vehicle* m_vehicle = <Unable to read memory> | |
Vehicle* m_vehicleKit = <Unable to read memory> | |
unsigned int m_unitTypeMask = 0x85DD9A41C030 <Unable to read memory> | |
LiquidTypeEntry* _lastLiquid = <Unable to read memory> | |
bool m_applyResilience = 0x85DD9A41C040 <Unable to read memory> | |
bool _instantCast = 0x85DD9A41C041 <Unable to read memory> | |
unsigned int m_rootTimes = 0x85DD9A41C044 <Unable to read memory> | |
unsigned int m_state = 0x85DD9A41C048 <Unable to read memory> | |
unsigned int m_CombatTimer = 0x85DD9A41C04C <Unable to read memory> | |
unsigned int m_lastManaUse = 0x85DD9A41C050 <Unable to read memory> | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing | |
<user defined> _List_node_remove_op = 0x85DD9A41C058 | |
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x85DD9A41C058 | |
HostileRefMgr m_HostileRefMgr | |
RefMgr<Unit,ThreatMgr> | |
LinkedListHead | |
LinkedListElement iFirst = 0x85DD9A41C070 | |
LinkedListElement iLast = 0x85DD9A41C080 | |
unsigned int iSize = 0x85DD9A41C090 <Unable to read memory> | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x85DD9A41C070 <Unable to read memory> | |
<user defined> iterator = 0x85DD9A41C070 <Unable to read memory> | |
<user defined> iterator = 0x85DD9A41C068 | |
Unit* iOwner = <Unable to read memory> | |
FollowerRefMgr m_FollowingRefMgr | |
RefMgr<Unit,TargetedMovementGeneratorBase> | |
LinkedListHead | |
LinkedListElement iFirst = 0x85DD9A41C0A8 | |
LinkedListElement iLast = 0x85DD9A41C0B8 | |
unsigned int iSize = 0x85DD9A41C0C8 <Unable to read memory> | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x85DD9A41C0A8 <Unable to read memory> | |
<user defined> iterator = 0x85DD9A41C0A8 <Unable to read memory> | |
<user defined> iterator = 0x85DD9A41C0A0 | |
Unit* m_comboTarget = <Unable to read memory> | |
int m_comboPoints = 0x85DD9A41C0D8 <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x85DD9A41C0E0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory> | |
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<Unit *,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x85DD9A41C0E0 | |
<user defined> _Multi_equal_check_result = 0x85DD9A41C0E0 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x85DD9A41C0E0 <Unable to read memory> | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x85DD9A41C0E8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x85DD9A41C0F8 | |
unsigned int _Mask = 0x85DD9A41C110 <Unable to read memory> | |
unsigned int _Maxidx = 0x85DD9A41C118 <Unable to read memory> | |
RedirectThreatInfo _redirectThreatInfo | |
ObjectGuid _targetGUID = 0x85DD9A41C120 <Unable to read memory> | |
unsigned int _threatPct = 0x85DD9A41C128 <Unable to read memory> | |
bool m_cleanupDone = 0x85DD9A41C130 <Unable to read memory> | |
bool m_duringRemoveFromWorld = 0x85DD9A41C131 <Unable to read memory> | |
unsigned int _oldFactionId = 0x85DD9A41C134 <Unable to read memory> | |
bool _isWalkingBeforeCharm = 0x85DD9A41C138 <Unable to read memory> | |
unsigned int _lastExtraAttackSpell = 0x85DD9A41C13C <Unable to read memory> | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x85DD9A41C140 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory> | |
<user defined> _Range_eraser = 0x85DD9A41C140 <Unable to read memory> | |
<user defined> _Equal_range_result = 0x85DD9A41C140 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x85DD9A41C140 <Unable to read memory> | |
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x85DD9A41C140 <Unable to read memory> | |
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x85DD9A41C148 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x85DD9A41C158 | |
unsigned int _Mask = 0x85DD9A41C170 <Unable to read memory> | |
unsigned int _Maxidx = 0x85DD9A41C178 <Unable to read memory> | |
ObjectGuid _lastDamagedTargetGuid | |
unsigned int _guid = 0x85DD9A41C180 <Unable to read memory> | |
GridObject<Creature> | |
GridReference<Creature> _gridRef | |
Reference<GridRefMgr<Creature>,Creature> | |
LinkedListElement | |
LinkedListElement* iNext = <Unable to read memory> | |
LinkedListElement* iPrev = <Unable to read memory> | |
GridRefMgr<Creature>* iRefTo = <Unable to read memory> | |
Creature* iRefFrom = <Unable to read memory> | |
MovableMapObject | |
Cell _currentCell | |
<unnamed-type-data> | |
<unnamed-type-Part> | |
unsigned int grid_x = 0x85DD9A41C1B0 <Unable to read memory> | |
unsigned int grid_y = 0x85DD9A41C1B0 <Unable to read memory> | |
unsigned int cell_x = 0x85DD9A41C1B0 <Unable to read memory> | |
unsigned int cell_y = 0x85DD9A41C1B0 <Unable to read memory> | |
unsigned int nocreate = 0x85DD9A41C1B0 <Unable to read memory> | |
unsigned int reserved = 0x85DD9A41C1B0 <Unable to read memory> | |
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x85DD9A41C1B0 <Unable to read memory> | |
unsigned int All = 0x85DD9A41C1B0 <Unable to read memory> | |
Cell::<unnamed-type-data> data = 0x85DD9A41C1B0 <Unable to read memory> | |
int _moveState = 0x85DD9A41C1B4 <Unable to read memory> | |
<unnamed-type-_spellFocusInfo> | |
Spell* Spell = <Unable to read memory> | |
unsigned int Delay = 0x85DD9A41A408 <Unable to read memory> | |
ObjectGuid Target | |
unsigned int _guid = 0x85DD9A41A410 <Unable to read memory> | |
float Orientation = 0x85DD9A41A418 <Unable to read memory> | |
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo | |
Spell* Spell = <Unable to read memory> | |
unsigned int Delay = 0x85DD9A41C1C0 <Unable to read memory> | |
ObjectGuid Target | |
unsigned int _guid = 0x85DD9A41C1C8 <Unable to read memory> | |
float Orientation = 0x85DD9A41C1D0 <Unable to read memory> | |
Loot loot | |
std::vector<LootItem,std::allocator<LootItem> > items | |
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x85DD9A41C1D8 | |
std::vector<LootItem,std::allocator<LootItem> > quest_items | |
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x85DD9A41C1F0 | |
unsigned int gold = 0x85DD9A41C208 <Unable to read memory> | |
unsigned int unlootedCount = 0x85DD9A41C20C <Unable to read memory> | |
ObjectGuid roundRobinPlayer | |
unsigned int _guid = 0x85DD9A41C210 <Unable to read memory> | |
ObjectGuid lootOwnerGUID | |
unsigned int _guid = 0x85DD9A41C218 <Unable to read memory> | |
int loot_type = 0x85DD9A41C220 <Unable to read memory> | |
ObjectGuid containerGUID | |
unsigned int _guid = 0x85DD9A41C228 <Unable to read memory> | |
ObjectGuid sourceWorldObjectGUID | |
unsigned int _guid = 0x85DD9A41C230 <Unable to read memory> | |
GameObject* sourceGameObject = <Unable to read memory> | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x85DD9A41C240 | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x85DD9A41C250 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x85DD9A41C250 | |
<user defined> value_compare = 0x85DD9A41C250 <Unable to read memory> | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x85DD9A41C260 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x85DD9A41C260 | |
<user defined> value_compare = 0x85DD9A41C260 <Unable to read memory> | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x85DD9A41C270 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x85DD9A41C270 | |
<user defined> value_compare = 0x85DD9A41C270 <Unable to read memory> | |
LootValidatorRefMgr i_LootValidatorRefMgr | |
RefMgr<Loot,LootValidatorRef> | |
LinkedListHead | |
LinkedListElement iFirst = 0x85DD9A41C288 | |
LinkedListElement iLast = 0x85DD9A41C298 | |
unsigned int iSize = 0x85DD9A41C2A8 <Unable to read memory> | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x85DD9A41C288 <Unable to read memory> | |
<user defined> iterator = 0x85DD9A41C288 <Unable to read memory> | |
<user defined> iterator = 0x85DD9A41C280 | |
iterator | |
LootValidatorRef* _Ptr = <Unable to read memory> | |
unsigned int[8] m_spells | |
[0] = 0x85DD9A41C2B0 <Unable to read memory> | |
[1] = 0x85DD9A41C2B4 <Unable to read memory> | |
[2] = 0x85DD9A41C2B8 <Unable to read memory> | |
[3] = 0x85DD9A41C2BC <Unable to read memory> | |
[4] = 0x85DD9A41C2C0 <Unable to read memory> | |
[5] = 0x85DD9A41C2C4 <Unable to read memory> | |
[6] = 0x85DD9A41C2C8 <Unable to read memory> | |
[7] = 0x85DD9A41C2CC <Unable to read memory> | |
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> > | |
<user defined> value_compare = 0x85DD9A41C2D0 <Unable to read memory> | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x85DD9A41C2D0 | |
<user defined> value_compare = 0x85DD9A41C2D0 <Unable to read memory> | |
unsigned int[7] m_ProhibitSchoolTime | |
[0] = 0x85DD9A41C2E0 <Unable to read memory> | |
[1] = 0x85DD9A41C2E4 <Unable to read memory> | |
[2] = 0x85DD9A41C2E8 <Unable to read memory> | |
[3] = 0x85DD9A41C2EC <Unable to read memory> | |
[4] = 0x85DD9A41C2F0 <Unable to read memory> | |
[5] = 0x85DD9A41C2F4 <Unable to read memory> | |
[6] = 0x85DD9A41C2F8 <Unable to read memory> | |
unsigned int m_groupLootTimer = 0x85DD9A41C2FC <Unable to read memory> | |
unsigned int lootingGroupLowGUID = 0x85DD9A41C300 <Unable to read memory> | |
float m_SightDistance = 0x85DD9A41C304 <Unable to read memory> | |
float m_CombatDistance = 0x85DD9A41C308 <Unable to read memory> | |
bool m_isTempWorldObject = 0x85DD9A41C30C <Unable to read memory> | |
unsigned int m_moveCircleMovementTime = 0x85DD9A41C310 <Unable to read memory> | |
unsigned int m_moveBackwardsMovementTime = 0x85DD9A41C314 <Unable to read memory> | |
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts | |
<user defined> _List_node_remove_op = 0x85DD9A41C318 <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<VendorItemCount> > _Myval2 = 0x85DD9A41C318 | |
ObjectGuid m_lootRecipient | |
unsigned int _guid = 0x85DD9A41C328 <Unable to read memory> | |
unsigned int m_lootRecipientGroup = 0x85DD9A41C330 <Unable to read memory> | |
int m_corpseRemoveTime = 0x85DD9A41C338 <Unable to read memory> | |
int m_respawnTime = 0x85DD9A41C340 <Unable to read memory> | |
int m_respawnedTime = 0x85DD9A41C348 <Unable to read memory> | |
unsigned int m_respawnDelay = 0x85DD9A41C350 <Unable to read memory> | |
unsigned int m_corpseDelay = 0x85DD9A41C354 <Unable to read memory> | |
float m_wanderDistance = 0x85DD9A41C358 <Unable to read memory> | |
unsigned int m_boundaryCheckTime = 0x85DD9A41C35C <Unable to read memory> | |
unsigned int m_transportCheckTimer = 0x85DD9A41C360 <Unable to read memory> | |
unsigned int lootPickPocketRestoreTime = 0x85DD9A41C364 <Unable to read memory> | |
unsigned int m_combatPulseTime = 0x85DD9A41C368 <Unable to read memory> | |
unsigned int m_combatPulseDelay = 0x85DD9A41C36C <Unable to read memory> | |
unsigned int m_reactState = 0x85DD9A41C370 <Unable to read memory> | |
int m_defaultMovementType = 0x85DD9A41C374 <Unable to read memory> | |
unsigned int m_spawnId = 0x85DD9A41C378 <Unable to read memory> | |
unsigned int m_equipmentId = 0x85DD9A41C37C <Unable to read memory> | |
int m_originalEquipmentId = 0x85DD9A41C37D <Unable to read memory> | |
bool m_AlreadyCallAssistance = 0x85DD9A41C37E <Unable to read memory> | |
bool m_AlreadySearchedAssistance = 0x85DD9A41C37F <Unable to read memory> | |
bool m_regenHealth = 0x85DD9A41C380 <Unable to read memory> | |
bool m_regenPower = 0x85DD9A41C381 <Unable to read memory> | |
bool m_AI_locked = 0x85DD9A41C382 <Unable to read memory> | |
int m_meleeDamageSchoolMask = 0x85DD9A41C384 <Unable to read memory> | |
unsigned int m_originalEntry = 0x85DD9A41C388 <Unable to read memory> | |
bool m_moveInLineOfSightDisabled = 0x85DD9A41C38C <Unable to read memory> | |
bool m_moveInLineOfSightStrictlyDisabled = 0x85DD9A41C38D <Unable to read memory> | |
Position m_homePosition | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x85DD9A41C390 <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x85DD9A41C390 <Unable to read memory> | |
float m_positionX = 0x85DD9A41C390 <Unable to read memory> | |
float m_positionY = 0x85DD9A41C394 <Unable to read memory> | |
float m_positionZ = 0x85DD9A41C398 <Unable to read memory> | |
float m_orientation = 0x85DD9A41C39C <Unable to read memory> | |
Position m_transportHomePosition | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x85DD9A41C3A0 <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x85DD9A41C3A0 <Unable to read memory> | |
float m_positionX = 0x85DD9A41C3A0 <Unable to read memory> | |
float m_positionY = 0x85DD9A41C3A4 <Unable to read memory> | |
float m_positionZ = 0x85DD9A41C3A8 <Unable to read memory> | |
float m_orientation = 0x85DD9A41C3AC <Unable to read memory> | |
bool DisableReputationGain = 0x85DD9A41C3B0 <Unable to read memory> | |
CreatureTemplate* m_creatureInfo = <Unable to read memory> | |
CreatureData* m_creatureData = <Unable to read memory> | |
float m_detectionDistance = 0x85DD9A41C3C8 <Unable to read memory> | |
unsigned int m_LootMode = 0x85DD9A41C3CC <Unable to read memory> | |
unsigned int m_waypointID = 0x85DD9A41C3D0 <Unable to read memory> | |
unsigned int m_path_id = 0x85DD9A41C3D4 <Unable to read memory> | |
CreatureGroup* m_formation = <Unable to read memory> | |
bool TriggerJustRespawned = 0x85DD9A41C3E0 <Unable to read memory> | |
std::shared_ptr<__int64> _lastDamagedTime | |
std::_Ptr_base<__int64> | |
int* _Ptr = <Unable to read memory> | |
std::_Ref_count_base* _Rep = <Unable to read memory> | |
ObjectGuid m_cannotReachTarget | |
unsigned int _guid = 0x85DD9A41C3F8 <Unable to read memory> | |
unsigned int m_cannotReachTimer = 0x85DD9A41C400 <Unable to read memory> | |
Spell* _focusSpell = <Unable to read memory> | |
bool _isMissingSwimmingFlagOutOfCombat = 0x85DD9A41C410 <Unable to read memory> | |
unsigned int m_assistanceTimer = 0x85DD9A41C414 <Unable to read memory> | |
unsigned int _playerDamageReq = 0x85DD9A41C418 <Unable to read memory> | |
bool _damagedByPlayer = 0x85DD9A41C41C <Unable to read memory> | |
Parameter bool addToCreatureList = 0x7161AFD098 | |
Parameter bool forceRecalculation = 0x7161AFD0A0 | |
Local bool isIncludedInMapStats = 0x0 <Unable to read memory> | |
Local InstanceMap* instanceMap = 0x2218C2F52A0 | |
Map | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2F52A8 | |
LinkedListElement iLast = 0x2218C2F52B8 | |
unsigned int iSize = 0xA | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945CE290 | |
<user defined> iterator = 0x945CE290 | |
<user defined> iterator = 0x7FF666C230C8 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C230C8 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B32C0 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2F52D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2F52E8 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x2218567BE30 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2F5310 | |
<user defined> value_compare = 0x2218567BE30 | |
TaskScheduler _creatureRespawnScheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2F5320 | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B31C0 | |
std::optional<unsigned int> _group = 0xB6EF0A827264 | |
unsigned int _repeated = 0x8567BE70 | |
std::function<void __cdecl(TaskContext)> _task = 0x2218C2F5340 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5320 | |
std::shared_ptr<TaskScheduler> self_reference = 0x2218C2F5320 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0xB6EF0A827264 | |
TaskScheduler::TaskQueue _task_holder = 0x2218C2F5338 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x2218C2F5348 | |
std::function<bool __cdecl(void)> _predicate = 0x2218C2F5370 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2218C2F53B0 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2218C2F53F0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2218C2F5408 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2218C2F5420 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5438 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5488 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x2210C5771B4 | |
unsigned int MapID = 0x277 | |
unsigned int map_type = 0x2 | |
unsigned int Flags = 0x11D | |
char*[16] name | |
[0] = "Icecrown Citadel" | |
[1] = "Icecrown Citadel" | |
[2] = "Citadelle de la Couronne de glace" | |
[3] = "Eiskronenzitadelle" | |
[4] = "" | |
[5] = "" | |
[6] = "Ciudadela de la Corona de Hielo" | |
[7] = "Ciudadela de la Corona de Hielo" | |
[8] = "Цитадель ЛедÑной Короны" | |
[9] = "" | |
unsigned int linked_zone = 0x0 | |
unsigned int multimap_id = 0xFA | |
int entrance_map = 0x23B | |
float entrance_x = 5776.000000 | |
float entrance_y = 2065.000000 | |
unsigned int addon = 0x2 | |
unsigned int unk_time = 0x0 | |
unsigned int maxPlayers = 0x0 | |
unsigned int i_spawnMode = 0x1 | |
unsigned int i_InstanceId = 0x14 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 200.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x2218C3159E0 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2F5510 | |
LinkedListElement iLast = 0x2218C2F5520 | |
unsigned int iSize = 0x7 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F835970 | |
<user defined> iterator = 0x8F835970 | |
<user defined> iterator = 0x66C22F48 | |
iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
const_iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2F5540 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C4390 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2F5558 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C4420 | |
Map* m_parentMap = 0x2218C2CCAF0 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2CCAF8 | |
LinkedListElement iLast = 0x2218C2CCB08 | |
unsigned int iSize = 0xA | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945D52E0 | |
<user defined> iterator = 0x945D52E0 | |
<user defined> iterator = 0x7FF666C69658 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C69658 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x2218C2CCB20 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x2218C2CCB60 | |
TaskScheduler _creatureRespawnScheduler = 0x2218C2CCB70 | |
DataMap CustomData = 0x2218C2CCC00 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x2218C2CCC40 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x2218C2CCC58 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x2218C2CCC70 | |
std::mutex Lock = 0x2218C2CCC88 | |
std::mutex GridLock = 0x2218C2CCCD8 | |
std::shared_mutex MMapLock = 0x0 | |
MapEntry* i_mapEntry = 0x2210C5771B4 | |
unsigned int i_spawnMode = 0x0 | |
unsigned int i_InstanceId = 0x0 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 90.000000 | |
DynamicMapTree _dynamicTree = 0x2218C2ED260 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr = 0x2218C2CCD58 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x2218C2CCD90 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x221857C3CD0 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x2218C2CCDA8 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x221857C3B80 | |
Map* m_parentMap = 0x2218C2CCAF0 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2CCDC8 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2D4DC8 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells = 0x2218C2DCDC8 | |
std::bitset<262144> marked_cells_large = 0x2218C2E4DC8 | |
bool i_scriptLock = 0x0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x2218C2ECDD0 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x2218C2ECE10 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x2218C2ECE20 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x2218C2ECE60 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x2218C2ECE70 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x2218C2ECEB0 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x2218C2ECEF0 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x2218C2ECF38 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x2218C2ECF48 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x2218C2ED090 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x2218C2ED0D0 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x2218C2ED110 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x2218C2ED150 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x2218C2ED190 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x2218C2ED1D0 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2F5578 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2FD578 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x2218C305578 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
std::bitset<262144> marked_cells_large | |
<user defined> reference = 0x2218C30D578 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3120 | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C315588 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C315598 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x2218567BAF0 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C3155C0 | |
<user defined> value_compare = 0x2218C3155C0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C3155D0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3100 | |
std::_List_node<WorldObject *,void *>* _Next = 0x7 | |
<user defined> _Equal_range_result = 0x2218C3155D0 | |
<user defined> _Multi_equal_check_result = 0x2218C3155D0 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C3155D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C3155E8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x2218452A1B0 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C315610 | |
<user defined> value_compare = 0x2218C315610 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C315620 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C3FD0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xBE | |
<user defined> _Equal_range_result = 0x2218C315620 | |
<user defined> _Multi_equal_check_result = 0x2218C315620 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315628 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315638 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4450 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x2 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315668 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315678 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3F70 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C3156A8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C3156B8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x2218567BB30 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C3156E8 | |
<user defined> value_compare = 0x2218C3156E8 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2218C3156F8 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C315840 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C44B0 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x1E4 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C44B0 | |
unsigned int _Distance = 0x1E4 | |
<user defined> _Multi_equal_check_result = 0x2218C315840 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C315848 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C315858 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3BE0 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x57 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3BE0 | |
unsigned int _Distance = 0x57 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C315888 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C315898 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x22184404280 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C3158C8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C3158D8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C315908 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C315918 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B3220 | |
std::_List_node<Corpse *,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C315948 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C315958 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B33A0 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x2218C315988 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C315998 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
bool m_resetAfterUnload = 0x0 | |
bool m_unloadWhenEmpty = 0x0 | |
InstanceScript* instance_data = 0x2217FB2F4C0 | |
Map* instance = 0x2218C2F52A0 | |
<user defined> i_objectsForDelayedVisibility = 0x2218C2F52D0 | |
<user defined> CreatureGroupHolder = 0x2218C2F5310 | |
<user defined> _creatureRespawnScheduler = 0x2218C2F5320 | |
<user defined> CustomData = 0x2218C2F53B0 | |
<user defined> _creaturesToMove = 0x2218C2F53F0 | |
<user defined> _gameObjectsToMove = 0x2218C2F5408 | |
<user defined> _dynamicObjectsToMove = 0x2218C2F5420 | |
<user defined> Lock = 0x2218C2F5438 | |
<user defined> GridLock = 0x2218C2F5488 | |
<user defined> MMapLock = 0x0 | |
<user defined> i_mapEntry = 0x2210C5771B4 | |
unsigned int i_spawnMode = 0x1 | |
unsigned int i_InstanceId = 0x14 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 200.000000 | |
<user defined> _dynamicTree = 0x2218C3159E0 | |
int _instanceResetPeriod = 0x0 | |
<user defined> m_mapRefMgr = 0x2218C2F5508 | |
<user defined> m_mapRefIter = 0x0 | |
<user defined> m_activeNonPlayers = 0x2218C2F5540 | |
<user defined> m_activeNonPlayersIter = 0x221857C4390 | |
<user defined> _transports = 0x2218C2F5558 | |
<user defined> _transportsUpdateIter = 0x221857C4420 | |
<user defined> m_parentMap = 0x2218C2CCAF0 | |
<user defined> i_grids = 0x2218C2F5578 | |
<user defined> GridMaps = 0x2218C2FD578 | |
<user defined> marked_cells = 0x2218C305578 | |
<user defined> marked_cells_large = 0x2218C30D578 | |
bool i_scriptLock = 0x0 | |
<user defined> i_objectsToRemove = 0x2218C315580 | |
<user defined> i_objectsToSwitch = 0x2218C3155C0 | |
<user defined> i_worldObjects = 0x2218C3155D0 | |
<user defined> m_scriptSchedule = 0x2218C315610 | |
<user defined> _creatureRespawnTimes = 0x2218C315620 | |
<user defined> _goRespawnTimes = 0x2218C315660 | |
<user defined> _zoneDynamicInfo = 0x2218C3156A0 | |
unsigned int _defaultLight = 0x9B8 | |
<user defined> _guidGenerators = 0x2218C3156E8 | |
<user defined> _objectsStore = 0x2218C3156F8 | |
<user defined> _creatureBySpawnIdStore = 0x2218C315840 | |
<user defined> _gameobjectBySpawnIdStore = 0x2218C315880 | |
<user defined> _corpsesByCell = 0x2218C3158C0 | |
<user defined> _corpsesByPlayer = 0x2218C315900 | |
<user defined> _corpseBones = 0x2218C315940 | |
<user defined> _updateObjects = 0x2218C315980 | |
TaskScheduler scheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2217FB2F4D0 | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B37C0 | |
std::optional<unsigned int> _group = 0xB634610DB064 | |
unsigned int _repeated = 0x8567B3B0 | |
std::function<void __cdecl(TaskContext)> _task = 0x2217FB2F4F0 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2217FB2F4D0 | |
std::shared_ptr<TaskScheduler> self_reference = 0x2217FB2F4D0 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0xB634610DB064 | |
TaskScheduler::TaskQueue _task_holder = 0x2217FB2F4E8 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x2217FB2F4F8 | |
std::function<bool __cdecl(void)> _predicate = 0x2217FB2F520 | |
std::vector<char,std::allocator<char> > headers | |
std::_Compressed_pair<std::allocator<char>,std::_Vector_val<std::_Simple_types<char> >,1> _Mypair = 0x2217FB2F560 | |
std::vector<BossInfo,std::allocator<BossInfo> > bosses | |
std::_Compressed_pair<std::allocator<BossInfo>,std::_Vector_val<std::_Simple_types<BossInfo> >,1> _Mypair = 0x2217FB2F578 | |
std::vector<unsigned int,std::allocator<unsigned int> > persistentData | |
std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair = 0x2217FB2F590 | |
std::multimap<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> > > doors | |
std::_Tree<std::_Tmap_traits<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> >,1> > | |
<user defined> value_compare = 0x2217FB2F5A8 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,DoorInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,DoorInfo> > >,1>,1> _Mypair = 0x2217FB2F5A8 | |
<user defined> value_compare = 0x2217FB2F5A8 | |
std::map<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> > > minions | |
std::_Tree<std::_Tmap_traits<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> >,0> > | |
<user defined> value_compare = 0x2217FB2F5B8 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,MinionInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,MinionInfo> > >,1>,1> _Mypair = 0x2217FB2F5B8 | |
<user defined> value_compare = 0x2217FB2F5B8 | |
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _creatureInfo | |
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> > | |
<user defined> value_compare = 0x2217FB2F5C8 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x2217FB2F5C8 | |
<user defined> value_compare = 0x2217FB2F5C8 | |
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _gameObjectInfo | |
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> > | |
<user defined> value_compare = 0x2217FB2F5D8 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x2217FB2F5D8 | |
<user defined> value_compare = 0x2217FB2F5D8 | |
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > _objectGuids | |
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> > | |
<user defined> value_compare = 0x2217FB2F5E8 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0x2217FB2F5E8 | |
<user defined> value_compare = 0x2217FB2F5E8 | |
unsigned int completedEncounters = 0x67F | |
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > _activatedAreaTriggers | |
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2217FB2F600 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = 0x2213F800000 | |
_Range_eraser | |
std::list<unsigned int,std::allocator<unsigned int> >& _List = 0x2213F800000 | |
std::_List_node<unsigned int,void *>* _Predecessor = 0x2218C2B3240 | |
std::_List_node<unsigned int,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2217FB2F600 | |
<user defined> _Multi_equal_check_result = 0x2217FB2F600 | |
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x3F800000 | |
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x2217FB2F608 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x2217FB2F618 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int i_script_id = 0x307 | |
Local AutoBalanceCreatureInfo* creatureABInfo = <Unable to read memory> | |
Local AutoBalanceMapInfo* mapABInfo = 0x22185D0B040 | |
unsigned int globalConfigTime = 0x60D8AFDF2DFB9 | |
unsigned int mapConfigTime = 0x1 | |
unsigned int playerCount = 0x6 | |
unsigned int adjustedPlayerCount = 0x6 | |
unsigned int minPlayers = 0x3 | |
unsigned int mapLevel = 0x51 | |
unsigned int lowestPlayerLevel = 0x50 | |
unsigned int highestPlayerLevel = 0x50 | |
unsigned int lfgMinLevel = 0x50 | |
unsigned int lfgTargetLevel = 0x50 | |
unsigned int lfgMaxLevel = 0x53 | |
unsigned int worldMultiplierTargetLevel = 0x51 | |
float worldDamageHealingMultiplier = 0.088952 | |
float scaledWorldDamageHealingMultiplier = 0.088952 | |
float worldHealthMultiplier = 0.088952 | |
bool enabled = 0x1 | |
std::vector<Creature *,std::allocator<Creature *> > allMapCreatures | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x22185D0B078 | |
std::vector<Player *,std::allocator<Player *> > allMapPlayers | |
std::_Compressed_pair<std::allocator<Player *>,std::_Vector_val<std::_Simple_types<Player *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Player *> > _Myval2 = 0x22185D0B090 | |
bool combatLocked = 0x0 | |
bool combatLockTripped = 0x0 | |
unsigned int combatLockMinPlayers = 0x0 | |
unsigned int highestCreatureLevel = 0x53 | |
unsigned int lowestCreatureLevel = 0x50 | |
float avgCreatureLevel = 80.827003 | |
unsigned int activeCreatureCount = 0xB9 | |
bool isLevelScalingEnabled = 0x0 | |
unsigned int levelScalingSkipHigherLevels = 0x3 | |
unsigned int levelScalingSkipLowerLevels = 0x5 | |
unsigned int levelScalingDynamicCeiling = 0x3 | |
unsigned int levelScalingDynamicFloor = 0x5 | |
unsigned int prevMapLevel = 0x51 | |
Local bool isCreatureAlreadyInCreatureList = 0x0 <Unable to read memory> | |
Local Map* map = <Unable to read memory> | |
Local std::exception& e = 0x7161AFD420 | |
__std_exception_data _Data | |
char* _What = "" | |
bool _DoFree = 0xA0 | |
Local Creature* summoner = <Unable to read memory> | |
Local std::exception& e = NULL | |
Local AutoBalanceCreatureInfo* summonerABInfo = <Unable to read memory> | |
Local std::exception& e = NULL | |
Local std::exception& e = 0x8FE6F48D8DFE | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x8FE6F48D8E0E <Unable to read memory> | |
Local std::exception& e = 0x7FFA2B26208B | |
__std_exception_data _Data | |
char* _What = 0xCCCCCCC328C48348 <Unable to read memory> | |
bool _DoFree = 0xCC | |
Local std::exception& e = 0x2218C2F52A0 | |
__std_exception_data _Data | |
char* _What = " pk”!" | |
bool _DoFree = 0x0 | |
Local std::exception& e = 0x2218F832C50 | |
__std_exception_data _Data | |
char* _What = "n Niffelem, Las Cumbres Tormentosas." | |
bool _DoFree = 0xE0 | |
Local Player* summoner = <Unable to read memory> | |
Local std::exception& e = NULL | |
Local unsigned int newLevel = 0x0 <Unable to read memory> | |
Local std::exception& e = 0x2210BC53F70 | |
__std_exception_data _Data | |
char* _What = 0xB <Unable to read memory> | |
bool _DoFree = 0xC0 | |
Local std::exception& e = 0x2218F832C50 | |
__std_exception_data _Data | |
char* _What = "n Niffelem, Las Cumbres Tormentosas." | |
bool _DoFree = 0xE0 | |
Local std::exception& e = 0x2218F832C50 | |
__std_exception_data _Data | |
char* _What = "n Niffelem, Las Cumbres Tormentosas." | |
bool _DoFree = 0xE0 | |
Local std::exception& e = 0x7FF6655EAA42 | |
__std_exception_data _Data | |
char* _What = 0x48738B49405B8B49 <Unable to read memory> | |
bool _DoFree = 0x49 | |
Local std::exception& e = 0x22185D0B040 | |
__std_exception_data _Data | |
char* _What = 0x60D8AFDF2DFB9 <Unable to read memory> | |
bool _DoFree = 0x1 | |
Local std::exception& e = NULL | |
Local std::exception& e = 0x403 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x413 <Unable to read memory> | |
Local std::exception& e = 0x22185D0B059 | |
__std_exception_data _Data | |
char* _What = 0x5E3DB62C5E000051 <Unable to read memory> | |
bool _DoFree = 0x2C | |
Local std::exception& e = 0x221098C0000 | |
__std_exception_data _Data | |
char* _What = "è© !" | |
bool _DoFree = 0x50 | |
Local std::exception& e = 0x221098C0CC0 | |
__std_exception_data _Data | |
char* _What = NULL | |
bool _DoFree = 0x50 | |
Local std::exception& e = 0x7FFA2D43C94D | |
__std_exception_data _Data | |
char* _What = 0x89D10BCAFFC08B44 <Unable to read memory> | |
bool _DoFree = 0x57 | |
Local std::exception& e = 0x4E200C8 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x4E200D8 <Unable to read memory> | |
Local std::exception& e = 0x30 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x40 <Unable to read memory> | |
Local std::exception& e = 0x221B0E645A0 | |
__std_exception_data _Data | |
char* _What = " Eæ°!" | |
bool _DoFree = 0x0 | |
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Player *> > > playerIterator | |
Player** _Ptr = <Unable to read memory> | |
Local Player* thisPlayer = <Unable to read memory> | |
Local std::exception& e = 0x9D0 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x9E0 <Unable to read memory> | |
Local unsigned int distance = 0x0 <Unable to read memory> | |
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Player *> > > playerIterator | |
Player** _Ptr = <Unable to read memory> | |
Local Player* thisPlayer = <Unable to read memory> | |
Local std::exception& e = NULL | |
Local std::exception& e = 0x9D | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0xAD <Unable to read memory> | |
Local float newAvgCreatureLevel = 0x0 <Unable to read memory> | |
Local float creatureCount = 0x0 <Unable to read memory> | |
Local float oldAvgCreatureLevel = 0x0 <Unable to read memory> | |
Local std::exception& e = 0x22100000000 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x22100000010 <Unable to read memory> | |
Local std::exception& e = 0x221098C1200 | |
__std_exception_data _Data | |
char* _What = "" | |
bool _DoFree = 0x0 | |
Local std::exception& e = 0x2218F832C50 | |
__std_exception_data _Data | |
char* _What = "n Niffelem, Las Cumbres Tormentosas." | |
bool _DoFree = 0xE0 | |
00007FF665606DAE 0000007161AFD2E0 AutoBalance_AllMapScript::OnPlayerEnterAll+11FE C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4617 | |
Local AutoBalance_AllMapScript* this = 0x22109BE6360 | |
AllMapScript | |
ScriptObject | |
std::string _name = "ථ !" | |
Parameter Map* map = 0x2218C2F52A0 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2F52A8 | |
LinkedListElement iLast = 0x2218C2F52B8 | |
unsigned int iSize = 0xA | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945CE290 | |
<user defined> iterator = 0x945CE290 | |
<user defined> iterator = 0xC8 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C230C8 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B32C0 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2F52D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2F52E8 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x2218567BE30 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2F5310 | |
<user defined> value_compare = 0x30 | |
TaskScheduler _creatureRespawnScheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2F5320 | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B31C0 | |
std::optional<unsigned int> _group = 0xB6EF0A827264 | |
unsigned int _repeated = 0x8567BE70 | |
std::function<void __cdecl(TaskContext)> _task = 0x2218C2F5340 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5320 | |
std::shared_ptr<TaskScheduler> self_reference | |
std::_Ptr_base<TaskScheduler> | |
TaskScheduler* _Ptr = 0x2218C2F5320 | |
std::_Ref_count_base* _Rep = 0x2218C2B31C0 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur = 0xB6EF0A827264 | |
TaskScheduler::TaskQueue _task_holder | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5338 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder | |
std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > c = 0x2218C2F5348 | |
std::function<bool __cdecl(void)> _predicate | |
std::_Func_class<bool> | |
<user defined> std::_Arg_types<> = 0x50 | |
_Storage | |
float _Dummy1 = 0.000000 | |
char[56] _Dummy2 = "Pbªfö..." | |
std::_Func_base<bool>*[8] _Ptrs | |
[0] = 0x7FF666AA6250 | |
[1] = 0x7FF6656B3DA0 | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = 0x2218C2F5370 | |
std::_Func_class<bool>::_Storage _Mystorage = 0x2218C2F5370 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2F53B0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0x2218567B8F0 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x2218C2F53B0 | |
<user defined> _Multi_equal_check_result = 0x2218C2F53B0 | |
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x2218C2F53B8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x2218C2F53C8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x2218C2F53F0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x2218C2F5408 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x2218C2F5420 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5438 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5488 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x2210C5771B4 | |
unsigned int MapID = 0x277 | |
unsigned int map_type = 0x2 | |
unsigned int Flags = 0x11D | |
char*[16] name | |
[0] = "Icecrown Citadel" | |
[1] = "Icecrown Citadel" | |
[2] = "Citadelle de la Couronne de glace" | |
[3] = "Eiskronenzitadelle" | |
[4] = "" | |
[5] = "" | |
[6] = "Ciudadela de la Corona de Hielo" | |
[7] = "Ciudadela de la Corona de Hielo" | |
[8] = "Цитадель ЛедÑной Короны" | |
[9] = "" | |
unsigned int linked_zone = 0x0 | |
unsigned int multimap_id = 0xFA | |
int entrance_map = 0x23B | |
float entrance_x = 5776.000000 | |
float entrance_y = 2065.000000 | |
unsigned int addon = 0x2 | |
unsigned int unk_time = 0x0 | |
unsigned int maxPlayers = 0x0 | |
unsigned int i_spawnMode = 0x1 | |
unsigned int i_InstanceId = 0x14 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 200.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x2218C3159E0 | |
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> > | |
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x2218C3159E0 | |
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C315A10 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
Cell | |
int x = 0x66C97D20 | |
int y = 0x7FF6 | |
TimeTrackerSmall rebalance_timer = 0x5D | |
int unbalanced_times = 0x24 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2F5510 | |
LinkedListElement iLast = 0x2218C2F5520 | |
unsigned int iSize = 0x7 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F835970 | |
<user defined> iterator = 0x8F835970 | |
<user defined> iterator = 0x66C22F48 | |
iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
const_iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2F5540 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C4390 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2F5558 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C4420 | |
Map* m_parentMap = 0x2218C2CCAF0 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2CCAF8 | |
LinkedListElement iLast = 0x2218C2CCB08 | |
unsigned int iSize = 0xA | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945D52E0 | |
<user defined> iterator = 0x945D52E0 | |
<user defined> iterator = 0x66C69658 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C69658 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B2920 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2CCB28 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2CCB38 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x2218567BCF0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2CCB60 | |
<user defined> value_compare = 0x8567BCF0 | |
TaskScheduler _creatureRespawnScheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2CCB70 | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B2F80 | |
std::optional<unsigned int> _group = 0xB6EF0A7F933C | |
unsigned int _repeated = 0x8567BDB0 | |
std::function<void __cdecl(TaskContext)> _task = 0x2218C2CCB90 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2CCB70 | |
std::shared_ptr<TaskScheduler> self_reference = 0x2218C2CCB70 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0xB6EF0A7F933C | |
TaskScheduler::TaskQueue _task_holder = 0x2218C2CCB88 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x2218C2CCB98 | |
std::function<bool __cdecl(void)> _predicate = 0x2218C2CCBC0 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2218C2CCC00 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2218C2CCC40 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2218C2CCC58 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2218C2CCC70 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCC88 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCCD8 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x2210C5771B4 | |
unsigned int i_spawnMode = 0x0 | |
unsigned int i_InstanceId = 0x0 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 90.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x2218C2ED260 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2CCD60 | |
LinkedListElement iLast = 0x2218C2CCD70 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8C2CCD70 | |
<user defined> iterator = 0x8C2CCD70 | |
<user defined> iterator = 0x2218C2CCD58 | |
iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
const_iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2CCD90 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C3CD0 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2CCDA8 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C3B80 | |
Map* m_parentMap = 0x2218C2CCAF0 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2CCDC8 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2D4DC8 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x2218C2DCDC8 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
std::bitset<262144> marked_cells_large | |
<user defined> reference = 0x2218C2E4DC8 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2C40 | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECDD8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECDE8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x2218567B470 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C2ECE10 | |
<user defined> value_compare = 0x2218C2ECE10 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE20 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2940 | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218C2ECE20 | |
<user defined> _Multi_equal_check_result = 0x2218C2ECE20 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECE28 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECE38 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x22184529D00 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C2ECE60 | |
<user defined> value_compare = 0x2218C2ECE60 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE70 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4300 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218C2ECE70 | |
<user defined> _Multi_equal_check_result = 0x2218C2ECE70 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECE78 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECE88 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C41E0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECEB8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECEC8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3CA0 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C2ECEF8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C2ECF08 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x2218567B9B0 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C2ECF38 | |
<user defined> value_compare = 0x2218C2ECF38 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2218C2ECF48 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2ED090 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C41B0 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C41B0 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x2218C2ED090 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C2ED098 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C2ED0A8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3A60 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3A60 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C2ED0D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C2ED0E8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x221844048E0 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C2ED118 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C2ED128 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C2ED158 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C2ED168 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B2980 | |
std::_List_node<Corpse *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C2ED198 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1A8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B3800 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x2218C2ED1D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1E8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2F5578 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2FD578 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x2218C305578 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
std::bitset<262144> marked_cells_large | |
<user defined> reference = 0x2218C30D578 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3120 | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C315588 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C315598 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x2218567BAF0 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C3155C0 | |
<user defined> value_compare = 0x2218C3155C0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C3155D0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3100 | |
std::_List_node<WorldObject *,void *>* _Next = 0x7 | |
<user defined> _Equal_range_result = 0x2218C3155D0 | |
<user defined> _Multi_equal_check_result = 0x2218C3155D0 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C3155D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C3155E8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x2218452A1B0 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C315610 | |
<user defined> value_compare = 0x2218C315610 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C315620 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C3FD0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xBE | |
<user defined> _Equal_range_result = 0x2218C315620 | |
<user defined> _Multi_equal_check_result = 0x2218C315620 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315628 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315638 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4450 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x2 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315668 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315678 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3F70 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C3156A8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C3156B8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x2218567BB30 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C3156E8 | |
<user defined> value_compare = 0x2218C3156E8 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements | |
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x2218C3156F8 | |
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x2218C315738 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C315840 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C44B0 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x1E4 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C44B0 | |
unsigned int _Distance = 0x1E4 | |
<user defined> _Multi_equal_check_result = 0x2218C315840 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C315848 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C315858 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3BE0 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x57 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3BE0 | |
unsigned int _Distance = 0x57 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C315888 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C315898 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x22184404280 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C3158C8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C3158D8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C315908 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C315918 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B3220 | |
std::_List_node<Corpse *,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C315948 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C315958 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B33A0 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x2218C315988 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C315998 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
Parameter Map* map = 0x2218C2F52A0 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2F52A8 | |
LinkedListElement iLast = 0x2218C2F52B8 | |
unsigned int iSize = 0xA | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945CE290 | |
<user defined> iterator = 0x945CE290 | |
<user defined> iterator = 0x2218C2F52A0 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C230C8 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B32C0 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2F52D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2F52E8 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x2218567BE30 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2F5310 | |
<user defined> value_compare = 0x2218C2F5310 | |
TaskScheduler _creatureRespawnScheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2F5320 | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B31C0 | |
std::optional<unsigned int> _group = 0xB6EF0A827264 | |
unsigned int _repeated = 0x8567BE70 | |
std::function<void __cdecl(TaskContext)> _task = 0x2218C2F5340 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5320 | |
std::shared_ptr<TaskScheduler> self_reference | |
std::_Ptr_base<TaskScheduler> | |
TaskScheduler* _Ptr = 0x2218C2F5320 | |
std::_Ref_count_base* _Rep = 0x2218C2B31C0 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur = 0xB6EF0A827264 | |
TaskScheduler::TaskQueue _task_holder | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5338 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder | |
std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > c = 0x2218C2F5348 | |
std::function<bool __cdecl(void)> _predicate | |
std::_Func_class<bool> | |
<user defined> std::_Arg_types<> = 0x50 | |
_Storage | |
float _Dummy1 = 0.000000 | |
char[56] _Dummy2 = "Pbªfö..." | |
std::_Func_base<bool>*[8] _Ptrs | |
[0] = 0x7FF666AA6250 | |
[1] = 0x7FF6656B3DA0 | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = 0x2218C2F5370 | |
std::_Func_class<bool>::_Storage _Mystorage = 0x2218C2F5370 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2F53B0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0x2218567B8F0 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x2218C2F53B0 | |
<user defined> _Multi_equal_check_result = 0x2218C2F53B0 | |
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x2218C2F53B8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x2218C2F53C8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x2218C2F53F0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x2218C2F5408 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x2218C2F5420 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5438 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5488 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x2210C5771B4 | |
unsigned int MapID = 0x277 | |
unsigned int map_type = 0x2 | |
unsigned int Flags = 0x11D | |
char*[16] name | |
[0] = "Icecrown Citadel" | |
[1] = "Icecrown Citadel" | |
[2] = "Citadelle de la Couronne de glace" | |
[3] = "Eiskronenzitadelle" | |
[4] = "" | |
[5] = "" | |
[6] = "Ciudadela de la Corona de Hielo" | |
[7] = "Ciudadela de la Corona de Hielo" | |
[8] = "Цитадель ЛедÑной Короны" | |
[9] = "" | |
unsigned int linked_zone = 0x0 | |
unsigned int multimap_id = 0xFA | |
int entrance_map = 0x23B | |
float entrance_x = 5776.000000 | |
float entrance_y = 2065.000000 | |
unsigned int addon = 0x2 | |
unsigned int unk_time = 0x0 | |
unsigned int maxPlayers = 0x0 | |
unsigned int i_spawnMode = 0x1 | |
unsigned int i_InstanceId = 0x14 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 200.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x2218C3159E0 | |
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> > | |
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x2218C3159E0 | |
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C315A10 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
Cell | |
int x = 0x66C97D20 | |
int y = 0x7FF6 | |
TimeTrackerSmall rebalance_timer = 0x5D | |
int unbalanced_times = 0x24 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2F5510 | |
LinkedListElement iLast = 0x2218C2F5520 | |
unsigned int iSize = 0x7 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F835970 | |
<user defined> iterator = 0x8F835970 | |
<user defined> iterator = 0x66C22F48 | |
iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
const_iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2F5540 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C4390 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2F5558 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C4420 | |
Map* m_parentMap = 0x2218C2CCAF0 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2CCAF8 | |
LinkedListElement iLast = 0x2218C2CCB08 | |
unsigned int iSize = 0xA | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945D52E0 | |
<user defined> iterator = 0x945D52E0 | |
<user defined> iterator = 0x66C69658 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C69658 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B2920 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2CCB28 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2CCB38 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x2218567BCF0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2CCB60 | |
<user defined> value_compare = 0x8567BCF0 | |
TaskScheduler _creatureRespawnScheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2CCB70 | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B2F80 | |
std::optional<unsigned int> _group = 0xB6EF0A7F933C | |
unsigned int _repeated = 0x8567BDB0 | |
std::function<void __cdecl(TaskContext)> _task = 0x2218C2CCB90 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2CCB70 | |
std::shared_ptr<TaskScheduler> self_reference = 0x2218C2CCB70 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0xB6EF0A7F933C | |
TaskScheduler::TaskQueue _task_holder = 0x2218C2CCB88 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x2218C2CCB98 | |
std::function<bool __cdecl(void)> _predicate = 0x2218C2CCBC0 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2218C2CCC00 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2218C2CCC40 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2218C2CCC58 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2218C2CCC70 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCC88 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCCD8 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x2210C5771B4 | |
unsigned int i_spawnMode = 0x0 | |
unsigned int i_InstanceId = 0x0 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 90.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x2218C2ED260 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2CCD60 | |
LinkedListElement iLast = 0x2218C2CCD70 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8C2CCD70 | |
<user defined> iterator = 0x8C2CCD70 | |
<user defined> iterator = 0x2218C2CCD58 | |
iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
const_iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2CCD90 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C3CD0 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2CCDA8 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C3B80 | |
Map* m_parentMap = 0x2218C2CCAF0 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2CCDC8 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2D4DC8 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x2218C2DCDC8 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
std::bitset<262144> marked_cells_large | |
<user defined> reference = 0x2218C2E4DC8 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2C40 | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECDD8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECDE8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x2218567B470 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C2ECE10 | |
<user defined> value_compare = 0x2218C2ECE10 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE20 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2940 | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218C2ECE20 | |
<user defined> _Multi_equal_check_result = 0x2218C2ECE20 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECE28 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECE38 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x22184529D00 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C2ECE60 | |
<user defined> value_compare = 0x2218C2ECE60 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE70 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4300 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218C2ECE70 | |
<user defined> _Multi_equal_check_result = 0x2218C2ECE70 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECE78 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECE88 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C41E0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECEB8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECEC8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3CA0 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C2ECEF8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C2ECF08 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x2218567B9B0 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C2ECF38 | |
<user defined> value_compare = 0x2218C2ECF38 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2218C2ECF48 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2ED090 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C41B0 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C41B0 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x2218C2ED090 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C2ED098 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C2ED0A8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3A60 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3A60 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C2ED0D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C2ED0E8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x221844048E0 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C2ED118 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C2ED128 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C2ED158 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C2ED168 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B2980 | |
std::_List_node<Corpse *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C2ED198 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1A8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B3800 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x2218C2ED1D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1E8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2F5578 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2FD578 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x2218C305578 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
std::bitset<262144> marked_cells_large | |
<user defined> reference = 0x2218C30D578 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3120 | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C315588 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C315598 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x2218567BAF0 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C3155C0 | |
<user defined> value_compare = 0x2218C3155C0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C3155D0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3100 | |
std::_List_node<WorldObject *,void *>* _Next = 0x7 | |
<user defined> _Equal_range_result = 0x2218C3155D0 | |
<user defined> _Multi_equal_check_result = 0x2218C3155D0 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C3155D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C3155E8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x2218452A1B0 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C315610 | |
<user defined> value_compare = 0x2218C315610 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C315620 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C3FD0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xBE | |
<user defined> _Equal_range_result = 0x2218C315620 | |
<user defined> _Multi_equal_check_result = 0x2218C315620 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315628 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315638 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4450 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x2 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315668 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315678 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3F70 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C3156A8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C3156B8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x2218567BB30 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C3156E8 | |
<user defined> value_compare = 0x2218C3156E8 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements | |
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x2218C3156F8 | |
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x2218C315738 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C315840 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C44B0 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x1E4 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C44B0 | |
unsigned int _Distance = 0x1E4 | |
<user defined> _Multi_equal_check_result = 0x2218C315840 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C315848 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C315858 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3BE0 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x57 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3BE0 | |
unsigned int _Distance = 0x57 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C315888 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C315898 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x22184404280 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C3158C8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C3158D8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C315908 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C315918 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B3220 | |
std::_List_node<Corpse *,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C315948 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C315958 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B33A0 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x2218C315988 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C315998 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
Parameter Map* map = 0x120 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x128 | |
LinkedListElement iLast = 0x138 | |
unsigned int iSize = 0x148 <Unable to read memory> | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x128 <Unable to read memory> | |
<user defined> iterator = 0x128 <Unable to read memory> | |
<user defined> iterator = 0x120 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x150 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory> | |
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<Unit *,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x150 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x150 <Unable to read memory> | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x150 <Unable to read memory> | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x158 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x168 | |
unsigned int _Mask = 0x180 <Unable to read memory> | |
unsigned int _Maxidx = 0x188 <Unable to read memory> | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x190 <Unable to read memory> | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x190 | |
<user defined> value_compare = 0x190 | |
TaskScheduler _creatureRespawnScheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x1A0 <Unable to read memory> | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x1A8 <Unable to read memory> | |
std::optional<unsigned int> _group = 0x1B0 <Unable to read memory> | |
unsigned int _repeated = 0x1B8 <Unable to read memory> | |
std::function<void __cdecl(TaskContext)> _task = 0x1C0 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x1A0 | |
std::shared_ptr<TaskScheduler> self_reference | |
std::_Ptr_base<TaskScheduler> | |
TaskScheduler* _Ptr = <Unable to read memory> | |
std::_Ref_count_base* _Rep = <Unable to read memory> | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur = 0x1B0 <Unable to read memory> | |
TaskScheduler::TaskQueue _task_holder | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x1B8 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder | |
std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > c = 0x1C8 | |
std::function<bool __cdecl(void)> _predicate | |
std::_Func_class<bool> | |
<user defined> std::_Arg_types<> = 0x1F0 <Unable to read memory> | |
_Storage | |
float _Dummy1 = 0x1F0 <Unable to read memory> | |
char[56] _Dummy2 = 0x1F0 <Unable to read memory> | |
std::_Func_base<bool>*[8] _Ptrs | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
std::_Func_class<bool>::_Storage _Mystorage = 0x1F0 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x230 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x230 | |
<user defined> _Multi_equal_check_result = 0x230 | |
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x230 <Unable to read memory> | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x238 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x248 | |
unsigned int _Mask = 0x260 <Unable to read memory> | |
unsigned int _Maxidx = 0x268 <Unable to read memory> | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x270 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x288 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x2A0 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2B8 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x308 | |
std::shared_mutex MMapLock | |
void* _Myhandle = <Unable to read memory> | |
MapEntry* i_mapEntry = <Unable to read memory> | |
unsigned int i_spawnMode = 0x368 <Unable to read memory> | |
unsigned int i_InstanceId = 0x36C <Unable to read memory> | |
unsigned int m_unloadTimer = 0x370 <Unable to read memory> | |
float m_VisibleDistance = 0x374 <Unable to read memory> | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = <Unable to read memory> | |
int _instanceResetPeriod = 0x380 <Unable to read memory> | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x390 | |
LinkedListElement iLast = 0x3A0 | |
unsigned int iSize = 0x3B0 <Unable to read memory> | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x390 <Unable to read memory> | |
<user defined> iterator = 0x390 <Unable to read memory> | |
<user defined> iterator = 0x388 | |
iterator | |
MapReference* _Ptr = <Unable to read memory> | |
const_iterator | |
MapReference* _Ptr = <Unable to read memory> | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = <Unable to read memory> | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x3C0 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = <Unable to read memory> | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x3D8 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = <Unable to read memory> | |
Map* m_parentMap = <Unable to read memory> | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
[0] = 0x3F8 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
GridMap*[64] GridMaps | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
[0] = 0x83F8 | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x103F8 | |
unsigned int[4096] _Array | |
[0] = 0x103F8 <Unable to read memory> | |
[1] = 0x10400 <Unable to read memory> | |
[2] = 0x10408 <Unable to read memory> | |
[3] = 0x10410 <Unable to read memory> | |
[4] = 0x10418 <Unable to read memory> | |
[5] = 0x10420 <Unable to read memory> | |
[6] = 0x10428 <Unable to read memory> | |
[7] = 0x10430 <Unable to read memory> | |
[8] = 0x10438 <Unable to read memory> | |
[9] = 0x10440 <Unable to read memory> | |
std::bitset<262144> marked_cells_large | |
<user defined> reference = 0x183F8 | |
unsigned int[4096] _Array | |
[0] = 0x183F8 <Unable to read memory> | |
[1] = 0x18400 <Unable to read memory> | |
[2] = 0x18408 <Unable to read memory> | |
[3] = 0x18410 <Unable to read memory> | |
[4] = 0x18418 <Unable to read memory> | |
[5] = 0x18420 <Unable to read memory> | |
[6] = 0x18428 <Unable to read memory> | |
[7] = 0x18430 <Unable to read memory> | |
[8] = 0x18438 <Unable to read memory> | |
[9] = 0x18440 <Unable to read memory> | |
bool i_scriptLock = 0x203F8 <Unable to read memory> | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x20400 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = <Unable to read memory> | |
std::_List_node<WorldObject *,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<WorldObject *,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x20400 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x20400 <Unable to read memory> | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x20400 <Unable to read memory> | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x20408 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x20418 | |
unsigned int _Mask = 0x20430 <Unable to read memory> | |
unsigned int _Maxidx = 0x20438 <Unable to read memory> | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x20440 <Unable to read memory> | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x20440 | |
<user defined> value_compare = 0x20440 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x20450 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = <Unable to read memory> | |
std::_List_node<WorldObject *,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<WorldObject *,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x20450 | |
<user defined> _Multi_equal_check_result = 0x20450 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x20450 <Unable to read memory> | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x20458 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x20468 | |
unsigned int _Mask = 0x20480 <Unable to read memory> | |
unsigned int _Maxidx = 0x20488 <Unable to read memory> | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x20490 <Unable to read memory> | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x20490 | |
<user defined> value_compare = 0x20490 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x204A0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x204A0 | |
<user defined> _Multi_equal_check_result = 0x204A0 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x204A0 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x204A8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x204B8 | |
unsigned int _Mask = 0x204D0 <Unable to read memory> | |
unsigned int _Maxidx = 0x204D8 <Unable to read memory> | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x204E0 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x204E0 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x204E0 <Unable to read memory> | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x204E0 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x204E8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x204F8 | |
unsigned int _Mask = 0x20510 <Unable to read memory> | |
unsigned int _Maxidx = 0x20518 <Unable to read memory> | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x20520 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x20520 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x20520 <Unable to read memory> | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x20520 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x20528 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x20538 | |
unsigned int _Mask = 0x20550 <Unable to read memory> | |
unsigned int _Maxidx = 0x20558 <Unable to read memory> | |
unsigned int _defaultLight = 0x20560 <Unable to read memory> | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x20568 <Unable to read memory> | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x20568 | |
<user defined> value_compare = 0x20568 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements | |
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x20578 | |
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x205B8 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x206C0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = <Unable to read memory> | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x206C0 <Unable to read memory> | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x206C8 <Unable to read memory> | |
unsigned int _Distance = 0x206D0 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x206C0 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x206C0 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x206C8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x206D8 | |
unsigned int _Mask = 0x206F0 <Unable to read memory> | |
unsigned int _Maxidx = 0x206F8 <Unable to read memory> | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x20700 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = <Unable to read memory> | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x20700 <Unable to read memory> | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x20708 <Unable to read memory> | |
unsigned int _Distance = 0x20710 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x20700 <Unable to read memory> | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x20700 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x20708 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x20718 | |
unsigned int _Mask = 0x20730 <Unable to read memory> | |
unsigned int _Maxidx = 0x20738 <Unable to read memory> | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x20740 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x20740 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x20740 <Unable to read memory> | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x20740 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x20748 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x20758 | |
unsigned int _Mask = 0x20770 <Unable to read memory> | |
unsigned int _Maxidx = 0x20778 <Unable to read memory> | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x20780 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = <Unable to read memory> | |
<user defined> _Range_eraser = 0x20780 <Unable to read memory> | |
<user defined> _Equal_range_result = 0x20780 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x20780 <Unable to read memory> | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x20780 <Unable to read memory> | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x20788 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x20798 | |
unsigned int _Mask = 0x207B0 <Unable to read memory> | |
unsigned int _Maxidx = 0x207B8 <Unable to read memory> | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x207C0 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = <Unable to read memory> | |
std::_List_node<Corpse *,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<Corpse *,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x207C0 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x207C0 <Unable to read memory> | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x207C0 <Unable to read memory> | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x207C8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x207D8 | |
unsigned int _Mask = 0x207F0 <Unable to read memory> | |
unsigned int _Maxidx = 0x207F8 <Unable to read memory> | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x20800 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = <Unable to read memory> | |
std::_List_node<Object *,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<Object *,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x20800 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x20800 <Unable to read memory> | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x20800 <Unable to read memory> | |
std::list<Object *,std::allocator<Object *> > _List = 0x20808 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x20818 | |
unsigned int _Mask = 0x20830 <Unable to read memory> | |
unsigned int _Maxidx = 0x20838 <Unable to read memory> | |
Parameter Player* player = 0x2218F832C50 | |
Unit | |
WorldObject | |
Object | |
DataMap CustomData = 0x2218F832C58 | |
unsigned int m_objectType = 0x19 | |
int m_objectTypeId = 0x4 | |
unsigned int m_updateFlag = 0x60 | |
int* m_int32Values = 0x1DE0 | |
unsigned int* m_uint32Values = 0x1DE0 | |
float* m_floatValues = 0.000000 | |
UpdateMask _changesMask = 0x2218F832CB0 | |
unsigned int m_valuesCount = 0x52E | |
unsigned int _fieldNotifyFlags = 0x100 | |
bool m_objectUpdated = 0x0 | |
bool m_inWorld = 0x1 | |
PackedGuid m_PackGUID = 0x2218F832CC8 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x450A35EC4299BA44 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x450A35EC4299BA44 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x450A35EC4299BA44 | |
float m_positionX = 76.863800 | |
float m_positionY = 2211.370117 | |
float m_positionZ = 30.000000 | |
float m_orientation = 3.149650 | |
unsigned int m_mapId = 0x277 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x2218F832D0C | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x2218F832D18 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x2218F832D24 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x2218F832D58 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x2218F832D8C | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x2218F832D98 | |
unsigned int LastUsedScriptID = 0x0 | |
MovementInfo m_movementInfo = 0x2218F832DA8 | |
ElunaEventProcessor* elunaEvents = 0x2218A234F30 | |
std::string m_name = "Nais" | |
bool m_isActive = 0x1 | |
bool m_isFarVisible = 0x20 | |
std::optional<float> m_visibilityDistanceOverride = 0x2030200020302030 | |
bool m_isWorldObject = 0x1 | |
ZoneScript* m_zoneScript = NULL | |
unsigned int _zoneId = 0x12CC | |
unsigned int _areaId = 0x12CC | |
float _floorZ = 4.165649 | |
bool _outdoors = 0x1 | |
LiquidData _liquidData = 0x2218F832E68 | |
bool _updatePositionData = 0x0 | |
Transport* m_transport = NULL | |
Map* m_currMap = 0x2218C2F52A0 | |
unsigned int m_InstanceId = 0x14 | |
unsigned int m_phaseMask = 0x1 | |
bool m_useCombinedPhases = 0x1 | |
unsigned int m_notifyflags = 0x2 | |
unsigned int m_executed_notifies = 0x0 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x2218F832EA0 | |
unsigned int m_extraAttacks = 0x30203020 | |
bool m_canDualWield = 0x0 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2218F832EE8 | |
SafeUnitPointer m_movedByPlayer | |
Unit* ptr = 0x2218F832C50 | |
Unit* defaultValue = 0x2218F832C50 | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
float m_modMeleeHitChance = 9.210125 | |
float m_modRangedHitChance = 9.210125 | |
float m_modSpellHitChance = 11.512655 | |
int m_baseSpellCritChance = 0x5 | |
float[7] m_threatModifier | |
[0] = 1.000000 | |
[1] = 1.000000 | |
[2] = 1.000000 | |
[3] = 1.000000 | |
[4] = 1.000000 | |
[5] = 1.000000 | |
[6] = 1.000000 | |
float[3] m_modAttackSpeedPct | |
[0] = 0.780584 | |
[1] = 0.780584 | |
[2] = 0.854351 | |
EventProcessor m_Events | |
unsigned int m_time = 0xC2670 | |
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x2218F832FA0 | |
bool m_aborting = 0x20 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x2218F832FB8 | |
[1] = 0x2218F832FD0 | |
[2] = 0x2218F832FE8 | |
[3] = 0x2218F833000 | |
[4] = 0x2218F833018 | |
[5] = 0x2218F833030 | |
[6] = 0x2218F833048 | |
[7] = 0x2218F833060 | |
unsigned int m_lastSanctuaryTime = 0x0 | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras | |
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> > | |
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x2218F833080 | |
bool IsAIEnabled = 0x0 | |
bool NeedChangeAI = 0x0 | |
bool m_ControlledByPlayer = 0x1 | |
bool m_CreatedByPlayer = 0x0 | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet | |
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> > | |
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x2218F833098 | |
Position m_last_notify_position | |
PositionXYStreamer | |
Position* Pos = 0x45015AF945B4A3FB | |
PositionXYZStreamer | |
<user defined> m_pos = 0x45015AF945B4A3FB | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x45015AF945B4A3FB | |
float m_positionX = 5780.497559 | |
float m_positionY = 2069.685791 | |
float m_positionZ = 636.063843 | |
float m_orientation = 0.000000 | |
unsigned int m_last_notify_mstime = 0xCB824 | |
unsigned int m_delayed_unit_relocation_timer = 0x96 | |
unsigned int m_delayed_unit_ai_notify_timer = 0x0 | |
bool bRequestForcedVisibilityUpdate = 0x0 | |
Movement::MoveSpline* movespline = 0x2218C69BAE0 | |
Movement::Spline<int> spline = 0x2218C69BAE0 | |
Movement::FacingInfo facing = 0x2218C69BB20 | |
unsigned int m_Id = 0x0 | |
Movement::MoveSplineFlag splineflags = 0x100 | |
int time_passed = 0x0 | |
float vertical_acceleration = 0.000000 | |
float initialOrientation = 0.000000 | |
int effect_start_time = 0x0 | |
int point_Idx = 0x0 | |
int point_Idx_offset = 0x0 | |
bool onTransport = 0x0 | |
UnitAI* i_AI = NULL | |
UnitAI* i_disabledAI = NULL | |
unsigned int m_realRace = 0x6 | |
unsigned int m_race = 0x6 | |
bool m_AutoRepeatFirstCast = 0x0 | |
int[3] m_attackTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
float[5] m_createStats | |
[0] = 94.000000 | |
[1] = 78.000000 | |
[2] = 99.000000 | |
[3] = 139.000000 | |
[4] = 161.000000 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x302030203F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x302030203F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F845940 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x0 | |
<user defined> _Multi_equal_check_result = 0x0 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F833110 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F833120 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
Unit* m_attacking = NULL | |
unsigned int m_deathState = 0x0 | |
int m_procDeep = 0x0 | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj | |
_List_node_remove_op | |
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x2218F845500 | |
std::_List_node<DynamicObject *,void *>* _Head = NULL | |
std::_List_node<DynamicObject *,void *>** _Tail = 0x2218F845460 | |
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x2218F833158 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x2218F845460 | |
std::_List_node<ObjectGuid,void *>* _Head = NULL | |
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x2218F833168 | |
unsigned int m_transform = 0x0 | |
Spell*[4] m_currentSpells | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> > | |
<user defined> value_compare = 0x2218F8CA5A0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x2218F8331A0 | |
<user defined> value_compare = 0x2218F8CA5A0 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x2218F8331B0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8331B0 | |
<user defined> value_compare = 0x2218F8CA560 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F8458C0 | |
std::_List_node<Aura *,void *>* _Head = NULL | |
std::_List_node<Aura *,void *>** _Tail = 0x2218F8D54A0 | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8331C0 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0> | |
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x2218F8CA5A0 | |
unsigned int m_removedAurasCount = 0x57 | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x2218F8331E0 | |
[1] = 0x2218F8331F0 | |
[2] = 0x2218F833200 | |
[3] = 0x2218F833210 | |
[4] = 0x2218F833220 | |
[5] = 0x2218F833230 | |
[6] = 0x2218F833240 | |
[7] = 0x2218F833250 | |
[8] = 0x2218F833260 | |
[9] = 0x2218F833270 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F848200 | |
std::_List_node<Aura *,void *>* _Head = 0x1 | |
std::_List_node<Aura *,void *>** _Tail = 0x2218F847E20 | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8345B0 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras | |
_List_node_remove_op | |
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x2218F847E20 | |
std::_List_node<AuraApplication *,void *>* _Head = NULL | |
std::_List_node<AuraApplication *,void *>** _Tail = 0x2218F8CADA0 | |
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x2218F8345C0 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras | |
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x2218F8345D0 | |
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8345D0 | |
<user defined> value_compare = 0x2218F8345D0 | |
unsigned int m_interruptMask = 0x0 | |
float[4] m_auraModifiersGroup | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 143.000000 | |
[3] = 1.308252 | |
[0] = 0x2218F8345E4 | |
float[4] | |
[0] = 1254.000000 | |
[1] = 1.000000 | |
[2] = 151.000000 | |
[3] = 1.189320 | |
float[4] | |
[0] = 1424.000000 | |
[1] = 1.000000 | |
[2] = 262.000000 | |
[3] = 1.308252 | |
float[4] | |
[0] = 161.000000 | |
[1] = 1.000000 | |
[2] = 157.000000 | |
[3] = 1.427184 | |
float[4] | |
[0] = 124.000000 | |
[1] = 1.000000 | |
[2] = 137.000000 | |
[3] = 1.189320 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.050000 | |
[2] = 300.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[2] m_weaponDamage | |
[0] = 540.000000 | |
[1] = 0.000000 | |
[0] = 0x44070000 | |
float[2] | |
[0] = 811.000000 | |
[1] = 0.000000 | |
[0] = 0x2218F834774 | |
float[2] | |
[0] = 1.000000 | |
[1] = 0.000000 | |
[0] = 0x3F800000 | |
float[2] | |
[0] = 2.000000 | |
[1] = 0.000000 | |
float[2] | |
[0] = 1.000000 | |
[1] = 0.000000 | |
[0] = 0x3F800000 | |
float[2] | |
[0] = 2.000000 | |
[1] = 0.000000 | |
bool m_canModifyStats = 0x1 | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras | |
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> > | |
<user defined> value_compare = 0x2218F8CA9E0 | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8347A8 | |
<user defined> value_compare = 0x2218F8347A8 | |
float[9] m_speed_rate | |
[0] = 1.000000 | |
[1] = 1.000000 | |
[2] = 1.000000 | |
[3] = 1.000000 | |
[4] = 1.000000 | |
[5] = 1.000000 | |
[6] = 1.000000 | |
[7] = 1.000000 | |
[8] = 1.000000 | |
CharmInfo* m_charmInfo = NULL | |
std::list<Player *,std::allocator<Player *> > m_sharedVision | |
_List_node_remove_op | |
std::list<Player *,std::allocator<Player *> >& _List = 0x2218F848160 | |
std::_List_node<Player *,void *>* _Head = NULL | |
std::_List_node<Player *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x2218F8347E8 | |
MotionMaster* i_motionMaster = 0x2218F8CAD20 | |
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL | |
MovementGenerator*[3] Impl | |
[0] = 0x7FF6670C2888 | |
[1] = NULL | |
[2] = NULL | |
int _top = 0x0 | |
Unit* _owner = 0x2218F832C50 | |
bool[3] _needInit | |
[0] = 0x0 | |
[1] = 0x1 | |
[2] = 0x1 | |
unsigned int _cleanFlag = 0x0 | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
int m_regenTimer = 0x0 | |
ThreatMgr m_ThreatMgr | |
HostileReference* iCurrentVictim = NULL | |
Unit* iOwner = 0x2218F832C50 | |
unsigned int iUpdateTimer = 0x7D0 | |
ThreatContainer iThreatContainer = 0x2218F834830 | |
ThreatContainer iThreatOfflineContainer = 0x2218F834848 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo | |
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> > | |
<user defined> value_compare = 0x60 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x2218F834860 | |
<user defined> value_compare = 0x2218F834860 | |
Vehicle* m_vehicle = NULL | |
Vehicle* m_vehicleKit = NULL | |
unsigned int m_unitTypeMask = 0x0 | |
LiquidTypeEntry* _lastLiquid = NULL | |
bool m_applyResilience = 0x1 | |
bool _instantCast = 0x0 | |
unsigned int m_rootTimes = 0x0 | |
unsigned int m_state = 0x0 | |
unsigned int m_CombatTimer = 0x0 | |
unsigned int m_lastManaUse = 0xC21DE | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing | |
<user defined> _List_node_remove_op = 0x2218F8348A8 | |
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x2218F8348A8 | |
HostileRefMgr m_HostileRefMgr | |
RefMgr<Unit,ThreatMgr> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218F8348C0 | |
LinkedListElement iLast = 0x2218F8348D0 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F8348D0 | |
<user defined> iterator = 0x8F8348D0 | |
<user defined> iterator = 0x2218F8348B8 | |
Unit* iOwner = 0x2218F832C50 | |
FollowerRefMgr m_FollowingRefMgr | |
RefMgr<Unit,TargetedMovementGeneratorBase> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218F8348F8 | |
LinkedListElement iLast = 0x2218F834908 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F834908 | |
<user defined> iterator = 0x8F834908 | |
<user defined> iterator = 0x2218F8348F0 | |
Unit* m_comboTarget = NULL | |
int m_comboPoints = 0x0 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F834930 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x203020303F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x203020303F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F848040 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218F834930 | |
<user defined> _Multi_equal_check_result = 0x2218F834930 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F834938 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F834948 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
RedirectThreatInfo _redirectThreatInfo | |
ObjectGuid _targetGUID = 0x0 | |
unsigned int _threatPct = 0x0 | |
bool m_cleanupDone = 0x0 | |
bool m_duringRemoveFromWorld = 0x0 | |
unsigned int _oldFactionId = 0x0 | |
bool _isWalkingBeforeCharm = 0x0 | |
unsigned int _lastExtraAttackSpell = 0x0 | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x2218F834998 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x2218F8349A8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
ObjectGuid _lastDamagedTargetGuid | |
unsigned int _guid = 0x0 | |
GridObject<Player> | |
GridReference<Player> _gridRef | |
Reference<GridRefMgr<Player>,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x221945CF388 | |
LinkedListElement* iPrev = 0x221945CF378 | |
GridRefMgr<Player>* iRefTo = 0x221945CF370 | |
Player* iRefFrom = 0x2218F832C50 | |
std::string autoReplyMsg = "" | |
PlayerTaxi m_taxi | |
std::array<unsigned int,14> m_taximask | |
unsigned int[14] _Elems | |
[0] = 0x600000 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x4 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x100000 | |
[7] = 0x8000000 | |
[8] = 0x0 | |
[9] = 0x200000 | |
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations | |
std::_Compressed_pair<std::allocator<unsigned int>,std::_Deque_val<std::_Deque_simple_types<unsigned int> >,1> _Mypair = 0x2218F834A58 | |
unsigned int m_flightMasterFactionId = 0x0 | |
int m_logintime = 0x658D0460 | |
int m_Last_tick = 0x658D077E | |
unsigned int[2] m_Played_time | |
[0] = 0x101BB | |
[1] = 0xC207 | |
bool m_mailsUpdated = 0x0 | |
unsigned int unReadMails = 0x0 | |
int m_nextMailDelivereTime = 0x0 | |
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems | |
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0xCFCCE33F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = 0xCFCCE33F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = 0xCFCCE33F800000 | |
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = 0x2218F86FFA0 | |
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0xCFCCE33F800000 | |
<user defined> _Multi_equal_check_result = 0xCFCCE33F800000 | |
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x2218F834AB8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x2218F834AC8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
PvPInfo pvpInfo | |
bool IsHostile = 0x1 | |
bool IsInHostileArea = 0x0 | |
bool IsInNoPvPArea = 0x0 | |
bool IsInFFAPvPArea = 0x0 | |
int EndTimer = 0x0 | |
int FFAPvPEndTimer = 0x0 | |
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel | |
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair | |
DuelInfo* _Myval2 = NULL | |
PlayerMenu* PlayerTalkClass = 0x22164C96C30 | |
GossipMenu _gossipMenu | |
std::map<unsigned int,GossipMenuItem,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItem> > > _menuItems = 0x22164C96C30 | |
std::map<unsigned int,GossipMenuItemData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemData> > > _menuItemData = 0x22164C96C40 | |
unsigned int _menuId = 0x0 | |
int _locale = 0x6 | |
ObjectGuid _senderGUID = 0x0 | |
QuestMenu _questMenu | |
std::vector<QuestMenuItem,std::allocator<QuestMenuItem> > _questMenuItems = 0x22164C96C60 | |
WorldSession* _session = 0x2217FB2F070 | |
int m_muteTime = 0x0 | |
std::atomic<__int64> m_timeOutTime = 0xEA60 | |
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListItemsMSTime = 0x0 | |
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListOwnerItemsMSTime = 0x0 | |
AsyncCallbackProcessor<QueryCallback> _queryProcessor = 0x2217FB2F090 | |
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks = 0x2217FB2F0A8 | |
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor = 0x2217FB2F0C0 | |
DosProtection | |
WorldSession* Session = NULL | |
int _policy = 0xEA60 | |
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x2217FB2F080 | |
WorldSession::DosProtection AntiDOS = 0x2217FB2F0D8 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > _legitCharacters = 0x2217FB2F128 | |
unsigned int m_GUIDLow = 0x1DE0 | |
Player* _player = 0x2218F832C50 | |
std::shared_ptr<WorldSocket> m_Socket = 0x2217FB2F148 | |
std::string m_Address = "152.206.174.43" | |
int _security = 0x0 | |
bool _skipQueue = 0x0 | |
unsigned int _accountId = 0xDEC | |
std::string _accountName = "NAIS" | |
unsigned int m_expansion = 0x2 | |
unsigned int m_total_time = 0x1708B | |
std::unique_ptr<Warden,std::default_delete<Warden> > _warden = 0x2215CCE8FE0 | |
int _logoutTime = 0x0 | |
bool m_inQueue = 0x0 | |
bool m_playerLoading = 0x0 | |
bool m_playerLogout = 0x0 | |
bool m_playerRecentlyLogout = 0x0 | |
bool m_playerSave = 0x0 | |
int m_sessionDbcLocale = 0x0 | |
int m_sessionDbLocaleIndex = 0x6 | |
std::atomic<unsigned int> m_latency = 0x7D | |
AccountData[8] m_accountData | |
[0] = 0x2217FB2F1D8 | |
[1] = 0x2217FB2F200 | |
[2] = 0x2217FB2F228 | |
[3] = 0x2217FB2F250 | |
[4] = 0x2217FB2F278 | |
[5] = 0x2217FB2F2A0 | |
[6] = 0x2217FB2F2C8 | |
[7] = 0x2217FB2F2F0 | |
unsigned int[8] m_Tutorials | |
[0] = 0xFBFFBFF7 | |
[1] = 0x7FE2BE7 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
bool m_TutorialsChanged = 0x0 | |
std::list<AddonInfo,std::allocator<AddonInfo> > m_addonsList = 0x2217FB2F340 | |
unsigned int recruiterId = 0x0 | |
bool isRecruiter = 0x0 | |
LockedQueue<WorldPacket *,std::deque<WorldPacket *,std::allocator<WorldPacket *> > > _recvQueue = 0x2217FB2F358 | |
unsigned int m_currentVendorEntry = 0x0 | |
ObjectGuid m_currentBankerGUID = 0xF13000700300161A | |
unsigned int _offlineTime = 0x0 | |
bool _kicked = 0x0 | |
int _calendarEventCreationCooldown = 0x0 | |
std::atomic<unsigned int> _addonMessageReceiveCount = 0x0 | |
CircularBuffer<std::pair<__int64,unsigned int> > _timeSyncClockDeltaQueue = 0x2217FB2F408 | |
int _timeSyncClockDelta = 0xFFFFFFFFF7CB61E2 | |
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _pendingTimeSyncRequests = 0x2217FB2F488 | |
unsigned int _timeSyncNextCounter = 0x4A | |
unsigned int _timeSyncTimer = 0x473 | |
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff | |
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<ItemSetEffect *> > _Myval2 = 0x2218F834B18 | |
ChatFloodThrottle | |
int Time = 0x7FF666C012A8 | |
unsigned int Count = 0x3F800000 | |
SafeUnitPointer m_mover | |
Unit* ptr = 0x2218F832C50 | |
Unit* defaultValue = 0x2218F832C50 | |
WorldObject* m_seer = 0x2218F832C50 | |
<user defined> m_stealth = 0x2218F832D0C | |
<user defined> m_stealthDetect = 0x2218F832D18 | |
<user defined> m_invisibility = 0x2218F832D24 | |
<user defined> m_invisibilityDetect = 0x2218F832D58 | |
<user defined> m_serverSideVisibility = 0x2218F832D8C | |
<user defined> m_serverSideVisibilityDetect = 0x2218F832D98 | |
unsigned int LastUsedScriptID = 0x0 | |
<user defined> m_movementInfo = 0x2218F832DA8 | |
<user defined> elunaEvents = 0x2218A234F30 | |
<user defined> m_name = 0x2218F832E20 | |
bool m_isActive = 0x1 | |
bool m_isFarVisible = 0x20 | |
<user defined> m_visibilityDistanceOverride = 0x2030200020302030 | |
bool m_isWorldObject = 0x1 | |
<user defined> m_zoneScript = 0x0 | |
unsigned int _zoneId = 0x12CC | |
unsigned int _areaId = 0x12CC | |
float _floorZ = 4.165649 | |
bool _outdoors = 0x1 | |
<user defined> _liquidData = 0x2218F832E68 | |
bool _updatePositionData = 0x0 | |
<user defined> m_transport = 0x0 | |
<user defined> m_currMap = 0x2218C2F52A0 | |
unsigned int m_InstanceId = 0x14 | |
unsigned int m_phaseMask = 0x1 | |
bool m_useCombinedPhases = 0x1 | |
unsigned int m_notifyflags = 0x2 | |
unsigned int m_executed_notifies = 0x0 | |
<user defined> _allowedLooters = 0x2218F832EA0 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2218F834B48 | |
unsigned int m_recallMap = 0x277 | |
float m_recallX = 4248.241211 | |
float m_recallY = 2754.567383 | |
float m_recallZ = 349.028839 | |
float m_recallO = 3.621489 | |
unsigned int m_homebindMapId = 0x23B | |
unsigned int m_homebindAreaId = 0x112B | |
float m_homebindX = 5848.898438 | |
float m_homebindY = 635.373413 | |
float m_homebindZ = 647.513489 | |
float m_homebindO = 3.426202 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs | |
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F834B88 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x203020303F800000 | |
<user defined> _Range_eraser = 0x2218F834B88 | |
<user defined> _Equal_range_result = 0x2218F834B88 | |
<user defined> _Multi_equal_check_result = 0x2218F834B88 | |
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2218F834B90 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2218F834BA0 | |
unsigned int _Mask = 0x3FF | |
unsigned int _Maxidx = 0x400 | |
std::vector<Unit *,std::allocator<Unit *> > m_newVisible | |
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Unit *> > _Myval2 = 0x2218F834BC8 | |
unsigned int[9] m_forced_speed_changes | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834BF0 | |
unsigned int m_HomebindTimer = 0x0 | |
bool m_InstanceValid = 0x1 | |
Spell* m_spellModTakingSpell = NULL | |
bool isDebugAreaTriggers = 0x0 | |
unsigned int m_pendingSpectatorForBG = 0x0 | |
unsigned int m_pendingSpectatorInviteInstanceId = 0x0 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F834C20 | |
ObjectGuid m_drwGUID | |
unsigned int _guid = 0x0 | |
unsigned int m_charmUpdateTimer = 0x0 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x2218F847D00 | |
std::_List_node<ObjectGuid,void *>* _Head = NULL | |
std::_List_node<ObjectGuid,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<ObjectGuid> > _Myval2 = 0x2218F834C40 | |
bool m_NeedToSaveGlyphs = 0x0 | |
unsigned int m_MountBlockId = 0x0 | |
float m_realDodge = 34.864929 | |
float m_realParry = 0.000000 | |
unsigned int[10] m_charmAISpells | |
[0] = 0x48E2 | |
[1] = 0x696D | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0xBD4D | |
[5] = 0x6969 | |
[6] = 0x696C | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x824D | |
unsigned int m_AreaID = 0x20302030 | |
unsigned int m_regenTimerCount = 0x110 | |
unsigned int m_foodEmoteTimerCount = 0x4F8 | |
float[7] m_powerFraction | |
[0] = 0.518964 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = 0.000000 | |
unsigned int m_contestedPvPTimer = 0x0 | |
BgBattlegroundQueueID_Rec | |
unsigned int bgQueueTypeId = 0xA8 | |
unsigned int invitedToInstance = 0x7FF6 | |
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID | |
value_type | |
unsigned int bgQueueTypeId = 0x0 | |
unsigned int invitedToInstance = 0x0 | |
Player::BgBattlegroundQueueID_Rec[2] _Elems | |
[0] = 0x20302000 | |
[1] = 0x20302000 | |
BGData m_bgData | |
unsigned int bgInstanceID = 0x0 | |
unsigned int bgTypeID = 0x0 | |
unsigned int bgTeamId = 0x2 | |
unsigned int bgQueueSlot = 0x2 | |
bool isInvited = 0x0 | |
bool bgIsRandom = 0x0 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F834CD8 | |
unsigned int bgAfkReportedCount = 0x0 | |
int bgAfkReportedTimer = 0x658D07E4 | |
bool m_IsBGRandomWinner = 0x0 | |
EntryPointData m_entryPointData | |
unsigned int mountSpell = 0x10A5C | |
std::array<unsigned int,2> taxiPath | |
unsigned int[2] _Elems | |
[0] = 0x0 | |
[1] = 0x0 | |
WorldLocation joinPos | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x441F1C9A45B7B0F8 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x441F1C9A45B7B0F8 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x441F1C9A45B7B0F8 | |
float m_positionX = 5878.121094 | |
float m_positionY = 636.446899 | |
float m_positionZ = 646.964417 | |
float m_orientation = 0.705162 | |
unsigned int m_mapId = 0x23B | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D20 | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D30 | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D40 | |
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests | |
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F834D50 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = 0x302030203F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = 0x302030203F800000 | |
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = 0x2218F86FD60 | |
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = 0x2 | |
<user defined> _Equal_range_result = 0x2218F834D50 | |
<user defined> _Multi_equal_check_result = 0x2218F834D50 | |
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x2218F834D58 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x2218F834D68 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
ObjectGuid m_divider | |
unsigned int _guid = 0x0 | |
unsigned int m_ingametime = 0x8D8C | |
int m_lastHonorUpdateTime = 0x658D06CB | |
ObjectGuid m_lootGuid | |
unsigned int _guid = 0x0 | |
unsigned int m_team = 0x1 | |
unsigned int m_nextSave = 0x1DB49 | |
unsigned int m_additionalSaveTimer = 0x0 | |
unsigned int m_additionalSaveMask = 0x0 | |
unsigned int m_hostileReferenceCheckTimer = 0x364B | |
std::array<Player::ChatFloodThrottle,2> m_chatFloodData | |
value_type | |
int Time = 0x0 | |
unsigned int Count = 0x0 | |
Player::ChatFloodThrottle[2] _Elems | |
[0] = 0x2218F834DC0 | |
[1] = 0x2218F834DD0 | |
unsigned int m_dungeonDifficulty = 0x0 | |
unsigned int m_raidDifficulty = 0x1 | |
unsigned int m_raidMapDifficulty = 0x1 | |
unsigned int m_atLoginFlags = 0x0 | |
Item*[150] m_items | |
[0] = 0x2218C4A2AB0 | |
[1] = 0x2218C4A10B0 | |
[2] = 0x221A3AC9280 | |
[3] = 0x2218C4A0EB0 | |
[4] = 0x2218C4A12B0 | |
[5] = 0x2218C4A26B0 | |
[6] = 0x2218C4A70B0 | |
[7] = 0x2218C4A9CB0 | |
[8] = 0x2218C4A92B0 | |
[9] = 0x2218C4AB0B0 | |
unsigned int m_currentBuybackSlot = 0x55 | |
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue | |
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Item *> > _Myval2 = 0x2218F8352A0 | |
bool m_itemUpdateQueueBlocked = 0x0 | |
unsigned int m_ExtraFlags = 0xC | |
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus | |
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> > | |
<user defined> value_compare = 0x8F8ACCC0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x2218F8352C0 | |
<user defined> value_compare = 0x2218F8ACCC0 | |
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave | |
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> > | |
<user defined> value_compare = 0x2218F8352D0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2218F8352D0 | |
<user defined> value_compare = 0x2218F870000 | |
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests | |
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F8352E0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<unsigned int,std::allocator<unsigned int> >& _List = 0x3F800000 | |
std::_List_node<unsigned int,void *>* _Predecessor = 0x2218F8482A0 | |
std::_List_node<unsigned int,void *>* _Next = 0x1C | |
<user defined> _Equal_range_result = 0x2218F8352E0 | |
<user defined> _Multi_equal_check_result = 0x2218F8352E0 | |
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x3F800000 | |
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x2218F8352E8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x2218F8352F8 | |
unsigned int _Mask = 0x1F | |
unsigned int _Maxidx = 0x20 | |
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave | |
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> > | |
<user defined> value_compare = 0x2218F8700F0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2218F835320 | |
<user defined> value_compare = 0x2218F8700F0 | |
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus | |
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F835330 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = 0x203020303F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = 0x203020303F800000 | |
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = 0x2218F8703F0 | |
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = 0x15 | |
<user defined> _Equal_range_result = 0x2218F835330 | |
<user defined> _Multi_equal_check_result = 0x2218F835330 | |
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x2218F835338 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x2218F835348 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
unsigned int m_GuildIdInvited = 0x0 | |
unsigned int m_ArenaTeamIdInvited = 0x0 | |
std::deque<Mail *,std::allocator<Mail *> > m_mail | |
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair | |
std::_Deque_val<std::_Deque_simple_types<Mail *> > _Myval2 = 0x2218F835378 | |
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x203020303F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = 0x203020303F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = 0x203020303F800000 | |
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = 0x2218F86FCD0 | |
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = 0x1EB | |
<user defined> _Equal_range_result = 0x203020303F800000 | |
<user defined> _Multi_equal_check_result = 0x203020303F800000 | |
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x2218F8353A8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x2218F8353B8 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = 0x2218F870030 | |
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = 0x32 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x2218F8353E8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x2218F8353F8 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
unsigned int m_lastPotionId = 0x0 | |
GlobalCooldownMgr m_GlobalCooldownMgr | |
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns | |
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >* _Target = 0x203020303F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > >& _List = 0x203020303F800000 | |
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Predecessor = 0x2218F870150 | |
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > _List = 0x2218F835430 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GlobalCooldown> > > > > > _Vec = 0x2218F835440 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int m_activeSpec = 0x0 | |
unsigned int m_specsCount = 0x2 | |
unsigned int[6] m_Glyphs | |
[0] = 0xA5 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x2A2 | |
[4] = 0x0 | |
[5] = 0xA6 | |
[0] = 0x2218F83546C | |
unsigned int[6] | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons | |
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> > | |
<user defined> value_compare = 0x8F8704B0 | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x2218F8354A0 | |
<user defined> value_compare = 0x2218F8354A0 | |
float[2] m_auraBaseMod | |
[0] = 0.000000 | |
[1] = 28.631500 | |
[0] = 0x41E50D5000000000 | |
float[2] | |
[0] = 0.000000 | |
[1] = 28.631500 | |
float[2] | |
[0] = 0.000000 | |
[1] = 28.631500 | |
float[2] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
int[25] m_baseRatingValue | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x12E | |
[6] = 0x12E | |
[7] = 0x12E | |
[8] = 0x1EB | |
[9] = 0x1EB | |
unsigned int m_baseSpellPower = 0xF4 | |
unsigned int m_baseFeralAP = 0xC65 | |
unsigned int m_baseManaRegen = 0x0 | |
unsigned int m_baseHealthRegen = 0x0 | |
int m_spellPenetrationItemMod = 0x0 | |
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods | |
[0] = 0x2218F835548 | |
[1] = 0x2218F835558 | |
[2] = 0x2218F835568 | |
[3] = 0x2218F835578 | |
[4] = 0x2218F835588 | |
[5] = 0x2218F835598 | |
[6] = 0x2218F8355A8 | |
[7] = 0x2218F8355B8 | |
[8] = 0x2218F8355C8 | |
[9] = 0x2218F8355D8 | |
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration | |
<user defined> _List_node_remove_op = 0x2218F835748 | |
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<EnchantDuration> > _Myval2 = 0x2218F835748 | |
std::list<Item *,std::allocator<Item *> > m_itemDuration | |
_List_node_remove_op | |
std::list<Item *,std::allocator<Item *> >& _List = 0x2218F848420 | |
std::_List_node<Item *,void *>* _Head = NULL | |
std::_List_node<Item *,void *>** _Tail = 0x2218F84B8E0 | |
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2218F835758 | |
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable | |
_List_node_remove_op | |
std::list<Item *,std::allocator<Item *> >& _List = 0x2218F848A60 | |
std::_List_node<Item *,void *>* _Head = 0x2 | |
std::_List_node<Item *,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2218F835768 | |
std::mutex m_soulboundTradableLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218F835778 | |
ObjectGuid m_resurrectGUID | |
unsigned int _guid = 0x0 | |
unsigned int m_resurrectMap = 0x0 | |
float m_resurrectX = 0.000000 | |
float m_resurrectY = 0.000000 | |
float m_resurrectZ = 0.000000 | |
unsigned int m_resurrectHealth = 0x0 | |
unsigned int m_resurrectMana = 0x0 | |
WorldSession* m_session = 0x2217FB2F070 | |
std::list<Channel *,std::allocator<Channel *> > m_channels | |
_List_node_remove_op | |
std::list<Channel *,std::allocator<Channel *> >& _List = 0x2218F8486E0 | |
std::_List_node<Channel *,void *>* _Head = 0x4 | |
std::_List_node<Channel *,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<Channel *> > _Myval2 = 0x2218F8357F0 | |
unsigned int m_cinematic = 0x1 | |
TradeData* m_trade = NULL | |
bool m_DailyQuestChanged = 0x0 | |
bool m_WeeklyQuestChanged = 0x0 | |
bool m_MonthlyQuestChanged = 0x0 | |
bool m_SeasonalQuestChanged = 0x0 | |
int m_lastDailyQuestTime = 0x658D059D | |
unsigned int m_drunkTimer = 0x0 | |
unsigned int m_weaponChangeTimer = 0x0 | |
unsigned int m_zoneUpdateId = 0xD2 | |
unsigned int m_zoneUpdateTimer = 0x80 | |
unsigned int m_areaUpdateId = 0x11AA | |
unsigned int m_deathTimer = 0x0 | |
int m_deathExpireTime = 0x658532D5 | |
unsigned int m_WeaponProficiency = 0xE470 | |
unsigned int m_ArmorProficiency = 0x107 | |
bool m_canParry = 0x0 | |
bool m_canBlock = 0x0 | |
bool m_canTitanGrip = 0x0 | |
unsigned int m_swingErrorMsg = 0x0 | |
float m_ammoDPS = 0.000000 | |
int _restTime = 0x0 | |
unsigned int _innTriggerId = 0x14CF | |
float _restBonus = 0.000000 | |
unsigned int _restFlagMask = 0x0 | |
unsigned int m_resetTalentsCost = 0xC350 | |
int m_resetTalentsTime = 0x65845B3D | |
unsigned int m_usedTalentCount = 0x47 | |
unsigned int m_questRewardTalentCount = 0x0 | |
unsigned int m_extraBonusTalentCount = 0x0 | |
PlayerSocial* m_social = 0x2218F8B1298 | |
std::map<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> > > m_playerSocialMap | |
std::_Tree<std::_Tmap_traits<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> >,0> > | |
<user defined> value_compare = 0x22164C9BD30 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,FriendInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,FriendInfo> > >,1>,1> _Mypair = 0x2218F8B1298 | |
<user defined> value_compare = 0x22164C9BD30 | |
ObjectGuid m_playerGUID | |
unsigned int _guid = 0x1DE0 | |
GroupReference m_group | |
Reference<Group,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x2218F85B6F0 | |
LinkedListElement* iPrev = 0x221904A4C60 | |
Group* iRefTo = 0x22143493F10 | |
Player* iRefFrom = 0x2218F832C50 | |
unsigned int iSubGroup = 0x1 | |
GroupReference m_originalGroup | |
Reference<Group,Player> | |
LinkedListElement | |
LinkedListElement* iNext = NULL | |
LinkedListElement* iPrev = NULL | |
Group* iRefTo = NULL | |
Player* iRefFrom = NULL | |
unsigned int iSubGroup = 0x0 | |
Group* m_groupInvite = NULL | |
unsigned int m_groupUpdateMask = 0x300 | |
unsigned int m_auraRaidUpdateMask = 0x20000 | |
bool m_bPassOnGroupLoot = 0x0 | |
unsigned int m_lastpetnumber = 0x0 | |
int m_summon_expire = 0x0 | |
unsigned int m_summon_mapid = 0x0 | |
float m_summon_x = 0.000000 | |
float m_summon_y = 0.000000 | |
float m_summon_z = 0.000000 | |
bool m_summon_asSpectator = 0x0 | |
DeclinedName* m_declinedname = NULL | |
Runes* m_runes = NULL | |
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets | |
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> > | |
<user defined> value_compare = 0x2218F835938 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x2218F835938 | |
<user defined> value_compare = 0x10 | |
unsigned int m_grantableLevels = 0x0 | |
bool m_needZoneUpdate = 0x0 | |
CinematicMgr* _cinematicMgr = 0x2218F8CAEA0 | |
Player* player = 0x2218F832C50 | |
unsigned int m_cinematicDiff = 0xC2670 | |
unsigned int m_lastCinematicCheck = 0x0 | |
unsigned int m_activeCinematicCameraId = 0x0 | |
unsigned int m_cinematicLength = 0x0 | |
std::vector<FlyByCamera,std::allocator<FlyByCamera> >* m_cinematicCamera = NULL | |
Position m_remoteSightPosition | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
TempSummon* m_CinematicObject = NULL | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F835958 | |
MapReference m_mapRef | |
Reference<Map,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x22193D00E00 | |
LinkedListElement* iPrev = 0x2218C2F5510 | |
Map* iRefTo = 0x2218C2F52A0 | |
Player* iRefFrom = 0x2218F832C50 | |
unsigned int m_lastFallTime = 0x658D077E | |
float m_lastFallZ = 30.000000 | |
int[3] m_MirrorTimer | |
[0] = 0xFFFFFFFF | |
[1] = 0xFFFFFFFF | |
[2] = 0xFFFFFFFF | |
unsigned int m_MirrorTimerFlags = 0x0 | |
unsigned int m_MirrorTimerFlagsLast = 0x0 | |
bool m_isInWater = 0x0 | |
WorldLocation teleportStore_dest | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x450A35EC4299BA44 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x450A35EC4299BA44 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x450A35EC4299BA44 | |
float m_positionX = 76.863800 | |
float m_positionY = 2211.370117 | |
float m_positionZ = 30.000000 | |
float m_orientation = 3.149650 | |
unsigned int m_mapId = 0x277 | |
unsigned int teleportStore_options = 0x0 | |
int mSemaphoreTeleport_Near = 0x0 | |
int mSemaphoreTeleport_Far = 0x0 | |
unsigned int m_DelayedOperations = 0x0 | |
bool m_bMustDelayTeleport = 0x0 | |
bool m_bHasDelayedTeleport = 0x0 | |
bool m_canTeleport = 0x1 | |
bool m_canKnockback = 0x0 | |
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable | |
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair | |
PetStable* _Myval2 = NULL | |
unsigned int m_temporaryUnsummonedPetNumber = 0x0 | |
unsigned int m_oldpetspell = 0x0 | |
AchievementMgr* m_achievementMgr = 0x2218E40BCD0 | |
Player* _player = 0x2218F832C50 | |
std::unordered_map<unsigned int,CriteriaProgress,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _criteriaProgress | |
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,CriteriaProgress>,void *>* _Predecessor = 0x2218F8CB0A0 | |
std::_List_node<std::pair<unsigned int const ,CriteriaProgress>,void *>* _Next = 0x19B | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _List = 0x2218E40BCE0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CriteriaProgress> > > > > > _Vec = 0x2218E40BCF0 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,CompletedAchievementData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _completedAchievements | |
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,CompletedAchievementData>,void *>* _Predecessor = 0x2218F86FBE0 | |
std::_List_node<std::pair<unsigned int const ,CompletedAchievementData>,void *>* _Next = 0x5B | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _List = 0x2218E40BD20 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CompletedAchievementData> > > > > > _Vec = 0x2218E40BD30 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _timedAchievements | |
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> > | |
<user defined> value_compare = 0x2218F870060 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x2218E40BD58 | |
<user defined> value_compare = 0x8F870060 | |
ReputationMgr* m_reputationMgr = 0x2218F8CA420 | |
Player* _player = 0x2218F832C50 | |
std::map<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> > > _factions | |
std::_Tree<std::_Tmap_traits<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> >,0> > | |
<user defined> value_compare = 0x2218F8CA428 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,FactionState>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,FactionState> > >,1>,1> _Mypair = 0x2218F8CA428 | |
<user defined> value_compare = 0x8F8CAC20 | |
std::map<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> > > _forcedReactions | |
std::_Tree<std::_Tmap_traits<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> >,0> > | |
<user defined> value_compare = 0x2218F8CA438 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,enum ReputationRank>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum ReputationRank> > >,1>,1> _Mypair = 0x2218F8CA438 | |
<user defined> value_compare = 0x8F86FB50 | |
unsigned int _visibleFactionCount = 0x13 | |
unsigned int _honoredFactionCount = 0x6 | |
unsigned int _reveredFactionCount = 0x2 | |
unsigned int _exaltedFactionCount = 0x1 | |
bool _sendFactionIncreased = 0x0 | |
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns | |
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> > | |
<user defined> value_compare = 0xE0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x2218F8359F8 | |
<user defined> value_compare = 0x8F8CA4E0 | |
unsigned int m_ChampioningFaction = 0x0 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F835A10 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x13F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x13F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2218F86FB80 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x2218F835A10 | |
<user defined> _Multi_equal_check_result = 0x2218F835A10 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218F835A18 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218F835A28 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _pendingBindId = 0x0 | |
unsigned int _pendingBindTimer = 0x0 | |
unsigned int _activeCheats = 0x0 | |
unsigned int healthBeforeDuel = 0x1 | |
unsigned int manaBeforeDuel = 0x8C499000 | |
bool m_isInstantFlightOn = 0x1 | |
unsigned int m_flightSpellActivated = 0x0 | |
WorldLocation _corpseLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
unsigned int m_mapId = 0xFFFFFFFF | |
std::optional<float> _farSightDistance | |
std::_Optional_construct_base<float> | |
std::_Optional_destruct_base<float,1> | |
float _Value = -0.000000 | |
bool _Has_value = 0x0 | |
?$_AllowUnwrappingAssignment@M | |
bool _wasOutdoor = 0x0 | |
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap | |
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> > | |
<user defined> value_compare = 0x64C95DF0 | |
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x2218F835A90 | |
<user defined> value_compare = 0x64C95DF0 | |
std::chrono::duration<__int64,std::ratio<1,1> > m_creationTime | |
int _MyRep = 0x6583D11F | |
Parameter Player* player = 0x2218F832C50 | |
Unit | |
WorldObject | |
Object | |
DataMap CustomData = 0x2218F832C58 | |
unsigned int m_objectType = 0x19 | |
int m_objectTypeId = 0x4 | |
unsigned int m_updateFlag = 0x60 | |
int* m_int32Values = 0x1DE0 | |
unsigned int* m_uint32Values = 0x1DE0 | |
float* m_floatValues = 0.000000 | |
UpdateMask _changesMask = 0x2218F832CB0 | |
unsigned int m_valuesCount = 0x52E | |
unsigned int _fieldNotifyFlags = 0x100 | |
bool m_objectUpdated = 0x0 | |
bool m_inWorld = 0x1 | |
PackedGuid m_PackGUID = 0x2218F832CC8 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x450A35EC4299BA44 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x450A35EC4299BA44 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x450A35EC4299BA44 | |
float m_positionX = 76.863800 | |
float m_positionY = 2211.370117 | |
float m_positionZ = 30.000000 | |
float m_orientation = 3.149650 | |
unsigned int m_mapId = 0x277 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x2218F832D0C | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x2218F832D18 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x2218F832D24 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x2218F832D58 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x2218F832D8C | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x2218F832D98 | |
unsigned int LastUsedScriptID = 0x0 | |
MovementInfo m_movementInfo = 0x2218F832DA8 | |
ElunaEventProcessor* elunaEvents = 0x2218A234F30 | |
std::string m_name = "Nais" | |
bool m_isActive = 0x1 | |
bool m_isFarVisible = 0x20 | |
std::optional<float> m_visibilityDistanceOverride = 0x2030200020302030 | |
bool m_isWorldObject = 0x1 | |
ZoneScript* m_zoneScript = NULL | |
unsigned int _zoneId = 0x12CC | |
unsigned int _areaId = 0x12CC | |
float _floorZ = 4.165649 | |
bool _outdoors = 0x1 | |
LiquidData _liquidData = 0x2218F832E68 | |
bool _updatePositionData = 0x0 | |
Transport* m_transport = NULL | |
Map* m_currMap = 0x2218C2F52A0 | |
unsigned int m_InstanceId = 0x14 | |
unsigned int m_phaseMask = 0x1 | |
bool m_useCombinedPhases = 0x1 | |
unsigned int m_notifyflags = 0x2 | |
unsigned int m_executed_notifies = 0x0 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x2218F832EA0 | |
unsigned int m_extraAttacks = 0x30203020 | |
bool m_canDualWield = 0x0 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2218F832EE8 | |
SafeUnitPointer m_movedByPlayer | |
Unit* ptr = 0x2218F832C50 | |
Unit* defaultValue = 0x2218F832C50 | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
float m_modMeleeHitChance = 9.210125 | |
float m_modRangedHitChance = 9.210125 | |
float m_modSpellHitChance = 11.512655 | |
int m_baseSpellCritChance = 0x5 | |
float[7] m_threatModifier | |
[0] = 1.000000 | |
[1] = 1.000000 | |
[2] = 1.000000 | |
[3] = 1.000000 | |
[4] = 1.000000 | |
[5] = 1.000000 | |
[6] = 1.000000 | |
float[3] m_modAttackSpeedPct | |
[0] = 0.780584 | |
[1] = 0.780584 | |
[2] = 0.854351 | |
EventProcessor m_Events | |
unsigned int m_time = 0xC2670 | |
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x2218F832FA0 | |
bool m_aborting = 0x20 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x2218F832FB8 | |
[1] = 0x2218F832FD0 | |
[2] = 0x2218F832FE8 | |
[3] = 0x2218F833000 | |
[4] = 0x2218F833018 | |
[5] = 0x2218F833030 | |
[6] = 0x2218F833048 | |
[7] = 0x2218F833060 | |
unsigned int m_lastSanctuaryTime = 0x0 | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras | |
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> > | |
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x2218F833080 | |
bool IsAIEnabled = 0x0 | |
bool NeedChangeAI = 0x0 | |
bool m_ControlledByPlayer = 0x1 | |
bool m_CreatedByPlayer = 0x0 | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet | |
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> > | |
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x2218F833098 | |
Position m_last_notify_position | |
PositionXYStreamer | |
Position* Pos = 0x45015AF945B4A3FB | |
PositionXYZStreamer | |
<user defined> m_pos = 0x45015AF945B4A3FB | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x45015AF945B4A3FB | |
float m_positionX = 5780.497559 | |
float m_positionY = 2069.685791 | |
float m_positionZ = 636.063843 | |
float m_orientation = 0.000000 | |
unsigned int m_last_notify_mstime = 0xCB824 | |
unsigned int m_delayed_unit_relocation_timer = 0x96 | |
unsigned int m_delayed_unit_ai_notify_timer = 0x0 | |
bool bRequestForcedVisibilityUpdate = 0x0 | |
Movement::MoveSpline* movespline = 0x2218C69BAE0 | |
Movement::Spline<int> spline = 0x2218C69BAE0 | |
Movement::FacingInfo facing = 0x2218C69BB20 | |
unsigned int m_Id = 0x0 | |
Movement::MoveSplineFlag splineflags = 0x100 | |
int time_passed = 0x0 | |
float vertical_acceleration = 0.000000 | |
float initialOrientation = 0.000000 | |
int effect_start_time = 0x0 | |
int point_Idx = 0x0 | |
int point_Idx_offset = 0x0 | |
bool onTransport = 0x0 | |
UnitAI* i_AI = NULL | |
UnitAI* i_disabledAI = NULL | |
unsigned int m_realRace = 0x6 | |
unsigned int m_race = 0x6 | |
bool m_AutoRepeatFirstCast = 0x0 | |
int[3] m_attackTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
float[5] m_createStats | |
[0] = 94.000000 | |
[1] = 78.000000 | |
[2] = 99.000000 | |
[3] = 139.000000 | |
[4] = 161.000000 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x302030203F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x302030203F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F845940 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x0 | |
<user defined> _Multi_equal_check_result = 0x0 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F833110 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F833120 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
Unit* m_attacking = NULL | |
unsigned int m_deathState = 0x0 | |
int m_procDeep = 0x0 | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj | |
_List_node_remove_op | |
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x2218F845500 | |
std::_List_node<DynamicObject *,void *>* _Head = NULL | |
std::_List_node<DynamicObject *,void *>** _Tail = 0x2218F845460 | |
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x2218F833158 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x2218F845460 | |
std::_List_node<ObjectGuid,void *>* _Head = NULL | |
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x2218F833168 | |
unsigned int m_transform = 0x0 | |
Spell*[4] m_currentSpells | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> > | |
<user defined> value_compare = 0x2218F8CA5A0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x2218F8331A0 | |
<user defined> value_compare = 0x2218F8CA5A0 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x2218F8331B0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8331B0 | |
<user defined> value_compare = 0x2218F8CA560 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F8458C0 | |
std::_List_node<Aura *,void *>* _Head = NULL | |
std::_List_node<Aura *,void *>** _Tail = 0x2218F8D54A0 | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8331C0 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0> | |
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x2218F8CA5A0 | |
unsigned int m_removedAurasCount = 0x57 | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x2218F8331E0 | |
[1] = 0x2218F8331F0 | |
[2] = 0x2218F833200 | |
[3] = 0x2218F833210 | |
[4] = 0x2218F833220 | |
[5] = 0x2218F833230 | |
[6] = 0x2218F833240 | |
[7] = 0x2218F833250 | |
[8] = 0x2218F833260 | |
[9] = 0x2218F833270 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F848200 | |
std::_List_node<Aura *,void *>* _Head = 0x1 | |
std::_List_node<Aura *,void *>** _Tail = 0x2218F847E20 | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8345B0 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras | |
_List_node_remove_op | |
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x2218F847E20 | |
std::_List_node<AuraApplication *,void *>* _Head = NULL | |
std::_List_node<AuraApplication *,void *>** _Tail = 0x2218F8CADA0 | |
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x2218F8345C0 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras | |
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x2218F8345D0 | |
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8345D0 | |
<user defined> value_compare = 0x2218F8345D0 | |
unsigned int m_interruptMask = 0x0 | |
float[4] m_auraModifiersGroup | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 143.000000 | |
[3] = 1.308252 | |
[0] = 0x2218F8345E4 | |
float[4] | |
[0] = 1254.000000 | |
[1] = 1.000000 | |
[2] = 151.000000 | |
[3] = 1.189320 | |
float[4] | |
[0] = 1424.000000 | |
[1] = 1.000000 | |
[2] = 262.000000 | |
[3] = 1.308252 | |
float[4] | |
[0] = 161.000000 | |
[1] = 1.000000 | |
[2] = 157.000000 | |
[3] = 1.427184 | |
float[4] | |
[0] = 124.000000 | |
[1] = 1.000000 | |
[2] = 137.000000 | |
[3] = 1.189320 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.050000 | |
[2] = 300.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[2] m_weaponDamage | |
[0] = 540.000000 | |
[1] = 0.000000 | |
[0] = 0x44070000 | |
float[2] | |
[0] = 811.000000 | |
[1] = 0.000000 | |
[0] = 0x2218F834774 | |
float[2] | |
[0] = 1.000000 | |
[1] = 0.000000 | |
[0] = 0x3F800000 | |
float[2] | |
[0] = 2.000000 | |
[1] = 0.000000 | |
float[2] | |
[0] = 1.000000 | |
[1] = 0.000000 | |
[0] = 0x3F800000 | |
float[2] | |
[0] = 2.000000 | |
[1] = 0.000000 | |
bool m_canModifyStats = 0x1 | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras | |
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> > | |
<user defined> value_compare = 0x2218F8CA9E0 | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8347A8 | |
<user defined> value_compare = 0x2218F8347A8 | |
float[9] m_speed_rate | |
[0] = 1.000000 | |
[1] = 1.000000 | |
[2] = 1.000000 | |
[3] = 1.000000 | |
[4] = 1.000000 | |
[5] = 1.000000 | |
[6] = 1.000000 | |
[7] = 1.000000 | |
[8] = 1.000000 | |
CharmInfo* m_charmInfo = NULL | |
std::list<Player *,std::allocator<Player *> > m_sharedVision | |
_List_node_remove_op | |
std::list<Player *,std::allocator<Player *> >& _List = 0x2218F848160 | |
std::_List_node<Player *,void *>* _Head = NULL | |
std::_List_node<Player *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x2218F8347E8 | |
MotionMaster* i_motionMaster = 0x2218F8CAD20 | |
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL | |
MovementGenerator*[3] Impl | |
[0] = 0x7FF6670C2888 | |
[1] = NULL | |
[2] = NULL | |
int _top = 0x0 | |
Unit* _owner = 0x2218F832C50 | |
bool[3] _needInit | |
[0] = 0x0 | |
[1] = 0x1 | |
[2] = 0x1 | |
unsigned int _cleanFlag = 0x0 | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
int m_regenTimer = 0x0 | |
ThreatMgr m_ThreatMgr | |
HostileReference* iCurrentVictim = NULL | |
Unit* iOwner = 0x2218F832C50 | |
unsigned int iUpdateTimer = 0x7D0 | |
ThreatContainer iThreatContainer = 0x2218F834830 | |
ThreatContainer iThreatOfflineContainer = 0x2218F834848 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo | |
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> > | |
<user defined> value_compare = 0x60 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x2218F834860 | |
<user defined> value_compare = 0x2218F834860 | |
Vehicle* m_vehicle = NULL | |
Vehicle* m_vehicleKit = NULL | |
unsigned int m_unitTypeMask = 0x0 | |
LiquidTypeEntry* _lastLiquid = NULL | |
bool m_applyResilience = 0x1 | |
bool _instantCast = 0x0 | |
unsigned int m_rootTimes = 0x0 | |
unsigned int m_state = 0x0 | |
unsigned int m_CombatTimer = 0x0 | |
unsigned int m_lastManaUse = 0xC21DE | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing | |
<user defined> _List_node_remove_op = 0x2218F8348A8 | |
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x2218F8348A8 | |
HostileRefMgr m_HostileRefMgr | |
RefMgr<Unit,ThreatMgr> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218F8348C0 | |
LinkedListElement iLast = 0x2218F8348D0 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F8348D0 | |
<user defined> iterator = 0x8F8348D0 | |
<user defined> iterator = 0x2218F8348B8 | |
Unit* iOwner = 0x2218F832C50 | |
FollowerRefMgr m_FollowingRefMgr | |
RefMgr<Unit,TargetedMovementGeneratorBase> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218F8348F8 | |
LinkedListElement iLast = 0x2218F834908 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F834908 | |
<user defined> iterator = 0x8F834908 | |
<user defined> iterator = 0x2218F8348F0 | |
Unit* m_comboTarget = NULL | |
int m_comboPoints = 0x0 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F834930 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x203020303F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x203020303F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F848040 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218F834930 | |
<user defined> _Multi_equal_check_result = 0x2218F834930 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F834938 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F834948 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
RedirectThreatInfo _redirectThreatInfo | |
ObjectGuid _targetGUID = 0x0 | |
unsigned int _threatPct = 0x0 | |
bool m_cleanupDone = 0x0 | |
bool m_duringRemoveFromWorld = 0x0 | |
unsigned int _oldFactionId = 0x0 | |
bool _isWalkingBeforeCharm = 0x0 | |
unsigned int _lastExtraAttackSpell = 0x0 | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x2218F834998 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x2218F8349A8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
ObjectGuid _lastDamagedTargetGuid | |
unsigned int _guid = 0x0 | |
GridObject<Player> | |
GridReference<Player> _gridRef | |
Reference<GridRefMgr<Player>,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x221945CF388 | |
LinkedListElement* iPrev = 0x221945CF378 | |
GridRefMgr<Player>* iRefTo = 0x221945CF370 | |
Player* iRefFrom = 0x2218F832C50 | |
std::string autoReplyMsg = "" | |
PlayerTaxi m_taxi | |
std::array<unsigned int,14> m_taximask | |
unsigned int[14] _Elems | |
[0] = 0x600000 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x4 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x100000 | |
[7] = 0x8000000 | |
[8] = 0x0 | |
[9] = 0x200000 | |
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations | |
std::_Compressed_pair<std::allocator<unsigned int>,std::_Deque_val<std::_Deque_simple_types<unsigned int> >,1> _Mypair = 0x2218F834A58 | |
unsigned int m_flightMasterFactionId = 0x0 | |
int m_logintime = 0x658D0460 | |
int m_Last_tick = 0x658D077E | |
unsigned int[2] m_Played_time | |
[0] = 0x101BB | |
[1] = 0xC207 | |
bool m_mailsUpdated = 0x0 | |
unsigned int unReadMails = 0x0 | |
int m_nextMailDelivereTime = 0x0 | |
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems | |
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0xCFCCE33F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = 0xCFCCE33F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = 0xCFCCE33F800000 | |
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = 0x2218F86FFA0 | |
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0xCFCCE33F800000 | |
<user defined> _Multi_equal_check_result = 0xCFCCE33F800000 | |
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x2218F834AB8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x2218F834AC8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
PvPInfo pvpInfo | |
bool IsHostile = 0x1 | |
bool IsInHostileArea = 0x0 | |
bool IsInNoPvPArea = 0x0 | |
bool IsInFFAPvPArea = 0x0 | |
int EndTimer = 0x0 | |
int FFAPvPEndTimer = 0x0 | |
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel | |
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair | |
DuelInfo* _Myval2 = NULL | |
PlayerMenu* PlayerTalkClass = 0x22164C96C30 | |
GossipMenu _gossipMenu | |
std::map<unsigned int,GossipMenuItem,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItem> > > _menuItems = 0x22164C96C30 | |
std::map<unsigned int,GossipMenuItemData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemData> > > _menuItemData = 0x22164C96C40 | |
unsigned int _menuId = 0x0 | |
int _locale = 0x6 | |
ObjectGuid _senderGUID = 0x0 | |
QuestMenu _questMenu | |
std::vector<QuestMenuItem,std::allocator<QuestMenuItem> > _questMenuItems = 0x22164C96C60 | |
WorldSession* _session = 0x2217FB2F070 | |
int m_muteTime = 0x0 | |
std::atomic<__int64> m_timeOutTime = 0xEA60 | |
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListItemsMSTime = 0x0 | |
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListOwnerItemsMSTime = 0x0 | |
AsyncCallbackProcessor<QueryCallback> _queryProcessor = 0x2217FB2F090 | |
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks = 0x2217FB2F0A8 | |
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor = 0x2217FB2F0C0 | |
DosProtection | |
WorldSession* Session = NULL | |
int _policy = 0xEA60 | |
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x2217FB2F080 | |
WorldSession::DosProtection AntiDOS = 0x2217FB2F0D8 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > _legitCharacters = 0x2217FB2F128 | |
unsigned int m_GUIDLow = 0x1DE0 | |
Player* _player = 0x2218F832C50 | |
std::shared_ptr<WorldSocket> m_Socket = 0x2217FB2F148 | |
std::string m_Address = "152.206.174.43" | |
int _security = 0x0 | |
bool _skipQueue = 0x0 | |
unsigned int _accountId = 0xDEC | |
std::string _accountName = "NAIS" | |
unsigned int m_expansion = 0x2 | |
unsigned int m_total_time = 0x1708B | |
std::unique_ptr<Warden,std::default_delete<Warden> > _warden = 0x2215CCE8FE0 | |
int _logoutTime = 0x0 | |
bool m_inQueue = 0x0 | |
bool m_playerLoading = 0x0 | |
bool m_playerLogout = 0x0 | |
bool m_playerRecentlyLogout = 0x0 | |
bool m_playerSave = 0x0 | |
int m_sessionDbcLocale = 0x0 | |
int m_sessionDbLocaleIndex = 0x6 | |
std::atomic<unsigned int> m_latency = 0x7D | |
AccountData[8] m_accountData | |
[0] = 0x2217FB2F1D8 | |
[1] = 0x2217FB2F200 | |
[2] = 0x2217FB2F228 | |
[3] = 0x2217FB2F250 | |
[4] = 0x2217FB2F278 | |
[5] = 0x2217FB2F2A0 | |
[6] = 0x2217FB2F2C8 | |
[7] = 0x2217FB2F2F0 | |
unsigned int[8] m_Tutorials | |
[0] = 0xFBFFBFF7 | |
[1] = 0x7FE2BE7 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
bool m_TutorialsChanged = 0x0 | |
std::list<AddonInfo,std::allocator<AddonInfo> > m_addonsList = 0x2217FB2F340 | |
unsigned int recruiterId = 0x0 | |
bool isRecruiter = 0x0 | |
LockedQueue<WorldPacket *,std::deque<WorldPacket *,std::allocator<WorldPacket *> > > _recvQueue = 0x2217FB2F358 | |
unsigned int m_currentVendorEntry = 0x0 | |
ObjectGuid m_currentBankerGUID = 0xF13000700300161A | |
unsigned int _offlineTime = 0x0 | |
bool _kicked = 0x0 | |
int _calendarEventCreationCooldown = 0x0 | |
std::atomic<unsigned int> _addonMessageReceiveCount = 0x0 | |
CircularBuffer<std::pair<__int64,unsigned int> > _timeSyncClockDeltaQueue = 0x2217FB2F408 | |
int _timeSyncClockDelta = 0xFFFFFFFFF7CB61E2 | |
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _pendingTimeSyncRequests = 0x2217FB2F488 | |
unsigned int _timeSyncNextCounter = 0x4A | |
unsigned int _timeSyncTimer = 0x473 | |
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff | |
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<ItemSetEffect *> > _Myval2 = 0x2218F834B18 | |
ChatFloodThrottle | |
int Time = 0x7FF666C012A8 | |
unsigned int Count = 0x3F800000 | |
SafeUnitPointer m_mover | |
Unit* ptr = 0x2218F832C50 | |
Unit* defaultValue = 0x2218F832C50 | |
WorldObject* m_seer = 0x2218F832C50 | |
<user defined> m_stealth = 0x2218F832D0C | |
<user defined> m_stealthDetect = 0x2218F832D18 | |
<user defined> m_invisibility = 0x2218F832D24 | |
<user defined> m_invisibilityDetect = 0x2218F832D58 | |
<user defined> m_serverSideVisibility = 0x2218F832D8C | |
<user defined> m_serverSideVisibilityDetect = 0x2218F832D98 | |
unsigned int LastUsedScriptID = 0x0 | |
<user defined> m_movementInfo = 0x2218F832DA8 | |
<user defined> elunaEvents = 0x2218A234F30 | |
<user defined> m_name = 0x2218F832E20 | |
bool m_isActive = 0x1 | |
bool m_isFarVisible = 0x20 | |
<user defined> m_visibilityDistanceOverride = 0x2030200020302030 | |
bool m_isWorldObject = 0x1 | |
<user defined> m_zoneScript = 0x0 | |
unsigned int _zoneId = 0x12CC | |
unsigned int _areaId = 0x12CC | |
float _floorZ = 4.165649 | |
bool _outdoors = 0x1 | |
<user defined> _liquidData = 0x2218F832E68 | |
bool _updatePositionData = 0x0 | |
<user defined> m_transport = 0x0 | |
<user defined> m_currMap = 0x2218C2F52A0 | |
unsigned int m_InstanceId = 0x14 | |
unsigned int m_phaseMask = 0x1 | |
bool m_useCombinedPhases = 0x1 | |
unsigned int m_notifyflags = 0x2 | |
unsigned int m_executed_notifies = 0x0 | |
<user defined> _allowedLooters = 0x2218F832EA0 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2218F834B48 | |
unsigned int m_recallMap = 0x277 | |
float m_recallX = 4248.241211 | |
float m_recallY = 2754.567383 | |
float m_recallZ = 349.028839 | |
float m_recallO = 3.621489 | |
unsigned int m_homebindMapId = 0x23B | |
unsigned int m_homebindAreaId = 0x112B | |
float m_homebindX = 5848.898438 | |
float m_homebindY = 635.373413 | |
float m_homebindZ = 647.513489 | |
float m_homebindO = 3.426202 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs | |
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F834B88 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x203020303F800000 | |
<user defined> _Range_eraser = 0x2218F834B88 | |
<user defined> _Equal_range_result = 0x2218F834B88 | |
<user defined> _Multi_equal_check_result = 0x2218F834B88 | |
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2218F834B90 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2218F834BA0 | |
unsigned int _Mask = 0x3FF | |
unsigned int _Maxidx = 0x400 | |
std::vector<Unit *,std::allocator<Unit *> > m_newVisible | |
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Unit *> > _Myval2 = 0x2218F834BC8 | |
unsigned int[9] m_forced_speed_changes | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834BF0 | |
unsigned int m_HomebindTimer = 0x0 | |
bool m_InstanceValid = 0x1 | |
Spell* m_spellModTakingSpell = NULL | |
bool isDebugAreaTriggers = 0x0 | |
unsigned int m_pendingSpectatorForBG = 0x0 | |
unsigned int m_pendingSpectatorInviteInstanceId = 0x0 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F834C20 | |
ObjectGuid m_drwGUID | |
unsigned int _guid = 0x0 | |
unsigned int m_charmUpdateTimer = 0x0 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x2218F847D00 | |
std::_List_node<ObjectGuid,void *>* _Head = NULL | |
std::_List_node<ObjectGuid,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<ObjectGuid> > _Myval2 = 0x2218F834C40 | |
bool m_NeedToSaveGlyphs = 0x0 | |
unsigned int m_MountBlockId = 0x0 | |
float m_realDodge = 34.864929 | |
float m_realParry = 0.000000 | |
unsigned int[10] m_charmAISpells | |
[0] = 0x48E2 | |
[1] = 0x696D | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0xBD4D | |
[5] = 0x6969 | |
[6] = 0x696C | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x824D | |
unsigned int m_AreaID = 0x20302030 | |
unsigned int m_regenTimerCount = 0x110 | |
unsigned int m_foodEmoteTimerCount = 0x4F8 | |
float[7] m_powerFraction | |
[0] = 0.518964 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = 0.000000 | |
unsigned int m_contestedPvPTimer = 0x0 | |
BgBattlegroundQueueID_Rec | |
unsigned int bgQueueTypeId = 0xA8 | |
unsigned int invitedToInstance = 0x7FF6 | |
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID | |
value_type | |
unsigned int bgQueueTypeId = 0x0 | |
unsigned int invitedToInstance = 0x0 | |
Player::BgBattlegroundQueueID_Rec[2] _Elems | |
[0] = 0x20302000 | |
[1] = 0x20302000 | |
BGData m_bgData | |
unsigned int bgInstanceID = 0x0 | |
unsigned int bgTypeID = 0x0 | |
unsigned int bgTeamId = 0x2 | |
unsigned int bgQueueSlot = 0x2 | |
bool isInvited = 0x0 | |
bool bgIsRandom = 0x0 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F834CD8 | |
unsigned int bgAfkReportedCount = 0x0 | |
int bgAfkReportedTimer = 0x658D07E4 | |
bool m_IsBGRandomWinner = 0x0 | |
EntryPointData m_entryPointData | |
unsigned int mountSpell = 0x10A5C | |
std::array<unsigned int,2> taxiPath | |
unsigned int[2] _Elems | |
[0] = 0x0 | |
[1] = 0x0 | |
WorldLocation joinPos | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x441F1C9A45B7B0F8 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x441F1C9A45B7B0F8 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x441F1C9A45B7B0F8 | |
float m_positionX = 5878.121094 | |
float m_positionY = 636.446899 | |
float m_positionZ = 646.964417 | |
float m_orientation = 0.705162 | |
unsigned int m_mapId = 0x23B | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D20 | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D30 | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2218F834D40 | |
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests | |
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F834D50 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = 0x302030203F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = 0x302030203F800000 | |
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = 0x2218F86FD60 | |
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = 0x2 | |
<user defined> _Equal_range_result = 0x2218F834D50 | |
<user defined> _Multi_equal_check_result = 0x2218F834D50 | |
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x2218F834D58 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x2218F834D68 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
ObjectGuid m_divider | |
unsigned int _guid = 0x0 | |
unsigned int m_ingametime = 0x8D8C | |
int m_lastHonorUpdateTime = 0x658D06CB | |
ObjectGuid m_lootGuid | |
unsigned int _guid = 0x0 | |
unsigned int m_team = 0x1 | |
unsigned int m_nextSave = 0x1DB49 | |
unsigned int m_additionalSaveTimer = 0x0 | |
unsigned int m_additionalSaveMask = 0x0 | |
unsigned int m_hostileReferenceCheckTimer = 0x364B | |
std::array<Player::ChatFloodThrottle,2> m_chatFloodData | |
value_type | |
int Time = 0x0 | |
unsigned int Count = 0x0 | |
Player::ChatFloodThrottle[2] _Elems | |
[0] = 0x2218F834DC0 | |
[1] = 0x2218F834DD0 | |
unsigned int m_dungeonDifficulty = 0x0 | |
unsigned int m_raidDifficulty = 0x1 | |
unsigned int m_raidMapDifficulty = 0x1 | |
unsigned int m_atLoginFlags = 0x0 | |
Item*[150] m_items | |
[0] = 0x2218C4A2AB0 | |
[1] = 0x2218C4A10B0 | |
[2] = 0x221A3AC9280 | |
[3] = 0x2218C4A0EB0 | |
[4] = 0x2218C4A12B0 | |
[5] = 0x2218C4A26B0 | |
[6] = 0x2218C4A70B0 | |
[7] = 0x2218C4A9CB0 | |
[8] = 0x2218C4A92B0 | |
[9] = 0x2218C4AB0B0 | |
unsigned int m_currentBuybackSlot = 0x55 | |
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue | |
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Item *> > _Myval2 = 0x2218F8352A0 | |
bool m_itemUpdateQueueBlocked = 0x0 | |
unsigned int m_ExtraFlags = 0xC | |
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus | |
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> > | |
<user defined> value_compare = 0x8F8ACCC0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x2218F8352C0 | |
<user defined> value_compare = 0x2218F8ACCC0 | |
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave | |
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> > | |
<user defined> value_compare = 0x2218F8352D0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2218F8352D0 | |
<user defined> value_compare = 0x2218F870000 | |
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests | |
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F8352E0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<unsigned int,std::allocator<unsigned int> >& _List = 0x3F800000 | |
std::_List_node<unsigned int,void *>* _Predecessor = 0x2218F8482A0 | |
std::_List_node<unsigned int,void *>* _Next = 0x1C | |
<user defined> _Equal_range_result = 0x2218F8352E0 | |
<user defined> _Multi_equal_check_result = 0x2218F8352E0 | |
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x3F800000 | |
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x2218F8352E8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x2218F8352F8 | |
unsigned int _Mask = 0x1F | |
unsigned int _Maxidx = 0x20 | |
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave | |
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> > | |
<user defined> value_compare = 0x2218F8700F0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2218F835320 | |
<user defined> value_compare = 0x2218F8700F0 | |
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus | |
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F835330 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = 0x203020303F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = 0x203020303F800000 | |
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = 0x2218F8703F0 | |
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = 0x15 | |
<user defined> _Equal_range_result = 0x2218F835330 | |
<user defined> _Multi_equal_check_result = 0x2218F835330 | |
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x2218F835338 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x2218F835348 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
unsigned int m_GuildIdInvited = 0x0 | |
unsigned int m_ArenaTeamIdInvited = 0x0 | |
std::deque<Mail *,std::allocator<Mail *> > m_mail | |
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair | |
std::_Deque_val<std::_Deque_simple_types<Mail *> > _Myval2 = 0x2218F835378 | |
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x203020303F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = 0x203020303F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = 0x203020303F800000 | |
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = 0x2218F86FCD0 | |
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = 0x1EB | |
<user defined> _Equal_range_result = 0x203020303F800000 | |
<user defined> _Multi_equal_check_result = 0x203020303F800000 | |
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x2218F8353A8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x2218F8353B8 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = 0x2218F870030 | |
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = 0x32 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x2218F8353E8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x2218F8353F8 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
unsigned int m_lastPotionId = 0x0 | |
GlobalCooldownMgr m_GlobalCooldownMgr | |
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns | |
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >* _Target = 0x203020303F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > >& _List = 0x203020303F800000 | |
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Predecessor = 0x2218F870150 | |
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > _List = 0x2218F835430 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GlobalCooldown> > > > > > _Vec = 0x2218F835440 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int m_activeSpec = 0x0 | |
unsigned int m_specsCount = 0x2 | |
unsigned int[6] m_Glyphs | |
[0] = 0xA5 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x2A2 | |
[4] = 0x0 | |
[5] = 0xA6 | |
[0] = 0x2218F83546C | |
unsigned int[6] | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons | |
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> > | |
<user defined> value_compare = 0x8F8704B0 | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x2218F8354A0 | |
<user defined> value_compare = 0x2218F8354A0 | |
float[2] m_auraBaseMod | |
[0] = 0.000000 | |
[1] = 28.631500 | |
[0] = 0x41E50D5000000000 | |
float[2] | |
[0] = 0.000000 | |
[1] = 28.631500 | |
float[2] | |
[0] = 0.000000 | |
[1] = 28.631500 | |
float[2] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
int[25] m_baseRatingValue | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x12E | |
[6] = 0x12E | |
[7] = 0x12E | |
[8] = 0x1EB | |
[9] = 0x1EB | |
unsigned int m_baseSpellPower = 0xF4 | |
unsigned int m_baseFeralAP = 0xC65 | |
unsigned int m_baseManaRegen = 0x0 | |
unsigned int m_baseHealthRegen = 0x0 | |
int m_spellPenetrationItemMod = 0x0 | |
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods | |
[0] = 0x2218F835548 | |
[1] = 0x2218F835558 | |
[2] = 0x2218F835568 | |
[3] = 0x2218F835578 | |
[4] = 0x2218F835588 | |
[5] = 0x2218F835598 | |
[6] = 0x2218F8355A8 | |
[7] = 0x2218F8355B8 | |
[8] = 0x2218F8355C8 | |
[9] = 0x2218F8355D8 | |
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration | |
<user defined> _List_node_remove_op = 0x2218F835748 | |
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<EnchantDuration> > _Myval2 = 0x2218F835748 | |
std::list<Item *,std::allocator<Item *> > m_itemDuration | |
_List_node_remove_op | |
std::list<Item *,std::allocator<Item *> >& _List = 0x2218F848420 | |
std::_List_node<Item *,void *>* _Head = NULL | |
std::_List_node<Item *,void *>** _Tail = 0x2218F84B8E0 | |
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2218F835758 | |
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable | |
_List_node_remove_op | |
std::list<Item *,std::allocator<Item *> >& _List = 0x2218F848A60 | |
std::_List_node<Item *,void *>* _Head = 0x2 | |
std::_List_node<Item *,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2218F835768 | |
std::mutex m_soulboundTradableLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218F835778 | |
ObjectGuid m_resurrectGUID | |
unsigned int _guid = 0x0 | |
unsigned int m_resurrectMap = 0x0 | |
float m_resurrectX = 0.000000 | |
float m_resurrectY = 0.000000 | |
float m_resurrectZ = 0.000000 | |
unsigned int m_resurrectHealth = 0x0 | |
unsigned int m_resurrectMana = 0x0 | |
WorldSession* m_session = 0x2217FB2F070 | |
std::list<Channel *,std::allocator<Channel *> > m_channels | |
_List_node_remove_op | |
std::list<Channel *,std::allocator<Channel *> >& _List = 0x2218F8486E0 | |
std::_List_node<Channel *,void *>* _Head = 0x4 | |
std::_List_node<Channel *,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<Channel *> > _Myval2 = 0x2218F8357F0 | |
unsigned int m_cinematic = 0x1 | |
TradeData* m_trade = NULL | |
bool m_DailyQuestChanged = 0x0 | |
bool m_WeeklyQuestChanged = 0x0 | |
bool m_MonthlyQuestChanged = 0x0 | |
bool m_SeasonalQuestChanged = 0x0 | |
int m_lastDailyQuestTime = 0x658D059D | |
unsigned int m_drunkTimer = 0x0 | |
unsigned int m_weaponChangeTimer = 0x0 | |
unsigned int m_zoneUpdateId = 0xD2 | |
unsigned int m_zoneUpdateTimer = 0x80 | |
unsigned int m_areaUpdateId = 0x11AA | |
unsigned int m_deathTimer = 0x0 | |
int m_deathExpireTime = 0x658532D5 | |
unsigned int m_WeaponProficiency = 0xE470 | |
unsigned int m_ArmorProficiency = 0x107 | |
bool m_canParry = 0x0 | |
bool m_canBlock = 0x0 | |
bool m_canTitanGrip = 0x0 | |
unsigned int m_swingErrorMsg = 0x0 | |
float m_ammoDPS = 0.000000 | |
int _restTime = 0x0 | |
unsigned int _innTriggerId = 0x14CF | |
float _restBonus = 0.000000 | |
unsigned int _restFlagMask = 0x0 | |
unsigned int m_resetTalentsCost = 0xC350 | |
int m_resetTalentsTime = 0x65845B3D | |
unsigned int m_usedTalentCount = 0x47 | |
unsigned int m_questRewardTalentCount = 0x0 | |
unsigned int m_extraBonusTalentCount = 0x0 | |
PlayerSocial* m_social = 0x2218F8B1298 | |
std::map<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> > > m_playerSocialMap | |
std::_Tree<std::_Tmap_traits<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> >,0> > | |
<user defined> value_compare = 0x22164C9BD30 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,FriendInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,FriendInfo> > >,1>,1> _Mypair = 0x2218F8B1298 | |
<user defined> value_compare = 0x22164C9BD30 | |
ObjectGuid m_playerGUID | |
unsigned int _guid = 0x1DE0 | |
GroupReference m_group | |
Reference<Group,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x2218F85B6F0 | |
LinkedListElement* iPrev = 0x221904A4C60 | |
Group* iRefTo = 0x22143493F10 | |
Player* iRefFrom = 0x2218F832C50 | |
unsigned int iSubGroup = 0x1 | |
GroupReference m_originalGroup | |
Reference<Group,Player> | |
LinkedListElement | |
LinkedListElement* iNext = NULL | |
LinkedListElement* iPrev = NULL | |
Group* iRefTo = NULL | |
Player* iRefFrom = NULL | |
unsigned int iSubGroup = 0x0 | |
Group* m_groupInvite = NULL | |
unsigned int m_groupUpdateMask = 0x300 | |
unsigned int m_auraRaidUpdateMask = 0x20000 | |
bool m_bPassOnGroupLoot = 0x0 | |
unsigned int m_lastpetnumber = 0x0 | |
int m_summon_expire = 0x0 | |
unsigned int m_summon_mapid = 0x0 | |
float m_summon_x = 0.000000 | |
float m_summon_y = 0.000000 | |
float m_summon_z = 0.000000 | |
bool m_summon_asSpectator = 0x0 | |
DeclinedName* m_declinedname = NULL | |
Runes* m_runes = NULL | |
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets | |
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> > | |
<user defined> value_compare = 0x2218F835938 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x2218F835938 | |
<user defined> value_compare = 0x10 | |
unsigned int m_grantableLevels = 0x0 | |
bool m_needZoneUpdate = 0x0 | |
CinematicMgr* _cinematicMgr = 0x2218F8CAEA0 | |
Player* player = 0x2218F832C50 | |
unsigned int m_cinematicDiff = 0xC2670 | |
unsigned int m_lastCinematicCheck = 0x0 | |
unsigned int m_activeCinematicCameraId = 0x0 | |
unsigned int m_cinematicLength = 0x0 | |
std::vector<FlyByCamera,std::allocator<FlyByCamera> >* m_cinematicCamera = NULL | |
Position m_remoteSightPosition | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
TempSummon* m_CinematicObject = NULL | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2218F835958 | |
MapReference m_mapRef | |
Reference<Map,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x22193D00E00 | |
LinkedListElement* iPrev = 0x2218C2F5510 | |
Map* iRefTo = 0x2218C2F52A0 | |
Player* iRefFrom = 0x2218F832C50 | |
unsigned int m_lastFallTime = 0x658D077E | |
float m_lastFallZ = 30.000000 | |
int[3] m_MirrorTimer | |
[0] = 0xFFFFFFFF | |
[1] = 0xFFFFFFFF | |
[2] = 0xFFFFFFFF | |
unsigned int m_MirrorTimerFlags = 0x0 | |
unsigned int m_MirrorTimerFlagsLast = 0x0 | |
bool m_isInWater = 0x0 | |
WorldLocation teleportStore_dest | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x450A35EC4299BA44 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x450A35EC4299BA44 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x450A35EC4299BA44 | |
float m_positionX = 76.863800 | |
float m_positionY = 2211.370117 | |
float m_positionZ = 30.000000 | |
float m_orientation = 3.149650 | |
unsigned int m_mapId = 0x277 | |
unsigned int teleportStore_options = 0x0 | |
int mSemaphoreTeleport_Near = 0x0 | |
int mSemaphoreTeleport_Far = 0x0 | |
unsigned int m_DelayedOperations = 0x0 | |
bool m_bMustDelayTeleport = 0x0 | |
bool m_bHasDelayedTeleport = 0x0 | |
bool m_canTeleport = 0x1 | |
bool m_canKnockback = 0x0 | |
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable | |
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair | |
PetStable* _Myval2 = NULL | |
unsigned int m_temporaryUnsummonedPetNumber = 0x0 | |
unsigned int m_oldpetspell = 0x0 | |
AchievementMgr* m_achievementMgr = 0x2218E40BCD0 | |
Player* _player = 0x2218F832C50 | |
std::unordered_map<unsigned int,CriteriaProgress,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _criteriaProgress | |
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,CriteriaProgress>,void *>* _Predecessor = 0x2218F8CB0A0 | |
std::_List_node<std::pair<unsigned int const ,CriteriaProgress>,void *>* _Next = 0x19B | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _List = 0x2218E40BCE0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CriteriaProgress> > > > > > _Vec = 0x2218E40BCF0 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,CompletedAchievementData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _completedAchievements | |
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,CompletedAchievementData>,void *>* _Predecessor = 0x2218F86FBE0 | |
std::_List_node<std::pair<unsigned int const ,CompletedAchievementData>,void *>* _Next = 0x5B | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _List = 0x2218E40BD20 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CompletedAchievementData> > > > > > _Vec = 0x2218E40BD30 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _timedAchievements | |
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> > | |
<user defined> value_compare = 0x2218F870060 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x2218E40BD58 | |
<user defined> value_compare = 0x8F870060 | |
ReputationMgr* m_reputationMgr = 0x2218F8CA420 | |
Player* _player = 0x2218F832C50 | |
std::map<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> > > _factions | |
std::_Tree<std::_Tmap_traits<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> >,0> > | |
<user defined> value_compare = 0x2218F8CA428 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,FactionState>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,FactionState> > >,1>,1> _Mypair = 0x2218F8CA428 | |
<user defined> value_compare = 0x8F8CAC20 | |
std::map<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> > > _forcedReactions | |
std::_Tree<std::_Tmap_traits<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> >,0> > | |
<user defined> value_compare = 0x2218F8CA438 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,enum ReputationRank>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum ReputationRank> > >,1>,1> _Mypair = 0x2218F8CA438 | |
<user defined> value_compare = 0x8F86FB50 | |
unsigned int _visibleFactionCount = 0x13 | |
unsigned int _honoredFactionCount = 0x6 | |
unsigned int _reveredFactionCount = 0x2 | |
unsigned int _exaltedFactionCount = 0x1 | |
bool _sendFactionIncreased = 0x0 | |
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns | |
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> > | |
<user defined> value_compare = 0xE0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x2218F8359F8 | |
<user defined> value_compare = 0x8F8CA4E0 | |
unsigned int m_ChampioningFaction = 0x0 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F835A10 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x13F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x13F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2218F86FB80 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x2218F835A10 | |
<user defined> _Multi_equal_check_result = 0x2218F835A10 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218F835A18 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218F835A28 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _pendingBindId = 0x0 | |
unsigned int _pendingBindTimer = 0x0 | |
unsigned int _activeCheats = 0x0 | |
unsigned int healthBeforeDuel = 0x1 | |
unsigned int manaBeforeDuel = 0x8C499000 | |
bool m_isInstantFlightOn = 0x1 | |
unsigned int m_flightSpellActivated = 0x0 | |
WorldLocation _corpseLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
unsigned int m_mapId = 0xFFFFFFFF | |
std::optional<float> _farSightDistance | |
std::_Optional_construct_base<float> | |
std::_Optional_destruct_base<float,1> | |
float _Value = -0.000000 | |
bool _Has_value = 0x0 | |
?$_AllowUnwrappingAssignment@M | |
bool _wasOutdoor = 0x0 | |
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap | |
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> > | |
<user defined> value_compare = 0x64C95DF0 | |
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x2218F835A90 | |
<user defined> value_compare = 0x64C95DF0 | |
std::chrono::duration<__int64,std::ratio<1,1> > m_creationTime | |
int _MyRep = 0x6583D11F | |
Parameter Player* player = 0x2210BC53F70 | |
Unit | |
WorldObject | |
Object | |
DataMap CustomData = 0x2210BC53F78 | |
unsigned int m_objectType = 0x3F | |
int m_objectTypeId = 0x0 | |
unsigned int m_updateFlag = 0x67F | |
int* m_int32Values = 0x22100000002 <Unable to read memory> | |
unsigned int* m_uint32Values = 0x22100000002 <Unable to read memory> | |
float* m_floatValues = 0x22100000002 <Unable to read memory> | |
UpdateMask _changesMask = 0x2210BC53FD0 | |
unsigned int m_valuesCount = 0x7 | |
unsigned int _fieldNotifyFlags = 0x0 | |
bool m_objectUpdated = 0x0 | |
bool m_inWorld = 0x0 | |
PackedGuid m_PackGUID = 0x2210BC53FE8 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x9000042167600A06 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x9000042167600A06 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x9000042167600A06 | |
float m_positionX = 1057994991949101850951680.000000 | |
float m_positionY = -0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
unsigned int m_mapId = 0x10EEAE70 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x2210BC5402C | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x2210BC54038 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x2210BC54044 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x2210BC54078 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x2210BC540AC | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x2210BC540B8 | |
unsigned int LastUsedScriptID = 0x62645F6C | |
MovementInfo m_movementInfo = 0x2210BC540C8 | |
ElunaEventProcessor* elunaEvents = NULL | |
std::string m_name = 0x2210BC54140 <Unable to read memory> | |
bool m_isActive = 0x4 | |
bool m_isFarVisible = 0x0 | |
std::optional<float> m_visibilityDistanceOverride = 0x100000001 | |
bool m_isWorldObject = 0x1 | |
ZoneScript* m_zoneScript = 0xFFFFFFFF | |
unsigned int _zoneId = 0x67160A10 | |
unsigned int _areaId = 0x88000600 | |
float _floorZ = 0.000000 | |
bool _outdoors = 0x21 | |
LiquidData _liquidData = 0x2210BC54188 | |
bool _updatePositionData = 0x0 | |
Transport* m_transport = 0x2670000001B | |
Map* m_currMap = 0x6169726574690000 | |
unsigned int m_InstanceId = 0x2053204F | |
unsigned int m_phaseMask = 0x20332033 | |
bool m_useCombinedPhases = 0x33 | |
unsigned int m_notifyflags = 0x2033 | |
unsigned int m_executed_notifies = 0x0 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x2210BC541C0 | |
unsigned int m_extraAttacks = 0x0 | |
bool m_canDualWield = 0x0 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2210BC54208 | |
SafeUnitPointer m_movedByPlayer | |
Unit* ptr = 0x80000F0067000000 | |
Unit* defaultValue = 0xFFFFFFFF | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x9000070067010A25 | |
[1] = 0x22110EB68A0 | |
[2] = 0x22110EB68C8 | |
[3] = 0x22110EB68F0 | |
[4] = 0x22110EB6918 | |
[5] = 0x22110EB6940 | |
[6] = 0x22110EB6968 | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x22110EB6990 | |
[1] = 0x22110EB69B8 | |
[2] = 0x22110EB69E0 | |
[3] = 0x22110EB6A08 | |
float m_modMeleeHitChance = 0.000000 | |
float m_modRangedHitChance = 0.000000 | |
float m_modSpellHitChance = 0.000000 | |
int m_baseSpellCritChance = 0x221 | |
float[7] m_threatModifier | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = 0.000000 | |
float[3] m_modAttackSpeedPct | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
EventProcessor m_Events | |
unsigned int m_time = 0x22110EB6B48 | |
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x2210BC542C0 | |
bool m_aborting = 0x0 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x2210BC542D8 | |
[1] = 0x2210BC542F0 | |
[2] = 0x2210BC54308 | |
[3] = 0x2210BC54320 | |
[4] = 0x2210BC54338 | |
[5] = 0x2210BC54350 | |
[6] = 0x2210BC54368 | |
[7] = 0x2210BC54380 | |
unsigned int m_lastSanctuaryTime = 0x10EB26D8 | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras | |
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> > | |
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x2210BC543A0 | |
bool IsAIEnabled = 0x50 | |
bool NeedChangeAI = 0x27 | |
bool m_ControlledByPlayer = 0xEB | |
bool m_CreatedByPlayer = 0x10 | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet | |
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> > | |
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x2210BC543B8 | |
Position m_last_notify_position | |
PositionXYStreamer | |
Position* Pos = 0x22110EB27C8 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x22110EB27C8 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x22110EB27C8 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
unsigned int m_last_notify_mstime = 0x10EB2818 | |
unsigned int m_delayed_unit_relocation_timer = 0x221 | |
unsigned int m_delayed_unit_ai_notify_timer = 0x0 | |
bool bRequestForcedVisibilityUpdate = 0x40 | |
Movement::MoveSpline* movespline = 0x22110EB2868 | |
Movement::Spline<int> spline = 0x22110EB2868 | |
Movement::FacingInfo facing = 0x22110EB28A8 | |
unsigned int m_Id = 0x2AE | |
Movement::MoveSplineFlag splineflags = 0xD | |
int time_passed = 0x212 | |
float vertical_acceleration = -1899.301880 | |
float initialOrientation = 4366.586426 | |
int effect_start_time = 0x41AD784C | |
int point_Idx = 0x0 | |
int point_Idx_offset = 0x0 | |
bool onTransport = 0x0 | |
UnitAI* i_AI = 0x22110EB2890 | |
Unit* me = 0xC4E3BA9B00000212 | |
UnitAI* i_disabledAI = 0x22110EB28B8 | |
Unit* me = 0xC4ED69A900000212 | |
unsigned int m_realRace = 0xE0 | |
unsigned int m_race = 0x28 | |
bool m_AutoRepeatFirstCast = 0xEB | |
int[3] m_attackTimer | |
[0] = 0x221 | |
[1] = 0x10EB2908 | |
[2] = 0x221 | |
float[5] m_createStats | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0xA8 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x22110EB29A8 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x22110EB29A8 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x22110EB29D0 | |
std::_List_node<Unit *,void *>* _Next = 0x88000A6C67220A44 | |
<user defined> _Equal_range_result = 0xA8 | |
<user defined> _Multi_equal_check_result = 0xA8 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x10EB29A8 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2210BC54430 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2210BC54440 | |
unsigned int _Mask = 0x22110EB1EE0 | |
unsigned int _Maxidx = 0x22110EB1F08 | |
Unit* m_attacking = 0x22110EB1F30 | |
WorldObject | |
Object | |
DataMap CustomData = 0x22110EB1F38 | |
unsigned int m_objectType = 0x0 | |
int m_objectTypeId = 0x0 | |
unsigned int m_updateFlag = 0x2AA | |
int* m_int32Values = 0xC634805B00000000 <Unable to read memory> | |
unsigned int* m_uint32Values = 0xC634805B00000000 <Unable to read memory> | |
float* m_floatValues = 0xC634805B00000000 <Unable to read memory> | |
UpdateMask _changesMask = 0x22110EB1F90 | |
unsigned int m_valuesCount = 0x0 | |
unsigned int _fieldNotifyFlags = 0x0 | |
bool m_objectUpdated = 0x0 | |
bool m_inWorld = 0x0 | |
PackedGuid m_PackGUID = 0x22110EB1FA8 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = 0xC62B215400000000 | |
PositionXYZStreamer | |
<user defined> m_pos = 0xC62B215400000000 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0xC62B215400000000 | |
float m_positionX = 0.000000 | |
float m_positionY = -10952.332031 | |
float m_positionZ = 234.578537 | |
float m_orientation = 111.592529 | |
unsigned int m_mapId = 0x0 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x22110EB1FEC | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x22110EB1FF8 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x22110EB2004 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x22110EB2038 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x22110EB206C | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x22110EB2078 | |
unsigned int LastUsedScriptID = 0x431B825D | |
MovementInfo m_movementInfo = 0x22110EB2088 | |
ElunaEventProcessor* elunaEvents = 0x43533825C4A274D0 | |
std::string m_name = "(null)..." | |
bool m_isActive = 0x5B | |
bool m_isFarVisible = 0x1A | |
std::optional<float> m_visibilityDistanceOverride = 0x433C4672 | |
bool m_isWorldObject = 0x0 | |
ZoneScript* m_zoneScript = NULL | |
unsigned int _zoneId = 0x2AA | |
unsigned int _areaId = 0x12 | |
float _floorZ = 0.000000 | |
bool _outdoors = 0x6B | |
LiquidData _liquidData = 0x22110EB2148 | |
bool _updatePositionData = 0x0 | |
Transport* m_transport = 0x13000002AA | |
Map* m_currMap = 0xC5F044A500000000 | |
unsigned int m_InstanceId = 0xC50038B4 | |
unsigned int m_phaseMask = 0x43315BC0 | |
bool m_useCombinedPhases = 0x0 | |
unsigned int m_notifyflags = 0x0 | |
unsigned int m_executed_notifies = 0x0 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x22110EB2180 | |
unsigned int m_extraAttacks = 0xC508DA97 | |
bool m_canDualWield = 0x51 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x22110EB21C8 | |
SafeUnitPointer m_movedByPlayer = 0x22110EB21D8 | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x432954C6C5083681 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x2000002AB | |
[4] = 0xC5ED852000000000 | |
[5] = 0x432CB13AC5058904 | |
[6] = 0x0 | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x0 | |
[1] = 0x3000002AB | |
[2] = 0xC5F1013E00000000 | |
[3] = 0x4330DBE7C4FC4F8E | |
float m_modMeleeHitChance = 0.000000 | |
float m_modRangedHitChance = 0.000000 | |
float m_modSpellHitChance = 0.000000 | |
int m_baseSpellCritChance = 0x0 | |
float[7] m_threatModifier | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = -7884.353516 | |
[4] = -1805.494019 | |
[5] = 177.942368 | |
[6] = 0.000000 | |
float[3] m_modAttackSpeedPct | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
EventProcessor m_Events = 0x22110EB2278 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x22110EB2298 | |
[1] = 0x22110EB22B0 | |
[2] = 0x22110EB22C8 | |
[3] = 0x22110EB22E0 | |
[4] = 0x22110EB22F8 | |
[5] = 0x22110EB2310 | |
[6] = 0x22110EB2328 | |
[7] = 0x22110EB2340 | |
unsigned int m_lastSanctuaryTime = 0x0 | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x22110EB2360 | |
bool IsAIEnabled = 0x0 | |
bool NeedChangeAI = 0x0 | |
bool m_ControlledByPlayer = 0x0 | |
bool m_CreatedByPlayer = 0x0 | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x22110EB2378 | |
Position m_last_notify_position = 0x22110EB2388 | |
unsigned int m_last_notify_mstime = 0x0 | |
unsigned int m_delayed_unit_relocation_timer = 0x9ABD | |
unsigned int m_delayed_unit_ai_notify_timer = 0xC629 | |
bool bRequestForcedVisibilityUpdate = 0x45 | |
Movement::MoveSpline* movespline = NULL | |
UnitAI* i_AI = NULL | |
UnitAI* i_disabledAI = 0xD000002AB | |
unsigned int m_realRace = 0x0 | |
unsigned int m_race = 0x0 | |
bool m_AutoRepeatFirstCast = 0x0 | |
int[3] m_attackTimer | |
[0] = 0xC62FBC5D | |
[1] = 0xC3B9FA1D | |
[2] = 0x43043B4B | |
float[5] m_createStats | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x22110EB23E8 | |
Unit* m_attacking = NULL | |
unsigned int m_deathState = 0xAB | |
int m_procDeep = 0x10 | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x22110EB2438 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x22110EB2448 | |
unsigned int m_transform = 0x2AB | |
Spell*[4] m_currentSpells | |
[0] = 0xC644426C00000000 | |
[1] = 0x41EC4C07C2F77E14 | |
[2] = NULL | |
[3] = NULL | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x22110EB2480 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x22110EB2490 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x22110EB24A0 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0xC642B0F500000000 | |
unsigned int m_removedAurasCount = 0x42F1D29C | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x22110EB24C0 | |
[1] = 0x22110EB24D0 | |
[2] = 0x22110EB24E0 | |
[3] = 0x22110EB24F0 | |
[4] = 0x22110EB2500 | |
[5] = 0x22110EB2510 | |
[6] = 0x22110EB2520 | |
[7] = 0x22110EB2530 | |
[8] = 0x22110EB2540 | |
[9] = 0x22110EB2550 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x22110EB3890 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x22110EB38A0 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x22110EB38B0 | |
unsigned int m_interruptMask = 0x0 | |
float[4] m_auraModifiersGroup | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[0] = 0x22110EB38C4 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = -2652.597900 | |
[3] = -2563.493408 | |
float[4] | |
[0] = 235.609818 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = -2433.735840 | |
[1] = -2400.931641 | |
[2] = 162.471024 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = -2352.479980 | |
[3] = -2264.138428 | |
float[4] | |
[0] = 131.165512 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = -2316.825928 | |
[1] = -2067.319336 | |
[2] = 123.332191 | |
[3] = 0.000000 | |
float[2] m_weaponDamage | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x0 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x22110EB3A54 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x100000003 | |
float[2] | |
[0] = -2265.479248 | |
[1] = -1899.359009 | |
float[2] | |
[0] = 109.999184 | |
[1] = 0.000000 | |
[0] = 0x42DBFF95 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
bool m_canModifyStats = 0x0 | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x22110EB3A88 | |
float[9] m_speed_rate | |
[0] = -2000.676636 | |
[1] = 113.971451 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = 0.000000 | |
[7] = 0.000000 | |
[8] = 0.000000 | |
CharmInfo* m_charmInfo = 0x42F32A44C5074B4D | |
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x22110EB3AC8 | |
MotionMaster* i_motionMaster = 0x6000002B5 | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x1 | |
[1] = 0xC518164D | |
[2] = 0xC50FC7A5 | |
[3] = 0x430C86EB | |
int m_regenTimer = 0x0 | |
ThreatMgr m_ThreatMgr = 0x22110EB3AF8 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x22110EB3B40 | |
Vehicle* m_vehicle = 0x9000002B5 | |
Vehicle* m_vehicleKit = 0xC5458E3D00000001 | |
unsigned int m_unitTypeMask = 0xC5235AD2 | |
LiquidTypeEntry* _lastLiquid = NULL | |
bool m_applyResilience = 0x0 | |
bool _instantCast = 0x0 | |
unsigned int m_rootTimes = 0x0 | |
unsigned int m_state = 0x2B5 | |
unsigned int m_CombatTimer = 0xA | |
unsigned int m_lastManaUse = 0x1 | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x22110EB3B88 | |
HostileRefMgr m_HostileRefMgr = 0x22110EB3B98 | |
FollowerRefMgr m_FollowingRefMgr = 0x22110EB3BD0 | |
Unit* m_comboTarget = 0x420A1AA6C531B0AC | |
int m_comboPoints = 0x0 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x22110EB3C10 | |
RedirectThreatInfo _redirectThreatInfo = 0x22110EB3C50 | |
bool m_cleanupDone = 0x0 | |
bool m_duringRemoveFromWorld = 0x0 | |
unsigned int _oldFactionId = 0x0 | |
bool _isWalkingBeforeCharm = 0xB6 | |
unsigned int _lastExtraAttackSpell = 0x3 | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x22110EB3C70 | |
ObjectGuid _lastDamagedTargetGuid = 0x0 | |
unsigned int m_deathState = 0x58 | |
int m_procDeep = 0x221 | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj | |
_List_node_remove_op | |
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x22110EB1F80 | |
std::_List_node<DynamicObject *,void *>* _Head = 0x22110EB1FA8 | |
std::_List_node<DynamicObject *,void *>** _Tail = 0x9000002AA | |
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x2210BC54478 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x22110EB1FD0 | |
std::_List_node<ObjectGuid,void *>* _Head = 0x22110EB1FF8 | |
std::_List_node<ObjectGuid,void *>** _Tail = 0xB000002AA | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x2210BC54488 | |
unsigned int m_transform = 0x10EB2020 | |
Spell*[4] m_currentSpells | |
[0] = 0x22110EB2048 | |
[1] = 0x22110EB2070 | |
[2] = 0x22110EB2098 | |
[3] = 0x22110EB20C0 | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> > | |
<user defined> value_compare = 0x22110EB20E8 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x2210BC544C0 | |
<user defined> value_compare = 0x22110EB20E8 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x2210BC544D0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x2210BC544D0 | |
<user defined> value_compare = 0x22110EB2138 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x22110EB2188 | |
std::_List_node<Aura *,void *>* _Head = 0x88000B00672D0A49 | |
std::_List_node<Aura *,void *>** _Tail = 0x2AB | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2210BC544E0 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0> | |
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x22110EB21B0 | |
unsigned int m_removedAurasCount = 0x10EB21D8 | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x2210BC54500 | |
[1] = 0x2210BC54510 | |
[2] = 0x2210BC54520 | |
[3] = 0x2210BC54530 | |
[4] = 0x2210BC54540 | |
[5] = 0x2210BC54550 | |
[6] = 0x2210BC54560 | |
[7] = 0x2210BC54570 | |
[8] = 0x2210BC54580 | |
[9] = 0x2210BC54590 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x6F775F65726F6361 | |
std::_List_node<Aura *,void *>* _Head = 0x9000286C66EC0B8A | |
std::_List_node<Aura *,void *>** _Tail = 0x720 | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2210BC558D0 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras | |
_List_node_remove_op | |
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x22110F13B18 | |
std::_List_node<AuraApplication *,void *>* _Head = 0x22110F13B40 | |
std::_List_node<AuraApplication *,void *>** _Tail = 0x200000720 | |
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x2210BC558E0 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras | |
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x2210BC558F0 | |
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x2210BC558F0 | |
<user defined> value_compare = 0x2210BC558F0 | |
unsigned int m_interruptMask = 0x10F13BB8 | |
float[4] m_auraModifiersGroup | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[0] = 0x2210BC55904 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 356645855127789631438848.000000 | |
[2] = -0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[2] m_weaponDamage | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x10F0975800000221 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x2210BC55A94 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x10F097A800000221 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x10F097F800000221 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
bool m_canModifyStats = 0x21 | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras | |
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> > | |
<user defined> value_compare = 0x22110F09848 | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x2210BC55AC8 | |
<user defined> value_compare = 0x2210BC55AC8 | |
float[9] m_speed_rate | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 333034383001411595010048.000000 | |
[5] = -0.000000 | |
[6] = 4742882860722870181762644836352.000000 | |
[7] = 18063596049713543668998078464.000000 | |
[8] = 0.000000 | |
CharmInfo* m_charmInfo = 0x676E6520746E6564 | |
Unit* _unit = <Unable to read memory> | |
UnitActionBarEntry[10] PetActionBar | |
[0] = 0x676E6520746E656C <Unable to read memory> | |
[1] = 0x676E6520746E6570 <Unable to read memory> | |
[2] = 0x676E6520746E6574 <Unable to read memory> | |
[3] = 0x676E6520746E6578 <Unable to read memory> | |
[4] = 0x676E6520746E657C <Unable to read memory> | |
[5] = 0x676E6520746E6580 <Unable to read memory> | |
[6] = 0x676E6520746E6584 <Unable to read memory> | |
[7] = 0x676E6520746E6588 <Unable to read memory> | |
[8] = 0x676E6520746E658C <Unable to read memory> | |
[9] = 0x676E6520746E6590 <Unable to read memory> | |
UnitActionBarEntry[4] _charmspells | |
[0] = 0x676E6520746E6594 <Unable to read memory> | |
[1] = 0x676E6520746E6598 <Unable to read memory> | |
[2] = 0x676E6520746E659C <Unable to read memory> | |
[3] = 0x676E6520746E65A0 <Unable to read memory> | |
int _CommandState = 0x676E6520746E65A4 <Unable to read memory> | |
unsigned int _petnumber = 0x676E6520746E65A8 <Unable to read memory> | |
unsigned int _oldReactState = 0x676E6520746E65AC <Unable to read memory> | |
bool _isCommandAttack = 0x676E6520746E65AD <Unable to read memory> | |
bool _isCommandFollow = 0x676E6520746E65AE <Unable to read memory> | |
bool _isAtStay = 0x676E6520746E65AF <Unable to read memory> | |
bool _isFollowing = 0x676E6520746E65B0 <Unable to read memory> | |
bool _isReturning = 0x676E6520746E65B1 <Unable to read memory> | |
int _forcedSpellId = 0x676E6520746E65B4 <Unable to read memory> | |
ObjectGuid _forcedTargetGUID = 0x676E6520746E65BC <Unable to read memory> | |
float _stayX = 0x676E6520746E65C4 <Unable to read memory> | |
float _stayY = 0x676E6520746E65C8 <Unable to read memory> | |
float _stayZ = 0x676E6520746E65CC <Unable to read memory> | |
GlobalCooldownMgr _GlobalCooldownMgr = 0x676E6520746E65D4 | |
std::list<Player *,std::allocator<Player *> > m_sharedVision | |
_List_node_remove_op | |
std::list<Player *,std::allocator<Player *> >& _List = 0x7274207265656E69 | |
std::_List_node<Player *,void *>* _Head = 0x73692072656E6961 | |
std::_List_node<Player *,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x2210BC55B08 | |
MotionMaster* i_motionMaster = 0x65676E69206E6120 | |
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = <Unable to read memory> | |
MovementGenerator*[3] Impl | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
int _top = 0x65676E69206E6140 <Unable to read memory> | |
Unit* _owner = <Unable to read memory> | |
bool[3] _needInit | |
[0] = 0x65676E69206E6150 <Unable to read memory> | |
[1] = 0x65676E69206E6151 <Unable to read memory> | |
[2] = 0x65676E69206E6152 <Unable to read memory> | |
unsigned int _cleanFlag = 0x65676E69206E6153 <Unable to read memory> | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x756F696E | |
[1] = 0x6E672073 | |
[2] = 0x20656D6F | |
[3] = 0x74207962 | |
int m_regenTimer = 0x6E206568 | |
ThreatMgr m_ThreatMgr | |
HostileReference* iCurrentVictim = 0x696C6C694C20666F | |
Unit* iOwner = 0x6B72617053206D61 | |
unsigned int iUpdateTimer = 0x6E697073 | |
ThreatContainer iThreatContainer = 0x2210BC55B50 | |
ThreatContainer iThreatOfflineContainer = 0x2210BC55B68 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo | |
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> > | |
<user defined> value_compare = 0x72 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x2210BC55B80 | |
<user defined> value_compare = 0x2210BC55B80 | |
Vehicle* m_vehicle = NULL | |
Vehicle* m_vehicleKit = 0x90002C2166B80BBE | |
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x90002C2166B80BC6 | |
Unit* _me = <Unable to read memory> | |
VehicleEntry* _vehicleInfo = <Unable to read memory> | |
unsigned int _usableSeatNum = 0x90002C2166B80BE6 <Unable to read memory> | |
unsigned int _creatureEntry = 0x90002C2166B80BEA <Unable to read memory> | |
int _status = 0x90002C2166B80BEE <Unable to read memory> | |
unsigned int m_unitTypeMask = 0x64697567 | |
LiquidTypeEntry* _lastLiquid = NULL | |
bool m_applyResilience = 0x4 | |
bool _instantCast = 0x0 | |
unsigned int m_rootTimes = 0x0 | |
unsigned int m_state = 0xF | |
unsigned int m_CombatTimer = 0x0 | |
unsigned int m_lastManaUse = 0x101 | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing | |
<user defined> _List_node_remove_op = 0x2210BC55BC8 | |
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x2210BC55BC8 | |
HostileRefMgr m_HostileRefMgr | |
RefMgr<Unit,ThreatMgr> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2210BC55BE0 | |
LinkedListElement iLast = 0x2210BC55BF0 | |
unsigned int iSize = 0x5 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0xF | |
<user defined> iterator = 0xF | |
<user defined> iterator = 0x9 | |
Unit* iOwner = 0xF | |
FollowerRefMgr m_FollowingRefMgr | |
RefMgr<Unit,TargetedMovementGeneratorBase> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2210BC55C18 | |
LinkedListElement iLast = 0x2210BC55C28 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x67616C66 | |
<user defined> iterator = 0x67616C66 | |
<user defined> iterator = 0x0 | |
Unit* m_comboTarget = NULL | |
int m_comboPoints = 0xC3 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x10BB1B40 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x22110BB1B40 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x22110BB1B40 | |
std::_List_node<Unit *,void *>* _Predecessor = 0xC | |
std::_List_node<Unit *,void *>* _Next = 0x659238C0 | |
<user defined> _Equal_range_result = 0x10BB1B40 | |
<user defined> _Multi_equal_check_result = 0x10BB1B40 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x10BB1B40 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2210BC55C58 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2210BC55C68 | |
unsigned int _Mask = 0x2211338DAE0 | |
unsigned int _Maxidx = 0x0 | |
RedirectThreatInfo _redirectThreatInfo | |
ObjectGuid _targetGUID = 0x3D | |
unsigned int _threatPct = 0x3F | |
bool m_cleanupDone = 0xBF | |
bool m_duringRemoveFromWorld = 0x7 | |
unsigned int _oldFactionId = 0x0 | |
bool _isWalkingBeforeCharm = 0x2 | |
unsigned int _lastExtraAttackSpell = 0x0 | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x7FFA1E24A2B0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x7FFA1E24A2B0 | |
<user defined> _Range_eraser = 0x7FFA1E24A2B0 | |
<user defined> _Equal_range_result = 0x7FFA1E24A2B0 | |
<user defined> _Multi_equal_check_result = 0x7FFA1E24A2B0 | |
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x1E24A2B0 | |
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x2210BC55CB8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x2210BC55CC8 | |
unsigned int _Mask = 0x0 | |
unsigned int _Maxidx = 0xF | |
ObjectGuid _lastDamagedTargetGuid | |
unsigned int _guid = 0xFFFFFFFF | |
GridObject<Player> | |
GridReference<Player> _gridRef | |
Reference<GridRefMgr<Player>,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x22110F174E8 | |
LinkedListElement* iPrev = 0x22110F17510 | |
GridRefMgr<Player>* iRefTo = 0x22110F17538 | |
Player* iRefFrom = 0x22110F17560 | |
std::string autoReplyMsg = "...." | |
PlayerTaxi m_taxi | |
std::array<unsigned int,14> m_taximask | |
unsigned int[14] _Elems | |
[0] = 0x10F17628 | |
[1] = 0x221 | |
[2] = 0x10F17650 | |
[3] = 0x221 | |
[4] = 0x10F17678 | |
[5] = 0x221 | |
[6] = 0x10F176A0 | |
[7] = 0x221 | |
[8] = 0x10F176C8 | |
[9] = 0x221 | |
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations | |
std::_Compressed_pair<std::allocator<unsigned int>,std::_Deque_val<std::_Deque_simple_types<unsigned int> >,1> _Mypair = 0x2210BC55D78 | |
unsigned int m_flightMasterFactionId = 0x0 | |
int m_logintime = 0x88002F0065590BDD | |
int m_Last_tick = 0x22110BB1BE0 | |
unsigned int[2] m_Played_time | |
[0] = 0x1 | |
[1] = 0x0 | |
bool m_mailsUpdated = 0xC0 | |
unsigned int unReadMails = 0x38 | |
int m_nextMailDelivereTime = 0x659238C0 | |
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems | |
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2700000000E | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = 0x2700000000E | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = 0x2700000000E | |
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = 0x22110DA0001 | |
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = 0x2030203020412056 | |
<user defined> _Equal_range_result = 0x2700000000E | |
<user defined> _Multi_equal_check_result = 0x2700000000E | |
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0xE | |
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x2210BC55DD8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x2210BC55DE8 | |
unsigned int _Mask = 0x7FFA00000008 | |
unsigned int _Maxidx = 0x2 | |
PvPInfo pvpInfo | |
bool IsHostile = 0xB0 | |
bool IsInHostileArea = 0xA2 | |
bool IsInNoPvPArea = 0x24 | |
bool IsInFFAPvPArea = 0x1E | |
int EndTimer = 0x0 | |
int FFAPvPEndTimer = 0x6 | |
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel | |
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair | |
DuelInfo* _Myval2 = 0x100000001 | |
PlayerMenu* PlayerTalkClass = NULL | |
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff | |
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<ItemSetEffect *> > _Myval2 = 0x2210BC55E38 | |
ChatFloodThrottle | |
int Time = 0x22110BB1E00 | |
unsigned int Count = 0xB | |
SafeUnitPointer m_mover | |
Unit* ptr = 0xFFFFFFFF | |
Unit* defaultValue = 0x8800300065440BE2 | |
WorldObject | |
Object | |
DataMap CustomData = 0x8800300065440BEA | |
unsigned int m_objectType = 0x8800300065440C2A <Unable to read memory> | |
int m_objectTypeId = 0x8800300065440C2E <Unable to read memory> | |
unsigned int m_updateFlag = 0x8800300065440C32 <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0x8800300065440C42 | |
unsigned int m_valuesCount = 0x8800300065440C52 <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0x8800300065440C54 <Unable to read memory> | |
bool m_objectUpdated = 0x8800300065440C56 <Unable to read memory> | |
bool m_inWorld = 0x8800300065440C57 <Unable to read memory> | |
PackedGuid m_PackGUID = 0x8800300065440C5A | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x8800300065440C8A <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x8800300065440C8A <Unable to read memory> | |
float m_positionX = 0x8800300065440C8A <Unable to read memory> | |
float m_positionY = 0x8800300065440C8E <Unable to read memory> | |
float m_positionZ = 0x8800300065440C92 <Unable to read memory> | |
float m_orientation = 0x8800300065440C96 <Unable to read memory> | |
unsigned int m_mapId = 0x8800300065440C9A <Unable to read memory> | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x8800300065440C9E | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x8800300065440CAA | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x8800300065440CB6 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x8800300065440CEA | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x8800300065440D1E | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x8800300065440D2A | |
unsigned int LastUsedScriptID = 0x8800300065440D36 <Unable to read memory> | |
MovementInfo m_movementInfo = 0x8800300065440D3A | |
ElunaEventProcessor* elunaEvents = <Unable to read memory> | |
std::string m_name = 0x8800300065440DB2 <Unable to read memory> | |
bool m_isActive = 0x8800300065440DD2 <Unable to read memory> | |
bool m_isFarVisible = 0x8800300065440DD3 <Unable to read memory> | |
std::optional<float> m_visibilityDistanceOverride = 0x8800300065440DD6 <Unable to read memory> | |
bool m_isWorldObject = 0x8800300065440DDE <Unable to read memory> | |
ZoneScript* m_zoneScript = <Unable to read memory> | |
unsigned int _zoneId = 0x8800300065440DEA <Unable to read memory> | |
unsigned int _areaId = 0x8800300065440DEE <Unable to read memory> | |
float _floorZ = 0x8800300065440DF2 <Unable to read memory> | |
bool _outdoors = 0x8800300065440DF6 <Unable to read memory> | |
LiquidData _liquidData = 0x8800300065440DFA | |
bool _updatePositionData = 0x8800300065440E0E <Unable to read memory> | |
Transport* m_transport = <Unable to read memory> | |
Map* m_currMap = <Unable to read memory> | |
unsigned int m_InstanceId = 0x8800300065440E22 <Unable to read memory> | |
unsigned int m_phaseMask = 0x8800300065440E26 <Unable to read memory> | |
bool m_useCombinedPhases = 0x8800300065440E2A <Unable to read memory> | |
unsigned int m_notifyflags = 0x8800300065440E2C <Unable to read memory> | |
unsigned int m_executed_notifies = 0x8800300065440E2E <Unable to read memory> | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x8800300065440E32 | |
unsigned int m_extraAttacks = 0x8800300065440E72 <Unable to read memory> | |
bool m_canDualWield = 0x8800300065440E76 <Unable to read memory> | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x8800300065440E7A | |
SafeUnitPointer m_movedByPlayer = 0x8800300065440E8A | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x8800300065440E9A <Unable to read memory> | |
[1] = 0x8800300065440EA2 <Unable to read memory> | |
[2] = 0x8800300065440EAA <Unable to read memory> | |
[3] = 0x8800300065440EB2 <Unable to read memory> | |
[4] = 0x8800300065440EBA <Unable to read memory> | |
[5] = 0x8800300065440EC2 <Unable to read memory> | |
[6] = 0x8800300065440ECA <Unable to read memory> | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x8800300065440ED2 <Unable to read memory> | |
[1] = 0x8800300065440EDA <Unable to read memory> | |
[2] = 0x8800300065440EE2 <Unable to read memory> | |
[3] = 0x8800300065440EEA <Unable to read memory> | |
float m_modMeleeHitChance = 0x8800300065440EF2 <Unable to read memory> | |
float m_modRangedHitChance = 0x8800300065440EF6 <Unable to read memory> | |
float m_modSpellHitChance = 0x8800300065440EFA <Unable to read memory> | |
int m_baseSpellCritChance = 0x8800300065440EFE <Unable to read memory> | |
float[7] m_threatModifier | |
[0] = 0x8800300065440F02 <Unable to read memory> | |
[1] = 0x8800300065440F06 <Unable to read memory> | |
[2] = 0x8800300065440F0A <Unable to read memory> | |
[3] = 0x8800300065440F0E <Unable to read memory> | |
[4] = 0x8800300065440F12 <Unable to read memory> | |
[5] = 0x8800300065440F16 <Unable to read memory> | |
[6] = 0x8800300065440F1A <Unable to read memory> | |
float[3] m_modAttackSpeedPct | |
[0] = 0x8800300065440F1E <Unable to read memory> | |
[1] = 0x8800300065440F22 <Unable to read memory> | |
[2] = 0x8800300065440F26 <Unable to read memory> | |
EventProcessor m_Events = 0x8800300065440F2A | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x8800300065440F4A | |
[1] = 0x8800300065440F62 | |
[2] = 0x8800300065440F7A | |
[3] = 0x8800300065440F92 | |
[4] = 0x8800300065440FAA | |
[5] = 0x8800300065440FC2 | |
[6] = 0x8800300065440FDA | |
[7] = 0x8800300065440FF2 | |
unsigned int m_lastSanctuaryTime = 0x880030006544100A <Unable to read memory> | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x8800300065441012 | |
bool IsAIEnabled = 0x8800300065441022 <Unable to read memory> | |
bool NeedChangeAI = 0x8800300065441023 <Unable to read memory> | |
bool m_ControlledByPlayer = 0x8800300065441024 <Unable to read memory> | |
bool m_CreatedByPlayer = 0x8800300065441025 <Unable to read memory> | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x880030006544102A | |
Position m_last_notify_position = 0x880030006544103A | |
unsigned int m_last_notify_mstime = 0x880030006544104A <Unable to read memory> | |
unsigned int m_delayed_unit_relocation_timer = 0x880030006544104E <Unable to read memory> | |
unsigned int m_delayed_unit_ai_notify_timer = 0x8800300065441050 <Unable to read memory> | |
bool bRequestForcedVisibilityUpdate = 0x8800300065441052 <Unable to read memory> | |
Movement::MoveSpline* movespline = <Unable to read memory> | |
UnitAI* i_AI = <Unable to read memory> | |
UnitAI* i_disabledAI = <Unable to read memory> | |
unsigned int m_realRace = 0x8800300065441072 <Unable to read memory> | |
unsigned int m_race = 0x8800300065441073 <Unable to read memory> | |
bool m_AutoRepeatFirstCast = 0x8800300065441074 <Unable to read memory> | |
int[3] m_attackTimer | |
[0] = 0x8800300065441076 <Unable to read memory> | |
[1] = 0x880030006544107A <Unable to read memory> | |
[2] = 0x880030006544107E <Unable to read memory> | |
float[5] m_createStats | |
[0] = 0x8800300065441082 <Unable to read memory> | |
[1] = 0x8800300065441086 <Unable to read memory> | |
[2] = 0x880030006544108A <Unable to read memory> | |
[3] = 0x880030006544108E <Unable to read memory> | |
[4] = 0x8800300065441092 <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x880030006544109A | |
Unit* m_attacking = <Unable to read memory> | |
unsigned int m_deathState = 0x88003000654410E2 <Unable to read memory> | |
int m_procDeep = 0x88003000654410E6 <Unable to read memory> | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x88003000654410EA | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x88003000654410FA | |
unsigned int m_transform = 0x880030006544110A <Unable to read memory> | |
Spell*[4] m_currentSpells | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x8800300065441132 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x8800300065441142 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x8800300065441152 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x8800300065441162 <Unable to read memory> | |
unsigned int m_removedAurasCount = 0x880030006544116A <Unable to read memory> | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x8800300065441172 | |
[1] = 0x8800300065441182 | |
[2] = 0x8800300065441192 | |
[3] = 0x88003000654411A2 | |
[4] = 0x88003000654411B2 | |
[5] = 0x88003000654411C2 | |
[6] = 0x88003000654411D2 | |
[7] = 0x88003000654411E2 | |
[8] = 0x88003000654411F2 | |
[9] = 0x8800300065441202 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x8800300065442542 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x8800300065442552 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x8800300065442562 | |
unsigned int m_interruptMask = 0x8800300065442572 <Unable to read memory> | |
float[4] m_auraModifiersGroup | |
[0] = 0x8800300065442576 <Unable to read memory> | |
[1] = 0x880030006544257A <Unable to read memory> | |
[2] = 0x880030006544257E <Unable to read memory> | |
[3] = 0x8800300065442582 <Unable to read memory> | |
[0] = 0x8800300065442576 | |
float[4] | |
[0] = 0x8800300065442586 <Unable to read memory> | |
[1] = 0x880030006544258A <Unable to read memory> | |
[2] = 0x880030006544258E <Unable to read memory> | |
[3] = 0x8800300065442592 <Unable to read memory> | |
float[4] | |
[0] = 0x8800300065442596 <Unable to read memory> | |
[1] = 0x880030006544259A <Unable to read memory> | |
[2] = 0x880030006544259E <Unable to read memory> | |
[3] = 0x88003000654425A2 <Unable to read memory> | |
float[4] | |
[0] = 0x88003000654425A6 <Unable to read memory> | |
[1] = 0x88003000654425AA <Unable to read memory> | |
[2] = 0x88003000654425AE <Unable to read memory> | |
[3] = 0x88003000654425B2 <Unable to read memory> | |
float[4] | |
[0] = 0x88003000654425B6 <Unable to read memory> | |
[1] = 0x88003000654425BA <Unable to read memory> | |
[2] = 0x88003000654425BE <Unable to read memory> | |
[3] = 0x88003000654425C2 <Unable to read memory> | |
float[4] | |
[0] = 0x88003000654425C6 <Unable to read memory> | |
[1] = 0x88003000654425CA <Unable to read memory> | |
[2] = 0x88003000654425CE <Unable to read memory> | |
[3] = 0x88003000654425D2 <Unable to read memory> | |
float[4] | |
[0] = 0x88003000654425D6 <Unable to read memory> | |
[1] = 0x88003000654425DA <Unable to read memory> | |
[2] = 0x88003000654425DE <Unable to read memory> | |
[3] = 0x88003000654425E2 <Unable to read memory> | |
float[4] | |
[0] = 0x88003000654425E6 <Unable to read memory> | |
[1] = 0x88003000654425EA <Unable to read memory> | |
[2] = 0x88003000654425EE <Unable to read memory> | |
[3] = 0x88003000654425F2 <Unable to read memory> | |
float[4] | |
[0] = 0x88003000654425F6 <Unable to read memory> | |
[1] = 0x88003000654425FA <Unable to read memory> | |
[2] = 0x88003000654425FE <Unable to read memory> | |
[3] = 0x8800300065442602 <Unable to read memory> | |
float[4] | |
[0] = 0x8800300065442606 <Unable to read memory> | |
[1] = 0x880030006544260A <Unable to read memory> | |
[2] = 0x880030006544260E <Unable to read memory> | |
[3] = 0x8800300065442612 <Unable to read memory> | |
float[2] m_weaponDamage | |
[0] = 0x8800300065442706 <Unable to read memory> | |
[1] = 0x880030006544270A <Unable to read memory> | |
[0] = 0x8800300065442706 <Unable to read memory> | |
float[2] | |
[0] = 0x880030006544270E <Unable to read memory> | |
[1] = 0x8800300065442712 <Unable to read memory> | |
[0] = 0x8800300065442706 | |
float[2] | |
[0] = 0x8800300065442716 <Unable to read memory> | |
[1] = 0x880030006544271A <Unable to read memory> | |
[0] = 0x8800300065442716 <Unable to read memory> | |
float[2] | |
[0] = 0x880030006544271E <Unable to read memory> | |
[1] = 0x8800300065442722 <Unable to read memory> | |
float[2] | |
[0] = 0x8800300065442726 <Unable to read memory> | |
[1] = 0x880030006544272A <Unable to read memory> | |
[0] = 0x8800300065442726 <Unable to read memory> | |
float[2] | |
[0] = 0x880030006544272E <Unable to read memory> | |
[1] = 0x8800300065442732 <Unable to read memory> | |
bool m_canModifyStats = 0x8800300065442736 <Unable to read memory> | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x880030006544273A | |
float[9] m_speed_rate | |
[0] = 0x880030006544274A <Unable to read memory> | |
[1] = 0x880030006544274E <Unable to read memory> | |
[2] = 0x8800300065442752 <Unable to read memory> | |
[3] = 0x8800300065442756 <Unable to read memory> | |
[4] = 0x880030006544275A <Unable to read memory> | |
[5] = 0x880030006544275E <Unable to read memory> | |
[6] = 0x8800300065442762 <Unable to read memory> | |
[7] = 0x8800300065442766 <Unable to read memory> | |
[8] = 0x880030006544276A <Unable to read memory> | |
CharmInfo* m_charmInfo = <Unable to read memory> | |
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x880030006544277A | |
MotionMaster* i_motionMaster = <Unable to read memory> | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x8800300065442792 <Unable to read memory> | |
[1] = 0x8800300065442796 <Unable to read memory> | |
[2] = 0x880030006544279A <Unable to read memory> | |
[3] = 0x880030006544279E <Unable to read memory> | |
int m_regenTimer = 0x88003000654427A2 <Unable to read memory> | |
ThreatMgr m_ThreatMgr = 0x88003000654427AA | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x88003000654427F2 | |
Vehicle* m_vehicle = <Unable to read memory> | |
Vehicle* m_vehicleKit = <Unable to read memory> | |
unsigned int m_unitTypeMask = 0x8800300065442812 <Unable to read memory> | |
LiquidTypeEntry* _lastLiquid = <Unable to read memory> | |
bool m_applyResilience = 0x8800300065442822 <Unable to read memory> | |
bool _instantCast = 0x8800300065442823 <Unable to read memory> | |
unsigned int m_rootTimes = 0x8800300065442826 <Unable to read memory> | |
unsigned int m_state = 0x880030006544282A <Unable to read memory> | |
unsigned int m_CombatTimer = 0x880030006544282E <Unable to read memory> | |
unsigned int m_lastManaUse = 0x8800300065442832 <Unable to read memory> | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x880030006544283A | |
HostileRefMgr m_HostileRefMgr = 0x880030006544284A | |
FollowerRefMgr m_FollowingRefMgr = 0x8800300065442882 | |
Unit* m_comboTarget = <Unable to read memory> | |
int m_comboPoints = 0x88003000654428BA <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x88003000654428C2 | |
RedirectThreatInfo _redirectThreatInfo = 0x8800300065442902 | |
bool m_cleanupDone = 0x8800300065442912 <Unable to read memory> | |
bool m_duringRemoveFromWorld = 0x8800300065442913 <Unable to read memory> | |
unsigned int _oldFactionId = 0x8800300065442916 <Unable to read memory> | |
bool _isWalkingBeforeCharm = 0x880030006544291A <Unable to read memory> | |
unsigned int _lastExtraAttackSpell = 0x880030006544291E <Unable to read memory> | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x8800300065442922 | |
ObjectGuid _lastDamagedTargetGuid = 0x8800300065442962 <Unable to read memory> | |
WorldObject* m_seer = 0x22110EA2AA8 | |
Object | |
DataMap CustomData = 0x22110EA2AB0 | |
unsigned int m_objectType = 0x0 | |
int m_objectTypeId = 0x0 | |
unsigned int m_updateFlag = 0x258 | |
int* m_int32Values = 0x4580F01900000212 <Unable to read memory> | |
unsigned int* m_uint32Values = 0x4580F01900000212 <Unable to read memory> | |
float* m_floatValues = 0x4580F01900000212 <Unable to read memory> | |
UpdateMask _changesMask = 0x22110EA2B08 | |
unsigned int m_valuesCount = 0x0 | |
unsigned int _fieldNotifyFlags = 0x0 | |
bool m_objectUpdated = 0x0 | |
bool m_inWorld = 0x0 | |
PackedGuid m_PackGUID = 0x22110EA2B20 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x4578207000000212 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x4578207000000212 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x4578207000000212 | |
float m_positionX = 0.000000 | |
float m_positionY = 3970.027344 | |
float m_positionZ = 3163.630615 | |
float m_orientation = 353.062469 | |
unsigned int m_mapId = 0x0 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth | |
int[2] m_values | |
[0] = 0x0 | |
[1] = 0x0 | |
unsigned int m_flags = 0x0 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect | |
int[2] m_values | |
[0] = 0x258 | |
[1] = 0x5 | |
unsigned int m_flags = 0x212 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility | |
int[12] m_values | |
[0] = 0x456ECF15 | |
[1] = 0x45526BED | |
[2] = 0x438C80EB | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x258 | |
[8] = 0x6 | |
[9] = 0x212 | |
unsigned int m_flags = 0x4321CD29 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect | |
int[12] m_values | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x258 | |
[5] = 0x7 | |
[6] = 0x212 | |
[7] = 0x4558ABF6 | |
[8] = 0x4573BF8E | |
[9] = 0x4333F7E4 | |
unsigned int m_flags = 0x0 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility | |
int[2] m_values | |
[0] = 0x0 | |
[1] = 0x258 | |
unsigned int m_flags = 0x8 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect | |
int[2] m_values | |
[0] = 0x212 | |
[1] = 0x4556950E | |
unsigned int m_flags = 0x458237B4 | |
unsigned int LastUsedScriptID = 0x4349D48E | |
MovementInfo m_movementInfo | |
ObjectGuid guid = 0x0 | |
unsigned int flags = 0x0 | |
unsigned int flags2 = 0x0 | |
Position pos = 0x22110EA2C10 | |
unsigned int time = 0x458A4561 | |
TransportInfo | |
ObjectGuid guid = 0x0 | |
Position pos = 0x22110EA2C08 | |
int seat = 0x12 | |
unsigned int time = 0x455143BD | |
unsigned int time2 = 0x458A4561 | |
MovementInfo::TransportInfo transport = 0x22110EA2C28 | |
float pitch = 0.000000 | |
unsigned int fallTime = 0x0 | |
JumpInfo | |
float zspeed = 0.000000 | |
float sinAngle = 0.000000 | |
float cosAngle = 0.000000 | |
float xyspeed = 0.000000 | |
MovementInfo::JumpInfo jump = 0x22110EA2C58 | |
float splineElevation = 0.000000 | |
ElunaEventProcessor* elunaEvents = 0x43BAFBE945A270DB | |
std::unordered_map<int,LuaEvent *,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,LuaEvent *> > > eventMap = 0x43BAFBE945A270DB | |
std::multimap<unsigned __int64,LuaEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,LuaEvent *> > > eventList = 0x43BAFBE945A2711B | |
unsigned int m_time = 0x43BAFBE945A2712B <Unable to read memory> | |
WorldObject* obj = <Unable to read memory> | |
Eluna** E = <Unable to read memory> | |
std::string m_name = "(null)..." | |
bool m_isActive = 0x3E | |
bool m_isFarVisible = 0x5D | |
std::optional<float> m_visibilityDistanceOverride | |
std::_Optional_construct_base<float> | |
std::_Optional_destruct_base<float,1> | |
float _Value = 273.524506 | |
bool _Has_value = 0x0 | |
?$_AllowUnwrappingAssignment@M | |
bool m_isWorldObject = 0x0 | |
ZoneScript* m_zoneScript = NULL | |
unsigned int _zoneId = 0x258 | |
unsigned int _areaId = 0xD | |
float _floorZ = 0.000000 | |
bool _outdoors = 0x59 | |
LiquidData _liquidData | |
unsigned int Entry = 0x45C0B473 | |
unsigned int Flags = 0x43553821 | |
float Level = 0.000000 | |
float DepthLevel = 0.000000 | |
int Status = 0x0 | |
bool _updatePositionData = 0x0 | |
Transport* m_transport = 0xE00000258 | |
GameObject | |
WorldObject | |
Object | |
DataMap CustomData = 0xE00000260 | |
unsigned int m_objectType = 0xE000002A0 <Unable to read memory> | |
int m_objectTypeId = 0xE000002A4 <Unable to read memory> | |
unsigned int m_updateFlag = 0xE000002A8 <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0xE000002B8 | |
unsigned int m_valuesCount = 0xE000002C8 <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0xE000002CA <Unable to read memory> | |
bool m_objectUpdated = 0xE000002CC <Unable to read memory> | |
bool m_inWorld = 0xE000002CD <Unable to read memory> | |
PackedGuid m_PackGUID = 0xE000002D0 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0xE00000300 <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0xE00000300 <Unable to read memory> | |
float m_positionX = 0xE00000300 <Unable to read memory> | |
float m_positionY = 0xE00000304 <Unable to read memory> | |
float m_positionZ = 0xE00000308 <Unable to read memory> | |
float m_orientation = 0xE0000030C <Unable to read memory> | |
unsigned int m_mapId = 0xE00000310 <Unable to read memory> | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xE00000314 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xE00000320 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xE0000032C | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xE00000360 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xE00000394 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xE000003A0 | |
unsigned int LastUsedScriptID = 0xE000003AC <Unable to read memory> | |
MovementInfo m_movementInfo = 0xE000003B0 | |
ElunaEventProcessor* elunaEvents = <Unable to read memory> | |
std::string m_name = 0xE00000428 <Unable to read memory> | |
bool m_isActive = 0xE00000448 <Unable to read memory> | |
bool m_isFarVisible = 0xE00000449 <Unable to read memory> | |
std::optional<float> m_visibilityDistanceOverride = 0xE0000044C <Unable to read memory> | |
bool m_isWorldObject = 0xE00000454 <Unable to read memory> | |
ZoneScript* m_zoneScript = <Unable to read memory> | |
unsigned int _zoneId = 0xE00000460 <Unable to read memory> | |
unsigned int _areaId = 0xE00000464 <Unable to read memory> | |
float _floorZ = 0xE00000468 <Unable to read memory> | |
bool _outdoors = 0xE0000046C <Unable to read memory> | |
LiquidData _liquidData = 0xE00000470 | |
bool _updatePositionData = 0xE00000484 <Unable to read memory> | |
Transport* m_transport = <Unable to read memory> | |
Map* m_currMap = <Unable to read memory> | |
unsigned int m_InstanceId = 0xE00000498 <Unable to read memory> | |
unsigned int m_phaseMask = 0xE0000049C <Unable to read memory> | |
bool m_useCombinedPhases = 0xE000004A0 <Unable to read memory> | |
unsigned int m_notifyflags = 0xE000004A2 <Unable to read memory> | |
unsigned int m_executed_notifies = 0xE000004A4 <Unable to read memory> | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xE000004A8 | |
GridObject<GameObject> | |
GridReference<GameObject> _gridRef = 0xE000004E8 | |
MovableMapObject | |
Cell _currentCell = 0xE00000510 <Unable to read memory> | |
int _moveState = 0xE00000514 <Unable to read memory> | |
Loot loot = 0xE00000518 | |
unsigned int m_groupLootTimer = 0xE000005F0 <Unable to read memory> | |
unsigned int lootingGroupLowGUID = 0xE000005F4 <Unable to read memory> | |
GameObjectModel* m_model = <Unable to read memory> | |
unsigned int m_spellId = 0xE00000600 <Unable to read memory> | |
int m_respawnTime = 0xE00000608 <Unable to read memory> | |
unsigned int m_respawnDelayTime = 0xE00000610 <Unable to read memory> | |
unsigned int m_despawnDelay = 0xE00000614 <Unable to read memory> | |
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xE00000618 <Unable to read memory> | |
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0xE00000620 <Unable to read memory> | |
int m_lootState = 0xE00000628 <Unable to read memory> | |
bool m_spawnedByDefault = 0xE0000062C <Unable to read memory> | |
unsigned int m_cooldownTime = 0xE00000630 <Unable to read memory> | |
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0xE00000638 | |
ObjectGuid m_ritualOwnerGUID = 0xE00000678 <Unable to read memory> | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0xE00000680 | |
unsigned int m_usetimes = 0xE00000690 <Unable to read memory> | |
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0xE00000698 | |
unsigned int m_spawnId = 0xE000006A8 <Unable to read memory> | |
GameObjectTemplate* m_goInfo = <Unable to read memory> | |
GameObjectData* m_goData = <Unable to read memory> | |
GameObjectValue m_goValue = 0xE000006C0 | |
bool m_allowModifyDestructibleBuilding = 0xE000006D0 <Unable to read memory> | |
int m_packedRotation = 0xE000006D8 <Unable to read memory> | |
G3D::Quat m_localRotation = 0xE000006E0 | |
Position m_stationaryPosition = 0xE000006F0 | |
ObjectGuid m_lootRecipient = 0xE00000700 <Unable to read memory> | |
unsigned int m_lootRecipientGroup = 0xE00000708 <Unable to read memory> | |
unsigned int m_LootMode = 0xE0000070C <Unable to read memory> | |
unsigned int m_lootGenerationTime = 0xE00000710 <Unable to read memory> | |
ObjectGuid m_linkedTrap = 0xE00000718 <Unable to read memory> | |
ObjectGuid _lootStateUnitGUID = 0xE00000720 <Unable to read memory> | |
GameObjectAI* m_AI = <Unable to read memory> | |
bool m_saveStateOnDb = 0xE00000730 <Unable to read memory> | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0xE00000740 | |
Map* m_currMap = 0x4526D02000000212 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x4526D0200000021A | |
LinkedListElement iLast = 0x4526D0200000022A | |
unsigned int iSize = 0x4526D0200000023A <Unable to read memory> | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x4526D0200000021A <Unable to read memory> | |
<user defined> iterator = 0x4526D0200000021A <Unable to read memory> | |
<user defined> iterator = 0x4526D02000000212 <Unable to read memory> | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x4526D02000000242 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x4526D02000000282 | |
TaskScheduler _creatureRespawnScheduler = 0x4526D02000000292 | |
DataMap CustomData = 0x4526D02000000322 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x4526D02000000362 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x4526D0200000037A | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x4526D02000000392 | |
std::mutex Lock = 0x4526D020000003AA | |
std::mutex GridLock = 0x4526D020000003FA | |
std::shared_mutex MMapLock = 0x4526D0200000044A <Unable to read memory> | |
MapEntry* i_mapEntry = <Unable to read memory> | |
unsigned int i_spawnMode = 0x4526D0200000045A <Unable to read memory> | |
unsigned int i_InstanceId = 0x4526D0200000045E <Unable to read memory> | |
unsigned int m_unloadTimer = 0x4526D02000000462 <Unable to read memory> | |
float m_VisibleDistance = 0x4526D02000000466 <Unable to read memory> | |
DynamicMapTree _dynamicTree = 0x4526D0200000046A <Unable to read memory> | |
int _instanceResetPeriod = 0x4526D02000000472 <Unable to read memory> | |
MapRefMgr m_mapRefMgr = 0x4526D0200000047A | |
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x4526D020000004AA <Unable to read memory> | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x4526D020000004B2 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x4526D020000004C2 <Unable to read memory> | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x4526D020000004CA | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x4526D020000004DA <Unable to read memory> | |
Map* m_parentMap = <Unable to read memory> | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
[0] = 0x4526D020000004EA | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
GridMap*[64] GridMaps | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
[0] = 0x4526D020000084EA | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
std::bitset<262144> marked_cells = 0x4526D020000104EA | |
std::bitset<262144> marked_cells_large = 0x4526D020000184EA | |
bool i_scriptLock = 0x4526D020000204EA <Unable to read memory> | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x4526D020000204F2 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x4526D02000020532 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x4526D02000020542 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x4526D02000020582 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x4526D02000020592 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x4526D020000205D2 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x4526D02000020612 | |
unsigned int _defaultLight = 0x4526D02000020652 <Unable to read memory> | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x4526D0200002065A | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x4526D0200002066A | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x4526D020000207B2 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x4526D020000207F2 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x4526D02000020832 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x4526D02000020872 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x4526D020000208B2 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x4526D020000208F2 | |
unsigned int m_InstanceId = 0x45C8F9A1 | |
unsigned int m_phaseMask = 0x432BD4A1 | |
bool m_useCombinedPhases = 0x0 | |
unsigned int m_notifyflags = 0x0 | |
unsigned int m_executed_notifies = 0x0 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters | |
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x22110EA2CF8 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = NULL | |
<user defined> _Range_eraser = 0x22110EA2CF8 | |
<user defined> _Equal_range_result = 0x22110EA2CF8 | |
<user defined> _Multi_equal_check_result = 0x22110EA2CF8 | |
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x0 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x22110EA2D00 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x22110EA2D10 | |
unsigned int _Mask = 0x1000000258 | |
unsigned int _Maxidx = 0x451C3CDB00000212 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2210BC55E68 | |
unsigned int m_recallMap = 0x10EA2B20 | |
float m_recallX = 0.000000 | |
float m_recallY = 0.000000 | |
float m_recallZ = 0.000000 | |
float m_recallO = 0.000000 | |
unsigned int m_homebindMapId = 0x221 | |
unsigned int m_homebindAreaId = 0x2B98 | |
float m_homebindX = 0.000000 | |
float m_homebindY = 0.000000 | |
float m_homebindZ = 0.000000 | |
float m_homebindO = 0.000000 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs | |
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2210BC55EA8 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x22110EA2C10 | |
<user defined> _Range_eraser = 0x2210BC55EA8 | |
<user defined> _Equal_range_result = 0x2210BC55EA8 | |
<user defined> _Multi_equal_check_result = 0x2210BC55EA8 | |
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x10EA2C10 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2210BC55EB0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2210BC55EC0 | |
unsigned int _Mask = 0x22110EA2D00 | |
unsigned int _Maxidx = 0x22110EA2D28 | |
std::vector<Unit *,std::allocator<Unit *> > m_newVisible | |
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Unit *> > _Myval2 = 0x2210BC55EE8 | |
unsigned int[9] m_forced_speed_changes | |
[0] = 0xC8 | |
[1] = 0x2D | |
[2] = 0xEA | |
[3] = 0x10 | |
[4] = 0x21 | |
[5] = 0x2 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0xF7 | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2210BC55F10 | |
unsigned int m_HomebindTimer = 0x10F04C80 | |
bool m_InstanceValid = 0x21 | |
Spell* m_spellModTakingSpell = 0x22110F04CA8 | |
SpellInfo* m_spellInfo = 0x300000485 | |
unsigned int Id = 0x300000485 <Unable to read memory> | |
SpellCategoryEntry* CategoryEntry = <Unable to read memory> | |
unsigned int Dispel = 0x300000495 <Unable to read memory> | |
unsigned int Mechanic = 0x300000499 <Unable to read memory> | |
unsigned int Attributes = 0x30000049D <Unable to read memory> | |
unsigned int AttributesEx = 0x3000004A1 <Unable to read memory> | |
unsigned int AttributesEx2 = 0x3000004A5 <Unable to read memory> | |
unsigned int AttributesEx3 = 0x3000004A9 <Unable to read memory> | |
unsigned int AttributesEx4 = 0x3000004AD <Unable to read memory> | |
unsigned int AttributesEx5 = 0x3000004B1 <Unable to read memory> | |
unsigned int AttributesEx6 = 0x3000004B5 <Unable to read memory> | |
unsigned int AttributesEx7 = 0x3000004B9 <Unable to read memory> | |
unsigned int AttributesCu = 0x3000004BD <Unable to read memory> | |
unsigned int Stances = 0x3000004C1 <Unable to read memory> | |
unsigned int StancesNot = 0x3000004C5 <Unable to read memory> | |
unsigned int Targets = 0x3000004C9 <Unable to read memory> | |
unsigned int TargetCreatureType = 0x3000004CD <Unable to read memory> | |
unsigned int RequiresSpellFocus = 0x3000004D1 <Unable to read memory> | |
unsigned int FacingCasterFlags = 0x3000004D5 <Unable to read memory> | |
unsigned int CasterAuraState = 0x3000004D9 <Unable to read memory> | |
unsigned int TargetAuraState = 0x3000004DD <Unable to read memory> | |
unsigned int CasterAuraStateNot = 0x3000004E1 <Unable to read memory> | |
unsigned int TargetAuraStateNot = 0x3000004E5 <Unable to read memory> | |
unsigned int CasterAuraSpell = 0x3000004E9 <Unable to read memory> | |
unsigned int TargetAuraSpell = 0x3000004ED <Unable to read memory> | |
unsigned int ExcludeCasterAuraSpell = 0x3000004F1 <Unable to read memory> | |
unsigned int ExcludeTargetAuraSpell = 0x3000004F5 <Unable to read memory> | |
SpellCastTimesEntry* CastTimeEntry = <Unable to read memory> | |
unsigned int RecoveryTime = 0x300000505 <Unable to read memory> | |
unsigned int CategoryRecoveryTime = 0x300000509 <Unable to read memory> | |
unsigned int StartRecoveryCategory = 0x30000050D <Unable to read memory> | |
unsigned int StartRecoveryTime = 0x300000511 <Unable to read memory> | |
unsigned int InterruptFlags = 0x300000515 <Unable to read memory> | |
unsigned int AuraInterruptFlags = 0x300000519 <Unable to read memory> | |
unsigned int ChannelInterruptFlags = 0x30000051D <Unable to read memory> | |
unsigned int ProcFlags = 0x300000521 <Unable to read memory> | |
unsigned int ProcChance = 0x300000525 <Unable to read memory> | |
unsigned int ProcCharges = 0x300000529 <Unable to read memory> | |
unsigned int MaxLevel = 0x30000052D <Unable to read memory> | |
unsigned int BaseLevel = 0x300000531 <Unable to read memory> | |
unsigned int SpellLevel = 0x300000535 <Unable to read memory> | |
SpellDurationEntry* DurationEntry = <Unable to read memory> | |
unsigned int PowerType = 0x300000545 <Unable to read memory> | |
unsigned int ManaCost = 0x300000549 <Unable to read memory> | |
unsigned int ManaCostPerlevel = 0x30000054D <Unable to read memory> | |
unsigned int ManaPerSecond = 0x300000551 <Unable to read memory> | |
unsigned int ManaPerSecondPerLevel = 0x300000555 <Unable to read memory> | |
unsigned int ManaCostPercentage = 0x300000559 <Unable to read memory> | |
unsigned int RuneCostID = 0x30000055D <Unable to read memory> | |
SpellRangeEntry* RangeEntry = <Unable to read memory> | |
float Speed = 0x30000056D <Unable to read memory> | |
unsigned int StackAmount = 0x300000571 <Unable to read memory> | |
std::array<unsigned int,2> Totem = 0x300000575 <Unable to read memory> | |
std::array<int,8> Reagent = 0x30000057D | |
std::array<unsigned int,8> ReagentCount = 0x30000059D | |
int EquippedItemClass = 0x3000005BD <Unable to read memory> | |
int EquippedItemSubClassMask = 0x3000005C1 <Unable to read memory> | |
int EquippedItemInventoryTypeMask = 0x3000005C5 <Unable to read memory> | |
std::array<unsigned int,2> TotemCategory = 0x3000005C9 <Unable to read memory> | |
std::array<unsigned int,2> SpellVisual = 0x3000005D1 <Unable to read memory> | |
unsigned int SpellIconID = 0x3000005D9 <Unable to read memory> | |
unsigned int ActiveIconID = 0x3000005DD <Unable to read memory> | |
unsigned int SpellPriority = 0x3000005E1 <Unable to read memory> | |
std::array<char const *,16> SpellName = 0x3000005E5 | |
std::array<char const *,16> Rank = 0x300000665 | |
unsigned int MaxTargetLevel = 0x3000006E5 <Unable to read memory> | |
unsigned int MaxAffectedTargets = 0x3000006E9 <Unable to read memory> | |
unsigned int SpellFamilyName = 0x3000006ED <Unable to read memory> | |
flag96 SpellFamilyFlags = 0x3000006F1 | |
unsigned int DmgClass = 0x3000006FD <Unable to read memory> | |
unsigned int PreventionType = 0x300000701 <Unable to read memory> | |
int AreaGroupId = 0x300000705 <Unable to read memory> | |
unsigned int SchoolMask = 0x300000709 <Unable to read memory> | |
std::array<SpellEffectInfo,3> Effects = 0x30000070D | |
unsigned int ExplicitTargetMask = 0x30000085D <Unable to read memory> | |
SpellChainNode* ChainEntry = <Unable to read memory> | |
int _auraState = 0x30000086D <Unable to read memory> | |
int _spellSpecific = 0x300000871 <Unable to read memory> | |
bool _isStackableWithRanks = 0x300000875 <Unable to read memory> | |
bool _isSpellValid = 0x300000876 <Unable to read memory> | |
bool _isCritCapable = 0x300000877 <Unable to read memory> | |
bool _requireCooldownInfo = 0x300000878 <Unable to read memory> | |
Item* m_CastItem = 0x45B5E06B0000023B | |
Object | |
DataMap CustomData = 0x45B5E06B00000243 | |
unsigned int m_objectType = 0x45B5E06B00000283 <Unable to read memory> | |
int m_objectTypeId = 0x45B5E06B00000287 <Unable to read memory> | |
unsigned int m_updateFlag = 0x45B5E06B0000028B <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0x45B5E06B0000029B | |
unsigned int m_valuesCount = 0x45B5E06B000002AB <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0x45B5E06B000002AD <Unable to read memory> | |
bool m_objectUpdated = 0x45B5E06B000002AF <Unable to read memory> | |
bool m_inWorld = 0x45B5E06B000002B0 <Unable to read memory> | |
PackedGuid m_PackGUID = 0x45B5E06B000002B3 | |
Loot loot = 0x45B5E06B000002E3 | |
bool m_lootGenerated = 0x45B5E06B000003BB <Unable to read memory> | |
std::string m_text = 0x45B5E06B000003C3 <Unable to read memory> | |
unsigned int m_slot = 0x45B5E06B000003E3 <Unable to read memory> | |
Bag* m_container = <Unable to read memory> | |
int uState = 0x45B5E06B000003F3 <Unable to read memory> | |
int uQueuePos = 0x45B5E06B000003F7 <Unable to read memory> | |
bool mb_in_trade = 0x45B5E06B000003FB <Unable to read memory> | |
int m_lastPlayedTimeUpdate = 0x45B5E06B00000403 <Unable to read memory> | |
unsigned int m_refundRecipient = 0x45B5E06B0000040B <Unable to read memory> | |
unsigned int m_paidMoney = 0x45B5E06B0000040F <Unable to read memory> | |
unsigned int m_paidExtendedCost = 0x45B5E06B00000413 <Unable to read memory> | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x45B5E06B0000041B | |
Item* m_weaponItem = 0x4425CA2843B89EDB | |
Object | |
DataMap CustomData = 0x4425CA2843B89EE3 | |
unsigned int m_objectType = 0x4425CA2843B89F23 <Unable to read memory> | |
int m_objectTypeId = 0x4425CA2843B89F27 <Unable to read memory> | |
unsigned int m_updateFlag = 0x4425CA2843B89F2B <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0x4425CA2843B89F3B | |
unsigned int m_valuesCount = 0x4425CA2843B89F4B <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0x4425CA2843B89F4D <Unable to read memory> | |
bool m_objectUpdated = 0x4425CA2843B89F4F <Unable to read memory> | |
bool m_inWorld = 0x4425CA2843B89F50 <Unable to read memory> | |
PackedGuid m_PackGUID = 0x4425CA2843B89F53 | |
Loot loot = 0x4425CA2843B89F83 | |
bool m_lootGenerated = 0x4425CA2843B8A05B <Unable to read memory> | |
std::string m_text = 0x4425CA2843B8A063 <Unable to read memory> | |
unsigned int m_slot = 0x4425CA2843B8A083 <Unable to read memory> | |
Bag* m_container = <Unable to read memory> | |
int uState = 0x4425CA2843B8A093 <Unable to read memory> | |
int uQueuePos = 0x4425CA2843B8A097 <Unable to read memory> | |
bool mb_in_trade = 0x4425CA2843B8A09B <Unable to read memory> | |
int m_lastPlayedTimeUpdate = 0x4425CA2843B8A0A3 <Unable to read memory> | |
unsigned int m_refundRecipient = 0x4425CA2843B8A0AB <Unable to read memory> | |
unsigned int m_paidMoney = 0x4425CA2843B8A0AF <Unable to read memory> | |
unsigned int m_paidExtendedCost = 0x4425CA2843B8A0B3 <Unable to read memory> | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x4425CA2843B8A0BB | |
ObjectGuid m_castItemGUID | |
unsigned int _guid = 0x0 | |
unsigned int m_cast_count = 0x0 | |
unsigned int m_glyphIndex = 0x0 | |
unsigned int m_preCastSpell = 0x485 | |
SpellCastTargets m_targets | |
unsigned int m_targetMask = 0x23B | |
WorldObject* m_objectTarget = 0x441D930C439B6C15 | |
Item* m_itemTarget = NULL | |
ObjectGuid m_objectTargetGUID = 0x0 | |
ObjectGuid m_itemTargetGUID = 0x500000485 | |
unsigned int m_itemTargetEntry = 0x23B | |
SpellDestination m_src = 0x22110F04D08 | |
SpellDestination m_dst = 0x22110F04D38 | |
float m_elevation = 0.000000 | |
float m_speed = 0.000000 | |
std::string m_strTarget = "…..." | |
SpellDestination m_dstChannel = 0x22110F04D90 | |
ObjectGuid m_objectTargetGUIDChannel = 0xA00000485 | |
int m_customError = 0x23B | |
Unit* m_comboTarget = 0x43B14CEFC3C9618E | |
WorldObject | |
Object | |
DataMap CustomData = 0x43B14CEFC3C96196 | |
unsigned int m_objectType = 0x43B14CEFC3C961D6 <Unable to read memory> | |
int m_objectTypeId = 0x43B14CEFC3C961DA <Unable to read memory> | |
unsigned int m_updateFlag = 0x43B14CEFC3C961DE <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0x43B14CEFC3C961EE | |
unsigned int m_valuesCount = 0x43B14CEFC3C961FE <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0x43B14CEFC3C96200 <Unable to read memory> | |
bool m_objectUpdated = 0x43B14CEFC3C96202 <Unable to read memory> | |
bool m_inWorld = 0x43B14CEFC3C96203 <Unable to read memory> | |
PackedGuid m_PackGUID = 0x43B14CEFC3C96206 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x43B14CEFC3C96236 <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x43B14CEFC3C96236 <Unable to read memory> | |
float m_positionX = 0x43B14CEFC3C96236 <Unable to read memory> | |
float m_positionY = 0x43B14CEFC3C9623A <Unable to read memory> | |
float m_positionZ = 0x43B14CEFC3C9623E <Unable to read memory> | |
float m_orientation = 0x43B14CEFC3C96242 <Unable to read memory> | |
unsigned int m_mapId = 0x43B14CEFC3C96246 <Unable to read memory> | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x43B14CEFC3C9624A | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x43B14CEFC3C96256 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x43B14CEFC3C96262 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x43B14CEFC3C96296 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x43B14CEFC3C962CA | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x43B14CEFC3C962D6 | |
unsigned int LastUsedScriptID = 0x43B14CEFC3C962E2 <Unable to read memory> | |
MovementInfo m_movementInfo = 0x43B14CEFC3C962E6 | |
ElunaEventProcessor* elunaEvents = <Unable to read memory> | |
std::string m_name = 0x43B14CEFC3C9635E <Unable to read memory> | |
bool m_isActive = 0x43B14CEFC3C9637E <Unable to read memory> | |
bool m_isFarVisible = 0x43B14CEFC3C9637F <Unable to read memory> | |
std::optional<float> m_visibilityDistanceOverride = 0x43B14CEFC3C96382 <Unable to read memory> | |
bool m_isWorldObject = 0x43B14CEFC3C9638A <Unable to read memory> | |
ZoneScript* m_zoneScript = <Unable to read memory> | |
unsigned int _zoneId = 0x43B14CEFC3C96396 <Unable to read memory> | |
unsigned int _areaId = 0x43B14CEFC3C9639A <Unable to read memory> | |
float _floorZ = 0x43B14CEFC3C9639E <Unable to read memory> | |
bool _outdoors = 0x43B14CEFC3C963A2 <Unable to read memory> | |
LiquidData _liquidData = 0x43B14CEFC3C963A6 | |
bool _updatePositionData = 0x43B14CEFC3C963BA <Unable to read memory> | |
Transport* m_transport = <Unable to read memory> | |
Map* m_currMap = <Unable to read memory> | |
unsigned int m_InstanceId = 0x43B14CEFC3C963CE <Unable to read memory> | |
unsigned int m_phaseMask = 0x43B14CEFC3C963D2 <Unable to read memory> | |
bool m_useCombinedPhases = 0x43B14CEFC3C963D6 <Unable to read memory> | |
unsigned int m_notifyflags = 0x43B14CEFC3C963D8 <Unable to read memory> | |
unsigned int m_executed_notifies = 0x43B14CEFC3C963DA <Unable to read memory> | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x43B14CEFC3C963DE | |
unsigned int m_extraAttacks = 0x43B14CEFC3C9641E <Unable to read memory> | |
bool m_canDualWield = 0x43B14CEFC3C96422 <Unable to read memory> | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x43B14CEFC3C96426 | |
SafeUnitPointer m_movedByPlayer = 0x43B14CEFC3C96436 | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x43B14CEFC3C96446 <Unable to read memory> | |
[1] = 0x43B14CEFC3C9644E <Unable to read memory> | |
[2] = 0x43B14CEFC3C96456 <Unable to read memory> | |
[3] = 0x43B14CEFC3C9645E <Unable to read memory> | |
[4] = 0x43B14CEFC3C96466 <Unable to read memory> | |
[5] = 0x43B14CEFC3C9646E <Unable to read memory> | |
[6] = 0x43B14CEFC3C96476 <Unable to read memory> | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x43B14CEFC3C9647E <Unable to read memory> | |
[1] = 0x43B14CEFC3C96486 <Unable to read memory> | |
[2] = 0x43B14CEFC3C9648E <Unable to read memory> | |
[3] = 0x43B14CEFC3C96496 <Unable to read memory> | |
float m_modMeleeHitChance = 0x43B14CEFC3C9649E <Unable to read memory> | |
float m_modRangedHitChance = 0x43B14CEFC3C964A2 <Unable to read memory> | |
float m_modSpellHitChance = 0x43B14CEFC3C964A6 <Unable to read memory> | |
int m_baseSpellCritChance = 0x43B14CEFC3C964AA <Unable to read memory> | |
float[7] m_threatModifier | |
[0] = 0x43B14CEFC3C964AE <Unable to read memory> | |
[1] = 0x43B14CEFC3C964B2 <Unable to read memory> | |
[2] = 0x43B14CEFC3C964B6 <Unable to read memory> | |
[3] = 0x43B14CEFC3C964BA <Unable to read memory> | |
[4] = 0x43B14CEFC3C964BE <Unable to read memory> | |
[5] = 0x43B14CEFC3C964C2 <Unable to read memory> | |
[6] = 0x43B14CEFC3C964C6 <Unable to read memory> | |
float[3] m_modAttackSpeedPct | |
[0] = 0x43B14CEFC3C964CA <Unable to read memory> | |
[1] = 0x43B14CEFC3C964CE <Unable to read memory> | |
[2] = 0x43B14CEFC3C964D2 <Unable to read memory> | |
EventProcessor m_Events = 0x43B14CEFC3C964D6 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x43B14CEFC3C964F6 | |
[1] = 0x43B14CEFC3C9650E | |
[2] = 0x43B14CEFC3C96526 | |
[3] = 0x43B14CEFC3C9653E | |
[4] = 0x43B14CEFC3C96556 | |
[5] = 0x43B14CEFC3C9656E | |
[6] = 0x43B14CEFC3C96586 | |
[7] = 0x43B14CEFC3C9659E | |
unsigned int m_lastSanctuaryTime = 0x43B14CEFC3C965B6 <Unable to read memory> | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x43B14CEFC3C965BE | |
bool IsAIEnabled = 0x43B14CEFC3C965CE <Unable to read memory> | |
bool NeedChangeAI = 0x43B14CEFC3C965CF <Unable to read memory> | |
bool m_ControlledByPlayer = 0x43B14CEFC3C965D0 <Unable to read memory> | |
bool m_CreatedByPlayer = 0x43B14CEFC3C965D1 <Unable to read memory> | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x43B14CEFC3C965D6 | |
Position m_last_notify_position = 0x43B14CEFC3C965E6 | |
unsigned int m_last_notify_mstime = 0x43B14CEFC3C965F6 <Unable to read memory> | |
unsigned int m_delayed_unit_relocation_timer = 0x43B14CEFC3C965FA <Unable to read memory> | |
unsigned int m_delayed_unit_ai_notify_timer = 0x43B14CEFC3C965FC <Unable to read memory> | |
bool bRequestForcedVisibilityUpdate = 0x43B14CEFC3C965FE <Unable to read memory> | |
Movement::MoveSpline* movespline = <Unable to read memory> | |
UnitAI* i_AI = <Unable to read memory> | |
UnitAI* i_disabledAI = <Unable to read memory> | |
unsigned int m_realRace = 0x43B14CEFC3C9661E <Unable to read memory> | |
unsigned int m_race = 0x43B14CEFC3C9661F <Unable to read memory> | |
bool m_AutoRepeatFirstCast = 0x43B14CEFC3C96620 <Unable to read memory> | |
int[3] m_attackTimer | |
[0] = 0x43B14CEFC3C96622 <Unable to read memory> | |
[1] = 0x43B14CEFC3C96626 <Unable to read memory> | |
[2] = 0x43B14CEFC3C9662A <Unable to read memory> | |
float[5] m_createStats | |
[0] = 0x43B14CEFC3C9662E <Unable to read memory> | |
[1] = 0x43B14CEFC3C96632 <Unable to read memory> | |
[2] = 0x43B14CEFC3C96636 <Unable to read memory> | |
[3] = 0x43B14CEFC3C9663A <Unable to read memory> | |
[4] = 0x43B14CEFC3C9663E <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x43B14CEFC3C96646 | |
Unit* m_attacking = <Unable to read memory> | |
unsigned int m_deathState = 0x43B14CEFC3C9668E <Unable to read memory> | |
int m_procDeep = 0x43B14CEFC3C96692 <Unable to read memory> | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x43B14CEFC3C96696 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x43B14CEFC3C966A6 | |
unsigned int m_transform = 0x43B14CEFC3C966B6 <Unable to read memory> | |
Spell*[4] m_currentSpells | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x43B14CEFC3C966DE | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x43B14CEFC3C966EE | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x43B14CEFC3C966FE | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x43B14CEFC3C9670E <Unable to read memory> | |
unsigned int m_removedAurasCount = 0x43B14CEFC3C96716 <Unable to read memory> | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x43B14CEFC3C9671E | |
[1] = 0x43B14CEFC3C9672E | |
[2] = 0x43B14CEFC3C9673E | |
[3] = 0x43B14CEFC3C9674E | |
[4] = 0x43B14CEFC3C9675E | |
[5] = 0x43B14CEFC3C9676E | |
[6] = 0x43B14CEFC3C9677E | |
[7] = 0x43B14CEFC3C9678E | |
[8] = 0x43B14CEFC3C9679E | |
[9] = 0x43B14CEFC3C967AE | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x43B14CEFC3C97AEE | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x43B14CEFC3C97AFE | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x43B14CEFC3C97B0E | |
unsigned int m_interruptMask = 0x43B14CEFC3C97B1E <Unable to read memory> | |
float[4] m_auraModifiersGroup | |
[0] = 0x43B14CEFC3C97B22 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97B26 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97B2A <Unable to read memory> | |
[3] = 0x43B14CEFC3C97B2E <Unable to read memory> | |
[0] = 0x43B14CEFC3C97B22 | |
float[4] | |
[0] = 0x43B14CEFC3C97B32 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97B36 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97B3A <Unable to read memory> | |
[3] = 0x43B14CEFC3C97B3E <Unable to read memory> | |
float[4] | |
[0] = 0x43B14CEFC3C97B42 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97B46 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97B4A <Unable to read memory> | |
[3] = 0x43B14CEFC3C97B4E <Unable to read memory> | |
float[4] | |
[0] = 0x43B14CEFC3C97B52 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97B56 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97B5A <Unable to read memory> | |
[3] = 0x43B14CEFC3C97B5E <Unable to read memory> | |
float[4] | |
[0] = 0x43B14CEFC3C97B62 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97B66 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97B6A <Unable to read memory> | |
[3] = 0x43B14CEFC3C97B6E <Unable to read memory> | |
float[4] | |
[0] = 0x43B14CEFC3C97B72 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97B76 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97B7A <Unable to read memory> | |
[3] = 0x43B14CEFC3C97B7E <Unable to read memory> | |
float[4] | |
[0] = 0x43B14CEFC3C97B82 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97B86 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97B8A <Unable to read memory> | |
[3] = 0x43B14CEFC3C97B8E <Unable to read memory> | |
float[4] | |
[0] = 0x43B14CEFC3C97B92 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97B96 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97B9A <Unable to read memory> | |
[3] = 0x43B14CEFC3C97B9E <Unable to read memory> | |
float[4] | |
[0] = 0x43B14CEFC3C97BA2 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97BA6 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97BAA <Unable to read memory> | |
[3] = 0x43B14CEFC3C97BAE <Unable to read memory> | |
float[4] | |
[0] = 0x43B14CEFC3C97BB2 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97BB6 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97BBA <Unable to read memory> | |
[3] = 0x43B14CEFC3C97BBE <Unable to read memory> | |
float[2] m_weaponDamage | |
[0] = 0x43B14CEFC3C97CB2 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97CB6 <Unable to read memory> | |
[0] = 0x43B14CEFC3C97CB2 <Unable to read memory> | |
float[2] | |
[0] = 0x43B14CEFC3C97CBA <Unable to read memory> | |
[1] = 0x43B14CEFC3C97CBE <Unable to read memory> | |
[0] = 0x43B14CEFC3C97CB2 | |
float[2] | |
[0] = 0x43B14CEFC3C97CC2 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97CC6 <Unable to read memory> | |
[0] = 0x43B14CEFC3C97CC2 <Unable to read memory> | |
float[2] | |
[0] = 0x43B14CEFC3C97CCA <Unable to read memory> | |
[1] = 0x43B14CEFC3C97CCE <Unable to read memory> | |
float[2] | |
[0] = 0x43B14CEFC3C97CD2 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97CD6 <Unable to read memory> | |
[0] = 0x43B14CEFC3C97CD2 <Unable to read memory> | |
float[2] | |
[0] = 0x43B14CEFC3C97CDA <Unable to read memory> | |
[1] = 0x43B14CEFC3C97CDE <Unable to read memory> | |
bool m_canModifyStats = 0x43B14CEFC3C97CE2 <Unable to read memory> | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x43B14CEFC3C97CE6 | |
float[9] m_speed_rate | |
[0] = 0x43B14CEFC3C97CF6 <Unable to read memory> | |
[1] = 0x43B14CEFC3C97CFA <Unable to read memory> | |
[2] = 0x43B14CEFC3C97CFE <Unable to read memory> | |
[3] = 0x43B14CEFC3C97D02 <Unable to read memory> | |
[4] = 0x43B14CEFC3C97D06 <Unable to read memory> | |
[5] = 0x43B14CEFC3C97D0A <Unable to read memory> | |
[6] = 0x43B14CEFC3C97D0E <Unable to read memory> | |
[7] = 0x43B14CEFC3C97D12 <Unable to read memory> | |
[8] = 0x43B14CEFC3C97D16 <Unable to read memory> | |
CharmInfo* m_charmInfo = <Unable to read memory> | |
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x43B14CEFC3C97D26 | |
MotionMaster* i_motionMaster = <Unable to read memory> | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x43B14CEFC3C97D3E <Unable to read memory> | |
[1] = 0x43B14CEFC3C97D42 <Unable to read memory> | |
[2] = 0x43B14CEFC3C97D46 <Unable to read memory> | |
[3] = 0x43B14CEFC3C97D4A <Unable to read memory> | |
int m_regenTimer = 0x43B14CEFC3C97D4E <Unable to read memory> | |
ThreatMgr m_ThreatMgr = 0x43B14CEFC3C97D56 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x43B14CEFC3C97D9E | |
Vehicle* m_vehicle = <Unable to read memory> | |
Vehicle* m_vehicleKit = <Unable to read memory> | |
unsigned int m_unitTypeMask = 0x43B14CEFC3C97DBE <Unable to read memory> | |
LiquidTypeEntry* _lastLiquid = <Unable to read memory> | |
bool m_applyResilience = 0x43B14CEFC3C97DCE <Unable to read memory> | |
bool _instantCast = 0x43B14CEFC3C97DCF <Unable to read memory> | |
unsigned int m_rootTimes = 0x43B14CEFC3C97DD2 <Unable to read memory> | |
unsigned int m_state = 0x43B14CEFC3C97DD6 <Unable to read memory> | |
unsigned int m_CombatTimer = 0x43B14CEFC3C97DDA <Unable to read memory> | |
unsigned int m_lastManaUse = 0x43B14CEFC3C97DDE <Unable to read memory> | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x43B14CEFC3C97DE6 | |
HostileRefMgr m_HostileRefMgr = 0x43B14CEFC3C97DF6 | |
FollowerRefMgr m_FollowingRefMgr = 0x43B14CEFC3C97E2E | |
Unit* m_comboTarget = <Unable to read memory> | |
int m_comboPoints = 0x43B14CEFC3C97E66 <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x43B14CEFC3C97E6E | |
RedirectThreatInfo _redirectThreatInfo = 0x43B14CEFC3C97EAE | |
bool m_cleanupDone = 0x43B14CEFC3C97EBE <Unable to read memory> | |
bool m_duringRemoveFromWorld = 0x43B14CEFC3C97EBF <Unable to read memory> | |
unsigned int _oldFactionId = 0x43B14CEFC3C97EC2 <Unable to read memory> | |
bool _isWalkingBeforeCharm = 0x43B14CEFC3C97EC6 <Unable to read memory> | |
unsigned int _lastExtraAttackSpell = 0x43B14CEFC3C97ECA <Unable to read memory> | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x43B14CEFC3C97ECE | |
ObjectGuid _lastDamagedTargetGuid = 0x43B14CEFC3C97F0E <Unable to read memory> | |
int m_comboPointGain = 0x0 | |
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods | |
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> > | |
std::_Compressed_pair<std::less<Aura *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Aura *,void *> >,std::_Tree_val<std::_Tree_simple_types<Aura *> >,1>,1> _Mypair = 0x22110F04DE0 | |
Unit* m_caster = 0x45A9F7450000023B | |
WorldObject | |
Object | |
DataMap CustomData = 0x45A9F74500000243 | |
unsigned int m_objectType = 0x45A9F74500000283 <Unable to read memory> | |
int m_objectTypeId = 0x45A9F74500000287 <Unable to read memory> | |
unsigned int m_updateFlag = 0x45A9F7450000028B <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0x45A9F7450000029B | |
unsigned int m_valuesCount = 0x45A9F745000002AB <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0x45A9F745000002AD <Unable to read memory> | |
bool m_objectUpdated = 0x45A9F745000002AF <Unable to read memory> | |
bool m_inWorld = 0x45A9F745000002B0 <Unable to read memory> | |
PackedGuid m_PackGUID = 0x45A9F745000002B3 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x45A9F745000002E3 <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x45A9F745000002E3 <Unable to read memory> | |
float m_positionX = 0x45A9F745000002E3 <Unable to read memory> | |
float m_positionY = 0x45A9F745000002E7 <Unable to read memory> | |
float m_positionZ = 0x45A9F745000002EB <Unable to read memory> | |
float m_orientation = 0x45A9F745000002EF <Unable to read memory> | |
unsigned int m_mapId = 0x45A9F745000002F3 <Unable to read memory> | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x45A9F745000002F7 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x45A9F74500000303 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x45A9F7450000030F | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x45A9F74500000343 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x45A9F74500000377 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x45A9F74500000383 | |
unsigned int LastUsedScriptID = 0x45A9F7450000038F <Unable to read memory> | |
MovementInfo m_movementInfo = 0x45A9F74500000393 | |
ElunaEventProcessor* elunaEvents = <Unable to read memory> | |
std::string m_name = 0x45A9F7450000040B <Unable to read memory> | |
bool m_isActive = 0x45A9F7450000042B <Unable to read memory> | |
bool m_isFarVisible = 0x45A9F7450000042C <Unable to read memory> | |
std::optional<float> m_visibilityDistanceOverride = 0x45A9F7450000042F <Unable to read memory> | |
bool m_isWorldObject = 0x45A9F74500000437 <Unable to read memory> | |
ZoneScript* m_zoneScript = <Unable to read memory> | |
unsigned int _zoneId = 0x45A9F74500000443 <Unable to read memory> | |
unsigned int _areaId = 0x45A9F74500000447 <Unable to read memory> | |
float _floorZ = 0x45A9F7450000044B <Unable to read memory> | |
bool _outdoors = 0x45A9F7450000044F <Unable to read memory> | |
LiquidData _liquidData = 0x45A9F74500000453 | |
bool _updatePositionData = 0x45A9F74500000467 <Unable to read memory> | |
Transport* m_transport = <Unable to read memory> | |
Map* m_currMap = <Unable to read memory> | |
unsigned int m_InstanceId = 0x45A9F7450000047B <Unable to read memory> | |
unsigned int m_phaseMask = 0x45A9F7450000047F <Unable to read memory> | |
bool m_useCombinedPhases = 0x45A9F74500000483 <Unable to read memory> | |
unsigned int m_notifyflags = 0x45A9F74500000485 <Unable to read memory> | |
unsigned int m_executed_notifies = 0x45A9F74500000487 <Unable to read memory> | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x45A9F7450000048B | |
unsigned int m_extraAttacks = 0x45A9F745000004CB <Unable to read memory> | |
bool m_canDualWield = 0x45A9F745000004CF <Unable to read memory> | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x45A9F745000004D3 | |
SafeUnitPointer m_movedByPlayer = 0x45A9F745000004E3 | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x45A9F745000004F3 <Unable to read memory> | |
[1] = 0x45A9F745000004FB <Unable to read memory> | |
[2] = 0x45A9F74500000503 <Unable to read memory> | |
[3] = 0x45A9F7450000050B <Unable to read memory> | |
[4] = 0x45A9F74500000513 <Unable to read memory> | |
[5] = 0x45A9F7450000051B <Unable to read memory> | |
[6] = 0x45A9F74500000523 <Unable to read memory> | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x45A9F7450000052B <Unable to read memory> | |
[1] = 0x45A9F74500000533 <Unable to read memory> | |
[2] = 0x45A9F7450000053B <Unable to read memory> | |
[3] = 0x45A9F74500000543 <Unable to read memory> | |
float m_modMeleeHitChance = 0x45A9F7450000054B <Unable to read memory> | |
float m_modRangedHitChance = 0x45A9F7450000054F <Unable to read memory> | |
float m_modSpellHitChance = 0x45A9F74500000553 <Unable to read memory> | |
int m_baseSpellCritChance = 0x45A9F74500000557 <Unable to read memory> | |
float[7] m_threatModifier | |
[0] = 0x45A9F7450000055B <Unable to read memory> | |
[1] = 0x45A9F7450000055F <Unable to read memory> | |
[2] = 0x45A9F74500000563 <Unable to read memory> | |
[3] = 0x45A9F74500000567 <Unable to read memory> | |
[4] = 0x45A9F7450000056B <Unable to read memory> | |
[5] = 0x45A9F7450000056F <Unable to read memory> | |
[6] = 0x45A9F74500000573 <Unable to read memory> | |
float[3] m_modAttackSpeedPct | |
[0] = 0x45A9F74500000577 <Unable to read memory> | |
[1] = 0x45A9F7450000057B <Unable to read memory> | |
[2] = 0x45A9F7450000057F <Unable to read memory> | |
EventProcessor m_Events = 0x45A9F74500000583 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x45A9F745000005A3 | |
[1] = 0x45A9F745000005BB | |
[2] = 0x45A9F745000005D3 | |
[3] = 0x45A9F745000005EB | |
[4] = 0x45A9F74500000603 | |
[5] = 0x45A9F7450000061B | |
[6] = 0x45A9F74500000633 | |
[7] = 0x45A9F7450000064B | |
unsigned int m_lastSanctuaryTime = 0x45A9F74500000663 <Unable to read memory> | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x45A9F7450000066B | |
bool IsAIEnabled = 0x45A9F7450000067B <Unable to read memory> | |
bool NeedChangeAI = 0x45A9F7450000067C <Unable to read memory> | |
bool m_ControlledByPlayer = 0x45A9F7450000067D <Unable to read memory> | |
bool m_CreatedByPlayer = 0x45A9F7450000067E <Unable to read memory> | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x45A9F74500000683 | |
Position m_last_notify_position = 0x45A9F74500000693 | |
unsigned int m_last_notify_mstime = 0x45A9F745000006A3 <Unable to read memory> | |
unsigned int m_delayed_unit_relocation_timer = 0x45A9F745000006A7 <Unable to read memory> | |
unsigned int m_delayed_unit_ai_notify_timer = 0x45A9F745000006A9 <Unable to read memory> | |
bool bRequestForcedVisibilityUpdate = 0x45A9F745000006AB <Unable to read memory> | |
Movement::MoveSpline* movespline = <Unable to read memory> | |
UnitAI* i_AI = <Unable to read memory> | |
UnitAI* i_disabledAI = <Unable to read memory> | |
unsigned int m_realRace = 0x45A9F745000006CB <Unable to read memory> | |
unsigned int m_race = 0x45A9F745000006CC <Unable to read memory> | |
bool m_AutoRepeatFirstCast = 0x45A9F745000006CD <Unable to read memory> | |
int[3] m_attackTimer | |
[0] = 0x45A9F745000006CF <Unable to read memory> | |
[1] = 0x45A9F745000006D3 <Unable to read memory> | |
[2] = 0x45A9F745000006D7 <Unable to read memory> | |
float[5] m_createStats | |
[0] = 0x45A9F745000006DB <Unable to read memory> | |
[1] = 0x45A9F745000006DF <Unable to read memory> | |
[2] = 0x45A9F745000006E3 <Unable to read memory> | |
[3] = 0x45A9F745000006E7 <Unable to read memory> | |
[4] = 0x45A9F745000006EB <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x45A9F745000006F3 | |
Unit* m_attacking = <Unable to read memory> | |
unsigned int m_deathState = 0x45A9F7450000073B <Unable to read memory> | |
int m_procDeep = 0x45A9F7450000073F <Unable to read memory> | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x45A9F74500000743 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x45A9F74500000753 | |
unsigned int m_transform = 0x45A9F74500000763 <Unable to read memory> | |
Spell*[4] m_currentSpells | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x45A9F7450000078B | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x45A9F7450000079B | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x45A9F745000007AB | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x45A9F745000007BB <Unable to read memory> | |
unsigned int m_removedAurasCount = 0x45A9F745000007C3 <Unable to read memory> | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x45A9F745000007CB | |
[1] = 0x45A9F745000007DB | |
[2] = 0x45A9F745000007EB | |
[3] = 0x45A9F745000007FB | |
[4] = 0x45A9F7450000080B | |
[5] = 0x45A9F7450000081B | |
[6] = 0x45A9F7450000082B | |
[7] = 0x45A9F7450000083B | |
[8] = 0x45A9F7450000084B | |
[9] = 0x45A9F7450000085B | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x45A9F74500001B9B | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x45A9F74500001BAB | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x45A9F74500001BBB | |
unsigned int m_interruptMask = 0x45A9F74500001BCB <Unable to read memory> | |
float[4] m_auraModifiersGroup | |
[0] = 0x45A9F74500001BCF <Unable to read memory> | |
[1] = 0x45A9F74500001BD3 <Unable to read memory> | |
[2] = 0x45A9F74500001BD7 <Unable to read memory> | |
[3] = 0x45A9F74500001BDB <Unable to read memory> | |
[0] = 0x45A9F74500001BCF | |
float[4] | |
[0] = 0x45A9F74500001BDF <Unable to read memory> | |
[1] = 0x45A9F74500001BE3 <Unable to read memory> | |
[2] = 0x45A9F74500001BE7 <Unable to read memory> | |
[3] = 0x45A9F74500001BEB <Unable to read memory> | |
float[4] | |
[0] = 0x45A9F74500001BEF <Unable to read memory> | |
[1] = 0x45A9F74500001BF3 <Unable to read memory> | |
[2] = 0x45A9F74500001BF7 <Unable to read memory> | |
[3] = 0x45A9F74500001BFB <Unable to read memory> | |
float[4] | |
[0] = 0x45A9F74500001BFF <Unable to read memory> | |
[1] = 0x45A9F74500001C03 <Unable to read memory> | |
[2] = 0x45A9F74500001C07 <Unable to read memory> | |
[3] = 0x45A9F74500001C0B <Unable to read memory> | |
float[4] | |
[0] = 0x45A9F74500001C0F <Unable to read memory> | |
[1] = 0x45A9F74500001C13 <Unable to read memory> | |
[2] = 0x45A9F74500001C17 <Unable to read memory> | |
[3] = 0x45A9F74500001C1B <Unable to read memory> | |
float[4] | |
[0] = 0x45A9F74500001C1F <Unable to read memory> | |
[1] = 0x45A9F74500001C23 <Unable to read memory> | |
[2] = 0x45A9F74500001C27 <Unable to read memory> | |
[3] = 0x45A9F74500001C2B <Unable to read memory> | |
float[4] | |
[0] = 0x45A9F74500001C2F <Unable to read memory> | |
[1] = 0x45A9F74500001C33 <Unable to read memory> | |
[2] = 0x45A9F74500001C37 <Unable to read memory> | |
[3] = 0x45A9F74500001C3B <Unable to read memory> | |
float[4] | |
[0] = 0x45A9F74500001C3F <Unable to read memory> | |
[1] = 0x45A9F74500001C43 <Unable to read memory> | |
[2] = 0x45A9F74500001C47 <Unable to read memory> | |
[3] = 0x45A9F74500001C4B <Unable to read memory> | |
float[4] | |
[0] = 0x45A9F74500001C4F <Unable to read memory> | |
[1] = 0x45A9F74500001C53 <Unable to read memory> | |
[2] = 0x45A9F74500001C57 <Unable to read memory> | |
[3] = 0x45A9F74500001C5B <Unable to read memory> | |
float[4] | |
[0] = 0x45A9F74500001C5F <Unable to read memory> | |
[1] = 0x45A9F74500001C63 <Unable to read memory> | |
[2] = 0x45A9F74500001C67 <Unable to read memory> | |
[3] = 0x45A9F74500001C6B <Unable to read memory> | |
float[2] m_weaponDamage | |
[0] = 0x45A9F74500001D5F <Unable to read memory> | |
[1] = 0x45A9F74500001D63 <Unable to read memory> | |
[0] = 0x45A9F74500001D5F <Unable to read memory> | |
float[2] | |
[0] = 0x45A9F74500001D67 <Unable to read memory> | |
[1] = 0x45A9F74500001D6B <Unable to read memory> | |
[0] = 0x45A9F74500001D5F | |
float[2] | |
[0] = 0x45A9F74500001D6F <Unable to read memory> | |
[1] = 0x45A9F74500001D73 <Unable to read memory> | |
[0] = 0x45A9F74500001D6F <Unable to read memory> | |
float[2] | |
[0] = 0x45A9F74500001D77 <Unable to read memory> | |
[1] = 0x45A9F74500001D7B <Unable to read memory> | |
float[2] | |
[0] = 0x45A9F74500001D7F <Unable to read memory> | |
[1] = 0x45A9F74500001D83 <Unable to read memory> | |
[0] = 0x45A9F74500001D7F <Unable to read memory> | |
float[2] | |
[0] = 0x45A9F74500001D87 <Unable to read memory> | |
[1] = 0x45A9F74500001D8B <Unable to read memory> | |
bool m_canModifyStats = 0x45A9F74500001D8F <Unable to read memory> | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x45A9F74500001D93 | |
float[9] m_speed_rate | |
[0] = 0x45A9F74500001DA3 <Unable to read memory> | |
[1] = 0x45A9F74500001DA7 <Unable to read memory> | |
[2] = 0x45A9F74500001DAB <Unable to read memory> | |
[3] = 0x45A9F74500001DAF <Unable to read memory> | |
[4] = 0x45A9F74500001DB3 <Unable to read memory> | |
[5] = 0x45A9F74500001DB7 <Unable to read memory> | |
[6] = 0x45A9F74500001DBB <Unable to read memory> | |
[7] = 0x45A9F74500001DBF <Unable to read memory> | |
[8] = 0x45A9F74500001DC3 <Unable to read memory> | |
CharmInfo* m_charmInfo = <Unable to read memory> | |
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x45A9F74500001DD3 | |
MotionMaster* i_motionMaster = <Unable to read memory> | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x45A9F74500001DEB <Unable to read memory> | |
[1] = 0x45A9F74500001DEF <Unable to read memory> | |
[2] = 0x45A9F74500001DF3 <Unable to read memory> | |
[3] = 0x45A9F74500001DF7 <Unable to read memory> | |
int m_regenTimer = 0x45A9F74500001DFB <Unable to read memory> | |
ThreatMgr m_ThreatMgr = 0x45A9F74500001E03 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x45A9F74500001E4B | |
Vehicle* m_vehicle = <Unable to read memory> | |
Vehicle* m_vehicleKit = <Unable to read memory> | |
unsigned int m_unitTypeMask = 0x45A9F74500001E6B <Unable to read memory> | |
LiquidTypeEntry* _lastLiquid = <Unable to read memory> | |
bool m_applyResilience = 0x45A9F74500001E7B <Unable to read memory> | |
bool _instantCast = 0x45A9F74500001E7C <Unable to read memory> | |
unsigned int m_rootTimes = 0x45A9F74500001E7F <Unable to read memory> | |
unsigned int m_state = 0x45A9F74500001E83 <Unable to read memory> | |
unsigned int m_CombatTimer = 0x45A9F74500001E87 <Unable to read memory> | |
unsigned int m_lastManaUse = 0x45A9F74500001E8B <Unable to read memory> | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x45A9F74500001E93 | |
HostileRefMgr m_HostileRefMgr = 0x45A9F74500001EA3 | |
FollowerRefMgr m_FollowingRefMgr = 0x45A9F74500001EDB | |
Unit* m_comboTarget = <Unable to read memory> | |
int m_comboPoints = 0x45A9F74500001F13 <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x45A9F74500001F1B | |
RedirectThreatInfo _redirectThreatInfo = 0x45A9F74500001F5B | |
bool m_cleanupDone = 0x45A9F74500001F6B <Unable to read memory> | |
bool m_duringRemoveFromWorld = 0x45A9F74500001F6C <Unable to read memory> | |
unsigned int _oldFactionId = 0x45A9F74500001F6F <Unable to read memory> | |
bool _isWalkingBeforeCharm = 0x45A9F74500001F73 <Unable to read memory> | |
unsigned int _lastExtraAttackSpell = 0x45A9F74500001F77 <Unable to read memory> | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x45A9F74500001F7B | |
ObjectGuid _lastDamagedTargetGuid = 0x45A9F74500001FBB <Unable to read memory> | |
SpellValue* m_spellValue = 0x4392B3F4C409255D | |
int[3] EffectBasePoints | |
[0] = 0x4392B3F4C409255D <Unable to read memory> | |
[1] = 0x4392B3F4C4092561 <Unable to read memory> | |
[2] = 0x4392B3F4C4092565 <Unable to read memory> | |
unsigned int MaxAffectedTargets = 0x4392B3F4C4092569 <Unable to read memory> | |
float RadiusMod = 0x4392B3F4C409256D <Unable to read memory> | |
unsigned int AuraStackAmount = 0x4392B3F4C4092571 <Unable to read memory> | |
int AuraDuration = 0x4392B3F4C4092575 <Unable to read memory> | |
bool ForcedCritResult = 0x4392B3F4C4092579 <Unable to read memory> | |
ObjectGuid m_originalCasterGUID | |
unsigned int _guid = 0x0 | |
Unit* m_originalCaster = NULL | |
Spell** m_selfContainer = <Unable to read memory> | |
int m_spellSchoolMask = 0x23B | |
unsigned int m_attackType = 0x96 | |
int m_powerCost = 0xC42EF8F5 | |
int m_casttime = 0x438393E7 | |
int m_channeledDuration = 0x0 | |
bool m_canReflect = 0x0 | |
unsigned int m_spellFlags = 0x0 | |
bool m_autoRepeat = 0x0 | |
unsigned int m_runesState = 0x0 | |
unsigned int m_delayAtDamageCount = 0x0 | |
unsigned int m_delayStart = 0xD00000485 | |
unsigned int m_delayMoment = 0x45AC8F2E0000023B | |
unsigned int m_delayTrajectory = 0x4379926DC44E149D | |
bool m_immediateHandled = 0x0 | |
bool m_referencedFromCurrentSpell = 0x0 | |
bool m_executedCurrently = 0x0 | |
bool m_needComboPoints = 0x0 | |
unsigned int m_applyMultiplierMask = 0x0 | |
float[3] m_damageMultipliers | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
Unit* unitTarget = 0x45AEB0CD0000023B | |
WorldObject | |
Object | |
DataMap CustomData = 0x45AEB0CD00000243 | |
unsigned int m_objectType = 0x45AEB0CD00000283 <Unable to read memory> | |
int m_objectTypeId = 0x45AEB0CD00000287 <Unable to read memory> | |
unsigned int m_updateFlag = 0x45AEB0CD0000028B <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0x45AEB0CD0000029B | |
unsigned int m_valuesCount = 0x45AEB0CD000002AB <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0x45AEB0CD000002AD <Unable to read memory> | |
bool m_objectUpdated = 0x45AEB0CD000002AF <Unable to read memory> | |
bool m_inWorld = 0x45AEB0CD000002B0 <Unable to read memory> | |
PackedGuid m_PackGUID = 0x45AEB0CD000002B3 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x45AEB0CD000002E3 <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x45AEB0CD000002E3 <Unable to read memory> | |
float m_positionX = 0x45AEB0CD000002E3 <Unable to read memory> | |
float m_positionY = 0x45AEB0CD000002E7 <Unable to read memory> | |
float m_positionZ = 0x45AEB0CD000002EB <Unable to read memory> | |
float m_orientation = 0x45AEB0CD000002EF <Unable to read memory> | |
unsigned int m_mapId = 0x45AEB0CD000002F3 <Unable to read memory> | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x45AEB0CD000002F7 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x45AEB0CD00000303 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x45AEB0CD0000030F | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x45AEB0CD00000343 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x45AEB0CD00000377 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x45AEB0CD00000383 | |
unsigned int LastUsedScriptID = 0x45AEB0CD0000038F <Unable to read memory> | |
MovementInfo m_movementInfo = 0x45AEB0CD00000393 | |
ElunaEventProcessor* elunaEvents = <Unable to read memory> | |
std::string m_name = 0x45AEB0CD0000040B <Unable to read memory> | |
bool m_isActive = 0x45AEB0CD0000042B <Unable to read memory> | |
bool m_isFarVisible = 0x45AEB0CD0000042C <Unable to read memory> | |
std::optional<float> m_visibilityDistanceOverride = 0x45AEB0CD0000042F <Unable to read memory> | |
bool m_isWorldObject = 0x45AEB0CD00000437 <Unable to read memory> | |
ZoneScript* m_zoneScript = <Unable to read memory> | |
unsigned int _zoneId = 0x45AEB0CD00000443 <Unable to read memory> | |
unsigned int _areaId = 0x45AEB0CD00000447 <Unable to read memory> | |
float _floorZ = 0x45AEB0CD0000044B <Unable to read memory> | |
bool _outdoors = 0x45AEB0CD0000044F <Unable to read memory> | |
LiquidData _liquidData = 0x45AEB0CD00000453 | |
bool _updatePositionData = 0x45AEB0CD00000467 <Unable to read memory> | |
Transport* m_transport = <Unable to read memory> | |
Map* m_currMap = <Unable to read memory> | |
unsigned int m_InstanceId = 0x45AEB0CD0000047B <Unable to read memory> | |
unsigned int m_phaseMask = 0x45AEB0CD0000047F <Unable to read memory> | |
bool m_useCombinedPhases = 0x45AEB0CD00000483 <Unable to read memory> | |
unsigned int m_notifyflags = 0x45AEB0CD00000485 <Unable to read memory> | |
unsigned int m_executed_notifies = 0x45AEB0CD00000487 <Unable to read memory> | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x45AEB0CD0000048B | |
unsigned int m_extraAttacks = 0x45AEB0CD000004CB <Unable to read memory> | |
bool m_canDualWield = 0x45AEB0CD000004CF <Unable to read memory> | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x45AEB0CD000004D3 | |
SafeUnitPointer m_movedByPlayer = 0x45AEB0CD000004E3 | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x45AEB0CD000004F3 <Unable to read memory> | |
[1] = 0x45AEB0CD000004FB <Unable to read memory> | |
[2] = 0x45AEB0CD00000503 <Unable to read memory> | |
[3] = 0x45AEB0CD0000050B <Unable to read memory> | |
[4] = 0x45AEB0CD00000513 <Unable to read memory> | |
[5] = 0x45AEB0CD0000051B <Unable to read memory> | |
[6] = 0x45AEB0CD00000523 <Unable to read memory> | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x45AEB0CD0000052B <Unable to read memory> | |
[1] = 0x45AEB0CD00000533 <Unable to read memory> | |
[2] = 0x45AEB0CD0000053B <Unable to read memory> | |
[3] = 0x45AEB0CD00000543 <Unable to read memory> | |
float m_modMeleeHitChance = 0x45AEB0CD0000054B <Unable to read memory> | |
float m_modRangedHitChance = 0x45AEB0CD0000054F <Unable to read memory> | |
float m_modSpellHitChance = 0x45AEB0CD00000553 <Unable to read memory> | |
int m_baseSpellCritChance = 0x45AEB0CD00000557 <Unable to read memory> | |
float[7] m_threatModifier | |
[0] = 0x45AEB0CD0000055B <Unable to read memory> | |
[1] = 0x45AEB0CD0000055F <Unable to read memory> | |
[2] = 0x45AEB0CD00000563 <Unable to read memory> | |
[3] = 0x45AEB0CD00000567 <Unable to read memory> | |
[4] = 0x45AEB0CD0000056B <Unable to read memory> | |
[5] = 0x45AEB0CD0000056F <Unable to read memory> | |
[6] = 0x45AEB0CD00000573 <Unable to read memory> | |
float[3] m_modAttackSpeedPct | |
[0] = 0x45AEB0CD00000577 <Unable to read memory> | |
[1] = 0x45AEB0CD0000057B <Unable to read memory> | |
[2] = 0x45AEB0CD0000057F <Unable to read memory> | |
EventProcessor m_Events = 0x45AEB0CD00000583 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x45AEB0CD000005A3 | |
[1] = 0x45AEB0CD000005BB | |
[2] = 0x45AEB0CD000005D3 | |
[3] = 0x45AEB0CD000005EB | |
[4] = 0x45AEB0CD00000603 | |
[5] = 0x45AEB0CD0000061B | |
[6] = 0x45AEB0CD00000633 | |
[7] = 0x45AEB0CD0000064B | |
unsigned int m_lastSanctuaryTime = 0x45AEB0CD00000663 <Unable to read memory> | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x45AEB0CD0000066B | |
bool IsAIEnabled = 0x45AEB0CD0000067B <Unable to read memory> | |
bool NeedChangeAI = 0x45AEB0CD0000067C <Unable to read memory> | |
bool m_ControlledByPlayer = 0x45AEB0CD0000067D <Unable to read memory> | |
bool m_CreatedByPlayer = 0x45AEB0CD0000067E <Unable to read memory> | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x45AEB0CD00000683 | |
Position m_last_notify_position = 0x45AEB0CD00000693 | |
unsigned int m_last_notify_mstime = 0x45AEB0CD000006A3 <Unable to read memory> | |
unsigned int m_delayed_unit_relocation_timer = 0x45AEB0CD000006A7 <Unable to read memory> | |
unsigned int m_delayed_unit_ai_notify_timer = 0x45AEB0CD000006A9 <Unable to read memory> | |
bool bRequestForcedVisibilityUpdate = 0x45AEB0CD000006AB <Unable to read memory> | |
Movement::MoveSpline* movespline = <Unable to read memory> | |
UnitAI* i_AI = <Unable to read memory> | |
UnitAI* i_disabledAI = <Unable to read memory> | |
unsigned int m_realRace = 0x45AEB0CD000006CB <Unable to read memory> | |
unsigned int m_race = 0x45AEB0CD000006CC <Unable to read memory> | |
bool m_AutoRepeatFirstCast = 0x45AEB0CD000006CD <Unable to read memory> | |
int[3] m_attackTimer | |
[0] = 0x45AEB0CD000006CF <Unable to read memory> | |
[1] = 0x45AEB0CD000006D3 <Unable to read memory> | |
[2] = 0x45AEB0CD000006D7 <Unable to read memory> | |
float[5] m_createStats | |
[0] = 0x45AEB0CD000006DB <Unable to read memory> | |
[1] = 0x45AEB0CD000006DF <Unable to read memory> | |
[2] = 0x45AEB0CD000006E3 <Unable to read memory> | |
[3] = 0x45AEB0CD000006E7 <Unable to read memory> | |
[4] = 0x45AEB0CD000006EB <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x45AEB0CD000006F3 | |
Unit* m_attacking = <Unable to read memory> | |
unsigned int m_deathState = 0x45AEB0CD0000073B <Unable to read memory> | |
int m_procDeep = 0x45AEB0CD0000073F <Unable to read memory> | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x45AEB0CD00000743 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x45AEB0CD00000753 | |
unsigned int m_transform = 0x45AEB0CD00000763 <Unable to read memory> | |
Spell*[4] m_currentSpells | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x45AEB0CD0000078B | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x45AEB0CD0000079B | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x45AEB0CD000007AB | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x45AEB0CD000007BB <Unable to read memory> | |
unsigned int m_removedAurasCount = 0x45AEB0CD000007C3 <Unable to read memory> | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x45AEB0CD000007CB | |
[1] = 0x45AEB0CD000007DB | |
[2] = 0x45AEB0CD000007EB | |
[3] = 0x45AEB0CD000007FB | |
[4] = 0x45AEB0CD0000080B | |
[5] = 0x45AEB0CD0000081B | |
[6] = 0x45AEB0CD0000082B | |
[7] = 0x45AEB0CD0000083B | |
[8] = 0x45AEB0CD0000084B | |
[9] = 0x45AEB0CD0000085B | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x45AEB0CD00001B9B | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x45AEB0CD00001BAB | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x45AEB0CD00001BBB | |
unsigned int m_interruptMask = 0x45AEB0CD00001BCB <Unable to read memory> | |
float[4] m_auraModifiersGroup | |
[0] = 0x45AEB0CD00001BCF <Unable to read memory> | |
[1] = 0x45AEB0CD00001BD3 <Unable to read memory> | |
[2] = 0x45AEB0CD00001BD7 <Unable to read memory> | |
[3] = 0x45AEB0CD00001BDB <Unable to read memory> | |
[0] = 0x45AEB0CD00001BCF | |
float[4] | |
[0] = 0x45AEB0CD00001BDF <Unable to read memory> | |
[1] = 0x45AEB0CD00001BE3 <Unable to read memory> | |
[2] = 0x45AEB0CD00001BE7 <Unable to read memory> | |
[3] = 0x45AEB0CD00001BEB <Unable to read memory> | |
float[4] | |
[0] = 0x45AEB0CD00001BEF <Unable to read memory> | |
[1] = 0x45AEB0CD00001BF3 <Unable to read memory> | |
[2] = 0x45AEB0CD00001BF7 <Unable to read memory> | |
[3] = 0x45AEB0CD00001BFB <Unable to read memory> | |
float[4] | |
[0] = 0x45AEB0CD00001BFF <Unable to read memory> | |
[1] = 0x45AEB0CD00001C03 <Unable to read memory> | |
[2] = 0x45AEB0CD00001C07 <Unable to read memory> | |
[3] = 0x45AEB0CD00001C0B <Unable to read memory> | |
float[4] | |
[0] = 0x45AEB0CD00001C0F <Unable to read memory> | |
[1] = 0x45AEB0CD00001C13 <Unable to read memory> | |
[2] = 0x45AEB0CD00001C17 <Unable to read memory> | |
[3] = 0x45AEB0CD00001C1B <Unable to read memory> | |
float[4] | |
[0] = 0x45AEB0CD00001C1F <Unable to read memory> | |
[1] = 0x45AEB0CD00001C23 <Unable to read memory> | |
[2] = 0x45AEB0CD00001C27 <Unable to read memory> | |
[3] = 0x45AEB0CD00001C2B <Unable to read memory> | |
float[4] | |
[0] = 0x45AEB0CD00001C2F <Unable to read memory> | |
[1] = 0x45AEB0CD00001C33 <Unable to read memory> | |
[2] = 0x45AEB0CD00001C37 <Unable to read memory> | |
[3] = 0x45AEB0CD00001C3B <Unable to read memory> | |
float[4] | |
[0] = 0x45AEB0CD00001C3F <Unable to read memory> | |
[1] = 0x45AEB0CD00001C43 <Unable to read memory> | |
[2] = 0x45AEB0CD00001C47 <Unable to read memory> | |
[3] = 0x45AEB0CD00001C4B <Unable to read memory> | |
float[4] | |
[0] = 0x45AEB0CD00001C4F <Unable to read memory> | |
[1] = 0x45AEB0CD00001C53 <Unable to read memory> | |
[2] = 0x45AEB0CD00001C57 <Unable to read memory> | |
[3] = 0x45AEB0CD00001C5B <Unable to read memory> | |
float[4] | |
[0] = 0x45AEB0CD00001C5F <Unable to read memory> | |
[1] = 0x45AEB0CD00001C63 <Unable to read memory> | |
[2] = 0x45AEB0CD00001C67 <Unable to read memory> | |
[3] = 0x45AEB0CD00001C6B <Unable to read memory> | |
float[2] m_weaponDamage | |
[0] = 0x45AEB0CD00001D5F <Unable to read memory> | |
[1] = 0x45AEB0CD00001D63 <Unable to read memory> | |
[0] = 0x45AEB0CD00001D5F <Unable to read memory> | |
float[2] | |
[0] = 0x45AEB0CD00001D67 <Unable to read memory> | |
[1] = 0x45AEB0CD00001D6B <Unable to read memory> | |
[0] = 0x45AEB0CD00001D5F | |
float[2] | |
[0] = 0x45AEB0CD00001D6F <Unable to read memory> | |
[1] = 0x45AEB0CD00001D73 <Unable to read memory> | |
[0] = 0x45AEB0CD00001D6F <Unable to read memory> | |
float[2] | |
[0] = 0x45AEB0CD00001D77 <Unable to read memory> | |
[1] = 0x45AEB0CD00001D7B <Unable to read memory> | |
float[2] | |
[0] = 0x45AEB0CD00001D7F <Unable to read memory> | |
[1] = 0x45AEB0CD00001D83 <Unable to read memory> | |
[0] = 0x45AEB0CD00001D7F <Unable to read memory> | |
float[2] | |
[0] = 0x45AEB0CD00001D87 <Unable to read memory> | |
[1] = 0x45AEB0CD00001D8B <Unable to read memory> | |
bool m_canModifyStats = 0x45AEB0CD00001D8F <Unable to read memory> | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x45AEB0CD00001D93 | |
float[9] m_speed_rate | |
[0] = 0x45AEB0CD00001DA3 <Unable to read memory> | |
[1] = 0x45AEB0CD00001DA7 <Unable to read memory> | |
[2] = 0x45AEB0CD00001DAB <Unable to read memory> | |
[3] = 0x45AEB0CD00001DAF <Unable to read memory> | |
[4] = 0x45AEB0CD00001DB3 <Unable to read memory> | |
[5] = 0x45AEB0CD00001DB7 <Unable to read memory> | |
[6] = 0x45AEB0CD00001DBB <Unable to read memory> | |
[7] = 0x45AEB0CD00001DBF <Unable to read memory> | |
[8] = 0x45AEB0CD00001DC3 <Unable to read memory> | |
CharmInfo* m_charmInfo = <Unable to read memory> | |
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x45AEB0CD00001DD3 | |
MotionMaster* i_motionMaster = <Unable to read memory> | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x45AEB0CD00001DEB <Unable to read memory> | |
[1] = 0x45AEB0CD00001DEF <Unable to read memory> | |
[2] = 0x45AEB0CD00001DF3 <Unable to read memory> | |
[3] = 0x45AEB0CD00001DF7 <Unable to read memory> | |
int m_regenTimer = 0x45AEB0CD00001DFB <Unable to read memory> | |
ThreatMgr m_ThreatMgr = 0x45AEB0CD00001E03 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x45AEB0CD00001E4B | |
Vehicle* m_vehicle = <Unable to read memory> | |
Vehicle* m_vehicleKit = <Unable to read memory> | |
unsigned int m_unitTypeMask = 0x45AEB0CD00001E6B <Unable to read memory> | |
LiquidTypeEntry* _lastLiquid = <Unable to read memory> | |
bool m_applyResilience = 0x45AEB0CD00001E7B <Unable to read memory> | |
bool _instantCast = 0x45AEB0CD00001E7C <Unable to read memory> | |
unsigned int m_rootTimes = 0x45AEB0CD00001E7F <Unable to read memory> | |
unsigned int m_state = 0x45AEB0CD00001E83 <Unable to read memory> | |
unsigned int m_CombatTimer = 0x45AEB0CD00001E87 <Unable to read memory> | |
unsigned int m_lastManaUse = 0x45AEB0CD00001E8B <Unable to read memory> | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x45AEB0CD00001E93 | |
HostileRefMgr m_HostileRefMgr = 0x45AEB0CD00001EA3 | |
FollowerRefMgr m_FollowingRefMgr = 0x45AEB0CD00001EDB | |
Unit* m_comboTarget = <Unable to read memory> | |
int m_comboPoints = 0x45AEB0CD00001F13 <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x45AEB0CD00001F1B | |
RedirectThreatInfo _redirectThreatInfo = 0x45AEB0CD00001F5B | |
bool m_cleanupDone = 0x45AEB0CD00001F6B <Unable to read memory> | |
bool m_duringRemoveFromWorld = 0x45AEB0CD00001F6C <Unable to read memory> | |
unsigned int _oldFactionId = 0x45AEB0CD00001F6F <Unable to read memory> | |
bool _isWalkingBeforeCharm = 0x45AEB0CD00001F73 <Unable to read memory> | |
unsigned int _lastExtraAttackSpell = 0x45AEB0CD00001F77 <Unable to read memory> | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x45AEB0CD00001F7B | |
ObjectGuid _lastDamagedTargetGuid = 0x45AEB0CD00001FBB <Unable to read memory> | |
Item* itemTarget = 0x43760434C4506B67 | |
Object | |
DataMap CustomData = 0x43760434C4506B6F | |
unsigned int m_objectType = 0x43760434C4506BAF <Unable to read memory> | |
int m_objectTypeId = 0x43760434C4506BB3 <Unable to read memory> | |
unsigned int m_updateFlag = 0x43760434C4506BB7 <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0x43760434C4506BC7 | |
unsigned int m_valuesCount = 0x43760434C4506BD7 <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0x43760434C4506BD9 <Unable to read memory> | |
bool m_objectUpdated = 0x43760434C4506BDB <Unable to read memory> | |
bool m_inWorld = 0x43760434C4506BDC <Unable to read memory> | |
PackedGuid m_PackGUID = 0x43760434C4506BDF | |
Loot loot = 0x43760434C4506C0F | |
bool m_lootGenerated = 0x43760434C4506CE7 <Unable to read memory> | |
std::string m_text = 0x43760434C4506CEF <Unable to read memory> | |
unsigned int m_slot = 0x43760434C4506D0F <Unable to read memory> | |
Bag* m_container = <Unable to read memory> | |
int uState = 0x43760434C4506D1F <Unable to read memory> | |
int uQueuePos = 0x43760434C4506D23 <Unable to read memory> | |
bool mb_in_trade = 0x43760434C4506D27 <Unable to read memory> | |
int m_lastPlayedTimeUpdate = 0x43760434C4506D2F <Unable to read memory> | |
unsigned int m_refundRecipient = 0x43760434C4506D37 <Unable to read memory> | |
unsigned int m_paidMoney = 0x43760434C4506D3B <Unable to read memory> | |
unsigned int m_paidExtendedCost = 0x43760434C4506D3F <Unable to read memory> | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x43760434C4506D47 | |
GameObject* gameObjTarget = NULL | |
WorldLocation* destTarget = NULL | |
int damage = 0x485 | |
int effectHandleMode = 0xF | |
Aura* m_spellAura = 0x45AF49CB0000023B | |
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts = 0x45AF49CB00000243 | |
SpellInfo* m_spellInfo = <Unable to read memory> | |
ObjectGuid m_casterGuid = 0x45AF49CB0000025B <Unable to read memory> | |
ObjectGuid m_castItemGuid = 0x45AF49CB00000263 <Unable to read memory> | |
unsigned int m_castItemEntry = 0x45AF49CB0000026B <Unable to read memory> | |
int m_applyTime = 0x45AF49CB00000273 <Unable to read memory> | |
WorldObject* m_owner = <Unable to read memory> | |
int m_maxDuration = 0x45AF49CB00000283 <Unable to read memory> | |
int m_duration = 0x45AF49CB00000287 <Unable to read memory> | |
int m_timeCla = 0x45AF49CB0000028B <Unable to read memory> | |
int m_updateTargetMapInterval = 0x45AF49CB0000028F <Unable to read memory> | |
unsigned int m_casterLevel = 0x45AF49CB00000293 <Unable to read memory> | |
unsigned int m_procCharges = 0x45AF49CB00000294 <Unable to read memory> | |
unsigned int m_stackAmount = 0x45AF49CB00000295 <Unable to read memory> | |
AuraEffect*[3] m_effects | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications = 0x45AF49CB000002B3 | |
bool m_isRemoved = 0x45AF49CB000002C3 <Unable to read memory> | |
bool m_isSingleTarget = 0x45AF49CB000002C3 <Unable to read memory> | |
bool m_isUsingCharges = 0x45AF49CB000002C3 <Unable to read memory> | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications = 0x45AF49CB000002CB | |
SpellInfo* m_triggeredByAuraSpellInfo = <Unable to read memory> | |
int m_diminishLevel = 0xC4441895 | |
int m_diminishGroup = 0x4374126E | |
GameObject* focusObject = NULL | |
int m_damage = 0x0 | |
int m_healing = 0x0 | |
unsigned int m_procAttacker = 0x485 | |
unsigned int m_procVictim = 0x10 | |
unsigned int m_procEx = 0x23B | |
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo | |
<user defined> _List_node_remove_op = 0xC4381E1D | |
std::_Compressed_pair<std::allocator<std::_List_node<TargetInfo,void *> >,std::_List_val<std::_List_simple_types<TargetInfo> >,1> _Mypair = 0x22110F04EC0 | |
unsigned int m_channelTargetEffectMask = 0x0 | |
GOTargetInfo | |
ObjectGuid targetGUID = 0x300000485 | |
unsigned int timeDelay = 0x45B5E06B0000023B | |
unsigned int effectMask = 0xDB | |
bool processed = 0x9E | |
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo | |
value_type | |
ObjectGuid targetGUID = 0x1100000485 | |
unsigned int timeDelay = 0x45AF70000000023B | |
unsigned int effectMask = 0xB | |
bool processed = 0x5E | |
<user defined> _List_node_remove_op = 0x22110F04ED8 | |
std::_Compressed_pair<std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >,1> _Mypair = 0x22110F04ED8 | |
ItemTargetInfo | |
Item* item = 0x300000485 | |
unsigned int effectMask = 0x3B | |
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo | |
value_type | |
Item* item = 0x435B0B4EC4305E0B | |
unsigned int effectMask = 0x0 | |
<user defined> _List_node_remove_op = 0x22110F04EE8 | |
std::_Compressed_pair<std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >,1> _Mypair = 0x22110F04EE8 | |
SpellDestination[3] m_destTargets | |
[0] = 0x22110F04EF8 | |
[1] = 0x22110F04F28 | |
[2] = 0x22110F04F58 | |
bool _scriptsLoaded = 0x3E | |
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts | |
<user defined> _List_node_remove_op = 0x22110F04F90 | |
std::_Compressed_pair<std::allocator<std::_List_node<SpellScript *,void *> >,std::_List_val<std::_List_simple_types<SpellScript *> >,1> _Mypair = 0x22110F04F90 | |
HitTriggerSpell | |
SpellInfo* triggeredSpell = 0x300000485 | |
SpellInfo* triggeredByAura = 0x45B5E06B0000023B | |
unsigned int triggeredByEffIdx = 0xDB | |
int chance = 0x4425CA28 | |
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells | |
value_type | |
SpellInfo* triggeredSpell = 0x200000486 | |
SpellInfo* triggeredByAura = 0x45B5BA9D0000023B | |
unsigned int triggeredByEffIdx = 0x57 | |
int chance = 0x4426D97D | |
<user defined> _List_node_remove_op = 0x22110F04FA0 | |
std::_Compressed_pair<std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >,std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >,1> _Mypair = 0x22110F04FA0 | |
unsigned int m_spellState = 0x43CBA157 | |
int m_timer = 0x4426D97D | |
SpellEvent* _spellEvent = NULL | |
int _triggeredCastFlags = 0x0 | |
TriggeredByAuraSpellData m_triggeredByAuraSpell | |
SpellInfo* spellInfo = 0x300000486 | |
int effectIndex = 0x3B | |
unsigned int tickNumber = 0x45B5B71B | |
bool m_skipCheck = 0xDD | |
unsigned int m_auraScaleMask = 0x5A | |
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath | |
std::_Compressed_pair<std::default_delete<PathGenerator>,PathGenerator *,1> _Mypair = 0x0 | |
bool _spellTargetsSelected = 0x0 | |
ByteBuffer*[3] m_effectExecuteData | |
[0] = 0x400000486 | |
[1] = 0x45B5BED60000023B | |
[2] = 0x441AF7CD43A6D08B | |
bool isDebugAreaTriggers = 0xD0 | |
unsigned int m_pendingSpectatorForBG = 0x221 | |
unsigned int m_pendingSpectatorInviteInstanceId = 0x10F04CF8 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2210BC55F40 | |
ObjectGuid m_drwGUID | |
unsigned int _guid = 0x22110F04D70 | |
unsigned int m_charmUpdateTimer = 0x10F04D98 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x22110F04DC0 | |
std::_List_node<ObjectGuid,void *>* _Head = 0x22110F04DE8 | |
std::_List_node<ObjectGuid,void *>** _Tail = 0xC00000485 | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<ObjectGuid> > _Myval2 = 0x2210BC55F60 | |
bool m_NeedToSaveGlyphs = 0x10 | |
unsigned int m_MountBlockId = 0x221 | |
float m_realDodge = 0.000000 | |
float m_realParry = 0.000000 | |
unsigned int[10] m_charmAISpells | |
[0] = 0x10F04E60 | |
[1] = 0x221 | |
[2] = 0x10F04E88 | |
[3] = 0x221 | |
[4] = 0x10F04EB0 | |
[5] = 0x221 | |
[6] = 0x10F04ED8 | |
[7] = 0x221 | |
[8] = 0x10F04F00 | |
[9] = 0x221 | |
unsigned int m_AreaID = 0x10F04F28 | |
unsigned int m_regenTimerCount = 0x221 | |
unsigned int m_foodEmoteTimerCount = 0x726F6361 | |
float[7] m_powerFraction | |
[0] = 76558122337750391580784590848.000000 | |
[1] = 73800793338494979145728.000000 | |
[2] = -0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = 0.000000 | |
unsigned int m_contestedPvPTimer = 0x659238C0 | |
BgBattlegroundQueueID_Rec | |
unsigned int bgQueueTypeId = 0x0 | |
unsigned int invitedToInstance = 0x221 | |
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID | |
value_type | |
unsigned int bgQueueTypeId = 0x0 | |
unsigned int invitedToInstance = 0x659238C0 | |
Player::BgBattlegroundQueueID_Rec[2] _Elems | |
[0] = 0x659238C000000000 | |
[1] = 0x1000000000 | |
BGData m_bgData | |
unsigned int bgInstanceID = 0x670001 | |
unsigned int bgTypeID = 0x0 | |
unsigned int bgTeamId = 0x0 | |
unsigned int bgQueueSlot = 0x20432054 | |
bool isInvited = 0x52 | |
bool bgIsRandom = 0x20 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2210BC55FF8 | |
unsigned int bgAfkReportedCount = 0xF | |
int bgAfkReportedTimer = 0x1F | |
bool m_IsBGRandomWinner = 0x2 | |
EntryPointData m_entryPointData | |
unsigned int mountSpell = 0x0 | |
std::array<unsigned int,2> taxiPath | |
unsigned int[2] _Elems | |
[0] = 0x1E24A2B0 | |
[1] = 0x7FFA | |
WorldLocation joinPos | |
Position | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
unsigned int m_mapId = 0x6D657400 | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2210BC56040 | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2210BC56050 | |
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests | |
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2210BC56060 | |
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests | |
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2210BC56070 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = 0x64697567 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = 0x64697567 | |
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = NULL | |
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = 0x4 | |
<user defined> _Equal_range_result = 0x2210BC56070 | |
<user defined> _Multi_equal_check_result = 0x2210BC56070 | |
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x64697567 | |
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x2210BC56078 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x2210BC56088 | |
unsigned int _Mask = 0x0 | |
unsigned int _Maxidx = 0x4 | |
ObjectGuid m_divider | |
unsigned int _guid = 0xF | |
unsigned int m_ingametime = 0x0 | |
int m_lastHonorUpdateTime = 0x656D6974 | |
ObjectGuid m_lootGuid | |
unsigned int _guid = 0x0 | |
unsigned int m_team = 0x4 | |
unsigned int m_nextSave = 0x0 | |
unsigned int m_additionalSaveTimer = 0xF | |
unsigned int m_additionalSaveMask = 0x0 | |
unsigned int m_hostileReferenceCheckTimer = 0x0 | |
std::array<Player::ChatFloodThrottle,2> m_chatFloodData | |
value_type | |
int Time = 0x0 | |
unsigned int Count = 0x61746164 | |
Player::ChatFloodThrottle[2] _Elems | |
[0] = 0x2210BC560E0 | |
[1] = 0x2210BC560F0 | |
unsigned int m_dungeonDifficulty = 0xF | |
unsigned int m_raidDifficulty = 0x0 | |
unsigned int m_raidMapDifficulty = 0x0 | |
unsigned int m_atLoginFlags = 0x0 | |
Item*[150] m_items | |
[0] = NULL | |
[1] = NULL | |
[2] = 0x9000340065100816 | |
[3] = 0x64697567 | |
[4] = NULL | |
[5] = 0x4 | |
[6] = 0xF | |
[7] = 0x62645F6C6C650102 | |
[8] = 0x6C6C657073 | |
[9] = NULL | |
unsigned int m_currentBuybackSlot = 0x10EF9BF0 | |
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue | |
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Item *> > _Myval2 = 0x2210BC565C0 | |
bool m_itemUpdateQueueBlocked = 0x90 | |
unsigned int m_ExtraFlags = 0x221 | |
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus | |
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> > | |
<user defined> value_compare = 0x10EF9CB8 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x2210BC565E0 | |
<user defined> value_compare = 0x22110EF9CB8 | |
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave | |
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> > | |
<user defined> value_compare = 0x2210BC565F0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2210BC565F0 | |
<user defined> value_compare = 0x22110EC5D50 | |
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests | |
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2210BC56600 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = 0x22110EC5DA0 | |
_Range_eraser | |
std::list<unsigned int,std::allocator<unsigned int> >& _List = 0x22110EC5DA0 | |
std::_List_node<unsigned int,void *>* _Predecessor = 0x22110EC5DC8 | |
std::_List_node<unsigned int,void *>* _Next = 0x22110EC5DF0 | |
<user defined> _Equal_range_result = 0x2210BC56600 | |
<user defined> _Multi_equal_check_result = 0x2210BC56600 | |
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x10EC5DA0 | |
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x2210BC56608 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x2210BC56618 | |
unsigned int _Mask = 0x22110EC5E90 | |
unsigned int _Maxidx = 0x22110EC5EB8 | |
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave | |
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> > | |
<user defined> value_compare = 0x22110EC5EE0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2210BC56640 | |
<user defined> value_compare = 0x22110EC5EE0 | |
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus | |
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2210BC56650 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = 0x22110EC5F30 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = 0x22110EC5F30 | |
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = 0x22110EC5F58 | |
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = 0x22110EC5F80 | |
<user defined> _Equal_range_result = 0x2210BC56650 | |
<user defined> _Multi_equal_check_result = 0x2210BC56650 | |
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x10EC5F30 | |
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x2210BC56658 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x2210BC56668 | |
unsigned int _Mask = 0x22110EC6020 | |
unsigned int _Maxidx = 0x22110EC6048 | |
unsigned int m_GuildIdInvited = 0x10EC6070 | |
unsigned int m_ArenaTeamIdInvited = 0x221 | |
std::deque<Mail *,std::allocator<Mail *> > m_mail | |
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair | |
std::_Deque_val<std::_Deque_simple_types<Mail *> > _Myval2 = 0x2210BC56698 | |
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x101 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = 0x101 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = 0x101 | |
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = 0x6E6F6974636166 | |
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x101 | |
<user defined> _Multi_equal_check_result = 0x101 | |
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x101 | |
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x2210BC566C8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x2210BC566D8 | |
unsigned int _Mask = 0x676E69646E617473 | |
unsigned int _Maxidx = 0x0 | |
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x8 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = 0x8 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = 0x8 | |
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = 0xF | |
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x8 | |
<user defined> _Multi_equal_check_result = 0x8 | |
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x8 | |
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x2210BC56708 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x2210BC56718 | |
unsigned int _Mask = 0xF | |
unsigned int _Maxidx = 0x0 | |
unsigned int m_lastPotionId = 0x0 | |
GlobalCooldownMgr m_GlobalCooldownMgr | |
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns | |
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x65F30873 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >* _Target = 0x90003D0065F30873 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > >& _List = 0x90003D0065F30873 | |
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Predecessor = 0x22110EE1848 | |
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Next = 0x22110EE1870 | |
<user defined> _Equal_range_result = 0x65F30873 | |
<user defined> _Multi_equal_check_result = 0x65F30873 | |
std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> _Traitsobj = 0x65F30873 | |
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > _List = 0x2210BC56750 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GlobalCooldown> > > > > > _Vec = 0x2210BC56760 | |
unsigned int _Mask = 0x22110EE1910 | |
unsigned int _Maxidx = 0x22110EE1938 | |
unsigned int m_activeSpec = 0x60 | |
unsigned int m_specsCount = 0x19 | |
unsigned int[6] m_Glyphs | |
[0] = 0x221 | |
[1] = 0x10EE1988 | |
[2] = 0x221 | |
[3] = 0x10EE19B0 | |
[4] = 0x221 | |
[5] = 0x10EE19D8 | |
[0] = 0x2210BC5678C | |
unsigned int[6] | |
[0] = 0x221 | |
[1] = 0x10EE1A00 | |
[2] = 0x221 | |
[3] = 0x10EE1A28 | |
[4] = 0x221 | |
[5] = 0x10EE1A50 | |
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons | |
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> > | |
<user defined> value_compare = 0x10EE1A78 | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x2210BC567C0 | |
<user defined> value_compare = 0x2210BC567C0 | |
float[2] m_auraBaseMod | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x22110EE1AC8 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
int[25] m_baseRatingValue | |
[0] = 0x0 | |
[1] = 0xDEAD | |
[2] = 0x65FE0878 | |
[3] = 0x90003E00 | |
[4] = 0x64697567 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x4 | |
[9] = 0x0 | |
unsigned int m_baseSpellPower = 0x65 | |
unsigned int m_baseFeralAP = 0x0 | |
unsigned int m_baseManaRegen = 0x0 | |
unsigned int m_baseHealthRegen = 0x5 | |
int m_spellPenetrationItemMod = 0x0 | |
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods | |
[0] = 0x2210BC56868 | |
[1] = 0x2210BC56878 | |
[2] = 0x2210BC56888 | |
[3] = 0x2210BC56898 | |
[4] = 0x2210BC568A8 | |
[5] = 0x2210BC568B8 | |
[6] = 0x2210BC568C8 | |
[7] = 0x2210BC568D8 | |
[8] = 0x2210BC568E8 | |
[9] = 0x2210BC568F8 | |
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration | |
<user defined> _List_node_remove_op = 0x2210BC56A68 | |
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<EnchantDuration> > _Myval2 = 0x2210BC56A68 | |
std::list<Item *,std::allocator<Item *> > m_itemDuration | |
_List_node_remove_op | |
std::list<Item *,std::allocator<Item *> >& _List = NULL | |
std::_List_node<Item *,void *>* _Head = NULL | |
std::_List_node<Item *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2210BC56A78 | |
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable | |
_List_node_remove_op | |
std::list<Item *,std::allocator<Item *> >& _List = NULL | |
std::_List_node<Item *,void *>* _Head = 0x2210BBFD7A0 | |
std::_List_node<Item *,void *>** _Tail = 0xFFFFFFFF | |
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x2210BC56A88 | |
std::mutex m_soulboundTradableLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2210BC56A98 | |
ObjectGuid m_resurrectGUID | |
unsigned int _guid = 0x2210BC50001 | |
unsigned int m_resurrectMap = 0x2B931500 | |
float m_resurrectX = 0.000000 | |
float m_resurrectY = 0.000000 | |
float m_resurrectZ = 0.000000 | |
unsigned int m_resurrectHealth = 0x12 | |
unsigned int m_resurrectMana = 0x0 | |
WorldSession* m_session = 0x1F | |
int m_muteTime = 0x1F <Unable to read memory> | |
std::atomic<__int64> m_timeOutTime | |
std::_Atomic_integral_facade<__int64> | |
std::_Atomic_integral<__int64,8> | |
std::_Atomic_storage<__int64,8> | |
std::_Atomic_padded<__int64> _Storage = 0x27 <Unable to read memory> | |
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListItemsMSTime | |
int _MyRep = 0x2F <Unable to read memory> | |
std::chrono::duration<__int64,std::ratio<1,1000> > _lastAuctionListOwnerItemsMSTime | |
int _MyRep = 0x37 <Unable to read memory> | |
AsyncCallbackProcessor<QueryCallback> _queryProcessor | |
std::vector<QueryCallback,std::allocator<QueryCallback> > _callbacks = 0x3F | |
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks | |
std::vector<TransactionCallback,std::allocator<TransactionCallback> > _callbacks = 0x57 | |
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor | |
std::vector<SQLQueryHolderCallback,std::allocator<SQLQueryHolderCallback> > _callbacks = 0x6F | |
DosProtection | |
WorldSession* Session = <Unable to read memory> | |
int _policy = 0x27 <Unable to read memory> | |
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x2F | |
WorldSession::DosProtection AntiDOS | |
WorldSession* Session = <Unable to read memory> | |
int _policy = 0x8F <Unable to read memory> | |
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x97 | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > _legitCharacters | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xD7 | |
unsigned int m_GUIDLow = 0xE7 <Unable to read memory> | |
Player* _player = <Unable to read memory> | |
std::shared_ptr<WorldSocket> m_Socket | |
std::_Ptr_base<WorldSocket> | |
WorldSocket* _Ptr = <Unable to read memory> | |
std::_Ref_count_base* _Rep = <Unable to read memory> | |
std::string m_Address = 0x107 <Unable to read memory> | |
int _security = 0x127 <Unable to read memory> | |
bool _skipQueue = 0x12B <Unable to read memory> | |
unsigned int _accountId = 0x12F <Unable to read memory> | |
std::string _accountName = 0x137 <Unable to read memory> | |
unsigned int m_expansion = 0x157 <Unable to read memory> | |
unsigned int m_total_time = 0x15B <Unable to read memory> | |
std::unique_ptr<Warden,std::default_delete<Warden> > _warden | |
std::_Compressed_pair<std::default_delete<Warden>,Warden *,1> _Mypair = 0x15F <Unable to read memory> | |
int _logoutTime = 0x167 <Unable to read memory> | |
bool m_inQueue = 0x16F <Unable to read memory> | |
bool m_playerLoading = 0x170 <Unable to read memory> | |
bool m_playerLogout = 0x171 <Unable to read memory> | |
bool m_playerRecentlyLogout = 0x172 <Unable to read memory> | |
bool m_playerSave = 0x173 <Unable to read memory> | |
int m_sessionDbcLocale = 0x177 <Unable to read memory> | |
int m_sessionDbLocaleIndex = 0x17B <Unable to read memory> | |
std::atomic<unsigned int> m_latency | |
std::_Atomic_integral_facade<unsigned int> | |
std::_Atomic_integral<unsigned int,4> | |
std::_Atomic_storage<unsigned int,4> | |
std::_Atomic_padded<unsigned int> _Storage = 0x17F <Unable to read memory> | |
AccountData[8] m_accountData | |
[0] = 0x187 | |
[1] = 0x1AF | |
[2] = 0x1D7 | |
[3] = 0x1FF | |
[4] = 0x227 | |
[5] = 0x24F | |
[6] = 0x277 | |
[7] = 0x29F | |
unsigned int[8] m_Tutorials | |
[0] = 0x2C7 <Unable to read memory> | |
[1] = 0x2CB <Unable to read memory> | |
[2] = 0x2CF <Unable to read memory> | |
[3] = 0x2D3 <Unable to read memory> | |
[4] = 0x2D7 <Unable to read memory> | |
[5] = 0x2DB <Unable to read memory> | |
[6] = 0x2DF <Unable to read memory> | |
[7] = 0x2E3 <Unable to read memory> | |
bool m_TutorialsChanged = 0x2E7 <Unable to read memory> | |
std::list<AddonInfo,std::allocator<AddonInfo> > m_addonsList | |
<user defined> _List_node_remove_op = 0x2EF <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<AddonInfo,void *> >,std::_List_val<std::_List_simple_types<AddonInfo> >,1> _Mypair = 0x2EF | |
unsigned int recruiterId = 0x2FF <Unable to read memory> | |
bool isRecruiter = 0x303 <Unable to read memory> | |
LockedQueue<WorldPacket *,std::deque<WorldPacket *,std::allocator<WorldPacket *> > > _recvQueue | |
std::mutex _lock = 0x30F | |
std::deque<WorldPacket *,std::allocator<WorldPacket *> > _queue = 0x35F | |
bool _canceled = 0x387 <Unable to read memory> | |
unsigned int m_currentVendorEntry = 0x38F <Unable to read memory> | |
ObjectGuid m_currentBankerGUID | |
unsigned int _guid = 0x397 <Unable to read memory> | |
unsigned int _offlineTime = 0x39F <Unable to read memory> | |
bool _kicked = 0x3A3 <Unable to read memory> | |
int _calendarEventCreationCooldown = 0x3A7 <Unable to read memory> | |
std::atomic<unsigned int> _addonMessageReceiveCount | |
std::_Atomic_integral_facade<unsigned int> | |
std::_Atomic_integral<unsigned int,4> | |
std::_Atomic_storage<unsigned int,4> | |
std::_Atomic_padded<unsigned int> _Storage = 0x3AF <Unable to read memory> | |
CircularBuffer<std::pair<__int64,unsigned int> > _timeSyncClockDeltaQueue | |
std::mutex mutex_ = 0x3B7 | |
std::unique_ptr<std::pair<__int64,unsigned int> [0],std::default_delete<std::pair<__int64,unsigned int> [0]> > buf_ = 0x407 <Unable to read memory> | |
unsigned int head_ = 0x40F <Unable to read memory> | |
unsigned int tail_ = 0x417 <Unable to read memory> | |
unsigned int max_size_ = 0x41F <Unable to read memory> | |
bool full_ = 0x427 <Unable to read memory> | |
int _timeSyncClockDelta = 0x42F <Unable to read memory> | |
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _pendingTimeSyncRequests | |
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> > | |
<user defined> value_compare = 0x437 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x437 | |
<user defined> value_compare = 0x437 <Unable to read memory> | |
unsigned int _timeSyncNextCounter = 0x447 <Unable to read memory> | |
unsigned int _timeSyncTimer = 0x44B <Unable to read memory> | |
std::list<Channel *,std::allocator<Channel *> > m_channels | |
_List_node_remove_op | |
std::list<Channel *,std::allocator<Channel *> >& _List = 0xDEAD0000000F | |
std::_List_node<Channel *,void *>* _Head = 0x2 | |
std::_List_node<Channel *,void *>** _Tail = 0x7FFA1E202EB0 | |
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<Channel *> > _Myval2 = 0x2210BC56B10 | |
unsigned int m_cinematic = 0xB0 | |
TradeData* m_trade = NULL | |
bool m_DailyQuestChanged = 0x0 | |
bool m_WeeklyQuestChanged = 0x6E | |
bool m_MonthlyQuestChanged = 0xC5 | |
bool m_SeasonalQuestChanged = 0xB | |
int m_lastDailyQuestTime = 0x2210BC56B50 | |
unsigned int m_drunkTimer = 0x6C657073 | |
unsigned int m_weaponChangeTimer = 0x62645F6C | |
unsigned int m_zoneUpdateId = 0x62640063 | |
unsigned int m_zoneUpdateTimer = 0x7A696C | |
unsigned int m_areaUpdateId = 0x0 | |
unsigned int m_deathTimer = 0x0 | |
int m_deathExpireTime = 0x8000930065B408B2 | |
unsigned int m_WeaponProficiency = 0xFFFFFFFF | |
unsigned int m_ArmorProficiency = 0x0 | |
bool m_canParry = 0xB1 | |
bool m_canBlock = 0x8 | |
bool m_canTitanGrip = 0xB5 | |
unsigned int m_swingErrorMsg = 0x65 | |
float m_ammoDPS = -0.000000 | |
int _restTime = 0x22110BB2220 | |
unsigned int _innTriggerId = 0x1 | |
float _restBonus = 0.000000 | |
unsigned int _restFlagMask = 0x659238C0 | |
unsigned int m_resetTalentsCost = 0x0 | |
int m_resetTalentsTime = 0x659238C0 | |
unsigned int m_usedTalentCount = 0x62 | |
unsigned int m_questRewardTalentCount = 0x2D4 | |
unsigned int m_extraBonusTalentCount = 0x656D0003 | |
PlayerSocial* m_social = 0x2212B931350 | |
std::map<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> > > m_playerSocialMap | |
std::_Tree<std::_Tmap_traits<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> >,0> > | |
<user defined> value_compare = 0x2212B931350 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,FriendInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,FriendInfo> > >,1>,1> _Mypair = 0x2212B931350 | |
<user defined> value_compare = 0x52 | |
ObjectGuid m_playerGUID | |
unsigned int _guid = 0x2033 | |
GroupReference m_group | |
Reference<Group,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x12 | |
LinkedListElement* iPrev = 0x1F | |
Group* iRefTo = 0xF | |
Player* iRefFrom = 0x2 | |
unsigned int iSubGroup = 0xB0 | |
GroupReference m_originalGroup | |
Reference<Group,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x65707954636F7250 | |
LinkedListElement* iPrev = 0x614C5F006B73614D | |
Group* iRefTo = 0x5754687A5F676E | |
Player* iRefFrom = 0x8000950065BE08B8 | |
unsigned int iSubGroup = 0x0 | |
Group* m_groupInvite = 0x28 | |
MemberSlot | |
ObjectGuid guid = 0x28 <Unable to read memory> | |
std::string name = 0x30 <Unable to read memory> | |
unsigned int group = 0x50 <Unable to read memory> | |
unsigned int flags = 0x51 <Unable to read memory> | |
unsigned int roles = 0x52 <Unable to read memory> | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x28 | |
std::list<Group::MemberSlot,std::allocator<Group::MemberSlot> > m_memberSlots | |
value_type | |
ObjectGuid guid = 0x68 <Unable to read memory> | |
std::string name = 0x70 <Unable to read memory> | |
unsigned int group = 0x90 <Unable to read memory> | |
unsigned int flags = 0x91 <Unable to read memory> | |
unsigned int roles = 0x92 <Unable to read memory> | |
<user defined> _List_node_remove_op = 0x68 | |
std::_Compressed_pair<std::allocator<std::_List_node<Group::MemberSlot,void *> >,std::_List_val<std::_List_simple_types<Group::MemberSlot> >,1> _Mypair = 0x68 | |
GroupRefMgr m_memberMgr | |
RefMgr<Group,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x80 | |
LinkedListElement iLast = 0x90 | |
unsigned int iSize = 0xA0 <Unable to read memory> | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x80 <Unable to read memory> | |
<user defined> iterator = 0x80 <Unable to read memory> | |
<user defined> iterator = 0x78 <Unable to read memory> | |
std::set<Player *,std::less<Player *>,std::allocator<Player *> > m_invitees | |
std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> > | |
std::_Compressed_pair<std::less<Player *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Player *,void *> >,std::_Tree_val<std::_Tree_simple_types<Player *> >,1>,1> _Mypair = 0xA8 | |
ObjectGuid m_leaderGuid | |
unsigned int _guid = 0xB8 <Unable to read memory> | |
std::string m_leaderName = 0xC0 <Unable to read memory> | |
int m_groupType = 0xE0 <Unable to read memory> | |
unsigned int m_dungeonDifficulty = 0xE4 <Unable to read memory> | |
unsigned int m_raidDifficulty = 0xE5 <Unable to read memory> | |
Battlefield* m_bfGroup = <Unable to read memory> | |
Battleground* m_bgGroup = <Unable to read memory> | |
ObjectGuid[8] m_targetIcons | |
[0] = 0xF8 <Unable to read memory> | |
[1] = 0x100 <Unable to read memory> | |
[2] = 0x108 <Unable to read memory> | |
[3] = 0x110 <Unable to read memory> | |
[4] = 0x118 <Unable to read memory> | |
[5] = 0x120 <Unable to read memory> | |
[6] = 0x128 <Unable to read memory> | |
[7] = 0x130 <Unable to read memory> | |
int m_lootMethod = 0x138 <Unable to read memory> | |
int m_lootThreshold = 0x13C <Unable to read memory> | |
ObjectGuid m_looterGuid | |
unsigned int _guid = 0x140 <Unable to read memory> | |
ObjectGuid m_masterLooterGuid | |
unsigned int _guid = 0x148 <Unable to read memory> | |
std::vector<Roll *,std::allocator<Roll *> > RollId | |
std::_Compressed_pair<std::allocator<Roll *>,std::_Vector_val<std::_Simple_types<Roll *> >,1> _Mypair = 0x150 | |
unsigned int* m_subGroupsCounts = <Unable to read memory> | |
ObjectGuid m_guid | |
unsigned int _guid = 0x170 <Unable to read memory> | |
unsigned int m_counter = 0x178 <Unable to read memory> | |
unsigned int m_maxEnchantingLevel = 0x17C <Unable to read memory> | |
unsigned int m_lfgGroupFlags = 0x180 <Unable to read memory> | |
unsigned int _difficultyChangePreventionTime = 0x184 <Unable to read memory> | |
int _difficultyChangePreventionType = 0x188 <Unable to read memory> | |
unsigned int m_groupUpdateMask = 0xFFFFFFFF | |
unsigned int m_auraRaidUpdateMask = 0x8800440065A008C6 | |
bool m_bPassOnGroupLoot = 0x20 | |
unsigned int m_lastpetnumber = 0x221 | |
int m_summon_expire = 0x3 | |
unsigned int m_summon_mapid = 0x659238C0 | |
float m_summon_x = 0.000000 | |
float m_summon_y = 86314044903143902281728.000000 | |
float m_summon_z = 0.000000 | |
bool m_summon_asSpectator = 0x35 | |
DeclinedName* m_declinedname = 0x8000960065A30002 | |
std::string[5] name | |
[0] = 0x8000960065A30002 <Unable to read memory> | |
[1] = 0x8000960065A30022 <Unable to read memory> | |
[2] = 0x8000960065A30042 <Unable to read memory> | |
[3] = 0x8000960065A30062 <Unable to read memory> | |
[4] = 0x8000960065A30082 <Unable to read memory> | |
Runes* m_runes = 0x2211338D860 | |
RuneInfo[6] runes | |
[0] = 0x2211338D860 | |
[1] = 0x2211338D878 | |
[2] = 0x2211338D890 | |
[3] = 0x2211338D8A8 | |
[4] = 0x2211338D8C0 | |
[5] = 0x2211338D8D8 | |
unsigned int runeState = 0x0 | |
int lastUsedRune = 0x0 | |
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets | |
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> > | |
<user defined> value_compare = 0x0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x2210BC56C58 | |
<user defined> value_compare = 0x0 | |
unsigned int m_grantableLevels = 0x3F | |
bool m_needZoneUpdate = 0x0 | |
CinematicMgr* _cinematicMgr = 0x221000001FF | |
Player* player = <Unable to read memory> | |
unsigned int m_cinematicDiff = 0x22100000207 <Unable to read memory> | |
unsigned int m_lastCinematicCheck = 0x2210000020B <Unable to read memory> | |
unsigned int m_activeCinematicCameraId = 0x2210000020F <Unable to read memory> | |
unsigned int m_cinematicLength = 0x22100000213 <Unable to read memory> | |
std::vector<FlyByCamera,std::allocator<FlyByCamera> >* m_cinematicCamera = <Unable to read memory> | |
Position m_remoteSightPosition | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x2210000021F <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x2210000021F <Unable to read memory> | |
float m_positionX = 0x2210000021F <Unable to read memory> | |
float m_positionY = 0x22100000223 <Unable to read memory> | |
float m_positionZ = 0x22100000227 <Unable to read memory> | |
float m_orientation = 0x2210000022B <Unable to read memory> | |
TempSummon* m_CinematicObject = <Unable to read memory> | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2210BC56C78 | |
MapReference m_mapRef | |
Reference<Map,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x7367616C46 | |
LinkedListElement* iPrev = 0x8000970065A808CE | |
Map* iRefTo = 0xDEAD00000000 | |
Player* iRefFrom = 0x20 | |
unsigned int m_lastFallTime = 0x0 | |
float m_lastFallZ = 0.000000 | |
int[3] m_MirrorTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0xFFFFFFFF | |
unsigned int m_MirrorTimerFlags = 0x0 | |
unsigned int m_MirrorTimerFlagsLast = 0x0 | |
bool m_isInWater = 0x0 | |
WorldLocation teleportStore_dest | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x8800452165AB08CB | |
PositionXYZStreamer | |
<user defined> m_pos = 0x8800452165AB08CB | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x8800452165AB08CB | |
float m_positionX = 100960858776861088415744.000000 | |
float m_positionY = -0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
unsigned int m_mapId = 0x1 | |
unsigned int teleportStore_options = 0x0 | |
int mSemaphoreTeleport_Near = 0x659238C0 | |
int mSemaphoreTeleport_Far = 0x659238C0 | |
unsigned int m_DelayedOperations = 0x30 | |
bool m_bMustDelayTeleport = 0x89 | |
bool m_bHasDelayedTeleport = 0x2 | |
bool m_canTeleport = 0x0 | |
bool m_canKnockback = 0x0 | |
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable | |
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair | |
PetStable* _Myval2 = NULL | |
unsigned int m_temporaryUnsummonedPetNumber = 0x20432054 | |
unsigned int m_oldpetspell = 0x30312052 | |
AchievementMgr* m_achievementMgr = NULL | |
ReputationMgr* m_reputationMgr = 0x8 | |
Player* _player = <Unable to read memory> | |
std::map<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> > > _factions | |
std::_Tree<std::_Tmap_traits<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> >,0> > | |
<user defined> value_compare = 0x10 <Unable to read memory> | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,FactionState>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,FactionState> > >,1>,1> _Mypair = 0x10 | |
<user defined> value_compare = 0x10 <Unable to read memory> | |
std::map<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> > > _forcedReactions | |
std::_Tree<std::_Tmap_traits<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> >,0> > | |
<user defined> value_compare = 0x20 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,enum ReputationRank>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum ReputationRank> > >,1>,1> _Mypair = 0x20 | |
<user defined> value_compare = 0x20 <Unable to read memory> | |
unsigned int _visibleFactionCount = 0x30 <Unable to read memory> | |
unsigned int _honoredFactionCount = 0x31 <Unable to read memory> | |
unsigned int _reveredFactionCount = 0x32 <Unable to read memory> | |
unsigned int _exaltedFactionCount = 0x33 <Unable to read memory> | |
bool _sendFactionIncreased = 0x34 <Unable to read memory> | |
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns | |
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> > | |
<user defined> value_compare = 0xF | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x2210BC56D18 | |
<user defined> value_compare = 0xF | |
unsigned int m_ChampioningFaction = 0x2 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2210BC56D30 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x7FFA1E24A2B0 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x7FFA1E24A2B0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = NULL | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xDEAD00000000 | |
<user defined> _Equal_range_result = 0x2210BC56D30 | |
<user defined> _Multi_equal_check_result = 0x2210BC56D30 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x1E24A2B0 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2210BC56D38 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2210BC56D48 | |
unsigned int _Mask = 0x2210BC56770 | |
unsigned int _Maxidx = 0x2210BC56D80 | |
unsigned int _pendingBindId = 0xFFFFFFFF | |
unsigned int _pendingBindTimer = 0x0 | |
unsigned int _activeCheats = 0x645608D0 | |
unsigned int healthBeforeDuel = 0x8800466C | |
unsigned int manaBeforeDuel = 0x10BB2080 | |
bool m_isInstantFlightOn = 0x21 | |
unsigned int m_flightSpellActivated = 0x3 | |
WorldLocation _corpseLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x659238C000000000 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x659238C000000000 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x659238C000000000 | |
float m_positionX = 0.000000 | |
float m_positionY = 86314044903143902281728.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 86314044903143902281728.000000 | |
unsigned int m_mapId = 0x0 | |
std::optional<float> _farSightDistance | |
std::_Optional_construct_base<float> | |
std::_Optional_destruct_base<float,1> | |
float _Value = 0.000000 | |
bool _Has_value = 0x77 | |
?$_AllowUnwrappingAssignment@M | |
bool _wasOutdoor = 0x2 | |
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap | |
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> > | |
<user defined> value_compare = 0x1338DC70 | |
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x2210BC56DB0 | |
<user defined> value_compare = 0x1338DC70 | |
std::chrono::duration<__int64,std::ratio<1,1> > m_creationTime | |
int _MyRep = 0x3D | |
Local AutoBalanceMapInfo* mapABInfo = 0x22185D0B040 | |
unsigned int globalConfigTime = 0x60D8AFDF2DFB9 | |
unsigned int mapConfigTime = 0x1 | |
unsigned int playerCount = 0x6 | |
unsigned int adjustedPlayerCount = 0x6 | |
unsigned int minPlayers = 0x3 | |
unsigned int mapLevel = 0x51 | |
unsigned int lowestPlayerLevel = 0x50 | |
unsigned int highestPlayerLevel = 0x50 | |
unsigned int lfgMinLevel = 0x50 | |
unsigned int lfgTargetLevel = 0x50 | |
unsigned int lfgMaxLevel = 0x53 | |
unsigned int worldMultiplierTargetLevel = 0x51 | |
float worldDamageHealingMultiplier = 0.088952 | |
float scaledWorldDamageHealingMultiplier = 0.088952 | |
float worldHealthMultiplier = 0.088952 | |
bool enabled = 0x1 | |
std::vector<Creature *,std::allocator<Creature *> > allMapCreatures | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x22185D0B078 | |
std::vector<Player *,std::allocator<Player *> > allMapPlayers | |
std::_Compressed_pair<std::allocator<Player *>,std::_Vector_val<std::_Simple_types<Player *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Player *> > _Myval2 = 0x22185D0B090 | |
bool combatLocked = 0x0 | |
bool combatLockTripped = 0x0 | |
unsigned int combatLockMinPlayers = 0x0 | |
unsigned int highestCreatureLevel = 0x53 | |
unsigned int lowestCreatureLevel = 0x50 | |
float avgCreatureLevel = 80.827003 | |
unsigned int activeCreatureCount = 0xB9 | |
bool isLevelScalingEnabled = 0x0 | |
unsigned int levelScalingSkipHigherLevels = 0x3 | |
unsigned int levelScalingSkipLowerLevels = 0x5 | |
unsigned int levelScalingDynamicCeiling = 0x3 | |
unsigned int levelScalingDynamicFloor = 0x5 | |
unsigned int prevMapLevel = 0x51 | |
Local std::exception& e = 0x4D9 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x4E9 <Unable to read memory> | |
Local std::exception& e = 0x22109A80000 | |
__std_exception_data _Data | |
char* _What = 0x100572C7C9FB97E <Unable to read memory> | |
bool _DoFree = 0xEE | |
Local std::exception& e = 0x12D43BF5A | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x12D43BF6A <Unable to read memory> | |
Local std::exception& e = 0x1 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x11 <Unable to read memory> | |
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Player *> > > playerIterator | |
Player** _Ptr = <Unable to read memory> | |
Local Player* thisPlayer = <Unable to read memory> | |
Local ChatHandler chatHandle | |
WorldSession* m_session = <Unable to read memory> | |
bool sentErrorMessage = 0x10 <Unable to read memory> | |
Local std::string instanceDifficulty = 0x0 <Unable to read memory> | |
00007FF66606D941 0000007161AFD310 ExecuteScript<AllMapScript>+61 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptMgrMacros.h line 61 | |
Parameter std::function<void __cdecl(AllMapScript *)>* executeHook = 0x7161AFD440 | |
std::_Func_class<void,AllMapScript *> | |
_Storage | |
float _Dummy1 = 0.000000 | |
char[56] _Dummy2 = "ÀÕÂfö..." | |
std::_Func_base<void,AllMapScript *>*[8] _Ptrs | |
[0] = 0x7FF666C2D5C0 | |
[1] = 0x7161AFD360 | |
[2] = 0x7161AFD570 | |
[3] = 0x2218C2F52A0 | |
[4] = 0x22100000000 | |
[5] = NULL | |
[6] = NULL | |
[7] = 0x7161AFD440 | |
std::_Func_class<void,AllMapScript *>::_Storage _Mystorage | |
float _Dummy1 = 0.000000 | |
<user defined> _Dummy2 = 0x7161AFD440 | |
<user defined> _Ptrs = 0x7161AFD440 | |
00007FF66606FC46 0000007161AFD550 ScriptMgr::OnPlayerEnterMap+96 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\AllMapScript.cpp line 201 | |
Local ScriptMgr* this = 0x2218F832C50 | |
unsigned int _scriptCount = 0x3F800000 | |
std::atomic<long> _scheduledScripts | |
std::_Atomic_integral_facade<long> | |
std::_Atomic_integral<long,4> | |
std::_Atomic_storage<long,4> | |
std::_Atomic_padded<long> _Storage = 0x221 | |
<user defined>* _script_loader_callback = 0x2218F8CA8E0 | |
<user defined>* _modules_loader_callback = NULL | |
Parameter Map* map = 0x2218C2F52A0 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2F52A8 | |
LinkedListElement iLast = 0x2218C2F52B8 | |
unsigned int iSize = 0xA | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945CE290 | |
<user defined> iterator = 0x945CE290 | |
<user defined> iterator = 0x7FF666C230C8 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C230C8 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B32C0 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2F52D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2F52E8 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x2218567BE30 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2F5310 | |
<user defined> value_compare = 0x2218567BE30 | |
TaskScheduler _creatureRespawnScheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2F5320 | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B31C0 | |
std::optional<unsigned int> _group = 0xB6EF0A827264 | |
unsigned int _repeated = 0x8567BE70 | |
std::function<void __cdecl(TaskContext)> _task = 0x2218C2F5340 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5320 | |
std::shared_ptr<TaskScheduler> self_reference | |
std::_Ptr_base<TaskScheduler> | |
TaskScheduler* _Ptr = 0x2218C2F5320 | |
std::_Ref_count_base* _Rep = 0x2218C2B31C0 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur = 0xB6EF0A827264 | |
TaskScheduler::TaskQueue _task_holder | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2F5338 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder | |
std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > c = 0x2218C2F5348 | |
std::function<bool __cdecl(void)> _predicate | |
std::_Func_class<bool> | |
<user defined> std::_Arg_types<> = 0x50 | |
_Storage | |
float _Dummy1 = 0.000000 | |
char[56] _Dummy2 = "Pbªfö..." | |
std::_Func_base<bool>*[8] _Ptrs | |
[0] = 0x7FF666AA6250 | |
[1] = 0x7FF6656B3DA0 | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = 0x2218C2F5370 | |
std::_Func_class<bool>::_Storage _Mystorage = 0x2218C2F5370 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2F53B0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0x2218567B8F0 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x2218C2F53B0 | |
<user defined> _Multi_equal_check_result = 0x2218C2F53B0 | |
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x2218C2F53B8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x2218C2F53C8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x2218C2F53F0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x2218C2F5408 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x2218C2F5420 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5438 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2F5488 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x2210C5771B4 | |
unsigned int MapID = 0x277 | |
unsigned int map_type = 0x2 | |
unsigned int Flags = 0x11D | |
char*[16] name | |
[0] = "Icecrown Citadel" | |
[1] = "Icecrown Citadel" | |
[2] = "Citadelle de la Couronne de glace" | |
[3] = "Eiskronenzitadelle" | |
[4] = "" | |
[5] = "" | |
[6] = "Ciudadela de la Corona de Hielo" | |
[7] = "Ciudadela de la Corona de Hielo" | |
[8] = "Цитадель ЛедÑной Короны" | |
[9] = "" | |
unsigned int linked_zone = 0x0 | |
unsigned int multimap_id = 0xFA | |
int entrance_map = 0x23B | |
float entrance_x = 5776.000000 | |
float entrance_y = 2065.000000 | |
unsigned int addon = 0x2 | |
unsigned int unk_time = 0x0 | |
unsigned int maxPlayers = 0x0 | |
unsigned int i_spawnMode = 0x1 | |
unsigned int i_InstanceId = 0x14 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 200.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x2218C3159E0 | |
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> > | |
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x2218C3159E0 | |
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C315A10 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
Cell | |
int x = 0x66C97D20 | |
int y = 0x7FF6 | |
TimeTrackerSmall rebalance_timer = 0x5D | |
int unbalanced_times = 0x24 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2F5510 | |
LinkedListElement iLast = 0x2218C2F5520 | |
unsigned int iSize = 0x7 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F835970 | |
<user defined> iterator = 0x8F835970 | |
<user defined> iterator = 0x66C22F48 | |
iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
const_iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2F5540 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C4390 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2F5558 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C4420 | |
Map* m_parentMap = 0x2218C2CCAF0 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2CCAF8 | |
LinkedListElement iLast = 0x2218C2CCB08 | |
unsigned int iSize = 0xA | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x945D52E0 | |
<user defined> iterator = 0x945D52E0 | |
<user defined> iterator = 0x66C69658 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C69658 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218C2B2920 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218C2CCB28 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218C2CCB38 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x2218567BCF0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218C2CCB60 | |
<user defined> value_compare = 0x8567BCF0 | |
TaskScheduler _creatureRespawnScheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x2218C2CCB70 | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x2218C2B2F80 | |
std::optional<unsigned int> _group = 0xB6EF0A7F933C | |
unsigned int _repeated = 0x8567BDB0 | |
std::function<void __cdecl(TaskContext)> _task = 0x2218C2CCB90 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218C2CCB70 | |
std::shared_ptr<TaskScheduler> self_reference = 0x2218C2CCB70 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0xB6EF0A7F933C | |
TaskScheduler::TaskQueue _task_holder = 0x2218C2CCB88 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x2218C2CCB98 | |
std::function<bool __cdecl(void)> _predicate = 0x2218C2CCBC0 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2218C2CCC00 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2218C2CCC40 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2218C2CCC58 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2218C2CCC70 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCC88 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218C2CCCD8 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x2210C5771B4 | |
unsigned int i_spawnMode = 0x0 | |
unsigned int i_InstanceId = 0x0 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 90.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x2218C2ED260 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218C2CCD60 | |
LinkedListElement iLast = 0x2218C2CCD70 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8C2CCD70 | |
<user defined> iterator = 0x8C2CCD70 | |
<user defined> iterator = 0x2218C2CCD58 | |
iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
const_iterator | |
MapReference* _Ptr = 0x7FF666C22F48 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218C2CCD90 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x221857C3CD0 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218C2CCDA8 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x221857C3B80 | |
Map* m_parentMap = 0x2218C2CCAF0 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2CCDC8 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2D4DC8 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x2218C2DCDC8 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
std::bitset<262144> marked_cells_large | |
<user defined> reference = 0x2218C2E4DC8 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2C40 | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECDD8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECDE8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x2218567B470 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C2ECE10 | |
<user defined> value_compare = 0x2218C2ECE10 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE20 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B2940 | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218C2ECE20 | |
<user defined> _Multi_equal_check_result = 0x2218C2ECE20 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C2ECE28 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ECE38 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x22184529D00 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C2ECE60 | |
<user defined> value_compare = 0x2218C2ECE60 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2ECE70 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4300 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218C2ECE70 | |
<user defined> _Multi_equal_check_result = 0x2218C2ECE70 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECE78 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECE88 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C41E0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C2ECEB8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C2ECEC8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3CA0 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C2ECEF8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C2ECF08 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x2218567B9B0 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C2ECF38 | |
<user defined> value_compare = 0x2218C2ECF38 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2218C2ECF48 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C2ED090 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C41B0 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C41B0 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x2218C2ED090 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C2ED098 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C2ED0A8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3A60 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3A60 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C2ED0D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C2ED0E8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x221844048E0 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C2ED118 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C2ED128 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C2ED158 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C2ED168 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B2980 | |
std::_List_node<Corpse *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C2ED198 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1A8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B3800 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x2218C2ED1D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C2ED1E8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2F5578 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x2218C2FD578 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x2218C305578 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
std::bitset<262144> marked_cells_large | |
<user defined> reference = 0x2218C30D578 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3120 | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C315588 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C315598 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x2218567BAF0 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218C3155C0 | |
<user defined> value_compare = 0x2218C3155C0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C3155D0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2218C2B3100 | |
std::_List_node<WorldObject *,void *>* _Next = 0x7 | |
<user defined> _Equal_range_result = 0x2218C3155D0 | |
<user defined> _Multi_equal_check_result = 0x2218C3155D0 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218C3155D8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218C3155E8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x2218452A1B0 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218C315610 | |
<user defined> value_compare = 0x2218C315610 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C315620 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C3FD0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xBE | |
<user defined> _Equal_range_result = 0x2218C315620 | |
<user defined> _Multi_equal_check_result = 0x2218C315620 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315628 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315638 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x221857C4450 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x2 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218C315668 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218C315678 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x221857C3F70 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218C3156A8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218C3156B8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x2218567BB30 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218C3156E8 | |
<user defined> value_compare = 0x2218C3156E8 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements | |
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x2218C3156F8 | |
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x2218C315738 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218C315840 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x221857C44B0 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x1E4 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x221857C44B0 | |
unsigned int _Distance = 0x1E4 | |
<user defined> _Multi_equal_check_result = 0x2218C315840 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218C315848 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218C315858 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x221857C3BE0 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x57 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x221857C3BE0 | |
unsigned int _Distance = 0x57 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218C315888 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218C315898 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x22184404280 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218C3158C8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218C3158D8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218C315908 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218C315918 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x2218C2B3220 | |
std::_List_node<Corpse *,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218C315948 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218C315958 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x2218C2B33A0 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x2218C315988 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218C315998 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
Parameter Map* map = 0x2218F832C50 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218F832C58 | |
LinkedListElement iLast = 0x2218F832C68 | |
unsigned int iSize = 0x8C667390 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x3F800000 | |
<user defined> iterator = 0x3F800000 | |
<user defined> iterator = 0x2218F832C50 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF666C012A8 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x8C667390 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x2218C667390 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x2218C667390 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x7 | |
std::_List_node<Unit *,void *>* _Next = 0x8 | |
<user defined> _Equal_range_result = 0x8C667390 | |
<user defined> _Multi_equal_check_result = 0x8C667390 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x8C667390 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F832C88 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F832C98 | |
unsigned int _Mask = 0x2A0000052E | |
unsigned int _Maxidx = 0x2218F763480 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x1000100052E | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2218F832CC0 | |
<user defined> value_compare = 0x2218F832CC0 | |
TaskScheduler _creatureRespawnScheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x0 | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x3 | |
std::optional<unsigned int> _group = 0x2218F8457E0 | |
unsigned int _repeated = 0x8F8457E3 | |
std::function<void __cdecl(TaskContext)> _task = 0x2218F832CF0 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218F832CD0 | |
std::shared_ptr<TaskScheduler> self_reference | |
std::_Ptr_base<TaskScheduler> | |
TaskScheduler* _Ptr = NULL | |
std::_Ref_count_base* _Rep = 0x3 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur = 0x2218F8457E0 | |
TaskScheduler::TaskQueue _task_holder | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x2218F832CE8 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder | |
std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > c = 0x2218F832CF8 | |
std::function<bool __cdecl(void)> _predicate | |
std::_Func_class<bool> | |
<user defined> std::_Arg_types<> = 0x0 | |
_Storage | |
float _Dummy1 = 0.000000 | |
char[56] _Dummy2 = "..." | |
std::_Func_base<bool>*[8] _Ptrs | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
std::_Func_class<bool>::_Storage _Mystorage = 0x2218F832D20 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F832D60 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = NULL | |
_Range_eraser | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = NULL | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = NULL | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218F832D60 | |
<user defined> _Multi_equal_check_result = 0x2218F832D60 | |
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x0 | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x2218F832D68 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x2218F832D78 | |
unsigned int _Mask = 0x1 | |
unsigned int _Maxidx = 0x100000000 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x2218F832DA0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x2218F832DB8 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x2218F832DD0 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218F832DE8 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x2218F832E38 | |
std::shared_mutex MMapLock | |
void* _Myhandle = 0x2218C2F52A0 | |
MapEntry* i_mapEntry = 0x100000014 | |
unsigned int MapID = 0x100000014 <Unable to read memory> | |
unsigned int map_type = 0x100000018 <Unable to read memory> | |
unsigned int Flags = 0x10000001C <Unable to read memory> | |
char*[16] name | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
unsigned int linked_zone = 0x1000000A0 <Unable to read memory> | |
unsigned int multimap_id = 0x1000000A4 <Unable to read memory> | |
int entrance_map = 0x1000000A8 <Unable to read memory> | |
float entrance_x = 0x1000000AC <Unable to read memory> | |
float entrance_y = 0x1000000B0 <Unable to read memory> | |
unsigned int addon = 0x1000000B4 <Unable to read memory> | |
unsigned int unk_time = 0x1000000B8 <Unable to read memory> | |
unsigned int maxPlayers = 0x1000000BC <Unable to read memory> | |
unsigned int i_spawnMode = 0x1 | |
unsigned int i_InstanceId = 0x200000 | |
unsigned int m_unloadTimer = 0x3F800000 | |
float m_VisibleDistance = 0.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x2218F8455E0 | |
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> > | |
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x2218F8455E0 | |
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes | |
[0] = 0xF11003138E00000B | |
[1] = 0x8800D3006EA61B66 | |
[2] = 0x2218F848820 | |
[3] = 0x221856ED280 | |
[4] = 0x84 | |
[5] = 0x8800D4006EA01B64 | |
[6] = 0x2218F845640 | |
[7] = 0x2218F845640 | |
[8] = 0x2218F858AB0 | |
[9] = 0x8800D5006EA21B62 | |
[0] = 0x2218F845610 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = 0x8000E3006EC61B86 | |
[2] = 0x221979D8C90 | |
[3] = 0x2218F750C50 | |
[4] = 0xF11003138C00000C | |
[5] = 0x8800E4006EC01B84 | |
[6] = 0x2218F74F970 | |
[7] = 0x2218F752810 | |
[8] = 0x22164C98610 | |
[9] = 0x9000E5006EC21B82 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = 0x8000F3006EE61BA6 | |
[2] = NULL | |
[3] = 0x2218F845A20 | |
[4] = NULL | |
[5] = 0x8800F4006EE01BA4 | |
[6] = 0x2218F845A40 | |
[7] = 0x2218F845A40 | |
[8] = 0x46 | |
[9] = 0x8000F5006EE21BA2 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = 0x880103006D061BC6 | |
[2] = 0x2218F845C20 | |
[3] = 0x2218F845C20 | |
[4] = NULL | |
[5] = 0x880104006D001BC4 | |
[6] = 0x2218F8496E0 | |
[7] = 0x2218F8496E0 | |
[8] = NULL | |
[9] = 0x880105006D021BC2 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = 0x880113006D261BE6 | |
[2] = 0x2218F845E20 | |
[3] = 0x2218F845E20 | |
[4] = NULL | |
[5] = 0x880114006D201BE4 | |
[6] = 0x2218F845E40 | |
[7] = 0x2218F845E40 | |
[8] = NULL | |
[9] = 0x880115006D221BE2 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = 0x880123006D461806 | |
[2] = 0x2218F846020 | |
[3] = 0x2218F846020 | |
[4] = NULL | |
[5] = 0x880124006D401804 | |
[6] = 0x2218F846040 | |
[7] = 0x2218F846040 | |
[8] = NULL | |
[9] = 0x880125006D421802 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = 0x880133006D661826 | |
[2] = 0x2218F84A9E0 | |
[3] = 0x2218F84A9E0 | |
[4] = NULL | |
[5] = 0x880134006D601824 | |
[6] = 0x2218F846240 | |
[7] = 0x2218F846240 | |
[8] = NULL | |
[9] = 0x880135006D621822 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = 0x880143006D861846 | |
[2] = 0x2218F846420 | |
[3] = 0x2218F846420 | |
[4] = NULL | |
[5] = 0x880144006D801844 | |
[6] = 0x2218F846440 | |
[7] = 0x2218F846440 | |
[8] = NULL | |
[9] = 0x880145006D821842 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = 0x880153006DA61866 | |
[2] = 0x2218F846620 | |
[3] = 0x2218F846620 | |
[4] = NULL | |
[5] = 0x880154006DA01864 | |
[6] = 0x2218F846640 | |
[7] = 0x2218F846640 | |
[8] = NULL | |
[9] = 0x880155006DA21862 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = 0x880163006DC61886 | |
[2] = 0x2218F8491A0 | |
[3] = 0x2218F8491A0 | |
[4] = NULL | |
[5] = 0x880164006DC01884 | |
[6] = 0x221AC9782D0 | |
[7] = 0x221AC9788D0 | |
[8] = NULL | |
[9] = 0x880165006DC21882 | |
Cell | |
int x = 0x8F8455E0 | |
int y = 0x221 | |
TimeTrackerSmall rebalance_timer = 0x0 | |
int unbalanced_times = 0xA0000063 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218F832EC0 | |
LinkedListElement iLast = 0x2218F832ED0 | |
unsigned int iSize = 0x30203020 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8C666460 | |
<user defined> iterator = 0x8C666460 | |
<user defined> iterator = 0x8C6663E0 | |
iterator | |
MapReference* _Ptr = 0x2218C6663E0 | |
const_iterator | |
MapReference* _Ptr = 0x2218C6663E0 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = 0x2218F86FD90 | |
Reference<Map,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x2218F86FD90 | |
LinkedListElement* iPrev = 0x2218F86FD90 | |
Map* iRefTo = 0x300000101 | |
Player* iRefFrom = NULL | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2218F832EF0 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x2218F832C50 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2218F832F08 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = NULL | |
Map* m_parentMap = NULL | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = 0x41135CAC41135CAC | |
[8] = 0x5413833D6 | |
[9] = 0x3F8000003F800000 | |
[0] = 0x2218F832F28 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = 0x2218C665770 | |
[1] = 0x2218C665770 | |
[2] = 0x7 | |
[3] = 0x8 | |
[4] = NULL | |
[5] = 0x20302000 | |
[6] = 0x2218F845500 | |
[7] = NULL | |
[8] = 0x2218F845460 | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = 0x2218F845680 | |
[2] = NULL | |
[3] = 0x2218F8456A0 | |
[4] = 0x1 | |
[5] = 0x2218F845700 | |
[6] = NULL | |
[7] = 0x2218F845740 | |
[8] = NULL | |
[9] = 0x2218F8463A0 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = 0x2218F845FE0 | |
[2] = NULL | |
[3] = 0x2218F845DE0 | |
[4] = NULL | |
[5] = 0x2218F8460A0 | |
[6] = NULL | |
[7] = 0x2218F846040 | |
[8] = NULL | |
[9] = 0x2218F845D20 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = 0x2218F846220 | |
[2] = 0x1 | |
[3] = 0x2218F845CA0 | |
[4] = NULL | |
[5] = 0x2218F845D00 | |
[6] = 0x1 | |
[7] = 0x2218F845CE0 | |
[8] = NULL | |
[9] = 0x2218F846880 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = 0x2218F846980 | |
[2] = NULL | |
[3] = 0x2218F846B60 | |
[4] = NULL | |
[5] = 0x2218F846540 | |
[6] = NULL | |
[7] = 0x2218F8467C0 | |
[8] = NULL | |
[9] = 0x2218F8468E0 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = 0x2218F8469C0 | |
[2] = NULL | |
[3] = 0x2218F846480 | |
[4] = NULL | |
[5] = 0x2218F8464C0 | |
[6] = NULL | |
[7] = 0x2218F8464E0 | |
[8] = NULL | |
[9] = 0x2218F847140 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = 0x2218F847200 | |
[2] = NULL | |
[3] = 0x2218F847320 | |
[4] = NULL | |
[5] = 0x2218F846E80 | |
[6] = NULL | |
[7] = 0x2218F847220 | |
[8] = NULL | |
[9] = 0x2218F847240 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = 0x2218F846CE0 | |
[2] = NULL | |
[3] = 0x2218F846E60 | |
[4] = NULL | |
[5] = 0x2218F846D00 | |
[6] = NULL | |
[7] = 0x2218F846D40 | |
[8] = NULL | |
[9] = 0x2218F8477E0 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = 0x2218F847AC0 | |
[2] = NULL | |
[3] = 0x2218F847B60 | |
[4] = NULL | |
[5] = 0x2218F8475E0 | |
[6] = NULL | |
[7] = 0x2218F8473C0 | |
[8] = NULL | |
[9] = 0x2218F8479A0 | |
GridMap*[64] GridMaps | |
[0] = 0x206578BE080C7100 | |
[1] = 0x2218F83AF50 | |
[2] = 0x2218F83AF48 | |
[3] = 0x2030203000000008 | |
[4] = 0x206578BE080C7200 | |
[5] = 0x2218F83AF70 | |
[6] = 0x2218F83AF68 | |
[7] = 0xA3E7001900000008 | |
[8] = 0x306578BE080C7300 | |
[9] = 0x2218F83AF90 | |
[0] = 0x2218F83AF28 | |
<user defined>*[64] GridMap | |
[0] = 0x30656D37530EEB00 | |
[1] = 0x2218F83B150 | |
[2] = 0x2218F83B148 | |
[3] = 0x8 | |
[4] = 0x65493FB90EFE00 | |
[5] = 0x2218F83B170 | |
[6] = 0x2218F83B168 | |
[7] = 0x22100000008 | |
[8] = 0x65497BEB0EFF00 | |
[9] = 0x2218F83B190 | |
<user defined>*[64] GridMap | |
[0] = 0x206549BCC511A400 | |
[1] = 0x2218F83B350 | |
[2] = 0x2218F83B348 | |
[3] = 0xB528012A00000008 | |
[4] = 0x65585CC711A500 | |
[5] = 0x2218F83B370 | |
[6] = 0x2218F83B368 | |
[7] = 0x22100000008 | |
[8] = 0x65585FDE11A600 | |
[9] = 0x2218F83B390 | |
<user defined>*[64] GridMap | |
[0] = 0x6577811D11B600 | |
[1] = 0x2218F83B550 | |
[2] = 0x2218F83B548 | |
[3] = 0x22100000008 | |
[4] = 0x654949E411B800 | |
[5] = 0x2218F83B570 | |
[6] = 0x2218F83B568 | |
[7] = 0x1203000000008 | |
[8] = 0x30654BE34411B900 | |
[9] = 0x2218F83B590 | |
<user defined>*[64] GridMap | |
[0] = 0x658CD04011FF00 | |
[1] = 0x2218F83B750 | |
[2] = 0x2218F83B748 | |
[3] = 0x1203000000008 | |
[4] = 0x30658CE641120000 | |
[5] = 0x2218F83B770 | |
[6] = 0x2218F83B768 | |
[7] = 0x3020302000000008 | |
[8] = 0x3065765C6F120200 | |
[9] = 0x2218F83B790 | |
<user defined>*[64] GridMap | |
[0] = 0x30657657B112D100 | |
[1] = NULL | |
[2] = 0x2218F83B948 | |
[3] = 0x3020302000000008 | |
[4] = 0x30657657B112D200 | |
[5] = 0x3020302030203020 | |
[6] = 0x3020302030203020 | |
[7] = 0x3020302030203020 | |
[8] = 0x3020302030203020 | |
[9] = 0x203020 | |
<user defined>*[64] GridMap | |
[0] = 0x3020302030203020 | |
[1] = 0x3020302030203020 | |
[2] = 0x3020302030203020 | |
[3] = 0x3020302030203020 | |
[4] = 0x3020302030203020 | |
[5] = 0xC100460000203020 | |
[6] = 0x7C2 | |
[7] = 0x7E79000E032033 | |
[8] = 0x2218F831700 | |
[9] = 0x2218F83BC10 | |
<user defined>*[64] GridMap | |
[0] = 0x3020302030203020 | |
[1] = 0x28004B0000203020 | |
[2] = 0x710 | |
[3] = 0x82D7000D0A4136 | |
[4] = 0x2218F831A00 | |
[5] = 0x2218F83BDF0 | |
[6] = 0x2218F83BD68 | |
[7] = 0x22100000082 | |
[8] = NULL | |
[9] = 0x1000000 | |
<user defined>*[64] GridMap | |
[0] = 0xC103B7FDC0A20A71 | |
[1] = 0x2C0000002 | |
[2] = 0x8000002A00000000 | |
[3] = 0x4116B6444155DEDE | |
[4] = 0x2C0000004 | |
[5] = 0x2000003000000000 | |
[6] = 0xC0C90A5DC124E65D | |
[7] = 0xC0F69DF700000033 | |
[8] = 0xC0000006C10693BD | |
[9] = 0x1 | |
<user defined>*[64] GridMap | |
[0] = 0x40E97E57200000A8 | |
[1] = 0xC641145E29 | |
[2] = 0x40BB108440F24D72 | |
[3] = 0xFF800000000000A8 | |
[4] = 0x400000AE40E97E57 | |
[5] = 0xC02FCB4CC02E4FDF | |
[6] = 0x4083AE1D800000B4 | |
[7] = 0xC000002D3FB7B99D | |
[8] = 0x1 | |
[9] = 0x41021592000000BA | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x2218F842F28 | |
unsigned int[4096] _Array | |
[0] = 0x4E420A4E20353532 | |
[1] = 0x5F454E494C4E495F | |
[2] = 0x52425F5453414F54 | |
[3] = 0x205453414344414F | |
[4] = 0x2037393120303331 | |
[5] = 0x4E420A4E20353532 | |
[6] = 0x5F454E494C4E495F | |
[7] = 0x52425F5453414F54 | |
[8] = 0x5F5453414344414F | |
[9] = 0x31204D524F464E49 | |
std::bitset<262144> marked_cells_large | |
<user defined> reference = 0x2218F84AF28 | |
unsigned int[4096] _Array | |
[0] = 0x2218DC9B590 | |
[1] = 0x2101180201 | |
[2] = 0x88039C00685014F4 | |
[3] = 0x2218F84B040 | |
[4] = 0x2218F84B180 | |
[5] = 0x22164C9B4F0 | |
[6] = 0x88039D00685214F2 | |
[7] = 0x2218F832C50 | |
[8] = 0x2218DC9DA50 | |
[9] = 0x1190700 | |
bool i_scriptLock = 0x0 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F852F18 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x2218F852F18 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x2218F852F18 | |
std::_List_node<WorldObject *,void *>* _Predecessor = 0x22100000000 | |
std::_List_node<WorldObject *,void *>* _Next = 0x7FF666C23078 | |
<user defined> _Equal_range_result = 0x2218F852F18 | |
<user defined> _Multi_equal_check_result = 0x2218F852F18 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x8F852F18 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218F852F38 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218F852F48 | |
unsigned int _Mask = 0x2218F852F48 | |
unsigned int _Maxidx = 0x22100000000 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x2218F82E7E7 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2218F852F70 | |
<user defined> value_compare = 0x2218F852F70 | |
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F852F80 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x2218F852F90 | |
_Range_eraser | |
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x2218F852F90 | |
std::_List_node<WorldObject *,void *>* _Predecessor = NULL | |
std::_List_node<WorldObject *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218F852F80 | |
<user defined> _Multi_equal_check_result = 0x2218F852F80 | |
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x8F852F90 | |
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2218F852F88 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2218F852F98 | |
unsigned int _Mask = 0x2218F852FC0 | |
unsigned int _Maxidx = 0x0 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x0 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2218F852FC0 | |
<user defined> value_compare = 0x2218F852FC0 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F852FD0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x22100000000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x22100000000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x7FF666C23078 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x2218F852FF0 | |
<user defined> _Equal_range_result = 0x2218F852FD0 | |
<user defined> _Multi_equal_check_result = 0x2218F852FD0 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x0 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218F852FD8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218F852FE8 | |
unsigned int _Mask = 0x22100000000 | |
unsigned int _Maxidx = 0x7FF666C23098 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F853020 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x2218F853020 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x2218F853020 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = NULL | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218F853020 | |
<user defined> _Multi_equal_check_result = 0x2218F853020 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x8F853020 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2218F853018 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2218F853028 | |
unsigned int _Mask = 0x7FF666C23038 | |
unsigned int _Maxidx = 0x2218F853058 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = NULL | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = NULL | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = NULL | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0x2218F853048 | |
<user defined> _Equal_range_result = 0x0 | |
<user defined> _Multi_equal_check_result = 0x0 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x0 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2218F853058 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2218F853068 | |
unsigned int _Mask = 0x0 | |
unsigned int _Maxidx = 0x0 | |
unsigned int _defaultLight = 0x8F853078 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x100000000 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2218F853098 | |
<user defined> value_compare = 0x2218F853098 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements | |
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x2218F8530A8 | |
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x2218F8530E8 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F8531F0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x22100000000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x22100000000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x2218F82E82C | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x7FF666C23038 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x22100000000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x2218F82E82C | |
unsigned int _Distance = 0x7FF666C23038 | |
<user defined> _Multi_equal_check_result = 0x2218F8531F0 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x0 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2218F8531F8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2218F853208 | |
unsigned int _Mask = 0x2218F853208 | |
unsigned int _Maxidx = 0x22100000000 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x7FF666C230B8 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x7FF666C230B8 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x7FF666C230B8 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x2218F853248 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x7FF666C230B8 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x2218F853248 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x7FF666C230B8 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x66C230B8 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2218F853238 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2218F853248 | |
unsigned int _Mask = 0x7FF666C23058 | |
unsigned int _Maxidx = 0x2218F853278 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = NULL | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = NULL | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = NULL | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x2218F853268 | |
<user defined> _Equal_range_result = 0x0 | |
<user defined> _Multi_equal_check_result = 0x0 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x0 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2218F853278 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2218F853288 | |
unsigned int _Mask = 0x0 | |
unsigned int _Maxidx = 0x0 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F853298 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x2218F853298 | |
<user defined> _Range_eraser = 0x2218F853298 | |
<user defined> _Equal_range_result = 0x2218F853298 | |
<user defined> _Multi_equal_check_result = 0x2218F853298 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x8F853298 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2218F8532B8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2218F8532C8 | |
unsigned int _Mask = 0x2218F8532C8 | |
unsigned int _Maxidx = 0x22100000000 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x100000001 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x100000001 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x100000001 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x7FF666C23038 | |
std::_List_node<Corpse *,void *>* _Next = 0x2218F853310 | |
<user defined> _Equal_range_result = 0x100000001 | |
<user defined> _Multi_equal_check_result = 0x100000001 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x1 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2218F8532F8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2218F853308 | |
unsigned int _Mask = 0x100000000 | |
unsigned int _Maxidx = 0x7FF666C23058 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F853340 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x2218F853340 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x2218F853340 | |
std::_List_node<Object *,void *>* _Predecessor = NULL | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218F853340 | |
<user defined> _Multi_equal_check_result = 0x2218F853340 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x8F853340 | |
std::list<Object *,std::allocator<Object *> > _List = 0x2218F853338 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2218F853348 | |
unsigned int _Mask = 0x2218F853370 | |
unsigned int _Maxidx = 0x0 | |
Parameter Player* player = 0x2218F832C50 | |
Unit | |
WorldObject | |
Object | |
DataMap CustomData = 0x2218F832C58 | |
unsigned int m_objectType = 0x19 | |
int m_objectTypeId = 0x4 | |
unsigned int m_updateFlag = 0x60 | |
int* m_int32Values = 0x1DE0 | |
unsigned int* m_uint32Values = 0x1DE0 | |
float* m_floatValues = 0.000000 | |
UpdateMask _changesMask = 0x2218F832CB0 | |
unsigned int m_valuesCount = 0x52E | |
unsigned int _fieldNotifyFlags = 0x100 | |
bool m_objectUpdated = 0x0 | |
bool m_inWorld = 0x1 | |
PackedGuid m_PackGUID = 0x2218F832CC8 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x450A35EC4299BA44 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x450A35EC4299BA44 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x450A35EC4299BA44 | |
float m_positionX = 76.863800 | |
float m_positionY = 2211.370117 | |
float m_positionZ = 30.000000 | |
float m_orientation = 3.149650 | |
unsigned int m_mapId = 0x277 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x2218F832D0C | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x2218F832D18 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x2218F832D24 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x2218F832D58 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x2218F832D8C | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x2218F832D98 | |
unsigned int LastUsedScriptID = 0x0 | |
MovementInfo m_movementInfo = 0x2218F832DA8 | |
ElunaEventProcessor* elunaEvents = 0x2218A234F30 | |
std::string m_name = "Nais" | |
bool m_isActive = 0x1 | |
bool m_isFarVisible = 0x20 | |
std::optional<float> m_visibilityDistanceOverride = 0x2030200020302030 | |
bool m_isWorldObject = 0x1 | |
ZoneScript* m_zoneScript = NULL | |
unsigned int _zoneId = 0x12CC | |
unsigned int _areaId = 0x12CC | |
float _floorZ = 4.165649 | |
bool _outdoors = 0x1 | |
LiquidData _liquidData = 0x2218F832E68 | |
bool _updatePositionData = 0x0 | |
Transport* m_transport = NULL | |
Map* m_currMap = 0x2218C2F52A0 | |
unsigned int m_InstanceId = 0x14 | |
unsigned int m_phaseMask = 0x1 | |
bool m_useCombinedPhases = 0x1 | |
unsigned int m_notifyflags = 0x2 | |
unsigned int m_executed_notifies = 0x0 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x2218F832EA0 | |
unsigned int m_extraAttacks = 0x30203020 | |
bool m_canDualWield = 0x0 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2218F832EE8 | |
SafeUnitPointer m_movedByPlayer | |
Unit* ptr = 0x2218F832C50 | |
Unit* defaultValue = 0x2218F832C50 | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
float m_modMeleeHitChance = 9.210125 | |
float m_modRangedHitChance = 9.210125 | |
float m_modSpellHitChance = 11.512655 | |
int m_baseSpellCritChance = 0x5 | |
float[7] m_threatModifier | |
[0] = 1.000000 | |
[1] = 1.000000 | |
[2] = 1.000000 | |
[3] = 1.000000 | |
[4] = 1.000000 | |
[5] = 1.000000 | |
[6] = 1.000000 | |
float[3] m_modAttackSpeedPct | |
[0] = 0.780584 | |
[1] = 0.780584 | |
[2] = 0.854351 | |
EventProcessor m_Events | |
unsigned int m_time = 0xC2670 | |
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x2218F832FA0 | |
bool m_aborting = 0x20 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x2218F832FB8 | |
[1] = 0x2218F832FD0 | |
[2] = 0x2218F832FE8 | |
[3] = 0x2218F833000 | |
[4] = 0x2218F833018 | |
[5] = 0x2218F833030 | |
[6] = 0x2218F833048 | |
[7] = 0x2218F833060 | |
unsigned int m_lastSanctuaryTime = 0x0 | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras | |
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> > | |
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x2218F833080 | |
bool IsAIEnabled = 0x0 | |
bool NeedChangeAI = 0x0 | |
bool m_ControlledByPlayer = 0x1 | |
bool m_CreatedByPlayer = 0x0 | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet | |
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> > | |
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x2218F833098 | |
Position m_last_notify_position | |
PositionXYStreamer | |
Position* Pos = 0x45015AF945B4A3FB | |
PositionXYZStreamer | |
<user defined> m_pos = 0x45015AF945B4A3FB | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x45015AF945B4A3FB | |
float m_positionX = 5780.497559 | |
float m_positionY = 2069.685791 | |
float m_positionZ = 636.063843 | |
float m_orientation = 0.000000 | |
unsigned int m_last_notify_mstime = 0xCB824 | |
unsigned int m_delayed_unit_relocation_timer = 0x96 | |
unsigned int m_delayed_unit_ai_notify_timer = 0x0 | |
bool bRequestForcedVisibilityUpdate = 0x0 | |
Movement::MoveSpline* movespline = 0x2218C69BAE0 | |
Movement::Spline<int> spline = 0x2218C69BAE0 | |
Movement::FacingInfo facing = 0x2218C69BB20 | |
unsigned int m_Id = 0x0 | |
Movement::MoveSplineFlag splineflags = 0x100 | |
int time_passed = 0x0 | |
float vertical_acceleration = 0.000000 | |
float initialOrientation = 0.000000 | |
int effect_start_time = 0x0 | |
int point_Idx = 0x0 | |
int point_Idx_offset = 0x0 | |
bool onTransport = 0x0 | |
UnitAI* i_AI = NULL | |
UnitAI* i_disabledAI = NULL | |
unsigned int m_realRace = 0x6 | |
unsigned int m_race = 0x6 | |
bool m_AutoRepeatFirstCast = 0x0 | |
int[3] m_attackTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
float[5] m_createStats | |
[0] = 94.000000 | |
[1] = 78.000000 | |
[2] = 99.000000 | |
[3] = 139.000000 | |
[4] = 161.000000 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x302030203F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x302030203F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F845940 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x0 | |
<user defined> _Multi_equal_check_result = 0x0 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F833110 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F833120 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
Unit* m_attacking = NULL | |
unsigned int m_deathState = 0x0 | |
int m_procDeep = 0x0 | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj | |
_List_node_remove_op | |
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x2218F845500 | |
std::_List_node<DynamicObject *,void *>* _Head = NULL | |
std::_List_node<DynamicObject *,void *>** _Tail = 0x2218F845460 | |
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x2218F833158 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x2218F845460 | |
std::_List_node<ObjectGuid,void *>* _Head = NULL | |
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x2218F833168 | |
unsigned int m_transform = 0x0 | |
Spell*[4] m_currentSpells | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> > | |
<user defined> value_compare = 0x2218F8CA5A0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x2218F8331A0 | |
<user defined> value_compare = 0x2218F8CA5A0 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x2218F8331B0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8331B0 | |
<user defined> value_compare = 0x2218F8CA560 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F8458C0 | |
std::_List_node<Aura *,void *>* _Head = NULL | |
std::_List_node<Aura *,void *>** _Tail = 0x2218F8D54A0 | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8331C0 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0> | |
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x2218F8CA5A0 | |
unsigned int m_removedAurasCount = 0x57 | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x2218F8331E0 | |
[1] = 0x2218F8331F0 | |
[2] = 0x2218F833200 | |
[3] = 0x2218F833210 | |
[4] = 0x2218F833220 | |
[5] = 0x2218F833230 | |
[6] = 0x2218F833240 | |
[7] = 0x2218F833250 | |
[8] = 0x2218F833260 | |
[9] = 0x2218F833270 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x2218F848200 | |
std::_List_node<Aura *,void *>* _Head = 0x1 | |
std::_List_node<Aura *,void *>** _Tail = 0x2218F847E20 | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x2218F8345B0 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras | |
_List_node_remove_op | |
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x2218F847E20 | |
std::_List_node<AuraApplication *,void *>* _Head = NULL | |
std::_List_node<AuraApplication *,void *>** _Tail = 0x2218F8CADA0 | |
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x2218F8345C0 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras | |
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x2218F8345D0 | |
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8345D0 | |
<user defined> value_compare = 0x2218F8345D0 | |
unsigned int m_interruptMask = 0x0 | |
float[4] m_auraModifiersGroup | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 143.000000 | |
[3] = 1.308252 | |
[0] = 0x2218F8345E4 | |
float[4] | |
[0] = 1254.000000 | |
[1] = 1.000000 | |
[2] = 151.000000 | |
[3] = 1.189320 | |
float[4] | |
[0] = 1424.000000 | |
[1] = 1.000000 | |
[2] = 262.000000 | |
[3] = 1.308252 | |
float[4] | |
[0] = 161.000000 | |
[1] = 1.000000 | |
[2] = 157.000000 | |
[3] = 1.427184 | |
float[4] | |
[0] = 124.000000 | |
[1] = 1.000000 | |
[2] = 137.000000 | |
[3] = 1.189320 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.050000 | |
[2] = 300.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 1.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
float[2] m_weaponDamage | |
[0] = 540.000000 | |
[1] = 0.000000 | |
[0] = 0x44070000 | |
float[2] | |
[0] = 811.000000 | |
[1] = 0.000000 | |
[0] = 0x2218F834774 | |
float[2] | |
[0] = 1.000000 | |
[1] = 0.000000 | |
[0] = 0x3F800000 | |
float[2] | |
[0] = 2.000000 | |
[1] = 0.000000 | |
float[2] | |
[0] = 1.000000 | |
[1] = 0.000000 | |
[0] = 0x3F800000 | |
float[2] | |
[0] = 2.000000 | |
[1] = 0.000000 | |
bool m_canModifyStats = 0x1 | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras | |
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> > | |
<user defined> value_compare = 0x2218F8CA9E0 | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x2218F8347A8 | |
<user defined> value_compare = 0x2218F8347A8 | |
float[9] m_speed_rate | |
[0] = 1.000000 | |
[1] = 1.000000 | |
[2] = 1.000000 | |
[3] = 1.000000 | |
[4] = 1.000000 | |
[5] = 1.000000 | |
[6] = 1.000000 | |
[7] = 1.000000 | |
[8] = 1.000000 | |
CharmInfo* m_charmInfo = NULL | |
std::list<Player *,std::allocator<Player *> > m_sharedVision | |
_List_node_remove_op | |
std::list<Player *,std::allocator<Player *> >& _List = 0x2218F848160 | |
std::_List_node<Player *,void *>* _Head = NULL | |
std::_List_node<Player *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x2218F8347E8 | |
MotionMaster* i_motionMaster = 0x2218F8CAD20 | |
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL | |
MovementGenerator*[3] Impl | |
[0] = 0x7FF6670C2888 | |
[1] = NULL | |
[2] = NULL | |
int _top = 0x0 | |
Unit* _owner = 0x2218F832C50 | |
bool[3] _needInit | |
[0] = 0x0 | |
[1] = 0x1 | |
[2] = 0x1 | |
unsigned int _cleanFlag = 0x0 | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
int m_regenTimer = 0x0 | |
ThreatMgr m_ThreatMgr | |
HostileReference* iCurrentVictim = NULL | |
Unit* iOwner = 0x2218F832C50 | |
unsigned int iUpdateTimer = 0x7D0 | |
ThreatContainer iThreatContainer = 0x2218F834830 | |
ThreatContainer iThreatOfflineContainer = 0x2218F834848 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo | |
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> > | |
<user defined> value_compare = 0x60 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x2218F834860 | |
<user defined> value_compare = 0x2218F834860 | |
Vehicle* m_vehicle = NULL | |
Vehicle* m_vehicleKit = NULL | |
unsigned int m_unitTypeMask = 0x0 | |
LiquidTypeEntry* _lastLiquid = NULL | |
bool m_applyResilience = 0x1 | |
bool _instantCast = 0x0 | |
unsigned int m_rootTimes = 0x0 | |
unsigned int m_state = 0x0 | |
unsigned int m_CombatTimer = 0x0 | |
unsigned int m_lastManaUse = 0xC21DE | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing | |
<user defined> _List_node_remove_op = 0x2218F8348A8 | |
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x2218F8348A8 | |
HostileRefMgr m_HostileRefMgr | |
RefMgr<Unit,ThreatMgr> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218F8348C0 | |
LinkedListElement iLast = 0x2218F8348D0 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F8348D0 | |
<user defined> iterator = 0x8F8348D0 | |
<user defined> iterator = 0x2218F8348B8 | |
Unit* iOwner = 0x2218F832C50 | |
FollowerRefMgr m_FollowingRefMgr | |
RefMgr<Unit,TargetedMovementGeneratorBase> | |
LinkedListHead | |
LinkedListElement iFirst = 0x2218F8348F8 | |
LinkedListElement iLast = 0x2218F834908 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F834908 | |
<user defined> iterator = 0x8F834908 | |
<user defined> iterator = 0x2218F8348F0 | |
Unit* m_comboTarget = NULL | |
int m_comboPoints = 0x0 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x2218F834930 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x203020303F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x203020303F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x2218F848040 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x2218F834930 | |
<user defined> _Multi_equal_check_result = 0x2218F834930 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x2218F834938 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2218F834948 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
RedirectThreatInfo _redirectThreatInfo | |
ObjectGuid _targetGUID = 0x0 | |
unsigned int _threatPct = 0x0 | |
bool m_cleanupDone = 0x0 | |
bool m_duringRemoveFromWorld = 0x0 | |
unsigned int _oldFactionId = 0x0 | |
bool _isWalkingBeforeCharm = 0x0 | |
unsigned int _lastExtraAttackSpell = 0x0 | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x2218F834998 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x2218F8349A8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
ObjectGuid _lastDamagedTargetGuid | |
unsigned int _guid = 0x0 | |
GridObject<Player> | |
GridReference<Player> _gridRef | |
Reference<GridRefMgr<Player>,Player> | |
LinkedListElement | |
LinkedListElement* iNext = 0x221945CF388 | |
LinkedListElement* iPrev = 0x221945CF378 | |
GridRefMgr<Player>* iRefTo = 0x221945CF370 | |
Player* iRefFrom = 0x2218F832C50 | |
std::string autoReplyMsg = "" | |
PlayerTaxi m_taxi | |
std::array<unsigned int,14> m_taximask | |
unsigned int[14] _Elems | |
[0] = 0x600000 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x4 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x100000 | |
[7] = 0x8000000 | |
[8] = 0x0 | |
[9] = 0x200000 | |
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations | |
std::_Compressed_pair<std::allocator<unsigned int>,std::_Deque_val<std::_Deque_simple_types<unsigned int> >,1> _Mypair = 0x2218F834A58 | |
unsigned int m_flightMasterFactionId = 0x0 | |
int m_logintime = 0x658D0460 | |
int m_Last_tick = 0x658D077E | |
unsigned int[2] m_Played_time | |
[0] = 0x101BB | |
[1] = 0xC207 | |
bool m_mailsUpdated = 0x0 | |
unsigned int unReadMails = 0x0 | |
int m_nextMailDelivereTime = 0x0 | |
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems | |
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std:: |
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