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@Fireevil
Created October 29, 2023 18:06
Revision: AzerothCore rev. f757e93da5cd+ 2023-10-28 10:54:03 +0200 (master branch) (Win64, RelWithDebInfo, Static)
Date 29:10:2023. Time 13:4
//=====================================================
*** Hardware ***
Processor: Intel Core Processor (Haswell, no TSX)
Number Of Processors: 4
Physical Memory: 16383460 KB (Available: 10652184 KB)
Commit Charge Limit: 21503460 KB
*** Operation System ***
Windows Server 2016 Standard (Version 10.0, Build 20348)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00007FF71484C596 01:000000000009B596 C:\Build\bin\RelWithDebInfo\worldserver.exe
Registers:
RAX:000001B30841B920
RBX:000001B30C410020
RCX:000001B3016C8288
RDX:0000006E594FCE50
RSI:0000006E594FD090
RDI:0000006E594FCE50
R8: B236510D92EA23C7
R9: 00000100000001B3
R10:FE1EFFE3F376DF7B
R11:0000000000000001
R12:000001B3122AA160
R13:0000000000000070
R14:000001B30C410020
R15:0000000000000001
CS:RIP:0033:00007FF71484C596
SS:RSP:002B:00000000594FCDE0 RBP:00000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202
Call stack:
Address Frame Function SourceFile
00007FF71484C596 0000006E594FCE10 std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >::_Find_last<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >+26 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\xhash line 1568
00007FF71484A51B 0000006E594FCE60 DataMap::GetDefault<AutoBalanceCreatureInfo,0>+4B C:\azerothcore-wotlk\src\common\Utilities\DataMap.h line 53
00007FF714851C1B 0000006E594FD260 AddCreatureToMapCreatureList+1BB C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2102
00007FF7148742ED 0000006E594FD4C0 AutoBalance_AllMapScript::OnPlayerLeaveAll+DAD C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4676
00007FF7156FFD81 0000006E594FD4F0 ExecuteScript<AllMapScript>+61 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptMgrMacros.h line 61
00007FF715701378 0000006E594FD630 ScriptMgr::OnPlayerLeaveMap+88 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\AllMapScript.cpp line 292
00007FF715238F46 0000006E594FD750 Map::RemovePlayerFromMap+86 C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 987
00007FF715238EA6 0000006E594FD780 InstanceMap::RemovePlayerFromMap+16 C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 3542
00007FF714FFBE40 0000006E594FDB00 Player::TeleportTo+1760 C:\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 1541
00007FF714AD937C 0000006E594FDB60 tele_commandscript::HandleTeleCommand+12C C:\azerothcore-wotlk\src\server\scripts\Commands\cs_tele.cpp line 322
00007FF714AD6B96 0000006E594FDBE0 `Acore::Impl::ChatCommands::CommandInvoker::CommandInvoker<bool __cdecl(ChatHandler *,GameTele const *)>'::`2'::<lambda_1>::<lambda_invoker_cdecl>+56 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.h line 142
00007FF7154751E1 0000006E594FDDA0 Acore::Impl::ChatCommands::ChatCommandNode::TryExecuteCommand+5E1 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.cpp line 328
00007FF715475406 0000006E594FDDE0 Acore::ChatCommands::TryExecuteCommand+16 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.cpp line 535
00007FF715011EE1 0000006E594FDE60 ChatHandler::_ParseCommands+31 C:\azerothcore-wotlk\src\server\game\Chat\Chat.cpp line 156
00007FF715011195 0000006E594FDFA0 ChatHandler::ParseCommands+95 C:\azerothcore-wotlk\src\server\game\Chat\Chat.cpp line 189
00007FF71576965C 0000006E594FE360 WorldSession::HandleMessagechatOpcode+120C C:\azerothcore-wotlk\src\server\game\Handlers\ChatHandler.cpp line 286
00007FF714FB20F9 0000006E594FEFD0 WorldSession::Update+629 C:\azerothcore-wotlk\src\server\game\Server\WorldSession.cpp line 420
00007FF714F1AD72 0000006E594FF0A0 World::UpdateSessions+342 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2921
00007FF714F19BA9 0000006E594FF260 World::Update+469 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2348
00007FF7147F32FA 0000006E594FF510 WorldUpdateLoop+69A C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 604
00007FF714802A78 0000006E594FFB70 main+2C78 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 421
00007FF71595EC70 0000006E594FFBB0 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
00007FF86AF24DE0 0000006E594FFBE0 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E594FFC60 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBE16B4 0000006E594FAE80 NtGetContextThread+14
00007FF86918B0DB 0000006E594FAEB0 GetThreadContext+B
00007FF71480F6AD 0000006E594FB3E0 WheatyExceptionReport::printTracesForAllThreads+BD C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 582
00007FF71480D57F 0000006E594FBA70 WheatyExceptionReport::GenerateExceptionReport+35F C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 693
00007FF71480E8D4 0000006E594FBD70 WheatyExceptionReport::WheatyUnhandledExceptionFilter+324 C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 209
00007FF8691A7CCD 0000006E594FBE90 UnhandledExceptionFilter+1BD
00007FF86BBE8905 0000006E594FBED0 memset+2445
00007FF86BBCE756 0000006E594FBF40 __C_specific_handler+96
00007FF86BBE471F 0000006E594FBF70 __chkstk+12F
00007FF86BB7170E 0000006E594FC6B0 RtlVirtualUnwind2+35E
00007FF86BBE372E 0000006E594FCDD0 KiUserExceptionDispatcher+2E
00007FF71484C596 0000006E594FCE10 std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >::_Find_last<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >+26 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\xhash line 1568
00007FF71484A51B 0000006E594FCE60 DataMap::GetDefault<AutoBalanceCreatureInfo,0>+4B C:\azerothcore-wotlk\src\common\Utilities\DataMap.h line 53
00007FF714851C1B 0000006E594FD260 AddCreatureToMapCreatureList+1BB C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2102
00007FF7148742ED 0000006E594FD4C0 AutoBalance_AllMapScript::OnPlayerLeaveAll+DAD C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4676
00007FF7156FFD81 0000006E594FD4F0 ExecuteScript<AllMapScript>+61 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptMgrMacros.h line 61
00007FF715701378 0000006E594FD630 ScriptMgr::OnPlayerLeaveMap+88 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\AllMapScript.cpp line 292
00007FF715238F46 0000006E594FD750 Map::RemovePlayerFromMap+86 C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 987
00007FF715238EA6 0000006E594FD780 InstanceMap::RemovePlayerFromMap+16 C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 3542
00007FF714FFBE40 0000006E594FDB00 Player::TeleportTo+1760 C:\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 1541
00007FF714AD937C 0000006E594FDB60 tele_commandscript::HandleTeleCommand+12C C:\azerothcore-wotlk\src\server\scripts\Commands\cs_tele.cpp line 322
00007FF714AD6B96 0000006E594FDBE0 `Acore::Impl::ChatCommands::CommandInvoker::CommandInvoker<bool __cdecl(ChatHandler *,GameTele const *)>'::`2'::<lambda_1>::<lambda_invoker_cdecl>+56 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.h line 142
00007FF7154751E1 0000006E594FDDA0 Acore::Impl::ChatCommands::ChatCommandNode::TryExecuteCommand+5E1 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.cpp line 328
00007FF715475406 0000006E594FDDE0 Acore::ChatCommands::TryExecuteCommand+16 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.cpp line 535
00007FF715011EE1 0000006E594FDE60 ChatHandler::_ParseCommands+31 C:\azerothcore-wotlk\src\server\game\Chat\Chat.cpp line 156
00007FF715011195 0000006E594FDFA0 ChatHandler::ParseCommands+95 C:\azerothcore-wotlk\src\server\game\Chat\Chat.cpp line 189
00007FF71576965C 0000006E594FE360 WorldSession::HandleMessagechatOpcode+120C C:\azerothcore-wotlk\src\server\game\Handlers\ChatHandler.cpp line 286
00007FF714FB20F9 0000006E594FEFD0 WorldSession::Update+629 C:\azerothcore-wotlk\src\server\game\Server\WorldSession.cpp line 420
00007FF714F1AD72 0000006E594FF0A0 World::UpdateSessions+342 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2921
00007FF714F19BA9 0000006E594FF260 World::Update+469 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2348
00007FF7147F32FA 0000006E594FF510 WorldUpdateLoop+69A C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 604
00007FF714802A78 0000006E594FFB70 main+2C78 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 421
00007FF71595EC70 0000006E594FFBB0 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
00007FF86AF24DE0 0000006E594FFBE0 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E594FFC60 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBDF924 0000006E598FFBE0 NtRemoveIoCompletion+14
00007FF869163383 0000006E598FFC40 GetQueuedCompletionStatus+53
00007FF7147F7BBE 0000006E598FFD70 boost::asio::detail::win_iocp_io_context::do_one+2AE C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
00007FF7147FDEDC 0000006E598FFE30 boost::asio::detail::win_iocp_io_context::run+CC C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF7147FDDA3 0000006E598FFE90 Acore::Asio::IoContext::run+23 C:\azerothcore-wotlk\src\common\Asio\IoContext.h line 45
00007FF7147DCB5A 0000006E598FFEC0 std::thread::_Invoke<std::tuple<`main'::`48'::<lambda_6> >,0>+1A C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E598FFEF0 _recalloc+5C
00007FF86AF24DE0 0000006E598FFF20 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E598FFFA0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBDF924 0000006E599FFBF0 NtRemoveIoCompletion+14
00007FF869163383 0000006E599FFC50 GetQueuedCompletionStatus+53
00007FF7147F7BBE 0000006E599FFD80 boost::asio::detail::win_iocp_io_context::do_one+2AE C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
00007FF7147FDF05 0000006E599FFE40 boost::asio::detail::win_iocp_io_context::run+F5 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF7147FDDA3 0000006E599FFEA0 Acore::Asio::IoContext::run+23 C:\azerothcore-wotlk\src\common\Asio\IoContext.h line 45
00007FF7147DCB5A 0000006E599FFED0 std::thread::_Invoke<std::tuple<`main'::`48'::<lambda_6> >,0>+1A C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E599FFF00 _recalloc+5C
00007FF86AF24DE0 0000006E599FFF30 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E599FFFB0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBE32D4 0000006E59AFF8C0 ZwWaitForAlertByThreadId+14
00007FF86BBACE77 0000006E59AFF940 RtlSleepConditionVariableSRW+137
00007FF869176749 0000006E59AFF980 SleepConditionVariableSRW+29
00007FF85CE22939 0000006E59AFF9B0 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FF85CE22B7A 0000006E59AFF9E0 _Cnd_wait+3A
00007FF7158304C4 0000006E59AFFA10 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF7158301FF 0000006E59AFFA40 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E59AFFA70 _recalloc+5C
00007FF86AF24DE0 0000006E59AFFAA0 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E59AFFB20 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBE32D4 0000006E59BFF8F0 ZwWaitForAlertByThreadId+14
00007FF86BBACE77 0000006E59BFF970 RtlSleepConditionVariableSRW+137
00007FF869176749 0000006E59BFF9B0 SleepConditionVariableSRW+29
00007FF85CE22939 0000006E59BFF9E0 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FF85CE22B7A 0000006E59BFFA10 _Cnd_wait+3A
00007FF7158304C4 0000006E59BFFA40 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF7158301FF 0000006E59BFFA70 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E59BFFAA0 _recalloc+5C
00007FF86AF24DE0 0000006E59BFFAD0 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E59BFFB50 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBE32D4 0000006E59CFF990 ZwWaitForAlertByThreadId+14
00007FF86BBACE77 0000006E59CFFA10 RtlSleepConditionVariableSRW+137
00007FF869176749 0000006E59CFFA50 SleepConditionVariableSRW+29
00007FF85CE22939 0000006E59CFFA80 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FF85CE22B7A 0000006E59CFFAB0 _Cnd_wait+3A
00007FF7158304C4 0000006E59CFFAE0 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF7158301FF 0000006E59CFFB10 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E59CFFB40 _recalloc+5C
00007FF86AF24DE0 0000006E59CFFB70 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E59CFFBF0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBDF884 0000006E59DFFDF0 NtWaitForSingleObject+14
00007FF86913D52E 0000006E59DFFE90 WaitForSingleObjectEx+8E
00007FF7147FDD43 0000006E59DFFEC0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122
00007FF7147FFCD5 0000006E59DFFEF0 boost::asio::detail::win_thread_function+25 C:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127
00007FF869926B4C 0000006E59DFFF20 _recalloc+5C
00007FF86AF24DE0 0000006E59DFFF50 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E59DFFFD0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBE32D4 0000006E59EFF330 ZwWaitForAlertByThreadId+14
00007FF86BBACE77 0000006E59EFF3B0 RtlSleepConditionVariableSRW+137
00007FF869176749 0000006E59EFF3F0 SleepConditionVariableSRW+29
00007FF85CE22939 0000006E59EFF420 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FF85CE22B7A 0000006E59EFF450 _Cnd_wait+3A
00007FF7149803E5 0000006E59EFFC40 HttpManager::HttpWorkerThread+95 C:\azerothcore-wotlk\modules\mod-eluna\src\LuaEngine\HttpManager.cpp line 110
00007FF71497520F 0000006E59EFFC70 std::thread::_Invoke<std::tuple<void (__cdecl HttpManager::*)(void),HttpManager *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E59EFFCA0 _recalloc+5C
00007FF86AF24DE0 0000006E59EFFCD0 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E59EFFD50 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBE32D4 0000006E595FF640 ZwWaitForAlertByThreadId+14
00007FF86BBACE77 0000006E595FF6C0 RtlSleepConditionVariableSRW+137
00007FF869176749 0000006E595FF700 SleepConditionVariableSRW+29
00007FF85CE22939 0000006E595FF730 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FF85CE22B7A 0000006E595FF760 _Cnd_wait+3A
00007FF7156875E9 0000006E595FF790 MapUpdater::WorkerThread+69 C:\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 152
00007FF71568705F 0000006E595FF7C0 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E595FF7F0 _recalloc+5C
00007FF86AF24DE0 0000006E595FF820 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E595FF8A0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBDF884 0000006E596D6990 NtWaitForSingleObject+14
00007FF8685E87D5 0000006E596D6A30 0001:00000000000077D5 C:\Windows\SYSTEM32\MSWSOCK.dll
00007FF8685EE16C 0000006E596D6BE0 NSPStartup+1FEC
00007FF86A1F2222 0000006E596D6CC0 select+152
00007FF7157B656B 0000006E596D7380 tcp_select+16B C:\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 6516
00007FF71579C74E 0000006E596D73E0 soap_accept+EE C:\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 7040
00007FF714803C18 0000006E596FF7D0 ACSoapThread+508 C:\azerothcore-wotlk\src\server\apps\worldserver\ACSoap\ACSoap.cpp line 46
00007FF7147DCAE3 0000006E596FF800 std::thread::_Invoke<std::tuple<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,unsigned short),std::basic_string<char,std::char_traits<char>,std::allocator<char> >,unsigned short>,0,1,2>+13 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E596FF830 _recalloc+5C
00007FF86AF24DE0 0000006E596FF860 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E596FF8E0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBDF884 0000006E59FFF910 NtWaitForSingleObject+14
00007FF86913D52E 0000006E59FFF9B0 WaitForSingleObjectEx+8E
00007FF7147FDD43 0000006E59FFF9E0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122
00007FF7147FFCD5 0000006E59FFFA10 boost::asio::detail::win_thread_function+25 C:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127
00007FF869926B4C 0000006E59FFFA40 _recalloc+5C
00007FF86AF24DE0 0000006E59FFFA70 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E59FFFAF0 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBDF924 0000006E5A0FF3C0 NtRemoveIoCompletion+14
00007FF869163383 0000006E5A0FF420 GetQueuedCompletionStatus+53
00007FF7147F7BBE 0000006E5A0FF550 boost::asio::detail::win_iocp_io_context::do_one+2AE C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
00007FF7147FDF05 0000006E5A0FF610 boost::asio::detail::win_iocp_io_context::run+F5 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF714F8280E 0000006E5A0FF720 NetworkThread<WorldSocket>::Run+3EE C:\azerothcore-wotlk\src\server\shared\Network\NetworkThread.h line 126
00007FF714F7F72F 0000006E5A0FF750 std::thread::_Invoke<std::tuple<void (__cdecl NetworkThread<WorldSocket>::*)(void),NetworkThread<WorldSocket> *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E5A0FF780 _recalloc+5C
00007FF86AF24DE0 0000006E5A0FF7B0 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E5A0FF830 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBDF8C4 0000006E5A1FF570 ZwReadFile+14
00007FF8691441FB 0000006E5A1FF5E0 ReadFile+7B
00007FF869907859 0000006E5A1FF680 _read+209
00007FF8699076F2 0000006E5A1FF6C0 _read+A2
00007FF869907A2A 0000006E5A1FF6F0 _fgetc_nolock+AA
00007FF869907BFD 0000006E5A1FF730 _fgetwc_nolock+FD
00007FF869925211 0000006E5A1FF790 fgetws+81
00007FF714805C58 0000006E5A1FFBF0 CliThread+218 C:\azerothcore-wotlk\src\server\apps\worldserver\CommandLine\CliRunnable.cpp line 148
00007FF7147DCB1B 0000006E5A1FFC20 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E5A1FFC50 _recalloc+5C
00007FF86AF24DE0 0000006E5A1FFC80 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E5A1FFD00 RtlUserThreadStart+2B
Call stack:
Address Frame Function SourceFile
00007FF86BBDFE84 0000006E5A2FF6E0 NtDelayExecution+14
00007FF86BB97AAA 0000006E5A2FF720 RtlDelayExecution+2A
00007FF869107531 0000006E5A2FF7A0 SleepEx+71
00007FF85CE22E1C 0000006E5A2FF7F0 _Thrd_sleep+3C
00007FF7147E1085 0000006E5A2FF840 std::this_thread::sleep_until<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >+85 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 199
00007FF7147E0FF9 0000006E5A2FF870 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+19 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 205
00007FF7147ED1F8 0000006E5A2FF9E0 AuctionListingRunnable+578 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 726
00007FF7147DCB1B 0000006E5A2FFA10 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56
00007FF869926B4C 0000006E5A2FFA40 _recalloc+5C
00007FF86AF24DE0 0000006E5A2FFA70 BaseThreadInitThunk+10
00007FF86BBBE40B 0000006E5A2FFAF0 RtlUserThreadStart+2B
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
00007FF71484C596 0000006E594FCE10 std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >::_Find_last<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >+26 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\xhash line 1568
Local std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Where = <Unable to read memory>
Local std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Bucket_lo = <Unable to read memory>
Local unsigned int _Bucket = 0x0 <Unable to read memory>
00007FF71484A51B 0000006E594FCE60 DataMap::GetDefault<AutoBalanceCreatureInfo,0>+4B C:\azerothcore-wotlk\src\common\Utilities\DataMap.h line 53
Local AutoBalanceCreatureInfo* v = <Unable to read memory>
Local AutoBalanceCreatureInfo* v = <Unable to read memory>
00007FF714851C1B 0000006E594FD260 AddCreatureToMapCreatureList+1BB C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2102
Parameter Creature* creature = 0x1B3016C8280
Unit
WorldObject
Object
DataMap CustomData = 0x1B3016C8288
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x6720
int* m_int32Values = 0x1002 <Unable to read memory>
unsigned int* m_uint32Values = 0x1002 <Unable to read memory>
float* m_floatValues = 0x1002 <Unable to read memory>
UpdateMask _changesMask = 0x1B3016C82E0
unsigned int m_valuesCount = 0x1003
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x1B3016C82F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x1006
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1B3016C833C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1B3016C8348
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1B3016C8354
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1B3016C8388
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1B3016C83BC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1B3016C83C8
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x1B3016C83D8
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = "H„l³"
bool m_isActive = 0x13
bool m_isFarVisible = 0x10
std::optional<float> m_visibilityDistanceOverride = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x1B31A376E30
unsigned int _zoneId = 0x1014
unsigned int _areaId = 0x12CC
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x1B3016C8498
bool _updatePositionData = 0x0
Transport* m_transport = 0x1B313C1C760
Map* m_currMap = 0x1B300001016
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0xA8
unsigned int m_notifyflags = 0x187F
unsigned int m_executed_notifies = 0x1B3
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1B3016C84D0
unsigned int m_extraAttacks = 0x192D53B8
bool m_canDualWield = 0xB3
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1B3016C8518
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x1B31C33E0B8
Unit* defaultValue = 0x101B
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x1B318E4CC68
[2] = 0x101C
[3] = 0x0
[4] = 0x1B3180EDC10
[5] = 0x101D
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x1B3180E3A18
[1] = 0x101E
[2] = 0x0
[3] = 0x1B31823FF98
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x0
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 1.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 1.000000
EventProcessor m_Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1B3016C85D0
bool m_aborting = 0x0
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x1B3016C85E8
[1] = 0x1B3016C8600
[2] = 0x1B3016C8618
[3] = 0x1B3016C8630
[4] = 0x1B3016C8648
[5] = 0x1B3016C8660
[6] = 0x1B3016C8678
[7] = 0x1B3016C8690
unsigned int m_lastSanctuaryTime = 0x17DC0600
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x1B3016C86B0
bool IsAIEnabled = 0x8
bool NeedChangeAI = 0xD4
bool m_ControlledByPlayer = 0x84
bool m_CreatedByPlayer = 0x1D
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x1B3016C86C8
Movement::MoveSpline* movespline = 0x1B318D439A8
Movement::Spline<int> spline = 0x1B318D439A8
Movement::FacingInfo facing = 0x1B318D439E8
unsigned int m_Id = 0x19110468
Movement::MoveSplineFlag splineflags = 0x1B3
int time_passed = 0x36978
float vertical_acceleration = 0.000000
float initialOrientation = 0.000000
int effect_start_time = 0x0
int point_Idx = 0x1C31A600
int point_Idx_offset = 0x1B3
bool onTransport = 0x79
UnitAI* i_AI = 0x102D
Unit* me = <Unable to read memory>
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0xD0
unsigned int m_race = 0xCA
bool m_AutoRepeatFirstCast = 0xC3
int[3] m_attackTimer
[0] = 0x1B3
[1] = 0x102E
[2] = 0x0
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = NULL
std::_List_node<Unit *,void *>* _Predecessor = 0x1B3144A7D80
std::_List_node<Unit *,void *>* _Next = 0x1030
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B3016C8720
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B3016C8730
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x1B3144ACC98
Unit* m_attacking = 0x1032
WorldObject
Object
DataMap CustomData = 0x103A
unsigned int m_objectType = 0x107A <Unable to read memory>
int m_objectTypeId = 0x107E <Unable to read memory>
unsigned int m_updateFlag = 0x1082 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x1092
unsigned int m_valuesCount = 0x10A2 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x10A4 <Unable to read memory>
bool m_objectUpdated = 0x10A6 <Unable to read memory>
bool m_inWorld = 0x10A7 <Unable to read memory>
PackedGuid m_PackGUID = 0x10AA
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x10DA <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x10DA <Unable to read memory>
float m_positionX = 0x10DA <Unable to read memory>
float m_positionY = 0x10DE <Unable to read memory>
float m_positionZ = 0x10E2 <Unable to read memory>
float m_orientation = 0x10E6 <Unable to read memory>
unsigned int m_mapId = 0x10EA <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x10EE
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x10FA
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1106
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x113A
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x116E
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x117A
unsigned int LastUsedScriptID = 0x1186 <Unable to read memory>
MovementInfo m_movementInfo = 0x118A
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x1202 <Unable to read memory>
bool m_isActive = 0x1222 <Unable to read memory>
bool m_isFarVisible = 0x1223 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x1226 <Unable to read memory>
bool m_isWorldObject = 0x122E <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x123A <Unable to read memory>
unsigned int _areaId = 0x123E <Unable to read memory>
float _floorZ = 0x1242 <Unable to read memory>
bool _outdoors = 0x1246 <Unable to read memory>
LiquidData _liquidData = 0x124A
bool _updatePositionData = 0x125E <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x1272 <Unable to read memory>
unsigned int m_phaseMask = 0x1276 <Unable to read memory>
bool m_useCombinedPhases = 0x127A <Unable to read memory>
unsigned int m_notifyflags = 0x127C <Unable to read memory>
unsigned int m_executed_notifies = 0x127E <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1282
unsigned int m_extraAttacks = 0x12C2 <Unable to read memory>
bool m_canDualWield = 0x12C6 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x12CA
SafeUnitPointer m_movedByPlayer = 0x12DA
ObjectGuid[7] m_SummonSlot
[0] = 0x12EA <Unable to read memory>
[1] = 0x12F2 <Unable to read memory>
[2] = 0x12FA <Unable to read memory>
[3] = 0x1302 <Unable to read memory>
[4] = 0x130A <Unable to read memory>
[5] = 0x1312 <Unable to read memory>
[6] = 0x131A <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x1322 <Unable to read memory>
[1] = 0x132A <Unable to read memory>
[2] = 0x1332 <Unable to read memory>
[3] = 0x133A <Unable to read memory>
float m_modMeleeHitChance = 0x1342 <Unable to read memory>
float m_modRangedHitChance = 0x1346 <Unable to read memory>
float m_modSpellHitChance = 0x134A <Unable to read memory>
int m_baseSpellCritChance = 0x134E <Unable to read memory>
float[7] m_threatModifier
[0] = 0x1352 <Unable to read memory>
[1] = 0x1356 <Unable to read memory>
[2] = 0x135A <Unable to read memory>
[3] = 0x135E <Unable to read memory>
[4] = 0x1362 <Unable to read memory>
[5] = 0x1366 <Unable to read memory>
[6] = 0x136A <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x136E <Unable to read memory>
[1] = 0x1372 <Unable to read memory>
[2] = 0x1376 <Unable to read memory>
EventProcessor m_Events = 0x137A
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x139A
[1] = 0x13B2
[2] = 0x13CA
[3] = 0x13E2
[4] = 0x13FA
[5] = 0x1412
[6] = 0x142A
[7] = 0x1442
unsigned int m_lastSanctuaryTime = 0x145A <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x1462
bool IsAIEnabled = 0x1472 <Unable to read memory>
bool NeedChangeAI = 0x1473 <Unable to read memory>
bool m_ControlledByPlayer = 0x1474 <Unable to read memory>
bool m_CreatedByPlayer = 0x1475 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x147A
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x14A2 <Unable to read memory>
unsigned int m_race = 0x14A3 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x14A4 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x14A6 <Unable to read memory>
[1] = 0x14AA <Unable to read memory>
[2] = 0x14AE <Unable to read memory>
float[5] m_createStats
[0] = 0x14B2 <Unable to read memory>
[1] = 0x14B6 <Unable to read memory>
[2] = 0x14BA <Unable to read memory>
[3] = 0x14BE <Unable to read memory>
[4] = 0x14C2 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x14CA
Unit* m_attacking = <Unable to read memory>
unsigned int m_deathState = 0x1512 <Unable to read memory>
int m_procDeep = 0x1516 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x151A
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x152A
unsigned int m_transform = 0x153A <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x1562
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x1572
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x1582
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x1592 <Unable to read memory>
unsigned int m_removedAurasCount = 0x159A <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x15A2
[1] = 0x15B2
[2] = 0x15C2
[3] = 0x15D2
[4] = 0x15E2
[5] = 0x15F2
[6] = 0x1602
[7] = 0x1612
[8] = 0x1622
[9] = 0x1632
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x2972
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x2982
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x2992
unsigned int m_interruptMask = 0x29A2 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x29A6 <Unable to read memory>
[1] = 0x29AA <Unable to read memory>
[2] = 0x29AE <Unable to read memory>
[3] = 0x29B2 <Unable to read memory>
[0] = 0x29A6
float[4]
[0] = 0x29B6 <Unable to read memory>
[1] = 0x29BA <Unable to read memory>
[2] = 0x29BE <Unable to read memory>
[3] = 0x29C2 <Unable to read memory>
float[4]
[0] = 0x29C6 <Unable to read memory>
[1] = 0x29CA <Unable to read memory>
[2] = 0x29CE <Unable to read memory>
[3] = 0x29D2 <Unable to read memory>
float[4]
[0] = 0x29D6 <Unable to read memory>
[1] = 0x29DA <Unable to read memory>
[2] = 0x29DE <Unable to read memory>
[3] = 0x29E2 <Unable to read memory>
float[4]
[0] = 0x29E6 <Unable to read memory>
[1] = 0x29EA <Unable to read memory>
[2] = 0x29EE <Unable to read memory>
[3] = 0x29F2 <Unable to read memory>
float[4]
[0] = 0x29F6 <Unable to read memory>
[1] = 0x29FA <Unable to read memory>
[2] = 0x29FE <Unable to read memory>
[3] = 0x2A02 <Unable to read memory>
float[4]
[0] = 0x2A06 <Unable to read memory>
[1] = 0x2A0A <Unable to read memory>
[2] = 0x2A0E <Unable to read memory>
[3] = 0x2A12 <Unable to read memory>
float[4]
[0] = 0x2A16 <Unable to read memory>
[1] = 0x2A1A <Unable to read memory>
[2] = 0x2A1E <Unable to read memory>
[3] = 0x2A22 <Unable to read memory>
float[4]
[0] = 0x2A26 <Unable to read memory>
[1] = 0x2A2A <Unable to read memory>
[2] = 0x2A2E <Unable to read memory>
[3] = 0x2A32 <Unable to read memory>
float[4]
[0] = 0x2A36 <Unable to read memory>
[1] = 0x2A3A <Unable to read memory>
[2] = 0x2A3E <Unable to read memory>
[3] = 0x2A42 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x2B36 <Unable to read memory>
[1] = 0x2B3A <Unable to read memory>
[0] = 0x2B36 <Unable to read memory>
float[2]
[0] = 0x2B3E <Unable to read memory>
[1] = 0x2B42 <Unable to read memory>
[0] = 0x2B36
float[2]
[0] = 0x2B46 <Unable to read memory>
[1] = 0x2B4A <Unable to read memory>
[0] = 0x2B46 <Unable to read memory>
float[2]
[0] = 0x2B4E <Unable to read memory>
[1] = 0x2B52 <Unable to read memory>
float[2]
[0] = 0x2B56 <Unable to read memory>
[1] = 0x2B5A <Unable to read memory>
[0] = 0x2B56 <Unable to read memory>
float[2]
[0] = 0x2B5E <Unable to read memory>
[1] = 0x2B62 <Unable to read memory>
bool m_canModifyStats = 0x2B66 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x2B6A
float[9] m_speed_rate
[0] = 0x2B7A <Unable to read memory>
[1] = 0x2B7E <Unable to read memory>
[2] = 0x2B82 <Unable to read memory>
[3] = 0x2B86 <Unable to read memory>
[4] = 0x2B8A <Unable to read memory>
[5] = 0x2B8E <Unable to read memory>
[6] = 0x2B92 <Unable to read memory>
[7] = 0x2B96 <Unable to read memory>
[8] = 0x2B9A <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x2BAA
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x2BC2 <Unable to read memory>
[1] = 0x2BC6 <Unable to read memory>
[2] = 0x2BCA <Unable to read memory>
[3] = 0x2BCE <Unable to read memory>
int m_regenTimer = 0x2BD2 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x2BDA
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x2C22
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x2C42 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x2C52 <Unable to read memory>
bool _instantCast = 0x2C53 <Unable to read memory>
unsigned int m_rootTimes = 0x2C56 <Unable to read memory>
unsigned int m_state = 0x2C5A <Unable to read memory>
unsigned int m_CombatTimer = 0x2C5E <Unable to read memory>
unsigned int m_lastManaUse = 0x2C62 <Unable to read memory>
TimeTrackerSmall m_splineSyncTimer = 0x2C66 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x2C6A
HostileRefMgr m_HostileRefMgr = 0x2C7A
FollowerRefMgr m_FollowingRefMgr = 0x2CB2
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x2CEA <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x2CF2
RedirectThreatInfo _redirectThreatInfo = 0x2D32
bool m_cleanupDone = 0x2D42 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x2D43 <Unable to read memory>
unsigned int _oldFactionId = 0x2D46 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x2D4A <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x2D4E <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x2D52
ObjectGuid _lastDamagedTargetGuid = 0x2D92 <Unable to read memory>
unsigned int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x1B319B12BF8
std::_List_node<DynamicObject *,void *>* _Head = 0x1033
std::_List_node<DynamicObject *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x1B3016C8768
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = NULL
std::_List_node<ObjectGuid,void *>* _Head = 0x1B31AC23B68
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x1B3016C8778
unsigned int m_transform = 0x1034
Spell*[4] m_currentSpells
[0] = NULL
[1] = 0x1B3141B3B28
[2] = 0x1035
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x1B317C27218
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x1B3016C87B0
<user defined> value_compare = 0x1B317C27218
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x1B3016C87C0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B3016C87C0
<user defined> value_compare = 0x0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x1B300001037
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0x1B3016C87D8
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1B3016C87D0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x1B31A0B4B98
unsigned int m_removedAurasCount = 0x1038
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x1B3016C87F0
[1] = 0x1B3016C8800
[2] = 0x1B3016C8810
[3] = 0x1B3016C8820
[4] = 0x1B3016C8830
[5] = 0x1B3016C8840
[6] = 0x1B3016C8850
[7] = 0x1B3016C8860
[8] = 0x1B3016C8870
[9] = 0x1B3016C8880
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x1B318920668
std::_List_node<Aura *,void *>* _Head = 0x110C
std::_List_node<Aura *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1B3016C9BC0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = NULL
std::_List_node<AuraApplication *,void *>* _Head = 0x1B318359FE8
std::_List_node<AuraApplication *,void *>** _Tail = 0xC0CF744EC0CF74
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x1B3016C9BD0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x1B3016C9BE0
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B3016C9BE0
<user defined> value_compare = 0x1B3016C9BE0
unsigned int m_interruptMask = 0x1C8BD8B8
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x1B3016C9BF4
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 27244.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x18D2924800000000
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x1B3016C9D84
float[2]
[0] = 44.201302
[1] = 0.000000
[0] = 0x4230CE22
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x1120000001B3
float[2]
[0] = 66.301956
[1] = 0.000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x1B318D2E490
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B3016C9DB8
<user defined> value_compare = 0x1B3016C9DB8
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 1.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = 0x1123
Unit* _unit = <Unable to read memory>
UnitActionBarEntry[10] PetActionBar
[0] = 0x112B <Unable to read memory>
[1] = 0x112F <Unable to read memory>
[2] = 0x1133 <Unable to read memory>
[3] = 0x1137 <Unable to read memory>
[4] = 0x113B <Unable to read memory>
[5] = 0x113F <Unable to read memory>
[6] = 0x1143 <Unable to read memory>
[7] = 0x1147 <Unable to read memory>
[8] = 0x114B <Unable to read memory>
[9] = 0x114F <Unable to read memory>
UnitActionBarEntry[4] _charmspells
[0] = 0x1153 <Unable to read memory>
[1] = 0x1157 <Unable to read memory>
[2] = 0x115B <Unable to read memory>
[3] = 0x115F <Unable to read memory>
int _CommandState = 0x1163 <Unable to read memory>
unsigned int _petnumber = 0x1167 <Unable to read memory>
unsigned int _oldReactState = 0x116B <Unable to read memory>
bool _isCommandAttack = 0x116C <Unable to read memory>
bool _isCommandFollow = 0x116D <Unable to read memory>
bool _isAtStay = 0x116E <Unable to read memory>
bool _isFollowing = 0x116F <Unable to read memory>
bool _isReturning = 0x1170 <Unable to read memory>
int _forcedSpellId = 0x1173 <Unable to read memory>
ObjectGuid _forcedTargetGUID = 0x117B <Unable to read memory>
float _stayX = 0x1183 <Unable to read memory>
float _stayY = 0x1187 <Unable to read memory>
float _stayZ = 0x118B <Unable to read memory>
GlobalCooldownMgr _GlobalCooldownMgr = 0x1193
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = NULL
std::_List_node<Player *,void *>* _Head = 0x1B31419F6F8
std::_List_node<Player *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x1B3016C9DF8
MotionMaster* i_motionMaster = 0x1B300001124
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = NULL
[1] = NULL
[2] = NULL
int _top = 0x0
Unit* _owner = NULL
bool[3] _needInit
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int _cleanFlag = 0x0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x18FB8048
[3] = 0x1B3
int m_regenTimer = 0x1125
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x1B318C387B8
unsigned int iUpdateTimer = 0x1126
ThreatContainer iThreatContainer = 0x1B3016C9E40
ThreatContainer iThreatOfflineContainer = 0x1B3016C9E58
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x1B3016C9E70
<user defined> value_compare = 0x1B3016C9E70
Vehicle* m_vehicle = 0x1129
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x1131
Unit* _me = <Unable to read memory>
VehicleEntry* _vehicleInfo = <Unable to read memory>
unsigned int _usableSeatNum = 0x1151 <Unable to read memory>
unsigned int _creatureEntry = 0x1155 <Unable to read memory>
int _status = 0x1159 <Unable to read memory>
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x16DABF0
LiquidTypeEntry* _lastLiquid = 0x112A
unsigned int Id = 0x112A <Unable to read memory>
unsigned int Type = 0x112E <Unable to read memory>
unsigned int SpellId = 0x1132 <Unable to read memory>
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x1A6603A0
unsigned int m_CombatTimer = 0x1B3
unsigned int m_lastManaUse = 0x112B
TimeTrackerSmall m_splineSyncTimer
int i_expiryTime = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x0
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x1B3016C9EB8
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x1B3016C9ED0
LinkedListElement iLast = 0x1B3016C9EE0
unsigned int iSize = 0x1822B790
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x112C
Unit* iOwner = 0x1B30000112E
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x1B3016C9F08
LinkedListElement iLast = 0x1B3016C9F18
unsigned int iSize = 0x1130
<user defined> ?$Iterator@VLinkedListElement@@ = 0x1794A900
<user defined> iterator = 0x1794A900
<user defined> iterator = 0x0
Unit* m_comboTarget = NULL
int m_comboPoints = 0x50
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1131
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x1131
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x1131
std::_List_node<Unit *,void *>* _Predecessor = NULL
std::_List_node<Unit *,void *>* _Next = 0x1B3144AA170
<user defined> _Equal_range_result = 0x1131
<user defined> _Multi_equal_check_result = 0x1131
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x1131
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B3016C9F48
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B3016C9F58
unsigned int _Mask = 0x1133
unsigned int _Maxidx = 0x0
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x1B31834A9B0
unsigned int _threatPct = 0x1134
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x78
unsigned int _lastExtraAttackSpell = 0x1B3
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1135
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x1135
<user defined> _Range_eraser = 0x1135
<user defined> _Equal_range_result = 0x1135
<user defined> _Multi_equal_check_result = 0x1135
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x1135
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x1B3016C9FA8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x1B3016C9FB8
unsigned int _Mask = 0x1137
unsigned int _Maxidx = 0x0
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x1B31B4D86F8
GridObject<Creature>
GridReference<Creature> _gridRef
Reference<GridRefMgr<Creature>,Creature>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = 0x1B31432A380
GridRefMgr<Creature>* iRefTo = 0x1139
Creature* iRefFrom = NULL
MovableMapObject
Cell _currentCell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x14323810
unsigned int grid_y = 0x14323810
unsigned int cell_x = 0x14323810
unsigned int cell_y = 0x14323810
unsigned int nocreate = 0x14323810
unsigned int reserved = 0x14323810
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x14323810
unsigned int All = 0x14323810
Cell::<unnamed-type-data> data = 0x14323810
int _moveState = 0x1B3
Position _newPosition
PositionXYStreamer
Position* Pos = 0x113A
PositionXYZStreamer
<user defined> m_pos = 0x113A
PositionXYZOStreamer
<user defined> m_pos = 0x113A
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
<unnamed-type-_spellFocusInfo>
Spell* Spell = 0x8
SpellInfo* m_spellInfo = <Unable to read memory>
Item* m_CastItem = <Unable to read memory>
Item* m_weaponItem = <Unable to read memory>
ObjectGuid m_castItemGUID = 0x20 <Unable to read memory>
unsigned int m_cast_count = 0x28 <Unable to read memory>
unsigned int m_glyphIndex = 0x2C <Unable to read memory>
unsigned int m_preCastSpell = 0x30 <Unable to read memory>
SpellCastTargets m_targets = 0x38
int m_customError = 0x128 <Unable to read memory>
Unit* m_comboTarget = <Unable to read memory>
int m_comboPointGain = 0x138 <Unable to read memory>
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x140
Unit* m_caster = <Unable to read memory>
SpellValue* m_spellValue = <Unable to read memory>
ObjectGuid m_originalCasterGUID = 0x160 <Unable to read memory>
Unit* m_originalCaster = <Unable to read memory>
Spell** m_selfContainer = <Unable to read memory>
int m_spellSchoolMask = 0x178 <Unable to read memory>
int m_attackType = 0x17C <Unable to read memory>
int m_powerCost = 0x180 <Unable to read memory>
int m_casttime = 0x184 <Unable to read memory>
int m_channeledDuration = 0x188 <Unable to read memory>
bool m_canReflect = 0x18C <Unable to read memory>
unsigned int m_spellFlags = 0x18D <Unable to read memory>
bool m_autoRepeat = 0x18E <Unable to read memory>
unsigned int m_runesState = 0x18F <Unable to read memory>
unsigned int m_delayAtDamageCount = 0x190 <Unable to read memory>
unsigned int m_delayStart = 0x198 <Unable to read memory>
unsigned int m_delayMoment = 0x1A0 <Unable to read memory>
unsigned int m_delayTrajectory = 0x1A8 <Unable to read memory>
bool m_immediateHandled = 0x1B0 <Unable to read memory>
bool m_referencedFromCurrentSpell = 0x1B1 <Unable to read memory>
bool m_executedCurrently = 0x1B2 <Unable to read memory>
bool m_needComboPoints = 0x1B3 <Unable to read memory>
unsigned int m_applyMultiplierMask = 0x1B4 <Unable to read memory>
float[3] m_damageMultipliers
[0] = 0x1B8 <Unable to read memory>
[1] = 0x1BC <Unable to read memory>
[2] = 0x1C0 <Unable to read memory>
Unit* unitTarget = <Unable to read memory>
Item* itemTarget = <Unable to read memory>
GameObject* gameObjTarget = <Unable to read memory>
WorldLocation* destTarget = <Unable to read memory>
int damage = 0x1E8 <Unable to read memory>
int effectHandleMode = 0x1EC <Unable to read memory>
Aura* m_spellAura = <Unable to read memory>
int m_diminishLevel = 0x1F8 <Unable to read memory>
int m_diminishGroup = 0x1FC <Unable to read memory>
GameObject* focusObject = <Unable to read memory>
int m_damage = 0x208 <Unable to read memory>
int m_healing = 0x20C <Unable to read memory>
unsigned int m_procAttacker = 0x210 <Unable to read memory>
unsigned int m_procVictim = 0x214 <Unable to read memory>
unsigned int m_procEx = 0x218 <Unable to read memory>
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x220
unsigned int m_channelTargetEffectMask = 0x230 <Unable to read memory>
GOTargetInfo
ObjectGuid targetGUID = 0x8 <Unable to read memory>
unsigned int timeDelay = 0x10 <Unable to read memory>
unsigned int effectMask = 0x18 <Unable to read memory>
bool processed = 0x19 <Unable to read memory>
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x238
ItemTargetInfo
Item* item = <Unable to read memory>
unsigned int effectMask = 0x10 <Unable to read memory>
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x248
SpellDestination[3] m_destTargets
[0] = 0x258
[1] = 0x288
[2] = 0x2B8
bool _scriptsLoaded = 0x2E8 <Unable to read memory>
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x2F0
HitTriggerSpell
SpellInfo* triggeredSpell = <Unable to read memory>
SpellInfo* triggeredByAura = <Unable to read memory>
unsigned int triggeredByEffIdx = 0x18 <Unable to read memory>
int chance = 0x1C <Unable to read memory>
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x300
unsigned int m_spellState = 0x310 <Unable to read memory>
int m_timer = 0x314 <Unable to read memory>
SpellEvent* _spellEvent = <Unable to read memory>
int _triggeredCastFlags = 0x320 <Unable to read memory>
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x328
bool m_skipCheck = 0x338 <Unable to read memory>
unsigned int m_auraScaleMask = 0x339 <Unable to read memory>
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x340 <Unable to read memory>
bool _spellTargetsSelected = 0x348 <Unable to read memory>
ByteBuffer*[3] m_effectExecuteData
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
unsigned int Delay = 0x16CA290
ObjectGuid Target
unsigned int _guid = 0x1B3016D9300
float Orientation = 0.000000
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo
Spell* Spell = 0x1B318E5C660
SpellInfo* m_spellInfo = 0x1B3016CA020
Item* m_CastItem = 0x1B319DBA698
Item* m_weaponItem = 0x393CA
ObjectGuid m_castItemGUID = 0x1B318AABAE0
unsigned int m_cast_count = 0x90
unsigned int m_glyphIndex = 0x1B3
unsigned int m_preCastSpell = 0x393CB
SpellCastTargets m_targets = 0x1B318E5C690
int m_customError = 0x144D1218
Unit* m_comboTarget = 0x1B31A1DE790
int m_comboPointGain = 0xD6
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x1B318E5C798
Unit* m_caster = 0x393D7
SpellValue* m_spellValue = NULL
ObjectGuid m_originalCasterGUID = 0x1B31C98F750
Unit* m_originalCaster = 0x393D8
Spell** m_selfContainer = NULL
int m_spellSchoolMask = 0x1BE8A918
int m_attackType = 0x1B3
int m_powerCost = 0x393D9
int m_casttime = 0x0
int m_channeledDuration = 0x1795B3A8
bool m_canReflect = 0xB3
unsigned int m_spellFlags = 0x1
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x78
unsigned int m_delayStart = 0x393DA
unsigned int m_delayMoment = 0x1B313BF8018
unsigned int m_delayTrajectory = 0x1B31A9E6520
bool m_immediateHandled = 0xDB
bool m_referencedFromCurrentSpell = 0x93
bool m_executedCurrently = 0x3
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = 0x393DC
Item* itemTarget = NULL
GameObject* gameObjTarget = 0x1B31A661D68
WorldLocation* destTarget = 0x393DD
int damage = 0x0
int effectHandleMode = 0x0
Aura* m_spellAura = 0x1B31E727F40
int m_diminishLevel = 0x393DE
int m_diminishGroup = 0x0
GameObject* focusObject = 0x1B318807A38
int m_damage = 0x1B7D4AA8
int m_healing = 0x1B3
unsigned int m_procAttacker = 0x393DF
unsigned int m_procVictim = 0x0
unsigned int m_procEx = 0x0
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x1B318E5C878
unsigned int m_channelTargetEffectMask = 0x50
GOTargetInfo
ObjectGuid targetGUID = 0x1B3016CA020
unsigned int timeDelay = 0x1B319DBA698
unsigned int effectMask = 0xCA
bool processed = 0x93
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x1B318E5C890
ItemTargetInfo
Item* item = 0x1B3016CA020
unsigned int effectMask = 0x98
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x1B318E5C8A0
SpellDestination[3] m_destTargets
[0] = 0x1B318E5C8B0
[1] = 0x1B318E5C8E0
[2] = 0x1B318E5C910
bool _scriptsLoaded = 0xE8
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x1B318E5C948
HitTriggerSpell
SpellInfo* triggeredSpell = 0x1B3016CA020
SpellInfo* triggeredByAura = 0x1B319DBA698
unsigned int triggeredByEffIdx = 0xCA
int chance = 0x0
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x1B318E5C958
unsigned int m_spellState = 0x19AFDFE0
int m_timer = 0x1B3
SpellEvent* _spellEvent = 0x393EA
int _triggeredCastFlags = 0x184D6A90
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x1B318E5C980
bool m_skipCheck = 0x28
unsigned int m_auraScaleMask = 0x44
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x1B31B4CB030
bool _spellTargetsSelected = 0xEC
ByteBuffer*[3] m_effectExecuteData
[0] = NULL
[1] = 0x1B31AF26578
[2] = 0x393ED
unsigned int Delay = 0x113B
ObjectGuid Target
unsigned int _guid = 0x0
float Orientation = 0.000000
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1B3016CA048
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1B3016CA060
unsigned int gold = 0x113E
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer
unsigned int _guid = 0x0
ObjectGuid lootOwnerGUID
unsigned int _guid = 0x1B31797E3E0
int loot_type = 0x113F
ObjectGuid containerGUID
unsigned int _guid = 0x0
ObjectGuid sourceWorldObjectGUID
unsigned int _guid = 0x1B317ACB170
GameObject* sourceGameObject = 0x1140
WorldObject
Object
DataMap CustomData = 0x1148
unsigned int m_objectType = 0x1188 <Unable to read memory>
int m_objectTypeId = 0x118C <Unable to read memory>
unsigned int m_updateFlag = 0x1190 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x11A0
unsigned int m_valuesCount = 0x11B0 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x11B2 <Unable to read memory>
bool m_objectUpdated = 0x11B4 <Unable to read memory>
bool m_inWorld = 0x11B5 <Unable to read memory>
PackedGuid m_PackGUID = 0x11B8
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x11E8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x11E8 <Unable to read memory>
float m_positionX = 0x11E8 <Unable to read memory>
float m_positionY = 0x11EC <Unable to read memory>
float m_positionZ = 0x11F0 <Unable to read memory>
float m_orientation = 0x11F4 <Unable to read memory>
unsigned int m_mapId = 0x11F8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x11FC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1208
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1214
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1248
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x127C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1288
unsigned int LastUsedScriptID = 0x1294 <Unable to read memory>
MovementInfo m_movementInfo = 0x1298
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x1310 <Unable to read memory>
bool m_isActive = 0x1330 <Unable to read memory>
bool m_isFarVisible = 0x1331 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x1334 <Unable to read memory>
bool m_isWorldObject = 0x133C <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x1348 <Unable to read memory>
unsigned int _areaId = 0x134C <Unable to read memory>
float _floorZ = 0x1350 <Unable to read memory>
bool _outdoors = 0x1354 <Unable to read memory>
LiquidData _liquidData = 0x1358
bool _updatePositionData = 0x136C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x1380 <Unable to read memory>
unsigned int m_phaseMask = 0x1384 <Unable to read memory>
bool m_useCombinedPhases = 0x1388 <Unable to read memory>
unsigned int m_notifyflags = 0x138A <Unable to read memory>
unsigned int m_executed_notifies = 0x138C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1390
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x13D0
MovableMapObject
Cell _currentCell = 0x13F8 <Unable to read memory>
int _moveState = 0x13FC <Unable to read memory>
Position _newPosition = 0x1400
Loot loot = 0x1410
unsigned int m_groupLootTimer = 0x14E8 <Unable to read memory>
unsigned int lootingGroupLowGUID = 0x14EC <Unable to read memory>
GameObjectModel* m_model = <Unable to read memory>
unsigned int m_spellId = 0x14F8 <Unable to read memory>
int m_respawnTime = 0x1500 <Unable to read memory>
unsigned int m_respawnDelayTime = 0x1508 <Unable to read memory>
unsigned int m_despawnDelay = 0x150C <Unable to read memory>
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0x1510 <Unable to read memory>
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x1518 <Unable to read memory>
int m_lootState = 0x1520 <Unable to read memory>
bool m_spawnedByDefault = 0x1524 <Unable to read memory>
unsigned int m_cooldownTime = 0x1528 <Unable to read memory>
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x1530
ObjectGuid m_ritualOwnerGUID = 0x1570 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x1578
unsigned int m_usetimes = 0x1588 <Unable to read memory>
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x1590
unsigned int m_spawnId = 0x15A0 <Unable to read memory>
GameObjectTemplate* m_goInfo = <Unable to read memory>
GameObjectData* m_goData = <Unable to read memory>
GameObjectValue m_goValue = 0x15B8
bool m_allowModifyDestructibleBuilding = 0x15C8 <Unable to read memory>
int m_packedRotation = 0x15D0 <Unable to read memory>
G3D::Quat m_localRotation = 0x15D8
Position m_stationaryPosition = 0x15E8
ObjectGuid m_lootRecipient = 0x15F8 <Unable to read memory>
unsigned int m_lootRecipientGroup = 0x1600 <Unable to read memory>
unsigned int m_LootMode = 0x1604 <Unable to read memory>
unsigned int m_lootGenerationTime = 0x1608 <Unable to read memory>
ObjectGuid m_linkedTrap = 0x1610 <Unable to read memory>
ObjectGuid _lootStateUnitGUID = 0x1618 <Unable to read memory>
GameObjectAI* m_AI = <Unable to read memory>
bool m_saveStateOnDb = 0x1628 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1B3016CA0B0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x1B3016CA0C0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B3016CA0C0
<user defined> value_compare = 0x1B300001141
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x1B3016CA0D0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B3016CA0D0
<user defined> value_compare = 0x1B31BA46F60
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x1B3016CA0E0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B3016CA0E0
<user defined> value_compare = 0x0
LootValidatorRefMgr i_LootValidatorRefMgr
RefMgr<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0x1B3016CA0F8
LinkedListElement iLast = 0x1B3016CA108
unsigned int iSize = 0x1A4C8F88
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x1B3016CA0F0
iterator
LootValidatorRef* _Ptr = 0x7FF700001143
unsigned int[8] m_spells
[0] = 0x1145
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x1DC254D0
[5] = 0x1B3
[6] = 0x1146
[7] = 0x0
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x1B3016CA140
<user defined> value_compare = 0x0
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x1147
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x16D93C0
[5] = 0x1B3
[6] = 0x1148
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
float m_SightDistance = 0.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0xB3
unsigned int m_moveCircleMovementTime = 0x1149
unsigned int m_moveBackwardsMovementTime = 0x7D0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
<user defined> _List_node_remove_op = 0x0
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair
std::_List_val<std::_List_simple_types<VendorItemCount> > _Myval2 = 0x1B3016CA188
ObjectGuid m_lootRecipient
unsigned int _guid = 0x114A
unsigned int m_lootRecipientGroup = 0x0
int m_corpseRemoveTime = 0x1B313BEE498
int m_respawnTime = 0x114B
int m_respawnedTime = 0x0
unsigned int m_respawnDelay = 0x184D56C8
unsigned int m_corpseDelay = 0x1B3
float m_wanderDistance = 0.000000
unsigned int m_boundaryCheckTime = 0x9C4
unsigned int m_transportCheckTimer = 0x0
unsigned int lootPickPocketRestoreTime = 0x0
unsigned int m_combatPulseTime = 0x19B14488
unsigned int m_combatPulseDelay = 0x1B3
unsigned int m_reactState = 0x4D
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x0
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x28
bool m_regenPower = 0x30
bool m_AI_locked = 0xD5
int m_meleeDamageSchoolMask = 0x1B3
unsigned int m_originalEntry = 0x114E
bool m_moveInLineOfSightDisabled = 0x0
bool m_moveInLineOfSightStrictlyDisabled = 0x0
Position m_homePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = 0x114F
PositionXYZStreamer
<user defined> m_pos = 0x114F
PositionXYZOStreamer
<user defined> m_pos = 0x114F
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0xD8
CreatureTemplate* m_creatureInfo = 0x1B200001150
unsigned int Entry = 0x1B200001150 <Unable to read memory>
unsigned int[3] DifficultyEntry
[0] = 0x1B200001154 <Unable to read memory>
[1] = 0x1B200001158 <Unable to read memory>
[2] = 0x1B20000115C <Unable to read memory>
unsigned int[2] KillCredit
[0] = 0x1B200001160 <Unable to read memory>
[1] = 0x1B200001164 <Unable to read memory>
unsigned int Modelid1 = 0x1B200001168 <Unable to read memory>
unsigned int Modelid2 = 0x1B20000116C <Unable to read memory>
unsigned int Modelid3 = 0x1B200001170 <Unable to read memory>
unsigned int Modelid4 = 0x1B200001174 <Unable to read memory>
std::string Name = 0x1B200001178 <Unable to read memory>
std::string SubName = 0x1B200001198 <Unable to read memory>
std::string IconName = 0x1B2000011B8 <Unable to read memory>
unsigned int GossipMenuId = 0x1B2000011D8 <Unable to read memory>
unsigned int minlevel = 0x1B2000011DC <Unable to read memory>
unsigned int maxlevel = 0x1B2000011DD <Unable to read memory>
unsigned int expansion = 0x1B2000011E0 <Unable to read memory>
unsigned int faction = 0x1B2000011E4 <Unable to read memory>
unsigned int npcflag = 0x1B2000011E8 <Unable to read memory>
float speed_walk = 0x1B2000011EC <Unable to read memory>
float speed_run = 0x1B2000011F0 <Unable to read memory>
float speed_swim = 0x1B2000011F4 <Unable to read memory>
float speed_flight = 0x1B2000011F8 <Unable to read memory>
float detection_range = 0x1B2000011FC <Unable to read memory>
float scale = 0x1B200001200 <Unable to read memory>
unsigned int rank = 0x1B200001204 <Unable to read memory>
unsigned int dmgschool = 0x1B200001208 <Unable to read memory>
float DamageModifier = 0x1B20000120C <Unable to read memory>
unsigned int BaseAttackTime = 0x1B200001210 <Unable to read memory>
unsigned int RangeAttackTime = 0x1B200001214 <Unable to read memory>
float BaseVariance = 0x1B200001218 <Unable to read memory>
float RangeVariance = 0x1B20000121C <Unable to read memory>
unsigned int unit_class = 0x1B200001220 <Unable to read memory>
unsigned int unit_flags = 0x1B200001224 <Unable to read memory>
unsigned int unit_flags2 = 0x1B200001228 <Unable to read memory>
unsigned int dynamicflags = 0x1B20000122C <Unable to read memory>
unsigned int family = 0x1B200001230 <Unable to read memory>
unsigned int trainer_type = 0x1B200001234 <Unable to read memory>
unsigned int trainer_spell = 0x1B200001238 <Unable to read memory>
unsigned int trainer_class = 0x1B20000123C <Unable to read memory>
unsigned int trainer_race = 0x1B200001240 <Unable to read memory>
unsigned int type = 0x1B200001244 <Unable to read memory>
unsigned int type_flags = 0x1B200001248 <Unable to read memory>
unsigned int lootid = 0x1B20000124C <Unable to read memory>
unsigned int pickpocketLootId = 0x1B200001250 <Unable to read memory>
unsigned int SkinLootId = 0x1B200001254 <Unable to read memory>
int[7] resistance
[0] = 0x1B200001258 <Unable to read memory>
[1] = 0x1B20000125C <Unable to read memory>
[2] = 0x1B200001260 <Unable to read memory>
[3] = 0x1B200001264 <Unable to read memory>
[4] = 0x1B200001268 <Unable to read memory>
[5] = 0x1B20000126C <Unable to read memory>
[6] = 0x1B200001270 <Unable to read memory>
unsigned int[8] spells
[0] = 0x1B200001274 <Unable to read memory>
[1] = 0x1B200001278 <Unable to read memory>
[2] = 0x1B20000127C <Unable to read memory>
[3] = 0x1B200001280 <Unable to read memory>
[4] = 0x1B200001284 <Unable to read memory>
[5] = 0x1B200001288 <Unable to read memory>
[6] = 0x1B20000128C <Unable to read memory>
[7] = 0x1B200001290 <Unable to read memory>
unsigned int PetSpellDataId = 0x1B200001294 <Unable to read memory>
unsigned int VehicleId = 0x1B200001298 <Unable to read memory>
unsigned int mingold = 0x1B20000129C <Unable to read memory>
unsigned int maxgold = 0x1B2000012A0 <Unable to read memory>
std::string AIName = 0x1B2000012A8 <Unable to read memory>
unsigned int MovementType = 0x1B2000012C8 <Unable to read memory>
CreatureMovementData Movement
unsigned int Ground = 0x1B2000012CC <Unable to read memory>
unsigned int Flight = 0x1B2000012CD <Unable to read memory>
bool Swim = 0x1B2000012CE <Unable to read memory>
bool Rooted = 0x1B2000012CF <Unable to read memory>
unsigned int Chase = 0x1B2000012D0 <Unable to read memory>
unsigned int Random = 0x1B2000012D1 <Unable to read memory>
unsigned int InteractionPauseTimer = 0x1B2000012D4 <Unable to read memory>
float HoverHeight = 0x1B2000012D8 <Unable to read memory>
float ModHealth = 0x1B2000012DC <Unable to read memory>
float ModMana = 0x1B2000012E0 <Unable to read memory>
float ModArmor = 0x1B2000012E4 <Unable to read memory>
float ModExperience = 0x1B2000012E8 <Unable to read memory>
bool RacialLeader = 0x1B2000012EC <Unable to read memory>
unsigned int movementId = 0x1B2000012F0 <Unable to read memory>
bool RegenHealth = 0x1B2000012F4 <Unable to read memory>
unsigned int MechanicImmuneMask = 0x1B2000012F8 <Unable to read memory>
unsigned int SpellSchoolImmuneMask = 0x1B2000012FC <Unable to read memory>
unsigned int flags_extra = 0x1B200001300 <Unable to read memory>
unsigned int ScriptID = 0x1B200001304 <Unable to read memory>
WorldPacket queryData
ByteBuffer
unsigned int _rpos = 0x1B200001310 <Unable to read memory>
unsigned int _wpos = 0x1B200001318 <Unable to read memory>
std::vector<unsigned char,std::allocator<unsigned char> > _storage = 0x1B200001320
unsigned int m_opcode = 0x1B200001338 <Unable to read memory>
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > m_receivedTime = 0x1B200001340 <Unable to read memory>
CreatureData* m_creatureData = NULL
float m_detectionDistance = 0.000000
unsigned int m_LootMode = 0x1B3
unsigned int m_waypointID = 0x1151
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool TriggerJustRespawned = 0xC8
std::shared_ptr<__int64> _lastDamagedTime
std::_Ptr_base<__int64>
int* _Ptr = 0x1152 <Unable to read memory>
std::_Ref_count_base* _Rep = NULL
ObjectGuid m_cannotReachTarget
unsigned int _guid = 0x1B3187E9248
unsigned int m_cannotReachTimer = 0x1153
Spell* _focusSpell = NULL
bool _isMissingSwimmingFlagOutOfCombat = 0xF0
unsigned int m_assistanceTimer = 0x1B3
unsigned int _playerDamageReq = 0x1154
bool _damagedByPlayer = 0x1
Parameter Creature* creature = 0x1B30C410020
Unit
WorldObject
Object
DataMap CustomData = 0x1B30C410028
unsigned int m_objectType = 0x73D0
int m_objectTypeId = 0x1B3
unsigned int m_updateFlag = 0x7450
int* m_int32Values = 0x0
unsigned int* m_uint32Values = 0x0
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x1B30C410080
unsigned int m_valuesCount = 0x54E0
unsigned int _fieldNotifyFlags = 0xB36
bool m_objectUpdated = 0xB3
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x1B30C410098
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x1B3122A6370
PositionXYZStreamer
<user defined> m_pos = 0x1B3122A6370
PositionXYZOStreamer
<user defined> m_pos = 0x1B3122A6370
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x8
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1B30C4100DC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1B30C4100E8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1B30C4100F4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1B30C410128
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1B30C41015C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1B30C410168
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x1B30C410178
ElunaEventProcessor* elunaEvents = 0x1B2ED820954
std::string m_name = "..."
bool m_isActive = 0x80
bool m_isFarVisible = 0xCD
std::optional<float> m_visibilityDistanceOverride = 0x35ACD2800007FF7
bool m_isWorldObject = 0xB3
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x0
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0xB3
LiquidData _liquidData = 0x1B30C410238
bool _updatePositionData = 0x0
Transport* m_transport = 0x1B304092540
Map* m_currMap = NULL
unsigned int m_InstanceId = 0x4092540
unsigned int m_phaseMask = 0x1B3
bool m_useCombinedPhases = 0xC0
unsigned int m_notifyflags = 0x409
unsigned int m_executed_notifies = 0x1B3
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1B30C410270
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1B30C4102B8
SafeUnitPointer m_movedByPlayer
Unit* ptr = NULL
Unit* defaultValue = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x0
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1B30C410370
bool m_aborting = 0x0
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x1B30C410388
[1] = 0x1B30C4103A0
[2] = 0x1B30C4103B8
[3] = 0x1B30C4103D0
[4] = 0x1B30C4103E8
[5] = 0x1B30C410400
[6] = 0x1B30C410418
[7] = 0x1B30C410430
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x1B30C410450
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x1B30C410468
Movement::MoveSpline* movespline = NULL
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B30C4104B8
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = NULL
std::_List_node<Unit *,void *>* _Predecessor = NULL
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B30C4104B8
<user defined> _Multi_equal_check_result = 0x1B30C4104B8
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B30C4104C0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B30C4104D0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
Unit* m_attacking = NULL
unsigned int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = NULL
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x1B30C410508
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = NULL
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x1B30C410518
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x1B30C410550
<user defined> value_compare = 0x0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x1B30C410560
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B30C410560
<user defined> value_compare = 0x0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = NULL
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1B30C410570
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = NULL
unsigned int m_removedAurasCount = 0x0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x1B30C410590
[1] = 0x1B30C4105A0
[2] = 0x1B30C4105B0
[3] = 0x1B30C4105C0
[4] = 0x1B30C4105D0
[5] = 0x1B30C4105E0
[6] = 0x1B30C4105F0
[7] = 0x1B30C410600
[8] = 0x1B30C410610
[9] = 0x1B30C410620
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = NULL
std::_List_node<Aura *,void *>* _Head = NULL
<user defined>* _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1B30C411960
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = NULL
std::_List_node<AuraApplication *,void *>* _Head = NULL
std::_List_node<AuraApplication *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x1B30C411970
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x1B30C411980
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B30C411980
<user defined> value_compare = 0x1B30C411980
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x1B30C411994
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x1B30C411B24
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B30C411B58
<user defined> value_compare = 0x1B30C411B58
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = NULL
std::_List_node<Player *,void *>* _Head = NULL
std::_List_node<Player *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x1B30C411B98
MotionMaster* i_motionMaster = NULL
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = NULL
Unit* iOwner = NULL
unsigned int iUpdateTimer = 0x0
ThreatContainer iThreatContainer = 0x1B30C411BE0
ThreatContainer iThreatOfflineContainer = 0x1B30C411BF8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x1B30C411C10
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x1B30C411C10
<user defined> value_compare = 0x1B30C411C10
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x0
TimeTrackerSmall m_splineSyncTimer
int i_expiryTime = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x0
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x1B30C411C58
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x1B30C411C70
LinkedListElement iLast = 0x1B30C411C80
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x1B30C411C68
Unit* iOwner = NULL
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x1B30C411CA8
LinkedListElement iLast = 0x1B30C411CB8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x1B30C411CA0
Unit* m_comboTarget = NULL
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B30C411CE0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = NULL
std::_List_node<Unit *,void *>* _Predecessor = NULL
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B30C411CE0
<user defined> _Multi_equal_check_result = 0x1B30C411CE0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B30C411CE8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B30C411CF8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = NULL
<user defined> _Range_eraser = 0x0
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x0
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x1B30C411D48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x1B30C411D58
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x0
GridObject<Creature>
GridReference<Creature> _gridRef
Reference<GridRefMgr<Creature>,Creature>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
GridRefMgr<Creature>* iRefTo = NULL
Creature* iRefFrom = NULL
MovableMapObject
Cell _currentCell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x0
unsigned int grid_y = 0x0
unsigned int cell_x = 0x0
unsigned int cell_y = 0x0
unsigned int nocreate = 0x0
unsigned int reserved = 0x0
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x0
unsigned int All = 0x0
Cell::<unnamed-type-data> data = 0x0
int _moveState = 0x0
Position _newPosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
<unnamed-type-_spellFocusInfo>
Spell* Spell = 0x7FF715E7CF00
SpellInfo* m_spellInfo = 0x7FF7152287C0
Item* m_CastItem = 0x7FF7152292F0
Item* m_weaponItem = 0x7FF715238E90
ObjectGuid m_castItemGUID = 0x7FF71522A6D0
unsigned int m_cast_count = 0x40
unsigned int m_glyphIndex = 0x7FF7
unsigned int m_preCastSpell = 0x15232760
SpellCastTargets m_targets = 0x7FF715E7CF30
int m_customError = 0x15228910
Unit* m_comboTarget = 0x7FF7156FDBA0
int m_comboPointGain = 0xB0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x7FF715E7D038
Unit* m_caster = 0x7FF715237320
SpellValue* m_spellValue = 0x636E657265666552
ObjectGuid m_originalCasterGUID = 0x207373616C633C65
Unit* m_originalCaster = 0x4D66655264697247
Spell** m_selfContainer = <Unable to read memory>
int m_spellSchoolMask = 0x72474E20
int m_attackType = 0x383C6469
int m_powerCost = 0x616C632C
int m_casttime = 0x50207373
int m_channeledDuration = 0x6579616C
bool m_canReflect = 0x72
unsigned int m_spellFlags = 0x2C
bool m_autoRepeat = 0x73
unsigned int m_runesState = 0x74
unsigned int m_delayAtDamageCount = 0x72
unsigned int m_delayStart = 0x6C633C7473694C65
unsigned int m_delayMoment = 0x656D614720737361
unsigned int m_delayTrajectory = 0x732C7463656A624F
bool m_immediateHandled = 0x74
bool m_referencedFromCurrentSpell = 0x72
bool m_executedCurrently = 0x75
bool m_needComboPoints = 0x63
unsigned int m_applyMultiplierMask = 0x74
float[3] m_damageMultipliers
[0] = 15443743265718152579776512.000000
[1] = 3476378936388117069824.000000
[2] = 19282594100907422886848351961088.000000
Unit* unitTarget = 0x757274732C726579
Item* itemTarget = 0x4C65707954207463
GameObject* gameObjTarget = 0x73616C633C747369
WorldLocation* destTarget = 0x7574616572432073
int damage = 0x732C6572
int effectHandleMode = 0x63757274
Aura* m_spellAura = 0x694C657079542074
int m_diminishLevel = 0x633C7473
int m_diminishGroup = 0x7373616C
GameObject* focusObject = 0x2C657370726F4320
int m_damage = 0x75727473
int m_healing = 0x54207463
unsigned int m_procAttacker = 0x4C657079
unsigned int m_procVictim = 0x3C747369
unsigned int m_procEx = 0x73616C63
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x7FF715E7D118
unsigned int m_channelTargetEffectMask = 0x73
GOTargetInfo
ObjectGuid targetGUID = 0x7FF7152287C0
unsigned int timeDelay = 0x7FF7152292F0
unsigned int effectMask = 0x90
bool processed = 0x8E
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x7FF715E7D130
ItemTargetInfo
Item* item = 0x7FF7152287C0
unsigned int effectMask = 0xF0
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x7FF715E7D140
SpellDestination[3] m_destTargets
[0] = 0x7FF715E7D150
[1] = 0x7FF715E7D180
[2] = 0x7FF715E7D1B0
bool _scriptsLoaded = 0x69
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x7FF715E7D1E8
HitTriggerSpell
SpellInfo* triggeredSpell = 0x7FF7152287C0
SpellInfo* triggeredByAura = 0x7FF7152292F0
unsigned int triggeredByEffIdx = 0x90
int chance = 0x7FF7
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x7FF715E7D1F8
unsigned int m_spellState = 0x656D6147
int m_timer = 0x656A624F
SpellEvent* _spellEvent = 0x63757274732C7463
int _triggeredCastFlags = 0x79542074
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x7FF715E7D220
bool m_skipCheck = 0x73
unsigned int m_auraScaleMask = 0x74
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x3C7473694C657079
bool _spellTargetsSelected = 0x63
ByteBuffer*[3] m_effectExecuteData
[0] = 0x732C657275746165
[1] = 0x7954207463757274
[2] = 0x633C7473694C6570
unsigned int Delay = 0xB3FA048
ObjectGuid Target
unsigned int _guid = 0x0
float Orientation = 0.000000
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo
Spell* Spell = NULL
unsigned int Delay = 0x0
ObjectGuid Target
unsigned int _guid = 0x0
float Orientation = 0.000000
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1B30C411DE8
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1B30C411E00
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer
unsigned int _guid = 0x0
ObjectGuid lootOwnerGUID
unsigned int _guid = 0x0
int loot_type = 0x0
ObjectGuid containerGUID
unsigned int _guid = 0x0
ObjectGuid sourceWorldObjectGUID
unsigned int _guid = 0x0
GameObject* sourceGameObject = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1B30C411E50
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x1B30C411E60
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B30C411E60
<user defined> value_compare = 0x0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x1B30C411E70
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B30C411E70
<user defined> value_compare = 0x0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x1B30C411E80
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B30C411E80
<user defined> value_compare = 0x0
LootValidatorRefMgr i_LootValidatorRefMgr
RefMgr<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0x1B30C411E98
LinkedListElement iLast = 0x1B30C411EA8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x1B30C411E90
iterator
LootValidatorRef* _Ptr = NULL
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x1B30C411EE0
<user defined> value_compare = 0x0
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
float m_SightDistance = 0.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
unsigned int m_moveCircleMovementTime = 0x0
unsigned int m_moveBackwardsMovementTime = 0x0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
<user defined> _List_node_remove_op = 0x0
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair
std::_List_val<std::_List_simple_types<VendorItemCount> > _Myval2 = 0x1B30C411F28
ObjectGuid m_lootRecipient
unsigned int _guid = 0x0
unsigned int m_lootRecipientGroup = 0x0
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x0
int m_respawnedTime = 0x0
unsigned int m_respawnDelay = 0x0
unsigned int m_corpseDelay = 0x0
float m_wanderDistance = 0.000000
unsigned int m_boundaryCheckTime = 0x0
unsigned int m_transportCheckTimer = 0x0
unsigned int lootPickPocketRestoreTime = 0x0
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
unsigned int m_reactState = 0x0
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x0
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x0
bool m_regenPower = 0x0
bool m_AI_locked = 0x0
int m_meleeDamageSchoolMask = 0x0
unsigned int m_originalEntry = 0x0
bool m_moveInLineOfSightDisabled = 0x0
bool m_moveInLineOfSightStrictlyDisabled = 0x0
Position m_homePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = NULL
CreatureData* m_creatureData = NULL
float m_detectionDistance = 0.000000
unsigned int m_LootMode = 0x0
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool TriggerJustRespawned = 0x0
std::shared_ptr<__int64> _lastDamagedTime
std::_Ptr_base<__int64>
int* _Ptr = NULL
std::_Ref_count_base* _Rep = NULL
ObjectGuid m_cannotReachTarget
unsigned int _guid = 0x0
unsigned int m_cannotReachTimer = 0x0
Spell* _focusSpell = NULL
bool _isMissingSwimmingFlagOutOfCombat = 0x0
unsigned int m_assistanceTimer = 0x0
unsigned int _playerDamageReq = 0x0
bool _damagedByPlayer = 0x0
Parameter bool addToCreatureList = 0x6E594FD278
Parameter bool forceRecalculation = 0x6E594FD280
Local bool isIncludedInMapStats = 0x0 <Unable to read memory>
Local InstanceMap* instanceMap = 0x1B30C410020
Map
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x1B30C410028
LinkedListElement iLast = 0x1B30C410038
unsigned int iSize = 0xF
<user defined> ?$Iterator@VLinkedListElement@@ = 0xB3FA048
<user defined> iterator = 0xB3FA048
<user defined> iterator = 0x7FF715E7CF00
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715E7CF00
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x1B33F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x1B301A3FE70
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B30C410058
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B30C410068
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x1B30B3654E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1B30C410090
<user defined> value_compare = 0x1B30B3654E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x1B30C4100A0
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x1B30C4100E8
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x1B30C410108
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x1B30C410128
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410140
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410190
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1B2ED820954
unsigned int MapID = 0x277
unsigned int map_type = 0x2
unsigned int Flags = 0x11D
char*[16] name
[0] = "Icecrown Citadel"
[1] = "Icecrown Citadel"
[2] = "Citadelle de la Couronne de glace"
[3] = "Eiskronenzitadelle"
[4] = ""
[5] = ""
[6] = "Ciudadela de la Corona de Hielo"
[7] = "Ciudadela de la Corona de Hielo"
[8] = "Цитадель Ледяной Короны"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xFA
int entrance_map = 0x23B
float entrance_x = 5776.000000
float entrance_y = 2065.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x2
unsigned int i_InstanceId = 0xF
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 200.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x1B310981020
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x1B30C410218
LinkedListElement iLast = 0x1B30C410228
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x35ACD28
<user defined> iterator = 0x35ACD28
<user defined> iterator = 0x15E7CD80
iterator
MapReference* _Ptr = 0x7FF715E7CD80
const_iterator
MapReference* _Ptr = 0x7FF715E7CD80
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C410250
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1B304092540
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x1B30C410268
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x1B304092FC0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x1B3035B4EC0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x1B3035B4EC8
LinkedListElement iLast = 0x1B3035B4ED8
unsigned int iSize = 0x13
<user defined> ?$Iterator@VLinkedListElement@@ = 0xE6030A8
<user defined> iterator = 0xE6030A8
<user defined> iterator = 0x7FF715EC1C28
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715EC1C28
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x1B3035B4EF0
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x1B3035B4F30
DataMap CustomData = 0x1B3035B4F40
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x1B3035B4F88
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x1B3035B4FA8
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x1B3035B4FC8
std::mutex Lock = 0x1B3035B4FE0
std::mutex GridLock = 0x1B3035B5030
std::shared_mutex MMapLock = 0x0
MapEntry* i_mapEntry = 0x1B2ED820954
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 150.000000
DynamicMapTree _dynamicTree = 0x1B3035CF560
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr = 0x1B3035B50B0
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x1B3035B50F0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x1B303197840
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x1B3035B5108
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x1B3031979C0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x1B3035B4EC0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B3035B5130
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B3035BD130
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells = 0x1B3035C5130
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x1B3035CD138
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x1B3035CD148
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x1B3035CD158
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x1B3035CD168
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x1B3035CD178
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x1B3035CD1B8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x1B3035CD1F8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x1B3035CD240
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x1B3035CD250
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x1B3035CD398
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x1B3035CD3D8
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x1B3035CD418
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x1B3035CD458
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x1B3035CD498
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x1B3035CD4D8
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B30C410290
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B30C418290
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x1B30C420290
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C428298
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x1B30C4282A8
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1B30C4282A8
<user defined> value_compare = 0x1B30C4282A8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C4282B8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x1B30C4282C8
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1B30C4282C8
<user defined> value_compare = 0x1B30C4282C8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B30C4282D8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060B003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060B003F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092570
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B30C4282D8
<user defined> _Multi_equal_check_result = 0x1B30C4282D8
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C4282E0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C4282F0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x80060D003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060D003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060D003F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092BD0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x80060D003F800000
<user defined> _Multi_equal_check_result = 0x80060D003F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C428320
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C428330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x80060F003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x80060F003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x80060F003F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x1B304092ED0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x80060F003F800000
<user defined> _Multi_equal_check_result = 0x80060F003F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1B30C428360
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1B30C428370
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x1B30B362C20
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1B30C4283A0
<user defined> value_compare = 0x1B30C4283A0
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x1B30C4283B0
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x1B30C4284F8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x80061C003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x80061C003F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x1B3040925D0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xDA
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x80061C003F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x1B3040925D0
unsigned int _Distance = 0xDA
<user defined> _Multi_equal_check_result = 0x1B30C4284F8
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1B30C428500
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1B30C428510
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x80061E003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x80061E003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x80061E003F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1B304092990
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x2F
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x80061E003F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1B304092990
unsigned int _Distance = 0x2F
<user defined> _Multi_equal_check_result = 0x80061E003F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1B30C428540
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1B30C428550
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x800620003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x800620003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x800620003F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x1B30F21A1D0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x800620003F800000
<user defined> _Multi_equal_check_result = 0x800620003F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1B30C428580
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1B30C428590
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x800622003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x800622003F800000
<user defined> _Range_eraser = 0x800622003F800000
<user defined> _Equal_range_result = 0x800622003F800000
<user defined> _Multi_equal_check_result = 0x800622003F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1B30C4285C0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1B30C4285D0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x800624003F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x800624003F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x800624003F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x1B301A3FD90
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x800624003F800000
<user defined> _Multi_equal_check_result = 0x800624003F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1B30C428600
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428610
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x800626003F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x800626003F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x800626003F800000
std::_List_node<Object *,void *>* _Predecessor = 0x1B301A401F0
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x800626003F800000
<user defined> _Multi_equal_check_result = 0x800626003F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x1B30C428640
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428650
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
bool m_resetAfterUnload = 0x0
bool m_unloadWhenEmpty = 0x0
InstanceScript* instance_data = 0x1B30898FE50
Map* instance = 0x1B30C410020
<user defined> i_objectsForDelayedVisibility = 0x1B30C410050
<user defined> CreatureGroupHolder = 0x1B30C410090
<user defined> CustomData = 0x1B30C4100A0
bool _creatureToMoveLock = 0x0
<user defined> _creaturesToMove = 0x1B30C4100E8
bool _gameObjectsToMoveLock = 0x0
<user defined> _gameObjectsToMove = 0x1B30C410108
bool _dynamicObjectsToMoveLock = 0x0
<user defined> _dynamicObjectsToMove = 0x1B30C410128
<user defined> Lock = 0x1B30C410140
<user defined> GridLock = 0x1B30C410190
<user defined> MMapLock = 0x0
<user defined> i_mapEntry = 0x1B2ED820954
unsigned int i_spawnMode = 0x2
unsigned int i_InstanceId = 0xF
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 200.000000
<user defined> _dynamicTree = 0x1B310981020
int _instanceResetPeriod = 0x0
<user defined> m_mapRefMgr = 0x1B30C410210
<user defined> m_mapRefIter = 0x0
int m_VisibilityNotifyPeriod = 0x3E8
<user defined> m_activeNonPlayers = 0x1B30C410250
<user defined> m_activeNonPlayersIter = 0x1B304092540
<user defined> _transports = 0x1B30C410268
<user defined> _transportsUpdateIter = 0x1B304092FC0
int i_gridExpiry = 0x493E0
<user defined> m_parentMap = 0x1B3035B4EC0
<user defined> i_grids = 0x1B30C410290
<user defined> GridMaps = 0x1B30C418290
<user defined> marked_cells = 0x1B30C420290
bool i_scriptLock = 0x0
<user defined> i_objectsToRemove = 0x1B30C428298
<user defined> i_objectsToSwitch = 0x1B30C4282A8
<user defined> i_worldObjects = 0x1B30C4282B8
<user defined> m_scriptSchedule = 0x1B30C4282C8
<user defined> _creatureRespawnTimes = 0x1B30C4282D8
<user defined> _goRespawnTimes = 0x1B30C428318
<user defined> _zoneDynamicInfo = 0x1B30C428358
unsigned int _defaultLight = 0x9B8
<user defined> _guidGenerators = 0x1B30C4283A0
<user defined> _objectsStore = 0x1B30C4283B0
<user defined> _creatureBySpawnIdStore = 0x1B30C4284F8
<user defined> _gameobjectBySpawnIdStore = 0x1B30C428538
<user defined> _corpsesByCell = 0x1B30C428578
<user defined> _corpsesByPlayer = 0x1B30C4285B8
<user defined> _corpseBones = 0x1B30C4285F8
<user defined> _updateObjects = 0x1B30C428638
TaskScheduler scheduler
Task
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x1B30898FE60
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x1B301A40290
std::optional<unsigned int> _group = 0x8A2B1E71B0CD0
unsigned int _repeated = 0xB363BA0
std::function<void __cdecl(TaskContext)> _task = 0x1B30898FE80
TaskQueue
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x1B30898FE60
std::shared_ptr<TaskScheduler> self_reference = 0x1B30898FE60
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0x8A2B1E71B0CD0
TaskScheduler::TaskQueue _task_holder = 0x1B30898FE78
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x1B30898FE88
std::function<bool __cdecl(void)> _predicate = 0x1B30898FEB0
std::vector<char,std::allocator<char> > headers
std::_Compressed_pair<std::allocator<char>,std::_Vector_val<std::_Simple_types<char> >,1> _Mypair = 0x1B30898FEF0
std::vector<BossInfo,std::allocator<BossInfo> > bosses
std::_Compressed_pair<std::allocator<BossInfo>,std::_Vector_val<std::_Simple_types<BossInfo> >,1> _Mypair = 0x1B30898FF08
std::vector<unsigned int,std::allocator<unsigned int> > persistentData
std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair = 0x1B30898FF20
std::multimap<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> > > doors
std::_Tree<std::_Tmap_traits<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> >,1> >
<user defined> value_compare = 0x1B30898FF38
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,DoorInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,DoorInfo> > >,1>,1> _Mypair = 0x1B30898FF38
<user defined> value_compare = 0x1B30898FF38
std::map<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> > > minions
std::_Tree<std::_Tmap_traits<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> >,0> >
<user defined> value_compare = 0x1B30898FF48
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,MinionInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,MinionInfo> > >,1>,1> _Mypair = 0x1B30898FF48
<user defined> value_compare = 0x1B30898FF48
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _creatureInfo
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
<user defined> value_compare = 0x1B30898FF58
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x1B30898FF58
<user defined> value_compare = 0x1B30898FF58
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _gameObjectInfo
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
<user defined> value_compare = 0x1B30898FF68
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x1B30898FF68
<user defined> value_compare = 0x1B30898FF68
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > _objectGuids
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
<user defined> value_compare = 0x1B30898FF78
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0x1B30898FF78
<user defined> value_compare = 0x1B30898FF78
unsigned int completedEncounters = 0x0
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > _activatedAreaTriggers
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B30898FF90
_Clear_guard
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = 0x45C904253F800000
_Range_eraser
std::list<unsigned int,std::allocator<unsigned int> >& _List = 0x45C904253F800000
std::_List_node<unsigned int,void *>* _Predecessor = 0x1B301A3FFD0
std::_List_node<unsigned int,void *>* _Next = 0x3
<user defined> _Equal_range_result = 0x1B30898FF90
<user defined> _Multi_equal_check_result = 0x1B30898FF90
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x3F800000
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x1B30898FF98
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x1B30898FFA8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int i_script_id = 0x309
Local AutoBalanceCreatureInfo* creatureABInfo = <Unable to read memory>
Local AutoBalanceMapInfo* mapABInfo = 0x1B3122AA160
unsigned int globalConfigTime = 0x608DE939782A7
unsigned int mapConfigTime = 0x1
unsigned int playerCount = 0x0
unsigned int adjustedPlayerCount = 0x3
unsigned int minPlayers = 0x3
unsigned int mapLevel = 0x51
unsigned int lowestPlayerLevel = 0x50
unsigned int highestPlayerLevel = 0x50
unsigned int lfgMinLevel = 0x50
unsigned int lfgTargetLevel = 0x50
unsigned int lfgMaxLevel = 0x53
unsigned int worldMultiplierTargetLevel = 0x51
float worldDamageHealingMultiplier = 0.127486
float scaledWorldDamageHealingMultiplier = 0.127486
float worldHealthMultiplier = 0.127486
bool enabled = 0x0
std::vector<Creature *,std::allocator<Creature *> > allMapCreatures
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x1B3122AA198
std::vector<Player *,std::allocator<Player *> > allMapPlayers
std::_Compressed_pair<std::allocator<Player *>,std::_Vector_val<std::_Simple_types<Player *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Player *> > _Myval2 = 0x1B3122AA1B0
bool combatLocked = 0x0
bool combatLockTripped = 0x0
unsigned int combatLockMinPlayers = 0x0
unsigned int highestCreatureLevel = 0x53
unsigned int lowestCreatureLevel = 0x50
float avgCreatureLevel = 81.109360
unsigned int activeCreatureCount = 0x80
bool isLevelScalingEnabled = 0x0
unsigned int levelScalingSkipHigherLevels = 0x3
unsigned int levelScalingSkipLowerLevels = 0x5
unsigned int levelScalingDynamicCeiling = 0x3
unsigned int levelScalingDynamicFloor = 0x5
unsigned int prevMapLevel = 0x52
Local bool isCreatureAlreadyInCreatureList = 0x0 <Unable to read memory>
Local Map* map = 0x1B30C410020
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x1B30C410028
LinkedListElement iLast = 0x1B30C410038
unsigned int iSize = 0xF
<user defined> ?$Iterator@VLinkedListElement@@ = 0xB3FA048
<user defined> iterator = 0xB3FA048
<user defined> iterator = 0x7FF715E7CF00
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715E7CF00
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x1B33F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x1B301A3FE70
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B30C410058
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B30C410068
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x1B30B3654E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1B30C410090
<user defined> value_compare = 0x1B30B3654E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B30C4100A0
_Clear_guard
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x3F800000
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0x1B30B3659A0
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x1B30C4100A0
<user defined> _Multi_equal_check_result = 0x1B30C4100A0
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x1B30C4100A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x1B30C4100B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x1B30C4100E8
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x1B30C410108
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x1B30C410128
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410140
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410190
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1B2ED820954
unsigned int MapID = 0x277
unsigned int map_type = 0x2
unsigned int Flags = 0x11D
char*[16] name
[0] = "Icecrown Citadel"
[1] = "Icecrown Citadel"
[2] = "Citadelle de la Couronne de glace"
[3] = "Eiskronenzitadelle"
[4] = ""
[5] = ""
[6] = "Ciudadela de la Corona de Hielo"
[7] = "Ciudadela de la Corona de Hielo"
[8] = "Цитадель Ледяной Короны"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xFA
int entrance_map = 0x23B
float entrance_x = 5776.000000
float entrance_y = 2065.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x2
unsigned int i_InstanceId = 0xF
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 200.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x1B310981020
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> >
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x1B310981020
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B310981050
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
Cell
int x = 0x15EF3850
int y = 0x7FF7
TimeTrackerSmall rebalance_timer = 0xC8
int unbalanced_times = 0x0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x1B30C410218
LinkedListElement iLast = 0x1B30C410228
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x35ACD28
<user defined> iterator = 0x35ACD28
<user defined> iterator = 0x15E7CD80
iterator
MapReference* _Ptr = 0x7FF715E7CD80
const_iterator
MapReference* _Ptr = 0x7FF715E7CD80
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C410250
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1B304092540
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x1B30C410268
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x1B304092FC0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x1B3035B4EC0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x1B3035B4EC8
LinkedListElement iLast = 0x1B3035B4ED8
unsigned int iSize = 0x13
<user defined> ?$Iterator@VLinkedListElement@@ = 0xE6030A8
<user defined> iterator = 0xE6030A8
<user defined> iterator = 0x15EC1C28
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715EC1C28
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x1B3035AF030
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B3035B4EF8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B3035B4F08
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x1B30337CBF0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1B3035B4F30
<user defined> value_compare = 0x337CBF0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x1B3035B4F40
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x1B3035B4F88
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x1B3035B4FA8
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x1B3035B4FC8
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1B3035B4FE0
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1B3035B5030
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1B2ED820954
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 150.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x1B3035CF560
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x1B3035B50B8
LinkedListElement iLast = 0x1B3035B50C8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x35B50C8
<user defined> iterator = 0x35B50C8
<user defined> iterator = 0x1B3035B50B0
iterator
MapReference* _Ptr = 0x7FF715E7CD80
const_iterator
MapReference* _Ptr = 0x7FF715E7CD80
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035B50F0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1B303197840
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x1B3035B5108
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x1B3031979C0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x1B3035B4EC0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B3035B5130
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B3035BD130
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x1B3035C5130
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035CD138
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x1B3035CD148
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1B3035CD148
<user defined> value_compare = 0x1B3035CD148
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035CD158
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x1B3035CD168
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1B3035CD168
<user defined> value_compare = 0x1B3035CD168
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B3035CD178
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x1B33F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B303197DE0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B3035CD178
<user defined> _Multi_equal_check_result = 0x1B3035CD178
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B3035CD180
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B3035CD190
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x1B33F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B303197F60
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B33F800000
<user defined> _Multi_equal_check_result = 0x1B33F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B3035CD1C0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B3035CD1D0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x1B303197720
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1B3035CD200
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1B3035CD210
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x1B30337CDB0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1B3035CD240
<user defined> value_compare = 0x1B3035CD240
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x1B3035CD250
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x1B3035CD398
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x1B33F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x1B33F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x1B303197510
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x1B33F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x1B303197510
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x1B3035CD398
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1B3035CD3A0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1B3035CD3B0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1B303197900
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1B303197900
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1B3035CD3E0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1B3035CD3F0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x1B3032A6610
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1B3035CD420
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1B3035CD430
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1B3035CD460
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1B3035CD470
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x1B33F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x1B3035AF510
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B33F800000
<user defined> _Multi_equal_check_result = 0x1B33F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1B3035CD4A0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1B3035CD4B0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x1B33F800000
std::_List_node<Object *,void *>* _Predecessor = 0x1B3035AF310
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B33F800000
<user defined> _Multi_equal_check_result = 0x1B33F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x1B3035CD4E0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1B3035CD4F0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B30C410290
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B30C418290
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x1B30C420290
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C428298
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x1B30C4282A8
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1B30C4282A8
<user defined> value_compare = 0x1B30C4282A8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C4282B8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x1B30C4282C8
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1B30C4282C8
<user defined> value_compare = 0x1B30C4282C8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B30C4282D8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060B003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060B003F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092570
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B30C4282D8
<user defined> _Multi_equal_check_result = 0x1B30C4282D8
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C4282E0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C4282F0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x80060D003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060D003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060D003F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092BD0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x80060D003F800000
<user defined> _Multi_equal_check_result = 0x80060D003F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C428320
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C428330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x80060F003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x80060F003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x80060F003F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x1B304092ED0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x80060F003F800000
<user defined> _Multi_equal_check_result = 0x80060F003F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1B30C428360
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1B30C428370
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x1B30B362C20
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1B30C4283A0
<user defined> value_compare = 0x1B30C4283A0
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x1B30C4283B0
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x1B30C4283F0
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x1B30C4284F8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x80061C003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x80061C003F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x1B3040925D0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xDA
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x80061C003F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x1B3040925D0
unsigned int _Distance = 0xDA
<user defined> _Multi_equal_check_result = 0x1B30C4284F8
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1B30C428500
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1B30C428510
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x80061E003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x80061E003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x80061E003F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1B304092990
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x2F
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x80061E003F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1B304092990
unsigned int _Distance = 0x2F
<user defined> _Multi_equal_check_result = 0x80061E003F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1B30C428540
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1B30C428550
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x800620003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x800620003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x800620003F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x1B30F21A1D0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x800620003F800000
<user defined> _Multi_equal_check_result = 0x800620003F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1B30C428580
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1B30C428590
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x800622003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x800622003F800000
<user defined> _Range_eraser = 0x800622003F800000
<user defined> _Equal_range_result = 0x800622003F800000
<user defined> _Multi_equal_check_result = 0x800622003F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1B30C4285C0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1B30C4285D0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x800624003F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x800624003F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x800624003F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x1B301A3FD90
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x800624003F800000
<user defined> _Multi_equal_check_result = 0x800624003F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1B30C428600
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428610
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x800626003F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x800626003F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x800626003F800000
std::_List_node<Object *,void *>* _Predecessor = 0x1B301A401F0
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x800626003F800000
<user defined> _Multi_equal_check_result = 0x800626003F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x1B30C428640
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428650
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
Local std::exception& e = 0x1B2EAD20000
__std_exception_data _Data
char* _What = 0x100729C801839B1 <Unable to read memory>
bool _DoFree = 0xEE
Local Creature* summoner = <Unable to read memory>
Local std::exception& e = 0x7FF86BB5BF5A
__std_exception_data _Data
char* _What = 0x85674D8B0000051A <Unable to read memory>
bool _DoFree = 0xC9
Local AutoBalanceCreatureInfo* summonerABInfo = <Unable to read memory>
Local std::exception& e = 0x7FF716445E30
__std_exception_data _Data
char* _What = "°£Ûê²"
bool _DoFree = 0x3
Local std::exception& e = 0xF
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x1F <Unable to read memory>
Local std::exception& e = 0x7FF7158457C6
__std_exception_data _Data
char* _What = 0xE38B49386B8B4930 <Unable to read memory>
bool _DoFree = 0x41
Local std::exception& e = 0x6E594FD600
__std_exception_data _Data
char* _What = NULL
bool _DoFree = 0x0
Local std::exception& e = 0x6
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x16 <Unable to read memory>
Local Player* summoner = <Unable to read memory>
Local std::exception& e = NULL
Local unsigned int newLevel = 0x0 <Unable to read memory>
Local std::exception& e = 0x6E594FD098
__std_exception_data _Data
char* _What = 0x17 <Unable to read memory>
bool _DoFree = 0x1F
Local std::exception& e = 0x6E00000000
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x6E00000010 <Unable to read memory>
Local std::exception& e = 0x7FF86BB5B57D
__std_exception_data _Data
char* _What = 0x6A8D4C0008E3B2E9 <Unable to read memory>
bool _DoFree = 0xF0
Local std::exception& e = 0x7FF86BB5C94D
__std_exception_data _Data
char* _What = 0x89D10BCAFFC08B44 <Unable to read memory>
bool _DoFree = 0x57
Local std::exception& e = 0x1B31109BBF0
__std_exception_data _Data
char* _What = "ð» ³"
bool _DoFree = 0x0
Local std::exception& e = NULL
Local std::exception& e = 0x13A00F7
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x13A0107 <Unable to read memory>
Local std::exception& e = 0x1B2EADD0430
__std_exception_data _Data
char* _What = "0Ýê²"
bool _DoFree = 0x73
Local std::exception& e = 0x1B2EABF0000
__std_exception_data _Data
char* _What = "ÐÔê²"
bool _DoFree = 0xF0
Local std::exception& e = 0x1B31109BCB0
__std_exception_data _Data
char* _What = "°¼ ³"
bool _DoFree = 0x0
Local std::exception& e = 0x7FF86BB5C94D
__std_exception_data _Data
char* _What = 0x89D10BCAFFC08B44 <Unable to read memory>
bool _DoFree = 0x57
Local std::exception& e = 0x16D0464
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x16D0474 <Unable to read memory>
Local std::exception& e = 0x30
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x40 <Unable to read memory>
Local std::exception& e = 0x1B31109BCB0
__std_exception_data _Data
char* _What = "°¼ ³"
bool _DoFree = 0x0
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Player *> > > playerIterator
Player** _Ptr = <Unable to read memory>
Local Player* thisPlayer = <Unable to read memory>
Local std::exception& e = 0x12
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x22 <Unable to read memory>
Local unsigned int distance = 0x0 <Unable to read memory>
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Player *> > > playerIterator
Player** _Ptr = <Unable to read memory>
Local Player* thisPlayer = <Unable to read memory>
Local std::exception& e = 0x1F
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x2F <Unable to read memory>
Local std::exception& e = 0x7FF7158457C6
__std_exception_data _Data
char* _What = 0xE38B49386B8B4930 <Unable to read memory>
bool _DoFree = 0x41
Local float newAvgCreatureLevel = 0x0 <Unable to read memory>
Local float creatureCount = 0x0 <Unable to read memory>
Local float oldAvgCreatureLevel = 0x0 <Unable to read memory>
Local std::exception& e = 0x7FF700000000
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x7FF700000010 <Unable to read memory>
Local std::exception& e = 0x1B2EABF4C80
__std_exception_data _Data
char* _What = "€L¿ê²"
bool _DoFree = 0x10
Local std::exception& e = 0x1B30167AE30
__std_exception_data _Data
char* _What = 0x17CB000017CA <Unable to read memory>
bool _DoFree = 0xCC
00007FF7148742ED 0000006E594FD4C0 AutoBalance_AllMapScript::OnPlayerLeaveAll+DAD C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4676
Local AutoBalance_AllMapScript* this = 0x1B2ECAB2180
AllMapScript
ScriptObject
std::string _name = "ÀìØê²"
Parameter Map* map = 0x1B30C410020
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x1B30C410028
LinkedListElement iLast = 0x1B30C410038
unsigned int iSize = 0xF
<user defined> ?$Iterator@VLinkedListElement@@ = 0xB3FA048
<user defined> iterator = 0xB3FA048
<user defined> iterator = 0x0
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715E7CF00
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x1B33F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x1B301A3FE70
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B30C410058
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B30C410068
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x1B30B3654E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1B30C410090
<user defined> value_compare = 0xE0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B30C4100A0
_Clear_guard
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x3F800000
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0x1B30B3659A0
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x1B30C4100A0
<user defined> _Multi_equal_check_result = 0x1B30C4100A0
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x1B30C4100A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x1B30C4100B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x1B30C4100E8
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x1B30C410108
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x1B30C410128
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410140
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410190
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1B2ED820954
unsigned int MapID = 0x277
unsigned int map_type = 0x2
unsigned int Flags = 0x11D
char*[16] name
[0] = "Icecrown Citadel"
[1] = "Icecrown Citadel"
[2] = "Citadelle de la Couronne de glace"
[3] = "Eiskronenzitadelle"
[4] = ""
[5] = ""
[6] = "Ciudadela de la Corona de Hielo"
[7] = "Ciudadela de la Corona de Hielo"
[8] = "Цитадель Ледяной Короны"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xFA
int entrance_map = 0x23B
float entrance_x = 5776.000000
float entrance_y = 2065.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x2
unsigned int i_InstanceId = 0xF
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 200.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x1B310981020
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> >
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x1B310981020
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B310981050
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
Cell
int x = 0x15EF3850
int y = 0x7FF7
TimeTrackerSmall rebalance_timer = 0xC8
int unbalanced_times = 0x0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x1B30C410218
LinkedListElement iLast = 0x1B30C410228
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x35ACD28
<user defined> iterator = 0x35ACD28
<user defined> iterator = 0x15E7CD80
iterator
MapReference* _Ptr = 0x7FF715E7CD80
const_iterator
MapReference* _Ptr = 0x7FF715E7CD80
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C410250
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1B304092540
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x1B30C410268
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x1B304092FC0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x1B3035B4EC0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x1B3035B4EC8
LinkedListElement iLast = 0x1B3035B4ED8
unsigned int iSize = 0x13
<user defined> ?$Iterator@VLinkedListElement@@ = 0xE6030A8
<user defined> iterator = 0xE6030A8
<user defined> iterator = 0x15EC1C28
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715EC1C28
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x1B3035AF030
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B3035B4EF8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B3035B4F08
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x1B30337CBF0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1B3035B4F30
<user defined> value_compare = 0x337CBF0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x1B3035B4F40
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x1B3035B4F88
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x1B3035B4FA8
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x1B3035B4FC8
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1B3035B4FE0
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1B3035B5030
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1B2ED820954
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 150.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x1B3035CF560
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x1B3035B50B8
LinkedListElement iLast = 0x1B3035B50C8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x35B50C8
<user defined> iterator = 0x35B50C8
<user defined> iterator = 0x1B3035B50B0
iterator
MapReference* _Ptr = 0x7FF715E7CD80
const_iterator
MapReference* _Ptr = 0x7FF715E7CD80
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035B50F0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1B303197840
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x1B3035B5108
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x1B3031979C0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x1B3035B4EC0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B3035B5130
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B3035BD130
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x1B3035C5130
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035CD138
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x1B3035CD148
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1B3035CD148
<user defined> value_compare = 0x1B3035CD148
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035CD158
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x1B3035CD168
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1B3035CD168
<user defined> value_compare = 0x1B3035CD168
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B3035CD178
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x1B33F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B303197DE0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B3035CD178
<user defined> _Multi_equal_check_result = 0x1B3035CD178
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B3035CD180
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B3035CD190
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x1B33F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B303197F60
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B33F800000
<user defined> _Multi_equal_check_result = 0x1B33F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B3035CD1C0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B3035CD1D0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x1B303197720
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1B3035CD200
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1B3035CD210
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x1B30337CDB0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1B3035CD240
<user defined> value_compare = 0x1B3035CD240
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x1B3035CD250
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x1B3035CD398
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x1B33F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x1B33F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x1B303197510
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x1B33F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x1B303197510
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x1B3035CD398
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1B3035CD3A0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1B3035CD3B0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1B303197900
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1B303197900
unsigned int _Distance = 0x0
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1B3035CD3E0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1B3035CD3F0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x1B3032A6610
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1B3035CD420
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1B3035CD430
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1B3035CD460
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1B3035CD470
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x1B33F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x1B3035AF510
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B33F800000
<user defined> _Multi_equal_check_result = 0x1B33F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1B3035CD4A0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1B3035CD4B0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x1B33F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x1B33F800000
std::_List_node<Object *,void *>* _Predecessor = 0x1B3035AF310
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B33F800000
<user defined> _Multi_equal_check_result = 0x1B33F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x1B3035CD4E0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1B3035CD4F0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B30C410290
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1B30C418290
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x1B30C420290
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C428298
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x1B30C4282A8
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1B30C4282A8
<user defined> value_compare = 0x1B30C4282A8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C4282B8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x1B30C4282C8
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1B30C4282C8
<user defined> value_compare = 0x1B30C4282C8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1B30C4282D8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060B003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060B003F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092570
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1B30C4282D8
<user defined> _Multi_equal_check_result = 0x1B30C4282D8
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C4282E0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C4282F0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x80060D003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060D003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060D003F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092BD0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x80060D003F800000
<user defined> _Multi_equal_check_result = 0x80060D003F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C428320
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C428330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x80060F003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x80060F003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x80060F003F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x1B304092ED0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x80060F003F800000
<user defined> _Multi_equal_check_result = 0x80060F003F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1B30C428360
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1B30C428370
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x9B8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x1B30B362C20
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1B30C4283A0
<user defined> value_compare = 0x1B30C4283A0
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x1B30C4283B0
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x1B30C4283F0
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x1B30C4284F8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x80061C003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x80061C003F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x1B3040925D0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xDA
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x80061C003F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x1B3040925D0
unsigned int _Distance = 0xDA
<user defined> _Multi_equal_check_result = 0x1B30C4284F8
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1B30C428500
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1B30C428510
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x80061E003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x80061E003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x80061E003F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1B304092990
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x2F
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x80061E003F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1B304092990
unsigned int _Distance = 0x2F
<user defined> _Multi_equal_check_result = 0x80061E003F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1B30C428540
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1B30C428550
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x800620003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x800620003F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x800620003F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x1B30F21A1D0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x800620003F800000
<user defined> _Multi_equal_check_result = 0x800620003F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1B30C428580
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1B30C428590
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x800622003F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x800622003F800000
<user defined> _Range_eraser = 0x800622003F800000
<user defined> _Equal_range_result = 0x800622003F800000
<user defined> _Multi_equal_check_result = 0x800622003F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1B30C4285C0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1B30C4285D0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x800624003F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x800624003F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x800624003F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x1B301A3FD90
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x800624003F800000
<user defined> _Multi_equal_check_result = 0x800624003F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1B30C428600
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428610
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x800626003F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x800626003F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x800626003F800000
std::_List_node<Object *,void *>* _Predecessor = 0x1B301A401F0
std::_List_node<Object *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x800626003F800000
<user defined> _Multi_equal_check_result = 0x800626003F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x1B30C428640
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428650
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
Parameter Map* map = 0x7FF86BB5A8C1
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x7FF86BB5A8C9
LinkedListElement iLast = 0x7FF86BB5A8D9
unsigned int iSize = 0x24748B48
<user defined> ?$Iterator@VLinkedListElement@@ = 0x4840245C
<user defined> iterator = 0x4840245C
<user defined> iterator = 0x7FF86BB5A8C1
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x8B48C18B41C88B44
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0xCCC35F30
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x24448D48CCC35F30
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x24448D48CCC35F30
std::_List_node<Unit *,void *>* _Predecessor = 0x894858244C8D4C50
std::_List_node<Unit *,void *>* _Next = 0x4A7E8202444
<user defined> _Equal_range_result = 0xCCC35F30
<user defined> _Multi_equal_check_result = 0xCCC35F30
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0xCCC35F30
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FF86BB5A8F9
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FF86BB5A909
unsigned int _Mask = 0xCCCCCCCCCCCCCCCC
unsigned int _Maxidx = 0x48CCCCCCCCCCCCCC
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x15A4FE058B38EC83
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x7FF86BB5A931
<user defined> value_compare = 0x7FF86BB5A931
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF86BB5A941
_Clear_guard
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x8348C0330008E619
_Range_eraser
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x8348C0330008E619
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0xCCCCCCCCCCC338C4
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x71CCCCCCCCCCCCCC
<user defined> _Equal_range_result = 0x7FF86BB5A941
<user defined> _Multi_equal_check_result = 0x7FF86BB5A941
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x8E619
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x7FF86BB5A949
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x7FF86BB5A959
unsigned int _Mask = 0x8BCCC30275C085
unsigned int _Maxidx = 0xCCCCCCCCCCCCCCC3
bool _creatureToMoveLock = 0xCC
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x7FF86BB5A989
bool _gameObjectsToMoveLock = 0x20
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x7FF86BB5A9A9
bool _dynamicObjectsToMoveLock = 0x44
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x7FF86BB5A9C9
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF86BB5A9E1
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF86BB5AA31
std::shared_mutex MMapLock
void* _Myhandle = 0x8B4C01CE83F18B00
MapEntry* i_mapEntry = 0x4DF1440FC08545E3
unsigned int MapID = 0x4DF1440FC08545E3 <Unable to read memory>
unsigned int map_type = 0x4DF1440FC08545E7 <Unable to read memory>
unsigned int Flags = 0x4DF1440FC08545EB <Unable to read memory>
char*[16] name
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
unsigned int linked_zone = 0x4DF1440FC085466F <Unable to read memory>
unsigned int multimap_id = 0x4DF1440FC0854673 <Unable to read memory>
int entrance_map = 0x4DF1440FC0854677 <Unable to read memory>
float entrance_x = 0x4DF1440FC085467B <Unable to read memory>
float entrance_y = 0x4DF1440FC085467F <Unable to read memory>
unsigned int addon = 0x4DF1440FC0854683 <Unable to read memory>
unsigned int unk_time = 0x4DF1440FC0854687 <Unable to read memory>
unsigned int maxPlayers = 0x4DF1440FC085468B <Unable to read memory>
unsigned int i_spawnMode = 0x85
unsigned int i_InstanceId = 0x98467
unsigned int m_unloadTimer = 0xFF6854D
float m_VisibleDistance = 0.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x830A7218E6BA0F00
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> >
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x830A7218E6BA0F00
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0x830A7218E6BA0F30
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
Cell
int x = 0x830A7218E6BA0F00 <Unable to read memory>
int y = 0x830A7218E6BA0F04 <Unable to read memory>
TimeTrackerSmall rebalance_timer = 0x830A7218E6BA8F30 <Unable to read memory>
int unbalanced_times = 0x830A7218E6BA8F34 <Unable to read memory>
int _instanceResetPeriod = 0x98493850F00187F
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x7FF86BB5AAB9
LinkedListElement iLast = 0x7FF86BB5AAC9
unsigned int iSize = 0x34806E1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x84E9850F
<user defined> iterator = 0x84E9850F
<user defined> iterator = 0x1447F700
iterator
MapReference* _Ptr = 0x100000001447F700
const_iterator
MapReference* _Ptr = 0x100000001447F700
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x8549850F010015A4
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
Map* iRefTo = <Unable to read memory>
Player* iRefFrom = <Unable to read memory>
int m_VisibilityNotifyPeriod = 0x8B480009
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF86BB5AAF1
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x15A077053348C2
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x7FF86BB5AB09
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x985A2840FC085
int i_gridExpiry = 0xC1F6411848B60F44
Map* m_parentMap = 0x4100098593840F01
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x4100098593840F09
LinkedListElement iLast = 0x4100098593840F19
unsigned int iSize = 0x4100098593840F29 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x4100098593840F09 <Unable to read memory>
<user defined> iterator = 0x4100098593840F09 <Unable to read memory>
<user defined> iterator = 0x4100098593840F01 <Unable to read memory>
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x4100098593840F31 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x4100098593840F31 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x4100098593840F31 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x4100098593840F31 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x4100098593840F39
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x4100098593840F49
unsigned int _Mask = 0x4100098593840F61 <Unable to read memory>
unsigned int _Maxidx = 0x4100098593840F69 <Unable to read memory>
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x4100098593840F71 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x4100098593840F71
<user defined> value_compare = 0x4100098593840F71 <Unable to read memory>
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x4100098593840F81
bool _creatureToMoveLock = 0x4100098593840FC1 <Unable to read memory>
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x4100098593840FC9
bool _gameObjectsToMoveLock = 0x4100098593840FE1 <Unable to read memory>
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x4100098593840FE9
bool _dynamicObjectsToMoveLock = 0x4100098593841001 <Unable to read memory>
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x4100098593841009
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x4100098593841021
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x4100098593841071
std::shared_mutex MMapLock
void* _Myhandle = <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0x41000985938410D1 <Unable to read memory>
unsigned int i_InstanceId = 0x41000985938410D5 <Unable to read memory>
unsigned int m_unloadTimer = 0x41000985938410D9 <Unable to read memory>
float m_VisibleDistance = 0x41000985938410DD <Unable to read memory>
DynamicMapTree _dynamicTree
DynTreeImpl* impl = <Unable to read memory>
int _instanceResetPeriod = 0x41000985938410E9 <Unable to read memory>
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x41000985938410F9
LinkedListElement iLast = 0x4100098593841109
unsigned int iSize = 0x4100098593841119 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x41000985938410F9 <Unable to read memory>
<user defined> iterator = 0x41000985938410F9 <Unable to read memory>
<user defined> iterator = 0x41000985938410F1
iterator
MapReference* _Ptr = <Unable to read memory>
const_iterator
MapReference* _Ptr = <Unable to read memory>
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = <Unable to read memory>
int m_VisibilityNotifyPeriod = 0x4100098593841129 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x4100098593841131
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x4100098593841149
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = <Unable to read memory>
int i_gridExpiry = 0x4100098593841161 <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0x4100098593841171
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0x4100098593849171
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells
<user defined> reference = 0x4100098593851171
unsigned int[4096] _Array
[0] = 0x4100098593851171 <Unable to read memory>
[1] = 0x4100098593851179 <Unable to read memory>
[2] = 0x4100098593851181 <Unable to read memory>
[3] = 0x4100098593851189 <Unable to read memory>
[4] = 0x4100098593851191 <Unable to read memory>
[5] = 0x4100098593851199 <Unable to read memory>
[6] = 0x41000985938511A1 <Unable to read memory>
[7] = 0x41000985938511A9 <Unable to read memory>
[8] = 0x41000985938511B1 <Unable to read memory>
[9] = 0x41000985938511B9 <Unable to read memory>
bool i_scriptLock = 0x4100098593859171 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x4100098593859179
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x4100098593859189
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x4100098593859189
<user defined> value_compare = 0x4100098593859189
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x4100098593859199
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x41000985938591A9
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x41000985938591A9
<user defined> value_compare = 0x41000985938591A9
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x41000985938591B9
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x41000985938591B9
<user defined> _Multi_equal_check_result = 0x41000985938591B9
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x41000985938591B9 <Unable to read memory>
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x41000985938591C1
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x41000985938591D1
unsigned int _Mask = 0x41000985938591E9 <Unable to read memory>
unsigned int _Maxidx = 0x41000985938591F1 <Unable to read memory>
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x41000985938591F9 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x41000985938591F9 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x41000985938591F9 <Unable to read memory>
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x41000985938591F9 <Unable to read memory>
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x4100098593859201
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x4100098593859211
unsigned int _Mask = 0x4100098593859229 <Unable to read memory>
unsigned int _Maxidx = 0x4100098593859231 <Unable to read memory>
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x4100098593859239 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x4100098593859239 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x4100098593859239 <Unable to read memory>
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x4100098593859239 <Unable to read memory>
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x4100098593859241
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x4100098593859251
unsigned int _Mask = 0x4100098593859269 <Unable to read memory>
unsigned int _Maxidx = 0x4100098593859271 <Unable to read memory>
unsigned int _defaultLight = 0x4100098593859279 <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x4100098593859281 <Unable to read memory>
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x4100098593859281
<user defined> value_compare = 0x4100098593859281
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x4100098593859291
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x41000985938593D9
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = <Unable to read memory>
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x41000985938593D9 <Unable to read memory>
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x41000985938593E1 <Unable to read memory>
unsigned int _Distance = 0x41000985938593E9 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x41000985938593D9
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x41000985938593D9 <Unable to read memory>
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x41000985938593E1
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x41000985938593F1
unsigned int _Mask = 0x4100098593859409 <Unable to read memory>
unsigned int _Maxidx = 0x4100098593859411 <Unable to read memory>
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x4100098593859419 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = <Unable to read memory>
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x4100098593859419 <Unable to read memory>
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x4100098593859421 <Unable to read memory>
unsigned int _Distance = 0x4100098593859429 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x4100098593859419 <Unable to read memory>
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x4100098593859419 <Unable to read memory>
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x4100098593859421
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x4100098593859431
unsigned int _Mask = 0x4100098593859449 <Unable to read memory>
unsigned int _Maxidx = 0x4100098593859451 <Unable to read memory>
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x4100098593859459 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x4100098593859459 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x4100098593859459 <Unable to read memory>
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x4100098593859459 <Unable to read memory>
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x4100098593859461
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x4100098593859471
unsigned int _Mask = 0x4100098593859489 <Unable to read memory>
unsigned int _Maxidx = 0x4100098593859491 <Unable to read memory>
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x4100098593859499 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x4100098593859499 <Unable to read memory>
<user defined> _Equal_range_result = 0x4100098593859499 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x4100098593859499 <Unable to read memory>
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x4100098593859499 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x41000985938594A1
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x41000985938594B1
unsigned int _Mask = 0x41000985938594C9 <Unable to read memory>
unsigned int _Maxidx = 0x41000985938594D1 <Unable to read memory>
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x41000985938594D9 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = <Unable to read memory>
std::_List_node<Corpse *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Corpse *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x41000985938594D9 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x41000985938594D9 <Unable to read memory>
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x41000985938594D9 <Unable to read memory>
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x41000985938594E1
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x41000985938594F1
unsigned int _Mask = 0x4100098593859509 <Unable to read memory>
unsigned int _Maxidx = 0x4100098593859511 <Unable to read memory>
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x4100098593859519 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = <Unable to read memory>
std::_List_node<Object *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Object *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x4100098593859519 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x4100098593859519 <Unable to read memory>
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x4100098593859519 <Unable to read memory>
std::list<Object *,std::allocator<Object *> > _List = 0x4100098593859521
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x4100098593859531
unsigned int _Mask = 0x4100098593859549 <Unable to read memory>
unsigned int _Maxidx = 0x4100098593859551 <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0xC1F64100000001BE
[1] = 0xF000000C7850F02
[2] = 0xC148D9F7481F48B6
[3] = 0xB60F44C1034805E1
[4] = 0xE180C9B60F411848
[5] = 0x8560850F03F98003
[6] = 0x80410CE180410009
[7] = 0x98552820F08F9
[8] = 0xB60FD08B48078B4C
[9] = 0xD02B49C0234C084F
[0] = 0x7FF86BB5AB31
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x982C4850F003980
[1] = 0xFFFE96E9C68B4100
[2] = 0x48C03345CE8B44FF
[3] = 0x1D2DE8CF8B48D08B
[4] = 0xFC05E8F68B41FFFF
[5] = 0x8316850FC085FFFF
[6] = 0x807FFE0380B90009
[7] = 0xFFFFFE65840F0039
[8] = 0x39830009831FE9
[9] = 0x4865FFFFFE49840F
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x35C850F08F98041
[1] = 0x8D4818438B4C0000
[2] = 0x4B8B450011640A05
[3] = 0x341D8B48EB8B4528
[4] = 0xC141D18B4100159C
[5] = 0x44D333D533410CED
[6] = 0x8D4110EAC1D2B70F
[7] = 0xB60F04E9C1480F4A
[8] = 0x80C08C8B490104
[9] = 0xC22B44C68B440000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x410CE180410008E0
[1] = 0x8E0C4820F08F980
[2] = 0xFD08B48038B4C00
[3] = 0x2B49C0234C084BB6
[4] = 0xE2D34805FAC148D0
[5] = 0x860FF23B48D00349
[6] = 0x8F9804100000344
[7] = 0x850FCE8B45C68B4C
[8] = 0x184B8B480000013E
[9] = 0xF08B44000004B2E8
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x8B483224548966CA
[1] = 0x8CB10F4BF030244C
[2] = 0x4BC67500000080C8
[3] = 0xE900000080C8848B
[4] = 0x8BFF8B4CFFFFFE2C
[5] = 0x8341FFFFFD21E9C7
[6] = 0x103840F08FE
[7] = 0x8C6F64101E08341
[8] = 0xF6410008DC43850F
[9] = 0x8DC42850F04C6
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xE48C0F0F7D384100
[1] = 0x8B4CD68B410008DE
[2] = 0x48C58B4D02CA83CE
[3] = 0x44FFFFC080E8CD8B
[4] = 0x74840FC084F8B60F
[5] = 0xE024848B48FFFFFC
[6] = 0x374C08548000000
[7] = 0x474E4854D388966
[8] = 0xE8CD8B48243C8949
[9] = 0x840FC085FFFFF3B3
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x452E4EB70F44D62B
[1] = 0xCE034CE8D341C28B
[2] = 0x41CB034D001C8D4F
[3] = 0x982494B70F090D0F
[4] = 0xFFFFFFFFBB000000
[5] = 0x41EAD3D20341CAFF
[6] = 0x510C8D49C2FFD02B
[7] = 0x3D73C93B4CD68B41
[8] = 0x41F066FFFFFFFFB8
[9] = 0xF01E8836601C10F
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x14058D4800000098
[1] = 0x9024BC8B4800115A
[2] = 0xC1480FC183000000
[3] = 0x8B480104B60F04E9
[4] = 0xB70F00000080C79C
[5] = 0x850F204639662246
[6] = 0xA824948B000003AA
[7] = 0x404BFF48F0000000
[8] = 0xF72246BF0F01E283
[9] = 0xA8249489D8
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x97550148D49503C
[1] = 0xEB820FD13B49
[2] = 0x49D12B48C18B4800
[3] = 0xFAD148F8D148C02B
[4] = 0xD203441074FFF883
[5] = 0xFF33B4510348D44
[6] = 0x24948BFFFFFE4182
[7] = 0xFD28545000000A8
[8] = 0x478B480000008885
[9] = 0x158FFF05334810
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x88DDE8CB8B48D68B
[1] = 0x4B8D48F08B480005
[2] = 0x8548FFFF41B9E810
[3] = 0x48FFFFFAA9840FF6
[4] = 0xE90000009024BC8B
[5] = 0xE9E98B49FFFFFC08
[6] = 0x104F8D49FFFFFCE7
[7] = 0xFA95E9FFFF4192E8
[8] = 0xB10F4CF0C033FFFF
[9] = 0xB3850FD88B48106E
GridMap*[64] GridMaps
[0] = 0x41C82B4166000919
[1] = 0x8966C70348C0B70F
[2] = 0x40244489483A244C
[3] = 0x45C03338244C8D48
[4] = 0x448966D38B48C033
[5] = 0xF00000080E83824
[6] = 0x24440166382444B7
[7] = 0x8D4828246C894C50
[8] = 0x894CCF8B4550244C
[9] = 0x8B48C48B4D202474
[0] = 0x7FF86BB62B31
<user defined>*[64] GridMap
[0] = 0x4C20245489000000
[1] = 0xA824848D4CCB8B
[2] = 0xCB8B49D28B410000
[3] = 0x24BC8B00034F02E8
[4] = 0xA2E9000000A8
[5] = 0x14E8EF058D4C00
[6] = 0xFB8B49FFFFFF5DE9
[7] = 0x74D2854538708B49
[8] = 0xCAFF413274D28536
[9] = 0x89CAFF4424548944
<user defined>*[64] GridMap
[0] = 0x6500000088908B49
[1] = 0x3025048B48
[2] = 0x4D000002C8808B4C
[3] = 0xEB088B490574C085
[4] = 0x24BC8348CA8B4903
[5] = 0x482C7248000001B0
[6] = 0x848948D0F748C18B
[7] = 0xC28B48000001D824
[8] = 0xE024848948D0F748
[9] = 0x3824848B48000001
<user defined>*[64] GridMap
[0] = 0x14D3B80DEB0000
[1] = 0x11824BCB70F00
[2] = 0xD78B49C0B70F4400
[3] = 0x8900006A6CE8C933
[4] = 0x840FF6844078245C
[5] = 0x75FF85660000050F
[6] = 0x89E9C0000481BB0A
[7] = 0x4466C03345000005
[8] = 0x65000002E0248489
[9] = 0x6025048B48
<user defined>*[64] GridMap
[0] = 0x8545000000B824BC
[1] = 0xE0248CB70F4678FF
[2] = 0xE8248C0348000002
[3] = 0x48C3B70F44000002
[4] = 0xF00082EA8E8D78B
[5] = 0x66000002E02484B7
[6] = 0xE024848966C50341
[7] = 0xD148C8B70F000002
[8] = 0x2E824848B48E9
[9] = 0x4894466C0334500
<user defined>*[64] GridMap
[0] = 0xFFFEFE81C68B7024
[1] = 0xFFFEBE0B760000
[2] = 0x8BC68B7024748900
[3] = 0x2F024848D48C8
[4] = 0x2E824948B4800
[5] = 0x40E81274D03B4800
[6] = 0x8948F88B48000B55
[7] = 0x36EB000001502484
[8] = 0xF88B480004ED16E8
[9] = 0x15024848948
<user defined>*[64] GridMap
[0] = 0x8D487F7400000002
[1] = 0xD8D480010823205
[2] = 0x48F6844500108223
[3] = 0x3824448948C1440F
[4] = 0x2E024848D48
[5] = 0x7C894C3024448948
[6] = 0x1081D6058D482824
[7] = 0xB941202444894800
[8] = 0xAC058D4C00000002
[9] = 0xA77BA001081
<user defined>*[64] GridMap
[0] = 0xB1BA00107FF1058D
[1] = 0x89AD0D8D4800000A
[2] = 0x8900000C58E80010
[3] = 0xF824B48B4854245C
[4] = 0xA824B48B4C000000
[5] = 0x8D880FDB85000000
[6] = 0x7317E7BA0F00000A
[7] = 0x44894828458B4939
[8] = 0x48282464894C3024
[9] = 0x4DCF8B4420247489
<user defined>*[64] GridMap
[0] = 0x341664B0CB70FCA
[1] = 0x4C8966C1B70F44C8
[2] = 0xEB000000C0B95E24
[3] = 0x24648B440F8944A3
[4] = 0x854580000000B86C
[5] = 0x648944E0440F44E4
[6] = 0x150F160D8D486C24
[7] = 0x8B45FFFEA641E800
[8] = 0xE7C1491FE78341FC
[9] = 0x1501DF058D4804
<user defined>*[64] GridMap
[0] = 0x748B243C89490000
[1] = 0x24A48B4C08EB7024
[2] = 0xC984FF33000000D8
[3] = 0x24048B49DF8B1974
[4] = 0x8B00000098888B48
[5] = 0x897C244C8D483841
[6] = 0xC0000135BB05EB01
[7] = 0xF48F000000001B8
[8] = 0x3F7400150D093DB1
[9] = 0xA800000000801F0F
std::bitset<262144> marked_cells
<user defined> reference = 0x7FF86BB6AB31
unsigned int[4096] _Array
[0] = 0x758B5A78C0850000
[1] = 0xAC31820F28FE83C4
[2] = 0x3F81C87D8B480008
[3] = 0xAC25850F64487347
[4] = 0xD38B48C68B4D0008
[5] = 0x3097E8CF8B48
[6] = 0x1500083D7079C085
[7] = 0x4CD04D8D4C2575C0
[8] = 0x48C8558D48C4458D
[9] = 0x2403E8D84D8D
bool i_scriptLock = 0x48
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF86BB72B39
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x7FF86BB72B49
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x7FF86BB72B49
<user defined> value_compare = 0x7FF86BB72B49
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF86BB72B59
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x7FF86BB72B69
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x7FF86BB72B69
<user defined> value_compare = 0x7FF86BB72B69
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF86BB72B79
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0xF7401C1F6001421
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0xF7401C1F6001421
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x158D480A74C08548
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xFC23348001421CB
<user defined> _Equal_range_result = 0x7FF86BB72B79
<user defined> _Multi_equal_check_result = 0x7FF86BB72B79
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0xF6001421
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF86BB72B81
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF86BB72B91
unsigned int _Mask = 0x48E874D285088B48
unsigned int _Maxidx = 0xEBC13348E374C985
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xEB08488B484976E1
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0xEB08488B484976E1
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0xEB08488B484976E1
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x8B480C74FF8548EA
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x38508B0000009883
<user defined> _Equal_range_result = 0xEB08488B484976E1
<user defined> _Multi_equal_check_result = 0xEB08488B484976E1
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x484976E1
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF86BB72BC1
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF86BB72BD1
unsigned int _Mask = 0x8B48DBF7481E8949
unsigned int _Maxidx = 0x25D0F7C01B30245C
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x20C48348C0000135
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x20C48348C0000135
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x20C48348C0000135
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x74C08548CCC35E41
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0xFFFFFF38988D48C9
<user defined> _Equal_range_result = 0x20C48348C0000135
<user defined> _Multi_equal_check_result = 0x20C48348C0000135
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0xC0000135
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x7FF86BB72C01
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x7FF86BB72C11
unsigned int _Mask = 0x4892EB0000011483
unsigned int _Maxidx = 0x8548001414B91D8B
unsigned int _defaultLight = 0x48A374FF
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x8894138488B0000
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x7FF86BB72C41
<user defined> value_compare = 0x7FF86BB72C41
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x7FF86BB72C51
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x7FF86BB72C91
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x7FF86BB72D99
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x246C894808245C89
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x246C894808245C89
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0xEC83485641575610
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x3345EA8BF08B4D20
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x246C894808245C89
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0xEC83485641575610
unsigned int _Distance = 0x3345EA8BF08B4D20
<user defined> _Multi_equal_check_result = 0x7FF86BB72D99
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x8245C89
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x7FF86BB72DA1
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x7FF86BB72DB1
unsigned int _Mask = 0x87E8CE8B48
unsigned int _Maxidx = 0x48D88B4C00268341
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x727038835474C085
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x727038835474C085
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x727038835474C085
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0xFE3B4858788B484F
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x348F8568D484676
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x727038835474C085
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0xFE3B4858788B484F
unsigned int _Distance = 0x348F8568D484676
<user defined> _Multi_equal_check_result = 0x727038835474C085
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x5474C085
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x7FF86BB72DE1
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x7FF86BB72DF1
unsigned int _Mask = 0x7D002478830674C0
unsigned int _Maxidx = 0x894C0374DB854835
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x245C8B48C78B481B
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x245C8B48C78B481B
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x245C8B48C78B481B
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x834848246C8B4840
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0xCCC35E5F5E4120C4
<user defined> _Equal_range_result = 0x245C8B48C78B481B
<user defined> _Multi_equal_check_result = 0x245C8B48C78B481B
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0xC78B481B
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x7FF86BB72E21
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x7FF86BB72E31
unsigned int _Mask = 0xCCC2EB0000000106
unsigned int _Maxidx = 0x48CCCCCCCCCCCCCC
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xEC83485720245C89
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0xEC83485720245C89
<user defined> _Range_eraser = 0xEC83485720245C89
<user defined> _Equal_range_result = 0xEC83485720245C89
<user defined> _Multi_equal_check_result = 0xEC83485720245C89
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x20245C89
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x7FF86BB72E61
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x7FF86BB72E71
unsigned int _Mask = 0x894840244C8D4C00
unsigned int _Maxidx = 0xCB8B4801B2202444
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x548B48FFFEEF5EE8
_Clear_guard
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