Created
October 29, 2023 18:06
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Revision: AzerothCore rev. f757e93da5cd+ 2023-10-28 10:54:03 +0200 (master branch) (Win64, RelWithDebInfo, Static) | |
Date 29:10:2023. Time 13:4 | |
//===================================================== | |
*** Hardware *** | |
Processor: Intel Core Processor (Haswell, no TSX) | |
Number Of Processors: 4 | |
Physical Memory: 16383460 KB (Available: 10652184 KB) | |
Commit Charge Limit: 21503460 KB | |
*** Operation System *** | |
Windows Server 2016 Standard (Version 10.0, Build 20348) | |
//===================================================== | |
Exception code: C0000005 ACCESS_VIOLATION | |
Fault address: 00007FF71484C596 01:000000000009B596 C:\Build\bin\RelWithDebInfo\worldserver.exe | |
Registers: | |
RAX:000001B30841B920 | |
RBX:000001B30C410020 | |
RCX:000001B3016C8288 | |
RDX:0000006E594FCE50 | |
RSI:0000006E594FD090 | |
RDI:0000006E594FCE50 | |
R8: B236510D92EA23C7 | |
R9: 00000100000001B3 | |
R10:FE1EFFE3F376DF7B | |
R11:0000000000000001 | |
R12:000001B3122AA160 | |
R13:0000000000000070 | |
R14:000001B30C410020 | |
R15:0000000000000001 | |
CS:RIP:0033:00007FF71484C596 | |
SS:RSP:002B:00000000594FCDE0 RBP:00000000 | |
DS:002B ES:002B FS:0053 GS:002B | |
Flags:00010202 | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF71484C596 0000006E594FCE10 std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >::_Find_last<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >+26 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\xhash line 1568 | |
00007FF71484A51B 0000006E594FCE60 DataMap::GetDefault<AutoBalanceCreatureInfo,0>+4B C:\azerothcore-wotlk\src\common\Utilities\DataMap.h line 53 | |
00007FF714851C1B 0000006E594FD260 AddCreatureToMapCreatureList+1BB C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2102 | |
00007FF7148742ED 0000006E594FD4C0 AutoBalance_AllMapScript::OnPlayerLeaveAll+DAD C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4676 | |
00007FF7156FFD81 0000006E594FD4F0 ExecuteScript<AllMapScript>+61 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptMgrMacros.h line 61 | |
00007FF715701378 0000006E594FD630 ScriptMgr::OnPlayerLeaveMap+88 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\AllMapScript.cpp line 292 | |
00007FF715238F46 0000006E594FD750 Map::RemovePlayerFromMap+86 C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 987 | |
00007FF715238EA6 0000006E594FD780 InstanceMap::RemovePlayerFromMap+16 C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 3542 | |
00007FF714FFBE40 0000006E594FDB00 Player::TeleportTo+1760 C:\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 1541 | |
00007FF714AD937C 0000006E594FDB60 tele_commandscript::HandleTeleCommand+12C C:\azerothcore-wotlk\src\server\scripts\Commands\cs_tele.cpp line 322 | |
00007FF714AD6B96 0000006E594FDBE0 `Acore::Impl::ChatCommands::CommandInvoker::CommandInvoker<bool __cdecl(ChatHandler *,GameTele const *)>'::`2'::<lambda_1>::<lambda_invoker_cdecl>+56 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.h line 142 | |
00007FF7154751E1 0000006E594FDDA0 Acore::Impl::ChatCommands::ChatCommandNode::TryExecuteCommand+5E1 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.cpp line 328 | |
00007FF715475406 0000006E594FDDE0 Acore::ChatCommands::TryExecuteCommand+16 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.cpp line 535 | |
00007FF715011EE1 0000006E594FDE60 ChatHandler::_ParseCommands+31 C:\azerothcore-wotlk\src\server\game\Chat\Chat.cpp line 156 | |
00007FF715011195 0000006E594FDFA0 ChatHandler::ParseCommands+95 C:\azerothcore-wotlk\src\server\game\Chat\Chat.cpp line 189 | |
00007FF71576965C 0000006E594FE360 WorldSession::HandleMessagechatOpcode+120C C:\azerothcore-wotlk\src\server\game\Handlers\ChatHandler.cpp line 286 | |
00007FF714FB20F9 0000006E594FEFD0 WorldSession::Update+629 C:\azerothcore-wotlk\src\server\game\Server\WorldSession.cpp line 420 | |
00007FF714F1AD72 0000006E594FF0A0 World::UpdateSessions+342 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2921 | |
00007FF714F19BA9 0000006E594FF260 World::Update+469 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2348 | |
00007FF7147F32FA 0000006E594FF510 WorldUpdateLoop+69A C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 604 | |
00007FF714802A78 0000006E594FFB70 main+2C78 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 421 | |
00007FF71595EC70 0000006E594FFBB0 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288 | |
00007FF86AF24DE0 0000006E594FFBE0 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E594FFC60 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBE16B4 0000006E594FAE80 NtGetContextThread+14 | |
00007FF86918B0DB 0000006E594FAEB0 GetThreadContext+B | |
00007FF71480F6AD 0000006E594FB3E0 WheatyExceptionReport::printTracesForAllThreads+BD C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 582 | |
00007FF71480D57F 0000006E594FBA70 WheatyExceptionReport::GenerateExceptionReport+35F C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 693 | |
00007FF71480E8D4 0000006E594FBD70 WheatyExceptionReport::WheatyUnhandledExceptionFilter+324 C:\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 209 | |
00007FF8691A7CCD 0000006E594FBE90 UnhandledExceptionFilter+1BD | |
00007FF86BBE8905 0000006E594FBED0 memset+2445 | |
00007FF86BBCE756 0000006E594FBF40 __C_specific_handler+96 | |
00007FF86BBE471F 0000006E594FBF70 __chkstk+12F | |
00007FF86BB7170E 0000006E594FC6B0 RtlVirtualUnwind2+35E | |
00007FF86BBE372E 0000006E594FCDD0 KiUserExceptionDispatcher+2E | |
00007FF71484C596 0000006E594FCE10 std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >::_Find_last<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >+26 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\xhash line 1568 | |
00007FF71484A51B 0000006E594FCE60 DataMap::GetDefault<AutoBalanceCreatureInfo,0>+4B C:\azerothcore-wotlk\src\common\Utilities\DataMap.h line 53 | |
00007FF714851C1B 0000006E594FD260 AddCreatureToMapCreatureList+1BB C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2102 | |
00007FF7148742ED 0000006E594FD4C0 AutoBalance_AllMapScript::OnPlayerLeaveAll+DAD C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4676 | |
00007FF7156FFD81 0000006E594FD4F0 ExecuteScript<AllMapScript>+61 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptMgrMacros.h line 61 | |
00007FF715701378 0000006E594FD630 ScriptMgr::OnPlayerLeaveMap+88 C:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\AllMapScript.cpp line 292 | |
00007FF715238F46 0000006E594FD750 Map::RemovePlayerFromMap+86 C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 987 | |
00007FF715238EA6 0000006E594FD780 InstanceMap::RemovePlayerFromMap+16 C:\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 3542 | |
00007FF714FFBE40 0000006E594FDB00 Player::TeleportTo+1760 C:\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 1541 | |
00007FF714AD937C 0000006E594FDB60 tele_commandscript::HandleTeleCommand+12C C:\azerothcore-wotlk\src\server\scripts\Commands\cs_tele.cpp line 322 | |
00007FF714AD6B96 0000006E594FDBE0 `Acore::Impl::ChatCommands::CommandInvoker::CommandInvoker<bool __cdecl(ChatHandler *,GameTele const *)>'::`2'::<lambda_1>::<lambda_invoker_cdecl>+56 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.h line 142 | |
00007FF7154751E1 0000006E594FDDA0 Acore::Impl::ChatCommands::ChatCommandNode::TryExecuteCommand+5E1 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.cpp line 328 | |
00007FF715475406 0000006E594FDDE0 Acore::ChatCommands::TryExecuteCommand+16 C:\azerothcore-wotlk\src\server\game\Chat\ChatCommands\ChatCommand.cpp line 535 | |
00007FF715011EE1 0000006E594FDE60 ChatHandler::_ParseCommands+31 C:\azerothcore-wotlk\src\server\game\Chat\Chat.cpp line 156 | |
00007FF715011195 0000006E594FDFA0 ChatHandler::ParseCommands+95 C:\azerothcore-wotlk\src\server\game\Chat\Chat.cpp line 189 | |
00007FF71576965C 0000006E594FE360 WorldSession::HandleMessagechatOpcode+120C C:\azerothcore-wotlk\src\server\game\Handlers\ChatHandler.cpp line 286 | |
00007FF714FB20F9 0000006E594FEFD0 WorldSession::Update+629 C:\azerothcore-wotlk\src\server\game\Server\WorldSession.cpp line 420 | |
00007FF714F1AD72 0000006E594FF0A0 World::UpdateSessions+342 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2921 | |
00007FF714F19BA9 0000006E594FF260 World::Update+469 C:\azerothcore-wotlk\src\server\game\World\World.cpp line 2348 | |
00007FF7147F32FA 0000006E594FF510 WorldUpdateLoop+69A C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 604 | |
00007FF714802A78 0000006E594FFB70 main+2C78 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 421 | |
00007FF71595EC70 0000006E594FFBB0 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288 | |
00007FF86AF24DE0 0000006E594FFBE0 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E594FFC60 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBDF924 0000006E598FFBE0 NtRemoveIoCompletion+14 | |
00007FF869163383 0000006E598FFC40 GetQueuedCompletionStatus+53 | |
00007FF7147F7BBE 0000006E598FFD70 boost::asio::detail::win_iocp_io_context::do_one+2AE C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434 | |
00007FF7147FDEDC 0000006E598FFE30 boost::asio::detail::win_iocp_io_context::run+CC C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204 | |
00007FF7147FDDA3 0000006E598FFE90 Acore::Asio::IoContext::run+23 C:\azerothcore-wotlk\src\common\Asio\IoContext.h line 45 | |
00007FF7147DCB5A 0000006E598FFEC0 std::thread::_Invoke<std::tuple<`main'::`48'::<lambda_6> >,0>+1A C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E598FFEF0 _recalloc+5C | |
00007FF86AF24DE0 0000006E598FFF20 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E598FFFA0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBDF924 0000006E599FFBF0 NtRemoveIoCompletion+14 | |
00007FF869163383 0000006E599FFC50 GetQueuedCompletionStatus+53 | |
00007FF7147F7BBE 0000006E599FFD80 boost::asio::detail::win_iocp_io_context::do_one+2AE C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434 | |
00007FF7147FDF05 0000006E599FFE40 boost::asio::detail::win_iocp_io_context::run+F5 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204 | |
00007FF7147FDDA3 0000006E599FFEA0 Acore::Asio::IoContext::run+23 C:\azerothcore-wotlk\src\common\Asio\IoContext.h line 45 | |
00007FF7147DCB5A 0000006E599FFED0 std::thread::_Invoke<std::tuple<`main'::`48'::<lambda_6> >,0>+1A C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E599FFF00 _recalloc+5C | |
00007FF86AF24DE0 0000006E599FFF30 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E599FFFB0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBE32D4 0000006E59AFF8C0 ZwWaitForAlertByThreadId+14 | |
00007FF86BBACE77 0000006E59AFF940 RtlSleepConditionVariableSRW+137 | |
00007FF869176749 0000006E59AFF980 SleepConditionVariableSRW+29 | |
00007FF85CE22939 0000006E59AFF9B0 ?_Winerror_message@std@@YAKKPEADK@Z+139 | |
00007FF85CE22B7A 0000006E59AFF9E0 _Cnd_wait+3A | |
00007FF7158304C4 0000006E59AFFA10 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48 | |
00007FF7158301FF 0000006E59AFFA40 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E59AFFA70 _recalloc+5C | |
00007FF86AF24DE0 0000006E59AFFAA0 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E59AFFB20 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBE32D4 0000006E59BFF8F0 ZwWaitForAlertByThreadId+14 | |
00007FF86BBACE77 0000006E59BFF970 RtlSleepConditionVariableSRW+137 | |
00007FF869176749 0000006E59BFF9B0 SleepConditionVariableSRW+29 | |
00007FF85CE22939 0000006E59BFF9E0 ?_Winerror_message@std@@YAKKPEADK@Z+139 | |
00007FF85CE22B7A 0000006E59BFFA10 _Cnd_wait+3A | |
00007FF7158304C4 0000006E59BFFA40 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48 | |
00007FF7158301FF 0000006E59BFFA70 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E59BFFAA0 _recalloc+5C | |
00007FF86AF24DE0 0000006E59BFFAD0 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E59BFFB50 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBE32D4 0000006E59CFF990 ZwWaitForAlertByThreadId+14 | |
00007FF86BBACE77 0000006E59CFFA10 RtlSleepConditionVariableSRW+137 | |
00007FF869176749 0000006E59CFFA50 SleepConditionVariableSRW+29 | |
00007FF85CE22939 0000006E59CFFA80 ?_Winerror_message@std@@YAKKPEADK@Z+139 | |
00007FF85CE22B7A 0000006E59CFFAB0 _Cnd_wait+3A | |
00007FF7158304C4 0000006E59CFFAE0 DatabaseWorker::WorkerThread+74 C:\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48 | |
00007FF7158301FF 0000006E59CFFB10 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E59CFFB40 _recalloc+5C | |
00007FF86AF24DE0 0000006E59CFFB70 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E59CFFBF0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBDF884 0000006E59DFFDF0 NtWaitForSingleObject+14 | |
00007FF86913D52E 0000006E59DFFE90 WaitForSingleObjectEx+8E | |
00007FF7147FDD43 0000006E59DFFEC0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122 | |
00007FF7147FFCD5 0000006E59DFFEF0 boost::asio::detail::win_thread_function+25 C:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127 | |
00007FF869926B4C 0000006E59DFFF20 _recalloc+5C | |
00007FF86AF24DE0 0000006E59DFFF50 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E59DFFFD0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBE32D4 0000006E59EFF330 ZwWaitForAlertByThreadId+14 | |
00007FF86BBACE77 0000006E59EFF3B0 RtlSleepConditionVariableSRW+137 | |
00007FF869176749 0000006E59EFF3F0 SleepConditionVariableSRW+29 | |
00007FF85CE22939 0000006E59EFF420 ?_Winerror_message@std@@YAKKPEADK@Z+139 | |
00007FF85CE22B7A 0000006E59EFF450 _Cnd_wait+3A | |
00007FF7149803E5 0000006E59EFFC40 HttpManager::HttpWorkerThread+95 C:\azerothcore-wotlk\modules\mod-eluna\src\LuaEngine\HttpManager.cpp line 110 | |
00007FF71497520F 0000006E59EFFC70 std::thread::_Invoke<std::tuple<void (__cdecl HttpManager::*)(void),HttpManager *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E59EFFCA0 _recalloc+5C | |
00007FF86AF24DE0 0000006E59EFFCD0 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E59EFFD50 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBE32D4 0000006E595FF640 ZwWaitForAlertByThreadId+14 | |
00007FF86BBACE77 0000006E595FF6C0 RtlSleepConditionVariableSRW+137 | |
00007FF869176749 0000006E595FF700 SleepConditionVariableSRW+29 | |
00007FF85CE22939 0000006E595FF730 ?_Winerror_message@std@@YAKKPEADK@Z+139 | |
00007FF85CE22B7A 0000006E595FF760 _Cnd_wait+3A | |
00007FF7156875E9 0000006E595FF790 MapUpdater::WorkerThread+69 C:\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 152 | |
00007FF71568705F 0000006E595FF7C0 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E595FF7F0 _recalloc+5C | |
00007FF86AF24DE0 0000006E595FF820 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E595FF8A0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBDF884 0000006E596D6990 NtWaitForSingleObject+14 | |
00007FF8685E87D5 0000006E596D6A30 0001:00000000000077D5 C:\Windows\SYSTEM32\MSWSOCK.dll | |
00007FF8685EE16C 0000006E596D6BE0 NSPStartup+1FEC | |
00007FF86A1F2222 0000006E596D6CC0 select+152 | |
00007FF7157B656B 0000006E596D7380 tcp_select+16B C:\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 6516 | |
00007FF71579C74E 0000006E596D73E0 soap_accept+EE C:\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 7040 | |
00007FF714803C18 0000006E596FF7D0 ACSoapThread+508 C:\azerothcore-wotlk\src\server\apps\worldserver\ACSoap\ACSoap.cpp line 46 | |
00007FF7147DCAE3 0000006E596FF800 std::thread::_Invoke<std::tuple<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,unsigned short),std::basic_string<char,std::char_traits<char>,std::allocator<char> >,unsigned short>,0,1,2>+13 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E596FF830 _recalloc+5C | |
00007FF86AF24DE0 0000006E596FF860 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E596FF8E0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBDF884 0000006E59FFF910 NtWaitForSingleObject+14 | |
00007FF86913D52E 0000006E59FFF9B0 WaitForSingleObjectEx+8E | |
00007FF7147FDD43 0000006E59FFF9E0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122 | |
00007FF7147FFCD5 0000006E59FFFA10 boost::asio::detail::win_thread_function+25 C:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127 | |
00007FF869926B4C 0000006E59FFFA40 _recalloc+5C | |
00007FF86AF24DE0 0000006E59FFFA70 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E59FFFAF0 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBDF924 0000006E5A0FF3C0 NtRemoveIoCompletion+14 | |
00007FF869163383 0000006E5A0FF420 GetQueuedCompletionStatus+53 | |
00007FF7147F7BBE 0000006E5A0FF550 boost::asio::detail::win_iocp_io_context::do_one+2AE C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434 | |
00007FF7147FDF05 0000006E5A0FF610 boost::asio::detail::win_iocp_io_context::run+F5 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204 | |
00007FF714F8280E 0000006E5A0FF720 NetworkThread<WorldSocket>::Run+3EE C:\azerothcore-wotlk\src\server\shared\Network\NetworkThread.h line 126 | |
00007FF714F7F72F 0000006E5A0FF750 std::thread::_Invoke<std::tuple<void (__cdecl NetworkThread<WorldSocket>::*)(void),NetworkThread<WorldSocket> *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E5A0FF780 _recalloc+5C | |
00007FF86AF24DE0 0000006E5A0FF7B0 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E5A0FF830 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBDF8C4 0000006E5A1FF570 ZwReadFile+14 | |
00007FF8691441FB 0000006E5A1FF5E0 ReadFile+7B | |
00007FF869907859 0000006E5A1FF680 _read+209 | |
00007FF8699076F2 0000006E5A1FF6C0 _read+A2 | |
00007FF869907A2A 0000006E5A1FF6F0 _fgetc_nolock+AA | |
00007FF869907BFD 0000006E5A1FF730 _fgetwc_nolock+FD | |
00007FF869925211 0000006E5A1FF790 fgetws+81 | |
00007FF714805C58 0000006E5A1FFBF0 CliThread+218 C:\azerothcore-wotlk\src\server\apps\worldserver\CommandLine\CliRunnable.cpp line 148 | |
00007FF7147DCB1B 0000006E5A1FFC20 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E5A1FFC50 _recalloc+5C | |
00007FF86AF24DE0 0000006E5A1FFC80 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E5A1FFD00 RtlUserThreadStart+2B | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF86BBDFE84 0000006E5A2FF6E0 NtDelayExecution+14 | |
00007FF86BB97AAA 0000006E5A2FF720 RtlDelayExecution+2A | |
00007FF869107531 0000006E5A2FF7A0 SleepEx+71 | |
00007FF85CE22E1C 0000006E5A2FF7F0 _Thrd_sleep+3C | |
00007FF7147E1085 0000006E5A2FF840 std::this_thread::sleep_until<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >+85 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 199 | |
00007FF7147E0FF9 0000006E5A2FF870 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+19 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 205 | |
00007FF7147ED1F8 0000006E5A2FF9E0 AuctionListingRunnable+578 C:\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 726 | |
00007FF7147DCB1B 0000006E5A2FFA10 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread line 56 | |
00007FF869926B4C 0000006E5A2FFA40 _recalloc+5C | |
00007FF86AF24DE0 0000006E5A2FFA70 BaseThreadInitThunk+10 | |
00007FF86BBBE40B 0000006E5A2FFAF0 RtlUserThreadStart+2B | |
======================== | |
Local Variables And Parameters | |
Call stack: | |
Address Frame Function SourceFile | |
00007FF71484C596 0000006E594FCE10 std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >::_Find_last<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >+26 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\xhash line 1568 | |
Local std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Where = <Unable to read memory> | |
Local std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Bucket_lo = <Unable to read memory> | |
Local unsigned int _Bucket = 0x0 <Unable to read memory> | |
00007FF71484A51B 0000006E594FCE60 DataMap::GetDefault<AutoBalanceCreatureInfo,0>+4B C:\azerothcore-wotlk\src\common\Utilities\DataMap.h line 53 | |
Local AutoBalanceCreatureInfo* v = <Unable to read memory> | |
Local AutoBalanceCreatureInfo* v = <Unable to read memory> | |
00007FF714851C1B 0000006E594FD260 AddCreatureToMapCreatureList+1BB C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 2102 | |
Parameter Creature* creature = 0x1B3016C8280 | |
Unit | |
WorldObject | |
Object | |
DataMap CustomData = 0x1B3016C8288 | |
unsigned int m_objectType = 0x0 | |
int m_objectTypeId = 0x0 | |
unsigned int m_updateFlag = 0x6720 | |
int* m_int32Values = 0x1002 <Unable to read memory> | |
unsigned int* m_uint32Values = 0x1002 <Unable to read memory> | |
float* m_floatValues = 0x1002 <Unable to read memory> | |
UpdateMask _changesMask = 0x1B3016C82E0 | |
unsigned int m_valuesCount = 0x1003 | |
unsigned int _fieldNotifyFlags = 0x0 | |
bool m_objectUpdated = 0x0 | |
bool m_inWorld = 0x0 | |
PackedGuid m_PackGUID = 0x1B3016C82F8 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
unsigned int m_mapId = 0x1006 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1B3016C833C | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1B3016C8348 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1B3016C8354 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1B3016C8388 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1B3016C83BC | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1B3016C83C8 | |
unsigned int LastUsedScriptID = 0x0 | |
MovementInfo m_movementInfo = 0x1B3016C83D8 | |
ElunaEventProcessor* elunaEvents = NULL | |
std::string m_name = "H„l³" | |
bool m_isActive = 0x13 | |
bool m_isFarVisible = 0x10 | |
std::optional<float> m_visibilityDistanceOverride = 0x0 | |
bool m_isWorldObject = 0x0 | |
ZoneScript* m_zoneScript = 0x1B31A376E30 | |
unsigned int _zoneId = 0x1014 | |
unsigned int _areaId = 0x12CC | |
float _floorZ = 0.000000 | |
bool _outdoors = 0x0 | |
LiquidData _liquidData = 0x1B3016C8498 | |
bool _updatePositionData = 0x0 | |
Transport* m_transport = 0x1B313C1C760 | |
Map* m_currMap = 0x1B300001016 | |
unsigned int m_InstanceId = 0x0 | |
unsigned int m_phaseMask = 0x0 | |
bool m_useCombinedPhases = 0xA8 | |
unsigned int m_notifyflags = 0x187F | |
unsigned int m_executed_notifies = 0x1B3 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1B3016C84D0 | |
unsigned int m_extraAttacks = 0x192D53B8 | |
bool m_canDualWield = 0xB3 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1B3016C8518 | |
SafeUnitPointer m_movedByPlayer | |
Unit* ptr = 0x1B31C33E0B8 | |
Unit* defaultValue = 0x101B | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x0 | |
[1] = 0x1B318E4CC68 | |
[2] = 0x101C | |
[3] = 0x0 | |
[4] = 0x1B3180EDC10 | |
[5] = 0x101D | |
[6] = 0x0 | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x1B3180E3A18 | |
[1] = 0x101E | |
[2] = 0x0 | |
[3] = 0x1B31823FF98 | |
float m_modMeleeHitChance = 0.000000 | |
float m_modRangedHitChance = 0.000000 | |
float m_modSpellHitChance = 0.000000 | |
int m_baseSpellCritChance = 0x0 | |
float[7] m_threatModifier | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 1.000000 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = 0.000000 | |
float[3] m_modAttackSpeedPct | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 1.000000 | |
EventProcessor m_Events | |
unsigned int m_time = 0x0 | |
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1B3016C85D0 | |
bool m_aborting = 0x0 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x1B3016C85E8 | |
[1] = 0x1B3016C8600 | |
[2] = 0x1B3016C8618 | |
[3] = 0x1B3016C8630 | |
[4] = 0x1B3016C8648 | |
[5] = 0x1B3016C8660 | |
[6] = 0x1B3016C8678 | |
[7] = 0x1B3016C8690 | |
unsigned int m_lastSanctuaryTime = 0x17DC0600 | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras | |
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> > | |
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x1B3016C86B0 | |
bool IsAIEnabled = 0x8 | |
bool NeedChangeAI = 0xD4 | |
bool m_ControlledByPlayer = 0x84 | |
bool m_CreatedByPlayer = 0x1D | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet | |
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> > | |
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x1B3016C86C8 | |
Movement::MoveSpline* movespline = 0x1B318D439A8 | |
Movement::Spline<int> spline = 0x1B318D439A8 | |
Movement::FacingInfo facing = 0x1B318D439E8 | |
unsigned int m_Id = 0x19110468 | |
Movement::MoveSplineFlag splineflags = 0x1B3 | |
int time_passed = 0x36978 | |
float vertical_acceleration = 0.000000 | |
float initialOrientation = 0.000000 | |
int effect_start_time = 0x0 | |
int point_Idx = 0x1C31A600 | |
int point_Idx_offset = 0x1B3 | |
bool onTransport = 0x79 | |
UnitAI* i_AI = 0x102D | |
Unit* me = <Unable to read memory> | |
UnitAI* i_disabledAI = NULL | |
unsigned int m_realRace = 0xD0 | |
unsigned int m_race = 0xCA | |
bool m_AutoRepeatFirstCast = 0xC3 | |
int[3] m_attackTimer | |
[0] = 0x1B3 | |
[1] = 0x102E | |
[2] = 0x0 | |
float[5] m_createStats | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = NULL | |
std::_List_node<Unit *,void *>* _Predecessor = 0x1B3144A7D80 | |
std::_List_node<Unit *,void *>* _Next = 0x1030 | |
<user defined> _Equal_range_result = 0x0 | |
<user defined> _Multi_equal_check_result = 0x0 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B3016C8720 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B3016C8730 | |
unsigned int _Mask = 0x0 | |
unsigned int _Maxidx = 0x1B3144ACC98 | |
Unit* m_attacking = 0x1032 | |
WorldObject | |
Object | |
DataMap CustomData = 0x103A | |
unsigned int m_objectType = 0x107A <Unable to read memory> | |
int m_objectTypeId = 0x107E <Unable to read memory> | |
unsigned int m_updateFlag = 0x1082 <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0x1092 | |
unsigned int m_valuesCount = 0x10A2 <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0x10A4 <Unable to read memory> | |
bool m_objectUpdated = 0x10A6 <Unable to read memory> | |
bool m_inWorld = 0x10A7 <Unable to read memory> | |
PackedGuid m_PackGUID = 0x10AA | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x10DA <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x10DA <Unable to read memory> | |
float m_positionX = 0x10DA <Unable to read memory> | |
float m_positionY = 0x10DE <Unable to read memory> | |
float m_positionZ = 0x10E2 <Unable to read memory> | |
float m_orientation = 0x10E6 <Unable to read memory> | |
unsigned int m_mapId = 0x10EA <Unable to read memory> | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x10EE | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x10FA | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1106 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x113A | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x116E | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x117A | |
unsigned int LastUsedScriptID = 0x1186 <Unable to read memory> | |
MovementInfo m_movementInfo = 0x118A | |
ElunaEventProcessor* elunaEvents = <Unable to read memory> | |
std::string m_name = 0x1202 <Unable to read memory> | |
bool m_isActive = 0x1222 <Unable to read memory> | |
bool m_isFarVisible = 0x1223 <Unable to read memory> | |
std::optional<float> m_visibilityDistanceOverride = 0x1226 <Unable to read memory> | |
bool m_isWorldObject = 0x122E <Unable to read memory> | |
ZoneScript* m_zoneScript = <Unable to read memory> | |
unsigned int _zoneId = 0x123A <Unable to read memory> | |
unsigned int _areaId = 0x123E <Unable to read memory> | |
float _floorZ = 0x1242 <Unable to read memory> | |
bool _outdoors = 0x1246 <Unable to read memory> | |
LiquidData _liquidData = 0x124A | |
bool _updatePositionData = 0x125E <Unable to read memory> | |
Transport* m_transport = <Unable to read memory> | |
Map* m_currMap = <Unable to read memory> | |
unsigned int m_InstanceId = 0x1272 <Unable to read memory> | |
unsigned int m_phaseMask = 0x1276 <Unable to read memory> | |
bool m_useCombinedPhases = 0x127A <Unable to read memory> | |
unsigned int m_notifyflags = 0x127C <Unable to read memory> | |
unsigned int m_executed_notifies = 0x127E <Unable to read memory> | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1282 | |
unsigned int m_extraAttacks = 0x12C2 <Unable to read memory> | |
bool m_canDualWield = 0x12C6 <Unable to read memory> | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x12CA | |
SafeUnitPointer m_movedByPlayer = 0x12DA | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x12EA <Unable to read memory> | |
[1] = 0x12F2 <Unable to read memory> | |
[2] = 0x12FA <Unable to read memory> | |
[3] = 0x1302 <Unable to read memory> | |
[4] = 0x130A <Unable to read memory> | |
[5] = 0x1312 <Unable to read memory> | |
[6] = 0x131A <Unable to read memory> | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x1322 <Unable to read memory> | |
[1] = 0x132A <Unable to read memory> | |
[2] = 0x1332 <Unable to read memory> | |
[3] = 0x133A <Unable to read memory> | |
float m_modMeleeHitChance = 0x1342 <Unable to read memory> | |
float m_modRangedHitChance = 0x1346 <Unable to read memory> | |
float m_modSpellHitChance = 0x134A <Unable to read memory> | |
int m_baseSpellCritChance = 0x134E <Unable to read memory> | |
float[7] m_threatModifier | |
[0] = 0x1352 <Unable to read memory> | |
[1] = 0x1356 <Unable to read memory> | |
[2] = 0x135A <Unable to read memory> | |
[3] = 0x135E <Unable to read memory> | |
[4] = 0x1362 <Unable to read memory> | |
[5] = 0x1366 <Unable to read memory> | |
[6] = 0x136A <Unable to read memory> | |
float[3] m_modAttackSpeedPct | |
[0] = 0x136E <Unable to read memory> | |
[1] = 0x1372 <Unable to read memory> | |
[2] = 0x1376 <Unable to read memory> | |
EventProcessor m_Events = 0x137A | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x139A | |
[1] = 0x13B2 | |
[2] = 0x13CA | |
[3] = 0x13E2 | |
[4] = 0x13FA | |
[5] = 0x1412 | |
[6] = 0x142A | |
[7] = 0x1442 | |
unsigned int m_lastSanctuaryTime = 0x145A <Unable to read memory> | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x1462 | |
bool IsAIEnabled = 0x1472 <Unable to read memory> | |
bool NeedChangeAI = 0x1473 <Unable to read memory> | |
bool m_ControlledByPlayer = 0x1474 <Unable to read memory> | |
bool m_CreatedByPlayer = 0x1475 <Unable to read memory> | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x147A | |
Movement::MoveSpline* movespline = <Unable to read memory> | |
UnitAI* i_AI = <Unable to read memory> | |
UnitAI* i_disabledAI = <Unable to read memory> | |
unsigned int m_realRace = 0x14A2 <Unable to read memory> | |
unsigned int m_race = 0x14A3 <Unable to read memory> | |
bool m_AutoRepeatFirstCast = 0x14A4 <Unable to read memory> | |
int[3] m_attackTimer | |
[0] = 0x14A6 <Unable to read memory> | |
[1] = 0x14AA <Unable to read memory> | |
[2] = 0x14AE <Unable to read memory> | |
float[5] m_createStats | |
[0] = 0x14B2 <Unable to read memory> | |
[1] = 0x14B6 <Unable to read memory> | |
[2] = 0x14BA <Unable to read memory> | |
[3] = 0x14BE <Unable to read memory> | |
[4] = 0x14C2 <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x14CA | |
Unit* m_attacking = <Unable to read memory> | |
unsigned int m_deathState = 0x1512 <Unable to read memory> | |
int m_procDeep = 0x1516 <Unable to read memory> | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x151A | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x152A | |
unsigned int m_transform = 0x153A <Unable to read memory> | |
Spell*[4] m_currentSpells | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x1562 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x1572 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x1582 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x1592 <Unable to read memory> | |
unsigned int m_removedAurasCount = 0x159A <Unable to read memory> | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x15A2 | |
[1] = 0x15B2 | |
[2] = 0x15C2 | |
[3] = 0x15D2 | |
[4] = 0x15E2 | |
[5] = 0x15F2 | |
[6] = 0x1602 | |
[7] = 0x1612 | |
[8] = 0x1622 | |
[9] = 0x1632 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x2972 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x2982 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x2992 | |
unsigned int m_interruptMask = 0x29A2 <Unable to read memory> | |
float[4] m_auraModifiersGroup | |
[0] = 0x29A6 <Unable to read memory> | |
[1] = 0x29AA <Unable to read memory> | |
[2] = 0x29AE <Unable to read memory> | |
[3] = 0x29B2 <Unable to read memory> | |
[0] = 0x29A6 | |
float[4] | |
[0] = 0x29B6 <Unable to read memory> | |
[1] = 0x29BA <Unable to read memory> | |
[2] = 0x29BE <Unable to read memory> | |
[3] = 0x29C2 <Unable to read memory> | |
float[4] | |
[0] = 0x29C6 <Unable to read memory> | |
[1] = 0x29CA <Unable to read memory> | |
[2] = 0x29CE <Unable to read memory> | |
[3] = 0x29D2 <Unable to read memory> | |
float[4] | |
[0] = 0x29D6 <Unable to read memory> | |
[1] = 0x29DA <Unable to read memory> | |
[2] = 0x29DE <Unable to read memory> | |
[3] = 0x29E2 <Unable to read memory> | |
float[4] | |
[0] = 0x29E6 <Unable to read memory> | |
[1] = 0x29EA <Unable to read memory> | |
[2] = 0x29EE <Unable to read memory> | |
[3] = 0x29F2 <Unable to read memory> | |
float[4] | |
[0] = 0x29F6 <Unable to read memory> | |
[1] = 0x29FA <Unable to read memory> | |
[2] = 0x29FE <Unable to read memory> | |
[3] = 0x2A02 <Unable to read memory> | |
float[4] | |
[0] = 0x2A06 <Unable to read memory> | |
[1] = 0x2A0A <Unable to read memory> | |
[2] = 0x2A0E <Unable to read memory> | |
[3] = 0x2A12 <Unable to read memory> | |
float[4] | |
[0] = 0x2A16 <Unable to read memory> | |
[1] = 0x2A1A <Unable to read memory> | |
[2] = 0x2A1E <Unable to read memory> | |
[3] = 0x2A22 <Unable to read memory> | |
float[4] | |
[0] = 0x2A26 <Unable to read memory> | |
[1] = 0x2A2A <Unable to read memory> | |
[2] = 0x2A2E <Unable to read memory> | |
[3] = 0x2A32 <Unable to read memory> | |
float[4] | |
[0] = 0x2A36 <Unable to read memory> | |
[1] = 0x2A3A <Unable to read memory> | |
[2] = 0x2A3E <Unable to read memory> | |
[3] = 0x2A42 <Unable to read memory> | |
float[2] m_weaponDamage | |
[0] = 0x2B36 <Unable to read memory> | |
[1] = 0x2B3A <Unable to read memory> | |
[0] = 0x2B36 <Unable to read memory> | |
float[2] | |
[0] = 0x2B3E <Unable to read memory> | |
[1] = 0x2B42 <Unable to read memory> | |
[0] = 0x2B36 | |
float[2] | |
[0] = 0x2B46 <Unable to read memory> | |
[1] = 0x2B4A <Unable to read memory> | |
[0] = 0x2B46 <Unable to read memory> | |
float[2] | |
[0] = 0x2B4E <Unable to read memory> | |
[1] = 0x2B52 <Unable to read memory> | |
float[2] | |
[0] = 0x2B56 <Unable to read memory> | |
[1] = 0x2B5A <Unable to read memory> | |
[0] = 0x2B56 <Unable to read memory> | |
float[2] | |
[0] = 0x2B5E <Unable to read memory> | |
[1] = 0x2B62 <Unable to read memory> | |
bool m_canModifyStats = 0x2B66 <Unable to read memory> | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x2B6A | |
float[9] m_speed_rate | |
[0] = 0x2B7A <Unable to read memory> | |
[1] = 0x2B7E <Unable to read memory> | |
[2] = 0x2B82 <Unable to read memory> | |
[3] = 0x2B86 <Unable to read memory> | |
[4] = 0x2B8A <Unable to read memory> | |
[5] = 0x2B8E <Unable to read memory> | |
[6] = 0x2B92 <Unable to read memory> | |
[7] = 0x2B96 <Unable to read memory> | |
[8] = 0x2B9A <Unable to read memory> | |
CharmInfo* m_charmInfo = <Unable to read memory> | |
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x2BAA | |
MotionMaster* i_motionMaster = <Unable to read memory> | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x2BC2 <Unable to read memory> | |
[1] = 0x2BC6 <Unable to read memory> | |
[2] = 0x2BCA <Unable to read memory> | |
[3] = 0x2BCE <Unable to read memory> | |
int m_regenTimer = 0x2BD2 <Unable to read memory> | |
ThreatMgr m_ThreatMgr = 0x2BDA | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x2C22 | |
Vehicle* m_vehicle = <Unable to read memory> | |
Vehicle* m_vehicleKit = <Unable to read memory> | |
unsigned int m_unitTypeMask = 0x2C42 <Unable to read memory> | |
LiquidTypeEntry* _lastLiquid = <Unable to read memory> | |
bool m_applyResilience = 0x2C52 <Unable to read memory> | |
bool _instantCast = 0x2C53 <Unable to read memory> | |
unsigned int m_rootTimes = 0x2C56 <Unable to read memory> | |
unsigned int m_state = 0x2C5A <Unable to read memory> | |
unsigned int m_CombatTimer = 0x2C5E <Unable to read memory> | |
unsigned int m_lastManaUse = 0x2C62 <Unable to read memory> | |
TimeTrackerSmall m_splineSyncTimer = 0x2C66 <Unable to read memory> | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x2C6A | |
HostileRefMgr m_HostileRefMgr = 0x2C7A | |
FollowerRefMgr m_FollowingRefMgr = 0x2CB2 | |
Unit* m_comboTarget = <Unable to read memory> | |
int m_comboPoints = 0x2CEA <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x2CF2 | |
RedirectThreatInfo _redirectThreatInfo = 0x2D32 | |
bool m_cleanupDone = 0x2D42 <Unable to read memory> | |
bool m_duringRemoveFromWorld = 0x2D43 <Unable to read memory> | |
unsigned int _oldFactionId = 0x2D46 <Unable to read memory> | |
bool _isWalkingBeforeCharm = 0x2D4A <Unable to read memory> | |
unsigned int _lastExtraAttackSpell = 0x2D4E <Unable to read memory> | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x2D52 | |
ObjectGuid _lastDamagedTargetGuid = 0x2D92 <Unable to read memory> | |
unsigned int m_deathState = 0x0 | |
int m_procDeep = 0x0 | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj | |
_List_node_remove_op | |
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x1B319B12BF8 | |
std::_List_node<DynamicObject *,void *>* _Head = 0x1033 | |
std::_List_node<DynamicObject *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x1B3016C8768 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = NULL | |
std::_List_node<ObjectGuid,void *>* _Head = 0x1B31AC23B68 | |
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory> | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x1B3016C8778 | |
unsigned int m_transform = 0x1034 | |
Spell*[4] m_currentSpells | |
[0] = NULL | |
[1] = 0x1B3141B3B28 | |
[2] = 0x1035 | |
[3] = NULL | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> > | |
<user defined> value_compare = 0x1B317C27218 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x1B3016C87B0 | |
<user defined> value_compare = 0x1B317C27218 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x1B3016C87C0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B3016C87C0 | |
<user defined> value_compare = 0x0 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x1B300001037 | |
std::_List_node<Aura *,void *>* _Head = NULL | |
std::_List_node<Aura *,void *>** _Tail = 0x1B3016C87D8 | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1B3016C87D0 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0> | |
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x1B31A0B4B98 | |
unsigned int m_removedAurasCount = 0x1038 | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x1B3016C87F0 | |
[1] = 0x1B3016C8800 | |
[2] = 0x1B3016C8810 | |
[3] = 0x1B3016C8820 | |
[4] = 0x1B3016C8830 | |
[5] = 0x1B3016C8840 | |
[6] = 0x1B3016C8850 | |
[7] = 0x1B3016C8860 | |
[8] = 0x1B3016C8870 | |
[9] = 0x1B3016C8880 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = 0x1B318920668 | |
std::_List_node<Aura *,void *>* _Head = 0x110C | |
std::_List_node<Aura *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1B3016C9BC0 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras | |
_List_node_remove_op | |
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = NULL | |
std::_List_node<AuraApplication *,void *>* _Head = 0x1B318359FE8 | |
std::_List_node<AuraApplication *,void *>** _Tail = 0xC0CF744EC0CF74 | |
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x1B3016C9BD0 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras | |
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x1B3016C9BE0 | |
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B3016C9BE0 | |
<user defined> value_compare = 0x1B3016C9BE0 | |
unsigned int m_interruptMask = 0x1C8BD8B8 | |
float[4] m_auraModifiersGroup | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[0] = 0x1B3016C9BF4 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 27244.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[2] m_weaponDamage | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x18D2924800000000 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x1B3016C9D84 | |
float[2] | |
[0] = 44.201302 | |
[1] = 0.000000 | |
[0] = 0x4230CE22 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x1120000001B3 | |
float[2] | |
[0] = 66.301956 | |
[1] = 0.000000 | |
bool m_canModifyStats = 0x0 | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras | |
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> > | |
<user defined> value_compare = 0x1B318D2E490 | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B3016C9DB8 | |
<user defined> value_compare = 0x1B3016C9DB8 | |
float[9] m_speed_rate | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
[5] = 1.000000 | |
[6] = 0.000000 | |
[7] = 0.000000 | |
[8] = 0.000000 | |
CharmInfo* m_charmInfo = 0x1123 | |
Unit* _unit = <Unable to read memory> | |
UnitActionBarEntry[10] PetActionBar | |
[0] = 0x112B <Unable to read memory> | |
[1] = 0x112F <Unable to read memory> | |
[2] = 0x1133 <Unable to read memory> | |
[3] = 0x1137 <Unable to read memory> | |
[4] = 0x113B <Unable to read memory> | |
[5] = 0x113F <Unable to read memory> | |
[6] = 0x1143 <Unable to read memory> | |
[7] = 0x1147 <Unable to read memory> | |
[8] = 0x114B <Unable to read memory> | |
[9] = 0x114F <Unable to read memory> | |
UnitActionBarEntry[4] _charmspells | |
[0] = 0x1153 <Unable to read memory> | |
[1] = 0x1157 <Unable to read memory> | |
[2] = 0x115B <Unable to read memory> | |
[3] = 0x115F <Unable to read memory> | |
int _CommandState = 0x1163 <Unable to read memory> | |
unsigned int _petnumber = 0x1167 <Unable to read memory> | |
unsigned int _oldReactState = 0x116B <Unable to read memory> | |
bool _isCommandAttack = 0x116C <Unable to read memory> | |
bool _isCommandFollow = 0x116D <Unable to read memory> | |
bool _isAtStay = 0x116E <Unable to read memory> | |
bool _isFollowing = 0x116F <Unable to read memory> | |
bool _isReturning = 0x1170 <Unable to read memory> | |
int _forcedSpellId = 0x1173 <Unable to read memory> | |
ObjectGuid _forcedTargetGUID = 0x117B <Unable to read memory> | |
float _stayX = 0x1183 <Unable to read memory> | |
float _stayY = 0x1187 <Unable to read memory> | |
float _stayZ = 0x118B <Unable to read memory> | |
GlobalCooldownMgr _GlobalCooldownMgr = 0x1193 | |
std::list<Player *,std::allocator<Player *> > m_sharedVision | |
_List_node_remove_op | |
std::list<Player *,std::allocator<Player *> >& _List = NULL | |
std::_List_node<Player *,void *>* _Head = 0x1B31419F6F8 | |
std::_List_node<Player *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x1B3016C9DF8 | |
MotionMaster* i_motionMaster = 0x1B300001124 | |
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL | |
MovementGenerator*[3] Impl | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
int _top = 0x0 | |
Unit* _owner = NULL | |
bool[3] _needInit | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
unsigned int _cleanFlag = 0x0 | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x18FB8048 | |
[3] = 0x1B3 | |
int m_regenTimer = 0x1125 | |
ThreatMgr m_ThreatMgr | |
HostileReference* iCurrentVictim = NULL | |
Unit* iOwner = 0x1B318C387B8 | |
unsigned int iUpdateTimer = 0x1126 | |
ThreatContainer iThreatContainer = 0x1B3016C9E40 | |
ThreatContainer iThreatOfflineContainer = 0x1B3016C9E58 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo | |
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> > | |
<user defined> value_compare = 0x0 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x1B3016C9E70 | |
<user defined> value_compare = 0x1B3016C9E70 | |
Vehicle* m_vehicle = 0x1129 | |
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x1131 | |
Unit* _me = <Unable to read memory> | |
VehicleEntry* _vehicleInfo = <Unable to read memory> | |
unsigned int _usableSeatNum = 0x1151 <Unable to read memory> | |
unsigned int _creatureEntry = 0x1155 <Unable to read memory> | |
int _status = 0x1159 <Unable to read memory> | |
Vehicle* m_vehicleKit = NULL | |
unsigned int m_unitTypeMask = 0x16DABF0 | |
LiquidTypeEntry* _lastLiquid = 0x112A | |
unsigned int Id = 0x112A <Unable to read memory> | |
unsigned int Type = 0x112E <Unable to read memory> | |
unsigned int SpellId = 0x1132 <Unable to read memory> | |
bool m_applyResilience = 0x0 | |
bool _instantCast = 0x0 | |
unsigned int m_rootTimes = 0x0 | |
unsigned int m_state = 0x1A6603A0 | |
unsigned int m_CombatTimer = 0x1B3 | |
unsigned int m_lastManaUse = 0x112B | |
TimeTrackerSmall m_splineSyncTimer | |
int i_expiryTime = 0x0 | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing | |
<user defined> _List_node_remove_op = 0x0 | |
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x1B3016C9EB8 | |
HostileRefMgr m_HostileRefMgr | |
RefMgr<Unit,ThreatMgr> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B3016C9ED0 | |
LinkedListElement iLast = 0x1B3016C9EE0 | |
unsigned int iSize = 0x1822B790 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0 | |
<user defined> iterator = 0x0 | |
<user defined> iterator = 0x112C | |
Unit* iOwner = 0x1B30000112E | |
FollowerRefMgr m_FollowingRefMgr | |
RefMgr<Unit,TargetedMovementGeneratorBase> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B3016C9F08 | |
LinkedListElement iLast = 0x1B3016C9F18 | |
unsigned int iSize = 0x1130 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x1794A900 | |
<user defined> iterator = 0x1794A900 | |
<user defined> iterator = 0x0 | |
Unit* m_comboTarget = NULL | |
int m_comboPoints = 0x50 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1131 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x1131 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x1131 | |
std::_List_node<Unit *,void *>* _Predecessor = NULL | |
std::_List_node<Unit *,void *>* _Next = 0x1B3144AA170 | |
<user defined> _Equal_range_result = 0x1131 | |
<user defined> _Multi_equal_check_result = 0x1131 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x1131 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B3016C9F48 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B3016C9F58 | |
unsigned int _Mask = 0x1133 | |
unsigned int _Maxidx = 0x0 | |
RedirectThreatInfo _redirectThreatInfo | |
ObjectGuid _targetGUID = 0x1B31834A9B0 | |
unsigned int _threatPct = 0x1134 | |
bool m_cleanupDone = 0x0 | |
bool m_duringRemoveFromWorld = 0x0 | |
unsigned int _oldFactionId = 0x0 | |
bool _isWalkingBeforeCharm = 0x78 | |
unsigned int _lastExtraAttackSpell = 0x1B3 | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1135 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x1135 | |
<user defined> _Range_eraser = 0x1135 | |
<user defined> _Equal_range_result = 0x1135 | |
<user defined> _Multi_equal_check_result = 0x1135 | |
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x1135 | |
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x1B3016C9FA8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x1B3016C9FB8 | |
unsigned int _Mask = 0x1137 | |
unsigned int _Maxidx = 0x0 | |
ObjectGuid _lastDamagedTargetGuid | |
unsigned int _guid = 0x1B31B4D86F8 | |
GridObject<Creature> | |
GridReference<Creature> _gridRef | |
Reference<GridRefMgr<Creature>,Creature> | |
LinkedListElement | |
LinkedListElement* iNext = NULL | |
LinkedListElement* iPrev = 0x1B31432A380 | |
GridRefMgr<Creature>* iRefTo = 0x1139 | |
Creature* iRefFrom = NULL | |
MovableMapObject | |
Cell _currentCell | |
<unnamed-type-data> | |
<unnamed-type-Part> | |
unsigned int grid_x = 0x14323810 | |
unsigned int grid_y = 0x14323810 | |
unsigned int cell_x = 0x14323810 | |
unsigned int cell_y = 0x14323810 | |
unsigned int nocreate = 0x14323810 | |
unsigned int reserved = 0x14323810 | |
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x14323810 | |
unsigned int All = 0x14323810 | |
Cell::<unnamed-type-data> data = 0x14323810 | |
int _moveState = 0x1B3 | |
Position _newPosition | |
PositionXYStreamer | |
Position* Pos = 0x113A | |
PositionXYZStreamer | |
<user defined> m_pos = 0x113A | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x113A | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
<unnamed-type-_spellFocusInfo> | |
Spell* Spell = 0x8 | |
SpellInfo* m_spellInfo = <Unable to read memory> | |
Item* m_CastItem = <Unable to read memory> | |
Item* m_weaponItem = <Unable to read memory> | |
ObjectGuid m_castItemGUID = 0x20 <Unable to read memory> | |
unsigned int m_cast_count = 0x28 <Unable to read memory> | |
unsigned int m_glyphIndex = 0x2C <Unable to read memory> | |
unsigned int m_preCastSpell = 0x30 <Unable to read memory> | |
SpellCastTargets m_targets = 0x38 | |
int m_customError = 0x128 <Unable to read memory> | |
Unit* m_comboTarget = <Unable to read memory> | |
int m_comboPointGain = 0x138 <Unable to read memory> | |
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x140 | |
Unit* m_caster = <Unable to read memory> | |
SpellValue* m_spellValue = <Unable to read memory> | |
ObjectGuid m_originalCasterGUID = 0x160 <Unable to read memory> | |
Unit* m_originalCaster = <Unable to read memory> | |
Spell** m_selfContainer = <Unable to read memory> | |
int m_spellSchoolMask = 0x178 <Unable to read memory> | |
int m_attackType = 0x17C <Unable to read memory> | |
int m_powerCost = 0x180 <Unable to read memory> | |
int m_casttime = 0x184 <Unable to read memory> | |
int m_channeledDuration = 0x188 <Unable to read memory> | |
bool m_canReflect = 0x18C <Unable to read memory> | |
unsigned int m_spellFlags = 0x18D <Unable to read memory> | |
bool m_autoRepeat = 0x18E <Unable to read memory> | |
unsigned int m_runesState = 0x18F <Unable to read memory> | |
unsigned int m_delayAtDamageCount = 0x190 <Unable to read memory> | |
unsigned int m_delayStart = 0x198 <Unable to read memory> | |
unsigned int m_delayMoment = 0x1A0 <Unable to read memory> | |
unsigned int m_delayTrajectory = 0x1A8 <Unable to read memory> | |
bool m_immediateHandled = 0x1B0 <Unable to read memory> | |
bool m_referencedFromCurrentSpell = 0x1B1 <Unable to read memory> | |
bool m_executedCurrently = 0x1B2 <Unable to read memory> | |
bool m_needComboPoints = 0x1B3 <Unable to read memory> | |
unsigned int m_applyMultiplierMask = 0x1B4 <Unable to read memory> | |
float[3] m_damageMultipliers | |
[0] = 0x1B8 <Unable to read memory> | |
[1] = 0x1BC <Unable to read memory> | |
[2] = 0x1C0 <Unable to read memory> | |
Unit* unitTarget = <Unable to read memory> | |
Item* itemTarget = <Unable to read memory> | |
GameObject* gameObjTarget = <Unable to read memory> | |
WorldLocation* destTarget = <Unable to read memory> | |
int damage = 0x1E8 <Unable to read memory> | |
int effectHandleMode = 0x1EC <Unable to read memory> | |
Aura* m_spellAura = <Unable to read memory> | |
int m_diminishLevel = 0x1F8 <Unable to read memory> | |
int m_diminishGroup = 0x1FC <Unable to read memory> | |
GameObject* focusObject = <Unable to read memory> | |
int m_damage = 0x208 <Unable to read memory> | |
int m_healing = 0x20C <Unable to read memory> | |
unsigned int m_procAttacker = 0x210 <Unable to read memory> | |
unsigned int m_procVictim = 0x214 <Unable to read memory> | |
unsigned int m_procEx = 0x218 <Unable to read memory> | |
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x220 | |
unsigned int m_channelTargetEffectMask = 0x230 <Unable to read memory> | |
GOTargetInfo | |
ObjectGuid targetGUID = 0x8 <Unable to read memory> | |
unsigned int timeDelay = 0x10 <Unable to read memory> | |
unsigned int effectMask = 0x18 <Unable to read memory> | |
bool processed = 0x19 <Unable to read memory> | |
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x238 | |
ItemTargetInfo | |
Item* item = <Unable to read memory> | |
unsigned int effectMask = 0x10 <Unable to read memory> | |
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x248 | |
SpellDestination[3] m_destTargets | |
[0] = 0x258 | |
[1] = 0x288 | |
[2] = 0x2B8 | |
bool _scriptsLoaded = 0x2E8 <Unable to read memory> | |
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x2F0 | |
HitTriggerSpell | |
SpellInfo* triggeredSpell = <Unable to read memory> | |
SpellInfo* triggeredByAura = <Unable to read memory> | |
unsigned int triggeredByEffIdx = 0x18 <Unable to read memory> | |
int chance = 0x1C <Unable to read memory> | |
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x300 | |
unsigned int m_spellState = 0x310 <Unable to read memory> | |
int m_timer = 0x314 <Unable to read memory> | |
SpellEvent* _spellEvent = <Unable to read memory> | |
int _triggeredCastFlags = 0x320 <Unable to read memory> | |
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x328 | |
bool m_skipCheck = 0x338 <Unable to read memory> | |
unsigned int m_auraScaleMask = 0x339 <Unable to read memory> | |
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x340 <Unable to read memory> | |
bool _spellTargetsSelected = 0x348 <Unable to read memory> | |
ByteBuffer*[3] m_effectExecuteData | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
unsigned int Delay = 0x16CA290 | |
ObjectGuid Target | |
unsigned int _guid = 0x1B3016D9300 | |
float Orientation = 0.000000 | |
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo | |
Spell* Spell = 0x1B318E5C660 | |
SpellInfo* m_spellInfo = 0x1B3016CA020 | |
Item* m_CastItem = 0x1B319DBA698 | |
Item* m_weaponItem = 0x393CA | |
ObjectGuid m_castItemGUID = 0x1B318AABAE0 | |
unsigned int m_cast_count = 0x90 | |
unsigned int m_glyphIndex = 0x1B3 | |
unsigned int m_preCastSpell = 0x393CB | |
SpellCastTargets m_targets = 0x1B318E5C690 | |
int m_customError = 0x144D1218 | |
Unit* m_comboTarget = 0x1B31A1DE790 | |
int m_comboPointGain = 0xD6 | |
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x1B318E5C798 | |
Unit* m_caster = 0x393D7 | |
SpellValue* m_spellValue = NULL | |
ObjectGuid m_originalCasterGUID = 0x1B31C98F750 | |
Unit* m_originalCaster = 0x393D8 | |
Spell** m_selfContainer = NULL | |
int m_spellSchoolMask = 0x1BE8A918 | |
int m_attackType = 0x1B3 | |
int m_powerCost = 0x393D9 | |
int m_casttime = 0x0 | |
int m_channeledDuration = 0x1795B3A8 | |
bool m_canReflect = 0xB3 | |
unsigned int m_spellFlags = 0x1 | |
bool m_autoRepeat = 0x0 | |
unsigned int m_runesState = 0x0 | |
unsigned int m_delayAtDamageCount = 0x78 | |
unsigned int m_delayStart = 0x393DA | |
unsigned int m_delayMoment = 0x1B313BF8018 | |
unsigned int m_delayTrajectory = 0x1B31A9E6520 | |
bool m_immediateHandled = 0xDB | |
bool m_referencedFromCurrentSpell = 0x93 | |
bool m_executedCurrently = 0x3 | |
bool m_needComboPoints = 0x0 | |
unsigned int m_applyMultiplierMask = 0x0 | |
float[3] m_damageMultipliers | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
Unit* unitTarget = 0x393DC | |
Item* itemTarget = NULL | |
GameObject* gameObjTarget = 0x1B31A661D68 | |
WorldLocation* destTarget = 0x393DD | |
int damage = 0x0 | |
int effectHandleMode = 0x0 | |
Aura* m_spellAura = 0x1B31E727F40 | |
int m_diminishLevel = 0x393DE | |
int m_diminishGroup = 0x0 | |
GameObject* focusObject = 0x1B318807A38 | |
int m_damage = 0x1B7D4AA8 | |
int m_healing = 0x1B3 | |
unsigned int m_procAttacker = 0x393DF | |
unsigned int m_procVictim = 0x0 | |
unsigned int m_procEx = 0x0 | |
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x1B318E5C878 | |
unsigned int m_channelTargetEffectMask = 0x50 | |
GOTargetInfo | |
ObjectGuid targetGUID = 0x1B3016CA020 | |
unsigned int timeDelay = 0x1B319DBA698 | |
unsigned int effectMask = 0xCA | |
bool processed = 0x93 | |
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x1B318E5C890 | |
ItemTargetInfo | |
Item* item = 0x1B3016CA020 | |
unsigned int effectMask = 0x98 | |
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x1B318E5C8A0 | |
SpellDestination[3] m_destTargets | |
[0] = 0x1B318E5C8B0 | |
[1] = 0x1B318E5C8E0 | |
[2] = 0x1B318E5C910 | |
bool _scriptsLoaded = 0xE8 | |
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x1B318E5C948 | |
HitTriggerSpell | |
SpellInfo* triggeredSpell = 0x1B3016CA020 | |
SpellInfo* triggeredByAura = 0x1B319DBA698 | |
unsigned int triggeredByEffIdx = 0xCA | |
int chance = 0x0 | |
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x1B318E5C958 | |
unsigned int m_spellState = 0x19AFDFE0 | |
int m_timer = 0x1B3 | |
SpellEvent* _spellEvent = 0x393EA | |
int _triggeredCastFlags = 0x184D6A90 | |
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x1B318E5C980 | |
bool m_skipCheck = 0x28 | |
unsigned int m_auraScaleMask = 0x44 | |
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x1B31B4CB030 | |
bool _spellTargetsSelected = 0xEC | |
ByteBuffer*[3] m_effectExecuteData | |
[0] = NULL | |
[1] = 0x1B31AF26578 | |
[2] = 0x393ED | |
unsigned int Delay = 0x113B | |
ObjectGuid Target | |
unsigned int _guid = 0x0 | |
float Orientation = 0.000000 | |
Loot loot | |
std::vector<LootItem,std::allocator<LootItem> > items | |
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1B3016CA048 | |
std::vector<LootItem,std::allocator<LootItem> > quest_items | |
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1B3016CA060 | |
unsigned int gold = 0x113E | |
unsigned int unlootedCount = 0x0 | |
ObjectGuid roundRobinPlayer | |
unsigned int _guid = 0x0 | |
ObjectGuid lootOwnerGUID | |
unsigned int _guid = 0x1B31797E3E0 | |
int loot_type = 0x113F | |
ObjectGuid containerGUID | |
unsigned int _guid = 0x0 | |
ObjectGuid sourceWorldObjectGUID | |
unsigned int _guid = 0x1B317ACB170 | |
GameObject* sourceGameObject = 0x1140 | |
WorldObject | |
Object | |
DataMap CustomData = 0x1148 | |
unsigned int m_objectType = 0x1188 <Unable to read memory> | |
int m_objectTypeId = 0x118C <Unable to read memory> | |
unsigned int m_updateFlag = 0x1190 <Unable to read memory> | |
int* m_int32Values = <Unable to read memory> | |
unsigned int* m_uint32Values = <Unable to read memory> | |
float* m_floatValues = <Unable to read memory> | |
UpdateMask _changesMask = 0x11A0 | |
unsigned int m_valuesCount = 0x11B0 <Unable to read memory> | |
unsigned int _fieldNotifyFlags = 0x11B2 <Unable to read memory> | |
bool m_objectUpdated = 0x11B4 <Unable to read memory> | |
bool m_inWorld = 0x11B5 <Unable to read memory> | |
PackedGuid m_PackGUID = 0x11B8 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = <Unable to read memory> | |
PositionXYZStreamer | |
<user defined> m_pos = 0x11E8 <Unable to read memory> | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x11E8 <Unable to read memory> | |
float m_positionX = 0x11E8 <Unable to read memory> | |
float m_positionY = 0x11EC <Unable to read memory> | |
float m_positionZ = 0x11F0 <Unable to read memory> | |
float m_orientation = 0x11F4 <Unable to read memory> | |
unsigned int m_mapId = 0x11F8 <Unable to read memory> | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x11FC | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1208 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1214 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1248 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x127C | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1288 | |
unsigned int LastUsedScriptID = 0x1294 <Unable to read memory> | |
MovementInfo m_movementInfo = 0x1298 | |
ElunaEventProcessor* elunaEvents = <Unable to read memory> | |
std::string m_name = 0x1310 <Unable to read memory> | |
bool m_isActive = 0x1330 <Unable to read memory> | |
bool m_isFarVisible = 0x1331 <Unable to read memory> | |
std::optional<float> m_visibilityDistanceOverride = 0x1334 <Unable to read memory> | |
bool m_isWorldObject = 0x133C <Unable to read memory> | |
ZoneScript* m_zoneScript = <Unable to read memory> | |
unsigned int _zoneId = 0x1348 <Unable to read memory> | |
unsigned int _areaId = 0x134C <Unable to read memory> | |
float _floorZ = 0x1350 <Unable to read memory> | |
bool _outdoors = 0x1354 <Unable to read memory> | |
LiquidData _liquidData = 0x1358 | |
bool _updatePositionData = 0x136C <Unable to read memory> | |
Transport* m_transport = <Unable to read memory> | |
Map* m_currMap = <Unable to read memory> | |
unsigned int m_InstanceId = 0x1380 <Unable to read memory> | |
unsigned int m_phaseMask = 0x1384 <Unable to read memory> | |
bool m_useCombinedPhases = 0x1388 <Unable to read memory> | |
unsigned int m_notifyflags = 0x138A <Unable to read memory> | |
unsigned int m_executed_notifies = 0x138C <Unable to read memory> | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1390 | |
GridObject<GameObject> | |
GridReference<GameObject> _gridRef = 0x13D0 | |
MovableMapObject | |
Cell _currentCell = 0x13F8 <Unable to read memory> | |
int _moveState = 0x13FC <Unable to read memory> | |
Position _newPosition = 0x1400 | |
Loot loot = 0x1410 | |
unsigned int m_groupLootTimer = 0x14E8 <Unable to read memory> | |
unsigned int lootingGroupLowGUID = 0x14EC <Unable to read memory> | |
GameObjectModel* m_model = <Unable to read memory> | |
unsigned int m_spellId = 0x14F8 <Unable to read memory> | |
int m_respawnTime = 0x1500 <Unable to read memory> | |
unsigned int m_respawnDelayTime = 0x1508 <Unable to read memory> | |
unsigned int m_despawnDelay = 0x150C <Unable to read memory> | |
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0x1510 <Unable to read memory> | |
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x1518 <Unable to read memory> | |
int m_lootState = 0x1520 <Unable to read memory> | |
bool m_spawnedByDefault = 0x1524 <Unable to read memory> | |
unsigned int m_cooldownTime = 0x1528 <Unable to read memory> | |
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x1530 | |
ObjectGuid m_ritualOwnerGUID = 0x1570 <Unable to read memory> | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x1578 | |
unsigned int m_usetimes = 0x1588 <Unable to read memory> | |
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x1590 | |
unsigned int m_spawnId = 0x15A0 <Unable to read memory> | |
GameObjectTemplate* m_goInfo = <Unable to read memory> | |
GameObjectData* m_goData = <Unable to read memory> | |
GameObjectValue m_goValue = 0x15B8 | |
bool m_allowModifyDestructibleBuilding = 0x15C8 <Unable to read memory> | |
int m_packedRotation = 0x15D0 <Unable to read memory> | |
G3D::Quat m_localRotation = 0x15D8 | |
Position m_stationaryPosition = 0x15E8 | |
ObjectGuid m_lootRecipient = 0x15F8 <Unable to read memory> | |
unsigned int m_lootRecipientGroup = 0x1600 <Unable to read memory> | |
unsigned int m_LootMode = 0x1604 <Unable to read memory> | |
unsigned int m_lootGenerationTime = 0x1608 <Unable to read memory> | |
ObjectGuid m_linkedTrap = 0x1610 <Unable to read memory> | |
ObjectGuid _lootStateUnitGUID = 0x1618 <Unable to read memory> | |
GameObjectAI* m_AI = <Unable to read memory> | |
bool m_saveStateOnDb = 0x1628 <Unable to read memory> | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1B3016CA0B0 | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x1B3016CA0C0 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B3016CA0C0 | |
<user defined> value_compare = 0x1B300001141 | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x1B3016CA0D0 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B3016CA0D0 | |
<user defined> value_compare = 0x1B31BA46F60 | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x1B3016CA0E0 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B3016CA0E0 | |
<user defined> value_compare = 0x0 | |
LootValidatorRefMgr i_LootValidatorRefMgr | |
RefMgr<Loot,LootValidatorRef> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B3016CA0F8 | |
LinkedListElement iLast = 0x1B3016CA108 | |
unsigned int iSize = 0x1A4C8F88 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0 | |
<user defined> iterator = 0x0 | |
<user defined> iterator = 0x1B3016CA0F0 | |
iterator | |
LootValidatorRef* _Ptr = 0x7FF700001143 | |
unsigned int[8] m_spells | |
[0] = 0x1145 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x1DC254D0 | |
[5] = 0x1B3 | |
[6] = 0x1146 | |
[7] = 0x0 | |
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> > | |
<user defined> value_compare = 0x0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x1B3016CA140 | |
<user defined> value_compare = 0x0 | |
unsigned int[7] m_ProhibitSchoolTime | |
[0] = 0x1147 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x16D93C0 | |
[5] = 0x1B3 | |
[6] = 0x1148 | |
unsigned int m_groupLootTimer = 0x0 | |
unsigned int lootingGroupLowGUID = 0x0 | |
float m_SightDistance = 0.000000 | |
float m_CombatDistance = 0.000000 | |
bool m_isTempWorldObject = 0xB3 | |
unsigned int m_moveCircleMovementTime = 0x1149 | |
unsigned int m_moveBackwardsMovementTime = 0x7D0 | |
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts | |
<user defined> _List_node_remove_op = 0x0 | |
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<VendorItemCount> > _Myval2 = 0x1B3016CA188 | |
ObjectGuid m_lootRecipient | |
unsigned int _guid = 0x114A | |
unsigned int m_lootRecipientGroup = 0x0 | |
int m_corpseRemoveTime = 0x1B313BEE498 | |
int m_respawnTime = 0x114B | |
int m_respawnedTime = 0x0 | |
unsigned int m_respawnDelay = 0x184D56C8 | |
unsigned int m_corpseDelay = 0x1B3 | |
float m_wanderDistance = 0.000000 | |
unsigned int m_boundaryCheckTime = 0x9C4 | |
unsigned int m_transportCheckTimer = 0x0 | |
unsigned int lootPickPocketRestoreTime = 0x0 | |
unsigned int m_combatPulseTime = 0x19B14488 | |
unsigned int m_combatPulseDelay = 0x1B3 | |
unsigned int m_reactState = 0x4D | |
int m_defaultMovementType = 0x0 | |
unsigned int m_spawnId = 0x0 | |
unsigned int m_equipmentId = 0x0 | |
int m_originalEquipmentId = 0x0 | |
bool m_AlreadyCallAssistance = 0x0 | |
bool m_AlreadySearchedAssistance = 0x0 | |
bool m_regenHealth = 0x28 | |
bool m_regenPower = 0x30 | |
bool m_AI_locked = 0xD5 | |
int m_meleeDamageSchoolMask = 0x1B3 | |
unsigned int m_originalEntry = 0x114E | |
bool m_moveInLineOfSightDisabled = 0x0 | |
bool m_moveInLineOfSightStrictlyDisabled = 0x0 | |
Position m_homePosition | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
Position m_transportHomePosition | |
PositionXYStreamer | |
Position* Pos = 0x114F | |
PositionXYZStreamer | |
<user defined> m_pos = 0x114F | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x114F | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
bool DisableReputationGain = 0xD8 | |
CreatureTemplate* m_creatureInfo = 0x1B200001150 | |
unsigned int Entry = 0x1B200001150 <Unable to read memory> | |
unsigned int[3] DifficultyEntry | |
[0] = 0x1B200001154 <Unable to read memory> | |
[1] = 0x1B200001158 <Unable to read memory> | |
[2] = 0x1B20000115C <Unable to read memory> | |
unsigned int[2] KillCredit | |
[0] = 0x1B200001160 <Unable to read memory> | |
[1] = 0x1B200001164 <Unable to read memory> | |
unsigned int Modelid1 = 0x1B200001168 <Unable to read memory> | |
unsigned int Modelid2 = 0x1B20000116C <Unable to read memory> | |
unsigned int Modelid3 = 0x1B200001170 <Unable to read memory> | |
unsigned int Modelid4 = 0x1B200001174 <Unable to read memory> | |
std::string Name = 0x1B200001178 <Unable to read memory> | |
std::string SubName = 0x1B200001198 <Unable to read memory> | |
std::string IconName = 0x1B2000011B8 <Unable to read memory> | |
unsigned int GossipMenuId = 0x1B2000011D8 <Unable to read memory> | |
unsigned int minlevel = 0x1B2000011DC <Unable to read memory> | |
unsigned int maxlevel = 0x1B2000011DD <Unable to read memory> | |
unsigned int expansion = 0x1B2000011E0 <Unable to read memory> | |
unsigned int faction = 0x1B2000011E4 <Unable to read memory> | |
unsigned int npcflag = 0x1B2000011E8 <Unable to read memory> | |
float speed_walk = 0x1B2000011EC <Unable to read memory> | |
float speed_run = 0x1B2000011F0 <Unable to read memory> | |
float speed_swim = 0x1B2000011F4 <Unable to read memory> | |
float speed_flight = 0x1B2000011F8 <Unable to read memory> | |
float detection_range = 0x1B2000011FC <Unable to read memory> | |
float scale = 0x1B200001200 <Unable to read memory> | |
unsigned int rank = 0x1B200001204 <Unable to read memory> | |
unsigned int dmgschool = 0x1B200001208 <Unable to read memory> | |
float DamageModifier = 0x1B20000120C <Unable to read memory> | |
unsigned int BaseAttackTime = 0x1B200001210 <Unable to read memory> | |
unsigned int RangeAttackTime = 0x1B200001214 <Unable to read memory> | |
float BaseVariance = 0x1B200001218 <Unable to read memory> | |
float RangeVariance = 0x1B20000121C <Unable to read memory> | |
unsigned int unit_class = 0x1B200001220 <Unable to read memory> | |
unsigned int unit_flags = 0x1B200001224 <Unable to read memory> | |
unsigned int unit_flags2 = 0x1B200001228 <Unable to read memory> | |
unsigned int dynamicflags = 0x1B20000122C <Unable to read memory> | |
unsigned int family = 0x1B200001230 <Unable to read memory> | |
unsigned int trainer_type = 0x1B200001234 <Unable to read memory> | |
unsigned int trainer_spell = 0x1B200001238 <Unable to read memory> | |
unsigned int trainer_class = 0x1B20000123C <Unable to read memory> | |
unsigned int trainer_race = 0x1B200001240 <Unable to read memory> | |
unsigned int type = 0x1B200001244 <Unable to read memory> | |
unsigned int type_flags = 0x1B200001248 <Unable to read memory> | |
unsigned int lootid = 0x1B20000124C <Unable to read memory> | |
unsigned int pickpocketLootId = 0x1B200001250 <Unable to read memory> | |
unsigned int SkinLootId = 0x1B200001254 <Unable to read memory> | |
int[7] resistance | |
[0] = 0x1B200001258 <Unable to read memory> | |
[1] = 0x1B20000125C <Unable to read memory> | |
[2] = 0x1B200001260 <Unable to read memory> | |
[3] = 0x1B200001264 <Unable to read memory> | |
[4] = 0x1B200001268 <Unable to read memory> | |
[5] = 0x1B20000126C <Unable to read memory> | |
[6] = 0x1B200001270 <Unable to read memory> | |
unsigned int[8] spells | |
[0] = 0x1B200001274 <Unable to read memory> | |
[1] = 0x1B200001278 <Unable to read memory> | |
[2] = 0x1B20000127C <Unable to read memory> | |
[3] = 0x1B200001280 <Unable to read memory> | |
[4] = 0x1B200001284 <Unable to read memory> | |
[5] = 0x1B200001288 <Unable to read memory> | |
[6] = 0x1B20000128C <Unable to read memory> | |
[7] = 0x1B200001290 <Unable to read memory> | |
unsigned int PetSpellDataId = 0x1B200001294 <Unable to read memory> | |
unsigned int VehicleId = 0x1B200001298 <Unable to read memory> | |
unsigned int mingold = 0x1B20000129C <Unable to read memory> | |
unsigned int maxgold = 0x1B2000012A0 <Unable to read memory> | |
std::string AIName = 0x1B2000012A8 <Unable to read memory> | |
unsigned int MovementType = 0x1B2000012C8 <Unable to read memory> | |
CreatureMovementData Movement | |
unsigned int Ground = 0x1B2000012CC <Unable to read memory> | |
unsigned int Flight = 0x1B2000012CD <Unable to read memory> | |
bool Swim = 0x1B2000012CE <Unable to read memory> | |
bool Rooted = 0x1B2000012CF <Unable to read memory> | |
unsigned int Chase = 0x1B2000012D0 <Unable to read memory> | |
unsigned int Random = 0x1B2000012D1 <Unable to read memory> | |
unsigned int InteractionPauseTimer = 0x1B2000012D4 <Unable to read memory> | |
float HoverHeight = 0x1B2000012D8 <Unable to read memory> | |
float ModHealth = 0x1B2000012DC <Unable to read memory> | |
float ModMana = 0x1B2000012E0 <Unable to read memory> | |
float ModArmor = 0x1B2000012E4 <Unable to read memory> | |
float ModExperience = 0x1B2000012E8 <Unable to read memory> | |
bool RacialLeader = 0x1B2000012EC <Unable to read memory> | |
unsigned int movementId = 0x1B2000012F0 <Unable to read memory> | |
bool RegenHealth = 0x1B2000012F4 <Unable to read memory> | |
unsigned int MechanicImmuneMask = 0x1B2000012F8 <Unable to read memory> | |
unsigned int SpellSchoolImmuneMask = 0x1B2000012FC <Unable to read memory> | |
unsigned int flags_extra = 0x1B200001300 <Unable to read memory> | |
unsigned int ScriptID = 0x1B200001304 <Unable to read memory> | |
WorldPacket queryData | |
ByteBuffer | |
unsigned int _rpos = 0x1B200001310 <Unable to read memory> | |
unsigned int _wpos = 0x1B200001318 <Unable to read memory> | |
std::vector<unsigned char,std::allocator<unsigned char> > _storage = 0x1B200001320 | |
unsigned int m_opcode = 0x1B200001338 <Unable to read memory> | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > m_receivedTime = 0x1B200001340 <Unable to read memory> | |
CreatureData* m_creatureData = NULL | |
float m_detectionDistance = 0.000000 | |
unsigned int m_LootMode = 0x1B3 | |
unsigned int m_waypointID = 0x1151 | |
unsigned int m_path_id = 0x0 | |
CreatureGroup* m_formation = NULL | |
bool TriggerJustRespawned = 0xC8 | |
std::shared_ptr<__int64> _lastDamagedTime | |
std::_Ptr_base<__int64> | |
int* _Ptr = 0x1152 <Unable to read memory> | |
std::_Ref_count_base* _Rep = NULL | |
ObjectGuid m_cannotReachTarget | |
unsigned int _guid = 0x1B3187E9248 | |
unsigned int m_cannotReachTimer = 0x1153 | |
Spell* _focusSpell = NULL | |
bool _isMissingSwimmingFlagOutOfCombat = 0xF0 | |
unsigned int m_assistanceTimer = 0x1B3 | |
unsigned int _playerDamageReq = 0x1154 | |
bool _damagedByPlayer = 0x1 | |
Parameter Creature* creature = 0x1B30C410020 | |
Unit | |
WorldObject | |
Object | |
DataMap CustomData = 0x1B30C410028 | |
unsigned int m_objectType = 0x73D0 | |
int m_objectTypeId = 0x1B3 | |
unsigned int m_updateFlag = 0x7450 | |
int* m_int32Values = 0x0 | |
unsigned int* m_uint32Values = 0x0 | |
float* m_floatValues = 0.000000 | |
UpdateMask _changesMask = 0x1B30C410080 | |
unsigned int m_valuesCount = 0x54E0 | |
unsigned int _fieldNotifyFlags = 0xB36 | |
bool m_objectUpdated = 0xB3 | |
bool m_inWorld = 0x1 | |
PackedGuid m_PackGUID = 0x1B30C410098 | |
WorldLocation | |
Position | |
PositionXYStreamer | |
Position* Pos = 0x1B3122A6370 | |
PositionXYZStreamer | |
<user defined> m_pos = 0x1B3122A6370 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x1B3122A6370 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
unsigned int m_mapId = 0x8 | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1B30C4100DC | |
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1B30C4100E8 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1B30C4100F4 | |
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1B30C410128 | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1B30C41015C | |
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1B30C410168 | |
unsigned int LastUsedScriptID = 0x0 | |
MovementInfo m_movementInfo = 0x1B30C410178 | |
ElunaEventProcessor* elunaEvents = 0x1B2ED820954 | |
std::string m_name = "..." | |
bool m_isActive = 0x80 | |
bool m_isFarVisible = 0xCD | |
std::optional<float> m_visibilityDistanceOverride = 0x35ACD2800007FF7 | |
bool m_isWorldObject = 0xB3 | |
ZoneScript* m_zoneScript = NULL | |
unsigned int _zoneId = 0x0 | |
unsigned int _areaId = 0x0 | |
float _floorZ = 0.000000 | |
bool _outdoors = 0xB3 | |
LiquidData _liquidData = 0x1B30C410238 | |
bool _updatePositionData = 0x0 | |
Transport* m_transport = 0x1B304092540 | |
Map* m_currMap = NULL | |
unsigned int m_InstanceId = 0x4092540 | |
unsigned int m_phaseMask = 0x1B3 | |
bool m_useCombinedPhases = 0xC0 | |
unsigned int m_notifyflags = 0x409 | |
unsigned int m_executed_notifies = 0x1B3 | |
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1B30C410270 | |
unsigned int m_extraAttacks = 0x0 | |
bool m_canDualWield = 0x0 | |
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled | |
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> > | |
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1B30C4102B8 | |
SafeUnitPointer m_movedByPlayer | |
Unit* ptr = NULL | |
Unit* defaultValue = NULL | |
ObjectGuid[7] m_SummonSlot | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
ObjectGuid[4] m_ObjectSlot | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
float m_modMeleeHitChance = 0.000000 | |
float m_modRangedHitChance = 0.000000 | |
float m_modSpellHitChance = 0.000000 | |
int m_baseSpellCritChance = 0x0 | |
float[7] m_threatModifier | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = 0.000000 | |
float[3] m_modAttackSpeedPct | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
EventProcessor m_Events | |
unsigned int m_time = 0x0 | |
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1B30C410370 | |
bool m_aborting = 0x0 | |
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune | |
[0] = 0x1B30C410388 | |
[1] = 0x1B30C4103A0 | |
[2] = 0x1B30C4103B8 | |
[3] = 0x1B30C4103D0 | |
[4] = 0x1B30C4103E8 | |
[5] = 0x1B30C410400 | |
[6] = 0x1B30C410418 | |
[7] = 0x1B30C410430 | |
unsigned int m_lastSanctuaryTime = 0x0 | |
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras | |
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> > | |
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x1B30C410450 | |
bool IsAIEnabled = 0x0 | |
bool NeedChangeAI = 0x0 | |
bool m_ControlledByPlayer = 0x0 | |
bool m_CreatedByPlayer = 0x0 | |
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet | |
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> > | |
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x1B30C410468 | |
Movement::MoveSpline* movespline = NULL | |
UnitAI* i_AI = NULL | |
UnitAI* i_disabledAI = NULL | |
unsigned int m_realRace = 0x0 | |
unsigned int m_race = 0x0 | |
bool m_AutoRepeatFirstCast = 0x0 | |
int[3] m_attackTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
float[5] m_createStats | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30C4104B8 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = NULL | |
std::_List_node<Unit *,void *>* _Predecessor = NULL | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B30C4104B8 | |
<user defined> _Multi_equal_check_result = 0x1B30C4104B8 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B30C4104C0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B30C4104D0 | |
unsigned int _Mask = 0x0 | |
unsigned int _Maxidx = 0x0 | |
Unit* m_attacking = NULL | |
unsigned int m_deathState = 0x0 | |
int m_procDeep = 0x0 | |
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj | |
_List_node_remove_op | |
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = NULL | |
std::_List_node<DynamicObject *,void *>* _Head = NULL | |
std::_List_node<DynamicObject *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x1B30C410508 | |
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj | |
_List_node_remove_op | |
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = NULL | |
std::_List_node<ObjectGuid,void *>* _Head = NULL | |
std::_List_node<ObjectGuid,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x1B30C410518 | |
unsigned int m_transform = 0x0 | |
Spell*[4] m_currentSpells | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> > | |
<user defined> value_compare = 0x0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x1B30C410550 | |
<user defined> value_compare = 0x0 | |
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras | |
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x1B30C410560 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B30C410560 | |
<user defined> value_compare = 0x0 | |
std::list<Aura *,std::allocator<Aura *> > m_removedAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = NULL | |
std::_List_node<Aura *,void *>* _Head = NULL | |
std::_List_node<Aura *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1B30C410570 | |
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0> | |
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = NULL | |
unsigned int m_removedAurasCount = 0x0 | |
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras | |
[0] = 0x1B30C410590 | |
[1] = 0x1B30C4105A0 | |
[2] = 0x1B30C4105B0 | |
[3] = 0x1B30C4105C0 | |
[4] = 0x1B30C4105D0 | |
[5] = 0x1B30C4105E0 | |
[6] = 0x1B30C4105F0 | |
[7] = 0x1B30C410600 | |
[8] = 0x1B30C410610 | |
[9] = 0x1B30C410620 | |
std::list<Aura *,std::allocator<Aura *> > m_scAuras | |
_List_node_remove_op | |
std::list<Aura *,std::allocator<Aura *> >& _List = NULL | |
std::_List_node<Aura *,void *>* _Head = NULL | |
<user defined>* _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1B30C411960 | |
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras | |
_List_node_remove_op | |
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = NULL | |
std::_List_node<AuraApplication *,void *>* _Head = NULL | |
std::_List_node<AuraApplication *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x1B30C411970 | |
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras | |
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> > | |
<user defined> value_compare = 0x1B30C411980 | |
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B30C411980 | |
<user defined> value_compare = 0x1B30C411980 | |
unsigned int m_interruptMask = 0x0 | |
float[4] m_auraModifiersGroup | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[0] = 0x1B30C411994 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[4] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
float[2] m_weaponDamage | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x0 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x1B30C411B24 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x0 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[0] = 0x0 | |
float[2] | |
[0] = 0.000000 | |
[1] = 0.000000 | |
bool m_canModifyStats = 0x0 | |
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras | |
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> > | |
<user defined> value_compare = 0x0 | |
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x1B30C411B58 | |
<user defined> value_compare = 0x1B30C411B58 | |
float[9] m_speed_rate | |
[0] = 0.000000 | |
[1] = 0.000000 | |
[2] = 0.000000 | |
[3] = 0.000000 | |
[4] = 0.000000 | |
[5] = 0.000000 | |
[6] = 0.000000 | |
[7] = 0.000000 | |
[8] = 0.000000 | |
CharmInfo* m_charmInfo = NULL | |
std::list<Player *,std::allocator<Player *> > m_sharedVision | |
_List_node_remove_op | |
std::list<Player *,std::allocator<Player *> >& _List = NULL | |
std::_List_node<Player *,void *>* _Head = NULL | |
std::_List_node<Player *,void *>** _Tail = NULL | |
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x1B30C411B98 | |
MotionMaster* i_motionMaster = NULL | |
unsigned int[4] m_reactiveTimer | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
int m_regenTimer = 0x0 | |
ThreatMgr m_ThreatMgr | |
HostileReference* iCurrentVictim = NULL | |
Unit* iOwner = NULL | |
unsigned int iUpdateTimer = 0x0 | |
ThreatContainer iThreatContainer = 0x1B30C411BE0 | |
ThreatContainer iThreatOfflineContainer = 0x1B30C411BF8 | |
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo | |
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> > | |
<user defined> value_compare = 0x1B30C411C10 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x1B30C411C10 | |
<user defined> value_compare = 0x1B30C411C10 | |
Vehicle* m_vehicle = NULL | |
Vehicle* m_vehicleKit = NULL | |
unsigned int m_unitTypeMask = 0x0 | |
LiquidTypeEntry* _lastLiquid = NULL | |
bool m_applyResilience = 0x0 | |
bool _instantCast = 0x0 | |
unsigned int m_rootTimes = 0x0 | |
unsigned int m_state = 0x0 | |
unsigned int m_CombatTimer = 0x0 | |
unsigned int m_lastManaUse = 0x0 | |
TimeTrackerSmall m_splineSyncTimer | |
int i_expiryTime = 0x0 | |
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing | |
<user defined> _List_node_remove_op = 0x0 | |
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x1B30C411C58 | |
HostileRefMgr m_HostileRefMgr | |
RefMgr<Unit,ThreatMgr> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B30C411C70 | |
LinkedListElement iLast = 0x1B30C411C80 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0 | |
<user defined> iterator = 0x0 | |
<user defined> iterator = 0x1B30C411C68 | |
Unit* iOwner = NULL | |
FollowerRefMgr m_FollowingRefMgr | |
RefMgr<Unit,TargetedMovementGeneratorBase> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B30C411CA8 | |
LinkedListElement iLast = 0x1B30C411CB8 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0 | |
<user defined> iterator = 0x0 | |
<user defined> iterator = 0x1B30C411CA0 | |
Unit* m_comboTarget = NULL | |
int m_comboPoints = 0x0 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30C411CE0 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = NULL | |
std::_List_node<Unit *,void *>* _Predecessor = NULL | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B30C411CE0 | |
<user defined> _Multi_equal_check_result = 0x1B30C411CE0 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B30C411CE8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B30C411CF8 | |
unsigned int _Mask = 0x0 | |
unsigned int _Maxidx = 0x0 | |
RedirectThreatInfo _redirectThreatInfo | |
ObjectGuid _targetGUID = 0x0 | |
unsigned int _threatPct = 0x0 | |
bool m_cleanupDone = 0x0 | |
bool m_duringRemoveFromWorld = 0x0 | |
unsigned int _oldFactionId = 0x0 | |
bool _isWalkingBeforeCharm = 0x0 | |
unsigned int _lastExtraAttackSpell = 0x0 | |
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = NULL | |
<user defined> _Range_eraser = 0x0 | |
<user defined> _Equal_range_result = 0x0 | |
<user defined> _Multi_equal_check_result = 0x0 | |
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x0 | |
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x1B30C411D48 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x1B30C411D58 | |
unsigned int _Mask = 0x0 | |
unsigned int _Maxidx = 0x0 | |
ObjectGuid _lastDamagedTargetGuid | |
unsigned int _guid = 0x0 | |
GridObject<Creature> | |
GridReference<Creature> _gridRef | |
Reference<GridRefMgr<Creature>,Creature> | |
LinkedListElement | |
LinkedListElement* iNext = NULL | |
LinkedListElement* iPrev = NULL | |
GridRefMgr<Creature>* iRefTo = NULL | |
Creature* iRefFrom = NULL | |
MovableMapObject | |
Cell _currentCell | |
<unnamed-type-data> | |
<unnamed-type-Part> | |
unsigned int grid_x = 0x0 | |
unsigned int grid_y = 0x0 | |
unsigned int cell_x = 0x0 | |
unsigned int cell_y = 0x0 | |
unsigned int nocreate = 0x0 | |
unsigned int reserved = 0x0 | |
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x0 | |
unsigned int All = 0x0 | |
Cell::<unnamed-type-data> data = 0x0 | |
int _moveState = 0x0 | |
Position _newPosition | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
<unnamed-type-_spellFocusInfo> | |
Spell* Spell = 0x7FF715E7CF00 | |
SpellInfo* m_spellInfo = 0x7FF7152287C0 | |
Item* m_CastItem = 0x7FF7152292F0 | |
Item* m_weaponItem = 0x7FF715238E90 | |
ObjectGuid m_castItemGUID = 0x7FF71522A6D0 | |
unsigned int m_cast_count = 0x40 | |
unsigned int m_glyphIndex = 0x7FF7 | |
unsigned int m_preCastSpell = 0x15232760 | |
SpellCastTargets m_targets = 0x7FF715E7CF30 | |
int m_customError = 0x15228910 | |
Unit* m_comboTarget = 0x7FF7156FDBA0 | |
int m_comboPointGain = 0xB0 | |
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x7FF715E7D038 | |
Unit* m_caster = 0x7FF715237320 | |
SpellValue* m_spellValue = 0x636E657265666552 | |
ObjectGuid m_originalCasterGUID = 0x207373616C633C65 | |
Unit* m_originalCaster = 0x4D66655264697247 | |
Spell** m_selfContainer = <Unable to read memory> | |
int m_spellSchoolMask = 0x72474E20 | |
int m_attackType = 0x383C6469 | |
int m_powerCost = 0x616C632C | |
int m_casttime = 0x50207373 | |
int m_channeledDuration = 0x6579616C | |
bool m_canReflect = 0x72 | |
unsigned int m_spellFlags = 0x2C | |
bool m_autoRepeat = 0x73 | |
unsigned int m_runesState = 0x74 | |
unsigned int m_delayAtDamageCount = 0x72 | |
unsigned int m_delayStart = 0x6C633C7473694C65 | |
unsigned int m_delayMoment = 0x656D614720737361 | |
unsigned int m_delayTrajectory = 0x732C7463656A624F | |
bool m_immediateHandled = 0x74 | |
bool m_referencedFromCurrentSpell = 0x72 | |
bool m_executedCurrently = 0x75 | |
bool m_needComboPoints = 0x63 | |
unsigned int m_applyMultiplierMask = 0x74 | |
float[3] m_damageMultipliers | |
[0] = 15443743265718152579776512.000000 | |
[1] = 3476378936388117069824.000000 | |
[2] = 19282594100907422886848351961088.000000 | |
Unit* unitTarget = 0x757274732C726579 | |
Item* itemTarget = 0x4C65707954207463 | |
GameObject* gameObjTarget = 0x73616C633C747369 | |
WorldLocation* destTarget = 0x7574616572432073 | |
int damage = 0x732C6572 | |
int effectHandleMode = 0x63757274 | |
Aura* m_spellAura = 0x694C657079542074 | |
int m_diminishLevel = 0x633C7473 | |
int m_diminishGroup = 0x7373616C | |
GameObject* focusObject = 0x2C657370726F4320 | |
int m_damage = 0x75727473 | |
int m_healing = 0x54207463 | |
unsigned int m_procAttacker = 0x4C657079 | |
unsigned int m_procVictim = 0x3C747369 | |
unsigned int m_procEx = 0x73616C63 | |
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x7FF715E7D118 | |
unsigned int m_channelTargetEffectMask = 0x73 | |
GOTargetInfo | |
ObjectGuid targetGUID = 0x7FF7152287C0 | |
unsigned int timeDelay = 0x7FF7152292F0 | |
unsigned int effectMask = 0x90 | |
bool processed = 0x8E | |
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x7FF715E7D130 | |
ItemTargetInfo | |
Item* item = 0x7FF7152287C0 | |
unsigned int effectMask = 0xF0 | |
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x7FF715E7D140 | |
SpellDestination[3] m_destTargets | |
[0] = 0x7FF715E7D150 | |
[1] = 0x7FF715E7D180 | |
[2] = 0x7FF715E7D1B0 | |
bool _scriptsLoaded = 0x69 | |
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x7FF715E7D1E8 | |
HitTriggerSpell | |
SpellInfo* triggeredSpell = 0x7FF7152287C0 | |
SpellInfo* triggeredByAura = 0x7FF7152292F0 | |
unsigned int triggeredByEffIdx = 0x90 | |
int chance = 0x7FF7 | |
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x7FF715E7D1F8 | |
unsigned int m_spellState = 0x656D6147 | |
int m_timer = 0x656A624F | |
SpellEvent* _spellEvent = 0x63757274732C7463 | |
int _triggeredCastFlags = 0x79542074 | |
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x7FF715E7D220 | |
bool m_skipCheck = 0x73 | |
unsigned int m_auraScaleMask = 0x74 | |
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x3C7473694C657079 | |
bool _spellTargetsSelected = 0x63 | |
ByteBuffer*[3] m_effectExecuteData | |
[0] = 0x732C657275746165 | |
[1] = 0x7954207463757274 | |
[2] = 0x633C7473694C6570 | |
unsigned int Delay = 0xB3FA048 | |
ObjectGuid Target | |
unsigned int _guid = 0x0 | |
float Orientation = 0.000000 | |
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo | |
Spell* Spell = NULL | |
unsigned int Delay = 0x0 | |
ObjectGuid Target | |
unsigned int _guid = 0x0 | |
float Orientation = 0.000000 | |
Loot loot | |
std::vector<LootItem,std::allocator<LootItem> > items | |
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1B30C411DE8 | |
std::vector<LootItem,std::allocator<LootItem> > quest_items | |
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1B30C411E00 | |
unsigned int gold = 0x0 | |
unsigned int unlootedCount = 0x0 | |
ObjectGuid roundRobinPlayer | |
unsigned int _guid = 0x0 | |
ObjectGuid lootOwnerGUID | |
unsigned int _guid = 0x0 | |
int loot_type = 0x0 | |
ObjectGuid containerGUID | |
unsigned int _guid = 0x0 | |
ObjectGuid sourceWorldObjectGUID | |
unsigned int _guid = 0x0 | |
GameObject* sourceGameObject = NULL | |
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting | |
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> > | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1B30C411E50 | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x1B30C411E60 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B30C411E60 | |
<user defined> value_compare = 0x0 | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x1B30C411E70 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B30C411E70 | |
<user defined> value_compare = 0x0 | |
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems | |
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> > | |
<user defined> value_compare = 0x1B30C411E80 | |
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1B30C411E80 | |
<user defined> value_compare = 0x0 | |
LootValidatorRefMgr i_LootValidatorRefMgr | |
RefMgr<Loot,LootValidatorRef> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B30C411E98 | |
LinkedListElement iLast = 0x1B30C411EA8 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0 | |
<user defined> iterator = 0x0 | |
<user defined> iterator = 0x1B30C411E90 | |
iterator | |
LootValidatorRef* _Ptr = NULL | |
unsigned int[8] m_spells | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> > | |
<user defined> value_compare = 0x0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x1B30C411EE0 | |
<user defined> value_compare = 0x0 | |
unsigned int[7] m_ProhibitSchoolTime | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
unsigned int m_groupLootTimer = 0x0 | |
unsigned int lootingGroupLowGUID = 0x0 | |
float m_SightDistance = 0.000000 | |
float m_CombatDistance = 0.000000 | |
bool m_isTempWorldObject = 0x0 | |
unsigned int m_moveCircleMovementTime = 0x0 | |
unsigned int m_moveBackwardsMovementTime = 0x0 | |
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts | |
<user defined> _List_node_remove_op = 0x0 | |
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair | |
std::_List_val<std::_List_simple_types<VendorItemCount> > _Myval2 = 0x1B30C411F28 | |
ObjectGuid m_lootRecipient | |
unsigned int _guid = 0x0 | |
unsigned int m_lootRecipientGroup = 0x0 | |
int m_corpseRemoveTime = 0x0 | |
int m_respawnTime = 0x0 | |
int m_respawnedTime = 0x0 | |
unsigned int m_respawnDelay = 0x0 | |
unsigned int m_corpseDelay = 0x0 | |
float m_wanderDistance = 0.000000 | |
unsigned int m_boundaryCheckTime = 0x0 | |
unsigned int m_transportCheckTimer = 0x0 | |
unsigned int lootPickPocketRestoreTime = 0x0 | |
unsigned int m_combatPulseTime = 0x0 | |
unsigned int m_combatPulseDelay = 0x0 | |
unsigned int m_reactState = 0x0 | |
int m_defaultMovementType = 0x0 | |
unsigned int m_spawnId = 0x0 | |
unsigned int m_equipmentId = 0x0 | |
int m_originalEquipmentId = 0x0 | |
bool m_AlreadyCallAssistance = 0x0 | |
bool m_AlreadySearchedAssistance = 0x0 | |
bool m_regenHealth = 0x0 | |
bool m_regenPower = 0x0 | |
bool m_AI_locked = 0x0 | |
int m_meleeDamageSchoolMask = 0x0 | |
unsigned int m_originalEntry = 0x0 | |
bool m_moveInLineOfSightDisabled = 0x0 | |
bool m_moveInLineOfSightStrictlyDisabled = 0x0 | |
Position m_homePosition | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
Position m_transportHomePosition | |
PositionXYStreamer | |
Position* Pos = NULL | |
PositionXYZStreamer | |
<user defined> m_pos = 0x0 | |
PositionXYZOStreamer | |
<user defined> m_pos = 0x0 | |
float m_positionX = 0.000000 | |
float m_positionY = 0.000000 | |
float m_positionZ = 0.000000 | |
float m_orientation = 0.000000 | |
bool DisableReputationGain = 0x0 | |
CreatureTemplate* m_creatureInfo = NULL | |
CreatureData* m_creatureData = NULL | |
float m_detectionDistance = 0.000000 | |
unsigned int m_LootMode = 0x0 | |
unsigned int m_waypointID = 0x0 | |
unsigned int m_path_id = 0x0 | |
CreatureGroup* m_formation = NULL | |
bool TriggerJustRespawned = 0x0 | |
std::shared_ptr<__int64> _lastDamagedTime | |
std::_Ptr_base<__int64> | |
int* _Ptr = NULL | |
std::_Ref_count_base* _Rep = NULL | |
ObjectGuid m_cannotReachTarget | |
unsigned int _guid = 0x0 | |
unsigned int m_cannotReachTimer = 0x0 | |
Spell* _focusSpell = NULL | |
bool _isMissingSwimmingFlagOutOfCombat = 0x0 | |
unsigned int m_assistanceTimer = 0x0 | |
unsigned int _playerDamageReq = 0x0 | |
bool _damagedByPlayer = 0x0 | |
Parameter bool addToCreatureList = 0x6E594FD278 | |
Parameter bool forceRecalculation = 0x6E594FD280 | |
Local bool isIncludedInMapStats = 0x0 <Unable to read memory> | |
Local InstanceMap* instanceMap = 0x1B30C410020 | |
Map | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B30C410028 | |
LinkedListElement iLast = 0x1B30C410038 | |
unsigned int iSize = 0xF | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0xB3FA048 | |
<user defined> iterator = 0xB3FA048 | |
<user defined> iterator = 0x7FF715E7CF00 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715E7CF00 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x1B33F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x1B301A3FE70 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B30C410058 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B30C410068 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x1B30B3654E0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1B30C410090 | |
<user defined> value_compare = 0x1B30B3654E0 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x1B30C4100A0 | |
bool _creatureToMoveLock = 0x0 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x1B30C4100E8 | |
bool _gameObjectsToMoveLock = 0x0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x1B30C410108 | |
bool _dynamicObjectsToMoveLock = 0x0 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x1B30C410128 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410140 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410190 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x1B2ED820954 | |
unsigned int MapID = 0x277 | |
unsigned int map_type = 0x2 | |
unsigned int Flags = 0x11D | |
char*[16] name | |
[0] = "Icecrown Citadel" | |
[1] = "Icecrown Citadel" | |
[2] = "Citadelle de la Couronne de glace" | |
[3] = "Eiskronenzitadelle" | |
[4] = "" | |
[5] = "" | |
[6] = "Ciudadela de la Corona de Hielo" | |
[7] = "Ciudadela de la Corona de Hielo" | |
[8] = "Цитадель ЛедÑной Короны" | |
[9] = "" | |
unsigned int linked_zone = 0x0 | |
unsigned int multimap_id = 0xFA | |
int entrance_map = 0x23B | |
float entrance_x = 5776.000000 | |
float entrance_y = 2065.000000 | |
unsigned int addon = 0x2 | |
unsigned int unk_time = 0x0 | |
unsigned int maxPlayers = 0x0 | |
unsigned int i_spawnMode = 0x2 | |
unsigned int i_InstanceId = 0xF | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 200.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x1B310981020 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B30C410218 | |
LinkedListElement iLast = 0x1B30C410228 | |
unsigned int iSize = 0x1 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x35ACD28 | |
<user defined> iterator = 0x35ACD28 | |
<user defined> iterator = 0x15E7CD80 | |
iterator | |
MapReference* _Ptr = 0x7FF715E7CD80 | |
const_iterator | |
MapReference* _Ptr = 0x7FF715E7CD80 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
int m_VisibilityNotifyPeriod = 0x3E8 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C410250 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1B304092540 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x1B30C410268 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x1B304092FC0 | |
int i_gridExpiry = 0x493E0 | |
Map* m_parentMap = 0x1B3035B4EC0 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B3035B4EC8 | |
LinkedListElement iLast = 0x1B3035B4ED8 | |
unsigned int iSize = 0x13 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0xE6030A8 | |
<user defined> iterator = 0xE6030A8 | |
<user defined> iterator = 0x7FF715EC1C28 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715EC1C28 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x1B3035B4EF0 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x1B3035B4F30 | |
DataMap CustomData = 0x1B3035B4F40 | |
bool _creatureToMoveLock = 0x0 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x1B3035B4F88 | |
bool _gameObjectsToMoveLock = 0x0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x1B3035B4FA8 | |
bool _dynamicObjectsToMoveLock = 0x0 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x1B3035B4FC8 | |
std::mutex Lock = 0x1B3035B4FE0 | |
std::mutex GridLock = 0x1B3035B5030 | |
std::shared_mutex MMapLock = 0x0 | |
MapEntry* i_mapEntry = 0x1B2ED820954 | |
unsigned int i_spawnMode = 0x0 | |
unsigned int i_InstanceId = 0x0 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 150.000000 | |
DynamicMapTree _dynamicTree = 0x1B3035CF560 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr = 0x1B3035B50B0 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0 | |
int m_VisibilityNotifyPeriod = 0x3E8 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x1B3035B50F0 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x1B303197840 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x1B3035B5108 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x1B3031979C0 | |
int i_gridExpiry = 0x493E0 | |
Map* m_parentMap = 0x1B3035B4EC0 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B3035B5130 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B3035BD130 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells = 0x1B3035C5130 | |
bool i_scriptLock = 0x0 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x1B3035CD138 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x1B3035CD148 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x1B3035CD158 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x1B3035CD168 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x1B3035CD178 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x1B3035CD1B8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x1B3035CD1F8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x1B3035CD240 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x1B3035CD250 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x1B3035CD398 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x1B3035CD3D8 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x1B3035CD418 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x1B3035CD458 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x1B3035CD498 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x1B3035CD4D8 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B30C410290 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B30C418290 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x1B30C420290 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C428298 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x1B30C4282A8 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1B30C4282A8 | |
<user defined> value_compare = 0x1B30C4282A8 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C4282B8 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x1B30C4282C8 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1B30C4282C8 | |
<user defined> value_compare = 0x1B30C4282C8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30C4282D8 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060B003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060B003F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092570 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B30C4282D8 | |
<user defined> _Multi_equal_check_result = 0x1B30C4282D8 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C4282E0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C4282F0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x80060D003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060D003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060D003F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092BD0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x80060D003F800000 | |
<user defined> _Multi_equal_check_result = 0x80060D003F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C428320 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C428330 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x80060F003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x80060F003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x80060F003F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x1B304092ED0 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x80060F003F800000 | |
<user defined> _Multi_equal_check_result = 0x80060F003F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1B30C428360 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1B30C428370 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x1B30B362C20 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1B30C4283A0 | |
<user defined> value_compare = 0x1B30C4283A0 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x1B30C4283B0 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30C4284F8 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x80061C003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x80061C003F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x1B3040925D0 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xDA | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x80061C003F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x1B3040925D0 | |
unsigned int _Distance = 0xDA | |
<user defined> _Multi_equal_check_result = 0x1B30C4284F8 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1B30C428500 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1B30C428510 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x80061E003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x80061E003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x80061E003F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1B304092990 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x2F | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x80061E003F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1B304092990 | |
unsigned int _Distance = 0x2F | |
<user defined> _Multi_equal_check_result = 0x80061E003F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1B30C428540 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1B30C428550 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800620003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x800620003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x800620003F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x1B30F21A1D0 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x800620003F800000 | |
<user defined> _Multi_equal_check_result = 0x800620003F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1B30C428580 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1B30C428590 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800622003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x800622003F800000 | |
<user defined> _Range_eraser = 0x800622003F800000 | |
<user defined> _Equal_range_result = 0x800622003F800000 | |
<user defined> _Multi_equal_check_result = 0x800622003F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1B30C4285C0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1B30C4285D0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800624003F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x800624003F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x800624003F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x1B301A3FD90 | |
std::_List_node<Corpse *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x800624003F800000 | |
<user defined> _Multi_equal_check_result = 0x800624003F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1B30C428600 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428610 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800626003F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x800626003F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x800626003F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x1B301A401F0 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x800626003F800000 | |
<user defined> _Multi_equal_check_result = 0x800626003F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x1B30C428640 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428650 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
bool m_resetAfterUnload = 0x0 | |
bool m_unloadWhenEmpty = 0x0 | |
InstanceScript* instance_data = 0x1B30898FE50 | |
Map* instance = 0x1B30C410020 | |
<user defined> i_objectsForDelayedVisibility = 0x1B30C410050 | |
<user defined> CreatureGroupHolder = 0x1B30C410090 | |
<user defined> CustomData = 0x1B30C4100A0 | |
bool _creatureToMoveLock = 0x0 | |
<user defined> _creaturesToMove = 0x1B30C4100E8 | |
bool _gameObjectsToMoveLock = 0x0 | |
<user defined> _gameObjectsToMove = 0x1B30C410108 | |
bool _dynamicObjectsToMoveLock = 0x0 | |
<user defined> _dynamicObjectsToMove = 0x1B30C410128 | |
<user defined> Lock = 0x1B30C410140 | |
<user defined> GridLock = 0x1B30C410190 | |
<user defined> MMapLock = 0x0 | |
<user defined> i_mapEntry = 0x1B2ED820954 | |
unsigned int i_spawnMode = 0x2 | |
unsigned int i_InstanceId = 0xF | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 200.000000 | |
<user defined> _dynamicTree = 0x1B310981020 | |
int _instanceResetPeriod = 0x0 | |
<user defined> m_mapRefMgr = 0x1B30C410210 | |
<user defined> m_mapRefIter = 0x0 | |
int m_VisibilityNotifyPeriod = 0x3E8 | |
<user defined> m_activeNonPlayers = 0x1B30C410250 | |
<user defined> m_activeNonPlayersIter = 0x1B304092540 | |
<user defined> _transports = 0x1B30C410268 | |
<user defined> _transportsUpdateIter = 0x1B304092FC0 | |
int i_gridExpiry = 0x493E0 | |
<user defined> m_parentMap = 0x1B3035B4EC0 | |
<user defined> i_grids = 0x1B30C410290 | |
<user defined> GridMaps = 0x1B30C418290 | |
<user defined> marked_cells = 0x1B30C420290 | |
bool i_scriptLock = 0x0 | |
<user defined> i_objectsToRemove = 0x1B30C428298 | |
<user defined> i_objectsToSwitch = 0x1B30C4282A8 | |
<user defined> i_worldObjects = 0x1B30C4282B8 | |
<user defined> m_scriptSchedule = 0x1B30C4282C8 | |
<user defined> _creatureRespawnTimes = 0x1B30C4282D8 | |
<user defined> _goRespawnTimes = 0x1B30C428318 | |
<user defined> _zoneDynamicInfo = 0x1B30C428358 | |
unsigned int _defaultLight = 0x9B8 | |
<user defined> _guidGenerators = 0x1B30C4283A0 | |
<user defined> _objectsStore = 0x1B30C4283B0 | |
<user defined> _creatureBySpawnIdStore = 0x1B30C4284F8 | |
<user defined> _gameobjectBySpawnIdStore = 0x1B30C428538 | |
<user defined> _corpsesByCell = 0x1B30C428578 | |
<user defined> _corpsesByPlayer = 0x1B30C4285B8 | |
<user defined> _corpseBones = 0x1B30C4285F8 | |
<user defined> _updateObjects = 0x1B30C428638 | |
TaskScheduler scheduler | |
Task | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _end = 0x1B30898FE60 | |
std::chrono::duration<__int64,std::ratio<1,1000000000> > _duration = 0x1B301A40290 | |
std::optional<unsigned int> _group = 0x8A2B1E71B0CD0 | |
unsigned int _repeated = 0xB363BA0 | |
std::function<void __cdecl(TaskContext)> _task = 0x1B30898FE80 | |
TaskQueue | |
std::multiset<std::shared_ptr<TaskScheduler::Task>,TaskScheduler::Compare,std::allocator<std::shared_ptr<TaskScheduler::Task> > > container = 0x1B30898FE60 | |
std::shared_ptr<TaskScheduler> self_reference = 0x1B30898FE60 | |
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _now = 0x8A2B1E71B0CD0 | |
TaskScheduler::TaskQueue _task_holder = 0x1B30898FE78 | |
std::queue<std::function<void __cdecl(void)>,std::deque<std::function<void __cdecl(void)>,std::allocator<std::function<void __cdecl(void)> > > > _asyncHolder = 0x1B30898FE88 | |
std::function<bool __cdecl(void)> _predicate = 0x1B30898FEB0 | |
std::vector<char,std::allocator<char> > headers | |
std::_Compressed_pair<std::allocator<char>,std::_Vector_val<std::_Simple_types<char> >,1> _Mypair = 0x1B30898FEF0 | |
std::vector<BossInfo,std::allocator<BossInfo> > bosses | |
std::_Compressed_pair<std::allocator<BossInfo>,std::_Vector_val<std::_Simple_types<BossInfo> >,1> _Mypair = 0x1B30898FF08 | |
std::vector<unsigned int,std::allocator<unsigned int> > persistentData | |
std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair = 0x1B30898FF20 | |
std::multimap<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> > > doors | |
std::_Tree<std::_Tmap_traits<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> >,1> > | |
<user defined> value_compare = 0x1B30898FF38 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,DoorInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,DoorInfo> > >,1>,1> _Mypair = 0x1B30898FF38 | |
<user defined> value_compare = 0x1B30898FF38 | |
std::map<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> > > minions | |
std::_Tree<std::_Tmap_traits<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> >,0> > | |
<user defined> value_compare = 0x1B30898FF48 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,MinionInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,MinionInfo> > >,1>,1> _Mypair = 0x1B30898FF48 | |
<user defined> value_compare = 0x1B30898FF48 | |
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _creatureInfo | |
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> > | |
<user defined> value_compare = 0x1B30898FF58 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x1B30898FF58 | |
<user defined> value_compare = 0x1B30898FF58 | |
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _gameObjectInfo | |
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> > | |
<user defined> value_compare = 0x1B30898FF68 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x1B30898FF68 | |
<user defined> value_compare = 0x1B30898FF68 | |
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > _objectGuids | |
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> > | |
<user defined> value_compare = 0x1B30898FF78 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0x1B30898FF78 | |
<user defined> value_compare = 0x1B30898FF78 | |
unsigned int completedEncounters = 0x0 | |
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > _activatedAreaTriggers | |
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30898FF90 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = 0x45C904253F800000 | |
_Range_eraser | |
std::list<unsigned int,std::allocator<unsigned int> >& _List = 0x45C904253F800000 | |
std::_List_node<unsigned int,void *>* _Predecessor = 0x1B301A3FFD0 | |
std::_List_node<unsigned int,void *>* _Next = 0x3 | |
<user defined> _Equal_range_result = 0x1B30898FF90 | |
<user defined> _Multi_equal_check_result = 0x1B30898FF90 | |
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x3F800000 | |
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x1B30898FF98 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x1B30898FFA8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int i_script_id = 0x309 | |
Local AutoBalanceCreatureInfo* creatureABInfo = <Unable to read memory> | |
Local AutoBalanceMapInfo* mapABInfo = 0x1B3122AA160 | |
unsigned int globalConfigTime = 0x608DE939782A7 | |
unsigned int mapConfigTime = 0x1 | |
unsigned int playerCount = 0x0 | |
unsigned int adjustedPlayerCount = 0x3 | |
unsigned int minPlayers = 0x3 | |
unsigned int mapLevel = 0x51 | |
unsigned int lowestPlayerLevel = 0x50 | |
unsigned int highestPlayerLevel = 0x50 | |
unsigned int lfgMinLevel = 0x50 | |
unsigned int lfgTargetLevel = 0x50 | |
unsigned int lfgMaxLevel = 0x53 | |
unsigned int worldMultiplierTargetLevel = 0x51 | |
float worldDamageHealingMultiplier = 0.127486 | |
float scaledWorldDamageHealingMultiplier = 0.127486 | |
float worldHealthMultiplier = 0.127486 | |
bool enabled = 0x0 | |
std::vector<Creature *,std::allocator<Creature *> > allMapCreatures | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x1B3122AA198 | |
std::vector<Player *,std::allocator<Player *> > allMapPlayers | |
std::_Compressed_pair<std::allocator<Player *>,std::_Vector_val<std::_Simple_types<Player *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Player *> > _Myval2 = 0x1B3122AA1B0 | |
bool combatLocked = 0x0 | |
bool combatLockTripped = 0x0 | |
unsigned int combatLockMinPlayers = 0x0 | |
unsigned int highestCreatureLevel = 0x53 | |
unsigned int lowestCreatureLevel = 0x50 | |
float avgCreatureLevel = 81.109360 | |
unsigned int activeCreatureCount = 0x80 | |
bool isLevelScalingEnabled = 0x0 | |
unsigned int levelScalingSkipHigherLevels = 0x3 | |
unsigned int levelScalingSkipLowerLevels = 0x5 | |
unsigned int levelScalingDynamicCeiling = 0x3 | |
unsigned int levelScalingDynamicFloor = 0x5 | |
unsigned int prevMapLevel = 0x52 | |
Local bool isCreatureAlreadyInCreatureList = 0x0 <Unable to read memory> | |
Local Map* map = 0x1B30C410020 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B30C410028 | |
LinkedListElement iLast = 0x1B30C410038 | |
unsigned int iSize = 0xF | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0xB3FA048 | |
<user defined> iterator = 0xB3FA048 | |
<user defined> iterator = 0x7FF715E7CF00 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715E7CF00 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x1B33F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x1B301A3FE70 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B30C410058 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B30C410068 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x1B30B3654E0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1B30C410090 | |
<user defined> value_compare = 0x1B30B3654E0 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30C4100A0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0x1B30B3659A0 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x1B30C4100A0 | |
<user defined> _Multi_equal_check_result = 0x1B30C4100A0 | |
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x1B30C4100A8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x1B30C4100B8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
bool _creatureToMoveLock = 0x0 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x1B30C4100E8 | |
bool _gameObjectsToMoveLock = 0x0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x1B30C410108 | |
bool _dynamicObjectsToMoveLock = 0x0 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x1B30C410128 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410140 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410190 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x1B2ED820954 | |
unsigned int MapID = 0x277 | |
unsigned int map_type = 0x2 | |
unsigned int Flags = 0x11D | |
char*[16] name | |
[0] = "Icecrown Citadel" | |
[1] = "Icecrown Citadel" | |
[2] = "Citadelle de la Couronne de glace" | |
[3] = "Eiskronenzitadelle" | |
[4] = "" | |
[5] = "" | |
[6] = "Ciudadela de la Corona de Hielo" | |
[7] = "Ciudadela de la Corona de Hielo" | |
[8] = "Цитадель ЛедÑной Короны" | |
[9] = "" | |
unsigned int linked_zone = 0x0 | |
unsigned int multimap_id = 0xFA | |
int entrance_map = 0x23B | |
float entrance_x = 5776.000000 | |
float entrance_y = 2065.000000 | |
unsigned int addon = 0x2 | |
unsigned int unk_time = 0x0 | |
unsigned int maxPlayers = 0x0 | |
unsigned int i_spawnMode = 0x2 | |
unsigned int i_InstanceId = 0xF | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 200.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x1B310981020 | |
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> > | |
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x1B310981020 | |
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B310981050 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
Cell | |
int x = 0x15EF3850 | |
int y = 0x7FF7 | |
TimeTrackerSmall rebalance_timer = 0xC8 | |
int unbalanced_times = 0x0 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B30C410218 | |
LinkedListElement iLast = 0x1B30C410228 | |
unsigned int iSize = 0x1 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x35ACD28 | |
<user defined> iterator = 0x35ACD28 | |
<user defined> iterator = 0x15E7CD80 | |
iterator | |
MapReference* _Ptr = 0x7FF715E7CD80 | |
const_iterator | |
MapReference* _Ptr = 0x7FF715E7CD80 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
int m_VisibilityNotifyPeriod = 0x3E8 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C410250 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1B304092540 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x1B30C410268 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x1B304092FC0 | |
int i_gridExpiry = 0x493E0 | |
Map* m_parentMap = 0x1B3035B4EC0 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B3035B4EC8 | |
LinkedListElement iLast = 0x1B3035B4ED8 | |
unsigned int iSize = 0x13 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0xE6030A8 | |
<user defined> iterator = 0xE6030A8 | |
<user defined> iterator = 0x15EC1C28 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715EC1C28 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x1B3035AF030 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B3035B4EF8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B3035B4F08 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x1B30337CBF0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1B3035B4F30 | |
<user defined> value_compare = 0x337CBF0 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x1B3035B4F40 | |
bool _creatureToMoveLock = 0x0 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x1B3035B4F88 | |
bool _gameObjectsToMoveLock = 0x0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x1B3035B4FA8 | |
bool _dynamicObjectsToMoveLock = 0x0 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x1B3035B4FC8 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x1B3035B4FE0 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x1B3035B5030 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x1B2ED820954 | |
unsigned int i_spawnMode = 0x0 | |
unsigned int i_InstanceId = 0x0 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 150.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x1B3035CF560 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B3035B50B8 | |
LinkedListElement iLast = 0x1B3035B50C8 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x35B50C8 | |
<user defined> iterator = 0x35B50C8 | |
<user defined> iterator = 0x1B3035B50B0 | |
iterator | |
MapReference* _Ptr = 0x7FF715E7CD80 | |
const_iterator | |
MapReference* _Ptr = 0x7FF715E7CD80 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
int m_VisibilityNotifyPeriod = 0x3E8 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035B50F0 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1B303197840 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x1B3035B5108 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x1B3031979C0 | |
int i_gridExpiry = 0x493E0 | |
Map* m_parentMap = 0x1B3035B4EC0 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B3035B5130 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B3035BD130 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x1B3035C5130 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035CD138 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x1B3035CD148 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1B3035CD148 | |
<user defined> value_compare = 0x1B3035CD148 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035CD158 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x1B3035CD168 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1B3035CD168 | |
<user defined> value_compare = 0x1B3035CD168 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B3035CD178 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x1B33F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B303197DE0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B3035CD178 | |
<user defined> _Multi_equal_check_result = 0x1B3035CD178 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B3035CD180 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B3035CD190 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x1B33F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B303197F60 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B33F800000 | |
<user defined> _Multi_equal_check_result = 0x1B33F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B3035CD1C0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B3035CD1D0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x1B303197720 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1B3035CD200 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1B3035CD210 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x1B30337CDB0 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1B3035CD240 | |
<user defined> value_compare = 0x1B3035CD240 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x1B3035CD250 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B3035CD398 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x1B33F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x1B303197510 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x1B33F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x1B303197510 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x1B3035CD398 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1B3035CD3A0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1B3035CD3B0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1B303197900 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1B303197900 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1B3035CD3E0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1B3035CD3F0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x1B3032A6610 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1B3035CD420 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1B3035CD430 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1B3035CD460 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1B3035CD470 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x1B33F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x1B3035AF510 | |
std::_List_node<Corpse *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B33F800000 | |
<user defined> _Multi_equal_check_result = 0x1B33F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1B3035CD4A0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1B3035CD4B0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x1B33F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x1B3035AF310 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B33F800000 | |
<user defined> _Multi_equal_check_result = 0x1B33F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x1B3035CD4E0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1B3035CD4F0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B30C410290 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B30C418290 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x1B30C420290 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C428298 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x1B30C4282A8 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1B30C4282A8 | |
<user defined> value_compare = 0x1B30C4282A8 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C4282B8 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x1B30C4282C8 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1B30C4282C8 | |
<user defined> value_compare = 0x1B30C4282C8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30C4282D8 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060B003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060B003F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092570 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B30C4282D8 | |
<user defined> _Multi_equal_check_result = 0x1B30C4282D8 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C4282E0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C4282F0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x80060D003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060D003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060D003F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092BD0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x80060D003F800000 | |
<user defined> _Multi_equal_check_result = 0x80060D003F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C428320 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C428330 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x80060F003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x80060F003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x80060F003F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x1B304092ED0 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x80060F003F800000 | |
<user defined> _Multi_equal_check_result = 0x80060F003F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1B30C428360 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1B30C428370 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x1B30B362C20 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1B30C4283A0 | |
<user defined> value_compare = 0x1B30C4283A0 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements | |
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x1B30C4283B0 | |
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x1B30C4283F0 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30C4284F8 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x80061C003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x80061C003F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x1B3040925D0 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xDA | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x80061C003F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x1B3040925D0 | |
unsigned int _Distance = 0xDA | |
<user defined> _Multi_equal_check_result = 0x1B30C4284F8 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1B30C428500 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1B30C428510 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x80061E003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x80061E003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x80061E003F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1B304092990 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x2F | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x80061E003F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1B304092990 | |
unsigned int _Distance = 0x2F | |
<user defined> _Multi_equal_check_result = 0x80061E003F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1B30C428540 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1B30C428550 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800620003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x800620003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x800620003F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x1B30F21A1D0 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x800620003F800000 | |
<user defined> _Multi_equal_check_result = 0x800620003F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1B30C428580 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1B30C428590 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800622003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x800622003F800000 | |
<user defined> _Range_eraser = 0x800622003F800000 | |
<user defined> _Equal_range_result = 0x800622003F800000 | |
<user defined> _Multi_equal_check_result = 0x800622003F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1B30C4285C0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1B30C4285D0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800624003F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x800624003F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x800624003F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x1B301A3FD90 | |
std::_List_node<Corpse *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x800624003F800000 | |
<user defined> _Multi_equal_check_result = 0x800624003F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1B30C428600 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428610 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800626003F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x800626003F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x800626003F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x1B301A401F0 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x800626003F800000 | |
<user defined> _Multi_equal_check_result = 0x800626003F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x1B30C428640 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428650 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
Local std::exception& e = 0x1B2EAD20000 | |
__std_exception_data _Data | |
char* _What = 0x100729C801839B1 <Unable to read memory> | |
bool _DoFree = 0xEE | |
Local Creature* summoner = <Unable to read memory> | |
Local std::exception& e = 0x7FF86BB5BF5A | |
__std_exception_data _Data | |
char* _What = 0x85674D8B0000051A <Unable to read memory> | |
bool _DoFree = 0xC9 | |
Local AutoBalanceCreatureInfo* summonerABInfo = <Unable to read memory> | |
Local std::exception& e = 0x7FF716445E30 | |
__std_exception_data _Data | |
char* _What = "°£Ûê²" | |
bool _DoFree = 0x3 | |
Local std::exception& e = 0xF | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x1F <Unable to read memory> | |
Local std::exception& e = 0x7FF7158457C6 | |
__std_exception_data _Data | |
char* _What = 0xE38B49386B8B4930 <Unable to read memory> | |
bool _DoFree = 0x41 | |
Local std::exception& e = 0x6E594FD600 | |
__std_exception_data _Data | |
char* _What = NULL | |
bool _DoFree = 0x0 | |
Local std::exception& e = 0x6 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x16 <Unable to read memory> | |
Local Player* summoner = <Unable to read memory> | |
Local std::exception& e = NULL | |
Local unsigned int newLevel = 0x0 <Unable to read memory> | |
Local std::exception& e = 0x6E594FD098 | |
__std_exception_data _Data | |
char* _What = 0x17 <Unable to read memory> | |
bool _DoFree = 0x1F | |
Local std::exception& e = 0x6E00000000 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x6E00000010 <Unable to read memory> | |
Local std::exception& e = 0x7FF86BB5B57D | |
__std_exception_data _Data | |
char* _What = 0x6A8D4C0008E3B2E9 <Unable to read memory> | |
bool _DoFree = 0xF0 | |
Local std::exception& e = 0x7FF86BB5C94D | |
__std_exception_data _Data | |
char* _What = 0x89D10BCAFFC08B44 <Unable to read memory> | |
bool _DoFree = 0x57 | |
Local std::exception& e = 0x1B31109BBF0 | |
__std_exception_data _Data | |
char* _What = "ð» ³" | |
bool _DoFree = 0x0 | |
Local std::exception& e = NULL | |
Local std::exception& e = 0x13A00F7 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x13A0107 <Unable to read memory> | |
Local std::exception& e = 0x1B2EADD0430 | |
__std_exception_data _Data | |
char* _What = "0Ýê²" | |
bool _DoFree = 0x73 | |
Local std::exception& e = 0x1B2EABF0000 | |
__std_exception_data _Data | |
char* _What = "ÐÔê²" | |
bool _DoFree = 0xF0 | |
Local std::exception& e = 0x1B31109BCB0 | |
__std_exception_data _Data | |
char* _What = "°¼ ³" | |
bool _DoFree = 0x0 | |
Local std::exception& e = 0x7FF86BB5C94D | |
__std_exception_data _Data | |
char* _What = 0x89D10BCAFFC08B44 <Unable to read memory> | |
bool _DoFree = 0x57 | |
Local std::exception& e = 0x16D0464 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x16D0474 <Unable to read memory> | |
Local std::exception& e = 0x30 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x40 <Unable to read memory> | |
Local std::exception& e = 0x1B31109BCB0 | |
__std_exception_data _Data | |
char* _What = "°¼ ³" | |
bool _DoFree = 0x0 | |
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Player *> > > playerIterator | |
Player** _Ptr = <Unable to read memory> | |
Local Player* thisPlayer = <Unable to read memory> | |
Local std::exception& e = 0x12 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x22 <Unable to read memory> | |
Local unsigned int distance = 0x0 <Unable to read memory> | |
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Player *> > > playerIterator | |
Player** _Ptr = <Unable to read memory> | |
Local Player* thisPlayer = <Unable to read memory> | |
Local std::exception& e = 0x1F | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x2F <Unable to read memory> | |
Local std::exception& e = 0x7FF7158457C6 | |
__std_exception_data _Data | |
char* _What = 0xE38B49386B8B4930 <Unable to read memory> | |
bool _DoFree = 0x41 | |
Local float newAvgCreatureLevel = 0x0 <Unable to read memory> | |
Local float creatureCount = 0x0 <Unable to read memory> | |
Local float oldAvgCreatureLevel = 0x0 <Unable to read memory> | |
Local std::exception& e = 0x7FF700000000 | |
__std_exception_data _Data | |
char* _What = <Unable to read memory> | |
bool _DoFree = 0x7FF700000010 <Unable to read memory> | |
Local std::exception& e = 0x1B2EABF4C80 | |
__std_exception_data _Data | |
char* _What = "€L¿ê²" | |
bool _DoFree = 0x10 | |
Local std::exception& e = 0x1B30167AE30 | |
__std_exception_data _Data | |
char* _What = 0x17CB000017CA <Unable to read memory> | |
bool _DoFree = 0xCC | |
00007FF7148742ED 0000006E594FD4C0 AutoBalance_AllMapScript::OnPlayerLeaveAll+DAD C:\azerothcore-wotlk\modules\mod-autobalance\src\AutoBalance.cpp line 4676 | |
Local AutoBalance_AllMapScript* this = 0x1B2ECAB2180 | |
AllMapScript | |
ScriptObject | |
std::string _name = "ÀìØê²" | |
Parameter Map* map = 0x1B30C410020 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B30C410028 | |
LinkedListElement iLast = 0x1B30C410038 | |
unsigned int iSize = 0xF | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0xB3FA048 | |
<user defined> iterator = 0xB3FA048 | |
<user defined> iterator = 0x0 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715E7CF00 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x1B33F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x1B301A3FE70 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B30C410058 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B30C410068 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x1B30B3654E0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1B30C410090 | |
<user defined> value_compare = 0xE0 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30C4100A0 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0x1B30B3659A0 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x1 | |
<user defined> _Equal_range_result = 0x1B30C4100A0 | |
<user defined> _Multi_equal_check_result = 0x1B30C4100A0 | |
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x1B30C4100A8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x1B30C4100B8 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
bool _creatureToMoveLock = 0x0 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x1B30C4100E8 | |
bool _gameObjectsToMoveLock = 0x0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x1B30C410108 | |
bool _dynamicObjectsToMoveLock = 0x0 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x1B30C410128 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410140 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x1B30C410190 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x1B2ED820954 | |
unsigned int MapID = 0x277 | |
unsigned int map_type = 0x2 | |
unsigned int Flags = 0x11D | |
char*[16] name | |
[0] = "Icecrown Citadel" | |
[1] = "Icecrown Citadel" | |
[2] = "Citadelle de la Couronne de glace" | |
[3] = "Eiskronenzitadelle" | |
[4] = "" | |
[5] = "" | |
[6] = "Ciudadela de la Corona de Hielo" | |
[7] = "Ciudadela de la Corona de Hielo" | |
[8] = "Цитадель ЛедÑной Короны" | |
[9] = "" | |
unsigned int linked_zone = 0x0 | |
unsigned int multimap_id = 0xFA | |
int entrance_map = 0x23B | |
float entrance_x = 5776.000000 | |
float entrance_y = 2065.000000 | |
unsigned int addon = 0x2 | |
unsigned int unk_time = 0x0 | |
unsigned int maxPlayers = 0x0 | |
unsigned int i_spawnMode = 0x2 | |
unsigned int i_InstanceId = 0xF | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 200.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x1B310981020 | |
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> > | |
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x1B310981020 | |
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B310981050 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
Cell | |
int x = 0x15EF3850 | |
int y = 0x7FF7 | |
TimeTrackerSmall rebalance_timer = 0xC8 | |
int unbalanced_times = 0x0 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B30C410218 | |
LinkedListElement iLast = 0x1B30C410228 | |
unsigned int iSize = 0x1 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x35ACD28 | |
<user defined> iterator = 0x35ACD28 | |
<user defined> iterator = 0x15E7CD80 | |
iterator | |
MapReference* _Ptr = 0x7FF715E7CD80 | |
const_iterator | |
MapReference* _Ptr = 0x7FF715E7CD80 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
int m_VisibilityNotifyPeriod = 0x3E8 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C410250 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1B304092540 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x1B30C410268 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x1B304092FC0 | |
int i_gridExpiry = 0x493E0 | |
Map* m_parentMap = 0x1B3035B4EC0 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B3035B4EC8 | |
LinkedListElement iLast = 0x1B3035B4ED8 | |
unsigned int iSize = 0x13 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0xE6030A8 | |
<user defined> iterator = 0xE6030A8 | |
<user defined> iterator = 0x15EC1C28 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF715EC1C28 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x1B3035AF030 | |
std::_List_node<Unit *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x1B3035B4EF8 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1B3035B4F08 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x1B30337CBF0 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1B3035B4F30 | |
<user defined> value_compare = 0x337CBF0 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x1B3035B4F40 | |
bool _creatureToMoveLock = 0x0 | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x1B3035B4F88 | |
bool _gameObjectsToMoveLock = 0x0 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x1B3035B4FA8 | |
bool _dynamicObjectsToMoveLock = 0x0 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x1B3035B4FC8 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x1B3035B4FE0 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x1B3035B5030 | |
std::shared_mutex MMapLock | |
void* _Myhandle = NULL | |
MapEntry* i_mapEntry = 0x1B2ED820954 | |
unsigned int i_spawnMode = 0x0 | |
unsigned int i_InstanceId = 0x0 | |
unsigned int m_unloadTimer = 0x0 | |
float m_VisibleDistance = 150.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x1B3035CF560 | |
int _instanceResetPeriod = 0x0 | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x1B3035B50B8 | |
LinkedListElement iLast = 0x1B3035B50C8 | |
unsigned int iSize = 0x0 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x35B50C8 | |
<user defined> iterator = 0x35B50C8 | |
<user defined> iterator = 0x1B3035B50B0 | |
iterator | |
MapReference* _Ptr = 0x7FF715E7CD80 | |
const_iterator | |
MapReference* _Ptr = 0x7FF715E7CD80 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = NULL | |
int m_VisibilityNotifyPeriod = 0x3E8 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035B50F0 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1B303197840 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x1B3035B5108 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x1B3031979C0 | |
int i_gridExpiry = 0x493E0 | |
Map* m_parentMap = 0x1B3035B4EC0 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B3035B5130 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B3035BD130 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x1B3035C5130 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035CD138 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x1B3035CD148 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1B3035CD148 | |
<user defined> value_compare = 0x1B3035CD148 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B3035CD158 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x1B3035CD168 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1B3035CD168 | |
<user defined> value_compare = 0x1B3035CD168 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B3035CD178 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x1B33F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B303197DE0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B3035CD178 | |
<user defined> _Multi_equal_check_result = 0x1B3035CD178 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B3035CD180 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B3035CD190 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x1B33F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B303197F60 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B33F800000 | |
<user defined> _Multi_equal_check_result = 0x1B33F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B3035CD1C0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B3035CD1D0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x1B303197720 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1B3035CD200 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1B3035CD210 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x1B30337CDB0 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1B3035CD240 | |
<user defined> value_compare = 0x1B3035CD240 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x1B3035CD250 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B3035CD398 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x1B33F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x1B303197510 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x1B33F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x1B303197510 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x1B3035CD398 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1B3035CD3A0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1B3035CD3B0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1B303197900 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = NULL | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1B303197900 | |
unsigned int _Distance = 0x0 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1B3035CD3E0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1B3035CD3F0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x1B3032A6610 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1B3035CD420 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1B3035CD430 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x3F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000 | |
<user defined> _Range_eraser = 0x3F800000 | |
<user defined> _Equal_range_result = 0x3F800000 | |
<user defined> _Multi_equal_check_result = 0x3F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1B3035CD460 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1B3035CD470 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x1B33F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x1B3035AF510 | |
std::_List_node<Corpse *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B33F800000 | |
<user defined> _Multi_equal_check_result = 0x1B33F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1B3035CD4A0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1B3035CD4B0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B33F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x1B33F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x1B33F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x1B3035AF310 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B33F800000 | |
<user defined> _Multi_equal_check_result = 0x1B33F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x1B3035CD4E0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1B3035CD4F0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B30C410290 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
GridMap*[64] GridMaps | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
[0] = 0x1B30C418290 | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
<user defined>*[64] GridMap | |
[0] = NULL | |
[1] = NULL | |
[2] = NULL | |
[3] = NULL | |
[4] = NULL | |
[5] = NULL | |
[6] = NULL | |
[7] = NULL | |
[8] = NULL | |
[9] = NULL | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x1B30C420290 | |
unsigned int[4096] _Array | |
[0] = 0x0 | |
[1] = 0x0 | |
[2] = 0x0 | |
[3] = 0x0 | |
[4] = 0x0 | |
[5] = 0x0 | |
[6] = 0x0 | |
[7] = 0x0 | |
[8] = 0x0 | |
[9] = 0x0 | |
bool i_scriptLock = 0x0 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C428298 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x1B30C4282A8 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1B30C4282A8 | |
<user defined> value_compare = 0x1B30C4282A8 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1B30C4282B8 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x1B30C4282C8 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1B30C4282C8 | |
<user defined> value_compare = 0x1B30C4282C8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30C4282D8 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060B003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060B003F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092570 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x1B30C4282D8 | |
<user defined> _Multi_equal_check_result = 0x1B30C4282D8 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C4282E0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C4282F0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x80060D003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x80060D003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x80060D003F800000 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1B304092BD0 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x80060D003F800000 | |
<user defined> _Multi_equal_check_result = 0x80060D003F800000 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1B30C428320 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1B30C428330 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x80060F003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x80060F003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x80060F003F800000 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x1B304092ED0 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x80060F003F800000 | |
<user defined> _Multi_equal_check_result = 0x80060F003F800000 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1B30C428360 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1B30C428370 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
unsigned int _defaultLight = 0x9B8 | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x1B30B362C20 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1B30C4283A0 | |
<user defined> value_compare = 0x1B30C4283A0 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements | |
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x1B30C4283B0 | |
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x1B30C4283F0 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x1B30C4284F8 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x80061C003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x80061C003F800000 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x1B3040925D0 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xDA | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x80061C003F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x1B3040925D0 | |
unsigned int _Distance = 0xDA | |
<user defined> _Multi_equal_check_result = 0x1B30C4284F8 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1B30C428500 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1B30C428510 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x80061E003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x80061E003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x80061E003F800000 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1B304092990 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x2F | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x80061E003F800000 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1B304092990 | |
unsigned int _Distance = 0x2F | |
<user defined> _Multi_equal_check_result = 0x80061E003F800000 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1B30C428540 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1B30C428550 | |
unsigned int _Mask = 0x3F | |
unsigned int _Maxidx = 0x40 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800620003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x800620003F800000 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x800620003F800000 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x1B30F21A1D0 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x800620003F800000 | |
<user defined> _Multi_equal_check_result = 0x800620003F800000 | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1B30C428580 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1B30C428590 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800622003F800000 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x800622003F800000 | |
<user defined> _Range_eraser = 0x800622003F800000 | |
<user defined> _Equal_range_result = 0x800622003F800000 | |
<user defined> _Multi_equal_check_result = 0x800622003F800000 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1B30C4285C0 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1B30C4285D0 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800624003F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x800624003F800000 | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x800624003F800000 | |
std::_List_node<Corpse *,void *>* _Predecessor = 0x1B301A3FD90 | |
std::_List_node<Corpse *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x800624003F800000 | |
<user defined> _Multi_equal_check_result = 0x800624003F800000 | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000 | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1B30C428600 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428610 | |
unsigned int _Mask = 0x7 | |
unsigned int _Maxidx = 0x8 | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x800626003F800000 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x800626003F800000 | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = 0x800626003F800000 | |
std::_List_node<Object *,void *>* _Predecessor = 0x1B301A401F0 | |
std::_List_node<Object *,void *>* _Next = NULL | |
<user defined> _Equal_range_result = 0x800626003F800000 | |
<user defined> _Multi_equal_check_result = 0x800626003F800000 | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000 | |
std::list<Object *,std::allocator<Object *> > _List = 0x1B30C428640 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1B30C428650 | |
unsigned int _Mask = 0x1FF | |
unsigned int _Maxidx = 0x200 | |
Parameter Map* map = 0x7FF86BB5A8C1 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x7FF86BB5A8C9 | |
LinkedListElement iLast = 0x7FF86BB5A8D9 | |
unsigned int iSize = 0x24748B48 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x4840245C | |
<user defined> iterator = 0x4840245C | |
<user defined> iterator = 0x7FF86BB5A8C1 | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x8B48C18B41C88B44 | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0xCCC35F30 | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x24448D48CCC35F30 | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = 0x24448D48CCC35F30 | |
std::_List_node<Unit *,void *>* _Predecessor = 0x894858244C8D4C50 | |
std::_List_node<Unit *,void *>* _Next = 0x4A7E8202444 | |
<user defined> _Equal_range_result = 0xCCC35F30 | |
<user defined> _Multi_equal_check_result = 0xCCC35F30 | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0xCCC35F30 | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FF86BB5A8F9 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FF86BB5A909 | |
unsigned int _Mask = 0xCCCCCCCCCCCCCCCC | |
unsigned int _Maxidx = 0x48CCCCCCCCCCCCCC | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x15A4FE058B38EC83 | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x7FF86BB5A931 | |
<user defined> value_compare = 0x7FF86BB5A931 | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x7FF86BB5A941 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> >* _Target = 0x8348C0330008E619 | |
_Range_eraser | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > >& _List = 0x8348C0330008E619 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Predecessor = 0xCCCCCCCCCCC338C4 | |
std::_List_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,void *>* _Next = 0x71CCCCCCCCCCCCCC | |
<user defined> _Equal_range_result = 0x7FF86BB5A941 | |
<user defined> _Multi_equal_check_result = 0x7FF86BB5A941 | |
std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > >,0> _Traitsobj = 0x8E619 | |
std::list<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > _List = 0x7FF86BB5A949 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > > > > _Vec = 0x7FF86BB5A959 | |
unsigned int _Mask = 0x8BCCC30275C085 | |
unsigned int _Maxidx = 0xCCCCCCCCCCCCCCC3 | |
bool _creatureToMoveLock = 0xCC | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x7FF86BB5A989 | |
bool _gameObjectsToMoveLock = 0x20 | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<GameObject *> > _Myval2 = 0x7FF86BB5A9A9 | |
bool _dynamicObjectsToMoveLock = 0x44 | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair | |
std::_Vector_val<std::_Simple_types<DynamicObject *> > _Myval2 = 0x7FF86BB5A9C9 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x7FF86BB5A9E1 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x7FF86BB5AA31 | |
std::shared_mutex MMapLock | |
void* _Myhandle = 0x8B4C01CE83F18B00 | |
MapEntry* i_mapEntry = 0x4DF1440FC08545E3 | |
unsigned int MapID = 0x4DF1440FC08545E3 <Unable to read memory> | |
unsigned int map_type = 0x4DF1440FC08545E7 <Unable to read memory> | |
unsigned int Flags = 0x4DF1440FC08545EB <Unable to read memory> | |
char*[16] name | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
unsigned int linked_zone = 0x4DF1440FC085466F <Unable to read memory> | |
unsigned int multimap_id = 0x4DF1440FC0854673 <Unable to read memory> | |
int entrance_map = 0x4DF1440FC0854677 <Unable to read memory> | |
float entrance_x = 0x4DF1440FC085467B <Unable to read memory> | |
float entrance_y = 0x4DF1440FC085467F <Unable to read memory> | |
unsigned int addon = 0x4DF1440FC0854683 <Unable to read memory> | |
unsigned int unk_time = 0x4DF1440FC0854687 <Unable to read memory> | |
unsigned int maxPlayers = 0x4DF1440FC085468B <Unable to read memory> | |
unsigned int i_spawnMode = 0x85 | |
unsigned int i_InstanceId = 0x98467 | |
unsigned int m_unloadTimer = 0xFF6854D | |
float m_VisibleDistance = 0.000000 | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = 0x830A7218E6BA0F00 | |
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> > | |
G3D::Table<GameObjectModel const *,NodeArray<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x830A7218E6BA0F00 | |
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
[0] = 0x830A7218E6BA0F30 | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
Cell | |
int x = 0x830A7218E6BA0F00 <Unable to read memory> | |
int y = 0x830A7218E6BA0F04 <Unable to read memory> | |
TimeTrackerSmall rebalance_timer = 0x830A7218E6BA8F30 <Unable to read memory> | |
int unbalanced_times = 0x830A7218E6BA8F34 <Unable to read memory> | |
int _instanceResetPeriod = 0x98493850F00187F | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x7FF86BB5AAB9 | |
LinkedListElement iLast = 0x7FF86BB5AAC9 | |
unsigned int iSize = 0x34806E1 | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x84E9850F | |
<user defined> iterator = 0x84E9850F | |
<user defined> iterator = 0x1447F700 | |
iterator | |
MapReference* _Ptr = 0x100000001447F700 | |
const_iterator | |
MapReference* _Ptr = 0x100000001447F700 | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = 0x8549850F010015A4 | |
Reference<Map,Player> | |
LinkedListElement | |
LinkedListElement* iNext = <Unable to read memory> | |
LinkedListElement* iPrev = <Unable to read memory> | |
Map* iRefTo = <Unable to read memory> | |
Player* iRefFrom = <Unable to read memory> | |
int m_VisibilityNotifyPeriod = 0x8B480009 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF86BB5AAF1 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x15A077053348C2 | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x7FF86BB5AB09 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x985A2840FC085 | |
int i_gridExpiry = 0xC1F6411848B60F44 | |
Map* m_parentMap = 0x4100098593840F01 | |
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > | |
LinkedListHead | |
LinkedListElement iFirst = 0x4100098593840F09 | |
LinkedListElement iLast = 0x4100098593840F19 | |
unsigned int iSize = 0x4100098593840F29 <Unable to read memory> | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x4100098593840F09 <Unable to read memory> | |
<user defined> iterator = 0x4100098593840F09 <Unable to read memory> | |
<user defined> iterator = 0x4100098593840F01 <Unable to read memory> | |
iterator | |
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory> | |
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x4100098593840F31 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory> | |
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<Unit *,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x4100098593840F31 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x4100098593840F31 <Unable to read memory> | |
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x4100098593840F31 <Unable to read memory> | |
std::list<Unit *,std::allocator<Unit *> > _List = 0x4100098593840F39 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x4100098593840F49 | |
unsigned int _Mask = 0x4100098593840F61 <Unable to read memory> | |
unsigned int _Maxidx = 0x4100098593840F69 <Unable to read memory> | |
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder | |
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> > | |
<user defined> value_compare = 0x4100098593840F71 <Unable to read memory> | |
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x4100098593840F71 | |
<user defined> value_compare = 0x4100098593840F71 <Unable to read memory> | |
DataMap CustomData | |
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x4100098593840F81 | |
bool _creatureToMoveLock = 0x4100098593840FC1 <Unable to read memory> | |
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove | |
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x4100098593840FC9 | |
bool _gameObjectsToMoveLock = 0x4100098593840FE1 <Unable to read memory> | |
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove | |
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x4100098593840FE9 | |
bool _dynamicObjectsToMoveLock = 0x4100098593841001 <Unable to read memory> | |
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove | |
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x4100098593841009 | |
std::mutex Lock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x4100098593841021 | |
std::mutex GridLock | |
std::_Mutex_base | |
std::_Align_type<double,80> _Mtx_storage = 0x4100098593841071 | |
std::shared_mutex MMapLock | |
void* _Myhandle = <Unable to read memory> | |
MapEntry* i_mapEntry = <Unable to read memory> | |
unsigned int i_spawnMode = 0x41000985938410D1 <Unable to read memory> | |
unsigned int i_InstanceId = 0x41000985938410D5 <Unable to read memory> | |
unsigned int m_unloadTimer = 0x41000985938410D9 <Unable to read memory> | |
float m_VisibleDistance = 0x41000985938410DD <Unable to read memory> | |
DynamicMapTree _dynamicTree | |
DynTreeImpl* impl = <Unable to read memory> | |
int _instanceResetPeriod = 0x41000985938410E9 <Unable to read memory> | |
MapRefMgr m_mapRefMgr | |
RefMgr<Map,Player> | |
LinkedListHead | |
LinkedListElement iFirst = 0x41000985938410F9 | |
LinkedListElement iLast = 0x4100098593841109 | |
unsigned int iSize = 0x4100098593841119 <Unable to read memory> | |
<user defined> ?$Iterator@VLinkedListElement@@ = 0x41000985938410F9 <Unable to read memory> | |
<user defined> iterator = 0x41000985938410F9 <Unable to read memory> | |
<user defined> iterator = 0x41000985938410F1 | |
iterator | |
MapReference* _Ptr = <Unable to read memory> | |
const_iterator | |
MapReference* _Ptr = <Unable to read memory> | |
LinkedListHead::Iterator<MapReference> m_mapRefIter | |
MapReference* _Ptr = <Unable to read memory> | |
int m_VisibilityNotifyPeriod = 0x4100098593841129 <Unable to read memory> | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x4100098593841131 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0> | |
std::_Tree_node<WorldObject *,void *>* _Ptr = <Unable to read memory> | |
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports | |
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> > | |
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x4100098593841149 | |
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter | |
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0> | |
std::_Tree_node<MotionTransport *,void *>* _Ptr = <Unable to read memory> | |
int i_gridExpiry = 0x4100098593841161 <Unable to read memory> | |
Map* m_parentMap = <Unable to read memory> | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
[0] = 0x4100098593841171 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
GridMap*[64] GridMaps | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
[0] = 0x4100098593849171 | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
<user defined>*[64] GridMap | |
[0] = <Unable to read memory> | |
[1] = <Unable to read memory> | |
[2] = <Unable to read memory> | |
[3] = <Unable to read memory> | |
[4] = <Unable to read memory> | |
[5] = <Unable to read memory> | |
[6] = <Unable to read memory> | |
[7] = <Unable to read memory> | |
[8] = <Unable to read memory> | |
[9] = <Unable to read memory> | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x4100098593851171 | |
unsigned int[4096] _Array | |
[0] = 0x4100098593851171 <Unable to read memory> | |
[1] = 0x4100098593851179 <Unable to read memory> | |
[2] = 0x4100098593851181 <Unable to read memory> | |
[3] = 0x4100098593851189 <Unable to read memory> | |
[4] = 0x4100098593851191 <Unable to read memory> | |
[5] = 0x4100098593851199 <Unable to read memory> | |
[6] = 0x41000985938511A1 <Unable to read memory> | |
[7] = 0x41000985938511A9 <Unable to read memory> | |
[8] = 0x41000985938511B1 <Unable to read memory> | |
[9] = 0x41000985938511B9 <Unable to read memory> | |
bool i_scriptLock = 0x4100098593859171 <Unable to read memory> | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x4100098593859179 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x4100098593859189 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x4100098593859189 | |
<user defined> value_compare = 0x4100098593859189 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x4100098593859199 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x41000985938591A9 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x41000985938591A9 | |
<user defined> value_compare = 0x41000985938591A9 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x41000985938591B9 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x41000985938591B9 | |
<user defined> _Multi_equal_check_result = 0x41000985938591B9 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x41000985938591B9 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x41000985938591C1 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x41000985938591D1 | |
unsigned int _Mask = 0x41000985938591E9 <Unable to read memory> | |
unsigned int _Maxidx = 0x41000985938591F1 <Unable to read memory> | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x41000985938591F9 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x41000985938591F9 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x41000985938591F9 <Unable to read memory> | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x41000985938591F9 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x4100098593859201 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x4100098593859211 | |
unsigned int _Mask = 0x4100098593859229 <Unable to read memory> | |
unsigned int _Maxidx = 0x4100098593859231 <Unable to read memory> | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x4100098593859239 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x4100098593859239 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x4100098593859239 <Unable to read memory> | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x4100098593859239 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x4100098593859241 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x4100098593859251 | |
unsigned int _Mask = 0x4100098593859269 <Unable to read memory> | |
unsigned int _Maxidx = 0x4100098593859271 <Unable to read memory> | |
unsigned int _defaultLight = 0x4100098593859279 <Unable to read memory> | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x4100098593859281 <Unable to read memory> | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x4100098593859281 | |
<user defined> value_compare = 0x4100098593859281 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x4100098593859291 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x41000985938593D9 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = <Unable to read memory> | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x41000985938593D9 <Unable to read memory> | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x41000985938593E1 <Unable to read memory> | |
unsigned int _Distance = 0x41000985938593E9 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x41000985938593D9 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x41000985938593D9 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x41000985938593E1 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x41000985938593F1 | |
unsigned int _Mask = 0x4100098593859409 <Unable to read memory> | |
unsigned int _Maxidx = 0x4100098593859411 <Unable to read memory> | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x4100098593859419 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = <Unable to read memory> | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x4100098593859419 <Unable to read memory> | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x4100098593859421 <Unable to read memory> | |
unsigned int _Distance = 0x4100098593859429 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x4100098593859419 <Unable to read memory> | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x4100098593859419 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x4100098593859421 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x4100098593859431 | |
unsigned int _Mask = 0x4100098593859449 <Unable to read memory> | |
unsigned int _Maxidx = 0x4100098593859451 <Unable to read memory> | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x4100098593859459 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x4100098593859459 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x4100098593859459 <Unable to read memory> | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x4100098593859459 <Unable to read memory> | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x4100098593859461 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x4100098593859471 | |
unsigned int _Mask = 0x4100098593859489 <Unable to read memory> | |
unsigned int _Maxidx = 0x4100098593859491 <Unable to read memory> | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x4100098593859499 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = <Unable to read memory> | |
<user defined> _Range_eraser = 0x4100098593859499 <Unable to read memory> | |
<user defined> _Equal_range_result = 0x4100098593859499 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x4100098593859499 <Unable to read memory> | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x4100098593859499 <Unable to read memory> | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x41000985938594A1 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x41000985938594B1 | |
unsigned int _Mask = 0x41000985938594C9 <Unable to read memory> | |
unsigned int _Maxidx = 0x41000985938594D1 <Unable to read memory> | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x41000985938594D9 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<Corpse *,std::allocator<Corpse *> >& _List = <Unable to read memory> | |
std::_List_node<Corpse *,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<Corpse *,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x41000985938594D9 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x41000985938594D9 <Unable to read memory> | |
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x41000985938594D9 <Unable to read memory> | |
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x41000985938594E1 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x41000985938594F1 | |
unsigned int _Mask = 0x4100098593859509 <Unable to read memory> | |
unsigned int _Maxidx = 0x4100098593859511 <Unable to read memory> | |
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x4100098593859519 <Unable to read memory> | |
_Clear_guard | |
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = <Unable to read memory> | |
_Range_eraser | |
std::list<Object *,std::allocator<Object *> >& _List = <Unable to read memory> | |
std::_List_node<Object *,void *>* _Predecessor = <Unable to read memory> | |
std::_List_node<Object *,void *>* _Next = <Unable to read memory> | |
<user defined> _Equal_range_result = 0x4100098593859519 <Unable to read memory> | |
<user defined> _Multi_equal_check_result = 0x4100098593859519 <Unable to read memory> | |
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x4100098593859519 <Unable to read memory> | |
std::list<Object *,std::allocator<Object *> > _List = 0x4100098593859521 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x4100098593859531 | |
unsigned int _Mask = 0x4100098593859549 <Unable to read memory> | |
unsigned int _Maxidx = 0x4100098593859551 <Unable to read memory> | |
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids | |
[0] = 0xC1F64100000001BE | |
[1] = 0xF000000C7850F02 | |
[2] = 0xC148D9F7481F48B6 | |
[3] = 0xB60F44C1034805E1 | |
[4] = 0xE180C9B60F411848 | |
[5] = 0x8560850F03F98003 | |
[6] = 0x80410CE180410009 | |
[7] = 0x98552820F08F9 | |
[8] = 0xB60FD08B48078B4C | |
[9] = 0xD02B49C0234C084F | |
[0] = 0x7FF86BB5AB31 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = 0x982C4850F003980 | |
[1] = 0xFFFE96E9C68B4100 | |
[2] = 0x48C03345CE8B44FF | |
[3] = 0x1D2DE8CF8B48D08B | |
[4] = 0xFC05E8F68B41FFFF | |
[5] = 0x8316850FC085FFFF | |
[6] = 0x807FFE0380B90009 | |
[7] = 0xFFFFFE65840F0039 | |
[8] = 0x39830009831FE9 | |
[9] = 0x4865FFFFFE49840F | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = 0x35C850F08F98041 | |
[1] = 0x8D4818438B4C0000 | |
[2] = 0x4B8B450011640A05 | |
[3] = 0x341D8B48EB8B4528 | |
[4] = 0xC141D18B4100159C | |
[5] = 0x44D333D533410CED | |
[6] = 0x8D4110EAC1D2B70F | |
[7] = 0xB60F04E9C1480F4A | |
[8] = 0x80C08C8B490104 | |
[9] = 0xC22B44C68B440000 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = 0x410CE180410008E0 | |
[1] = 0x8E0C4820F08F980 | |
[2] = 0xFD08B48038B4C00 | |
[3] = 0x2B49C0234C084BB6 | |
[4] = 0xE2D34805FAC148D0 | |
[5] = 0x860FF23B48D00349 | |
[6] = 0x8F9804100000344 | |
[7] = 0x850FCE8B45C68B4C | |
[8] = 0x184B8B480000013E | |
[9] = 0xF08B44000004B2E8 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = 0x8B483224548966CA | |
[1] = 0x8CB10F4BF030244C | |
[2] = 0x4BC67500000080C8 | |
[3] = 0xE900000080C8848B | |
[4] = 0x8BFF8B4CFFFFFE2C | |
[5] = 0x8341FFFFFD21E9C7 | |
[6] = 0x103840F08FE | |
[7] = 0x8C6F64101E08341 | |
[8] = 0xF6410008DC43850F | |
[9] = 0x8DC42850F04C6 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = 0xE48C0F0F7D384100 | |
[1] = 0x8B4CD68B410008DE | |
[2] = 0x48C58B4D02CA83CE | |
[3] = 0x44FFFFC080E8CD8B | |
[4] = 0x74840FC084F8B60F | |
[5] = 0xE024848B48FFFFFC | |
[6] = 0x374C08548000000 | |
[7] = 0x474E4854D388966 | |
[8] = 0xE8CD8B48243C8949 | |
[9] = 0x840FC085FFFFF3B3 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = 0x452E4EB70F44D62B | |
[1] = 0xCE034CE8D341C28B | |
[2] = 0x41CB034D001C8D4F | |
[3] = 0x982494B70F090D0F | |
[4] = 0xFFFFFFFFBB000000 | |
[5] = 0x41EAD3D20341CAFF | |
[6] = 0x510C8D49C2FFD02B | |
[7] = 0x3D73C93B4CD68B41 | |
[8] = 0x41F066FFFFFFFFB8 | |
[9] = 0xF01E8836601C10F | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = 0x14058D4800000098 | |
[1] = 0x9024BC8B4800115A | |
[2] = 0xC1480FC183000000 | |
[3] = 0x8B480104B60F04E9 | |
[4] = 0xB70F00000080C79C | |
[5] = 0x850F204639662246 | |
[6] = 0xA824948B000003AA | |
[7] = 0x404BFF48F0000000 | |
[8] = 0xF72246BF0F01E283 | |
[9] = 0xA8249489D8 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = 0x97550148D49503C | |
[1] = 0xEB820FD13B49 | |
[2] = 0x49D12B48C18B4800 | |
[3] = 0xFAD148F8D148C02B | |
[4] = 0xD203441074FFF883 | |
[5] = 0xFF33B4510348D44 | |
[6] = 0x24948BFFFFFE4182 | |
[7] = 0xFD28545000000A8 | |
[8] = 0x478B480000008885 | |
[9] = 0x158FFF05334810 | |
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > | |
[0] = 0x88DDE8CB8B48D68B | |
[1] = 0x4B8D48F08B480005 | |
[2] = 0x8548FFFF41B9E810 | |
[3] = 0x48FFFFFAA9840FF6 | |
[4] = 0xE90000009024BC8B | |
[5] = 0xE9E98B49FFFFFC08 | |
[6] = 0x104F8D49FFFFFCE7 | |
[7] = 0xFA95E9FFFF4192E8 | |
[8] = 0xB10F4CF0C033FFFF | |
[9] = 0xB3850FD88B48106E | |
GridMap*[64] GridMaps | |
[0] = 0x41C82B4166000919 | |
[1] = 0x8966C70348C0B70F | |
[2] = 0x40244489483A244C | |
[3] = 0x45C03338244C8D48 | |
[4] = 0x448966D38B48C033 | |
[5] = 0xF00000080E83824 | |
[6] = 0x24440166382444B7 | |
[7] = 0x8D4828246C894C50 | |
[8] = 0x894CCF8B4550244C | |
[9] = 0x8B48C48B4D202474 | |
[0] = 0x7FF86BB62B31 | |
<user defined>*[64] GridMap | |
[0] = 0x4C20245489000000 | |
[1] = 0xA824848D4CCB8B | |
[2] = 0xCB8B49D28B410000 | |
[3] = 0x24BC8B00034F02E8 | |
[4] = 0xA2E9000000A8 | |
[5] = 0x14E8EF058D4C00 | |
[6] = 0xFB8B49FFFFFF5DE9 | |
[7] = 0x74D2854538708B49 | |
[8] = 0xCAFF413274D28536 | |
[9] = 0x89CAFF4424548944 | |
<user defined>*[64] GridMap | |
[0] = 0x6500000088908B49 | |
[1] = 0x3025048B48 | |
[2] = 0x4D000002C8808B4C | |
[3] = 0xEB088B490574C085 | |
[4] = 0x24BC8348CA8B4903 | |
[5] = 0x482C7248000001B0 | |
[6] = 0x848948D0F748C18B | |
[7] = 0xC28B48000001D824 | |
[8] = 0xE024848948D0F748 | |
[9] = 0x3824848B48000001 | |
<user defined>*[64] GridMap | |
[0] = 0x14D3B80DEB0000 | |
[1] = 0x11824BCB70F00 | |
[2] = 0xD78B49C0B70F4400 | |
[3] = 0x8900006A6CE8C933 | |
[4] = 0x840FF6844078245C | |
[5] = 0x75FF85660000050F | |
[6] = 0x89E9C0000481BB0A | |
[7] = 0x4466C03345000005 | |
[8] = 0x65000002E0248489 | |
[9] = 0x6025048B48 | |
<user defined>*[64] GridMap | |
[0] = 0x8545000000B824BC | |
[1] = 0xE0248CB70F4678FF | |
[2] = 0xE8248C0348000002 | |
[3] = 0x48C3B70F44000002 | |
[4] = 0xF00082EA8E8D78B | |
[5] = 0x66000002E02484B7 | |
[6] = 0xE024848966C50341 | |
[7] = 0xD148C8B70F000002 | |
[8] = 0x2E824848B48E9 | |
[9] = 0x4894466C0334500 | |
<user defined>*[64] GridMap | |
[0] = 0xFFFEFE81C68B7024 | |
[1] = 0xFFFEBE0B760000 | |
[2] = 0x8BC68B7024748900 | |
[3] = 0x2F024848D48C8 | |
[4] = 0x2E824948B4800 | |
[5] = 0x40E81274D03B4800 | |
[6] = 0x8948F88B48000B55 | |
[7] = 0x36EB000001502484 | |
[8] = 0xF88B480004ED16E8 | |
[9] = 0x15024848948 | |
<user defined>*[64] GridMap | |
[0] = 0x8D487F7400000002 | |
[1] = 0xD8D480010823205 | |
[2] = 0x48F6844500108223 | |
[3] = 0x3824448948C1440F | |
[4] = 0x2E024848D48 | |
[5] = 0x7C894C3024448948 | |
[6] = 0x1081D6058D482824 | |
[7] = 0xB941202444894800 | |
[8] = 0xAC058D4C00000002 | |
[9] = 0xA77BA001081 | |
<user defined>*[64] GridMap | |
[0] = 0xB1BA00107FF1058D | |
[1] = 0x89AD0D8D4800000A | |
[2] = 0x8900000C58E80010 | |
[3] = 0xF824B48B4854245C | |
[4] = 0xA824B48B4C000000 | |
[5] = 0x8D880FDB85000000 | |
[6] = 0x7317E7BA0F00000A | |
[7] = 0x44894828458B4939 | |
[8] = 0x48282464894C3024 | |
[9] = 0x4DCF8B4420247489 | |
<user defined>*[64] GridMap | |
[0] = 0x341664B0CB70FCA | |
[1] = 0x4C8966C1B70F44C8 | |
[2] = 0xEB000000C0B95E24 | |
[3] = 0x24648B440F8944A3 | |
[4] = 0x854580000000B86C | |
[5] = 0x648944E0440F44E4 | |
[6] = 0x150F160D8D486C24 | |
[7] = 0x8B45FFFEA641E800 | |
[8] = 0xE7C1491FE78341FC | |
[9] = 0x1501DF058D4804 | |
<user defined>*[64] GridMap | |
[0] = 0x748B243C89490000 | |
[1] = 0x24A48B4C08EB7024 | |
[2] = 0xC984FF33000000D8 | |
[3] = 0x24048B49DF8B1974 | |
[4] = 0x8B00000098888B48 | |
[5] = 0x897C244C8D483841 | |
[6] = 0xC0000135BB05EB01 | |
[7] = 0xF48F000000001B8 | |
[8] = 0x3F7400150D093DB1 | |
[9] = 0xA800000000801F0F | |
std::bitset<262144> marked_cells | |
<user defined> reference = 0x7FF86BB6AB31 | |
unsigned int[4096] _Array | |
[0] = 0x758B5A78C0850000 | |
[1] = 0xAC31820F28FE83C4 | |
[2] = 0x3F81C87D8B480008 | |
[3] = 0xAC25850F64487347 | |
[4] = 0xD38B48C68B4D0008 | |
[5] = 0x3097E8CF8B48 | |
[6] = 0x1500083D7079C085 | |
[7] = 0x4CD04D8D4C2575C0 | |
[8] = 0x48C8558D48C4458D | |
[9] = 0x2403E8D84D8D | |
bool i_scriptLock = 0x48 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF86BB72B39 | |
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch | |
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> > | |
<user defined> value_compare = 0x7FF86BB72B49 | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x7FF86BB72B49 | |
<user defined> value_compare = 0x7FF86BB72B49 | |
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects | |
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> > | |
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF86BB72B59 | |
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule | |
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> > | |
<user defined> value_compare = 0x7FF86BB72B69 | |
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x7FF86BB72B69 | |
<user defined> value_compare = 0x7FF86BB72B69 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x7FF86BB72B79 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0xF7401C1F6001421 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0xF7401C1F6001421 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x158D480A74C08548 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0xFC23348001421CB | |
<user defined> _Equal_range_result = 0x7FF86BB72B79 | |
<user defined> _Multi_equal_check_result = 0x7FF86BB72B79 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0xF6001421 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF86BB72B81 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF86BB72B91 | |
unsigned int _Mask = 0x48E874D285088B48 | |
unsigned int _Maxidx = 0xEBC13348E374C985 | |
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0xEB08488B484976E1 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0xEB08488B484976E1 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0xEB08488B484976E1 | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x8B480C74FF8548EA | |
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x38508B0000009883 | |
<user defined> _Equal_range_result = 0xEB08488B484976E1 | |
<user defined> _Multi_equal_check_result = 0xEB08488B484976E1 | |
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x484976E1 | |
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF86BB72BC1 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF86BB72BD1 | |
unsigned int _Mask = 0x8B48DBF7481E8949 | |
unsigned int _Maxidx = 0x25D0F7C01B30245C | |
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x20C48348C0000135 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x20C48348C0000135 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x20C48348C0000135 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x74C08548CCC35E41 | |
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0xFFFFFF38988D48C9 | |
<user defined> _Equal_range_result = 0x20C48348C0000135 | |
<user defined> _Multi_equal_check_result = 0x20C48348C0000135 | |
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0xC0000135 | |
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x7FF86BB72C01 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x7FF86BB72C11 | |
unsigned int _Mask = 0x4892EB0000011483 | |
unsigned int _Maxidx = 0x8548001414B91D8B | |
unsigned int _defaultLight = 0x48A374FF | |
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators | |
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> > | |
<user defined> value_compare = 0x8894138488B0000 | |
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x7FF86BB72C41 | |
<user defined> value_compare = 0x7FF86BB72C41 | |
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore | |
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements | |
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x7FF86BB72C51 | |
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x7FF86BB72C91 | |
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x7FF86BB72D99 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x246C894808245C89 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x246C894808245C89 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0xEC83485641575610 | |
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x3345EA8BF08B4D20 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x246C894808245C89 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0xEC83485641575610 | |
unsigned int _Distance = 0x3345EA8BF08B4D20 | |
<user defined> _Multi_equal_check_result = 0x7FF86BB72D99 | |
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x8245C89 | |
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x7FF86BB72DA1 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x7FF86BB72DB1 | |
unsigned int _Mask = 0x87E8CE8B48 | |
unsigned int _Maxidx = 0x48D88B4C00268341 | |
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> > | |
<user defined> _Min_buckets_construct_ptr = 0x727038835474C085 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x727038835474C085 | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x727038835474C085 | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0xFE3B4858788B484F | |
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x348F8568D484676 | |
_Equal_range_result | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x727038835474C085 | |
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0xFE3B4858788B484F | |
unsigned int _Distance = 0x348F8568D484676 | |
<user defined> _Multi_equal_check_result = 0x727038835474C085 | |
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x5474C085 | |
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x7FF86BB72DE1 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x7FF86BB72DF1 | |
unsigned int _Mask = 0x7D002478830674C0 | |
unsigned int _Maxidx = 0x894C0374DB854835 | |
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x245C8B48C78B481B | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x245C8B48C78B481B | |
_Range_eraser | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x245C8B48C78B481B | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x834848246C8B4840 | |
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0xCCC35E5F5E4120C4 | |
<user defined> _Equal_range_result = 0x245C8B48C78B481B | |
<user defined> _Multi_equal_check_result = 0x245C8B48C78B481B | |
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0xC78B481B | |
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x7FF86BB72E21 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x7FF86BB72E31 | |
unsigned int _Mask = 0xCCC2EB0000000106 | |
unsigned int _Maxidx = 0x48CCCCCCCCCCCCCC | |
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> > | |
<user defined> _Min_buckets_construct_ptr = 0xEC83485720245C89 | |
_Clear_guard | |
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0xEC83485720245C89 | |
<user defined> _Range_eraser = 0xEC83485720245C89 | |
<user defined> _Equal_range_result = 0xEC83485720245C89 | |
<user defined> _Multi_equal_check_result = 0xEC83485720245C89 | |
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x20245C89 | |
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x7FF86BB72E61 | |
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x7FF86BB72E71 | |
unsigned int _Mask = 0x894840244C8D4C00 | |
unsigned int _Maxidx = 0xCB8B4801B2202444 | |
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones | |
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> > | |
<user defined> _Min_buckets_construct_ptr = 0x548B48FFFEEF5EE8 | |
_Clear_guard | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment