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using System;
using System.Collections.Generic;
namespace HW_War
{
internal class Program
{
static void Main(string[] args)
{
Platoon platoon1 = new Platoon(new List<Unit>
using System;
using System.Collections.Generic;
namespace HW_War
{
internal class Program
{
static void Main(string[] args)
{
Platoon platoon1 = new Platoon(new List<Unit>
using System;
using System.Collections.Generic;
namespace HW_GladiatorFights
{
internal class Program
{
static void Main(string[] args)
{
FightManager manager = new FightManager();
using System;
using System.Collections.Generic;
namespace HW_PassengerTrainManager
{
internal class Program
{
static void Main(string[] args)
{
DispatchingOffice dispatchingOffice = new DispatchingOffice();
using System;
using System.Collections.Generic;
namespace HW_Shop
{
internal class Program
{
static void Main(string[] args)
{
Buyer _buyer = new Buyer(30, new List<Product>() { });
using System;
using System.Collections.Generic;
namespace HW_BookStorage
{
internal class Program
{
static void Main(string[] args)
{
Library library = new Library();
using System;
using System.Collections.Generic;
namespace HW_DeckOfCards
{
internal class Program
{
static void Main(string[] args)
{
Croupier croupier = new Croupier();
using System;
using System.Collections.Generic;
namespace HW_DataBaseOfPlayers
{
internal class Program
{
static void Main(string[] args)
{
Database database = new Database();
using System;
namespace HW_WorkWithProperties
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player(15, 10, '@');
Renderer renderer = new Renderer();
using System;
namespace HW_WorkWithClasses
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player("Сергей", "програмист", 100);