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September 30, 2024 13:30
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Shows all GameObjects in the scene with hideFlags, so you can debug them.
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using UnityEngine; | |
using UnityEditor; | |
public static class HideFlagsUtility | |
{ | |
[MenuItem("Help/Hide Flags/Show All Objects")] | |
private static void ShowAll() | |
{ | |
var allGameObjects = Object.FindObjectsOfType<GameObject>(true); | |
foreach (var go in allGameObjects) | |
{ | |
switch (go.hideFlags) | |
{ | |
case HideFlags.HideAndDontSave: | |
go.hideFlags = HideFlags.DontSave; | |
break; | |
case HideFlags.HideInHierarchy: | |
case HideFlags.HideInInspector: | |
go.hideFlags = HideFlags.None; | |
break; | |
} | |
} | |
} | |
} |
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This is excellent, thank you! I had a couple of hidden prefab objects in my scene that had broken references, and since they were hidden, I could never see them in the hierarchy. This worked perfectly to show them and let me delete them. Thank you! :)