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@FlaShG
Last active September 30, 2024 13:30
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Shows all GameObjects in the scene with hideFlags, so you can debug them.
using UnityEngine;
using UnityEditor;
public static class HideFlagsUtility
{
[MenuItem("Help/Hide Flags/Show All Objects")]
private static void ShowAll()
{
var allGameObjects = Object.FindObjectsOfType<GameObject>(true);
foreach (var go in allGameObjects)
{
switch (go.hideFlags)
{
case HideFlags.HideAndDontSave:
go.hideFlags = HideFlags.DontSave;
break;
case HideFlags.HideInHierarchy:
case HideFlags.HideInInspector:
go.hideFlags = HideFlags.None;
break;
}
}
}
}
@zangad
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zangad commented Jun 13, 2023

This is excellent, thank you! I had a couple of hidden prefab objects in my scene that had broken references, and since they were hidden, I could never see them in the hierarchy. This worked perfectly to show them and let me delete them. Thank you! :)

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