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using UnityEngine;
[RequireComponent(typeof(Rigidbody2D), typeof(SpriteRenderer), typeof(Animator))]
public class CharacterMovement : MonoBehaviour
{
private const string IsRunningAnimationPropertyName = "isRunning";
private const string YVelocityAnimationPropertyName = "yVelocity";
[Header("Walk settings")]
[SerializeField] private float _speed;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Linq_7
{
internal class Program
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace Linq_6
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Linq_5
{
internal class Program
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Linq_4
{
internal class Program
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace Linq_3
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Linq_2
{
internal class Program
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace Linq_1
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Car_service
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Threading;
namespace Zoo
{
internal class Program
{
static void Main(string[] args)
{