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Notes for why godot is currently not the best choice for larger projects
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Issues that make it hard to use godot for larger projects that make use of more complex combinations of many features: | |
Showstoppers: | |
-Changing the name of a resource that is referenced in multiple other locations modifies all referencing locations as well (apart from placeholder nodes that just make scenes that use them become invalid :: https://github.com/godotengine/godot/pull/75103) (design issue) | |
--Advanced import paths become invalid on reference path changes (references to materials, animations etc.) | |
-ResourceLoader.Exists returns true for non-existent resources (likely result of caching bugs) | |
-renaming nodes that are inherited creates orphans in inherited scenes (design issue) :: https://github.com/godotengine/godot/pull/73911 | |
-Animations are referenced as strings and AnimationTree resources are dependent on scene nodes, making animationtrees impossible to edit as external resources (design issue) | |
-Animationtree nodes cannot be reused, requiring duplication for synchronizing layered animation (for example upper and lower body of a character) (design issue) | |
-Tool-scripts (editor-time logic) cannot access other non-tool scripts, requiring all of them to be marked as tool scripts which includes execution of potentially undesired logic which then must be manually guard-claused (design issue, similar to cascading c# async/await) | |
-Tool scripts that are inherited get disabled tool-script behaviour by default (requiring manually marking all inheritors), leading to broken functionality where inheritors are expected to execute for example validation logic in their base class (design issue) | |
-Some assets with external references (materials for example with textures) become uneditable when a reference is missing | |
-c#: exported fields with the same name in inheritance chains have unexpected/faulty de/serialization behaviour with no warning :: https://github.com/godotengine/godot/pull/85407 | |
-circular references (resources/scenes) are not allowed/crash (for example a scene referencing a menu scene that references the initial scene) (design issue) | |
impactful limitations or usability issues: | |
-Colliders are not allowed to be scaled, but still can be (undefined/undesired behaviour) | |
-Control (UI) nodes used inside containers or other control-parents still have adjustable inspector values that are silently ignored | |
Obsolete/resolved issues | |
-imported animations' play mode (i.e. loop) cannot be changed, only when unlinking the animation from its import-source (design issue) |
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