Created
January 13, 2016 13:51
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interpolatePointsWithHermite() - adds a Hermite interpolated curve to a UIBezierPath()
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extension UIBezierPath | |
{ | |
func interpolatePointsWithHermite(interpolationPoints : [CGPoint]) | |
{ | |
let n = interpolationPoints.count - 1 | |
for var ii = 0; ii < n; ++ii | |
{ | |
var currentPoint = interpolationPoints[ii] | |
if ii == 0 | |
{ | |
self.moveToPoint(interpolationPoints[0]) | |
} | |
var nextii = (ii + 1) % interpolationPoints.count | |
var previi = (ii - 1 < 0 ? interpolationPoints.count - 1 : ii-1); | |
var previousPoint = interpolationPoints[previi] | |
var nextPoint = interpolationPoints[nextii] | |
let endPoint = nextPoint; | |
var mx : CGFloat = 0.0 | |
var my : CGFloat = 0.0 | |
if ii > 0 | |
{ | |
mx = (nextPoint.x - currentPoint.x) * 0.5 + (currentPoint.x - previousPoint.x) * 0.5; | |
my = (nextPoint.y - currentPoint.y) * 0.5 + (currentPoint.y - previousPoint.y) * 0.5; | |
} | |
else | |
{ | |
mx = (nextPoint.x - currentPoint.x) * 0.5; | |
my = (nextPoint.y - currentPoint.y) * 0.5; | |
} | |
let controlPoint1 = CGPoint(x: currentPoint.x + mx / 3.0, y: currentPoint.y + my / 3.0) | |
currentPoint = interpolationPoints[nextii] | |
nextii = (nextii + 1) % interpolationPoints.count | |
previi = ii; | |
previousPoint = interpolationPoints[previi] | |
nextPoint = interpolationPoints[nextii] | |
if ii < n - 1 | |
{ | |
mx = (nextPoint.x - currentPoint.x) * 0.5 + (currentPoint.x - previousPoint.x) * 0.5; | |
my = (nextPoint.y - currentPoint.y) * 0.5 + (currentPoint.y - previousPoint.y) * 0.5; | |
} | |
else | |
{ | |
mx = (currentPoint.x - previousPoint.x) * 0.5; | |
my = (currentPoint.y - previousPoint.y) * 0.5; | |
} | |
let controlPoint2 = CGPoint(x: currentPoint.x - mx / 3.0, y: currentPoint.y - my / 3.0) | |
self.addCurveToPoint(endPoint, controlPoint1: controlPoint1, controlPoint2: controlPoint2) | |
} | |
} | |
} |
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