Created
May 23, 2013 11:51
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public static ItemStack addToRandomInventory(ItemStack stack, World world, int x, int y, int z, ForgeDirection exclude_from) { | |
LinkedList<Object[]> possibleInventories = new LinkedList<Object[]>(); | |
// Determine inventories which can accept (at least part of) this stack. | |
for (ForgeDirection orientation : ForgeDirection.values()) { | |
if (exclude_from.getOpposite() == orientation) { | |
continue; | |
} | |
Position pos = new Position(x, y, z, orientation); | |
pos.moveForwards(1.0); | |
TileEntity tileInventory = world.getBlockTileEntity((int) pos.x, (int) pos.y, (int) pos.z); | |
ITransactor transactor = Transactor.getTransactorFor(tileInventory); | |
if (transactor != null && !(tileInventory instanceof TileEngine) && transactor.add(stack, orientation.getOpposite(), false).stackSize > 0) { | |
possibleInventories.add(new Object[] { orientation, transactor }); | |
} | |
} | |
if (possibleInventories.size() > 0) { | |
int choice = world.rand.nextInt(possibleInventories.size()); | |
Object[] chosen = possibleInventories.get(choice); | |
return ((ITransactor) chosen[0]).add(stack, ((ForgeDirection) chosen[1]).getOpposite(), true); | |
} | |
ItemStack added = stack.copy(); | |
added.stackSize = 0; | |
return added; | |
} |
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