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@Flow86
Created November 23, 2013 19:28
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package cofh.api.energy;
import net.minecraftforge.common.ForgeDirection;
/**
* Implement this interface on TileEntities which should handle energy, generally storing it in one or more internal {@link IEnergyStorage} objects.
*
* A reference implementation is provided {@link TileEnergyHandler}.
*
* @author King Lemming
*
*/
public interface IEnergyHandler {
/**
* Add energy to an IEnergyHandler, internal distribution is left entirely to the IEnergyHandler.
*
* @param from
* Orientation the energy is received from.
* @param maxReceive
* Maximum amount of energy to received.
* @param simulate
* If TRUE, the charge will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) received.
*/
int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate);
/**
* Remove energy from an IEnergyHandler, internal distribution is left entirely to the IEnergyHandler.
*
* @param from
* Orientation the energy is extracted to.
* @param maxExtract
* Maximum amount of energy to extract.
* @param simulate
* If TRUE, the discharge will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) extracted.
*/
int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate);
/**
* Returns true if the Handler functions on a given side - if a Tile Entity can receive and/or send energy from a given side, this should return true.
*/
boolean canInterface(ForgeDirection from);
/**
* Returns the amount of energy currently stored.
*/
int getEnergyStored(ForgeDirection from);
/**
* Returns the maximum amount of energy that can be stored.
*/
int getMaxEnergyStored(ForgeDirection from);
}
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