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August 3, 2015 13:45
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bo1 server.cfg example
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////////////////////////////////////////////////// | |
// SERVER NAME & COLORS // | |
////////////////////////////////////////////////// | |
// // | |
// ^1 Red // | |
// ^2 Green // | |
// ^3 Orange // | |
// ^4 Dark Blue // | |
// ^5 Light Blue // | |
// ^6 Pink // | |
// ^7 White // | |
// ^8 Grey // | |
// ^9 Brown // | |
// ^0 Black // | |
// Example: ^1TDM ^7Server // | |
sv_hostname "" // Please put a server host name here | |
////////////////////////////////////////////////// | |
//GENERAL SETTINGS // | |
////////////////////////////////////////////////// | |
rcon_password "111" // Access to your server to change stuff remotely. | |
scr_player_forcerespawn "1" // Players respawn automatically after being fragged. | |
scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match. | |
scr_hardcore "0" // Enable or Disable Hardcore Mode. | |
scr_player_healthregentime "5" // Time it takes you to recover damage. | |
scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. | |
scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). | |
scr_player_maxhealth "100" // Percent of Health players will have on Respawn. | |
scr_player_sprinttime "12" // Sprint run time. | |
scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide. | |
scr_teambalance "1" // Enable or Disable auto balance. | |
set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end | |
set g_logsync 2 | |
set logfile 1 | |
set sv_log_damage 1 | |
set g_log "games_mp_193_192_58_227_3074.log" // game log file | |
////////////////////////////////////////////////// | |
//CLIENT SETTINGS // | |
////////////////////////////////////////////////// | |
g_password "" // Password Protected Game. Leave blank if you want players to join. | |
sv_disableClientConsole "0" // Enable or Disable players ability to access server commands. | |
sv_reconnectlimit "5" // How many times you can try to reconnect. | |
sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions. | |
sv_zombietime "10" // Your idle time period before getting kicked. | |
g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players. | |
g_allowvote "0" // Allow Vote. | |
sv_floodProtect "4" // Chat Spam Protection. | |
sv_maxPing "400" // Max Ping allowed. | |
sv_maxRate "25000" // Max rate on server. | |
sv_minPing "0" // Minimum Ping allowed. | |
sv_maxclients "12" // Maximum players that can enter server. | |
sv_privateClients "2" // Private reserved slots on server. | |
sv_pure "0" | |
sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. | |
sv_vac "1" // Enable/Disable VAC steam Anti-Cheat.. No use... | |
////////////////////////////////////////////////// | |
//SERVER SETTINGS // | |
////////////////////////////////////////////////// | |
scr_game_hardpoints "1" // Hardcore Scoring System. | |
scr_game_killstreaks "1" // Enable/Disable Killstreak rewards. | |
scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak. | |
scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link | |
scr_hardpoint_allowradardirection "1" // Radar Direction | |
scr_hardpoint_allowsupply "1" // Care Package | |
scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner | |
scr_hardpoint_allowcounteruav "1" // Counter Spy Plane | |
scr_hardpoint_allowhelicopter_player "1" // Helicopter | |
scr_hardpoint_allowmortar "1" // Mortar Team | |
scr_hardpoint_allownapalm "1" // Napalm Airstrike | |
scr_hardpoint_allowrcbomb "1" // RC-XD Bomb | |
scr_hardpoint_allowairstrike "1" // Air Strike | |
scr_hardpoint_allowauto_turret "1" // Auto Turret | |
scr_hardpoint_allowradar "1" // Allow Radar | |
////////////////////////////////////////////////// | |
//SEVER TWEAKS // | |
////////////////////////////////////////////////// | |
g_deadChat "1" // Enable or Disable the ability to read dead chat chat of people who have been fragged. | |
scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam. | |
scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged. | |
scr_game_allowkillcam "1" // Allow Killcam. | |
g_allow_teamchange "1" // Allow players to change teams. | |
scr_player_allowrevive "1" // Allow players to revive each other. | |
scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ? | |
scr_game_deathpointloss "-999" // Points Loss on death Cod Points. | |
scr_team_fftype "0" // Enable or Disable Friendly Fire. | |
scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. | |
scr_player_healthregentime "5" // Health regeneration time, time it takes for blood splatter to be removed from the screen. | |
scr_team_teamkillspawndelay "20" // Team Kill respawn penalty, in seconds. | |
scr_player_maxhealth "100" // Players starts with this amount of health in percentage. | |
scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted. | |
scr_game_prematchperiod "15" // Time before match starts. Strat time? | |
scr_game_allowfinalkillcam "1" // Allow Final Kill Killcam. | |
g_speed "190" // Player speed, speed at which player can move. | |
scr_player_sprinttime "4" // Sprint time, duration a player can run. | |
scr_game_suicidepointloss "0" // Suicide penalty in cod points. | |
scr_player_suicidespawndelay "0" // Respawn wait after suicide. | |
scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill. | |
scr_team_teamkillspawndelay "20" // Respawn penalty in time, after team kill. | |
scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list. | |
scr_team_teamkillerplaylistbanquantum "0" | |
scr_game_perks 1 // Allow players to have perks | |
////////////////////////////////////////////////// | |
//VOIP SETTINGS // | |
////////////////////////////////////////////////// | |
voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead. | |
voice_global "1" // Enable/Disable the use of in-game voice over IP. | |
sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality. | |
g_voiceChatTalkingDuration "500" // Duration you can chat. | |
sv_voice "1" // Allow Voice Chat | |
////////////////////////////////////////////////// | |
//CAPTURE THE FLAG GAMETYPE SETTINGS // | |
////////////////////////////////////////////////// | |
scr_ctf_globalbattlechatterprobability "0" | |
scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar. | |
scr_ctf_flagrespawntime "0" // Time before a captured flag respawns. | |
scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked. | |
scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. | |
scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. | |
scr_ctf_roundlimit "3" // How many rounds match would last. | |
scr_ctf_roundswitch "1" // Rounds before the teams switch sides. | |
scr_ctf_scorelimit "3" // Target score before the round ends. | |
scr_ctf_timelimit "5" // Round length. | |
scr_ctf_touchreturn "1" // Ability to return the flag by touching it. | |
scr_ctf_waverespawndelay "15" | |
////////////////////////////////////////////////// | |
//DEMOLITION GAMETYPE SETTINGS // | |
////////////////////////////////////////////////// | |
scr_dem_globalbattlechatterprobability "0" | |
scr_dem_bombtimer "45" // Time the bomb takes to detonate. | |
scr_dem_defusetime "5" // Time taken to defuse the bomb. | |
scr_dem_extratime "3" | |
scr_dem_numlives "0" // Lives per player 0 for unlimited. | |
scr_dem_planttime "5" // Time it takes to plant a bomb in seconds. | |
scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners. | |
scr_dem_roundswitch "1" // Rounds before the teams switch the sides. | |
scr_dem_scorelimit "2" // Score limit needed to win. | |
scr_dem_timelimit "2.5" // Round time limit. | |
////////////////////////////////////////////////// | |
//DOMINATION GAMETYPE SETTINGS // | |
////////////////////////////////////////////////// | |
scr_dom_globalbattlechatterprobability "0" | |
scr_dom_flagcapturetime "10" // Time in seconds to capture a flag. | |
scr_dom_numlives "0" // Lives per player 0 for unlimited. | |
scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn. | |
scr_dom_roundlimit "1" // Rounds played per game. | |
scr_dom_scorelimit "200" // Score limit per game. | |
scr_dom_timelimit "0" // Duration in minutes per round. | |
scr_dom_waverespawndelay "0" // Spawn delay at start. | |
////////////////////////////////////////////////// | |
//FREE FOR ALL GAMETYPE SETTINGS // | |
////////////////////////////////////////////////// | |
scr_dm_globalbattlechatterprobability "100" // | |
scr_dm_bonus_leader "0" // | |
scr_dm_numlives "0" // Lives per player 0 for unlimited. | |
scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn. | |
scr_dm_roundlimit "1" // Round limit. | |
scr_dm_score_assist "100" // Points allotted for an assist. | |
scr_dm_score_death "0" // Points allotted for dying. | |
scr_dm_score_headshot "0" // Points for headshot. | |
scr_dm_score_kill "200" // Points for a kill. | |
scr_dm_scorelimit "5000" // Points needed to win the game. | |
scr_dm_score_suicide "0" // Points allotted for suicide. | |
scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached. | |
scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round. | |
////////////////////////////////////////////////// | |
//HEADQUARTERS GAMETYPE SETTINGS // | |
////////////////////////////////////////////////// | |
scr_koth_globalbattlechatterprobability "0" | |
scr_koth_numlives "0" // Number of lives per game 0 for unlimited. | |
scr_koth_playerrespawndelay "0" // Players respawn wait. | |
scr_koth_roundlimit "1" // Rounds to be played. | |
scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. | |
scr_koth_scorelimit "250" // Score limit to win the game. | |
scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. | |
scr_koth_waverespawndelay "0" // First respawn delay for each round. | |
////////////////////////////////////////////////// | |
//SABOTAGE GAMETYPE SETTINGS // | |
////////////////////////////////////////////////// | |
scr_sab_globalbattlechatterprobability "0" | |
scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate. | |
scr_sab_defusetime "5" // Time taken to defuse the bomb. | |
scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. | |
scr_sab_numlives "0" // Number of lives players get. | |
scr_sab_planttime "2.5" // Time taken to plant the bomb. | |
scr_sab_playerrespawndelay "7.5" // Time before respawn. | |
scr_sab_roundlimit "1" // Rounds per game. | |
scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. | |
scr_sab_scorelimit "1" // Score limit to win the match. | |
scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. | |
scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. | |
////////////////////////////////////////////////// | |
//SEARCH AND DESTROY GAMETYPE SETTINGS // | |
////////////////////////////////////////////////// | |
scr_sd_globalbattlechatterprobability "0" | |
scr_sd_bombtimer "45" // Time taken for the bomb to detonate. | |
scr_sd_defusetime "5" // Time taken to defuse the bomb. | |
scr_sd_game_spectatetype "3" // Allow team spectate. | |
scr_sd_multibomb "0" // Allow more than one bomb. | |
scr_sd_numlives "1" // Number of lives per player per game. | |
scr_sd_planttime "5" // Time taken to plant the bomb. | |
scr_sd_playerrespawndelay "0" // Respawn wait. | |
scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. | |
scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides. | |
scr_sd_scorelimit "4" // Score limit required to win the game. | |
scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached. | |
scr_sd_waverespawndelay "0" // Delay for first respawn. | |
////////////////////////////////////////////////// | |
//TEAM DEATHMATCH GAMETYPE SETTINGS // | |
////////////////////////////////////////////////// | |
scr_tdm_globalbattlechatterprobability "0" | |
scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus. | |
scr_tdm_numlives "0" // Number of lives per player 0 for unlimited. | |
scr_tdm_playerrespawndelay "0" // Respawn wait. | |
scr_tdm_roundlimit "1" // Rounds per game. | |
scr_tdm_score_assist "50" // Points awarded for an assist. | |
scr_tdm_score_death "0" // Points awarded for death. | |
scr_tdm_score_headshot "0" // Headshot reward. | |
scr_tdm_score_kill "100" // Points awarded for a kill. | |
scr_tdm_scorelimit "50000" // Score limit to win the game. | |
scr_tdm_score_suicide "0" // Score awarded for suicide. | |
scr_tdm_timelimit "30" // Duration in minutes for the game to end if the score limit isn't reached. | |
scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round. | |
////////////////////////////////////////////////// | |
// GAMETYPE & WAGER // | |
////////////////////////////////////////////////// | |
// // | |
// "tdm" Team deathmatch (used for default) // | |
// "dm" Free-for-all // | |
// "sab" Sabotage // | |
// "dem" Demolition // | |
// "ctf" Capture the flag // | |
// "sd" Search and destroy // | |
// "dom" Domination // | |
// "koth" Headquarters // | |
// // | |
//////////// Wager Matchs //////////////////////// | |
// // | |
// IMPORTMENT // | |
// Wager Matchs MUST require xblive_wagermatch 1// | |
// // | |
// "hlnd" Stick and Stones* // | |
// "gun" Gun mode* // | |
// "shrp" Sharpshooter* // | |
// "oic" One in the Chamber* // | |
// // | |
g_gametype "tdm" // Select gametype from the list above | |
xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems | |
////////////////////////////////////////////////// | |
// MAP ROTATION TIPS // | |
////////////////////////////////////////////////// | |
// // | |
// ARRAY – mp_array // | |
// CRACKED – mp_cracked // | |
// CRISIS – mp_crisis // | |
// FIRINGRANGE – mp_firingrange // | |
// GRID - mp_duga // | |
// HANOI – mp_hanoi // | |
// HAVANA - mp_cairo // | |
// JUNGLE – mp_havoc // | |
// LAUNCH – mp_cosmodrome // | |
// NUKETOWN – mp_nuked // | |
// RADIATION – mp_radiation // | |
// SUMMIT – mp_mountain // | |
// VILLA – mp_villla // | |
// WMD – mp_russianbase // | |
// // | |
//// DLC1 FIRSTSTRIKE //////////////////////////// | |
// // | |
// BERLIN WALL - mp_berlinwall2 // | |
// DISCOVERY - mp_discovery // | |
// KOWLOON - mp_kowloon // | |
// STADIUM - mp_stadium // | |
// // | |
//// DLC2 ESCALATION ///////////////////////////// | |
// // | |
// CONVOY - mp_gridlock // | |
// HOTEL - mp_hotel // | |
// STOCKPILE - mp_outskirts // | |
// ZOO - mp_zoo // | |
// // | |
//// DLC3 ANNIHILATION /////////////////////////// | |
// // | |
// DRIVE-IN - mp_drivein // | |
// HANGER 18 - mp_area51 // | |
// HAZARD - mp_golfcourse // | |
// SILO - mp_silo // | |
Set sv_maprotation “map mp_drivein map mp_area51 map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_kowloon map mp_discovery map mp_berlinwall2 map mp_zoo map mp_outskirts map mp_hotel map mp_gridlock map mp_silo map mp_golfcourse map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase” | |
////////////////////////////////////////////////// | |
//PLAYLIST DVARS // | |
////////////////////////////////////////////////// | |
playlist_enabled "0" //Reserved slots for players in playlist. | |
playlist_excludeMap "mapname" //Exclude this map from the server rotation. Type in the map name shortname. | |
playlist_excludeGametype "" //Exclude this gametype, type in the gametype shortname. | |
playlist_excludeGametypeMap "" //Exclude this gametype map, type in the map shortname. |
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