Let a script loaded before Intercom wait until intercom has booted
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function afterIntercom() { | |
if (window.intercomSettings.is_intercom_bubble_enabled && window.intercomSettings.is_intercom_twoway_enabled) { | |
// do something | |
} | |
} | |
if (window.intercomSettings) { | |
afterIntercom(); | |
} else { | |
Object.defineProperty(window, 'intercomSettings', { | |
configurable: true, | |
enumerable: true, | |
get: function() { | |
return this._intercomSettings; | |
}, | |
set: function(val) { | |
this._intercomSettings = val; | |
afterIntercom(); | |
} | |
}); | |
} |
This approach is safer. At the very beginning, intercom might be undefined and ultimately break the app
if (!!window.Intercom && window.Intercom.booted)
In the call to Object.defineProperty
, the option
writeable: true,
should be eliminated. When using the correctly spelled option, writable: true
, it is considered an error to have accessors and writable at the same time:
TypeError: Invalid property descriptor. Cannot both specify accessors and a value or writable attribute
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window.intercomSettings
in undefined for me, but I'm watchingwindow.Intercom.booted
.See http://blog.learningspaces.io/customizing-the-intercom-launcher/