Created
July 30, 2020 08:35
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MegaMan X Password generator
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<!DOCTYPE html> | |
<html lang="en-US"> | |
<head> | |
<meta charset="ISO-8859-1"> | |
<title>Mega Man X1 Password Generator</title> | |
<script type="module" defer> | |
import { render, html, css, useState } from 'https://unpkg.com/@fordi-org/buildless'; | |
const heart = 'Heart Tank'; | |
const subTank = 'Sub-tank'; | |
const levels = { | |
'Armored Armadillo': { heart, subTank }, | |
'Launch Octopus': { heart }, | |
'Chill Penguin': { heart, part: 'Leg Capsule' }, | |
'Flame Mammoth': { heart, subTank, part: 'Arm Capsule' }, | |
'Storm Eagle': { heart, subTank, part: 'Head Capsule' }, | |
'Spark Mandrill': { heart, subTank }, | |
'Sting Chameleon': { heart, part: 'Body Capsule' }, | |
'Boomer Kuwanger': { heart }, | |
}; | |
const slugify = n => n.toLowerCase().replace(/\W+/g, '_'); | |
const styles = css` | |
.options {} | |
.optionsRow { | |
display: flex; | |
} | |
.level { | |
width: 25%; | |
box-sizing: border-box; | |
} | |
`; | |
const MegaManXPassword = () => { | |
const [state, setState] = useState({}); | |
const handleChange = ({ target: { id, checked } }) => setState({ ...state, [id]: checked }); | |
const even = (...ids) => ids.reduce((sum, id) => sum ? state[id] : !state[id], true); | |
const rows = Object.keys(levels).reduce((rows, boss, index) => { | |
const slug = slugify(boss); | |
const level = levels[boss]; | |
console.log(index >> 2, rows); | |
rows[(index >> 2)].push(html` | |
<fieldset className=${styles.level}> | |
<legend>${boss}</legend> | |
<div> | |
<input type="checkbox" onChange=${handleChange} id=${slug} /> | |
<label htmlFor=${slug}>Beat</label> | |
</div> | |
${level.heart && html` | |
<div> | |
<input type="checkbox" onChange=${handleChange} id=${`${slug}_heart`} /> | |
<label htmlFor=${`${slug}_heart`}>${level.heart}</label> | |
</div> | |
`} | |
${level.subTank && html` | |
<div> | |
<input type="checkbox" onChange=${handleChange} id=${`${slug}_subTank`} /> | |
<label htmlFor=${`${slug}_subTank`}>${level.subTank}</label> | |
</div> | |
`} | |
${level.part && html` | |
<div> | |
<input type="checkbox" onChange=${handleChange} id=${`${slug}_part`} /> | |
<label htmlFor=${`${slug}_part`}>${level.part}</label> | |
</div> | |
`} | |
</fieldset> | |
`); | |
return rows; | |
}, [[],[]]); | |
const pick1 = (x, y, ...nums) => nums[x << 1 | y]; | |
const pick2 = (c, x, y, ...nums) => c ? pick1(x, y, ...nums) : pick1(x, y, ...nums.slice(4)); | |
return html` | |
<div className=${styles.options}> | |
${rows.map(row => html`<div className=${styles.optionsRow}>${row}</div>`)} | |
</div> | |
<div className="password"> | |
<table> | |
<tr> | |
<td>${pick2( | |
even( | |
'chill_penguin', 'flame_mammoth', 'storm_eagle_part', 'sting_chameleon_part', | |
'flame_mammoth_part', 'spark_mandrill_subTank', 'storm_eagle_subTank', | |
'launch_octopus_heart', 'sting_chameleon_heart' | |
), | |
state.armored_armadillo_subTank, | |
state.chill_penguin_heart, | |
4,2,6,8,1,7,5,3 | |
)}</td> | |
<td>${pick2( | |
even( | |
'armored_armadillo_heart', 'launch_octopus_heart', 'chill_penguin_heart', | |
'flame_mammoth_heart', 'storm_eagle_heart', 'spark_mandrill_heart', | |
'sting_chameleon_heart', 'boomer_kuwanger_heart' | |
), | |
state.flame_mammoth, | |
state.storm_eagle_part, | |
7,6,3,4,8,5,2,1 | |
)}</td> | |
<td>${pick1( | |
state.flame_mammoth_subTank, | |
state.flame_mammoth_heart, | |
6,7,2,4 | |
)}</td> | |
<td>${pick1( | |
state.storm_eagle, | |
state.storm_eagle_heart, | |
4,8,7,1 | |
)}</td> | |
</tr> | |
<tr> | |
<td>${pick2( | |
even( | |
'chill_penguin', 'flame_mammoth', 'boomer_kuwanger', 'storm_eagle', | |
'armored_armadillo', 'flame_mammoth_part', 'armored_armadillo_subTank', | |
'boomer_kuwanger_heart', 'armored_armadillo_heart' | |
), | |
state.launch_octopus, | |
state.sting_chameleon_part, | |
8,7,4,2,1,5,6,3 | |
)}</td> | |
<td>${pick2( | |
even( | |
'armored_armadillo_subTank', 'chill_penguin_part', | |
'flame_mammoth_subTank', 'flame_mammoth_part', | |
'storm_eagle_subTank', 'storm_eagle_part', | |
'spark_mandrill_subTank', 'sting_chameleon_part' | |
), | |
state.boomer_kuwanger, | |
state.boomer_kuwanger_heart, | |
4,6,8,1,7,5,2,3 | |
)} | |
</td> | |
<td>${pick2( | |
even( | |
'launch_octopus', 'storm_eagle', 'storm_eagle_part', 'chill_penguin_heart', | |
'flame_mammoth_heart', 'storm_eagle_subTank' | |
), | |
state.armored_armadillo, | |
state.flame_mammoth_part, | |
8,6,5,3,1,2,4,7 | |
)}</td> | |
<td>${pick1( | |
state.spark_mandrill, | |
state.sting_chameleon_heart, | |
8,2,7,6 | |
)}</td> | |
</tr> | |
<tr> | |
<td>${pick2( | |
even( | |
'boomer_kuwanger', 'armored_armadillo', 'sting_chameleon_part', 'spark_mandrill_subTank', | |
'launch_octopus_heart', 'chill_penguin_heart', 'flame_mammoth_heart', 'boomer_kuwanger_heart', | |
'sting_chameleon_heart', | |
), | |
state.chill_penguin_part, | |
state.armored_armadillo_heart, | |
3,2,1,4,7,5,8,6 | |
)}</td> | |
<td>${pick1( | |
state.sting_chameleon, | |
state.storm_eagle_subTank, | |
7,5,6,4 | |
)} | |
</td> | |
<td>${pick2( | |
even( | |
'armored_armadillo', 'launch_octopus', 'chill_penguin', | |
'flame_mammoth', 'storm_eagle', 'spark_mandrill', | |
'sting_chameleon', 'boomer_kuwanger' | |
), | |
state.launch_octopus_heart, | |
state.spark_mandrill_subTank, | |
4,8,5,2,1,7,3,6 | |
)}</td> | |
<td>${pick1( | |
state.chill_penguin, | |
state.spark_mandrill_heart, | |
8,4,6,1 | |
)}</td> | |
</tr> | |
</table> | |
</div> | |
`; | |
}; | |
render(html`<${MegaManXPassword} />`, document.body); | |
</script> | |
</head> | |
<body></body> | |
</html> |
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