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local color_table = {0, 2, 8,9, 10, 7} | |
local buffer = {} | |
local rand_table = {} | |
local flame_toggle = true | |
-------------------------------- | |
function _init() | |
-- poke(0x5F2C, 7) -- magic | |
poke(0x5F2C, 3) -- set 64x64 video mode | |
-- precaclulate some random numbers | |
for i = 0,256 do | |
rand_table[i] = flr(rnd(1.5)) | |
end | |
cls() | |
-- setup our work buffer; blank it out (color 6 = black) | |
for y = 0, 63 do | |
buffer[y] = {} | |
for x = 0, 63 do | |
buffer[y][x] = color_table[6] | |
end | |
end | |
-- populate "seed" row | |
for x = 0, 63 do | |
buffer[63][x] = 6 | |
end | |
end | |
local c = 0 | |
-------------------------------- | |
function _update() | |
for x = 0, 63 do | |
for y = 1, 63 do | |
buffer[y-1][x-rand_table[c]] = (buffer[y][x] - flr(rnd(1.25))) | |
c += 1 | |
if (c > 256) c = 0 -- faster than modulo | |
end | |
end | |
-- allow player to toggle whether the flame is lit | |
if (btnp(5)) then | |
if (flame_toggle) then | |
flame_toggle = false | |
for x = 0, 63 do | |
buffer[63][x] = 6 | |
end | |
else | |
flame_toggle = true | |
for x = 0, 63 do | |
buffer[63][x] = 0 | |
end | |
end | |
end | |
end | |
-------------------------------- | |
function _draw() | |
for y = 0, 63 do | |
for x = 0, 63 do | |
pset(x,y,color_table[(buffer[y][x]) ]) | |
end | |
end | |
end |
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