Created
May 5, 2020 16:19
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import React from 'react' | |
import {Canvas, extend, Dom} from 'react-three-fiber' | |
import {Physics} from 'use-cannon' | |
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls'; | |
//import Scene from './render/Scene' | |
import Controls from './render/Controls' | |
//import BoxHover from './3d/BoxHover' | |
import Plane from './3d/Plane' | |
import Joueur from './3d/Joueur' | |
//import Wall from './3d/Wall' | |
import { StoreProvider, useStoreState, useStore } from 'easy-peasy'; | |
import store from './store/store'; | |
extend({OrbitControls}) | |
const GameCanvas = () => { | |
const isLoggedIn = useStoreState(state => state.isLoggedIn) | |
const players = useStoreState(state => isLoggedIn && Object.entries(state.players)) | |
const currentId = useStoreState(state => isLoggedIn && state.currentId); | |
const y = useStoreState(state => isLoggedIn && state.findInPlayers("y", currentId)) | |
const x = useStoreState(state => isLoggedIn && state.findInPlayers("x", currentId)) | |
return ( | |
isLoggedIn ? | |
<div className="canvas"> | |
<Canvas shadowMap="shadowMap" sRGB="sRGB" gl={{ alpha: false }} camera={{ position: [ 0, 50, 10 ], fov: 50 }}> | |
<StoreProvider store={store}> | |
<color attach="background" args={['lightblue']}/> | |
<spotLight position={[10, 200, 10]} angle={1} penumbra={0} intensity={1} castShadow="castShadow"/> | |
<Controls /> | |
<Physics gravity={[0,-10,0]} defaultContactMaterial={ {friction : 10} } > | |
<Plane rotation = {[-Math.PI/2, 0 ,0]}/> | |
{players.map((p,i) => { | |
return ( | |
<Joueur | |
castShadow receiveShadow | |
position= {[1 + i * 3,5,1]} | |
x= {x} | |
id={p[0]} | |
color={"blue"} /> | |
) | |
})} | |
</Physics> | |
</StoreProvider> | |
</Canvas> | |
</div> | |
:"Chargement du canvas" | |
) | |
} | |
export default GameCanvas; |
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