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Play it again JavaScript
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<button class='button1' onmousedown='noise(261.63)'onmouseup='silence()' >C</button> | |
<button class='button2' onmousedown='noise(293.66)'onmouseup='silence()' >D</button> | |
<button class='button1' onmousedown='noise(329.63)'onmouseup='silence()' >E</button> | |
<button class='button2' onmousedown='noise(349.23)'onmouseup='silence()' >F</button> | |
<button class='button1' onmousedown='noise(392.00)'onmouseup='silence()' >G</button> | |
<button class='button1' onmousedown='noise(440.00)'onmouseup='silence()' >A</button> | |
<button class='button2' onmousedown='noise(493.88)'onmouseup='silence()' >B</button> | |
<script id="jsbin-javascript"> | |
var AudioContext = window.AudioContext || window.webkitAudioContext; | |
var audioCtx = new AudioContext(); | |
var oscillator = audioCtx.createOscillator(); | |
var gainNode = audioCtx.createGain(); | |
var finish = audioCtx.destination; | |
oscillator.type = 'square'; | |
oscillator.start(); | |
function noise(value){ | |
oscillator.frequency.value = value; // value in hertz | |
oscillator.connect(audioCtx.destination); | |
} | |
function silence(){ | |
oscillator.disconnect(audioCtx.destination); | |
} | |
</script> | |
<script id="jsbin-source-javascript" type="text/javascript">var AudioContext = window.AudioContext || window.webkitAudioContext; | |
var audioCtx = new AudioContext(); | |
var oscillator = audioCtx.createOscillator(); | |
var gainNode = audioCtx.createGain(); | |
var finish = audioCtx.destination; | |
oscillator.type = 'square'; | |
oscillator.start(); | |
function noise(value){ | |
oscillator.frequency.value = value; // value in hertz | |
oscillator.connect(audioCtx.destination); | |
} | |
function silence(){ | |
oscillator.disconnect(audioCtx.destination); | |
} | |
</script></body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var AudioContext = window.AudioContext || window.webkitAudioContext; | |
var audioCtx = new AudioContext(); | |
var oscillator = audioCtx.createOscillator(); | |
var gainNode = audioCtx.createGain(); | |
var finish = audioCtx.destination; | |
oscillator.type = 'square'; | |
oscillator.start(); | |
function noise(value){ | |
oscillator.frequency.value = value; // value in hertz | |
oscillator.connect(audioCtx.destination); | |
} | |
function silence(){ | |
oscillator.disconnect(audioCtx.destination); | |
} |
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