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@FredEckert
Created August 22, 2012 13:15
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Paint Pixels to Screen via Linux FrameBuffer
/*
To test that the Linux framebuffer is set up correctly, and that the device permissions
are correct, use the program below which opens the frame buffer and draws a gradient-
filled red square:
retrieved from:
Testing the Linux Framebuffer for Qtopia Core (qt4-x11-4.2.2)
http://cep.xor.aps.anl.gov/software/qt4-x11-4.2.2/qtopiacore-testingframebuffer.html
*/
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1) {
perror("Error: cannot open framebuffer device");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
// Get fixed screen information
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
exit(2);
}
// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
perror("Error reading variable information");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
// Figure out the size of the screen in bytes
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fbfd, 0);
if ((int)fbp == -1) {
perror("Error: failed to map framebuffer device to memory");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
x = 100; y = 100; // Where we are going to put the pixel
// Figure out where in memory to put the pixel
for (y = 100; y < 300; y++)
for (x = 100; x < 300; x++) {
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;
if (vinfo.bits_per_pixel == 32) {
*(fbp + location) = 100; // Some blue
*(fbp + location + 1) = 15+(x-100)/2; // A little green
*(fbp + location + 2) = 200-(y-100)/5; // A lot of red
*(fbp + location + 3) = 0; // No transparency
//location += 4;
} else { //assume 16bpp
int b = 10;
int g = (x-100)/6; // A little green
int r = 31-(y-100)/16; // A lot of red
unsigned short int t = r<<11 | g << 5 | b;
*((unsigned short int*)(fbp + location)) = t;
}
}
munmap(fbp, screensize);
close(fbfd);
return 0;
}
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ghost commented Sep 12, 2020

Hey BartekLew,

the location += 4 is commented because it has no actual use, it will be reset the next run anyway. I guess this is a relict of not using the alpha-channel and skipping it for the next calculation of location?!

Your code here will segfault, because you take line_length from finfo, but that is based on x/yres_virtual, which may differ from the normal resolution.

If you switch to xres_virtual, the code will (likely) never segfault.

screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8; <-- this will give different results each time you run it.
screensize = vinfo.xres_virtual * vinfo.yres_virtual * vinfo.bits_per_pixel / 8; <-- will always work

You can still write in only the "real" part (i have 2 screens diff. resolution) but you need to map it to the virtual resolution or it will segfault.

@Dhina17
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Dhina17 commented Oct 23, 2021

Can you add example for 1 bits per pixel fb?

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