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@Freddo3000
Last active October 10, 2019 16:03
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Script to replace CUP buildings with Contact DLC equivalents
//Author: Freddo3000
//Description: Replaces CUP buildings with Contact DLC equivalents
//License: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
//Usage: [] execVM "cup_contact_replacement.sqf";
if !(isServer) exitWith {};
#define REPLACE(OLDTYPE,NEWTYPE) case OLDTYPE: {[_x, NEWTYPE] call _fnc_replaceBuilding}
_fnc_replaceBuilding =
{
params ["_building", "_newType"];
private _pos = getPosATL _building;
private _dir = getDir _building;
private _vectorDirUp = [vectorDir _building, vectorUp _building];
hideObjectGlobal _building;
private _newBuilding = createVehicle [_newType, _pos, [], 0, "CAN_COLLIDE"];
_newBuilding setDir _dir;
_newBuilding setVectorDirAndUp _vectorDirUp;
};
{
switch (typeOf _x) do
{
REPLACE("Land_Church_01","Land_Church_05_F");
REPLACE("Land_Church_02","Land_OrthodoxChurch_02_F");
REPLACE("Land_Church_02a","Land_OrthodoxChurch_02_F");
REPLACE("Land_Barn_Metal_dam","Land_Barn_04_F");
REPLACE("Land_Barn_Metal","Land_Barn_04_F");
REPLACE("Land_Barn_W_01_dam","Land_Barn_03_large_F");
REPLACE("Land_Barn_W_01","Land_Barn_03_large_F");
REPLACE("Land_Farm_WTower","Land_WaterTower_02_F");
REPLACE("Vec03","Land_HayBale_01_F");
REPLACE("Vec03","Land_HayBale_01_decayed_F");
//REPLACE_OFFSET("Land_Shed_W4","Land_Shed_14_F");
//REPLACE_OFFSET("Land_Shed_W02","Land_Shed_W02");
//REPLACE_OFFSET("Land_HouseV_2I","Land_House_1B01_F");
//REPLACE_OFFSET("Land_HouseV_1I1","Land_House_1W01_F");
REPLACE("Land_HouseV_1I1_dam","Land_House_1W01_F");
REPLACE("Land_HouseV_3I1","Land_House_1W08_F");
REPLACE("Land_HouseV_3I2","Land_House_1W09_F");
REPLACE("Land_HouseV_1L2","Land_House_1W06_F");
REPLACE("Land_HouseV_1I3","Land_House_1W03_F");
REPLACE("Land_HouseV_3I3","Land_House_1W10_F");
REPLACE("Land_HouseV_1I4","Land_House_1W04_F");
REPLACE("Land_HouseV_3I4","Land_House_1W11_F");
REPLACE("Land_HouseV_2L","Land_House_2B01_F");
REPLACE("Land_HouseV_2L_dam","Land_House_2B01_F");
//REPLACE_OFFSET("Land_HouseV_1L1","Land_House_1W05_F");
//REPLACE_OFFSET("Land_HouseV_1T","Land_House_1W07_F");
REPLACE("Land_houseV_2T1","Land_House_2W01_F");
REPLACE("Land_houseV_2T2","Land_House_2W02_F");
REPLACE("Land_HouseV2_02","Land_House_2B02_F");
REPLACE("Land_HouseV2_03B","Land_House_2B03_F");
REPLACE("Land_HouseV2_03B_dam","Land_House_2B03_F");
REPLACE("Land_HouseV2_04_interier_dam","Land_House_2B04_F");
REPLACE("Land_HouseV2_04_interier","Land_House_2B04_F");
//REPLACE_OFFSET("Land_HouseV2_01A_dam","Land_House_2W03_F");
//REPLACE_OFFSET("Land_HouseV2_01A","Land_House_2W03_F");
//REPLACE_OFFSET("Land_HouseV2_01B_dam","Land_House_2W04_F");
//REPLACE_OFFSET("Land_HouseV2_01B","Land_House_2W04_F");
REPLACE("Land_Ind_Stack_Big","Land_Smokestack_01_factory_F");
REPLACE("Land_Misc_PowerStation","Land_PowerStation_01_F");
REPLACE("Land_Ind_PowerStation_EP1","Land_PowerStation_01_F");
REPLACE("Land_PowerStation_01_F","Land_Factory_02_F");
REPLACE("Land_HouseV2_03_dam","Land_Factory_02_F");
REPLACE("Land_HouseV2_03","Land_Factory_02_F");
//REPLACE_OFFSET("Land_Misc_WaterStation","Land_WaterStation_01_F")
//REPLACE_OFFSET("Land_Ind_Pec_03","Land_CementWorks_01_brick_F");
//REPLACE_OFFSET("Land_Ind_Pec_03b","Land_CementWorks_01_grey_F");
REPLACE("Land_rail_station_big","Land_Rail_Station_Big_F");
REPLACE("Land_Rail_House_01","Land_Rail_Station_Small_F");
};
} forEach (nearestObjects [[worldsize / 2, worldsize / 2], ["House"], worldsize]);
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