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tool | |
extends GridMap | |
#based on https://gamedevelopment.tutsplus.com/tutorials/how-to-use-tile-bitmasking-to-auto-tile-your-level-layouts--cms-25673 tutorial | |
# and using a 47 tile meshlibrary like this one : https://imgur.com/yuprM0n | |
var tilebitmask = { "254": 45, "90": 22, "22": 7, "0": 47, "10": 3, "2": 1, "94": 24, "120": 29, "11": 4, "208": 34, "107": 28, "82": 19, "216": 37, "86": 20, "223": 41, "214": 36, "104": 26, "222": 40, "74": 16, "18": 6, "8": 2, "248": 42, "255": 46, "127": 33, "123": 31, "66": 14, "16": 5, "219": 39, "75": 17, "80": 18, "122": 30, "30": 11, "126": 32, "31": 12, "250": 43, "88": 21, "64": 13, "95": 25, "251": 44, "91": 23, "24": 8, "27": 10, "218": 38, "72": 15, "106": 27, "26": 9, "210": 35 } | |
var bitmask = [ | |
[1,2,4], |
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import java.io.BufferedReader; | |
import java.io.IOException; | |
import java.io.InputStream; | |
import java.io.InputStreamReader; | |
import java.nio.file.Files; | |
import java.nio.file.Path; | |
import java.nio.file.Paths; | |
import java.util.Objects; |
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import java.util.HashMap; | |
import java.util.Scanner; | |
import java.util.regex.Matcher; | |
import java.util.regex.Pattern; | |
public class CPU { | |
public String[] ram; | |
private HashMap<String, Instruction> rom; | |
private double accumulator; | |
private int instructionPointer; |