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| do | |
| -- -- SERVIÇOS (upvalues locais = acesso O(1) sem hash lookup) - | |
| local Players = game:GetService("Players") | |
| local RS = game:GetService("RunService") | |
| local UIS = game:GetService("UserInputService") | |
| local Lighting = game:GetService("Lighting") | |
| local HttpSvc = game:GetService("HttpService") | |
| local LP = Players.LocalPlayer |
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| -- CursedHub V2 v6.6 | |
| -- CLEANUP DE RE-EXECUCAO | |
| -- Mata tudo da execucao anterior antes de comecar | |
| _G.__CH_LOG = _G.__CH_LOG or {} -- fix: inicializa tabela se nil | |
| if _G.__CH_LOG.CLEANUP then | |
| pcall(_G.__CH_LOG.CLEANUP) | |
| end | |
| local _allConns = {} -- todas as connections desta execucao | |
| local function trackConn(c) if c then _allConns[#_allConns+1]=c end;return c end | |
| -- Tentar desbloquear FPS se o executor suportar |