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do
-- -- SERVIÇOS (upvalues locais = acesso O(1) sem hash lookup) -
local Players = game:GetService("Players")
local RS = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local HttpSvc = game:GetService("HttpService")
local LP = Players.LocalPlayer
-- CursedHub V2 v6.6
-- CLEANUP DE RE-EXECUCAO
-- Mata tudo da execucao anterior antes de comecar
_G.__CH_LOG = _G.__CH_LOG or {} -- fix: inicializa tabela se nil
if _G.__CH_LOG.CLEANUP then
pcall(_G.__CH_LOG.CLEANUP)
end
local _allConns = {} -- todas as connections desta execucao
local function trackConn(c) if c then _allConns[#_allConns+1]=c end;return c end
-- Tentar desbloquear FPS se o executor suportar