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.gitignore for Unity3d project
###
# Unity folders and files
###
[Aa]ssets/AssetStoreTools*
[Bb]uild/
[Ll]ibrary/
[Ll]ocal[Cc]ache/
[Oo]bj/
[Tt]emp/
[Uu]nityGenerated/
# file on crash reports
sysinfo.txt
# Unity3D generated meta files
*.pidb.meta
###
# VS/MD solution and project files
###
[Ee]xportedObj/
*.booproj
*.csproj
*.sln
*.suo
*.svd
*.unityproj
*.user
*.userprefs
*.pidb
.DS_Store
###
# OS generated
###
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
Icon?
ehthumbs.db
Thumbs.db
@FullStackForger

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FullStackForger Mar 7, 2015

Good response on stackoverflow http://stackoverflow.com/a/18225479

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FullStackForger commented Mar 7, 2015

Good response on stackoverflow http://stackoverflow.com/a/18225479

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dustin-fox Jan 18, 2018

You have "*.pidb.meta" but I don't think that matches any files in my unity project. Shouldn't it just be "*.meta" or should I actually commit some meta files?

dustin-fox commented Jan 18, 2018

You have "*.pidb.meta" but I don't think that matches any files in my unity project. Shouldn't it just be "*.meta" or should I actually commit some meta files?

@SteveDAC

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@SteveDAC

SteveDAC Jan 20, 2018

Shouldn't it just be "*.meta" or should I actually commit some meta files?

You absolutely do need to commit .meta files!

Shouldn't it just be "*.meta" or should I actually commit some meta files?

You absolutely do need to commit .meta files!

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