I hereby claim:
- I am fullstackforger on github.
- I am marekee (https://keybase.io/marekee) on keybase.
- I have a public key ASBvkWfip8xECLWK_60jwdaIOvDWC8L1JKx7w7prYKrAVgo
To claim this, I am signing this object:
### | |
# Unity folders and files | |
### | |
[Aa]ssets/AssetStoreTools* | |
[Bb]uild/ | |
[Ll]ibrary/ | |
[Ll]ocal[Cc]ache/ | |
[Oo]bj/ | |
[Tt]emp/ | |
[Uu]nityGenerated/ |
# Unity | |
*.cginc text | |
*.cs diff=csharp text | |
*.shader text | |
# Unity YAML | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
# Git colors and aliases configuration provided by @fullstackforger | |
git config --global color.ui auto | |
git config --global color.interactive auto | |
git config --global alias.s status | |
git config --global alias.r reset | |
git config --global alias.alias '!git config --list | grep alias | cut -c 7-' |
// TERMS OF USE - EASING EQUATIONS | |
// | |
// Open source under the BSD License. | |
// | |
// Copyright © 2001 Robert Penner | |
// All rights reserved. | |
// | |
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: | |
// | |
// Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MeshDestroy : MonoBehaviour | |
{ | |
private bool edgeSet = false; | |
private Vector3 edgeVertex = Vector3.zero; | |
private Vector2 edgeUV = Vector2.zero; |
using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.Events; | |
using UnityEngine.EventSystems; | |
using System.Collections; | |
// inspired by: https://github.com/AyARL/UnityGUIExamples/blob/master/EventTrigger/Assets/TriggerSetup.cs | |
// gist: https://gist.github.com/rusticode/05b306f11aa4a33bb113 | |
[RequireComponent(typeof(RectTransform))] |
(function () { | |
function toggleOverlay () { | |
const overlayWrapper = document.querySelector('#OverlayWrapper'); | |
overlayWrapper.style.display = overlayWrapper.style.display === 'none' ? '' : 'none'; | |
} | |
const dev = {} | |
window.dev = dev; | |
})(); |
# Set variables in .bashrc file | |
# don't forget to change your path correctly! | |
export GOPATH=$HOME/golang | |
export GOROOT=/usr/local/opt/go/libexec | |
export PATH=$PATH:$GOPATH/bin | |
export PATH=$PATH:$GOROOT/bin |
/* | |
In the node.js intro tutorial (http://nodejs.org/), they show a basic tcp | |
server, but for some reason omit a client connecting to it. I added an | |
example at the bottom. | |
Save the following server in example.js: | |
*/ | |
var net = require('net'); |
I hereby claim:
To claim this, I am signing this object: