Created
November 22, 2022 06:49
-
-
Save FullStackIndie/fa5981492c7199b492f5524413483cf2 to your computer and use it in GitHub Desktop.
VivoxVoiceManager
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Unity.Services.Authentication; | |
using UnityEngine; | |
public class VivoxManager : MonoBehaviour | |
{ | |
private VivoxVoiceManager _vivoxManager; | |
private void Awake() | |
{ | |
_vivoxManager = VivoxVoiceManager.Instance; | |
} | |
private void Start() | |
{ | |
SubscribeToLoginEvents(); | |
} | |
private void OnApplicationQuit() | |
{ | |
UnsubscribeToLoginEvents(); | |
} | |
private void SubscribeToLoginEvents() | |
{ | |
_vivoxManager.OnUserLoggedInEvent += OnPlayerLoggedIn; | |
_vivoxManager.OnUserLoggedInEvent += OnPlayerLoggedIn; | |
} | |
private void UnsubscribeToLoginEvents() | |
{ | |
_vivoxManager.OnUserLoggedInEvent -= OnPlayerLoggedIn; | |
_vivoxManager.OnUserLoggedInEvent -= OnPlayerLoggedIn; | |
} | |
public void Login() | |
{ | |
_vivoxManager.Login("murph"); | |
} | |
private void OnPlayerLoggedIn() | |
{ | |
Debug.Log($"Player {_vivoxManager.LoginSession.LoginSessionId.DisplayName} has Successfully Logged In"); | |
} | |
private void OnPlayerLoggedOut() | |
{ | |
Debug.Log($"Player {_vivoxManager.LoginSession.LoginSessionId.DisplayName} has been Logged Out"); | |
} | |
private void DisplayPlayerIds() | |
{ | |
// Unity's Authentication service - if you are using | |
Debug.Log($"{AuthenticationService.Instance.PlayerId}"); | |
// Login Session | |
Debug.Log($"{_vivoxManager.LoginSession.LoginSessionId.Name}"); | |
Debug.Log($"{_vivoxManager.LoginSession.LoginSessionId.DisplayName}"); | |
} | |
private void CheckIfPlayerIsLoggedIn() | |
{ | |
if(_vivoxManager.LoginState == VivoxUnity.LoginState.LoggedIn) | |
{ | |
// your code here | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment