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@FuriouZz
Last active January 28, 2022 15:53
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Common Blender shortcuts

Camera

  • Shift + F - FPS mode

Outliner

  • Ctrl + Left Click - Select parent and its children
  • Shift + Left Click - Hide parent and its children

Common

  • H — Hide selected
  • Alt + H — Unhide selected
  • Shift + H — Hide all except selected
  • X — Delete

Object mode

General

  • Shift + A — Add mesh
  • Shift + G — Select grouped
  • Ctrl + J — Join meshes
  • Ctrl + Alt + Shift + C — Set origin
  • / — Isolate selection
  • , — Set camera origin to the selection

Transforms

  • S — Scale

    • S > X|Y|Z — Scale only X or Y or Z
    • S > Shift + X|Y|Z — Scale except X or Y or Z
  • R — Rotate

    • R > X|Y|Z — Rotate only X or Y or Z
    • R > Shift + X|Y|Z — Rotate except X or Y or Z
  • G — Translate

    • G — Slide along edge (Mesh > Vertices > Slide)
    • G > X|Y|Z — Translate only X or Y or Z
    • G > Shift + X|Y|Z — Translate except X or Y or Z

Edit mode

  • Ctrl + R — Edge loop

  • Ctrl + W — Subdivide

  • Ctrl + R — Subdivide / Loop cut

  • Alt + Right Click — Select (vertex|edge|face) loop

  • Alt + M — Merge vertices

  • Shift + Right Click — Multiple selection

  • Ctrl + Right Click — Shortest selection

  • Ctrl + T — Triangulate faces (Mesh > Faces > Triangulate faces)

  • Alt + J — Tris to Quad (Mesh > Faces > Tris to Quad)

  • F — Make Edge/Face

  • E — Extrude

  • V — Split vertex in two

  • U — Unwrap panel

  • A — Select all (vertices|edges|faces)

  • L — Select all (vertices|edges|faces) in the isolated part (select island)

  • Ctrl + + — Extend selection

  • Ctrl + - — Reduce selection

  • Ctrl + I — Inverse selection

  • Shift + S — Snap cursor to ...

  • P — Create a separate mesh

Sculpt mode

  • F — Radius of the brush
  • Shift + F — Strength of the brush

Texture mode

  • S — Holding S the current paint colour will be set to whatever is under the cursor. By clicking RMB while holding S a new swatch will be added to the pallette

Tips

Baking vertex color

  • Go to Vertex Paint mode, there you'll find Dirty Vertex Colors under Paint. Start it and it'll bake AO on the vertex colors.
  • Unwrap your object if you haven't already and Assign a Material and an empty Texture.
  • Select Shadeless under shading in the Material tab.
  • Down at options in the Material tab select Vertex color paint
  • Go to the Render tab and click on Bake.

Apply material to multiple object

  • First apply the material to one of your objects.
  • Select all the other objects. Make sure that the initial object you gave the material to is active (Lighter pink)
  • Hit Ctrl+L to bring up the links menu. Choose Materials.
  • Bingo. They all have the same material.
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