/Sword.java Secret
Created
December 4, 2016 09:51
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public class Sword { | |
private OBJModel modelSword; | |
private OBJModel.OBJBakedModel bakedModelObj; | |
private final ResourceLocation texture = new ResourceLocation(ModInfo.MOD_ID, "sword/Benihime"); | |
@SideOnly(Side.CLIENT) | |
public Sword() { | |
try { | |
modelSword = (OBJModel) OBJLoader.INSTANCE.loadModel(new ResourceLocation(ModInfo.MOD_ID, "textures/sword/Benihime.obj")); | |
Function<ResourceLocation, TextureAtlasSprite> textureGetter = location -> Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(texture.toString()); | |
bakedModelObj = (OBJModel.OBJBakedModel) modelSword.bake(modelSword.getDefaultState(), Attributes.DEFAULT_BAKED_FORMAT, textureGetter::apply); | |
} catch (Exception ex) { | |
ex.printStackTrace(); | |
} | |
} | |
@SideOnly(Side.CLIENT) | |
@SubscribeEvent | |
public void RenderPlayer(RenderPlayerEvent.Post event) | |
{ | |
if (bakedModelObj != null) { | |
GlStateManager.pushMatrix(); | |
GlStateManager.translate(event.getX(), event.getY(), event.getZ()); | |
GlStateManager.scale(10, 10, 10); | |
Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightnessColor(bakedModelObj, 1, 0, 0, 0); | |
GlStateManager.popMatrix(); | |
} | |
else | |
LogHelper.info(">>>: Baked model == null"); | |
} | |
@SideOnly(Side.CLIENT) | |
@SubscribeEvent | |
public void TextureStitchEvent(TextureStitchEvent event) { | |
event.getMap().registerSprite(texture); | |
} | |
} |
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