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@GABRlEL
Created July 12, 2023 23:01
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Customized debug options menu "Krasshook" for Legacy CS:GO
This is a custom debug options menu overriding the original debug options.
It is meant for analyzing and debugging cheats...
* whilst in-game.
* without the use of external tools.
* without risking the software provider getting suspicious.
Not only does it serve this purpose, but it also has a lot of additional visual features, used to debug maps, models and more.
It also serves as a template for editing yourself.
This menu can be accessed by using the command debugsystemui or SHIFT+F1.
Doesn't work in modern CS:GO because they deleted the command for no reason sometime in April 2020. It should work with K****-Strike.
They don't care either and have acknowledged, that it was removed from CS:GO (https://developer.valvesoftware.com/wiki/Debug_Menu).
This is really unfortunate, as this is one of the only ways, if not the only way, to get a customizable UI in an easy way.
Sources:
https://github.com/ValveSoftware/csgo-osx-linux/issues/2413
https://www.reddit.com/r/csgo/comments/f0u1fa/cant_open_the_debug_menu_debugsystemui/
DebugMenu
{
"width" "850"
"height" "500"
FOV
{
"Default"
{
"command" "fov_cs_debug 0"
}
"5"
{
"command" "fov_cs_debug 5"
}
"10"
{
"command" "fov_cs_debug 10"
}
"15"
{
"command" "fov_cs_debug 15"
}
"20"
{
"command" "fov_cs_debug 20"
}
"25"
{
"command" "fov_cs_debug 25"
}
"30"
{
"command" "fov_cs_debug 30"
}
"35"
{
"command" "fov_cs_debug 35"
}
"40"
{
"command" "fov_cs_debug 40"
}
"45"
{
"command" "fov_cs_debug 45"
}
"50"
{
"command" "fov_cs_debug 50"
}
"55"
{
"command" "fov_cs_debug 55"
}
"60"
{
"command" "fov_cs_debug 60"
}
"65"
{
"command" "fov_cs_debug 65"
}
"70"
{
"command" "fov_cs_debug 70"
}
"75"
{
"command" "fov_cs_debug 75"
}
"80"
{
"command" "fov_cs_debug 80"
}
"85"
{
"command" "fov_cs_debug 85"
}
"87"
{
"command" "fov_cs_debug 87"
}
"89"
{
"command" "fov_cs_debug 89"
}
"91"
{
"command" "fov_cs_debug 91"
}
"92"
{
"command" "fov_cs_debug 92"
}
"93"
{
"command" "fov_cs_debug 93"
}
"94"
{
"command" "fov_cs_debug 94"
}
"95"
{
"command" "fov_cs_debug 95"
}
"96"
{
"command" "fov_cs_debug 96"
}
"97"
{
"command" "fov_cs_debug 97"
}
"98"
{
"command" "fov_cs_debug 98"
}
"99"
{
"command" "fov_cs_debug 99"
}
"100"
{
"command" "fov_cs_debug 100"
}
"101"
{
"command" "fov_cs_debug 101"
}
"102"
{
"command" "fov_cs_debug 102"
}
"103"
{
"command" "fov_cs_debug 103"
}
"104"
{
"command" "fov_cs_debug 104"
}
"105"
{
"command" "fov_cs_debug 105"
}
"106"
{
"command" "fov_cs_debug 106"
}
"107"
{
"command" "fov_cs_debug 107"
}
"108"
{
"command" "fov_cs_debug 108"
}
"109"
{
"command" "fov_cs_debug 109"
}
"110"
{
"command" "fov_cs_debug 110"
}
"112"
{
"command" "fov_cs_debug 112"
}
"114"
{
"command" "fov_cs_debug 114"
}
"116"
{
"command" "fov_cs_debug 116"
}
"118"
{
"command" "fov_cs_debug 118"
}
"120"
{
"command" "fov_cs_debug 120"
}
"125"
{
"command" "fov_cs_debug 125"
}
"130"
{
"command" "fov_cs_debug 130"
}
"135"
{
"command" "fov_cs_debug 135"
}
"140"
{
"command" "fov_cs_debug 140"
}
"145"
{
"command" "fov_cs_debug 145"
}
"150"
{
"command" "fov_cs_debug 150"
}
"155"
{
"command" "fov_cs_debug 155"
}
"160"
{
"command" "fov_cs_debug 160"
}
"165"
{
"command" "fov_cs_debug 165"
}
"170"
{
"command" "fov_cs_debug 170"
}
"175"
{
"command" "fov_cs_debug 175"
}
"179"
{
"command" "fov_cs_debug 179"
}
}
"UI"
{
"Demo UI"
{
"command" "demoui"
}
"Fog UI"
{
"command" "fogui"
}
"Perf UI"
{
"command" "perfui"
}
"Enable ESC"
{
"command" "gameui_allowescape;gameui_allowescapetoshow"
}
"Disable ESC"
{
"command" "gameui_preventescape;gameui_preventescapetoshow"
}
"Show FPS"
{
"togglecvar" "cl_showfps"
}
"Show Pos"
{
"togglecvar" "cl_showpos"
}
"Net Graph"
{
"togglecvar" "net_graph"
}
"Hide HUD"
{
"togglecvar" "cl_drawhud"
}
"Force Deathnotices"
{
"togglecvar" "cl_drawhud_force_deathnotices"
}
"Force Radar"
{
"togglecvar" "cl_drawhud_force_radar"
}
"Force TeamID Overhead"
{
"togglecvar" "cl_drawhud_force_teamid_overhead"
}
"Draw Only Deathnotices"
{
"togglecvar" "cl_draw_only_deathnotices"
}
"Disable Radar"
{
"togglecvar" "sv_disable_radar"
}
}
Weapon
{
"Disable Recoil Variance"
{
"command" "weapon_recoil_variance 0"
}
"Enable Recoil Variance"
{
"command" "weapon_recoil_variance 0.55"
}
"Disable View Punch"
{
"command" "weapon_recoil_view_punch_extra 0"
}
"Enable View Punch"
{
"command" "weapon_recoil_view_punch_extra 0.055"
}
"Remove Recoil 0%"
{
"command" "weapon_recoil_scale 2"
}
"Remove Recoil 10%"
{
"command" "weapon_recoil_scale 1.8"
}
"Remove Recoil 20%"
{
"command" "weapon_recoil_scale 1.6"
}
"Remove Recoil 30%"
{
"command" "weapon_recoil_scale 1.4"
}
"Remove Recoil 40%"
{
"command" "weapon_recoil_scale 1.2"
}
"Remove Recoil 50%"
{
"command" "weapon_recoil_scale 1"
}
"Remove Recoil 60%"
{
"command" "weapon_recoil_scale 0.8"
}
"Remove Recoil 70%"
{
"command" "weapon_recoil_scale 0.6"
}
"Remove Recoil 80%"
{
"command" "weapon_recoil_scale 0.4"
}
"Remove Recoil 90%"
{
"command" "weapon_recoil_scale 0.2"
}
"Remove Recoil 100%"
{
"command" "weapon_recoil_scale 0"
}
"NoSpread"
{
"togglecvar" "weapon_accuracy_nospread"
}
"Jump Accuracy +0%"
{
"command" "weapon_air_spread_scale 1"
}
"Jump Accuracy +10%"
{
"command" "weapon_air_spread_scale 0.9"
}
"Jump Accuracy +20%"
{
"command" "weapon_air_spread_scale 0.8"
}
"Jump Accuracy +30%"
{
"command" "weapon_air_spread_scale 0.7"
}
"Jump Accuracy +40%"
{
"command" "weapon_air_spread_scale 0.6"
}
"Jump Accuracy +50%"
{
"command" "weapon_air_spread_scale 0.5"
}
"Jump Accuracy +60%"
{
"command" "weapon_air_spread_scale 0.4"
}
"Jump Accuracy +70%"
{
"command" "weapon_air_spread_scale 0.3"
}
"Jump Accuracy +80%"
{
"command" "weapon_air_spread_scale 0.2"
}
"Jump Accuracy +90%"
{
"command" "weapon_air_spread_scale 0.1"
}
"Jump Accuracy +100%"
{
"command" "weapon_air_spread_scale 0.0"
}
"No Recoil Tracking"
{
"command" "view_recoil_tracking 0"
}
"Full Recoil Tracking"
{
"command" "view_recoil_tracking 1"
}
"Default Recoil Tracking"
{
"command" "view_recoil_tracking 0.45"
}
"Extract Wep. Ammo"
{
"togglecvar" "sv_extract_ammo_from_dropped_weapons"
}
"NoRecoil (Controller)"
{
"togglecvar" "weapon_recoil_scale_motion_controller"
}
}
Self
{
"God"
{
"command" "god"
}
"Enable No Pitch Limit"
{
"command" "cl_pitchup 900;cl_pitchdown 900"
}
"Disable No Pitch Limit"
{
"command" "cl_pitchup 89;cl_pitchdown 89"
}
"Money + Ammo"
{
"command" "impulse 101"
}
"Heal"
{
"command" "ent_fire !self sethealth 100"
}
"Firstperson"
{
"command" "firstperson"
}
"Thirdperson"
{
"command" "thirdperson"
}
"Thirdperson Maya"
{
"togglecvar" "thirdperson_mayamode"
}
"Thirdperson Fix"
{
"command" "cam_collision 1;cam_idealdelta 4.0;cam_idealdist 150;cam_idealdistright 0;cam_idealdistup 0;cam_ideallag 4.0;cam_idealpitch 0;cam_idealyaw 0;cam_snapto 0;c_maxdistance 200;c_maxpitch 90;c_maxyaw 135;c_mindistance 30;c_minpitch 0;c_minyaw -135;c_orthoheight 100;c_orthowidth 100;;c_thirdpersonshoulder false;c_thirdpersonshoulderaimdist 120;c_thirdpersonshoulderdist 40.0;c_thirdpersonshoulderheight 5.0;c_thirdpersonshoulderoffset 20.0"
}
"Bunny Hop"
{
"togglecvar" "sv_autobunnyhopping"
}
"No Bhop Speed Limit"
{
"togglecvar" "sv_enablebunnyhopping"
}
"Instant Acceleration"
{
"command" "sv_accelerate 100000"
}
"Instant Air Accel"
{
"command" "sv_airaccelerate 100000"
}
"Normal Acceleration"
{
"command" "sv_accelerate 5.5"
}
"Normal Air Accel"
{
"command" "sv_airaccelerate 12"
}
"No Fall Damage"
{
"togglecvar" "sv_falldamage_scale"
}
"Normal Footsteps"
{
"command" "sv_footstep_sound_frequency 0.97"
}
"More Footsteps"
{
"command" "sv_footstep_sound_frequency 0.4"
}
"No Footsteps"
{
"command" "sv_footstep_sound_frequency 1000000000000"
}
"Instantly open doors"
{
"command" "sv_prop_door_open_speed_scale 10000"
}
"Open doors normally"
{
"command" "sv_prop_door_open_speed_scale 1"
}
"Infinite stamina"
{
"command" "sv_staminamax 1337;sv_staminarecoveryrate 1337"
}
"Normal stamina"
{
"command" "sv_staminamax 80;sv_staminarecoveryrate 60"
}
"Kill"
{
"command" "kill"
}
"Plant C4 anywhere"
{
"togglecvar" "mp_plant_c4_anywhere"
}
"Buy Anywhere"
{
"togglecvar" "mp_buy_anywhere"
}
"Infinite Buy Time"
{
"command" "mp_buytime 9999999"
}
"Disable Buying"
{
"command" "mp_buytime 0"
}
"Regular Buy Time"
{
"command" "mp_buytime 45"
}
}
"Spawn Menu"
{
Barrel
{
"command" "prop_dynamic_create \props\de_dust\dust_rusty_barrel.mdl"
}
"BBQ Grill"
{
"command" "prop_dynamic_create \props_interiors\bbq_grill.mdl"
}
Bed
{
"command" "prop_dynamic_create \props_interiors\bed.mdl"
}
Car
{
"command" "prop_dynamic_create \props\de_nuke\car_nuke.mdl"
}
Chicken
{
"command" "ent_create chicken"
}
Crate
{
"command" "prop_dynamic_create \props\crates\military_case_02.mdl"
}
Explosion
{
"command" "ent_create env_explosion;ent_fire env_explosion Explode"
}
Grenade
{
"command" "ent_create hegrenade_projectile;ent_fire hegrenade_projectile InitializeSpawnFromWorld"
}
Flashbang
{
"command" "ent_create flashbang_projectile"
}
Hostage
{
"command" "ent_create hostage_entity"
}
"Never exploding C4"
{
"command" "ent_create planted_c4_training;ent_fire planted_c4_training ActivateSetTimerLength 9999999999"
}
"Fake Exploding C4"
{
"command" "ent_create planted_c4_training;ent_fire planted_c4_training ActivateSetTimerLength 0.1"
}
"Table"
{
"command" "prop_dynamic_create \props\cs_militia\wood_table.mdl"
}
"Tree"
{
"command" "prop_dynamic_create \props_foliage\mall_tree_medium01.mdl"
}
"Tree Large"
{
"command" "prop_dynamic_create \props\de_inferno\tree_large.mdl"
}
"Wall"
{
"command" "prop_dynamic_create \props\de_inferno\tree_large.mdl"
}
}
"Map Menu"
{
Baggage
{
"command" "map ar_baggage"
}
"Dizzy"
{
"command" "map ar_dizzy"
}
Monastery
{
"command" "map ar_monastery"
}
Shoots
{
"command" "map ar_shoots"
}
Agency
{
"command" "map cs_agency"
}
Assault
{
"command" "map cs_assault"
}
"Italy"
{
"command" "map cs_italy"
}
Militia
{
"command" "map cs_militia"
}
Office
{
"command" "map cs_office"
}
Workout
{
"command" "map cs_workout"
}
Bank
{
"command" "map de_bank"
}
"Cache"
{
"command" "map de_cache"
}
Canals
{
"command" "map de_canals"
}
Cobble
{
"command" "map de_cbble"
}
"Dust 2"
{
"command" "map de_dust2"
}
Inferno
{
"command" "map de_inferno"
}
"Lake"
{
"command" "map de_lake"
}
Mirage
{
"command" "map de_mirage"
}
Nuke
{
"command" "map de_nuke"
}
Overpass
{
"command" "map de_overpass"
}
"Ruby"
{
"command" "map de_ruby"
}
Safehouse
{
"command" "map de_safehouse"
}
Shortdust
{
"command" "map de_shortdust"
}
Shortnuke
{
"command" "map de_shortnuke"
}
"St. Marc"
{
"command" "map de_stmarc"
}
Sugarcane
{
"command" "map de_sugarcane"
}
Train
{
"command" "map de_train"
}
"Vertigo"
{
"command" "map de_vertigo"
}
Zoo
{
"command" "map de_zoo"
}
Rialto
{
"command" "map gd_rialto"
}
Training
{
"command" "exec gamemode_training;map training1;exec gamemode_training"
}
Blacksite
{
"command" "mp_do_warmup_offine 1;game_type 6; game_mode 0;map dz_blacksite;mp_do_warmup_offine 1;game_type 6; game_mode 0"
}
Sirocco
{
"command" "mp_do_warmup_offine 1;game_type 6; game_mode 0;map dz_sirocco;mp_do_warmup_offine 1;game_type 6; game_mode 0"
}
"aim_botz (Workshop)"
{
"command" "map workshop\243702660\aim_botz"
}
}
"Give Menu"
{
P2000
{
"command" "give weapon_hkp2000"
}
"Glock-18"
{
"command" "give weapon_glock"
}
"USP-S"
{
"command" "give weapon_usp_silencer"
}
"Dual Berettas"
{
"command" "give weapon_elite"
}
P250
{
"command" "give weapon_p250"
}
CZ75-A
{
"command" "give weapon_cz75a"
}
"Five-SeveN"
{
"command" "give weapon_fiveseven"
}
"Tec-9"
{
"command" "give weapon_tec9"
}
"Desert Eagle"
{
"command" "give weapon_deagle"
}
"Revolver"
{
"command" "give weapon_revolver"
}
Mac-10
{
"command" "give weapon_mac10"
}
"MP7"
{
"command" "give weapon_mp7"
}
"MP5"
{
"command" "give weapon_mp5sd"
}
"UMP-45"
{
"command" "give weapon_ump45"
}
P90
{
"command" "give weapon_p90"
}
PP-Bizon
{
"command" "give weapon_ppbizon"
}
"MP9"
{
"command" "give weapon_mp9"
}
"FAMAS"
{
"command" "give weapon_famas"
}
"Galil AR"
{
"command" "give weapon_galilar"
}
"M4A4"
{
"command" "give weapon_m4a1"
}
"M4A1-S"
{
"command" "give weapon_m4a1_silencer"
}
"AK-47"
{
"command" "give weapon_ak47"
}
"SSG 08"
{
"command" "give weapon_ssg08"
}
"AUG"
{
"command" "give weapon_aug"
}
AWP
{
"command" "give weapon_awp"
}
Scar-20
{
"command" "give weapon_scar20"
}
"SG553"
{
"command" "give weapon_sg556"
}
"G3SG1"
{
"command" "give weapon_g3sg1"
}
"Nova"
{
"command" "give weapon_nova"
}
"XM1014"
{
"command" "give weapon_xm1014"
}
"Sawed-Off"
{
"command" "give weapon_sawedoff"
}
"MAG-7"
{
"command" "give weapon_mag7"
}
"M249"
{
"command" "give weapon_m249"
}
Negev
{
"command" "give weapon_negev"
}
Scar-20
{
"command" "give weapon_scar20"
}
AWP
{
"command" "give weapon_awp"
}
Scar-20
{
"command" "give weapon_scar20"
}
"C4"
{
"command" "give weapon_c4"
}
"Zeus"
{
"command" "give weapon_taser"
}
"Heavy Assault Suit"
{
"command" "mp_weapons_allow_heavyassaultsuit 1;give item_heavyassaultsuit"
}
"Breach Charge"
{
"command" "give weapon_breachcharge"
}
"Snowball"
{
"command" "give weapon_snowball"
}
"Axe"
{
"command" "give weapon_axe"
}
"Hammer"
{
"command" "give weapon_hammer"
}
"Spanner"
{
"command" "give weapon_spanner"
}
"Tablet"
{
"command" "give weapon_tablet"
}
"DZ Cash"
{
"command" "give item_cash"
}
"Bump Mine"
{
"command" "give weapon_bumpmine"
}
"Exojump"
{
"command" "exojump"
}
"Shield"
{
"command" "give weapon_shield"
}
"Flashbang"
{
"command" "give weapon_flashbang"
}
"Decoy"
{
"command" "give weapon_decoy"
}
"Grenade"
{
"command" "give weapon_hegrenade"
}
"Incendiary"
{
"command" "give weapon_incgrenade"
}
"Molotov"
{
"command" "give weapon_molotov"
}
"Smoke"
{
"command" "give weapon_smokegrenade"
}
"TA Grenade"
{
"command" "give weapon_tagrenade"
}
"Diversion Device"
{
"command" "give weapon_diversion"
}
"Firebomb"
{
"command" "give weapon_firebomb"
}
"Medi-Shot"
{
"command" "give weapon_healthshot"
}
"Kevlar"
{
"command" "give item_kevlar"
}
"Kevlar + Helmet"
{
"command" "give item_assaultsuit"
}
"Defuser"
{
"command" "give item_defuser"
}
"Night Vision"
{
"command" "give item_nvgs"
}
"Money Safe"
{
"command" "ent_create func_survival_c4_target"
}
"Money + Ammo"
{
"command" "impulse 101"
}
"Give Current Ammo"
{
"command" "givecurrentammo"
}
"Un-prohibit items"
{
"command" "mp_items_prohibited 0"
}
"Drop Knife"
{
"togglecvar" "mp_drop_knife_enable"
}
"Drop Grenade"
{
"togglecvar" "mp_drop_grenade_enable"
}
"Anyone can pickup C4"
{
"togglecvar" "mp_anyone_can_pickup_c4"
}
}
"Visuals"
{
"Radar Hack (T-Side)"
{
"command" "mp_radar_showall 2"
}
"Radar Hack (CT-Side)"
{
"command" "mp_radar_showall 3"
}
"Radar Hack (Full)"
{
"command" "mp_radar_showall 1"
}
"Disable Radar Hack"
{
"command" "mp_radar_showall 0"
}
"Wireframe Chams"
{
"command" "toggle r_drawothermodels 1 2"
}
"Wireframe World Full"
{
"togglecvar" "mat_wireframe"
}
"Wireframe World Lite"
{
"command" "toggle mat_wireframe 0 2"
}
"Translucent Walls"
{
"command" "toggle mat_proxy 0 2"
}
"Bone ESP"
{
"togglecvar" "enable_skeleton_draw"
}
"Jiggle Bone ESP"
{
"togglecvar" "cl_jiggle_bone_debug"
}
"Invert Lines"
{
"togglecvar" "cl_jiggle_bone_invert"
}
"Far ESP Fix"
{
"togglecvar" "sv_force_transmit_ents"
}
"Hide models"
{
"togglecvar" "r_drawothermodels"
}
"NoScope Crosshair"
{
"command" "toggle weapon_debug_spread_show 0 3"
}
"NoSmoke"
{
"togglecvar" "r_drawparticles"
}
"NoFlash"
{
"togglecvar" "mat_fillrate"
}
"Light Influence"
{
"togglecvar" "r_drawlightcache"
}
"Disable View Model"
{
"togglecvar" "r_drawviewmodel"
}
"Disable Static Props"
{
"togglecvar" "r_drawstaticprops"
}
"Disable Decals"
{
"togglecvar" "r_drawdecals"
}
"Disable Displacements"
{
"togglecvar" "r_drawdisp"
}
"Luxels"
{
"togglecvar" "mat_luxels"
}
"Draw Gray"
{
"togglecvar" "mat_drawgray"
}
"Colored Blocks"
{
"togglecvar" "r_colorstaticprops"
}
"LSD Full"
{
"togglecvar" "mat_showmiplevels"
}
"LSD Lite"
{
"command" "toggle mat_showmiplevels 0 2"
}
"Retarded Viewmodel"
{
"togglecvar" "viewmodel_offset_randomize"
}
"Fullbright 1"
{
"togglecvar" "mat_fullbright"
}
"Fullbright 2"
{
"command" "toggle mat_fullbright 0 2"
}
"ESP (Visible only)"
{
"togglecvar" "r_drawrenderboxes"
}
"Chams (Visible only)"
{
"togglecvar" "mat_fastnobump"
}
"Minecraft-Mode"
{
"togglecvar" "mat_showlowresimage"
}
"Weapon Glow ESP"
{
"togglecvar" "mp_weapons_glow_on_ground"
}
"Red Ambient Light"
{
"togglecvar" "mat_ambient_light_r"
}
"Green Ambient Light"
{
"togglecvar" "mat_ambient_light_g"
}
"Blue Ambient Light"
{
"togglecvar" "mat_ambient_light_b"
}
"Neg. Red Ambient Light"
{
"command" "toggle mat_ambient_light_r 0 -1"
}
"Neg. Gr. Ambient Light"
{
"command" "toggle mat_ambient_light_g 0 -1"
}
"Neg. Blue Ambient Light"
{
"command" "toggle mat_ambient_light_b 0 -1"
}
"Metal (View)Models"
{
"togglecvar" "r_showenvcubemap"
}
"Draw Clip Brushes"
{
"togglecvar" "r_drawclipbrushes"
}
"No Color Correction"
{
"togglecvar" "mat_colorcorrection"
}
"Show Bullet Hits"
{
"togglecvar" "sv_showbullethits"
}
"Show Lagcompensation"
{
"togglecvar" "sv_showlagcompensation"
}
"Show Lag Comp: 0.5s"
{
"command" "sv_showlagcompensation_duration 0.5"
}
"Show Lag Comp: 1s"
{
"command" "sv_showlagcompensation_duration 1"
}
"Show Lag Comp: 2s"
{
"command" "sv_showlagcompensation_duration 2"
}
"Show Lag Comp: 3s"
{
"command" "sv_showlagcompensation_duration 3"
}
"Default LC (4s)"
{
"command" "sv_showlagcompensation_duration 4"
}
"Show Impacts (Client)"
{
"command" "sv_showimpacts 2"
}
"Show Impacts (Server)"
{
"command" "sv_showimpacts 3"
}
"Show Impacts (Both)"
{
"command" "sv_showimpacts 1"
}
"Disable Impacts"
{
"command" "sv_showimpacts 0"
}
"Show Impacts: 0.5s"
{
"command" "sv_showimpacts_duration 0.5"
}
"Show Impacts: 1s"
{
"command" "sv_showimpacts_duration 1"
}
"Show Impacts: 2s"
{
"command" "sv_showimpacts_duration 2"
}
"Show Impacts: 3s"
{
"command" "sv_showimpacts_duration 3"
}
"Default Impacts (4s)"
{
"command" "sv_showimpacts_duration 4"
}
"Ragdoll Insta Drop"
{
"command" "cl_phys_timescale 100"
}
"Ragdoll Slowmo Drop"
{
"command" "cl_phys_timescale 0.2"
}
"Normal Ragdoll Drop"
{
"command" "cl_phys_timescale 1"
}
"Low Ragdoll Gravity"
{
"command" "cl_ragdoll_gravity 100"
}
"High Ragdoll Gravity"
{
"command" "cl_ragdoll_gravity 1200"
}
"Neg. Ragdoll Gravity"
{
"command" "cl_ragdoll_gravity -600"
}
"Normal Ragdoll Gravity"
{
"command" "cl_ragdoll_gravity 600"
}
"Show Bomb Radius"
{
"command" "map_showbombradius"
}
"No Holiday Mode"
{
"command" "sv_holiday_mode 0"
}
"Winter Mode"
{
"command" "sv_holiday_mode 2"
}
"Halloween Mode"
{
"command" "sv_holiday_mode 1"
}
"Party Mode"
{
"togglecvar" "sv_party_mode"
}
"Grenade Tracers"
{
"togglecvar" "sv_grenade_trajectory"
}
"Short Tracers"
{
"command" "sv_grenade_trajectory_time 0"
}
"Tracers (3s)"
{
"command" "sv_grenade_trajectory_time 3"
}
"Tracers (4s)"
{
"command" "sv_grenade_trajectory_time 4"
}
"Tracers (5s)"
{
"command" "sv_grenade_trajectory_time 5"
}
}
"Skybox Menu"
{
"Baggage"
{
"command" "sv_skyname cs_baggage_skybox_"
}
"Monastery"
{
"command" "sv_skyname cs_tibet"
}
"Embassy"
{
"command" "sv_skyname embassy"
}
"Italy"
{
"command" "sv_skyname italy"
}
"Jungle (Aztec + Log)"
{
"command" "sv_skyname jungle"
}
"Office Alt"
{
"command" "sv_skyname office"
}
"Daylight 1"
{
"command" "sv_skyname sky_cs15_daylight01_hdr"
}
"Daylight 2"
{
"command" "sv_skyname sky_cs15_daylight02_hdr"
}
"Daylight 3"
{
"command" "sv_skyname sky_cs15_daylight03_hdr"
}
"Daylight 4"
{
"command" "sv_skyname sky_cs15_daylight04_hdr"
}
"Dust 2 + Mirage"
{
"command" "sv_skyname sky_dust"
}
"Downtown"
{
"command" "sv_skyname vertigo"
}
"Agency + Vertigo"
{
"command" "sv_skyname vertigoblue_hdr"
}
"Shoots"
{
"command" "sv_skyname vietnam"
}
"Postprocess"
{
"togglecvar" "mat_postprocess_enable"
}
"Disable Fog"
{
"togglecvar" "fog_enable"
}
"Fog Override"
{
"togglecvar" "fog_override"
}
"Disable SkyBox"
{
"togglecvar" "r_drawskybox"
}
}
"Network"
{
"Disable Fakelag"
{
"command" "net_fakelag 0"
}
"Fakelag +10ms"
{
"command" "net_fakelag 5"
}
"Fakelag +20ms"
{
"command" "net_fakelag 10"
}
"Fakelag +30ms"
{
"command" "net_fakelag 15"
}
"Fakelag +40ms"
{
"command" "net_fakelag 20"
}
"Fakelag +50ms"
{
"command" "net_fakelag 25"
}
"Fakelag +60ms"
{
"command" "net_fakelag 30"
}
"Fakelag +70ms"
{
"command" "net_fakelag 35"
}
"Fakelag +80ms"
{
"command" "net_fakelag 40"
}
"Fakelag +90ms"
{
"command" "net_fakelag 45"
}
"Fakelag +100ms"
{
"command" "net_fakelag 50"
}
"Fakelag +200ms"
{
"command" "net_fakelag 100"
}
"Fakelag +250ms"
{
"command" "net_fakelag 125"
}
"Fakelag +300ms"
{
"command" "net_fakelag 150"
}
"Fakelag +350ms"
{
"command" "net_fakelag 175"
}
"Fakelag +400ms"
{
"command" "net_fakelag 200"
}
"Fakelag +450ms"
{
"command" "net_fakelag 225"
}
"Fakelag +500ms"
{
"command" "net_fakelag 250"
}
"Fakelag +550ms"
{
"command" "net_fakelag 275"
}
"Fakelag +600ms"
{
"command" "net_fakelag 300"
}
"Fakelag +650ms"
{
"command" "net_fakelag 325"
}
"Fakelag +700ms"
{
"command" "net_fakelag 350"
}
"Fakelag +750ms"
{
"command" "net_fakelag 375"
}
"Fakelag +800ms"
{
"command" "net_fakelag 400"
}
"Fakelag +850ms"
{
"command" "net_fakelag 425"
}
"Fakelag +900ms"
{
"command" "net_fakelag 450"
}
"Fakelag +950ms"
{
"command" "net_fakelag 475"
}
"Fakelag +Almost 1000ms"
{
"command" "net_fakelag 488"
}
"Patch Backtrack"
{
"command" "sv_maxunlag 0"
}
"Backtrack Nerf: 0.1s"
{
"command" "sv_maxunlag 0.1"
}
"Normal Backtrack"
{
"command" "sv_maxunlag 0.2"
}
"Backtrack Buff: 0.3s"
{
"command" "sv_maxunlag 0.3"
}
"Backtrack Buff: 0.4s"
{
"command" "sv_maxunlag 0.4"
}
"Backtrack Buff: 0.5s"
{
"command" "sv_maxunlag 0.5"
}
"Backtrack Buff: 0.6s"
{
"command" "sv_maxunlag 0.6"
}
"Backtrack Buff: 0.7s"
{
"command" "sv_maxunlag 0.7"
}
"Backtrack Buff: 0.8s"
{
"command" "sv_maxunlag 0.8"
}
"Backtrack Buff: 0.9s"
{
"command" "sv_maxunlag 0.9"
}
"Backtrack Buff: 1s"
{
"command" "sv_maxunlag 1"
}
"Self Lagcompensation"
{
"togglecvar" "sv_lagcompensateself"
}
}
}
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