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Async implementation of CredSoundPool
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internal class AsyncCredSoundPool( | |
context: Context, | |
audioAttributes: AudioAttributes?, | |
maxStreams: Int | |
) : SyncCredSoundPool(context, audioAttributes, maxStreams) { | |
@PublishedApi | |
internal val bgThread = Handler( | |
HandlerThread("backgroundThread", Process.THREAD_PRIORITY_BACKGROUND) | |
.apply { start() } | |
.looper | |
) | |
/** | |
* similar to SyncCredSoundPool's play method (see {[SyncCredSoundPool.play]} | |
* only difference is, it will run on background thread | |
*/ | |
override fun play( | |
soundId: Int, | |
leftVolume: Float, | |
rightVolume: Float, | |
priority: Int, | |
loop: Int, | |
rate: Float, | |
streamIdCallback: (Int) -> Unit | |
) { | |
bgThread.post { | |
super.play( | |
soundId = soundId, | |
leftVolume = leftVolume, | |
rightVolume = rightVolume, | |
priority = priority, | |
loop = loop, | |
rate = rate, | |
streamIdCallback = streamIdCallback | |
) | |
} | |
} | |
/** | |
* similar to SyncCredSoundPool's stop method (see {[SyncCredSoundPool.stop]} | |
* only difference is, it will run on background thread | |
*/ | |
override fun stop(streamId: Int) { | |
bgThread.post { | |
super.stop(streamId = streamId) | |
} | |
} | |
/** | |
* similar to SyncCredSoundPool's release method (see {[SyncCredSoundPool.release]} | |
* only difference is, it will run on background thread | |
*/ | |
override fun release() { | |
bgThread.post { | |
super.release() | |
bgThread.looper.quitSafely() | |
} | |
} | |
} |
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