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@GT3000
Last active December 27, 2022 22:04
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Virtual Camera Switcher
using UnityEngine;
using Cinemachine;
public class CameraController : MonoBehaviour
{
[SerializeField] protected CinemachineVirtualCamera[] virtualCams;
void Update()
{
//Select vCam 1 and deprioritize rest
if (Input.GetKeyDown(KeyCode.Alpha0))
{
foreach (var camera in virtualCams)
{
if (camera != null)
{
camera.Priority = 10;
if (camera == virtualCams[0])
{
camera.Priority = 11;
}
}
}
}
//Select vCam 2 and deprioritize rest
if (Input.GetKeyDown(KeyCode.Alpha1))
{
foreach (var camera in virtualCams)
{
if (camera != null)
{
camera.Priority = 10;
if (camera == virtualCams[1])
{
camera.Priority = 11;
}
}
}
}
//Select vCam 3 and deprioritize rest
if (Input.GetKeyDown(KeyCode.Alpha2))
{
foreach (var camera in virtualCams)
{
if (camera != null)
{
camera.Priority = 10;
if (camera == virtualCams[2])
{
camera.Priority = 11;
}
}
}
}
}
}
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