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#!/usr/bin/env python2 | |
import time | |
import sys | |
import smbus | |
import pygame | |
from pygame.locals import * | |
ADDR = 0x5c | |
bus = smbus.SMBus(3) | |
WINDOW_SIZE = 10 | |
ROWS = 8 | |
COLS = 14 | |
H = 480 | |
W = 800 | |
STEP_Y = float(H) / (ROWS - 1) | |
STEP_X = float(W) / (COLS - 1) | |
data = [[0] * WINDOW_SIZE] * (ROWS + COLS) | |
def read_byte(address, delay=0): | |
return bus.read_byte_data(0x5c,address) | |
def smbus_read_touch(): | |
raw_adc = bus.read_i2c_block_data(ADDR, 0x00, 32) + bus.read_i2c_block_data(ADDR, 0x20, 12) | |
adc_out = [0] * (ROWS + COLS) | |
y = 0 | |
for x in range(0,len(raw_adc),2): | |
val = (raw_adc[x] << 8) | raw_adc[x+1] | |
data[y].insert(0, val) | |
data[y] = data[y][:WINDOW_SIZE] | |
y += 1 | |
for x in range(ROWS+COLS): | |
val = 0 | |
for y in range(WINDOW_SIZE): | |
val += data[x][y] | |
adc_out[x] = int(val / WINDOW_SIZE) | |
touch_x = list(reversed(adc_out[8:])) | |
touch_y = adc_out[:8] | |
#print(str(int(time.time() * 1000)) + " y: " + " ".join([str(x).rjust(4,' ') for x in touch_y]) + " | x: " + " ".join([str(x).rjust(4,' ') for x in touch_x])) | |
touches = [] | |
found = [] | |
ignore_factor = 0.6 | |
while True: | |
max_x = max(touch_x) | |
max_y = max(touch_y) | |
io_x = touch_x.index(max_x) | |
io_y = touch_y.index(max_y) | |
if max_x < 100 or max_y < 100 or (io_x, io_y) in found: | |
break | |
io_x = touch_x.index(max_x) | |
io_y = touch_y.index(max_y) | |
found.append((io_x, io_y)) | |
b_x = (STEP_X * io_x) # + STEP_X / 2 | |
b_y = (STEP_Y * io_y) # + STEP_Y / 2 | |
adc_x = touch_x[io_x] | |
adc_y = touch_y[io_y] | |
if io_x < (COLS-1): | |
b_x -= 1.0 - (float(touch_x[io_x + 1]) / adc_x) * (STEP_X / 2) | |
touch_x[io_x + 1] *= ignore_factor | |
if io_x > 0: | |
b_x += 1.0 - (float(touch_x[io_x - 1]) / adc_x) * (STEP_X / 2) | |
touch_x[io_x - 1] *= ignore_factor | |
if io_y < (ROWS-1): | |
b_y -= 1.0 - (float(touch_y[io_y + 1]) / adc_y) * (STEP_Y / 2) | |
touch_y[io_y + 1] *= ignore_factor | |
if io_y > 0: | |
b_y += 1.0 - (float(touch_y[io_y - 1]) / adc_y) * (STEP_Y / 2) | |
touch_y[io_y - 1] *= ignore_factor | |
touch_x[io_x] *= ignore_factor | |
touch_y[io_y] *= ignore_factor | |
touches.append((int(b_x), int(b_y), adc_x, adc_y)) | |
touches = sorted(touches, key=lambda touch: touch[0]) | |
#print(touches) | |
return touch_x, touch_y, touches | |
def smbus_config_touch(): | |
bus.write_byte_data(0x5c,0x6e,0b00001110) | |
def text(screen, text, position, size, color): | |
font = pygame.font.SysFont("droidsansmono", size) | |
text = font.render(text, 1, color) | |
textpos = text.get_rect() | |
textpos.centerx, textpos.centery = position | |
screen.blit(text, textpos) | |
return textpos | |
DR_STATIC = 0 | |
DR_TOUCH = 1 | |
if __name__ == "__main__": | |
pygame.init() | |
margin_x = 100 | |
margin_y = 20 | |
screen = pygame.display.set_mode((W + margin_x, H + margin_y)) | |
pygame.mouse.set_visible(False) | |
smbus_config_touch() | |
dirty_rects = [] | |
while True: | |
blanked_rects = [] | |
for rect in dirty_rects: | |
pygame.draw.rect( | |
screen, | |
(0, 0, 0), | |
rect[1], | |
0 | |
) | |
if rect[0] == DR_TOUCH: | |
blanked_rects.append((DR_STATIC, rect[1])) | |
dirty_rects = blanked_rects | |
touch_x, touch_y, touches = smbus_read_touch() | |
touch_y = reversed(touch_y) | |
for idx, value in enumerate(touch_y): | |
offset_y = int(idx * (H / ROWS)) + (H / ROWS / 2) | |
color = (0, 120, 0) if value > 100 else (120, 120, 120) | |
rect = text(screen, "{:06.1f}".format(value), (30, offset_y), 20, color) | |
dirty_rects.append((DR_STATIC, rect)) | |
for idx, value in enumerate(touch_x): | |
offset_x = int(idx * (W / COLS)) + (W / COLS / 2) | |
color = (0, 120, 0) if value > 100 else (120, 120, 120) | |
rect = text(screen, "{:06.1f}".format(value), (margin_x + offset_x, 10), 20, color) | |
dirty_rects.append((DR_STATIC, rect)) | |
for idx, touch in enumerate(touches): | |
x, y, adc_x, adc_y = touch | |
position = margin_x + x -1, margin_y + H - y - 1 | |
rect = (position, (2, 2)) | |
pygame.draw.rect( | |
screen, | |
(255, 255, 255), | |
rect, | |
0 | |
) | |
dirty_rects.append((DR_TOUCH, rect)) | |
position = position[0], position[1] + 10 | |
rect = text(screen, "{:d}={:06.1f}:{:06.1f}".format(idx+1, adc_x, adc_y), position, 30, (90, 90, 90)) | |
dirty_rects.append((DR_TOUCH, rect)) | |
pygame.display.update([rect[1] for rect in dirty_rects]) | |
time.sleep(1.0/240) |
Author
Gadgetoid
commented
Mar 13, 2018
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