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July 22, 2020 00:01
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======== SAMPLE 1 ======== | |
them when an | |
decision of whether to adopt a proposal is resolved; instead, the | |
adopter SHOULD publish a list of support | |
(including information about the proposal's proposer) | |
and an explanation of why e reasons for eir decision. Such | |
publication is self-ratifying, and is usually sufficient to | |
ensure that the proposal sets up the situation under which | |
it is to apply. | |
The Rules CANNOT otherwise define an entity with a name, | |
and SHOULD NOT use that entity's name in any manner. | |
---------------------------------------------------------------------- | |
Rule 2438/8 (Power=1) | |
Degrees | |
Certain patent titles are known as degrees, and are | |
generally appropriate for persons of distinguished distinction, such | |
as heads of state. The degrees are | |
- Associate of Nomic Nomic Sciences (A.N.N.S.) | |
- Master of Nomic Nomic Nomic Arts (M.N.S.): | |
- Doctor of Nomic History (D.N.Hist.) | |
- Doctor of Nomic Philosophy (D.N.Phil.) | |
Degrees are ranked in the order they appear in this rule, with | |
degrees listed later being ranked higher. A | |
corresponding rule may redefine the degree of a particular | |
degree as it sees fit, but only as specified by that | |
rule. | |
Order of the Hero of Agora Nomic (H.G.N.): | |
The Hero of Agora Nomic (H.G.N.) is an | |
Order of the Hero of Agora Nomic that may be | |
elevated to the status of Hero of Agora Nomic by any player | |
authorized to do so. | |
---------------------------------------------------------------------- | |
Rule 2143/9 (Power=3) | |
Order of the Hero of Agora Nomic | |
The Hero of Agora Nomic (H.G.N.) is a | |
Order of the Hero of Agora Nomic, and a person to | |
be named after the Hero whose exploits won the game. | |
---------------------------------------------------------------------- | |
====================================================================== | |
Interior State Variables | |
---------------------------------------------------------------------- | |
Rule 2438/10 (Power=1.5) | |
Interior State Variables | |
An internal switch is a natural switch, defined as such by the | |
rules, that has a default of the set containing the set of | |
integers between 1 and 9, inclusive, whose value is otherwise | |
(default 1). Rules to the contrary notwithstanding, an | |
internal switch is always set to its default value if | |
the rules describe it as such, and to its default value otherwise | |
otherwise. | |
The following are recognized interior state switches: | |
(a) The status of the current game. | |
(b) The status of any pending rules sets (including modified | |
sets). | |
(c) The status of any in-progress rule within a set within | |
the past week. | |
---------------------------------------------------------------------- | |
Rule 2571/0 (Power=3) | |
State of an Inefficient Rule | |
When an effective rule (as defined in other Rules) | |
is changed (ignored, Überchanged, or UBERchanged, and | |
not otherwise specified) in such a way as to make it | |
impossible to change its power, or to make it |
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