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Batch obj file exporter for blender 2.8, now with mesh centering
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Export multiple OBJ files",
"author": "p2or, brockmann, gammagames",
"version": (0, 2, 0),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "Export multiple OBJ files, UV's, materials",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Import-Export"}
import bpy
import os
from bpy_extras.io_utils import ExportHelper
from bpy.props import (
BoolProperty,
FloatProperty,
StringProperty,
EnumProperty
)
class ExportMultipleObjs(bpy.types.Operator, ExportHelper):
"""Batch export objects as obj files"""
bl_idname = "export_scene.batch_obj"
bl_label = "Batch export OBJ's"
bl_options = {'PRESET', 'UNDO'}
# ExportHelper mixin class uses this
filename_ext = ".obj"
filter_glob = StringProperty(
default="*.obj;*.mtl",
options={'HIDDEN'},
)
# List of operator properties, the attributes will be assigned
# to the class instance from the operator setting before calling.
# context group
use_selection_setting: BoolProperty(
name="Selection Only",
description="Export selected objects only",
default=True,
)
use_animation_setting: BoolProperty(
name="Animation",
description="Write out an OBJ for each frame",
default=False,
)
# object group
use_mesh_modifiers_setting: BoolProperty(
name="Apply Modifiers",
description="Apply modifiers (preview resolution)",
default=True,
)
# extra data group
use_edges_setting: BoolProperty(
name="Include Edges",
description="",
default=True,
)
use_smooth_groups_setting: BoolProperty(
name="Smooth Groups",
description="Write sharp edges as smooth groups",
default=False,
)
use_smooth_groups_bitflags_setting: BoolProperty(
name="Bitflag Smooth Groups",
description="Same as 'Smooth Groups', but generate smooth groups IDs as bitflags "
"(produces at most 32 different smooth groups, usually much less)",
default=False,
)
use_normals_setting: BoolProperty(
name="Write Normals",
description="Export one normal per vertex and per face, to represent flat faces and sharp edges",
default=False,
)
use_uvs_setting: BoolProperty(
name="Include UVs",
description="Write out the active UV coordinates",
default=True,
)
use_materials_setting: BoolProperty(
name="Write Materials",
description="Write out the MTL file",
default=True,
)
use_triangles_setting: BoolProperty(
name="Triangulate Faces",
description="Convert all faces to triangles",
default=False,
)
use_nurbs_setting: BoolProperty(
name="Write Nurbs",
description="Write nurbs curves as OBJ nurbs rather than "
"converting to geometry",
default=False,
)
use_vertex_groups_setting: BoolProperty(
name="Polygroups",
description="",
default=False,
)
use_blen_objects_setting: BoolProperty(
name="Objects as OBJ Objects",
description="",
default=True,
)
group_by_object_setting: BoolProperty(
name="Objects as OBJ Groups ",
description="",
default=False,
)
group_by_material_setting: BoolProperty(
name="Material Groups",
description="",
default=False,
)
keep_vertex_order_setting: BoolProperty(
name="Keep Vertex Order",
description="",
default=False,
)
axis_forward_setting: EnumProperty(
name="Forward",
items=(
('X', "X Forward", ""),
('Y', "Y Forward", ""),
('Z', "Z Forward", ""),
('-X', "-X Forward", ""),
('-Y', "-Y Forward", ""),
('-Z', "-Z Forward", ""),
),
default='-Z',
)
axis_up_setting: EnumProperty(
name="Up",
items=(
('X', "X Up", ""),
('Y', "Y Up", ""),
('Z', "Z Up", ""),
('-X', "-X Up", ""),
('-Y', "-Y Up", ""),
('-Z', "-Z Up", ""),
),
default='Y',
)
global_scale_setting: FloatProperty(
name="Scale",
min=0.01, max=1000.0,
default=1.0,
)
use_mesh_as_center: BoolProperty(
name="Export Centered",
description="Export mesh center as as 0, 0, 0",
default=False,
)
def execute(self, context):
# get the folder
folder_path = os.path.dirname(self.filepath)
# get objects selected in the viewport
viewport_selection = context.selected_objects
# get export objects
obj_export_list = viewport_selection
if not self.use_selection_setting:
obj_export_list = [i for i in context.scene.objects]
# deselect all objects
bpy.ops.object.select_all(action='DESELECT')
for item in obj_export_list:
item.select_set(True)
if item.type == 'MESH':
if self.use_mesh_as_center:
old_location = item.location.copy()
item.location = (0.0, 0.0, 0.0)
file_path = os.path.join(folder_path, "{}.obj".format(item.name))
bpy.ops.export_scene.obj(
filepath=file_path,
use_selection=self.use_selection_setting,
axis_forward=self.axis_forward_setting,
axis_up=self.axis_up_setting,
use_animation=self.use_animation_setting,
use_mesh_modifiers=self.use_mesh_modifiers_setting,
use_edges=self.use_edges_setting,
use_smooth_groups=self.use_smooth_groups_setting,
use_smooth_groups_bitflags=self.use_smooth_groups_bitflags_setting,
use_normals=self.use_normals_setting,
use_uvs=self.use_uvs_setting,
use_materials=self.use_materials_setting,
use_triangles=self.use_triangles_setting,
use_nurbs=self.use_nurbs_setting,
use_vertex_groups=self.use_vertex_groups_setting,
use_blen_objects=self.use_blen_objects_setting,
group_by_object=self.group_by_object_setting,
group_by_material=self.group_by_material_setting,
keep_vertex_order=self.keep_vertex_order_setting,
global_scale=self.global_scale_setting
)
if self.use_mesh_as_center:
item.location = old_location
item.select_set(False)
# restore viewport selection
for ob in viewport_selection:
ob.select_set(True)
return {'FINISHED'}
# Only needed if you want to add into a dynamic menu
def menu_func_import(self, context):
self.layout.operator(ExportMultipleObjs.bl_idname, text="Wavefront Batch (.obj)")
def register():
bpy.utils.register_class(ExportMultipleObjs)
bpy.types.TOPBAR_MT_file_export.append(menu_func_import)
def unregister():
bpy.utils.unregister_class(ExportMultipleObjs)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_import)
if __name__ == "__main__":
register()
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