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from functools import lru_cache | |
@lru_cache(None) | |
def fib(n): | |
return n if n < 2 else fib(n-1) + fib(n-2) |
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[Desktop Entry] | |
Type=Application | |
Name=Godot | |
GenericName=Game engine | |
Comment=2D and 3D game engine | |
Exec=/home/username/Public/Godot_v3.0.6-stable_x11.64 | |
Icon=/home/username/Public/godot.png |
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from contextlib import contextmanager | |
from inspect import currentframe, getouterframes | |
@contextmanager | |
def let(**bindings): | |
frame = getouterframes(currentframe(), 2)[-1][0] # 2 because first frame in `contextmanager` decorator | |
locals_ = frame.f_locals | |
original = {var: locals_.get(var) for var in bindings.keys()} | |
locals_.update(bindings) | |
yield |
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import sys | |
import os | |
# Get the absolute path from the current file | |
# Get the file's directory | |
sys.path.append(os.path.dirname(os.path.abspath(__file__))) | |
# If you don't have access to the __file__ global | |
sys.path.append(os.path.dirname(os.path.abspath(sys.argv[0]))) | |
# Print the last item in the path |
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from markdown2 import Markdown | |
import os | |
markdown = Markdown() | |
for root, dirs, files in os.walk("/var/www/html", topdown=False): | |
for name in files: | |
if name.endswith(".md"): | |
filename = os.path.join(root, name) | |
with open(filename, 'r') as md_file: | |
html_filename = os.path.join(root, "{}.html".format(os.path.splitext(filename)[0])) |
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- height*moisture: | |
- 1@2:rock,1:snow | |
- 2@1:sand,2:dirt,2:grass | |
- 3@1:=water | |
- tile*population: | |
- sand@9:-,1:buildings | |
- grass,dirt@3:-,1:buildings |
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- height*curse: | |
- 1@25:-,1:=curse | |
- height*moisture: | |
- 1@2:rock,1:snow | |
- 1@2:grass,3:plants | |
- 2@moisture*fertility: | |
- 1@1:dirt,2:grass,3:plants | |
- 2@2:dirt,3:grass,1:plants | |
- 1@3:sand,2:dirt | |
- 1@2:sand,1:dirt,1:grass,1:plants,2:=water |
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let username = ""; | |
let repo = ""; | |
window.onload = () => { | |
fetch(`https://api.github.com/repos/${username}/${repo}/releases/latest`).then(response => { | |
response.json().then(json => { | |
console.log(json); | |
}); | |
}); | |
} |
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extends Area | |
onready var viewport = $"../Viewport" | |
onready var collion = $CollisionShape | |
var last_collided = Vector3.ZERO | |
var mouse_mask = 0 | |
var mesh_size_x = 0.5 | |
var mesh_size_y = 0.5 | |
var uv_offset_x = -0.1 | |
var uv_offset_y = -0.1 |
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from os import path | |
import yaml | |
import json | |
import sys | |
if len(sys.argv) < 2: | |
print("Please provide a file name") | |
quit() | |
filename = sys.argv[1] |
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