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Vortex // Generates a random tiled vortex pattern. The code is particularly weird.
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/* Lazy */ | |
class Memoized { | |
constructor(it) { | |
this.it = it; | |
this.done = false; | |
this.mem = []; | |
} | |
[Symbol.iterator]() { | |
return new MemoizedIterator(this); | |
} | |
} | |
class MemoizedIterator { | |
constructor(m) { | |
this.m = m; | |
this.i = 0; | |
} | |
next() { | |
if (this.i < this.m.mem.length) { | |
return { value: this.m.mem[this.i++], done: false }; | |
} | |
if (this.m.done) { | |
return { value: undefined, done: true }; | |
} | |
const res = this.m.it.next(); | |
if (res.done) { | |
this.m.done = true; | |
return { value: undefined, done: true }; | |
} | |
const val = res.value; | |
this.m.mem[this.i] = val; | |
this.i += 1; | |
return { value: val, done: false }; | |
} | |
} | |
function memoized(f) { | |
return new Chain(new Memoized(f())); | |
} | |
/* Iterator */ | |
function* map(xs, f) { | |
for (let x of xs) { | |
yield f(x); | |
} | |
} | |
function* flatMap(xs, f) { | |
for (let x of xs) { | |
yield* f(x); | |
} | |
} | |
function forEach(xs, f) { | |
for (let x of xs) { | |
f(x); | |
} | |
} | |
function* take(xs, n) { | |
let i = 0; | |
for (let x of xs) { | |
if (i >= n) { | |
break; | |
} | |
yield x; | |
i += 1; | |
} | |
} | |
function* cycle(xs) { | |
while (true) { | |
yield* xs; | |
} | |
} | |
function* pairwise(xs) { | |
const sentinel = {}; | |
let last = sentinel; | |
for (let x of xs) { | |
if (last !== sentinel) { | |
yield [last, x]; | |
} | |
last = x; | |
} | |
} | |
function* takeWhile(xs, f) { | |
for (let x of xs) { | |
if (!f(x)) { | |
break; | |
} | |
yield x; | |
} | |
} | |
function* concat(xs, ys) { | |
yield* xs; | |
yield* ys; | |
} | |
function* zipWith(xs, ys, f) { | |
const itx = xs[Symbol.iterator](); | |
const ity = ys[Symbol.iterator](); | |
while (true) { | |
const rx = itx.next(); | |
const ry = ity.next(); | |
if (rx.done || ry.done) { | |
return; | |
} | |
const x = rx.value; | |
const y = ry.value; | |
yield f(x, y); | |
} | |
} | |
function* tail(xs) { | |
const itx = xs[Symbol.iterator](); | |
let rx = itx.next(); | |
if (rx.done) { | |
return; | |
} | |
while (true) { | |
const rx = itx.next(); | |
if (rx.done) { | |
return; | |
} | |
yield rx.value; | |
} | |
} | |
function zip(xs, ys) { | |
return zipWith(xs, ys, (x, y) => [x, y]); | |
} | |
function reduce(xs, o, f) { | |
let s = o; | |
for (let x of xs) { | |
s = f(s, x); | |
} | |
return s; | |
} | |
function* filter(xs, f) { | |
for (let x of xs) { | |
if (f(x)) { | |
yield x; | |
} | |
} | |
} | |
/* Chaining */ | |
class Chain { | |
constructor(xs) { | |
this.xs = xs; | |
} | |
[Symbol.iterator]() { | |
return this.xs[Symbol.iterator](); | |
} | |
forEach(f) { | |
return forEach(this.xs, f); | |
} | |
reduce(o, f) { | |
return reduce(this.xs, o, f); | |
} | |
toArray() { | |
return Array.from(this.xs); | |
} | |
} | |
const CHAIN_OPERATORS = [ | |
map, flatMap, take, cycle, pairwise, takeWhile, concat, zipWith, tail, zip, filter | |
]; | |
for (let op of CHAIN_OPERATORS) { | |
Chain.prototype[op.name] = function (...args) { | |
args.unshift(this); | |
return new Chain(op.apply(undefined, args)); | |
}; | |
} | |
function chain(xs) { | |
return new Chain(xs); | |
} |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Vortex</title> | |
<style>html,body{margin:0;height:100%;}</style> | |
</head> | |
<body> | |
<script src="functional.js"></script> | |
<script defer> | |
'use strict'; | |
/* Init */ | |
const SPACEW = document.body.clientWidth; | |
const SPACEH = document.body.clientHeight; | |
const SPACE_QUAD = [[0, 0], [SPACEW, 0], [SPACEW, SPACEH], [0, SPACEH]]; | |
const canvas = document.createElement('canvas'); | |
canvas.width = SPACEW; | |
canvas.height = SPACEH; | |
document.body.appendChild(canvas); | |
const ctx = canvas.getContext('2d'); | |
/* Maths */ | |
function interp(seg, p) { | |
const x0 = seg[0][0]; | |
const y0 = seg[0][1]; | |
const dx = seg[1][0] - x0; | |
const dy = seg[1][1] - y0; | |
return [x0 + p * dx, y0 + p * dy]; | |
} | |
function uniform(a, b) { | |
return a + (b - a) * Math.random(); | |
} | |
function segmentLength(seg) { | |
const dx = seg[1][0] - seg[0][0]; | |
const dy = seg[1][1] - seg[0][1]; | |
return Math.sqrt(dx * dx + dy * dy); | |
} | |
/* Transforms */ | |
const fst = x => x[0]; | |
const snd = x => x[1]; | |
function quadSegments(q) { | |
return chain(q).cycle().pairwise().take(4); | |
} | |
/* Drawing */ | |
function drawSegment(s) { | |
ctx.beginPath(); | |
ctx.moveTo(s[0][0], s[0][1]); | |
ctx.lineTo(s[1][0], s[1][1]); | |
ctx.lineWidth = 1; | |
ctx.stroke(); | |
} | |
function drawQuad(q) { | |
quadSegments(q).forEach(drawSegment); | |
} | |
/* Vortexing */ | |
function* split(quad, depth) { | |
if (depth === 0) { | |
yield quad; | |
return; | |
} | |
const line0 = quad.slice(0, 2); | |
const line1 = quad.slice(2, 4); | |
const r0 = uniform(0.1, 0.9); | |
const r1 = uniform(0.1, 0.9); | |
const p0 = interp(line0, r0); | |
const p1 = interp(line1, r1); | |
const q0 = [p0, p1, quad[3], quad[0]]; | |
const q1 = [quad[1], quad[2], p1, p0]; | |
yield* split(q0, depth - 1); | |
yield* split(q1, depth - 1); | |
} | |
function vortexInfinite(quad) { | |
const points = memoized(function* () { | |
yield quad[0]; | |
yield* steps.map(snd); | |
}); | |
const steps = memoized(function* () { | |
yield* zip(points, segments.tail().map(s => interp(s, 0.1))); | |
}); | |
const segments = memoized(function* () { | |
yield* quadSegments(quad); | |
yield* steps; | |
}); | |
return segments; | |
} | |
function vortex(quad) { | |
return vortexInfinite(quad).takeWhile(seg => segmentLength(seg) > 1); | |
} | |
/* GO ! */ | |
chain(split(SPACE_QUAD, 4)) | |
.flatMap(vortex) | |
.forEach(drawSegment); | |
</script> | |
</body> | |
<html> |
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