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| function [t1tricks, t2tricks, whoStart,whoRot] = wintrick(playerBoard,trump,orgSuit,t1tricks,t2tricks,whoStart) | |
| %create array that would overlap with the turn order | |
| sprVals = [playerBoard(7,6),playerBoard(6,7),playerBoard(6,5),playerBoard(5,6)]; | |
| for(i = 1:4)%find value of each card played | |
| sprVals(i) = cardSort(sprVals(i),trump,orgSuit); | |
| end | |
| rotVals = [0 1 3 2];%array of rotate values to use | |
| %find the rotating value according to which player had the greatest card | |
| % value | |
| whoRot = rotVals(find(sprVals==max(sprVals))); |
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| function [thisSuit, jackVal] = whatSuit(cardVal,trump) | |
| %Finds the suit of the card that was input | |
| thisSuit = blanks(length(cardVal)); | |
| jackVal = 0; %Left & right bauer value holder | |
| for(i = 1:length(cardVal)) | |
| %sorting of regular cards | |
| if(cardVal(i) < 7) | |
| thisSuit(i) = 's'; | |
| elseif(cardVal(i)<13) | |
| thisSuit(i) = 'c'; |
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| function [orgTable] = shuffleDeal(carDeck, whoDeal,orgTable) | |
| %shuffle the deck | |
| carDeck = carDeck(randperm(length(carDeck))); | |
| acc = 1; | |
| %deal the cards | |
| for(r = 1:length(orgTable)) | |
| for(c = 1:size(orgTable)) | |
| if(orgTable(r,c) == 25) | |
| orgTable(r,c) = carDeck(acc); | |
| acc = acc+1; |
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| function orgTable = setTable(noCard, emptCard,emptbCard) | |
| %initializes original table | |
| teamEmptHand = emptCard * ones(1,5); | |
| OppEmptHand = teamEmptHand'; | |
| %player labels | |
| %setting up the table requires proper spacing, this was done by manually | |
| %counting(not efficient) | |
| orgTable = ones(11).*noCard; | |
| orgTable(11,5) = 36; orgTable(5,1) = 37; orgTable(1,5) = 38; orgTable(5,11) = 39; | |
| %hands |
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| function [whoTurn,shuffTable] = rotPlay(euch_Scene,shuffTable,coverTable,whoTurn) | |
| %function rotates the table for next player, and updates whose turn it is | |
| shuffTable = rot90(shuffTable);%rotate table | |
| whoTurn = rot90(whoTurn,3);%rotate turn | |
| %makes sure correct player is at the computer | |
| BlankTable = ones(11).*70; | |
| drawScene(euch_Scene,BlankTable) | |
| nexTurn = ['click to switch to player: ' int2str(whoTurn(1))]; | |
| nexTurnText = text(500,800,nexTurn); | |
| [~,~,~] = getMouseInput(euch_Scene); |
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| function currTable = putDown(currTable,coverTable,Scene,kitVal) | |
| %function for when the dealer can pick up the card during betting | |
| %make sure dealer is at the table | |
| BlankTable = ones(11).*70; | |
| drawScene(Scene,BlankTable) | |
| dealPut = 'click to switch to the Dealer'; | |
| textSwitch = text(500,800,dealPut); | |
| [~,~,~] = getMouseInput(Scene); | |
| delete(textSwitch) |
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| function[playTable, orgSuit] = playCard(playTable,Scene,coverTable,trumpS) | |
| %function plays the card on the table | |
| title('play your card by clicking on it') | |
| orgSuit = 'a';%default for when the first card is being played | |
| tCount = 1;%how many cards have been played | |
| while(tCount <= 4)%until everyone has played | |
| plHand = whatSuit(playTable(10,4:8),trumpS);%get an array of card suits | |
| [r,c,~] = getMouseInput(Scene);%click on card | |
| %figure out if you can play your card | |
| if(isPlayable(orgSuit,playTable(r,c),plHand,trumpS) && coverTable(r,c) ~= 27) |
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| function [p1Val,p2Val] = pCount(p1Val,p2Val,t1Val,t2Val,whoPick) | |
| %function finds out how many points are earned, and adds them to total | |
| %points | |
| if(t1Val>t2Val)%if team 1 wins | |
| p1Val = p1Val + 1;%normal point earned | |
| if(t1Val == 5)%two points for all 5 tricks | |
| p1Val = p1Val + 1; | |
| elseif(mod(whoPick,2) == 0) | |
| p1Val = p1Val + 1;%two points for euchreing opponnent | |
| end |
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| function newTable = nexTrick(playTable, whoRot) | |
| %function finds out who will start the next play phase and displays that | |
| %person accordingly | |
| rotVals = [4,3,2,1];%how many times the table needs to rotate | |
| rotC = rotVals(whoRot+1);%find out which value we'll use | |
| newTable = rot90(playTable,rotC);%rotate the board | |
| %get rid of the played cards | |
| newTable(5:7,5:7) = [70, 26, 70; 26, 70, 26; 70, 26, 70]; |
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| function whoKnows = isPlayable(orgSuit,cPlay,tabHand,trumpS) | |
| %find out if a card is playable during playing phase | |
| %false is not playable, true is playable | |
| whoKnows = false; | |
| if(cPlay<25)%make sure it is an actual card | |
| if(isequal(orgSuit,'a'))%if the card is the first one being played | |
| whoKnows = true; | |
| elseif(isequal(orgSuit,whatSuit(cPlay,trumpS)))%does the card follow suit | |
| whoKnows = true;%it does so it can be played | |
| else |
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