Created
May 23, 2017 21:57
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A simple Tetris game
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import java.awt.Color; | |
import java.awt.Dimension; | |
import java.awt.Font; | |
import java.awt.Graphics; | |
import java.awt.Point; | |
import java.awt.event.KeyEvent; | |
import java.awt.event.KeyListener; | |
import java.util.ArrayList; | |
import java.util.Collections; | |
import javax.swing.JFrame; | |
import javax.swing.JPanel; | |
public class Tetris extends JPanel { | |
private static final long serialVersionUID = -8715353373678321308L; | |
private final Point[][][] Tetraminos = { | |
// I-Piece | |
{ | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(3, 1) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(1, 3) }, | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(3, 1) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(1, 3) } | |
}, | |
// J-Piece | |
{ | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(2, 0) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(2, 2) }, | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(0, 2) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(0, 0) } | |
}, | |
// L-Piece | |
{ | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(2, 2) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(0, 2) }, | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(0, 0) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(2, 0) } | |
}, | |
// O-Piece | |
{ | |
{ new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1) }, | |
{ new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1) }, | |
{ new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1) }, | |
{ new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1) } | |
}, | |
// S-Piece | |
{ | |
{ new Point(1, 0), new Point(2, 0), new Point(0, 1), new Point(1, 1) }, | |
{ new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 2) }, | |
{ new Point(1, 0), new Point(2, 0), new Point(0, 1), new Point(1, 1) }, | |
{ new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 2) } | |
}, | |
// T-Piece | |
{ | |
{ new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(2, 1) }, | |
{ new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(1, 2) }, | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(1, 2) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(2, 1), new Point(1, 2) } | |
}, | |
// Z-Piece | |
{ | |
{ new Point(0, 0), new Point(1, 0), new Point(1, 1), new Point(2, 1) }, | |
{ new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(0, 2) }, | |
{ new Point(0, 0), new Point(1, 0), new Point(1, 1), new Point(2, 1) }, | |
{ new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(0, 2) } | |
} | |
}; | |
private final Color[] tetraminoColors = { | |
Color.cyan, Color.blue, Color.orange, Color.yellow, Color.green, Color.pink, Color.red | |
}; | |
private Point pieceOrigin; | |
private int currentPiece; | |
private int rotation; | |
private ArrayList<Integer> nextPieces = new ArrayList<Integer>(); | |
private long score; | |
private Color[][] well; | |
private static int size = 80; | |
// Creates a border around the well and initializes the dropping piece | |
private void init() { | |
well = new Color[12][24]; | |
for (int i = 0; i < 12; i++) { | |
for (int j = 0; j < 23; j++) { | |
if (i == 0 || i == 11 || j == 22) { | |
well[i][j] = Color.GRAY; | |
} else { | |
well[i][j] = Color.BLACK; | |
} | |
} | |
} | |
newPiece(); | |
} | |
// Put a new, random piece into the dropping position | |
public void newPiece() { | |
pieceOrigin = new Point(5, 2); | |
rotation = 0; | |
if (nextPieces.isEmpty()) { | |
Collections.addAll(nextPieces, 0, 1, 2, 3, 4, 5, 6); | |
Collections.shuffle(nextPieces); | |
} | |
currentPiece = nextPieces.get(0); | |
nextPieces.remove(0); | |
} | |
// Collision test for the dropping piece | |
private boolean collidesAt(int x, int y, int rotation) { | |
for (Point p : Tetraminos[currentPiece][rotation]) { | |
if (well[p.x + x][p.y + y] != Color.BLACK) { | |
return true; | |
} | |
} | |
return false; | |
} | |
// Rotate the piece clockwise or counterclockwise | |
public void rotate(int i) { | |
int newRotation = (rotation + i) % 4; | |
if (newRotation < 0) { | |
newRotation = 3; | |
} | |
if (!collidesAt(pieceOrigin.x, pieceOrigin.y, newRotation)) { | |
rotation = newRotation; | |
} | |
repaint(); | |
} | |
// Move the piece left or right | |
public void move(int i) { | |
if (!collidesAt(pieceOrigin.x + i, pieceOrigin.y, rotation)) { | |
pieceOrigin.x += i; | |
} | |
repaint(); | |
} | |
// Drops the piece one line or fixes it to the well if it can't drop | |
public void dropDown() { | |
if (!collidesAt(pieceOrigin.x, pieceOrigin.y + 1, rotation)) { | |
pieceOrigin.y += 1; | |
} else { | |
fixToWell(); | |
} | |
repaint(); | |
} | |
// Make the dropping piece part of the well, so it is available for | |
// collision detection. | |
public void fixToWell() { | |
for (Point p : Tetraminos[currentPiece][rotation]) { | |
well[pieceOrigin.x + p.x][pieceOrigin.y + p.y] = tetraminoColors[currentPiece]; | |
} | |
clearRows(); | |
newPiece(); | |
} | |
public void deleteRow(int row) { | |
for (int j = row-1; j > 0; j--) { | |
for (int i = 1; i < 11; i++) { | |
well[i][j+1] = well[i][j]; | |
} | |
} | |
} | |
// Clear completed rows from the field and award score according to | |
// the number of simultaneously cleared rows. | |
public void clearRows() { | |
boolean gap; | |
int numClears = 0; | |
for (int j = 21; j > 0; j--) { | |
gap = false; | |
for (int i = 1; i < 11; i++) { | |
if (well[i][j] == Color.BLACK) { | |
gap = true; | |
break; | |
} | |
} | |
if (!gap) { | |
deleteRow(j); | |
j += 1; | |
numClears += 1; | |
} | |
} | |
switch (numClears) { | |
case 4: | |
score += 200; | |
case 3: | |
score += 200; | |
case 2: | |
score += 200; | |
case 1: | |
score += 100; | |
break; | |
} | |
} | |
// Draw the falling piece | |
private void drawPiece(Graphics g) { | |
g.setColor(tetraminoColors[currentPiece]); | |
for (Point p : Tetraminos[currentPiece][rotation]) { | |
g.fillRect((p.x + pieceOrigin.x) * (size + 1), | |
(p.y + pieceOrigin.y) * (size + 1), | |
size, size); | |
} | |
} | |
@Override | |
public void paintComponent(Graphics g) | |
{ | |
// Paint the well | |
g.fillRect(0, 0, (size + 1)*12, (size + 1)*23); | |
for (int i = 0; i < 12; i++) { | |
for (int j = 0; j < 23; j++) { | |
g.setColor(well[i][j]); | |
g.fillRect((size + 1)*i, (size + 1)*j, size, size); | |
} | |
} | |
// Display the score | |
g.setFont(new Font("Comic Sans MS", Font.PLAIN, 72)); | |
g.setColor(Color.WHITE); | |
g.drawString("" + score, size, size); | |
// Draw the currently falling piece | |
drawPiece(g); | |
} | |
public static void main(String[] args) { | |
size = Integer.parseInt(args[0]); | |
final Tetris game = new Tetris(); | |
JFrame f = new JFrame("Tetris"); | |
game.setPreferredSize(new Dimension((size + 1)*12, (size + 1)*23)); | |
f.add(game); | |
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); | |
f.setResizable(false); | |
f.pack(); | |
f.setVisible(true); | |
game.init(); | |
// Keyboard controls | |
f.addKeyListener(new KeyListener() { | |
public void keyTyped(KeyEvent e) { | |
} | |
public void keyPressed(KeyEvent e) { | |
switch (e.getKeyCode()) { | |
case KeyEvent.VK_UP: | |
game.rotate(-1); | |
break; | |
case KeyEvent.VK_DOWN: | |
game.rotate(+1); | |
break; | |
case KeyEvent.VK_LEFT: | |
game.move(-1); | |
break; | |
case KeyEvent.VK_RIGHT: | |
game.move(+1); | |
break; | |
case KeyEvent.VK_SPACE: | |
game.dropDown(); | |
game.score++; | |
break; | |
} | |
} | |
public void keyReleased(KeyEvent e) { | |
} | |
}); | |
// Make the falling piece drop every second | |
new Thread() { | |
@Override public void run() { | |
while (true) { | |
try { | |
Thread.sleep(1000); | |
game.dropDown(); | |
} catch ( InterruptedException e ) {} | |
} | |
} | |
}.start(); | |
} | |
} |
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Currently no Game Over state.
+1 point for speeding up (pressing space)
+100 for 1 row clear, +300 for 2, +500 for 3, and +700 for 4.